Looks fantastic! Glad to see competition in this space. Between Marvelous, uDraper, and Style3D, we should see some awesome updates moving towards real-time in the near future
Thank you buddy for what you do, but can you ask em to give credentials for your communoty? I actually usingUdraper but ready to buy that software. Waiting
Thanks for making this video, Please can you also make a tutorial on - How to use Daz studio Cloths on Metahuman/Daz body with Style3d plugin in Unreal Engine
my main purpose is to simulate the daz cloths on Metahuman/ Daz body in unreal engine with the help of style3d piugin,...... is that possible????? and How to apply daz cloths textures and material in style3d Atelie.... please suggest it will be great help
What is the file size of this cloth asset you exported from Style3D? Because this much simulated clothes data requires 2GB to 3GB of storage in Marvelous Designer. But Fantastic In Style3D.
Next to no tutorials outside of the place offering it, absolutely nothing on the unreal engine forum. Looks good, but I'm very hesitant, if it was awesome, people would be all over it.
Well, it's not always the case, you know? I've come across tons of lousy software that somehow gets all this attention and ends up being used more than the really good ones. It's like, marketing is the name of the game here. And check this out, Style3D doesn't even have to go all out marketing themselves as some entertainment industry tool. They're chilling, working with those high-end fashion houses, raking in the big bucks. So, kinda makes sense that they wouldn't be in a rush to offer their software to the general public.
The Alembic files are indeed big, but not huge, for a 2 mins animation, it's like 2GB. And when imported in unreal engine, it'll be in a new form, usually it's smaller in the project
Looks fantastic! Glad to see competition in this space. Between Marvelous, uDraper, and Style3D, we should see some awesome updates moving towards real-time in the near future
Excuse me, could you please tell me how to export the combined Metahuman mesh from Maya? I've noticed several people having this issue
Thank you buddy for what you do, but can you ask em to give credentials for your communoty? I actually usingUdraper but ready to buy that software. Waiting
please contact me on Discord bro. my id is Metarig
@@Metarig Can you give me you discord link?
@@Starcle-Studio I don't have a discord server just send a friend request to me metarig
@@Metarig Maybe network issue waiting to connect
uDraper isnt good enough now? I Wanted to give it another try but last year it was really slow & buggy
Thanks for making this video, Please can you also make a tutorial on - How to use Daz studio Cloths on Metahuman/Daz body with Style3d plugin in Unreal Engine
Does Daz 3DCloths works with Style3D plugin in unreal Engine?
any idea of when this will be available?
I guess in a month or two
Cool! Well done :) Can you adjust the properties of the cloth itself?
You have complete control over each piece of fabric and the physical material assigned to it.
Will usibg the 4090 make the simulation go even faster? :) which gpu do you use?
it's a 3090. yes definitely
It’s only you right now can use this plugin?
my main purpose is to simulate the daz cloths on Metahuman/ Daz body in unreal engine with the help of style3d piugin,...... is that possible????? and How to apply daz cloths textures and material in style3d Atelie.... please suggest it will be great help
What is the file size of this cloth asset you exported from Style3D? Because this much simulated clothes data requires 2GB to 3GB of storage in Marvelous Designer. But Fantastic In Style3D.
I didn't calculate it but it seems my project size didn't change as much
Next to no tutorials outside of the place offering it, absolutely nothing on the unreal engine forum. Looks good, but I'm very hesitant, if it was awesome, people would be all over it.
Well, it's not always the case, you know? I've come across tons of lousy software that somehow gets all this attention and ends up being used more than the really good ones. It's like, marketing is the name of the game here. And check this out, Style3D doesn't even have to go all out marketing themselves as some entertainment industry tool. They're chilling, working with those high-end fashion houses, raking in the big bucks. So, kinda makes sense that they wouldn't be in a rush to offer their software to the general public.
Compare with Marvelous and Udraper, Style3D hand collider is smooth, i suggest style 3d
The size of the Alembic files is huge...!
I don't know where the cache data is stored in the project but by looking at overall size of the project it seems they are very tiny
The Alembic files are indeed big, but not huge, for a 2 mins animation, it's like 2GB. And when imported in unreal engine, it'll be in a new form, usually it's smaller in the project