And someone (not you, Kero) was stating that there's gonna be BIS EXes. Jokes on that person. They all playstyle dependent. And it's wonderful. We can finally personalize our builds.
Some really aren't all that good, there are certainly those that are better than others and some will vary based on class, say you play force you aren't gonna want the +6 pp upon killing an enemy it is pretty useless to you same as the one that grants iron will be useless if you a hunter already great for every other class especially when fighting Gigas enemies who like to one shot sheild aug may be even better lower CD and 3 saves instead of 1 combine them and you got one tanky toon.
Thanks kero bro for the explanation and also the suggestion on the EX augments combos (EX Lively HP Starlings, EX Gradual Pressing, EX Tough Mind) for me to have a balanced build. Yus!
I was on the plan of transfering the EX augments to one of my actual weapons I had before the update, but instead I found myself keeping one of them with a combination I liked as an upgrade to my current one, is interesting how the synergy of the EX Augments can go, if you're lucky, you get exactly the combo you want, if not, maybe one or two, in my case I had I think one I liked and the other 2 I was like... "I can improvise with those with no problem" I still farm here and there for possible future combinations or for different classes than the ones I play the most for Slayer and Waker.
I'm one of the few and the proud who rounds a Techter/Waker character with a maxed out primm just for that altogether 1/2 of recycling a signe. With these new ex augs I'm going to be an absolute healing UNIT.
Trishield is very underrated for players with less skill like me. It does not interrupt when you make a mistake. Say if you make one mistake eveyy 100 PA or counter, Tri-shield is essentially +1% dps even though you might not think about it.
Yeah I like sitting with my launcher Lazer having the shield protecting me and the other augment that gives you 200PP for being low it's like damn make me lazier plz
Currently using Gradual Pressing, HP Lively Starling and Fortitude as Force, but now I'm looking at swapping one of those out for tri-shield. I mess up sometimes even when paying attention, and often I like to zone out listening to some music. It is kind of a straight DPS increase too, considering you don't need to take time to block.
I never want to run out of PP against a Boss or in a PSE. I have good PP and I should have consistent damage and versatility to deal with any situation. So I think I want: Tech Arms PP Suppress P, Gradual PP Gauge, Fortitude
I still wonder what the best EX Augments would be for a Hunter/Waker Thrusting Javelin facetank build. In short, I want to channel Thrusting Javelin as long as possible, but you can't do anything else while channeling so I won't be avoiding attacks, and thus want max EHP so I don't have to stop to heal often. Strong considerations would be Patient Defense, Heavy Attack Protect, maybe Shortage HP Starling (which synergizes with Waker's DR below 50% HP), Tri-Shield, and maybe even one of the Restasigne ones which synergize with Waker's 20% chance to avoid Restasigne consumption.. but which three of these...
Pp burn and hysterical would be really good with tri-shield which makes you immune to three hits, and then once you're out of your shields you just pop a heal
Dazzle x Stealth wall x Tri-shield best for Ranger. Cause you have stealth strike but if you have a player with ranger sub and cant use his brain and has skilled stealth strike, you are theoretical never target. tri-shield for solus or other bosses are good. Ranger with laser can laser till 3 hits are done and you can laser the whole time....time is dmg.
Nice video. Could you talk about how to enchant Eredim weapon from level 60 to level 90 efficiently? It takes more than 3 level 80 gold primm sword ii to enchant it to level 90.
On my Talis I have EX shortage burn EX hysterical str EX fortitude (this paired with 2 Overemphasis and force subs pp active skill = infinite pp) On my Spear EX shortage burn EX shortage hp EX PB up when hurt (Im not sure if hysterical is better here)
For the Classes that use down skills, does it increase the downtime of both the down types and pp recovery is maxed at 50% for all types or just a single type one in particular?
I guess the letters at the end of the name mean nothing. I gotten a gunblade drop that all 3 EX augments had X at the end of the names. I might have to experiment with it to see why I actually gotten one with all X.
X = +15 hp, +2 pp if I remember correctly. Other examples would be P = +3 pp or R = all down resist +5%. You will notice this in the augment description.
Does anyone know if the Slayer directional PA are classed as different PA to the non-directional? They have the same name but perform different with directional input.
