UE4 Tutorial - Open a Door with the E Key (Matinee Sequence & Blueprints)

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  • Опубликовано: 26 окт 2024

Комментарии • 181

  • @D3cyTH3r
    @D3cyTH3r 8 лет назад +123

    God bless the pros who remember what its like to be a complete noob.

    • @curtmc
      @curtmc 7 лет назад +1

      Hahahaha. Ifkr

    • @perfectdesignerBr
      @perfectdesignerBr 7 лет назад +1

      See also another door example on Unreal! Search: TutosNerd

  • @reallykrazie
    @reallykrazie 8 лет назад +2

    YOU'VE JUST SAVED MY UNI WORK!!! THANK YOU! Such a easy to follow tutorial you're a life saver!

  • @kylewood9455
    @kylewood9455 4 года назад

    The clearest and best explained tutorial i have found

  • @grogukillstreak5056
    @grogukillstreak5056 4 года назад

    Brilliant , in short and very clear

  • @clintbeasthood9758
    @clintbeasthood9758 5 лет назад

    I learned within like 3 minutes on this video. You're an excellent teacher and you don't over complicate things. Very comprehensive. Thank you!

  • @silverwindowarchitects9509
    @silverwindowarchitects9509 4 года назад

    best tutorial for simple object movement. thank you.

  • @VelvetCaramel2013
    @VelvetCaramel2013 7 лет назад

    thank u so much. I had one simple question but I couldn't figure it out even after the hours of tutorials I watched. I appreciate u getting straight to the point. #TimeSaver&LifeSaver. lol♥

  • @nathansmiddy
    @nathansmiddy 7 лет назад

    thank god that I found a user who knows what they are doing and I was shock that even this video is old and I have the new update they still work the same! I just wish he could do more videos like this for new devs

    • @The3DTutorr
      @The3DTutorr  7 лет назад +1

      I'm looking into reviving my RUclips channel. To finally finish my old tutorials and get some new videos out there.

    • @nathansmiddy
      @nathansmiddy 6 лет назад

      can you help people on how to add sounds when the door opens and close?

  • @randydims4766
    @randydims4766 4 года назад

    Great tutorial, very clear and simple.

  • @actuallyfred8595
    @actuallyfred8595 5 лет назад +3

    This is the best tutorial for a simple animation that I have ever seen, thank you! Keep up the good work and I will subscribe so I don't miss your other good work!

  • @DonWooop
    @DonWooop 7 лет назад

    Thanks!
    Mistakes: You can't perform animations on BoxBrushes from: Modes > Geometry > Box
    2. If something doesn't work, check 0:55, that the object you intend to create the Group for animate, is highlighted (his door is highlighted, so it's gonna wprk for him, if it was not it wasn't going to be animated at the end of the video)

  • @madlunatic633
    @madlunatic633 4 года назад

    and here I taught I was going to try and understand doors for a whole day

  • @jaysfinaltake
    @jaysfinaltake 3 года назад

    great thank you . The book does a terrible job explaining you did great thanks alot

  • @allenlimson2583
    @allenlimson2583 5 лет назад

    Master may the force be with you....

  • @angelalozano4869
    @angelalozano4869 6 лет назад +3

    Really useful tutorial, you explained it perfectly :D thank you

  • @bulletjump7795
    @bulletjump7795 7 лет назад

    Beautiful tutorial

  • @deved528
    @deved528 7 лет назад

    thank god for this man

  • @Andy-eq2vj
    @Andy-eq2vj 7 лет назад

    Very good tutorial.

  • @Barnzy_
    @Barnzy_ 5 лет назад

    Omg this has helped me soooo much :) I presume it will work in the first person seeing both third and first have a capsule collision (I'm really new to ue4)

  • @bagsy4884
    @bagsy4884 5 лет назад

    Thank you so much

  • @xMrDog
    @xMrDog 5 лет назад +3

    Not all heroes wear capes

  • @jmadppdamj9136
    @jmadppdamj9136 7 лет назад

    Nice one! short and easy ^^

  • @greengamerguy623
    @greengamerguy623 6 лет назад

    good job really good tutorial all around

  • @Ali107
    @Ali107 7 лет назад +4

    This is Super helpful!

