Was the WATER TEMPLE really THAT hard? - Ocarina of Time

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  • Опубликовано: 6 дек 2021
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Комментарии • 1,9 тыс.

  • @730ways
    @730ways 2 года назад +770

    I played this when I was 7 when it came out, and remember having to get my dad to call the nintendo helpline, and a man patiently talked me through the water temple room by room, till I was able to find the key I was missing. 🙏 Thank you, extremely patient nintendo call center man.

    • @wattsnottaken1
      @wattsnottaken1 11 месяцев назад +70

      My older brother passed in 2016 so I’ll never be able to ask him how he completed the water temple in 1999 with no internet guides or strategy book. I still have his file on Nintendo 64 and he definitely completed the whole game. Who knows how long it took him though. That’s the real question

    • @damiengreenhood7883
      @damiengreenhood7883 9 месяцев назад +11

      I wasn't aware such a thing existed.

    • @Bassibasukki
      @Bassibasukki 8 месяцев назад +7

      noob

    • @ArrowPandaFode
      @ArrowPandaFode 8 месяцев назад +19

      @@Bassibasukkibruv he was 7

    • @Bassibasukki
      @Bassibasukki 8 месяцев назад +5

      @@ArrowPandaFode i was even younger, and i'm sure lots of people also were. it did take lots of patience but the game was otherwise so good it was worth suffering through water temple

  • @believingisyourmagic8934
    @believingisyourmagic8934 2 года назад +782

    Fun fact: Dark Link's health mimics your own when you enter the room, so if you enter on the brink of death he'll go down in a hit or two or he'll take awhile if you have full health. I always thought that was interesting

    • @collectingonthecheap56353
      @collectingonthecheap56353 2 года назад +49

      I have noticed. Eventually I learned to cheese him with the broken Gorons Knife, which he really could not counter. Although the Goron Sword is awesome too for cheesing that battle.

    • @lilith5865
      @lilith5865 2 года назад +33

      Every time I knew I was gonna fight dark link, I always made sure to have a extra magic potion with me, and the big magic meter. I spam Din's fire when I fight him and he literally cannot escape it, even when Dark Link tries to block it with his sheild. He goes down easily and no damage to Link.

    • @alexandredumais7555
      @alexandredumais7555 2 года назад +47

      This is partially true, Dark Link's health is in fact equal to your maximum health capacity. So if you have say 8 heart containers, it will take 8 hits to kill him, regardless of how much health left you have entering the room.

    • @LucasBarbosa-qh5ke
      @LucasBarbosa-qh5ke 2 года назад +11

      The Dark Link fight kinda reminds me of a really tight PvP fight in Dark Souls, now that I think about it...

    • @nathanhamming3099
      @nathanhamming3099 2 года назад +9

      I found the megaton hammer worked best for bringing him down :)

  • @craciunator99
    @craciunator99 2 года назад +209

    EVERYONE would miss that key that's under the platform in the middle column of the temple. Where you raise the water the first level. Seemed like back in the day whenever anyone was stuck they always missed that key, thinking they couldnt beat it.

    • @4ncientGu150
      @4ncientGu150 2 года назад +10

      Eh, I found it. I wanted to poke around the bottom, and I noticed the hole during the cutscene.

    • @apa123APA
      @apa123APA Год назад +24

      Bingo. The remake during the cutscene as the water rises, they have the camera show the area down there way more so you realize to go down there. That key was the only reason you'd get stuck running circles in the temple for hours.

    • @ChrisKoelsch
      @ChrisKoelsch Год назад +15

      Just replayed the game on switch and you're absolutely correct. The temple is not hard at all, it's just that one key. And honestly...I felt kinda dumb for missing it. You use the iron boots everywhere else but for some reason it just doesn't click in a players brain to utilize them inside the column. I think if the game was remade today they would do just slightly more to hint at that opening when the platform rises.

    • @Drew_150
      @Drew_150 Год назад +7

      I always heard people say they got stuck and softlocked them selves with the keys, which I'm pretty sure is impossible in any Zelda game lol. That said, I also think it's cause people were like 10 and didn't look at the map lol

    • @OmegaFox09
      @OmegaFox09 Год назад +1

      Yup that’s the only part where I got stuck.

  • @DarkLord7987
    @DarkLord7987 2 года назад +188

    I actually compleated this enitre dungeon without the blue tunic by accident. I remember freeing the King Zora after finishing the Water Temple and him giving me the tunic and thinking "Man this would have been useful in the Water Temple."

    • @awaknyiivodsbonus4287
      @awaknyiivodsbonus4287 11 месяцев назад +9

      I just completed the temple during my second playthrough ever, and it's exactly what I did

    • @Speakofawe
      @Speakofawe 10 месяцев назад +2

      Solidarity. However, I got a tip right near the end of the temple.. maybe 3 chests left! !

    • @bielaggs
      @bielaggs 7 месяцев назад +1

      kappa

    • @chadbrick67
      @chadbrick67 7 месяцев назад +10

      Don't believe you

    • @handsoaphandsoap
      @handsoaphandsoap 4 месяца назад +20

      I did that for the Shadow Temple. Didn’t know you needed the Lens of Truth so I just bruteforced my way until I was close to the end and got stuck, looked up what I was doing wrong and lo and behold, I was supposed to do a whole ass other dungeon first.

  • @tss3393
    @tss3393 2 года назад +675

    I just want to point out too that using Farore's Wind at one of the water level switches really helps to minimize the backtracking.

    • @JennifuhhGilardi
      @JennifuhhGilardi 2 года назад +70

      o m g I knew that stupid rock had to have a purpose, why did I never think of this

    • @chessycopter9619
      @chessycopter9619 2 года назад +27

      I can’t believe I didn’t think about that

    • @mrtree1368
      @mrtree1368 2 года назад +35

      I actually beat the dungeon by using that and not needing the key i never could find in the beginning by jumping to the second level when the water was all the way gone

    • @legrandliseurtri7495
      @legrandliseurtri7495 2 года назад +12

      Speedrun strats.

    • @garrettrains3916
      @garrettrains3916 2 года назад +47

      Thank you! Finally someone appreciates Farore's Wind! Its actually super helpful!

  • @7fallingstars
    @7fallingstars 2 года назад +122

    When my brother first played this dungeon, my sister and I watched and helped as much as we could as he was getting confused. This was our first Zelda and the third video game we ever got our hands on as kids. We developed a strategy of process of elimination and constantly checking the map. Checked all available routes on the bottom floor, okay move on to the next floor. It was a constant rechecking and reexploring that helped us and the satisfaction we got when it was beaten. When I played on my own, I did the same. During my childhood, I found this temple to be annoyingly tedious. But now that I'm older, I appreciate the design more and was glad I had a chance to explore.

    • @Alex-tx6by
      @Alex-tx6by Месяц назад

      watching my brother struggle with this I didn't realize how much I had retained. beat like two temples for a friend one night during a sleep over

  • @ReginaldPennysworth
    @ReginaldPennysworth Год назад +83

    This temple always gave me a serious claustrophobic feeling. You're in this ancient man made cave buried deep underneath a giant lake. It's dimly lit, the corridors are tight and awkward, goddamn prehistoric crustaceans wandering around, oh and one of the rooms involves an existential hallucination. You can almost taste the stale dead air that's been sealed in that watery tomb for who knows how long.

  • @torg3481
    @torg3481 2 года назад +191

    It's more tedious than it is hard, having to raise and lower the levels, and then equip/unequip the boots.
    The remake fixed the latter part, and if you play the randomizer, they map the Ocarina and both Boot items to the d-pad, making it even better.

    • @jaidenbaxter1871
      @jaidenbaxter1871 2 года назад +4

      I didn't find the water temple too tedious (n64 version) I liked the puzzles, the dark link fight was cool, and I didn't mind the iron boots too much (cause I played Oracle of seasons and link's awakening dx right before ocarina of time so I was already used to pausing and switching equipment every 2 seconds) the only thing I really didn't like was the boss, they just sucked.

