sometimes games aren’t even too short, they’ll have a really deep mechanic (usually movement ones) but never ramp up the challenge enough to make skilled use anything more than a neat party trick.
MGSV is truly a game that needed more development for the history. But the gameplay and the whole idea to make a infiltration and extraction game is extremely unique and fun.
MGSV was a real special case and a game I enjoyed for over 1000hours on PS and PC but since Kojima and Konami fell apart the game was rushed to completion and done with so many things and plot is f
Something weird is happening, because when I play OSRS, Retanaru plays OSRS music. When I start playing AoE2, Retanaru plays AoE2 Music in his videos. O.o
I liked the letter for the devs at the end, almost took it personally, as if I wrote it myself. Glad you followed the rule and didn't stretch your video for too much. This comment on hte other hand is already pushing the limits.
I've never seen, letalone played, a game where I would've been happy with the ending being sooner. I can list countless ones where the ending being too soon ruined the game for me.
I think 2-3 hours of actual gameplay is plenty for something under $10. I come from a time when we based value off the price of a movie ticket. $7 for 1 hour and 30 minute movie was worthwhile to me and I carried that over into gaming. Mind movie ticket prices have gone up and I wouldn't consider anything under 1 hour as a game. It's just an interactive experience at that point. If grinding is involved like being forced to make a base and crafting stations to progress I wouldn't count that as gameplay. I don't see how cutting down trees will ever be interesting gameplay. It's a stalling tactic at best.
@@Retanaru Glad to hear that. I see it the same way, but got discouraged when I sometimes read how people poopoo 10 hour games, if they cost more than 5 bucks. (I am an aspiring indie game dev, and the whole price to game length is one of the more intimidating things that I'm thinking about right now.)
I kinda agreed if short games are better... but not entirely. In fact you pretty much just throwing away your money. You can beat a short survival game and you're pretty satisfied with it. But there's really nothing else to do after that. You pretty much gone through everything what the game offers. It's pretty linear and straight forward for a survival game. So basically your wasted 20$ Darkwood is a great example of not being too long and not too short. And there's countless times you can replay it and see what happens next and missed out on. Took me about at least 7 hours to beat. And that's just the slice of cake I've experience. The best 20$ I've spend, hands down. So if this game is above 20$ and it's a short game. Then it's not worth it. You better off spending something more content wise that is actually worth the money. I mean. I understand you been given a early access copy and you kinda have to say nice things about it. But to me it doesn't look that great. Seems pretty lazy. But I'm gonna give the devs the benefit of the doubt. Since I'm a sucker for top down survival games... 😅
I'm torn between the bad character just being bad, or if they ended up bad because they added 20 hours to the story and had to come up with crap reasons for things.
Project Zomboid has no end game let alone an ending other than your character dying. It is THE zombie game. L4D2, DayZ, and whatever tf this phone game you're showcasing, are NOTHING in comparison to PZ. If you have ADHD because your single mom let you be raised by an iPad, that's a personal problem.
saying people "get" adhd because they were raised on tech is like saying people are autistic because they didn't socialize enough anyway i have adhd and pz is one of my favorite games. i fully agree that it's the best game
@@nerdywolverine8640 I fully agree with you, neither autism or ADHD should be trivialized like that at all. I feel it's completely reductive to people's experiences to point to one solitary thing and say that's why you have that. In the case of ADHD as far as i know there's both a genetic component and enviromental factors that exacerbates the condition.
sometimes games aren’t even too short, they’ll have a really deep mechanic (usually movement ones) but never ramp up the challenge enough to make skilled use anything more than a neat party trick.
This is the worst feeling. It's like one dev working nightshift got completely ignored.
MGSV is truly a game that needed more development for the history. But the gameplay and the whole idea to make a infiltration and extraction game is extremely unique and fun.
MGSV was a real special case and a game I enjoyed for over 1000hours on PS and PC but since Kojima and Konami fell apart the game was rushed to completion and done with so many things and plot is f
Something weird is happening, because when I play OSRS, Retanaru plays OSRS music.
When I start playing AoE2, Retanaru plays AoE2 Music in his videos.
O.o
We're playing games on the same flow.
