Nice! If I knew how to import custom music I would have. Heck, the exit portal is technically missing sounds and other effects but I'm learning. Hence the purpose of this first 'simple' map! Thanks for playing! That glory kill at 0:24 was perfectly timed to said music btw!
You're welcome! I had lots of fun with the map. It was nice seeing how a classic map could work in modern Doom with not much changed. The music timing up with the glory kill just so happened to be a cool little coincidence too!
@@DatMysticalPyro heck yeah! Even the chaingun animation at the start worked with the new music, too! Great to see the newer version of this played, as I had one forever sapwning manc from plat to plat because of bugs and no exit portal or ANY music prior! Can't wait to make more, but I also have Quake maps to build too! I have ideas for 'O' of Death aka Circle of Destruction - Marty Martin and Hugo Stratton would be proud LMAO - as well as a new multilevel campaign entirely! In due time....
Nice! If I knew how to import custom music I would have. Heck, the exit portal is technically missing sounds and other effects but I'm learning. Hence the purpose of this first 'simple' map! Thanks for playing!
That glory kill at 0:24 was perfectly timed to said music btw!
You're welcome! I had lots of fun with the map. It was nice seeing how a classic map could work in modern Doom with not much changed.
The music timing up with the glory kill just so happened to be a cool little coincidence too!
@@DatMysticalPyro heck yeah! Even the chaingun animation at the start worked with the new music, too! Great to see the newer version of this played, as I had one forever sapwning manc from plat to plat because of bugs and no exit portal or ANY music prior! Can't wait to make more, but I also have Quake maps to build too!
I have ideas for 'O' of Death aka Circle of Destruction - Marty Martin and Hugo Stratton would be proud LMAO - as well as a new multilevel campaign entirely! In due time....
very ebik