D&D Party Composition: Cohesion & Tactics| D&D Player Tips
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- Опубликовано: 11 сен 2024
- D&D Party Composition: Cohesion & Tactics| D&D Player Tips
If you are playing 5e D&D than you are part of an adventuring party. You'll want to think about that D&D party composition no matter what edition of Dungeons and Dragons you are playing.
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Party cohesion broke down during my most recent session when I heard possibly the only sentence worse than "It's what my character would do." That was, "It's what my character would do when he's drunk." Who would have thought a drinking contest against an adult green dragon (that the party won, by the way) would have any negative consequences?
I am a fan of cohesion in DnD and this video is probably the best thing when it comes to discussing party composition. So much to learn, and so many more games to play!
Make characters together at session zero. This is the best time to discuss party roles. I always bring three or four ideas for characters to session zero and pick the one that best suits party needs.
Good if they build an O.P. you can warn them than balancing the party is DM responsibility.Special items would not for them or the world is built against them...
This is how I asked my group to create their characters. They were a bunch of first timers, so as their DM I needed to put it into terms they could understand. They are all former Warcraft players, so they just ended up making their characters into dnd characters. The party comp was human fighter (human warrior), drow elf druid (night elf druid), wood elf sorcerer (blood elf mage).
@@NachoBran_CandyCabbage Also a good tactic for a world jumping storyline if you want to play as multi dimensional beings.
We play a very tactical game: using positioning, cover; establishing battlefield control; then focussing down enemies, to tilt the action economy in our favour. It still occasionally goes to heck in a handcart, and that is usually when our rogue (in fact our best tactical player) steps up.
This is why I love my players, there's a designated team leader and they do whatever the heck he says (as long as it's not stupid). They can discuss strategy, put forward their opinions and objections but he has the final say *and they actually go with it.* Having a player whose job it is to put their foot down and say "We're doing X" makes things flow so much better than 2 hours arguing over if to pull the lever or everyone just doing their own thing with zero thought to the others around them. It's also just fun to watch someone shout out a command and see the other player actually do it without arguing like how a real team would operate under pressure.
It also gives them a convenient person to blame when things don't go perfectly.
Teamwork is a skill and requires practice, including a few mistakes. Glad I am still learning.
Yup fortunately like most skills it improves with practice.
Nerdarchist Dave
I definitely like the learning process. It makes it feel more dramatic and nerve-wrecking, not knowing exactly how everyone will cohede
I love the segment about cohesion in terms of the roleplaying! It helps to portray a character class as a persona beyond the mechanical stuff.
It makes me feel better about seeing the classes as a part of my character. Class, to me, matters almost as much as personality traits, bonds ideals, and weaknesses.
My party cohesion is like the Heroes of the Lance. If the Heroes of the Lance were just Rastalin, Riverwind, Tasselhoff and Kitiara.
I messaged Dave and Ted when I first DMed a session and just need some guidance. They relied so quickly and were so incredibly helpful. I’m new to DnD and I have amazed by how supportive and passionate people have been. I think I’ve watched all your videos so keep it up guys!! The nerds of the world appreciate your hard work and commitment!!
I can't get my mind off that red hoodie sweater with that "Full Frontal Nerdity" signage. I barely paid attention to what they were talking about.
I went to their store, but it's not there.
Ted's mesmerizing apparel.
Nerdarchist Dave
Nerdarchy so glad it’s not a D&D themed mankini.
My favorite video from you guys, good job!
I think one of the most frustrating things for me to watch players doing is spreading damage evenly among opponents instead of trying to take them off the board. I mean, I get why they do it: it makes sense intuitively. Hurt someone in real life and they're less effective. But D&D doesn't _have_ that as a mechanic. An Orc with 10 HP is just as effective as an Orc with 15 HP. An Orc with 0 HP, on the other hand, is a different story.
And +1000 for making, "Don't interrupt the Face." the first cab off the rank in this video.
No one thinks it's a good idea to squirt Sovereign Glue into a lock while the Rogue's trying to pick it.
No one thinks it's a good idea to erase the magic circle behind the Wizard as they draw it on the ground.
Yet if I had a dollar for every time I've seen a player shove their "CHA is my dump stat" PC into the middle of a vital social interaction with an _absurd, unneccesary_ lie that no NPC capable of speech could _possibly_ believe and then look _dumbstruck_ that I'm calling for a CHA (Deception) roll from them*, I'd have ... (thinks) ... fifty-something bucks.
"A Deception check? Oh shit, I'm not good at these."
"Probably should have thought about that before you told the guard to get out of your way because you're the King of the Moon."
