Did You Know? Redshift for Cinema 4D: Metalness vs. Specular Workflow

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  • Опубликовано: 27 июл 2024
  • The "Did You Know? Redshift for Cinema 4D" series provides simple answers to complex tasks fast. Every Wednesday on this channel. Hosted by Cinema 4D Master Trainer Marc Potocnik, studio renderbaron. Ep.15: Metalness vs. Specular Workflow.
    Book your very own Redshift training at studio renderbaron, MAXON Authorized Training Center: www.renderbaron.de/training
    RGB IOR calculation on refractiveindex.info: refractiveindex.info
    RGB IOR values by Chris Hindefjord: chris.hindefjord.se/resources...
    Project with e-car chassis shown in the video: www.renderbaron.de/laserline_...
    00:00 Intro
    00:52 Real world observations on metals
    02:52 Specular Workflow & Dielectrics
    03:42 Specular Workflow & Metals
    04:44 Metalness Workflow
    05:24 IOR To Metal Tints Node
    06:33 Sources for complex IORs
    07:53 Summary
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Комментарии • 18

  • @whatashitusername
    @whatashitusername 8 месяцев назад +2

    Have only just found your page and HOLY CRAP! I have been struggling to find good new resources that can improve my skillset with Redshift and these short form explainer videos are just the ticket! Will be bookmarking and coming back weekly to see what other brilliant tutes you have in the future.
    CAN
    NOT
    THANK
    YOU
    ENOUGH!!!!

    • @renderbaron
      @renderbaron  8 месяцев назад

      You´re welcome! :-) Next video will be on Wednesday, 15th Nov.! For a lot more other publications check this: www.renderbaron.de/publications.html

  • @cmuk3d
    @cmuk3d 9 месяцев назад +2

    Man I love your voice over on these vids really easy to understand and follow, congratulations :)

  • @AA-fs5uy
    @AA-fs5uy 8 месяцев назад

    You really are doing gods work, genuinly couldnt find better short videos getting into the details of redshift than the ones you provide!!! Thank you so much!!

    • @renderbaron
      @renderbaron  8 месяцев назад

      Thank you! Trying to nail down question and answer as compact as possible :-)

  • @GrumpNL
    @GrumpNL 8 месяцев назад

    Mind blown... again.

  • @voss2
    @voss2 9 месяцев назад +1

    Mööp:)

  • @margoyle6742
    @margoyle6742 9 месяцев назад

    Finally some decent explanation! Thanks a lot!
    But One question still remains: what are some Real-world Representations for Metalness Values below 1? Why would one gradually reduce it in the first place?🤔

    • @renderbaron
      @renderbaron  9 месяцев назад +2

      An example would be a greyscale texture map controlling the Metalness, e.g. for partially corroded or painted metals. But in this case me I´d rather use the Material Blender Node or stack multiple material tags.

    • @margoyle6742
      @margoyle6742 9 месяцев назад

      @renderbaron Ah, OK Thanks! Still, this strikes me to be more like an On-and-Off Situation, than a smooth blending, but I get it. I would also use the MatBlender in that case.

  • @peacefulman2196
    @peacefulman2196 5 месяцев назад

    Hi. Can you tell how to properly connect reflection/specular map of PBR material in Redshift standard material? When i connect specular map in to reflection color, it almost completely disable all reflections.I feel like I'm missing something.

    • @renderbaron
      @renderbaron  5 месяцев назад

      If you´re using the Specular Workflow you should plug the map rather to Reflection Weight than to Reflection Color. :-)

    • @peacefulman2196
      @peacefulman2196 5 месяцев назад

      @@renderbaron Strange. Reflection weight and color provides the same amount of reflection. Still very weak reflection compared to original material preview from website. Maybe some texture conversion needed? Its free pbr material from cgaxis.

    • @renderbaron
      @renderbaron  5 месяцев назад

      @@peacefulman2196Did you check, that the texture node has color space set to „Raw“?

    • @peacefulman2196
      @peacefulman2196 5 месяцев назад

      @@renderbaron Its substance material node, cannot find texture color space for reflection. When using extracted texture, yes, raw gives better reflection. Thank you.

  • @antoniopepe
    @antoniopepe 9 месяцев назад

    I never noticed this node. When was introduced? 😂🔥

    • @renderbaron
      @renderbaron  9 месяцев назад

      I guess at the latest with the Standard Material Node, as this doesn´t provide the IOR Advanced mode of the Material Node.