  • @camdenbabb8494
    @camdenbabb8494 5 лет назад

    Thank you I'm just getting into this kinda stuff and your tutorial was very helpful you sir just got another sub😊

  • @ShannonIonaFaith
    @ShannonIonaFaith 8 лет назад

    Easy tutorial to follow and it worked, cheers!

  • @STARRLIGHT_77
    @STARRLIGHT_77 7 лет назад

    Thanks for the help! Worked perfectly :D

  • @drigerprg
    @drigerprg 8 лет назад

    great quick tip. thanks for sharing.

  • @cloudabc123
    @cloudabc123 7 лет назад

    very helpful tutorial thanks m8

  • @andersonsimeon4172
    @andersonsimeon4172 5 лет назад

    Tanks a lot bro

  • @MrReactric
    @MrReactric 4 года назад +4

    you know Unreal Engine 4,25 version hasnt got Matinee .. anymore it has been Level Sequence. And I couldnt add to the exc of the flip flop a Play and Reverse. I already couldnt find them. There ise play reverse(for movie scence player) and play (for matinee). Most probably you won't see and answer this comment

    • @rohangarg16
      @rohangarg16 3 года назад

      Bro you can use level sequencer execpt of matinee and if you don't know how to use it then you can check on RUclips. This one was the best according to me:
      ruclips.net/video/-aApmzxl874/видео.html
      No offence😅😅😅😅😅

  • @AbdullahAlFarsi
    @AbdullahAlFarsi 9 лет назад

    Keep up the good work. Your channel is awesome!!!

  • @super117knight
    @super117knight 4 года назад

    wooow thanks alot

  • @AtliTobiasson
    @AtliTobiasson 7 лет назад

    Man, you just made loooove

  • @SoupsSB
    @SoupsSB 8 лет назад

    Thanks! I just started work on a game called last night

  • @kennethhenson9554
    @kennethhenson9554 7 лет назад

    Very cool, can we add sound in one of these tutorials, I just made a drawbridge work great with this! Thank You!

  • @chetan2577
    @chetan2577 6 лет назад

    Really nice tutor. Channel subbed.

  • @Aesieda
    @Aesieda 8 лет назад

    Thank you very much! This was extremely helpful!

  • @ilansweiss
    @ilansweiss 6 лет назад

    brilliant Thanks!

  • @AbdullahAlFarsi
    @AbdullahAlFarsi 9 лет назад

    thank you very much!! It's really helpful

  • @makkerfelix
    @makkerfelix 8 лет назад

    Thanks!

  • @zuyu7180
    @zuyu7180 6 лет назад

    Bro, Thank you so much!

  • @ahmetkar1655
    @ahmetkar1655 8 лет назад

    thanks.

  • @WESOTW
    @WESOTW 8 лет назад +12

    when ever i click on Add Key it says this Nothing to keyframe, or selected object can't be keyframed on this type of track.

    • @delber_rocha
      @delber_rocha 8 лет назад

      Here too, i get msg = Nothing to keyframe, or selected object can't be keyframed on this type of track.

    • @WESOTW
      @WESOTW 8 лет назад

      +Delber Rocha hope he replies tho

    • @OnfireProjects
      @OnfireProjects 8 лет назад +7

      make sure you have that camera-symbol in the matinee-group when creating the empty group.. if you don't - redo that step and be sure that you have the door selected - then you should be fine while adding keyframes

    • @WESOTW
      @WESOTW 8 лет назад

      ***** okay thanks man, i'll try when i download unreal again! :D

    • @reddyepie7439
      @reddyepie7439 7 лет назад +2

      thanks for the reply it worked !!