@@Retanaru Admit it, you're living in his walls ;)
That AoE2 music hit me in the feels, man
I liked the letter for the devs at the end, almost took it personally, as if I wrote it myself. Glad you followed the rule and didn't stretch your video for too much. This comment on hte other hand is already pushing the limits.
what is this mobile game
are you being held hostage
is this a late april fools joke
holy mobile game batman
I've never seen, letalone played, a game where I would've been happy with the ending being sooner.
I can list countless ones where the ending being too soon ruined the game for me.
Hearing Age of Empires music in the background of a video about games not overstaying their welcome is unfortunately hitting hard.
Good vid. Cant understand how you only have 40 k subs with your PZ content alone
Stumbled upon this looking for a review of the game mentioned in title, got that AND some insight into game length/pacing. :)
This is a really good review
What do you consider "enough" game length for 10 bucks? Are two to four hours of playtime enough to warrant a 10 dollar price tag?
I think 2-3 hours of actual gameplay is plenty for something under $10. I come from a time when we based value off the price of a movie ticket. $7 for 1 hour and 30 minute movie was worthwhile to me and I carried that over into gaming. Mind movie ticket prices have gone up and I wouldn't consider anything under 1 hour as a game. It's just an interactive experience at that point.
If grinding is involved like being forced to make a base and crafting stations to progress I wouldn't count that as gameplay. I don't see how cutting down trees will ever be interesting gameplay. It's a stalling tactic at best.
@@Retanaru Glad to hear that. I see it the same way, but got discouraged when I sometimes read how people poopoo 10 hour games, if they cost more than 5 bucks.
(I am an aspiring indie game dev, and the whole price to game length is one of the more intimidating things that I'm thinking about right now.)
@@DoubleBobthen you really wasnt thinking😂
you forgot to add a link to steam, in description.
You should try The Last Stand: Aftermath
grub
true
Bro...the AoE2 music....the feels.....
I kinda agreed if short games are better... but not entirely. In fact you pretty much just throwing away your money.
You can beat a short survival game and you're pretty satisfied with it. But there's really nothing else to do after that. You pretty much gone through everything what the game offers. It's pretty linear and straight forward for a survival game. So basically your wasted 20$
Darkwood is a great example of not being too long and not too short. And there's countless times you can replay it and see what happens next and missed out on. Took me about at least 7 hours to beat. And that's just the slice of cake I've experience.
The best 20$ I've spend, hands down.
So if this game is above 20$ and it's a short game. Then it's not worth it. You better off spending something more content wise that is actually worth the money.
I mean. I understand you been given a early access copy and you kinda have to say nice things about it. But to me it doesn't look that great. Seems pretty lazy. But I'm gonna give the devs the benefit of the doubt. Since I'm a sucker for top down survival games... 😅
This isn't a survival game. Not even remotely. I stick by my commentary in the video. Has to be under $10 to be worth it.
Even for anime, snails pace don't make character development.
This looks amazing
Commenting for the algo.
you used a garbage game as a excuse to rant about games like days gone lol
Cannibal Crossing is a lot of fun but it needs multi player. Death Road to Canada has multi player so idk why Cannibal Crossing is lacking it 🤔
Days gone was a terrible game for me cause of the main peep.....
I hate bikers and he was more or less the dude from the walking dead show.
I'm torn between the bad character just being bad, or if they ended up bad because they added 20 hours to the story and had to come up with crap reasons for things.
This game looks like s mobile game
Project Zomboid has no end game let alone an ending other than your character dying. It is THE zombie game. L4D2, DayZ, and whatever tf this phone game you're showcasing, are NOTHING in comparison to PZ. If you have ADHD because your single mom let you be raised by an iPad, that's a personal problem.
lul
adhd is genetic, not acquired. shortened attention spans are not the same as adhd.
saying people "get" adhd because they were raised on tech is like saying people are autistic because they didn't socialize enough
anyway i have adhd and pz is one of my favorite games. i fully agree that it's the best game
*zombie game
@@nerdywolverine8640 I fully agree with you, neither autism or ADHD should be trivialized like that at all. I feel it's completely reductive to people's experiences to point to one solitary thing and say that's why you have that. In the case of ADHD as far as i know there's both a genetic component and enviromental factors that exacerbates the condition.
Have you played the last stand zombie games?