thank u so much. I had one simple question but I couldn't figure it out even after the hours of tutorials I watched. I appreciate u getting straight to the point. #TimeSaver&LifeSaver. lol♥
thank god that I found a user who knows what they are doing and I was shock that even this video is old and I have the new update they still work the same! I just wish he could do more videos like this for new devs
This is the best tutorial for a simple animation that I have ever seen, thank you! Keep up the good work and I will subscribe so I don't miss your other good work!
Thanks! Mistakes: You can't perform animations on BoxBrushes from: Modes > Geometry > Box 2. If something doesn't work, check 0:55, that the object you intend to create the Group for animate, is highlighted (his door is highlighted, so it's gonna wprk for him, if it was not it wasn't going to be animated at the end of the video)
Omg this has helped me soooo much :) I presume it will work in the first person seeing both third and first have a capsule collision (I'm really new to ue4)
you know Unreal Engine 4,25 version hasnt got Matinee .. anymore it has been Level Sequence. And I couldnt add to the exc of the flip flop a Play and Reverse. I already couldnt find them. There ise play reverse(for movie scence player) and play (for matinee). Most probably you won't see and answer this comment
Bro you can use level sequencer execpt of matinee and if you don't know how to use it then you can check on RUclips. This one was the best according to me: ruclips.net/video/-aApmzxl874/видео.html No offence😅😅😅😅😅
make sure you have that camera-symbol in the matinee-group when creating the empty group.. if you don't - redo that step and be sure that you have the door selected - then you should be fine while adding keyframes
Great tutorial man, you've explained It perfectly Looks like this channel is dead, but if you're still thinking about making videos then make something about turning tv on and off with sounds, It's a request :)
Nice tutorial thanks!!! One practical question: Can i copy/paste this technique to other doors or i have to go all over doing it from step 1 for all doors?
Might be a little late, but i managed to fix it. You have to make a new collision box for the other door you want to animate and then click on it. Then open up the level blueprint and just copy and paste the previous one you just made. Then where it says ON ACTOR BEGIN OVERLAP{TRIGGERBOX} just delete those and add them again, then connect them to the rest of the script and badabing badaboom it works. EDIT: I forgot to say that you also need to edit the REFERENCE MATINEE ACTOR to the actor you have placed in the other doors, FOR INSTANCE your second door will have matinee actor 2. So replace matinee actor 1 FOUND AT 6:18 in the video with the name of the matinee actor for the second door. EDIT2: Also, when you copy and paste the script, it will say CUSTOM EVENT instead of ACTOR BEGIN OVERLAP/END. These are the ones you must delete and put in again.
yes if you copy and paste the door object actor you must creating again blue print because you copy paste that will automatic rename examp (Door copy+paste = Door2) So you must creating bue print like this again but you change at the name or you can change from your door object in inventory set like (Door1 and door1 if you can...)
@@padasta3310 What am I doing wrong? I can't seem to get the OnActorBeginOverlap and OnActorEndOverlap to pop up again on the node list. I can only find a Event ActorBeginOverlap and Event ActorBeginOverlap which don't seem to be the same. I try to copy/paste the node and it flashes conflicting nodes replaced and then the node that shows up is CustomEvent.
could someone help me out ? :) i cant find the matinee button. mine is replaced with 'cinematics' and when i open that it does not open the same thing that his matinee does :/
hello The 3D Tutor! First, thank you for this easy to follow and direct tutorial. But may I ask, if you have multiple doors, do you have to create matinee for each of the doors?
Captain's Designs™ I feel like you probably already know this now but yes you could :/ if you have a door open or close in the flip flop you can add a audio play function I think :/ to play the audio so if you press e the door will open and play a sound and e again would make it shut, or you can add it to the key frames
+dzaggiel Approx. Just a turn to B. And do you know how to add to this that the entry into the trigger box appeared graphic with the letter E?As it is in games.
my issue is that im trying to make a locker for a school. Due to the fact that their are going to be a lot of lockers can I just make a locker a class blueprint and bring in the animation to the door?
Where is the reference to the "E" key for the animation? I understand what you setup but doesn't there need to be a "connection" to the Blueprint info and the "E" key?