  • @bagsy4884
    @bagsy4884 5 лет назад

    This is great! I don’t know why but the door only opens when I press the e button twice

  • @MdUtsho
    @MdUtsho 4 года назад +2

    Great tutorial man, you've explained It perfectly
    Looks like this channel is dead, but if you're still thinking about making videos then make something about turning tv on and off with sounds, It's a request :)

  • @bagsy4884
    @bagsy4884 5 лет назад

    Do you need to do this for every door? Or can you copy and paste it?

  • @Arcess727
    @Arcess727 6 лет назад

    thx

  • @kkarpoyzhs
    @kkarpoyzhs 7 лет назад

    Nice tutorial thanks!!! One practical question: Can i copy/paste this technique to other doors or i have to go all over doing it from step 1 for all doors?

  • @AA-du6hb
    @AA-du6hb 4 года назад

    can u do the video again with latest unreal? coz a lot has changed and i cant figure it out.

  • @TheSiimur
    @TheSiimur 7 лет назад

    THANK YOU :d

  • @hex.vagyok
    @hex.vagyok 7 лет назад

    thanks for the vid!!! im curious about how can we add sounds to the door opening/closing? thank you!

  • @GHZARK
    @GHZARK 5 лет назад

    What if you already have an animation you already created in blender?
    Any tutorials out there that play an animation when pressing a key?

  • @UpRisingCake
    @UpRisingCake 8 лет назад +4

    i can only get one door to work the rest dont, do i have to make a blue print for every door?

    • @padasta3310
      @padasta3310 7 лет назад +2

      Might be a little late, but i managed to fix it. You have to make a new collision box for the other door you want to animate and then click on it. Then open up the level blueprint and just copy and paste the previous one you just made. Then where it says ON ACTOR BEGIN OVERLAP{TRIGGERBOX} just delete those and add them again, then connect them to the rest of the script and badabing badaboom it works.
      EDIT: I forgot to say that you also need to edit the REFERENCE MATINEE ACTOR to the actor you have placed in the other doors, FOR INSTANCE your second door will have matinee actor 2. So replace matinee actor 1 FOUND AT 6:18 in the video with the name of the matinee actor for the second door.
      EDIT2: Also, when you copy and paste the script, it will say CUSTOM EVENT instead of ACTOR BEGIN OVERLAP/END. These are the ones you must delete and put in again.

    • @triviet2884
      @triviet2884 6 лет назад +1

      Padasta sir you just saved my ass. thanks

    • @anjasamarpradana
      @anjasamarpradana 6 лет назад

      yes if you copy and paste the door object actor you must creating again blue print because you copy paste that will automatic rename examp (Door copy+paste = Door2) So you must creating bue print like this again but you change at the name or you can change from your door object in inventory set like (Door1 and door1 if you can...)

    • @Wicksta473
      @Wicksta473 5 лет назад +1

      @@padasta3310 What am I doing wrong? I can't seem to get the OnActorBeginOverlap and OnActorEndOverlap to pop up again on the node list. I can only find a Event ActorBeginOverlap and Event ActorBeginOverlap which don't seem to be the same. I try to copy/paste the node and it flashes conflicting nodes replaced and then the node that shows up is CustomEvent.

  • @arianahankey4494
    @arianahankey4494 4 года назад +1

    could someone help me out ? :) i cant find the matinee button. mine is replaced with 'cinematics' and when i open that it does not open the same thing that his matinee does :/

    • @Faris._.
      @Faris._. 4 года назад

      in Cinematics , there are 3 options : Add Level Sequence , Add Master Sequence , Add matinee [Legacy] . choose the last option and thats it

  • @MrMicromartin
    @MrMicromartin 6 лет назад

    Great

  • @HuntedRedStoNe73
    @HuntedRedStoNe73 8 лет назад +1

    +The 3D Tutor, Everytime it finish the animation the door closes it self, why is that happening?

  • @ComradeSeyb77
    @ComradeSeyb77 5 лет назад

    hello The 3D Tutor!
    First, thank you for this easy to follow and direct tutorial.
    But may I ask, if you have multiple doors, do you have to create matinee for each of the doors?

  • @captainsdesigns6636
    @captainsdesigns6636 8 лет назад +2

    Any way on how to make add a open/closing door sound when you open the door?