    • @JosephJohns-xi1qb
      @JosephJohns-xi1qb Год назад +4

      Didn't the 3D version also have the ocarinas mapped to a specific spot on the touch screen as well?

    • @torg3481
      @torg3481 Год назад +4

      It did, but I love the randomizer way, since the d-pad is otherwise unused on the N64.

    • @superman2957
      @superman2957 3 месяца назад +1

      what is randomiser?

    • @torg3481
      @torg3481 3 месяца назад +1

      @superman2957 A randomizer is software that lets you download a new version of the game, where you can shuffle item locations and other things, making each playthrough unique. For instance, you might not get the Kokiri Sword for a long time, and have to use Deku Sticks or other weapons to get around.

  • @tonycorte19
    @tonycorte19 2 года назад +267

    On my first try I struggled finding the basement. I remember noticing the entry but from that angle it just seemed as a bottomless pit. Remember, in that era we were trained to avoid holes in the ground!

    • @EmeralBookwise
      @EmeralBookwise 2 года назад +62

      Or more aptly, as mentioned in this video, people most familiar with Mario and other similar platformers we're trained to avoid pits.
      For those of us more familiar the likes of Metroid, down was as equally valid a direction to explore as any other.

    • @MonsterMaze
      @MonsterMaze  2 года назад +36

      You are totally right. Pits = bad ^^

    • @nickhabre2824
      @nickhabre2824 Год назад +4

      I replayed the water temple as an adult recently because I remember how hard I thought it was as a kid the pit was the only thing I found difficult. I assumed that’s just where the water drained to and I would die if I went down there. Other than that it wasn’t nearly as bad as I remembered

    • @illirei
      @illirei Год назад +3

      This is disingenuous to say; Link to the Past had various holes in the ground you could jump in.
      Some, you could see the low-res texturing of the floor below; these you kNEW were safe.
      Some were just a black abyss, which was dangerous and would hurt / kill you.
      But some.. Some were that same pitch darkness with something secretly hidden beyond it; and you had no way of knowing the difference.

    • @BrandonFlint-ro2ns
      @BrandonFlint-ro2ns 6 месяцев назад +4

      @@nickhabre2824 Considering spots like that do exist in the temple (vortexes) that's not an unreasonable fear at all

  • @EmperorsNewWardrobe
    @EmperorsNewWardrobe 2 года назад +213

    I think the annoying thing was realising you have to actually memorise the temple’s design, not just blag through with your short term memory. And THEN the spatial reasoning is tested, if you’re into that.

    • @kylehill3643
      @kylehill3643 2 года назад +2

      This is the TRUE New Adventures of the Time Machine memory sanctuary as you actually have to remember stuff!

    • @marhawkman303
      @marhawkman303 2 года назад +2

      @@kylehill3643 Link's Awakening had some of that with a dungeon with raised floor panels. Those only had two heights, but you had orange and blue, and raising one lowered the other.

    • @jaidenbaxter1871
      @jaidenbaxter1871 2 года назад +3

      @@marhawkman303 link's awakening dx (and Oracle of seasons) are actually why I didn't mind the water temple when I first played it, by the time I got to the water temple I was already used to pausing every 2 seconds to change equipment on account of playing the gb/gbc games immediately before playing ocarina of time. (And for link's awakening Eagle's tower is my favourite dungeon in the game)

    • @marhawkman303
      @marhawkman303 2 года назад +1

      @@jaidenbaxter1871 YESSS!!!! Awakening did that incessantly. pull an item, do a thing, swap back... sometimes during boss fights. Eventually it's a reflex.

    • @RTU130
      @RTU130 29 дней назад

      Hmmmm

  • @Tonstie
    @Tonstie 2 года назад +50

    The 3D models you used to explain the map and water level mechanics are amazing. They make it very clear what you're telling

  • @ginpachi1
    @ginpachi1 Месяц назад +7

    This got recommended to me directly after watching TerminalMontage’s Water Temple video 😂😂😂😂😂

  • @seffie
    @seffie 2 года назад +355

    I actually found it relaxing, just floating up and down the water. The Fire temple and Well were more frustrating/nerve wrecking (as frustrated as I could get from a game I adore) yes the boots issue was a tad annoying but not enough to ruin it for me

    • @BradsGonnaPlay
      @BradsGonnaPlay 2 года назад +16

      I think for most people it just sucked when you were searching for something specific, cycling though the water levels and pausing for the Iron Boots over and over AND OVER, only to find whatever innocuous item seemingly by chance. I had this issue even multiple playthroughs later.

    • @danzackblack5829
      @danzackblack5829 2 года назад +23

      It's my favorite dungeon in the series, it really was relaxing because there were barely any enemies and the atmosphere didn't give me dread, I could take my time without worrying what's around the corner.

    • @stickman2012
      @stickman2012 2 года назад +4

      The Fire Sage Room in Ganon's Castle is just the worst!

    • @zapunknown
      @zapunknown 2 года назад +2

      The water temple is in my 3rd favourite dungeon in the game and I love it (I only played the 3ds version so I had a bit less annoyingness). The fire temple is my least favourite dungeon in the game it’s just not that fun for me and funnily enough more repetitive than the water temple for me it’s still fun but I just don’t like it much.

    • @RentalSquid
      @RentalSquid 2 года назад +2

      I agree this one was probably my favorite with the fire temple being my least

  • @brittanymorin121
    @brittanymorin121 2 года назад +142

    I found it really interesting a breakdown of a temple’s progression and mechanics. You should do the other temples

    • @drnanard9605
      @drnanard9605 2 года назад +3

      Mark Brown already did it.

  • @discerningpotato4050
    @discerningpotato4050 2 года назад +41

    The water temple was always my favorite with the fire temple being a very close second. The puzzles, the mini boss and the hookshot made this temple the best imo. ooT has always been my favorite, hands down.

  • @derekw8039
    @derekw8039 5 месяцев назад +4

    So glad I first played Ocarina on the 3DS and didn't have to deal with the Iron Boots shenanigans!
    I got thrown off by the Water Temple, but for completely different reasons:
    I entered the Water Temple wondering when the heck I would get the Zora Tunic and finally be able to breathe underwater, not realizing until I looked it up online that I had to go back and unfreeze the Zora king!
    And then I got stuck in the Dark Link room, getting confused by it, wandering the temple some more, and returning several times before I finally figured out how to trigger the mini-boss!

  • @Sevillian16
    @Sevillian16 2 года назад +94

    I LITERALLY just did the Water Temple in OoT yesterday. The key in the hole under the floating block in the center pillar (spiked floor) was easy to forget

    • @papajams2601
      @papajams2601 2 года назад +21

      I have always maintained that this key is why most people hate the water temple. A lot of the backtracking and tedium people remember was probably trying to find it.

    • @Rocpacci
      @Rocpacci 2 года назад +8

      I kinda like how 3ds gave you that cinematic to realize/remember that room is there. I’ve restarted my 64 before thinking I locked myself out of a key

    • @papajams2601
      @papajams2601 2 года назад +11

      @@Rocpacci I agree, that was a good change. While it does take some of the magic of discovery out, like stated in the video, the amount of slow backtracking you need to do if you didn't notice it during the N64 cutscenes is very tedious. If they had streamlined the boots and water physics a touch more to make it less tedious, and shortened or removed the cutscene to change the water level, I'd be inclined to say it should have stayed the same as the original.
      On an unrelated note, one of the best changes that the OOT Randomizer makes is that all the boots and the ocarina are assigned to the previously unused D-pad, so you never need to pause to equip different boots or the ocarina. Probably the best QOL change in the game IMO

    • @xJ4R3x
      @xJ4R3x Год назад +1

      Fuck that key

  • @patriciacripps6168
    @patriciacripps6168 2 года назад +42

    The Water Temple has been my favorite since the first time I played the game when I was in middle school. I love the atmosphere and slowly working through the dungeon learning the layout and figuring out how it all fits together is something I really enjoyed. Also never felt bothered by the Iron Boots. It's not much more tedious than swapping items around anywhere else in the game

    • @MonsterMaze
      @MonsterMaze  2 года назад +14

      You make good points! I prefer the 3DS version nowadays, with the exception of that one key they nerfed. But I also replayed the N64 version recently. I don't think I really noticed the Boots swapping as annoying when I was younger. I was too busy being amazed by the fact that this game exists

    • @makiroll218
      @makiroll218 2 года назад

      You’re crazy 😂😂😂

    • @makiroll218
      @makiroll218 2 года назад

      @@MonsterMaze I still hate it but I like 3DS version better

  • @PaleSpiderQueen
    @PaleSpiderQueen 2 года назад +17

    Dude you should do other explanations of dungeons like this, going through and watch how all the water temples mechanics worked was neat, I'd love to see an in depth type of this like this with like the spirt temple or any other dungeons tbh

    • @abstractdaddy1384
      @abstractdaddy1384 Год назад +1

      It would have to be dungeons from another game. There's nothing else in OoT that comes close to this level of complexity. Eagles Tower from LInks Awakening would be a good choice.