HI, Im currently trying to set it as a double door trigger, as of for now, it works perfectly for single door. But when i apply the same rule for double door, just that i did widen the trigger box to apply on two doors at the same time while it doesnt work. Do you have any solution for this?
I have succesfuly added the matinee sequence, however once I press play i have to press E two times for the first time so that the matinee registers itself in the system, then its just press E once for animation. Why is this?
Hello, i cannot find the option for "create a reference to", where i can find it? Im using 4.24, i also cannot drag my matinee from outliner to blueprint, please help
its because yours is not in the level blueprint , im trying to figure out how to get a refrence of it even if its a seperate blueprint. i will inform you if i find how
The Interact of E key doesn't do anything in my level. I made sure that "Block Input" was turned off on the character, but it still isn't registering the key press.
Can You Put A Trigger Box On a Character i Am Making a Horror Game And I Want It So When Your Character Is At Low Health And The Enemy Ai Hits You Then A Matinee Occurs With A Jumpscare And If Thats Possible Then How Do I Move The Ai Limbs So The Jumpscare Pulls Off Without Being Jumpy
Better to put the door into a Blueprint and use a timeline rather than a Matinee and the level Blueprint. Personal recommendation. Its best to use the level blueprint as little as possible
Cthulhu's Chosen Its a little difficult to explain so here are some screenshots: gyazo.com/6473d9a703aae68fd4bc634041315e6b gyazo.com/eb7c02d224a38a353c5c41dec8fedd11 If you want to know more about timelines then just take a look on the Unreal Forums. You should be able to find lots of info there but one of the best ways to learn is just trial and error. If you break something then just undo it and try something else. Personally I have always found it to be the best way to learn. UE4 looks complex at first (I originally used Unity3D) but after a bit of playing around it will all become very easy to use :)
YeshuaReigns 1) They aren't complicated at all. If anything they are 10 times easier and faster than using a Matinee and Level Blueprint :/ 2) Matinee will probably be getting removed soon. 3) It is far neater as you don't need to access multiple blueprints which also allows you to easily move it between projects if you wanted to. 4) If you made an online game you REALLY wouldn't want this sort of thing going through the Level Blueprint. 5) UE Devs themselves have said to only use the Level Blueprint if you absolutely NEED to. Who would need a class for EVERY door? You just create one door and drag multiple of it into the level. Your first comment makes no sense.
Imagino que ya lo solucionarías, pero sí no básicamente se hace presionando ALT a la vez que le das al botón central del ratón y arrastras a la nueva posición donde quieres llevar el pivote.
Hey, I have a quetsion. Some of my colleagues claim that using matinee is unacceptable, and that I should use timeline instead. Why should I listen to them?
Matinee is kinda outdated now. It is still within the engine but as a legacy system so you should try and use the newer system if able. Wouldn't hurt to try both I guess and see which you prefer :)
Just shorten the interval between the key frames. Basically, in the video, his door takes 2 seconds to fully open. You can just set it to 1 second or lesser.
when i play the animation it doesnt open properly to how i set it, it flings out and not smooth to how i put it. I did everything the same if anyone has any idea please set me know
doesnt work... the blueprint editor gives me errors and doesnt show whats showing to you. I click right click with everything selected as you have and it doesnt fcking show me anything
God bless the pros who remember what its like to be a complete noob.
Hahahaha. Ifkr
See also another door example on Unreal! Search: TutosNerd
YOU'VE JUST SAVED MY UNI WORK!!! THANK YOU! Such a easy to follow tutorial you're a life saver!
The clearest and best explained tutorial i have found
Brilliant , in short and very clear
I learned within like 3 minutes on this video. You're an excellent teacher and you don't over complicate things. Very comprehensive. Thank you!
best tutorial for simple object movement. thank you.
thank u so much. I had one simple question but I couldn't figure it out even after the hours of tutorials I watched. I appreciate u getting straight to the point. #TimeSaver&LifeSaver. lol♥
thank god that I found a user who knows what they are doing and I was shock that even this video is old and I have the new update they still work the same! I just wish he could do more videos like this for new devs
I'm looking into reviving my RUclips channel. To finally finish my old tutorials and get some new videos out there.
can you help people on how to add sounds when the door opens and close?
