I played on heartless and I was stuck on Junpei and Koromaru for like 40 minutes. You need to always have your defence up or you get 2 shot. Was super satisfying to finally win though.
I was playing on hard mode. My best advice is that therugies apply boost/ amps, crit rates, and charge/ concentrate, so make a persona around that and drop like 5000 damage on mofos. I bursted down Yukari before she could heal my winnings run. Oh and keep dekaja on metis fuck helpful as hell 😭
To be fair, the game.up to this point, literally never challenges you to do so, and then it throws a complete curveball at you, but that's just my opinion
I agree that they should have a smaller heath bar but that is just ridiculous, personally would just remove the exclusive skills from the colosseum and add their weaknesses back. And maybe add some sort of warning one turn before a theugy attack
Hell nah man. The bosses being actually difficult is a good thing. If they had weaknesses and only used their base skills, they’d be pushovers. I’ll take the extra skills which don’t make sense in exchange for real boss fights during these fights which are thematically meant to be difficult and painful.
There really should be a trade off for their fights. Either you reduce their health or let them have their skills and NOT MEGIDALOAN. The fights wasn’t fun at all
they were like, some of the most fun fights in any persona game ive played, mostly because they were actually damn hard in an interesting way, in that your party is very limited and your opponents have a lot of tricks at their disposal
"God dammit Metis, you said you'd stop trying to kill elementary school kids"
Akihiko: “You did good Amada. Leave the rest to me”
Next turn: 🥶
LMFAO
😂
So basically dynamic intro, you cooked real hard
"Akihiko Sanada & Ken Amada
Specialized Extracurricular Execution Squad"
Everyone complaining about difficulty guys those fights were awesome also like actually get good gear and persona builds and it’s a fun balanced fight
I played on heartless and I was stuck on Junpei and Koromaru for like 40 minutes. You need to always have your defence up or you get 2 shot. Was super satisfying to finally win though.
I was playing on hard mode. My best advice is that therugies apply boost/ amps, crit rates, and charge/ concentrate, so make a persona around that and drop like 5000 damage on mofos. I bursted down Yukari before she could heal my winnings run.
Oh and keep dekaja on metis fuck helpful as hell 😭
@@rollyproductionskoromaru is actually out for blood its crazy, not to mention his scariest move evil smile, very happy i had insta heal on metis
they were all very easy on heartless only one slightly hard was junpei
To be fair, the game.up to this point, literally never challenges you to do so, and then it throws a complete curveball at you, but that's just my opinion
Ur definitely cooking with the start
Amada: *dies turn 1*
Akihiko: wOw!! EvaN beTTah thAN MamA!! 🤩👍
LMFAO
So what would happen if Akihiko didn't dodge Aigis's bullets. It's a cutscene, would he have joined Shinji?
Most definitely
😅
Me who was level 99 with Armageddon 🤡
I'm very strong(at the point of the game. It's no this part, tho.)
lore accurate
I agree that they should have a smaller heath bar but that is just ridiculous, personally would just remove the exclusive skills from the colosseum and add their weaknesses back. And maybe add some sort of warning one turn before a theugy attack
Yeah exact like I put up a magic barrier and Akihiko used Megidolaon acting like he’s known it his entire life
Hell nah man. The bosses being actually difficult is a good thing. If they had weaknesses and only used their base skills, they’d be pushovers. I’ll take the extra skills which don’t make sense in exchange for real boss fights during these fights which are thematically meant to be difficult and painful.
So basically you want these fights to suddenly be piss easy.
No
NO
@@Louis_GuiabernAki and Mitsuru uses a stronger version of Megidolaon if you have a reflection up
😍😍😁👍🏻
There really should be a trade off for their fights. Either you reduce their health or let them have their skills and NOT MEGIDALOAN. The fights wasn’t fun at all
they were like, some of the most fun fights in any persona game ive played, mostly because they were actually damn hard in an interesting way, in that your party is very limited and your opponents have a lot of tricks at their disposal
People complained about these fights?? They were mad easy
You were either extremely overleveled or on an easy difficulty then.
@@mrepicdood9953 I played on heartless
@@extinctjuan then you were overleveled
What level were you? @@extinctjuan
@@Traxl21 idk
is that fan animation?
No it’s a cutscene from the start of the dlc
you know what they should’ve done just remove it from the game