  • @ijustsawthat
    @ijustsawthat Год назад +4

    1- Farore's wind. Use it.
    2- Get the secret scarecrow song. Move around faster. Including using the hookshot from the central platform to the triforce that influences the water.
    3- Take notes. Mentally or an a paper.
    4- Pay attention to your surroundings. Not everything is blinking neon lights.

  • @Casual_PKBeats
    @Casual_PKBeats 2 года назад +155

    I don't have concrete memories of my first time experiencing this dungeon, since I was so young. All I know is that I was fascinated by how it looked and sounded, and came out of it loving it. The 3DS changes were basically all the game needed imo, and I'm glad Zelda dungeon design has still remained very solid to this day despite the pushback the Water Temple got. Really good video detailing the dungeon, it's nice to get some really good retrospective on this type of thing. Not my favorite dungeon, but still a really solid one imo
    Also, another thing I'd always thought was hysterical to me was how the Master Quest version of the dungeon felt easier? I remember beating it first try with 0 issue or thinking, yet the Water Temple definitely left me stuck and lost in a few areas. It's crazy lmfao

    • @MonsterMaze
      @MonsterMaze  2 года назад +25

      Yes! The MQ version is actually easier. At least... that's how I experienced it. There's almost no keys and more option rooms. It's funnow how the Water Temple was nerfed for the supposed "Master" Quest.

    • @kylehill3643
      @kylehill3643 2 года назад +6

      @@MonsterMaze Shouldn't Dark Link be in the Shadow Temple where you ummm fight him in the dark? You'd have his glowing eyes as your only cue and Navi's glow.

    • @C.L.G._Artisa
      @C.L.G._Artisa 2 года назад +9

      @@MonsterMaze - Lol, maybe it was nerfed as a reward for now-masters for surviving the original version. 😆👍

    • @Questie71
      @Questie71 2 года назад +16

      @@kylehill3643 I personally think it makes more sense for Dark Link to be fought in the Water Temple. When Sheik first teaches you "Serenade of Water" he says "Time passes, people move... Like a river's flow, it never ends. A childish mind will turn to noble ambition. Young love will become deep affection. The clear water's surface reflects growth. Now listen to the Serenade of Water to reflect upon yourself." When you first walk into the Dark Link room, you can see Link's reflection in the water, but as you pass the tree in the middle, it will dissappear and, once you turn around, Dark Link will appear. The way I see it, Dark Link is the embodiment of all of the evil that Link has deep down inside, and fighting him is sort of a way of reflecting on those evil thoughts and putting them to rest, sort of like how Sheik said. I love the symbolism behind it, but on a surface level, yeah, it would have been pretty cool to fight Dark Link in the Shadow Temlple.

    • @scorpionsapprentice3248
      @scorpionsapprentice3248 2 года назад

      @@MonsterMaze in mq, i learned you never need to raise the water to the second level if you know what you are doing and you can get the small key before or after the longshot. one thing that is harder is that there is a stalfos trio.

  • @MJ-vq3ws
    @MJ-vq3ws 2 года назад +52

    Found it a little intimidating in my first playthrough all those years ago but got used to the way the dungeon works eventually. Great Bay Temple in Majora's Mask however, is a different story.

    • @MonsterMaze
      @MonsterMaze  2 года назад +22

      Great Bay Temple is quite interesting, because you only really have to change the direction of the water twice. It's not AS tedious as the Water Temple. But I do remember getting hella lost trying to find the Boss Room. There's something about water-themed dungeons that always presents difficulty xD

    • @Lmb_kun
      @Lmb_kun 2 года назад +1

      @@MonsterMaze oh god please no WHY ME!!!! AAAAAHHH

    • @bobbleton6517
      @bobbleton6517 2 года назад +1

      @@MonsterMaze Provided you know where to go, that is!

    • @nicocchi
      @nicocchi 2 года назад +4

      I played the games as a dumb 10 y/o and religiously checked guides on GameFAQs because I kept getting lost all the time and not knowing what to do despite having an okay grasp at English at the time. But that doesn't really count, what I'm gonna count here is my repeat playthrough years later as an adult, I don't replay these games enough and my first playthrough was basically me getting hand-held the entire way through. You could esentially think of that 2nd run as my actual first run on my own.
      And in said repeat playthrough of both games, I can definitely say the Great Bay Temple was far worse for me somehow. Swimming as Zora Link feels so much better and is infinitely more fun, but the central room with the water currents was pretty evil compared to the slow paced central room of the Water Temple.
      Though… Water Temple was slow paced to a fault. Echoing the sentiments in the video, I don't think they really tested just how annoying the boots were. If I replay OoT on emulator rather than original hardware, I'm gonna see if I can run Citra or find a mod for the N64 game to make the Iron Boots not horrible.

    • @silentvideojournals1035
      @silentvideojournals1035 2 года назад +2

      I loved the music in great bay temple, but I didnt enjoy getting lost in it as a kid. I played mm3d so it might have had updated gameplay mechanics or something to make bits of it less frustrating, but I wouldnt know. Still, cool ass music

  • @abstractdaddy1384
    @abstractdaddy1384 Год назад +11

    I think this is one of the best designed dungeons in the entire series. I wish every dungeon had this level of complexity.

    • @OldBenKenobi2318
      @OldBenKenobi2318 11 месяцев назад +4

      I just wish it didn’t have that one key under the platform in the middle that raises up when the water raises

  • @murraymurphy85
    @murraymurphy85 Год назад +4

    I love that the main stumbling block that most people actually have with this dungeon (the time block behind the longshot chest) you just completely gloss over. The camera obscures the block on a first trip, and when you get the longshot, the average player's first thought is going to be "oh boy, now I can reach that target in the main room, or that other one in the waterfall room!" And immediately be on their way, before completing everything available to them before going, "Hmm, can't progress any further, what do I do now? Well, there's that one room I haven't gotten to yet..." only to find the only logical path to it is the way OUT of the room. And then you're left confused, bumbling around looking for things, with a map that doesn't seem to help. The connection between the Longshot room and the water rapids room looks more incidental than anything.

    • @antdorf0825
      @antdorf0825 4 дня назад

      THIS! This part had me stumped for hours as a kid. There is nothing that that brings your attention to the song of time block behind the hook shot chest and like you said the map only suggests trying to reach the rapids section from it's exit. They could have easily solved this by just making it impossible to leave the chest room unless you opened the song of time block.

  • @lukeizabelle2131
    @lukeizabelle2131 2 года назад +24

    The Water Temple is actually one of my favorite temples of OOT. I like when a game or stage is challenging. Yes, putting on and taking off the boots can initially be quite tedious but I got so used to it that it doesn't bother me that much. I think that nowadays people got so spoiled with the newest more modern games where everything is more comfortable, practical and everything is spoonfed to you telling you more than in older games what to do. And besides , older 2d games were so much harder and more difficult that in comparison playing the water temple is a quite a piece of cake😁

  • @TheJordanPayne
    @TheJordanPayne 2 года назад +186

    Before watching the video, i can say that the water temple in OOT is not hard. It’s tedious because you have to constantly pause and unequip and reequip the iron boots.