I liked the concept of the EX augments when I was reading them day 1 seeing as we can finally have actual builds in ngs now instead of just being stat sticks
i dont want to see other classes with the stealth strike ex which has NO longrange advantage!!! Otherwhise these player rip off 15% of pa dmg cuz they can have aggro and loses their longrange advantage. example: duo... Gunner + hunter in a party and Hunter got this skill and do not enough dmg to hold aggro he negates the advange of the gunner cuz he has LongRange Advantage GU.
Risky stance does NOT trigger when you get hit by an attack. Both effects, PP recovery and self damage, trigger only when you attack an enemy.
Thanks for the correction!
where are the auto restasigne?
@@koishi08 as far as we're aware they dont drop yet.
@@Cathy5614 wow cant believe i'ld get a response from you here... i usually watch your vids for tech/force... thanks for confirming
We setting ourselves on fire with this one 🔥🔥🔥🔥
That person breakin it down with the dance moves😂
Huge thanks, Kero, big eye opener. You saved a lot of stumbling around trying to figure this out. Now i can stumble around with a clue at least.
I'm a saber main and I think the best augments for a fighter are: EX Gradual Pressing, EX Tech Arms PP Suppress, EX Lively HP Starlings.
same for a multi saber/soaring blade?
I think thats meta too i have that lineup for my saber as well and its godly for sure. Might be the best for jetboots too
And someone (not you, Kero) was stating that there's gonna be BIS EXes. Jokes on that person. They all playstyle dependent. And it's wonderful. We can finally personalize our builds.
Some really aren't all that good, there are certainly those that are better than others and some will vary based on class, say you play force you aren't gonna want the +6 pp upon killing an enemy it is pretty useless to you same as the one that grants iron will be useless if you a hunter already great for every other class especially when fighting Gigas enemies who like to one shot sheild aug may be even better lower CD and 3 saves instead of 1 combine them and you got one tanky toon.
Bouncer SB can be like Etoile now
How so? Wich ex skills
With what build?
Thanks kero bro for the explanation and also the suggestion on the EX augments combos (EX Lively HP Starlings, EX Gradual Pressing, EX Tough Mind) for me to have a balanced build. Yus!
I was on the plan of transfering the EX augments to one of my actual weapons I had before the update, but instead I found myself keeping one of them with a combination I liked as an upgrade to my current one, is interesting how the synergy of the EX Augments can go, if you're lucky, you get exactly the combo you want, if not, maybe one or two, in my case I had I think one I liked and the other 2 I was like... "I can improvise with those with no problem" I still farm here and there for possible future combinations or for different classes than the ones I play the most for Slayer and Waker.
I'm one of the few and the proud who rounds a Techter/Waker character with a maxed out primm just for that altogether 1/2 of recycling a signe. With these new ex augs I'm going to be an absolute healing UNIT.
my favorite EX augment for PSE farm:
1.lively HP starling
2.enemy field pp
3.stealh wall
Tough Mind, Tri-Shield, Fortitude is what i like. Still lookin' for it :D
Trishield is very underrated for players with less skill like me. It does not interrupt when you make a mistake. Say if you make one mistake eveyy 100 PA or counter, Tri-shield is essentially +1% dps even though you might not think about it.
Yeah I like sitting with my launcher Lazer having the shield protecting me and the other augment that gives you 200PP for being low it's like damn make me lazier plz
Currently using Gradual Pressing, HP Lively Starling and Fortitude as Force, but now I'm looking at swapping one of those out for tri-shield. I mess up sometimes even when paying attention, and often I like to zone out listening to some music. It is kind of a straight DPS increase too, considering you don't need to take time to block.
@@extrashifty578don't know if the lazier/lazer pun was intended or not but it's great lol
Me stacking all the tanky affixes for my bofuri inspired build
I love that anime! Hoping for another season!
Maple cosplays when, SEGA?!
I see you don't like getting hurt so you max your defense xD
I never want to run out of PP against a Boss or in a PSE. I have good PP and I should have consistent damage and versatility to deal with any situation. So I think I want:
Tech Arms PP Suppress P, Gradual PP Gauge, Fortitude
Pp burn, hysterical, risky stance. I'm running a psycho weapon 😤
I still wonder what the best EX Augments would be for a Hunter/Waker Thrusting Javelin facetank build. In short, I want to channel Thrusting Javelin as long as possible, but you can't do anything else while channeling so I won't be avoiding attacks, and thus want max EHP so I don't have to stop to heal often. Strong considerations would be Patient Defense, Heavy Attack Protect, maybe Shortage HP Starling (which synergizes with Waker's DR below 50% HP), Tri-Shield, and maybe even one of the Restasigne ones which synergize with Waker's 20% chance to avoid Restasigne consumption.. but which three of these...