Great tutorial, very clear and simple.
This is the best tutorial for a simple animation that I have ever seen, thank you! Keep up the good work and I will subscribe so I don't miss your other good work!
Thanks!
Mistakes: You can't perform animations on BoxBrushes from: Modes > Geometry > Box
2. If something doesn't work, check 0:55, that the object you intend to create the Group for animate, is highlighted (his door is highlighted, so it's gonna wprk for him, if it was not it wasn't going to be animated at the end of the video)
and here I taught I was going to try and understand doors for a whole day
great thank you . The book does a terrible job explaining you did great thanks alot
Master may the force be with you....
Really useful tutorial, you explained it perfectly :D thank you
Beautiful tutorial
thank god for this man
Very good tutorial.
Omg this has helped me soooo much :) I presume it will work in the first person seeing both third and first have a capsule collision (I'm really new to ue4)
Thank you so much
Not all heroes wear capes
Nice one! short and easy ^^
good job really good tutorial all around
This is Super helpful!
Thank you I'm just getting into this kinda stuff and your tutorial was very helpful you sir just got another sub😊
Easy tutorial to follow and it worked, cheers!
Thanks for the help! Worked perfectly :D
great quick tip. thanks for sharing.
very helpful tutorial thanks m8
Tanks a lot bro
you know Unreal Engine 4,25 version hasnt got Matinee .. anymore it has been Level Sequence. And I couldnt add to the exc of the flip flop a Play and Reverse. I already couldnt find them. There ise play reverse(for movie scence player) and play (for matinee). Most probably you won't see and answer this comment
Bro you can use level sequencer execpt of matinee and if you don't know how to use it then you can check on RUclips. This one was the best according to me:
ruclips.net/video/-aApmzxl874/видео.html
No offence😅😅😅😅😅
Keep up the good work. Your channel is awesome!!!
wooow thanks alot
Man, you just made loooove
Thanks! I just started work on a game called last night
Very cool, can we add sound in one of these tutorials, I just made a drawbridge work great with this! Thank You!
Really nice tutor. Channel subbed.
Thank you very much! This was extremely helpful!
brilliant Thanks!
thank you very much!! It's really helpful
Thanks!
Bro, Thank you so much!
thanks.
when ever i click on Add Key it says this Nothing to keyframe, or selected object can't be keyframed on this type of track.
Here too, i get msg = Nothing to keyframe, or selected object can't be keyframed on this type of track.
+Delber Rocha hope he replies tho
make sure you have that camera-symbol in the matinee-group when creating the empty group.. if you don't - redo that step and be sure that you have the door selected - then you should be fine while adding keyframes
***** okay thanks man, i'll try when i download unreal again! :D
thanks for the reply it worked !!
This is great! I don’t know why but the door only opens when I press the e button twice
Great tutorial man, you've explained It perfectly
Looks like this channel is dead, but if you're still thinking about making videos then make something about turning tv on and off with sounds, It's a request :)
Do you need to do this for every door? Or can you copy and paste it?
thx
Nice tutorial thanks!!! One practical question: Can i copy/paste this technique to other doors or i have to go all over doing it from step 1 for all doors?
can u do the video again with latest unreal? coz a lot has changed and i cant figure it out.
THANK YOU :d
thanks for the vid!!! im curious about how can we add sounds to the door opening/closing? thank you!
What if you already have an animation you already created in blender?
Any tutorials out there that play an animation when pressing a key?
i can only get one door to work the rest dont, do i have to make a blue print for every door?
Might be a little late, but i managed to fix it. You have to make a new collision box for the other door you want to animate and then click on it. Then open up the level blueprint and just copy and paste the previous one you just made. Then where it says ON ACTOR BEGIN OVERLAP{TRIGGERBOX} just delete those and add them again, then connect them to the rest of the script and badabing badaboom it works.
EDIT: I forgot to say that you also need to edit the REFERENCE MATINEE ACTOR to the actor you have placed in the other doors, FOR INSTANCE your second door will have matinee actor 2. So replace matinee actor 1 FOUND AT 6:18 in the video with the name of the matinee actor for the second door.
