C++ Interfaces for Blueprints in Unreal Engine in 4 Minutes!

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  • Опубликовано: 3 окт 2024
  • Ever wondered how you can use C++ Interfaces for Blueprints when working in Unreal Engine?
    In this video, I will explain to you how you can create your C++ Interfaces so that you can use them in Blueprints! Remember to like, subscribe, and comment with any questions or feedback!
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Комментарии • 3

  • @JR_SpaceCowboy
    @JR_SpaceCowboy Месяц назад +1

    Thank you soooo much , you just slayed my Baine, in one swoop........ Sweet

  • @shahoriaprantik6343
    @shahoriaprantik6343 4 дня назад

    What about variables? what if I want the class which is implementing the Interface to have a specific data passed from the interface to it?
    It works if i inherited the Interface in a c++ class but not when directly implementing the interface in Blueprint. As using UPROPERTY() macro doesn't work in the Interface class..or does it??
    Edit: then again i suppose i can use abstract class