    • @Barnzy_
      @Barnzy_ 5 лет назад

      Captain's Designs™ I feel like you probably already know this now but yes you could :/ if you have a door open or close in the flip flop you can add a audio play function I think :/ to play the audio so if you press e the door will open and play a sound and e again would make it shut, or you can add it to the key frames

  • @dzaggiel
    @dzaggiel 9 лет назад +6

    The first time you press twice E. What is the reason?

    • @dzaggiel
      @dzaggiel 9 лет назад +1

      +dzaggiel Approx. Just a turn to B. And do you know how to add to this that the entry into the trigger box appeared graphic with the letter E?As it is in games.

    • @The3DTutorr
      @The3DTutorr  9 лет назад +1

      +dzaggiel Hey, I will be creating a tutorial for that over the next few days.

    • @The3DTutorr
      @The3DTutorr  9 лет назад

      +dzaggiel You could use a print text as a simple solution.

    • @dzaggiel
      @dzaggiel 9 лет назад

      +The 3D Tutor So I'm waiting for this tutorial because I need it to;]

    • @dzaggiel
      @dzaggiel 9 лет назад

      +The 3D Tutor And you could do for me so quick tutorial on already?

  • @coryjae
    @coryjae 6 лет назад

    my issue is that im trying to make a locker for a school. Due to the fact that their are going to be a lot of lockers can I just make a locker a class blueprint and bring in the animation to the door?

  • @lowpolyambitions5853
    @lowpolyambitions5853 7 лет назад

    Does this work individually for separate doors in the same level?

  • @christopherritsch9244
    @christopherritsch9244 6 лет назад

    Where is the reference to the "E" key for the animation? I understand what you setup but doesn't there need to be a "connection" to the Blueprint info and the "E" key?

  • @gabrielliew161
    @gabrielliew161 6 лет назад

    HI,
    Im currently trying to set it as a double door trigger, as of for now, it works perfectly for single door.
    But when i apply the same rule for double door, just that i did widen the trigger box to apply on two doors at the same time while it doesnt work. Do you have any solution for this?

  • @Denis-xu4vh
    @Denis-xu4vh 7 лет назад

    I have succesfuly added the matinee sequence, however once I press play i have to press E two times for the first time so that the matinee registers itself in the system, then its just press E once for animation. Why is this?

  • @rizqohchoirunnisa8084
    @rizqohchoirunnisa8084 4 года назад

    Hello, i cannot find the option for "create a reference to", where i can find it? Im using 4.24, i also cannot drag my matinee from outliner to blueprint, please help

    • @Faris._.
      @Faris._. 4 года назад

      its because yours is not in the level blueprint , im trying to figure out how to get a refrence of it even if its a seperate blueprint.
      i will inform you if i find how

  • @jeff2k309
    @jeff2k309 8 лет назад +3

    Help me please when I go into the matinee window the door won't stay selected

    • @reddyepie7439
      @reddyepie7439 7 лет назад

      me too

    • @macvirus1354
      @macvirus1354 7 лет назад +1

      Press shift and click on the door sorry for late reply :3

    • @reddyepie7439
      @reddyepie7439 7 лет назад

      k

    • @tbarracl
      @tbarracl 7 лет назад

      MacVirus that still does not work

    • @tbarracl
      @tbarracl 7 лет назад +1

      Ok shift does not work, but i hwve found out for myself, when creating the new group you have to have the door selected. Hope that helps

  • @Benyccio
    @Benyccio 5 лет назад

    I can't find REVERSE function in Ureal4 4.21.1. What is the similar function from this?

  • @RexArtTv
    @RexArtTv 6 лет назад

    How do you move the Ancor Point at the corner of the door?

  • @StelznerGaming
    @StelznerGaming 4 года назад +1

    you should remake this as the newer versions of unreal make this not work even if followed exactly.