EDIT2: Also, when you copy and paste the script, it will say CUSTOM EVENT instead of ACTOR BEGIN OVERLAP/END. These are the ones you must delete and put in again.
Padasta sir you just saved my ass. thanks
yes if you copy and paste the door object actor you must creating again blue print because you copy paste that will automatic rename examp (Door copy+paste = Door2) So you must creating bue print like this again but you change at the name or you can change from your door object in inventory set like (Door1 and door1 if you can...)
@@padasta3310 What am I doing wrong? I can't seem to get the OnActorBeginOverlap and OnActorEndOverlap to pop up again on the node list. I can only find a Event ActorBeginOverlap and Event ActorBeginOverlap which don't seem to be the same. I try to copy/paste the node and it flashes conflicting nodes replaced and then the node that shows up is CustomEvent.
could someone help me out ? :) i cant find the matinee button. mine is replaced with 'cinematics' and when i open that it does not open the same thing that his matinee does :/
in Cinematics , there are 3 options : Add Level Sequence , Add Master Sequence , Add matinee [Legacy] . choose the last option and thats it
Great
+The 3D Tutor, Everytime it finish the animation the door closes it self, why is that happening?
hello The 3D Tutor!
First, thank you for this easy to follow and direct tutorial.
But may I ask, if you have multiple doors, do you have to create matinee for each of the doors?
Any way on how to make add a open/closing door sound when you open the door?
Captain's Designs™ I feel like you probably already know this now but yes you could :/ if you have a door open or close in the flip flop you can add a audio play function I think :/ to play the audio so if you press e the door will open and play a sound and e again would make it shut, or you can add it to the key frames
The first time you press twice E. What is the reason?
+dzaggiel Approx. Just a turn to B. And do you know how to add to this that the entry into the trigger box appeared graphic with the letter E?As it is in games.
+dzaggiel Hey, I will be creating a tutorial for that over the next few days.
+dzaggiel You could use a print text as a simple solution.
+The 3D Tutor So I'm waiting for this tutorial because I need it to;]
+The 3D Tutor And you could do for me so quick tutorial on already?
my issue is that im trying to make a locker for a school. Due to the fact that their are going to be a lot of lockers can I just make a locker a class blueprint and bring in the animation to the door?
Does this work individually for separate doors in the same level?
Where is the reference to the "E" key for the animation? I understand what you setup but doesn't there need to be a "connection" to the Blueprint info and the "E" key?
HI,
Im currently trying to set it as a double door trigger, as of for now, it works perfectly for single door.
But when i apply the same rule for double door, just that i did widen the trigger box to apply on two doors at the same time while it doesnt work. Do you have any solution for this?
I have succesfuly added the matinee sequence, however once I press play i have to press E two times for the first time so that the matinee registers itself in the system, then its just press E once for animation. Why is this?
Hello, i cannot find the option for "create a reference to", where i can find it? Im using 4.24, i also cannot drag my matinee from outliner to blueprint, please help
its because yours is not in the level blueprint , im trying to figure out how to get a refrence of it even if its a seperate blueprint.
i will inform you if i find how
Help me please when I go into the matinee window the door won't stay selected
me too
Press shift and click on the door sorry for late reply :3
k
MacVirus that still does not work
Ok shift does not work, but i hwve found out for myself, when creating the new group you have to have the door selected. Hope that helps
I can't find REVERSE function in Ureal4 4.21.1. What is the similar function from this?
How do you move the Ancor Point at the corner of the door?
you should remake this as the newer versions of unreal make this not work even if followed exactly.
Yeah Unreal plans to remove Matinee now that UE4.24 is out
The Interact of E key doesn't do anything in my level. I made sure that "Block Input" was turned off on the character, but it still isn't registering the key press.
what if I want to do it inside of a component ?
Sometimes when I try to open my door the animation doesn't do anything or work. I have everything like yours
Can You Put A Trigger Box On a Character i Am Making a Horror Game And I Want It So When Your Character Is At Low Health And The Enemy Ai Hits You Then A Matinee Occurs With A Jumpscare And If Thats Possible Then How Do I Move The Ai Limbs So The Jumpscare Pulls Off Without Being Jumpy
It says matinee is no longer supported by UE4 what do I do now?