Meanwhile, the player who's built their PC to be awesome at social interaction at the cost of combat/exploration effectiveness, has actually thought of a plausible negotiation strategy that will result in DCs achievable by something other than percentile dice, and who was _just about_ to have all their choices finally vindicated is just staring into space wondering what went wrong with their life.
No one cares if your character isn't good at social interaction. There's going to be other opportunities see what that character shines at. They care that your normally borderline-mute psychopath picked _this particular_ moment to get "chatty".
* Or, quite frequently, _not_ calling for a roll because the lie was _just that dumb._
When I make a low Cha character, I very well plan for them to keep out of negotiations. If they're meant to make a point of being awkward in conversations as a character trait, save that for when there's not a lot of stakes or when the NPC has a reason for insisting on talking to that character.
Preaching to the choir... this one.
My only retort, however, is the mild frustration of having become rather reknown for "Cha is my dumpstat" builds... ONLY to have the GM find every reason in the world, that the damn guards think MY PC is supposed to be "the face" of this party at this particular instant... OR some other reason for me to be in focus for the RP...
SO in truest of fashion, I take a momentary pause, and MUCK EVERYTHING UP ROYAL, just as the awkward little psycho who doesn't do well in social situations authentically would. I shoot for hilarious with a mix of shock and disbelief, both on the NPC, and the GM who stuck me with it.
...or I just blatantly stab the idiot in the face (NPC, not the GM). ;o)
Ya know, if that example strategy negotiation with everyone asking around to their comrades' strengths isn't something the party would do naturally, rather because they're still new to working together or whatever else, that scene would make a good opportunity to implement the old 4E Skill Challenge encounter for it to get people going on the role play.
In my groups Discord we have a separate channel for down time and long travel RP. All those weeks of travel or just one night to learn about your companions and grow as a team.
It's a great idea. We've got the technology why not use it.
Nerdarchist Dave
Relatively new to the tabletop scene but I'm in a position to be dm for my group. We are getting ready for this summer to have a new book and new characters, and to see that my players could have a chance to have a highly special mini for them will be a huge bonus to their image and behave together in playing. Look forward to hearing results, x crossing fingers x
My group is super new so they didn't regard party cohesion. After some time, one of my players started to think her character was ineffective. I think other party members might just be doing her job better than her. I probably should've recommended her a different class but at this point I intend to just give her homebrew items and modifications that push her in a different direction.
unpopular opinion: "it's what my character would do" is legitimate
I find myself wanting the Nerdarchy crew to get an extreme makeover...
Thank you so much! This is exactly what my party needed!
I think party cohesion is really important, everyone should have something they're good at. it sucks when you make something (especially something unoptimized) like an orc bard to be a supporter and you get completly overshadowed by the half-elf.
Pact of the Blade Field Warlock casting darkness was one of the most OP things I saw
*Player Character Composition at the Beginning of CoS:
Core:
Devotion Paladin 10
Thief Rogue 10
Divination Wizard 10
Hit Points 7/Fiendish Tomelock 3 (me)
Auxiliary: (by frequency)
Life Cleric 10
Monk 10(forgot subclass)
Arcane Trickster Rogue 10
*Changes Since Then* (in order)
Beastmaster Ranger 5 (me) replaces Hit Points 7/Fiendish Tomelock 3 (me)
Assassin Rogue 10 replaces Divination Wizard 10
There is this one comment I am sure at the end of this day there will be thousands of. "My Bard has Bardic inspiration and they never use the die!"
Bardic Inspiration and Aid are abysmally powerful if used correctly. You could as far as I am aware get a +10 to hit. A 10! To hit. If someone had the highest ac in the game naturally (21 I think) you could still hit them!
If you aren't using the Bards inspiration die. Or - I don't know anything else he can do why do you even have one?
Levitation sounds stupid. Sure. Until you realize you can pick up the strongest enemy on the field at level 2 and pelt him full of arrows until hes a bloody mess. Or throw him off a mountain by throwing something at him and letting go.
Remember kids. Suplex wizards off of mountains
Kinda related to people not using BI dice at all, I got pretty fed up with other party members basically demanding that I use BI for them when I was playing a blade bard that used BI for my attacks.
Levitate doesn't allow you to drop an enemy, but it is an effect way to hamstring a melee combatant.
Nerdarchist Dave
@@Nerdarchy I think they mean that they'll cause them to levitate off a cliff then end their concentration on the spell?
Me and my past group we started as a jumbled mess of doing whatever. But after games with each other for awhile learning from each other and learning our characters and suck we became the Captain America averngers where we talked tactics and synergies our abilities and talents. It was a very natural feeling of growth and becoming a strong team. We took those skills and experiences and brought it to other groups and places. It's pretty cool to grow with your team and new players. What are your thoughts?