    • @lastlife54
      @lastlife54 4 года назад

      Yeah Unreal plans to remove Matinee now that UE4.24 is out

  • @Tree3D
    @Tree3D 7 лет назад

    The Interact of E key doesn't do anything in my level. I made sure that "Block Input" was turned off on the character, but it still isn't registering the key press.

  • @jaxxrr
    @jaxxrr 4 года назад

    what if I want to do it inside of a component ?

  • @RexArtTv
    @RexArtTv 6 лет назад

    Sometimes when I try to open my door the animation doesn't do anything or work. I have everything like yours

  • @BraydonPhillip
    @BraydonPhillip 8 лет назад

    Can You Put A Trigger Box On a Character i Am Making a Horror Game And I Want It So When Your Character Is At Low Health And The Enemy Ai Hits You Then A Matinee Occurs With A Jumpscare And If Thats Possible Then How Do I Move The Ai Limbs So The Jumpscare Pulls Off Without Being Jumpy

  • @joshuaisaac1598
    @joshuaisaac1598 5 лет назад

    It says matinee is no longer supported by UE4 what do I do now?

  • @TheRealARC
    @TheRealARC 8 лет назад

    Better to put the door into a Blueprint and use a timeline rather than a Matinee and the level Blueprint. Personal recommendation. Its best to use the level blueprint as little as possible

    • @cthulhuschosen4173
      @cthulhuschosen4173 8 лет назад

      Sorry to ask but i am only just starting to use ue4 so how do i put a door into blueprint?

    • @TheRealARC
      @TheRealARC 8 лет назад

      Cthulhu's Chosen Its a little difficult to explain so here are some screenshots:
      gyazo.com/6473d9a703aae68fd4bc634041315e6b
      gyazo.com/eb7c02d224a38a353c5c41dec8fedd11
      If you want to know more about timelines then just take a look on the Unreal Forums. You should be able to find lots of info there but one of the best ways to learn is just trial and error. If you break something then just undo it and try something else. Personally I have always found it to be the best way to learn. UE4 looks complex at first (I originally used Unity3D) but after a bit of playing around it will all become very easy to use :)

    • @cthulhuschosen4173
      @cthulhuschosen4173 8 лет назад

      Thanks for this it helped alot. still hard to wrap my head around though but i will get used to it soon(i hope)

    • @TheRealARC
      @TheRealARC 8 лет назад

      YeshuaReigns
      1) They aren't complicated at all. If anything they are 10 times easier and faster than using a Matinee and Level Blueprint :/
      2) Matinee will probably be getting removed soon.
      3) It is far neater as you don't need to access multiple blueprints which also allows you to easily move it between projects if you wanted to.
      4) If you made an online game you REALLY wouldn't want this sort of thing going through the Level Blueprint.
      5) UE Devs themselves have said to only use the Level Blueprint if you absolutely NEED to.
      Who would need a class for EVERY door? You just create one door and drag multiple of it into the level. Your first comment makes no sense.

  • @MonkeyGoat214
    @MonkeyGoat214 5 лет назад

    Does it work on any version

  • @juaneblak8366
    @juaneblak8366 8 лет назад +2

    porque mi punto de pivote no sale a la esquina sino al centro de la malla osea al centro de la puerta y como hago para ponerlo a la esquina inferior ?

    • @sebastianvalenzuela2518
      @sebastianvalenzuela2518 7 лет назад

      me pasa lo mismo :S lo pudiste solucionar?

    • @juaneblak8366
      @juaneblak8366 7 лет назад

      Sebastián Valenzuela con que motor modelas ?

    • @sebastianvalenzuela2518
      @sebastianvalenzuela2518 7 лет назад

      Blender

    • @gghani
      @gghani 7 лет назад +1

      Imagino que ya lo solucionarías, pero sí no básicamente se hace presionando ALT a la vez que le das al botón central del ratón y arrastras a la nueva posición donde quieres llevar el pivote.

  • @thisisbloodred
    @thisisbloodred 5 лет назад

    how do you make the character to open the door animation ??

  • @v124entkl9
    @v124entkl9 7 лет назад

    how can I create a button wich could only be pressed if the door is open?