    • @JennifuhhGilardi
      @JennifuhhGilardi 2 года назад +8

      Well you must hate breath of the wild with how often you have to pause and change everything, I know I find it tedious at times

    • @nochsta
      @nochsta 2 года назад +11

      Not to mention the tedium of changing the water levels - you have to find the place, equip your ocarina, play the song, wait for the cutscene of you playing the song, then wait for the cutscene of the water level changing. And then navigate to the next station and repeat. Especially frustrating when you realise just one thing you forgot to do, and now you need to go through the whole cycle again.

    • @silentvideojournals1035
      @silentvideojournals1035 2 года назад +12

      @@JennifuhhGilardi realize the difference in power compared to n64 and switch. Switching items takes a few seconds now. In N64 zelda games, this is a no-no.

    • @zoereyes8623
      @zoereyes8623 2 года назад +1

      I dont remember even needing to change my equipment, apart from the first time I ever enter the temple, everytime I replay the game I always prepare ahead for the temples, if anything the Shadow temple was harder for me, the atmosphere always makes me want to run away, I was so scare of it as a kid.

    • @zoereyes8623
      @zoereyes8623 2 года назад +2

      The only water temple that was difficult for me was Twilight Princess, I got lost a lot a having to switch the stairs everytime got to me.

  • @Punderman11
    @Punderman11 2 года назад +7

    What I found useful was setting up Farore's wind at either the Top Floor (Where you raise the water to the top level) or in the area where you lower it back down.
    That way you can skip a huge portion of the cycle by using Farore's wind to instantly teleport to the spot you need, saving quite a bit of time
    Edit: Guess I should have read the comments.. looks like some people already beat me to this x.x

  • @amandapeine6745
    @amandapeine6745 2 года назад +18

    The most frustrating part was the cave with whirlpools. Link can't walk up a slight slope underwater there.
    The main area with water levels was a puzzle but it's meant to be. Solving it is fun.

  • @Diamond_Aura
    @Diamond_Aura 2 года назад +18

    This is a good analysis of it. Especially how you say simply inexperience with 3D games or even just Metroid type games where checking the map is frequent and necessary, is likely an influence in how some people had little issue and others had hard times. I had already played at least Link to the Past and Wind Waker completely before I played Ocarina, as well as I believe up to Gen 5 Pokémon games, so it was more straight forward for me even tho at the time I hadn’t played more open world or Metroid games yet. I think it is interesting to consider both one’s life, as well as gaming experience in having an effect on player’s perceptions of this dungeon.
    There is often many times where something is regarded as “bad” just because it’s new or unfamiliar, but with slight tweaking, it can actually be quite amazing and fun.

  • @KMSmoozy
    @KMSmoozy 2 года назад +6

    My dad and I worked together to complete this temple when I was a kid, so I actually have fond memories of the water temple. The only thing that impeded our progress was the switching between the boots. I know if I played this by myself though I probably would’ve been very overwhelmed LOL
    Also wanted to edit my comment and add that I enjoyed this sort of re-exploration of the water temple, and your defense of it. I’d love more videos going into details of dungeons like this.

  • @GoodBloodGames
    @GoodBloodGames 2 года назад +3

    Loved this breakdown

  • @corporalkills
    @corporalkills 2 года назад +7

    I’ve noticed in games where there is a central location in the dungeon you come back through often, those dungeons tend to be tedious and easy to get lost in. Snowpoint temple, great bay temple, and of course the water temple

    • @hartleyshandcrafted
      @hartleyshandcrafted 5 месяцев назад +1

      the only zelda dungeon that pulls this concept off right is the water temple from twilight princess imo. and even then, its mostly a dungeon i wanna just get through and be done with anytime i replay it. im just not a fan of water based dungeons in zelda. they all have that tedium factor that takes away from the flow of gameplay. great bay temple from majoras mask is the biggest offender in the series as far as that goes.

  • @Eliphaschoas
    @Eliphaschoas 2 года назад +105

    I never really found it that difficult or challenging, I found the Forest Temple and Spirit Temple to be more harder and more difficult

    • @Zarvain
      @Zarvain 2 года назад +3

      I didn't have any real problems with it either, then again I wasn't a young kid and had been playing Metroid games for a while along with every other Zelda game I could get my hands on at the time so...

    • @morphstarchangeling8024
      @morphstarchangeling8024 2 года назад +10

      It's just people mistake annoying with difficult. The 3ds remake fixed the issue by making the iron boots an item instead of an equip in the menu.

    • @beee3339
      @beee3339 2 года назад +2

      Forest temple is prob the easiest what you mean

    • @IONATVS
      @IONATVS 2 года назад +6

      @@beee3339 the hidden but absolutely necessary chest in the tree in the very first room, the warped hallway being a cool effect, but a far less intuitive puzzle than the three water levels, the wallmasters grabbing you when you stop to get your bearings, the first really technically tricky fights in the game with the stalfos miniboss & phantom ganon...I found it a lot more stressful and difficult than the puzzlebox that was the water temple. Then again, my hands are shaky AF, so technical execution challenges like combat and platforming have always been way more difficult than navigation and puzzles.

    • @SpaceDyeDream
      @SpaceDyeDream 2 года назад +6

      You're just being contrarian. Forest temple is almost completely linear.

  • @WretchedSpace45
    @WretchedSpace45 2 года назад +36

    I actually really enjoyed the water temple as a kid, the atmosphere, the music, the mysterious feel to it, I remember it was kinda confusing, but every small progression was so exciting. The water temple is definitely a top favorite for me. I also thought the Forest Temple was the most difficult dungeon to beat, that one stumped me for days! 🤷‍♂️

    • @TheFluBugZ
      @TheFluBugZ 2 года назад +3

      I had trouble with the forest temple my first time through as well. Couldn't figure out were to go for a good while. The water temple wasn't too bad, just had to look for where the locked doors were and weren't.

    • @superman2957
      @superman2957 3 месяца назад +1

      yh forest temple was worse for me too cos I had no clue u had to shoot those ghost frames 😭
      At least this one didn’t have any silly actions like that u had to figure out to do, it was mostly just exploration 🤷🏽‍♂️

  • @wattsnottaken1
    @wattsnottaken1 11 месяцев назад +2

    I seriously have no idea how my older brother beat the water temple and the whole game in 1999 with no Internet guides that is so amazing to me

  • @beanbean9364
    @beanbean9364 2 года назад +30

    I recently played ocarina of time for the first time ever. And I've always heard the water temple sucked because of how annoying everything about it is. But in all honesty, the water temple is my second favorite temple in oot. I love how complex it is and how much it makes you look around to try and figure out where to go. I admit I did get stuck once but that's because it was on me and not the temple. And for the case of the iron boots people are just impatient lol. I had no problem at all going back to the pause button. I love this temple :)

    • @marhawkman303
      @marhawkman303 2 года назад +2

      yeah, the main criticisms I've seen... and not actually that often, was that it's more tedious and dull, because of how puzzley it is. the real problem wasn't true difficulty, but how you had to find all the stuff and welll.... looking was not straightforward. Not really even HARD, just... not straightforward. Or so I heard, never played it.
      The most complex Zelda dungeons I ever played were in Link's Awakening. that mechanic with red/grey/blue floors that changed height... It made it more complicated than I'd come to expect in the game.