Cohesion should be determined at session zero agreed. The party tactics aspect of the conversation is partly due to strategy if the actions of the party are developed first or on the fly. How much of tactics is simply due to meta-gaming?
As the sorcerer, I assumed the roll of the face for our party with such a high CHA rating. Our barbarian decided that her CHA should be her 2nd highest stat and had her dump stat be CON.
So in every conversation we've had so far, she would shove in front and start the murder hobo machine before I can charm the npc.
I am playing along but it is getting stale, very quickly. What should I do? It's part of her character's background for the high CHA but it feels inconsiderate.
Probably too late, but my illusionist wizard would approach it by casting phantasmal force (I doubt barb will pass the INT save) to make an image of something universally terrifying...
Angry moms.
She’ll huff and finger wag him into submission, dismayed she raised a child disappointing her from across the continent (or even better, beyond the grave) and puts him on time out so he can think about what he’s done.
And as she walks off, she makes a remark about that cute magic user over there...
(**looks at likes and views**) "How are there not more likes and views on this video?? These guys are AMAZING!"
(**looks at date**) "Ah. It came out today...."
*Stupid comment warning*I like it better when you sit the other way around. ;p
Hey you like what you like.
Nerdarchist Dave
I agree, this was very confsing for my brain.
Personally I don't really understand why people worry about party composition in 5e. Not once has it been a problem in games I've played in,which are more often than not combat heavy. For example I've played and ran several west marches games where there's not a single melee character in a group but party has no trouble dealing with monsters that would typically need someone to be in the front taking hits. Much like how I've never had problems with everyone in the party being a martial character with very little or no magic at all.
I think that the worst offender when it comes to people talking about party composition is when people talk about needing ''healers'' even though combat healing is simply not effective in 5e,no matter what class or subclass you play,at least until you get into tier 4 of play where life cleric doesn't even need to roll dice for any healing spells and has access to mass heal. Before that point it's basically impossible to outheal the damage your party is taking unless the DM runs monsters like it's an mmo and they attack nobody but the raging barbarian and even then it could be hard.
That's why we did call out specific classes. It's more about working with you've got.
Nerdarchist Dave
Why would you need party cohesion? CR Campaign 2 is an epic train wreck without it. Enetertaining to watch, but still a train wreck lol.
Wolf totem barbarian gives the rest of the party to melee their opponent advantage...so may not need to bother going reckless while still having their opponent fall quickly.
I was curious how effective two players choosing protection fighting style is. seems like itd be super o.p.
Yeah this is good advice, but I play in a west marches style club and a lot of times that means new players each week. So it's hard to know and set each players party role.
All of our advice isn't applicable all the time.
Nerdarchist Dave
What's the best way to make a ranged weapon blade warlock or paladin?
Improved pact weapon for range options
I think tactics work best as the characters in game begin to talk about each other’s ability’s.
You mentioned the gobilos, is there any chance of seeing another game with them?
@nerdarchy
I have a question I’d like your take on. How/where do I pose it to you Guys?
Email us through our website contact form.
Nerdarchist Dave
Where usually a loosely associated group of psychopath doing that for money and just kind of runs around the battlefield together but each with are own agendas.
But you could be so much more.
Nerdarchist Dave
I need to build at least 7 villains with distinct henchmen for the campaign I’m designing, is hero forge the best place to do it for 5e? Or should I use DND beyond?
Hero forge is for miniature design, no stats involved.
Hero Forge is for making custom minis. D&D Beyond is a great place to build stat blocks.
Nerdarchist Dave
Is Nerdarchist Ted, Ted Adams? And what novels did he write?
Nooooo! His secret identity has been blown. You can find the mad ravings uh I mean writings of Nerdarchist Ted over on nerdarchy.com. Both as products in the store and articles on the website.
Nerdarchist Dave
@@Nerdarchy way cool! almost 100k subscribers too!
Where are the d&d cartoon episodes?
We've filmed four so far. An intro into the party and two are up. One will definitely go up next week.
Nerdarchist Dave
I am looking at things that give advantage on attacks for sneak. So far I got 2 level of barbarian for reckless attacks (dex is dump stat), mounted combat feat rogue, or kobold pack tactics. Is there any other builds or features to look at for sneak attack focused playstyles?
If you are Arcane trickster rogue you take Summon familiar and make the familiar do the advantage thingie. No need for multiclass. Multiclass option 3 lvls of Warlock to see in magical darkness and to be able to cast Darkness.
I've actually seen players commence looting -- leaving their unconscious companion to bleed out. . .
Much time spent on Heroforge, the sponsor, which I have used and been very disappointed at, and now absolutely despise.