  • @tbarracl
    @tbarracl 7 лет назад

    Does anyone know how i can add a message when you are in the boxtrigger, saying press E to open door?

  • @dread7945
    @dread7945 8 лет назад

    Hey, I have a quetsion. Some of my colleagues claim that using matinee is unacceptable, and that I should use timeline instead. Why should I listen to them?

    • @The3DTutorr
      @The3DTutorr  8 лет назад

      Matinee is kinda outdated now. It is still within the engine but as a legacy system so you should try and use the newer system if able. Wouldn't hurt to try both I guess and see which you prefer :)

    • @dread7945
      @dread7945 8 лет назад

      Alright, thanks for a piece of advice!

  • @reddyepie7439
    @reddyepie7439 7 лет назад

    It works extremely fine but why does it take long to be opened after I clicked E

    • @curtmc
      @curtmc 7 лет назад +1

      Just shorten the interval between the key frames. Basically, in the video, his door takes 2 seconds to fully open. You can just set it to 1 second or lesser.

    • @curtmc
      @curtmc 7 лет назад

      No problem ^_^

    • @reddyepie7439
      @reddyepie7439 7 лет назад

      Okay ^_^ ^_^ ^_^ ^_^ ^_^ ^_^

  • @HaloWolf102
    @HaloWolf102 8 лет назад

    WHY DOES MY ONACTORBEGINOVERLAP HAVE A THIRD OPTION THAT SAYS "Overlapped Actor"

  • @mvjaws8699
    @mvjaws8699 6 лет назад

    how can i easily create multiple doors without having to create multiple blueprints and animations?

  • @MrMakiYT
    @MrMakiYT 4 года назад

    Can you now go trough?

  • @CreepyStories433
    @CreepyStories433 8 лет назад

    I don't get the camera symbol when I create a new group in the Matinee sector
    Help, does anyone has the same problem?

  • @viorelush4187
    @viorelush4187 6 лет назад

    i don t have the interact thing in the search bar. this video is 3 years old and i don-t think i fits with my version

  • @mistermoon10
    @mistermoon10 4 года назад

    It opens the door even our character is turned back to door. How can we fix this?

  • @kajli3894
    @kajli3894 6 лет назад

    If I duplicate the door, will it work?

    • @shortsforfun458
      @shortsforfun458 5 лет назад

      you can create a class blueprint then you can create the copies you want

  • @AnimatorVinny
    @AnimatorVinny 7 лет назад

    i can only get one door to work the rest dont, plzz tell what to do?

    • @supremedeity9003
      @supremedeity9003 7 лет назад +1

      that what the group is for create different groups for different doors

  • @wengexu9177
    @wengexu9177 8 лет назад

    What is the fast way if I have more than 10 doors?

  • @sirjordanx
    @sirjordanx 6 лет назад

    Why do i have to press e twice ?

  • @tbarracl
    @tbarracl 7 лет назад

    When i search for on actor begin overlap, nothing is there

  • @nazimfirdousali6952
    @nazimfirdousali6952 4 года назад

    What about double door?

  • @cilhere.
    @cilhere. 6 лет назад

    when i play the animation it doesnt open properly to how i set it, it flings out and not smooth to how i put it. I did everything the same if anyone has any idea please set me know

  • @unusedtheancientapple8215
    @unusedtheancientapple8215 6 лет назад +1

    The door wont stay open. Im on 4.19.2

  • @ΙωάννηςΚλάδης
    @ΙωάννηςΚλάδης 7 лет назад

    why i have to press E key twice to interact ?

    • @OneMadNugget
      @OneMadNugget 7 лет назад

      Switch the A and B around on the Reverse and Play.

  • @ciastek0160
    @ciastek0160 8 лет назад

    why i cant leave from the door if door is opened ( sry for my english :P )

  • @samherold2772
    @samherold2772 8 лет назад

    doesnt work... the blueprint editor gives me errors and doesnt show whats showing to you.
    I click right click with everything selected as you have and it doesnt fcking show me anything