    • @kylekopac5685
      @kylekopac5685 2 года назад +1

      Did you play on N64... I hated the water temple back In the day because you had to open the start menu go boot page and equip boots like 100 times. In later additions it was made easier by being able to equip iron boots to a c button

    • @beanbean9364
      @beanbean9364 2 года назад +2

      @@kylekopac5685 I did play the N64 version. Wasn't a bother to me at all :)

    • @kylekopac5685
      @kylekopac5685 2 года назад +1

      @@beanbean9364 you sir must have way more patience then I did when I played the game when I was 10ish lol that annoyance has carried over to my 30s now

    • @beanbean9364
      @beanbean9364 2 года назад +1

      @@kylekopac5685 honestly I think I do have lots of patience when it comes to something that doesn't really take long to do. Simply pressing the pause button and then alternating between the boots doesn't really take long. Even when I had to do it many many times on my first playthrough I was just having fun and enjoying the game.

  • @koolkatstorm
    @koolkatstorm 2 года назад +36

    Yeah that basement key was the only key I struggled to find when I first played. When I found the stupid room under the platform I was so mad because I didn't even see that whole. But overall it was super easy to complete and easy.

    • @ocarinaplaya
      @ocarinaplaya 2 года назад +2

      That hole was bull

    • @riverharrison7691
      @riverharrison7691 2 года назад +1

      Dude same 😂

    • @mattmatter5643
      @mattmatter5643 2 года назад

      In the 3ds version it’s way easier to see. I never really had a problem on 64 I didn’t realize soo many people got caught up on it.

    • @koolkatstorm
      @koolkatstorm 2 года назад

      @@mattmatter5643 I was like 6 or 7 so wasn't exactly paying attention to the hole in the ground lol. I got all the way to the room right before the boss and was like what the hell am I missing.

    • @mattmatter5643
      @mattmatter5643 2 года назад

      Did you play majoras mask?

  • @strictly4thescrubs
    @strictly4thescrubs 2 года назад +25

    I remember, as a young kid, my friend and I were stuck on the water temple for over a month (this was around 2000, so no internet). Specificly, the part in the main room were the block was blocking the door on the ground floor and you had to raise the water levels. We didn't know there was a door there. I don't remember how we solved it (it might have been a game guide we read inside gamestop, although I don't quite remember), but I DO remember how hyped we were when we did. We felt so proud of ourselves, it's kinda sad how those types of moments are a thing of the past nowadays. It's oddly comforting to hear a lot of people also struggled with the water temple, makes me feel less like a fool.

    • @stuartdparnell
      @stuartdparnell 2 года назад +2

      Yes I remember doing this dungeon first up and got stuck trying to find the key to get further in the dungeon so I asked one my friends for help. He said oh yeah, there's the basement key. I said oh show me and he did. I fucking laughed when he showed me where it was and kept going through. Great dungeon. Yes I also got stuck again because of the cracked wall on the 2nd floor but quickly rectified that. It was an INTERESTING dungeon!

    • @KairuHakubi
      @KairuHakubi 2 года назад +2

      I think part of it might be old TVs didn't show that hole very clearly. and when you're trying to avoid landing on the spikes, you won't see the little hole between them. plus you just raised the water level, so your kid brain is like GO UP THERE'S MORE STUFF AVAILABLE UP NOW

    • @zada2423
      @zada2423 2 года назад +1

      I felt genius when i was swimming around in that main room and saw the hole going down

  • @TheSidetrackYT
    @TheSidetrackYT 2 года назад +5

    This has to be some of the best production value I've seen from a channel with less than 100k subs. Major props!

  • @Neiloss1er
    @Neiloss1er 2 года назад +5

    outstanding visuals, the representation of the dungeon is well done !

  • @EllioteofLorule
    @EllioteofLorule 2 года назад +14

    I actually really loved the water temple the first time I played it. I could never understand why people hated water dungeons, but I think this video actually helped me better understand why people hate them. I never even thought about people avoiding the map, that was just something I did automatically. I always enjoy learning about other people’s perspectives.

  • @acrawford01
    @acrawford01 2 года назад +12

    In my opinion this water temple was easier than the one in Twilight Princess. Honestly I had to watch walkthroughs for both of them when I was younger though.

  • @aquari1659
    @aquari1659 2 года назад

    The graphic work and animations for this video are awesome! It really helps visualize it all.

  • @Ganonmustdie2
    @Ganonmustdie2 2 года назад +1

    The basement key was the bane of my existence, the one and only reason why this temple took me hours to beat. I was cruising through with just that one tiny, easy to overlook detail holding me back. When I see a platform raising I don't look under it, I look at it because the moving object draws my eye; it took me hours to spot the hole under the platform. Nintendo may have put in a cutscene to tell players "look here dummy," but I can say I'm the dummy in question and I appreciate it.

  • @neilbeaton9498
    @neilbeaton9498 2 года назад +19

    Hardest parts of the game that I can think of:
    - knowing where to go to find the hookshot in the graveyard
    - certain parts of Jabu Jabu's belly. I can't remember exactly which parts
    - noticing the cutscene in the water temple where the platform rises with the water opening up a new passage
    -knowing to bomb that one unmarked wall towards the end of the water temple
    - getting the windmill guy to play the song of storms and flood the well. I didn't clue in that I'm supposed to hold up my Ocarina in front of him
    - placing the bomb in front of the rolling goron. It has to be very specifically placed and timed
    - Bongo Bongo

    • @KairuHakubi
      @KairuHakubi 2 года назад +6

      Jabu-Jabu's belly definitely had several kind of unfair parts where you either have to mentally juggle way too much (remembering which ulcer leads to which platform in a room) or you're given false hope about your ability to do a thing (a switch that requires a weight and looks ALMOST accessible from the platform you just rode up, so you might try it with Ruto). Top that with enemies that are straight up invincible til you get the dungeon item and a somewhat confusing mini-boss, and a lot of us had a harrrd time.

    • @misterkaos.357
      @misterkaos.357 2 года назад +1

      Bongo Bongo is easy AF. I beat BB in less than a minute. Git Gud Skrub.

    • @hartmutkern5966
      @hartmutkern5966 2 года назад +1

      i tried so hard to beat that race against that running man, i couldnt find any solution and felt i was missing something. that was actually the most unsatisfying part of oot. took me 10 years to realise its a hommage to the running man in kakariko of a link to the past and this time you got no pegasus boots to beat him :D

    • @neilbeaton9498
      @neilbeaton9498 2 года назад

      @@hartmutkern5966 yes running man was confusing af

    • @billybobbobson3797
      @billybobbobson3797 2 года назад

      I’ve been able to blindly help people beat water temple by just telling them to get the key in center room. Everyone always misses it

  • @thajocoth
    @thajocoth 2 года назад +30

    The water Temple is one of the best designed dungeons in Ocarina of Time in my opinion.

    • @scorpionsapprentice3248
      @scorpionsapprentice3248 2 года назад +2

      after watching boss keys that is when i realized why this was the case. yes it is clunky and could use some polishing such as removing a few oversights but its complexity and verticality is what makes the dungeon really good.

    • @drluigi8563
      @drluigi8563 2 года назад +1

      good design bad execution

    • @scorpionsapprentice3248
      @scorpionsapprentice3248 2 года назад

      @@drluigi8563 jabu jabu's belly is another example of great dungeon design but suffers from a poorly mapped feature (the mermaid suit). the water temple itself is not inherently bad with its level design but the problem is that it centers around a poorly mapped mechanic. oot3d was able to present what it should have been. eagle's tower in link's awakening's remake also fixed several oversights with the ball and making arbitrary push blocks unpushable. in fact, you could enter the one way door when carrying the ball and that made no sense. the remake added more consistency. its only overcorrections i can think of are the more detailed map design, additional cracks in bombable walls and combining screens for less transitioning (this sounds like a qol feature but it can also spoil too much information).

  • @B1gL3ss
    @B1gL3ss 2 года назад

    Awesome video man! Made me feel nostalgic in such a good way 😊. I agree, the Water Temple wasn’t so bad. My 13 year old self felt so happy when I finally beat it back in the days. Even though the 3DS version made it easier switching between regular boots and the iron boots, I felt that it spoiled the fun in the puzzle solving moments when it showed you the solution with the big block in the middle room.
    Anyways, nicely done sir! You’ve got yourself a subscribe!