Better to put the door into a Blueprint and use a timeline rather than a Matinee and the level Blueprint. Personal recommendation. Its best to use the level blueprint as little as possible
Sorry to ask but i am only just starting to use ue4 so how do i put a door into blueprint?
Cthulhu's Chosen Its a little difficult to explain so here are some screenshots:
gyazo.com/6473d9a703aae68fd4bc634041315e6b
gyazo.com/eb7c02d224a38a353c5c41dec8fedd11
If you want to know more about timelines then just take a look on the Unreal Forums. You should be able to find lots of info there but one of the best ways to learn is just trial and error. If you break something then just undo it and try something else. Personally I have always found it to be the best way to learn. UE4 looks complex at first (I originally used Unity3D) but after a bit of playing around it will all become very easy to use :)
Thanks for this it helped alot. still hard to wrap my head around though but i will get used to it soon(i hope)
YeshuaReigns
1) They aren't complicated at all. If anything they are 10 times easier and faster than using a Matinee and Level Blueprint :/
2) Matinee will probably be getting removed soon.
3) It is far neater as you don't need to access multiple blueprints which also allows you to easily move it between projects if you wanted to.
4) If you made an online game you REALLY wouldn't want this sort of thing going through the Level Blueprint.
5) UE Devs themselves have said to only use the Level Blueprint if you absolutely NEED to.
Who would need a class for EVERY door? You just create one door and drag multiple of it into the level. Your first comment makes no sense.
Does it work on any version
porque mi punto de pivote no sale a la esquina sino al centro de la malla osea al centro de la puerta y como hago para ponerlo a la esquina inferior ?
me pasa lo mismo :S lo pudiste solucionar?
Sebastián Valenzuela con que motor modelas ?
Blender
Imagino que ya lo solucionarías, pero sí no básicamente se hace presionando ALT a la vez que le das al botón central del ratón y arrastras a la nueva posición donde quieres llevar el pivote.
how do you make the character to open the door animation ??
how can I create a button wich could only be pressed if the door is open?
Does anyone know how i can add a message when you are in the boxtrigger, saying press E to open door?
Hey, I have a quetsion. Some of my colleagues claim that using matinee is unacceptable, and that I should use timeline instead. Why should I listen to them?
Matinee is kinda outdated now. It is still within the engine but as a legacy system so you should try and use the newer system if able. Wouldn't hurt to try both I guess and see which you prefer :)
Alright, thanks for a piece of advice!
It works extremely fine but why does it take long to be opened after I clicked E
Just shorten the interval between the key frames. Basically, in the video, his door takes 2 seconds to fully open. You can just set it to 1 second or lesser.
No problem ^_^
Okay ^_^ ^_^ ^_^ ^_^ ^_^ ^_^
WHY DOES MY ONACTORBEGINOVERLAP HAVE A THIRD OPTION THAT SAYS "Overlapped Actor"
how can i easily create multiple doors without having to create multiple blueprints and animations?
Can you now go trough?
I don't get the camera symbol when I create a new group in the Matinee sector
Help, does anyone has the same problem?
i don t have the interact thing in the search bar. this video is 3 years old and i don-t think i fits with my version
It opens the door even our character is turned back to door. How can we fix this?
If I duplicate the door, will it work?
you can create a class blueprint then you can create the copies you want
i can only get one door to work the rest dont, plzz tell what to do?
that what the group is for create different groups for different doors
What is the fast way if I have more than 10 doors?
Why do i have to press e twice ?
When i search for on actor begin overlap, nothing is there
What about double door?
when i play the animation it doesnt open properly to how i set it, it flings out and not smooth to how i put it. I did everything the same if anyone has any idea please set me know
The door wont stay open. Im on 4.19.2
why i have to press E key twice to interact ?
Switch the A and B around on the Reverse and Play.
why i cant leave from the door if door is opened ( sry for my english :P )
doesnt work... the blueprint editor gives me errors and doesnt show whats showing to you.
I click right click with everything selected as you have and it doesnt fcking show me anything