thanks for this tutorial. The movement too is really unique feeling Also, collisions are so headachey sometimes. Thanks for having this. This is one very important tutorial
Just wow! Thank you so much for the video! This code is basically able to find a collision with any objects of a certain color. Basically, you're using the screen as an array. Hm... Can this be applied in a platformer? All objects with which there may be a collision, for 1 frame, draw rectangles of a certain color instead of their sprite. In the same frame, we conduct a study on the collision of the player, entities with objects. After that, we draw a new frame with normal textures/sprites. I'll have to try.
The greatest of all time! Is it possible to put a drawn object in a desired map position? (like one made with pix(), rect(), spr) or are you limited to screen coordinates? I’m doing an open world action rpg and i need to place moving rpgs in the map but can’t find resources on this topic with tic80… maybe I need to look up Lua tutorials? Have you got any suggestions? Thanks for understanding 🙏
thanks for this tutorial. The movement too is really unique feeling
Also, collisions are so headachey sometimes. Thanks for having this. This is one very important tutorial
Thanks :)
You are the TIC-80 Master! Nice tutorial!
Thanks :)
Just wow! Thank you so much for the video! This code is basically able to find a collision with any objects of a certain color. Basically, you're using the screen as an array.
Hm... Can this be applied in a platformer?
All objects with which there may be a collision, for 1 frame, draw rectangles of a certain color instead of their sprite. In the same frame, we conduct a study on the collision of the player, entities with objects. After that, we draw a new frame with normal textures/sprites.
I'll have to try.
Yes , it will work :)
The greatest of all time! Is it possible to put a drawn object in a desired map position? (like one made with pix(), rect(), spr) or are you limited to screen coordinates? I’m doing an open world action rpg and i need to place moving rpgs in the map but can’t find resources on this topic with tic80… maybe I need to look up Lua tutorials? Have you got any suggestions? Thanks for understanding 🙏
yes, you can put objects offscreen, like x,y=400,68
and change values when the player moves
oww how crazy, you're really amazing ehh.
if it didn't bother you could show in the next totorial video how to create objects like sword holders etc ... please
@@lucasgomes4885 What's a sword holder ? Can you give an example ?