  • @Marcoscma
    @Marcoscma 2 года назад

    Amazing video. Top-tier quality and utility. Thanks for that!

  • @A-RonHubbard
    @A-RonHubbard 2 года назад +10

    Thank you for this trip down memory lane, sneakily combined with a walk through! I don't remember having too much trouble with the dungeon my first time back around '99. But Dark Link I sure had trouble with! Maybe the boss as well. As for the boots, back then we never really worried about it - it was what it was. One particular challenge was finding all the skulltulas!

  • @TheCrowFKAPS
    @TheCrowFKAPS 2 года назад +9

    Commenting before watching all the way through: This was my favorite temple simply because I spent so much time in it that I developed an understanding of it, like some kind of weird gamer stockholm syndrome. I got very comfortable there. I remember being nervous because I felt very lost and all the websites were saying it was possible to be permanently stuck, but I didn't listen because I had the compass and knew there was an extra key the guides weren't mentioning, I just couldn't find it. But after persevering, I found a basement room with said key that no online guides mentioned. Ever since, I wondered if the water temple was never truly game-breaking, and so many people just ragequit at the prevalent rumor (?) that Nintendo put an extra key in. I've seen other posts with similar stories.
    That said, I fully understand why so many people found this temple absolutely infuriating. Finding that key in the bottom took so long-- 15:07 yep, that's the one. I also felt smart when I found it.

    • @jonasgisel3707
      @jonasgisel3707 2 года назад

      Wait, what extra key?

    • @ujwalkuckian
      @ujwalkuckian 2 года назад

      NGL, for this dungeon i actually used the map and found out that there is a basement in middle this alone took a lot of time to figure out

  • @Jakob-qy6te
    @Jakob-qy6te Год назад +1

    I started oot yesterday, then quit over the water temple, watched your video to cope, then you motivated me and now I made it. Thanls :)

  • @cylentstoner
    @cylentstoner 2 года назад

    Dude this video is spot on. Like, thank you for making this !!!

  • @fishnewt1331
    @fishnewt1331 2 года назад +5

    I really love these panned out views of the temple, giving a better view of how large the temples are and gives a sort of awe to their ancient vastness.

  • @FearsEdge
    @FearsEdge 2 года назад +5

    It has always been my favorite of the OOT dungeons from the first time I played it way back in 1998. I couldn't have articulated it at the time but now I know it is because it is the most open ended and least linear of the dungeons in the game. Plus it has kickass music.

  • @haskell_cat
    @haskell_cat 2 года назад

    Woah, such a huge increase in production values since the last Monster Maze video the algorithm recommended to me! I fully expected an ad break telling us how you learned these new 3D skills via Skillshare or something.

  • @NikoBellic04
    @NikoBellic04 Год назад +1

    I have just now gotten through the water temple for the first time and it feels so good!

  • @KairuHakubi
    @KairuHakubi 2 года назад +3

    For me it really was just that one room that A) locks behind you when you exit, requiring you to go re-do some water-raising, B) has a longshot target taunting you, and A) opens up the way to progress under a platform that floats up.. if you weren't paying really close attention, noticing that hole? You'll never think to go down there.. at least I didn't. And the fact that if you get confused, the first two points waste your time and add more junk to your active memory.. doesn't help.

  • @TitansTracks
    @TitansTracks 2 года назад +16

    The hardest part is the "hidden" key that I won't spoil. Otherwise the dungeon is just really slow paced compared to the rest.
    It's just easy to get distracted and lose your train of thought due to the constant pausing / unpausing to swap boots.
    At least on the original N64
    Still a great temple, I love the idea of thinking vertically.

    • @MrDevintcoleman
      @MrDevintcoleman 2 года назад +2

      Something I love about the Zelda community is that even though this game is more than two decades old at this point, the memories of exploration and discovery are still so precious that we don’t want to spoil that excitement for first-timers!

    • @TitansTracks
      @TitansTracks 2 года назад +1

      ​@@MrDevintcoleman Hell yeah!! One of the best aspects of playing a Zelda game without a guide is figuring out the puzzles.
      No matter how old the game gets, I'll always encourage people to play through it the way it was meant to be.
      There was this one fellow who never played OOT before. I told them to give it a shot and not look up any guides.
      Every now and then they'd get stuck and I'd drop a vague hint.
      Long story short, they play through the whole game and they described it best:
      "I felt like I just watched a movie"

    • @misterkaos.357
      @misterkaos.357 2 года назад +1

      The "secret passageway" appears briefly in the cutscene after raising the water level. The reason most people miss the secret room is because they don't pay attention to the cutscene. I guess that's why they are unskippable.

    • @Rocpacci
      @Rocpacci 2 года назад +1

      @@misterkaos.357 also in the 64 (and I think GameCube) there is no cinematic.

    • @misterkaos.357
      @misterkaos.357 2 года назад

      @@Rocpacci WRONG!!! There is a cut scene. I just played it on my N64 a week ago. Maybe you should go back and play it again instead of spilling your lies!

  • @vivithegr8389
    @vivithegr8389 2 года назад

    I love your dungeon videos the most!

  • @maur1ce9322
    @maur1ce9322 2 года назад

    I really like the retrospective on the water temple and really enjoyed the video and agree with every thing you said. I would like to say though I was surprised that you glossed over the Dark Link fight which is arguably the hardest part of the entire dungeon. All on all, still a very enjoyable video, and as a recent subscriber I may be ignorant to previous mentions.

  • @Cacitoboy
    @Cacitoboy 2 года назад +3

    The only problem I had with this dungeon was finding the key that was hidden at the bottom of the central tower. I saw the wooden box float up but I never thought there was anything underneath it.

    • @jeremyandrews3292
      @jeremyandrews3292 2 года назад

      Same! I restarted my game multiple times from the beginning thinking I had softlocked myself and done something wrong. It didn't help that there were unofficial guides trying to walk people through with only five keys warning that there were six locked doors and it was possible to softlock the game by failing to use Farore's Wind at some point.

  • @anthonibrookshire3704
    @anthonibrookshire3704 2 года назад +7

    When I played this level for the first time during my college years, it didn't stand out as being any more difficult than most of the other dungeons. It was ALL difficult to me haha. I did eventually beat the game though, so there's that.

  • @acetrooper3245
    @acetrooper3245 3 месяца назад +1

    I'm so glad I first did this temple with the 3Ds remake. It made the n64 version so much easier. If I'm being honest it's one of my favorites.

  • @MrHyruleanSkele
    @MrHyruleanSkele 2 года назад

    I've always loved water levels in games in general. Ocarina of time's water temple was really fun even if keep forgetting the same key on every playthrough. I think just being in the water is fun and calming and getting to travel through it is very fun. I know you can't really do that in ocarina of time, but I liked rolling through the water. Also I understand why the controls were slow. It would be harder to swing a sword through water than the air because water molecules are more packed than air. Longshot has an exception because of how it works. I've been waiting for the day that someone asks this question. You deserve a sub!

  • @HerrrLuna
    @HerrrLuna 2 года назад +5

    It's design is genious! All these mechanics, right placed roadblocks, hidden keys, and still making it impossible to get stuck anywhere! That is fantastic dungeon design!

  • @misakitakazaki8951
    @misakitakazaki8951 2 года назад +19

    What would be nice to have at Water Temple:
    Changing the water levels at will.
    Sinking and floating faster.
    Full combat underwater.

  • @Redgrapes-uv1ru
    @Redgrapes-uv1ru 2 года назад +1

    I do remember getting lost the first time I played but after understanding how it was set up made the times I played after that was so much more fun and interesting. The factory level in Resident Evil Village kinda reminds me of the water temple because of the multiple ways you can go to the floors and the elevator can go to three different levels only accessible at specific points.