My Eredim TMGs have PP Guage P, Fortune Sign X and Tri-Shield P. Ihdk if its good for gunner for the most part. Oh and it has fixa termina 3.
Pp burn and hysterical would be really good with tri-shield which makes you immune to three hits, and then once you're out of your shields you just pop a heal
Lively Starlings. Stealth Wall. Dazzle Camouflage. 🙏🏻
Dazzle x Stealth wall x Tri-shield best for Ranger. Cause you have stealth strike but if you have a player with ranger sub and cant use his brain and has skilled stealth strike, you are theoretical never target. tri-shield for solus or other bosses are good. Ranger with laser can laser till 3 hits are done and you can laser the whole time....time is dmg.
Since I play Ranger, I'm more on low threat, yet high dmg and high PP. Dazzle, Stealth, and Heavy or Lively.
Nice video. Could you talk about how to enchant Eredim weapon from level 60 to level 90 efficiently? It takes more than 3 level 80 gold primm sword ii to enchant it to level 90.
Love the ex augments. They just need a better transfer system to go with it LuL
On my Talis I have
EX shortage burn
EX hysterical str
EX fortitude (this paired with 2 Overemphasis and force subs pp active skill = infinite pp)
On my Spear
EX shortage burn
EX shortage hp
EX PB up when hurt (Im not sure if hysterical is better here)
For the Classes that use down skills, does it increase the downtime of both the down types and pp recovery is maxed at 50% for all types or just a single type one in particular?
Sounds like I'm about to become a super tank
Fighter+Hunter + 2 30% damage reductions sounds insane
I am sure there be the armour variant soon. errr one day
can u only have the 3 that comes with the weapon? or can u add more EX aug? (new player)
I guess the letters at the end of the name mean nothing. I gotten a gunblade drop that all 3 EX augments had X at the end of the names. I might have to experiment with it to see why I actually gotten one with all X.
X = +15 hp, +2 pp if I remember correctly. Other examples would be P = +3 pp or R = all down resist +5%. You will notice this in the augment description.
@@soulrpg4273 ah okay thanks for that info!
So whats a good recommandation for twin dagger, double saber and knuckles rework?
I'm not in front of the game right now but I think whatever gives us more downs. Pair it with bouncer and it might be really good.
Braver to my knowledge is the only class that can breakfall and heal from it
Does anyone know if the Slayer directional PA are classed as different PA to the non-directional? They have the same name but perform different with directional input.
Which ones would be recommended for techter wand users?
Kero-chan is full of boom shaka-laka today! The hype of the new update is real!
I'm afraid I'm hard-coded "Don't get hit 4Head :^)", I apologize, Kero.
Wonder how much is worth selling with
EX Shortage HP starling
EX Hysterical Strength
EX Shortage PP Burn Up
Been sitting in my storage for a bit.
Does HP make more difference than damage resistance?
Bro I thought there’d be a whole story and zone to explore but it was just one long mission 😂 the struggle I thought this would be a huge update
Smh me to
I liked the concept of the EX augments when I was reading them day 1 seeing as we can finally have actual builds in ngs now instead of just being stat sticks
"pp is very valuable"
Where my Risky|Endure|Patient gamers at
Present! 🐼🥰🐼🥰🐼
Thank you so much kero! Ex augment is so interesting! I really want to play with the burning EX 🤣🤣🤣
i dont want to see other classes with the stealth strike ex which has NO longrange advantage!!! Otherwhise these player rip off 15% of pa dmg cuz they can have aggro and loses their longrange advantage. example: duo... Gunner + hunter in a party and Hunter got this skill and do not enough dmg to hold aggro he negates the advange of the gunner cuz he has LongRange Advantage GU.
Who's that girl dancing 😂😂
That'd be Albion from my alliance.
2nd
First
The fact we can’t choose which EX Augs we want to use is already making this entire ordeal a headache. Sega just keeps getting worse and worse