  • @benjamindeh873
    @benjamindeh873 2 года назад

    Glad to see someone who understands this, you explained it perfectly in the video.
    I dont remember ever having a difficult time, I actually remember it being one of the most fun temples, if annoying as I do remember having to re-do the entire process to get the key...But that was my fault, the game is fairly clear on how everything works.
    But also I was a lot in to exploration and games that did metroidvania kind of stuff, so the checking the map and all was fairly natural for me. I can totally see a lot of kids not being used to that kind of exploration.

  • @commandervile394
    @commandervile394 2 года назад +6

    First time was Hell underwater.
    Second time and the times after, takes 20 minutes to beat.
    That said, I love this level, it's design, the music, and the tone it sets. Very mysterious.

  • @petermiller4953
    @petermiller4953 2 года назад +4

    I was EXTREMELY lost and frustrated with Water Temple when I was younger. I swear it had like 100 keys to collect! Now I find out that there were only 6(regular) keys? I never actually counted the keys

    • @MonsterMaze
      @MonsterMaze  2 года назад +1

      Yeah same here! I also never noticed that the Fire Temple had the most keys out of all of them. Doing research for this dungeon taught me quite a lot of trivia.

    • @jackroberts2704
      @jackroberts2704 2 года назад +2

      I think the Fire Temple had the most keys because of the locked up Gorons.

    • @BluerunnerZ
      @BluerunnerZ 2 года назад

      @@MonsterMaze because your joining tri force trends Trivia *secretly*

  • @Legitdupe
    @Legitdupe Год назад

    I was very entertained watching this, and loved the 3D model of the temple that you used. Please do all temples... Of all Zelda games...Ever!

  • @Ciccigreen
    @Ciccigreen 2 года назад

    I enjoyed this a lot, thank you!

  • @linkkling
    @linkkling 2 года назад +3

    for some reason i found the forest temple the most frustrating, i think it was the music that did it

  • @skullkid7989
    @skullkid7989 2 года назад +3

    Hey don I haven’t watched but I know it’ll be great

    • @MonsterMaze
      @MonsterMaze  2 года назад

      I hope you found it entertaining! ^^

  • @TheEggoEffect
    @TheEggoEffect 2 года назад +2

    Thank you for bringing up the importance of checking the map to complete the dungeon. The Water Temple is the ultimate test of the player’s spatial awareness and critical thinking; as you said, you can’t just run around mindlessly hoping to stumble upon the solution. Instead, you need to examine the dungeon layout and choose the correct path. Every action needs to be deliberate and well thought-out. I didn’t even find it all that confusing, even on my first playthrough. There may be 14 exits from the central chamber, but as you emphasized in the video, only a few of them are available at any given moment. I actually think that the cyclical nature of the water panels (you have to go from 3 to 1 to 2, not from 2 to 1 or 1 to 3) further helps with navigation because it forces you to backtrack and become more familiar with the layout. Maybe I was spoiled by playing for the first time in 2020 when 3D games were well-established in my mind and I had been exposed to years of people complaining, but the Water Temple is actually my third favorite dungeon of all time, after the Spirit Temple and MM’s Great Bay Temple (which I would also enjoy a video on, should you want to make a sequel of sorts to this one).

  • @leyacer
    @leyacer Год назад

    I beat OoT (the 3DS version) for the first time a few weeks ago, and I very much appreciate this level-headed look at the Water Temple! I had heard about it being so bad for so long, so I went in expecting some frustrating mechanic or inscrutable design, but I ended up really enjoying myself!
    I've always had a soft spot for water areas and the design of this dungeon is really clever, like you said. I enjoyed having to really pay attention to the temple's layout and overall structure to figure out where I was supposed to go next, especially since the game's dungeons only 'clicked' with me during the Fire Temple. It also definitely helps that I didn't have to go through quite as much of a hassle with the Iron Boots because of the 3DS version's item slots
    I do disagree a bit about the lines indicating the rooms where you can raise the water levels being unnecessary. While they're not crucial, I had to go through that cycle of changing the water level several times, so those lines definitely saved me some time and annoyance. The challenge of the Water Temple is supposed to be how the changing water levels affect which areas you can access, not changing the water levels, so it's helpful to let players know where they can do that so they can get on with the puzzlesolving

  • @JustAWildSkullKid
    @JustAWildSkullKid 2 года назад +22

    Now I'm going to say some "blasphemies".
    Ocarina of Time was my first proper 3D Zelda game and I have to say, the water temple is the one I liked most. Yes it took me two and a half hours to complete but I don't know why, I had so much fun! Being able to manipulate the dungeon itself was fascinating! Also the music is great, the atmosphere is incredible, the mini boss is a masterpiece, and I've played the 3DS version so I could experience what I think is the better version of it.
    To be totally honest, what I did actually get frustrated on was the forest temple, and most of all, the Shadow Temple. I HATED the Shadow Temple. Mainly because I don't really like spooky things, I'm not a fan of that, so I didn't like the atmosphere. Also I'm scared of redeads because I cannot get them off me so I ended up playing the Sun's Song at least 100 times. Then I also died or got tired and stopped playing the game only to be dropped at the beginning of everything every single time and MY GOD THAT CORRIDOR WITH SPIDERS AND GUILLOTINES. I don't mind backtracking, but having to go through the same road again and again only to get to a point where you previously died, hoping that this time you will not die is something that I hate.
    And after that the name of the boss pretty much offended me, and I think it was the hardest boss on the game.

    • @MonsterMaze
      @MonsterMaze  2 года назад +5

      Shadow Temple sure is spooky, but it's one of the easiest dungeons ever to navigate. It's almost a complete straight line ^^

    • @JustAWildSkullKid
      @JustAWildSkullKid 2 года назад +3

      @@MonsterMaze that's true, but I'd rather get lost than having to go through the same road again and again ahaha. It's good that the game has something for everyone's taste tho!!

    • @TheRealSephiroth
      @TheRealSephiroth 2 года назад +1

      @@JustAWildSkullKid yeah for me the bitch is rither shadow, spirit or ganons first boss fight in the tower everything else its nothing 😁

    • @JustAWildSkullKid
      @JustAWildSkullKid 2 года назад +1

      @@TheRealSephiroth I didn't find Twinrova and Ganon to be as hard, Ganondorfs tricky part was understanding how it worked and it required a bit of patience with the tennis game, but at least the arena wasn't trying to give you nausea ahaha

    • @TheRealSephiroth
      @TheRealSephiroth 2 года назад +1

      @@JustAWildSkullKid yeah ganondorf kept killing me cuz i didnt time the tenis game right but i never had trouble with twinrova the bitch of it was trying to get up that moving wall with spike kn the ends of it! 😂 the bottom of the well was a problem when i haf no idea where to go and no magic meter 🙄

  • @derbuhn
    @derbuhn 2 года назад +6

    I actually always loved the Water Temple. Am I struggling everytime I play through it? Hell yes! But the temple really made Use of the 3rd Dimension and was a huge exploration game.

  • @docAvid314
    @docAvid314 2 года назад

    Man, I could not agree more. On my semi-recent playthrough, I was so impressed with the Water Temple. You can really see the thinking of having an entire environment that you can change to access different areas and actions reflected in Breath of the Wild's Devine Beasts. It's one of the cleverest dungeons in the series, and one of the most satisfying to figure out, putting aside the frustrating issues. Your analysis is spot on, and clarified my own thinking on it for me.

  • @hanstingel__1112
    @hanstingel__1112 2 года назад +1

    "... Chances are, you wont see the Game Over screen very often"
    Me: Laughs in Masterquest fighting 3x Stalfoss in thightspace just before Dark Link (if i remember that coreectly ;D)

  • @MLennholm
    @MLennholm 2 года назад +6

    This temple's constant trolling of surprising you with a locked door at the end of a challenging/tedious room is what frustrated me the most. Of course, the boots switching as well, especially when the design exacerbated this by having a small notch that you need to sink below only to immediately need to float up again, for no good reason!
    Another thing that frustrated me a lot is how the enemy AI only considers horizontal distance and not vertical distance when engaging with you. So when you're at the bottom of the main room, the Tektites at the top will start chasing you even though you're far away from them and eventually they'll drop on your head and give you a heart attack.
    The worst thing for me though is how you go through all this tedium and then you get the most underwhelming boss in the entire game. The first time I played OoT, I was blown away by every boss up to that point in the game, as well as the dungeons, and was almost ready to proclaim OoT as better than ALttP but the Water Temple and its boss made me go "Nah, ALttP is still the better game".

  • @akumavalentine
    @akumavalentine 2 года назад +11

    I found it difficult as a kid purely just because I got so disoriented. Going into the menu to take on and off the iron boots or getting distracting by killing something, but I did have undiagnosed ADHD so getting side tracked was something common in dungeons lol. But to this day the mini boss fight is one of my favourites from the actual enemy to the room it’s in! So freakin cool

    • @VenusFeuerFalle
      @VenusFeuerFalle 2 года назад +1

      yeh, similar here (autism/adhd). this constat swapping between short events while remembering all places and the current water level, was hard to me. When I forgot a key, I was often not able to recall the exact moment and have to do it all over again.

  • @markusszelbracikowski956
    @markusszelbracikowski956 21 день назад

    The atmosphere of this dungeon is fantastic. Although navigating it was so confusing and frustrating at times, they nailed the overall vibe.

  • @MrDodgeChallenger818
    @MrDodgeChallenger818 3 месяца назад +1

    This Temple is infamous for being the hardest temple in the game but the music Is one if the best ones.

  • @WorldsGreatestVidiot
    @WorldsGreatestVidiot 2 года назад +4

    I was around 8 years old when I first beat the water temple and didn't struggle with it once. The fire temple on the other hand I had skipped because I never figured out how to get the fire tunic from the little rolly guy in goron city. I believe that my temple order in the first playthrough was forest->water->fire->spirit->shadow, which is kind of an odd order I think.

  • @disasttri
    @disasttri 2 года назад +7

    Since one of my first zelda games was spirit tracks, i grew up with hard zelda games. I always liked the difficulty of the water temple, i remember constantly loading save states from just before the water temple, so i could solve it again. I'm fairly sure that i beat it when i was around 6 and i strongly think that it is by far the most underrated dungeon.

  • @dealthourx9716
    @dealthourx9716 2 года назад +1

    Great analysis! I love the Water Temple's maze-like design but I cannot ignore one of its obvious problems: the way the "Key Phase", as you called it, is laid out.
    Once you lower the water level, you're given access to two keys, which you pointed out. You only need ONE of them, though, to enter the central tower and raise the water level to the second floor. Then you have access to two more keys, the one in the basement and the one behind the cracked wall. And again, you only need ONE to unlock the door that leads to the panel that raises the water to the third floor.
    Point being, I could see how it would be really easy for the less methodical to get to the locked door on the third floor having missed two of the FOUR keys that you can grab up to this point, saying "oh, I need a key to get past here", and then it's back to looping through the water levels. Maybe you find the key behind the cracked wall, and feel stupid that you completely forgot that cracked wall was there or just never saw it. Then you raise the water back up, use your one key... only to find that there's another locked door behind the one you just unlocked, requiring you to do another cycle through the water levels to find yet another key. Clueless as to where this one missing key could possibly be, this is probably where many people would just quit.
    Yes, this is a worst case scenario, but is it really that unlikely? The two keys you can get after lowering the water all the way down are pretty obvious, but the one behind the bombable wall and rising platform are definitely more hidden (at least in the N64 original). I'm sure there's plenty of people who completely missed both of those keys and ended up frustrated, because even if they went back and found one of them, they're roadblocked by another locked door they didn't even know was there. Even on repeat playthroughs I could see it being very easy to get distracted and forget one of these four keys.
    ...Long story short, thank god they eventually made it so locked doors show up on the map screen.

  • @ytmndan
    @ytmndan 2 месяца назад +2

    Wait... People thought the water temple was HARD? I thought the complaint was that it was TEDIOUS constantly going through menus to switch between boots. The puzzles themselves were fairly simple.

  • @enderz7593
    @enderz7593 2 года назад +11

    I’d say it was tedious, the fire temple felt more hard to me.
    The amount of times I forgot the one last key needed to get the boss key made me hate the water temple.

    • @jackroberts2704
      @jackroberts2704 2 года назад +1

      Fire Temple was hard too but I always thought it was more fun. The Water Temple layout got kinda boring to me.

  • @daggerthedragon1582
    @daggerthedragon1582 2 года назад +3

    I had more trouble with Whitney's Miltank.

  • @Wyklepheph
    @Wyklepheph 5 дней назад

    Some companies have design documents that tell them how to design things. For instance, a game company might have requirements that puzzles have some type of audio/visual cues to help players find items related to the puzzle. "If a player's actions reveal a secret passage way, clearly show the location of the passage way to the player" is something I could see in a design document that would influence those types of decisions.

  • @gwynethelodie4575
    @gwynethelodie4575 2 года назад

    I remember playing OOT in middle school, and the water temple was my favorite. I've gotten to play again as an adult, and it's still my favorite. Forest Temple is much less straightforward for my brain, and even on the replay I had to look up what to do at times, but I've never needed a guide for the Water Temple. So while I know many struggled with it, I appreciate that this game makes its dungeons differently enough that there are some that are challenges for everyone.

  • @amritsodhi99
    @amritsodhi99 2 года назад +6

    It was genuinely one of the best dungeons in the game. It was a time where wikis and walkthroughs didn't exist (or were pretty rare in any case) and you actually had to have half a brain to beat a game. The satisfaction after finishing that dungeon was second to none.

    • @bobbleton6517
      @bobbleton6517 2 года назад +1

      Finally being teleported back onto the surface at Laky Hylia, knowing the dungeon is done and you won't have to be going back there sure was a relief!

  • @zachariousmccool5768
    @zachariousmccool5768 2 года назад

    Very nice video. Now newly subscribed. The animations were nice and clean and your explanation was clear and with no fluff. Kudos. I like many others did get stuck in the water temple on my first playthrough but personally I have never thought it was the hardest in the series.
    Hell Great Bay Temple in Majoras Mask is a harder just water dungeon but this one the hardest in the series? Nah. I think the water dungeon from Twilight Princess or Turtle Rock from Link's Awakening, or the sky temple from TP are significantly more difficult.
    Gonna peruse your channel now but I would like to see more critical videos like this of other dungeons from the series.

  • @AndreasPalmbladBt
    @AndreasPalmbladBt Год назад

    Great video!!

  • @sledgen.
    @sledgen. Год назад

    Also the view at 7:50 is amazing I definitely want to see more dungeons like this, even as its own video

  • @annieoddo1475
    @annieoddo1475 2 года назад

    I definitely felt a sense of accomplishment when I beat this temple. As a kid I didn't really have the attention span for the second half of this game (I played up to the forest temple, stopped for awhile and then came back to it later). But once I was able to work methodically through it and stop to think logically about it instead of just running around aimlessly, I realized that for the most part, that's what this temple is all about. That, and patience. It's like untangling a bunch of wires or string.

  • @braydenmunoz3923
    @braydenmunoz3923 2 года назад

    Damn a whole walkthrough too? Fuckin awesome video

  • @arvindhmani06
    @arvindhmani06 5 месяцев назад

    After watching this I feel kinda proud that I got through this dungeon with not a lot of frustration. I did play on the PC port which allows for far more flexibility with item mapping.
    Great video by the way! The part about the mini dungeon made me go "wow", just wonderful level design.

    • @MonsterMaze
      @MonsterMaze  5 месяцев назад

      And you should be proud! Item mapping is indeed a godsend for this game nowadays. You play the Ship of Harkanian version? Or just a regular emu?

    • @arvindhmani06
      @arvindhmani06 5 месяцев назад

      @@MonsterMaze Yup, Harkinian on the steam deck!

  • @Shirona_1121
    @Shirona_1121 2 года назад

    Water temple was my favorite temple in oot. I loved how it worked and ofc the mini boss.