@@Enter8909 It's not 60fps, you might be seeing 60fps on your screen but that doesn't make it eligible for LRR Edit: I went reading your other comments and realised you already know this, my bad bro
Massive GGz bro! Beating a top 10 is not easy (I'm still trying to beat my first insane demon). You deserve way more recognition than you have right now. Great job and keep grinding. 😀
@@Enter8909 i actually came here cuz i was looking at who beat the hardest demon in PH tbh... i saw outdated vids of people saying PH players beat the top 40 or smth... i'm actually curious about this ngl
Bro beat a new hardest from Sonic Wave and was so goofy about it people thought it was a joke 😭🙏 Had to check this mans channel. GGS THOUGH YOUR A LEGEND
❤ The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles. Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore. Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline. Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity. In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles. Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore. Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline. Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity. In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles. Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore. Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline. Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity. In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface. The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles. Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore. Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline. Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity. In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles. Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore. Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline. Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity. In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
I don’t know why I just thought of this but at one point jumper was the hardest level in the game since it didn’t have any community levels when it was first made
Makes sense. The editor literally pushed the skill limit from Jumper to literally Tidal Wave which is literally insane to think of. The diffculty gap between those two is unfathomable.
welp, i am cooked lol. They have no idea how bad and risky it is to jump from hard demon to mainlist demon. Like I can't pull off a Zoink because my hardware is kinda trash and jumping may not be worth it in the long run. LIMBO will probably be my final hardest until I get good hardware.
gg, good completion, very very good player. i want to beat limbo so bad but my click pattern is so messed up now… i would basically have to relearn the whole level.
some click patterns work for others and also notice how i did ryder's part differently compared to other victors? i find their method uncomfortable personally.
@@Enter8909 i never really tried to change my click pattern for ryder's part lol, i already got consistent at it by the time i realized i could do it differently. the only problem with my click pattern is that i stopped playing limbo like 6 months ago so i got worse with it and me being super dependent on the music made it impossible if the music desyncs
@@cartermon_ the 2.2 update of limbo literally changed the way music synced to match the showcase versions. you can choose to edit the song to return the sync of the 2.1 version of limbo which i kinda have a distaste for.
i use click on steps cuz i just cant play the game without vsync or else its rlly choppy. and i dont wanna suffer with 60hz. and it makes extremes more fun! but i agree that it does take the difficulty away. so i dont think it should be classified as "60 hz first victor" beating limbo is still crazy so ggs!
@@Enter8909 mf Diamond used cheating between frames the only thing about his completion that was 60 FPS is the visuals which is irrelevant since the game is barely any smoother to look at if you have a monitor that can run 60 FPS well
@Enter8909 NAAAH MAN I WAS GOING TO BE THE FIRST 60 FPS VICTOR, IM PLAYING THIS LEVEL FOR ALMOST A YEAR AND GOT 300 THOUSAND ATTEMPTS INTO IT WHY DID YOU TAKE IT FROM MEEEE
@@electroraptor71 my native refresh rate is 60hz. my processor isnt that powerful so im forced to play on 60 fps. it also felt impossible without click on steps. edit: i cant use 1080p or i will lag at keys so im forced to use 720p.
@@vinyl3141 clues: a southeast asian country that was colonized by muricans and spaniards. i couldnt set my nationality as my password fell in the void, died by losing 2 hearts every second for 2.5 seconds.
nah im not another spaceuk. this was NOT streamed and recorded, occassionally stopping in order to preserve the little disk space I have as an asian. I played this game back in 2017 and my skills only started increasing in 2022.
@@frozenbonkchoy4986im not talking about cbf, click on steps (i thought it was called click on frames) is a mod that makes fps below 240 act like its on 240 physics.
what the hell
what the hell
what the hell
why the heaven
What the hell
What the hell
I love how he says "welcome to the nightmare realm" calmly. Seconds later, he is having a heart attack
Me saying "welcome to the nightmare realm" is actually an intrusive thought.
@@Enter8909 🫨
Gravity falls reference lol
.
Beating LIMBO with 60 FPS is freaking crazy. GGGGG🎉🎉
Thanks man! 2.2 really does benefit players who are looking forward to doing top play.
bro stole my own comment and get more famous than meeee 😭😭
Na but congrats on beating limbo, how many attempts did it take you?
@@Gustavo33790 at least 70k attempts over the course of 1.5 years.
Did you use CBF because if not that's INSANE
@@HappyGMD he didn't use CBF, watch 8:42
"levels are easier in 1.0 decor its just the decoration make it harder!"
MindCap:no
not necessarily... LIMBO's timings are ridiculous for the average player making first time practice attempts skyrocket. You have a good point tho
@@Enter8909 he is kidding
This is officially the 10th time I re-watched this. It just feels surreal that I have to keep coming back to it
wow my reaction cringe af
@@Enter8909 i actually love these types of reaction because i can truly tell its from the heart
“Difficulty: way harder than sonic wave.” Yeah, we know 👍
You realize that's because his previous best was Sonic Wave, right?
@@a3rnav yeah, but it's still pretty funny you mentioned it. GG
Could mean harder then swi
This level could be harder than bloodlust
wtf is a bill cipher demon
Cheese
Triangle eye illuminati
It's a character from gravity falls
Banana shaped like triangle with an top hat and an eye
its a dorito
bill cipher balls looks sick
sad i missed the bowtie
GG, CONGRATULATIONS WITH YOUR HARDEST, DUDE! 🎉🎉🎉JUMPING FROM SONIC WAVE TO LIMBO IS CRAZY!
@@MarkyGG someone did it from bloodbath but i wonder if jumping was worth it.
Very impressive man! GG!
underrated ahh completion
underrated due to uhhh... 60 fps i think?
@@Enter8909i think so 🤔
@@Enter8909 It's not 60fps, you might be seeing 60fps on your screen but that doesn't make it eligible for LRR
Edit: I went reading your other comments and realised you already know this, my bad bro
Congregations 🥳🎉
Congregation song starts
Out of all the underrated players you are the most underrated
Trick is better but this guy is still good
@@kamerjongen4447 trick isnt underrated though???????
@@coocato yes he is
@@kamerjongen4447 he’s top 1 on stats viewer dawg…
@@kamerjongen4447💀💀💀💀bro is literally top 1
LIME DEMON 🍋🍋 🟩🟩🗣️🗣️🔥🔥
Ah yes i love bill cipher demons they give me safety vibes !! ! ITS BLU-
IT'S LIME NOW I AM THE NEW XANII
we DID IT we beat BILL CIPHER ‼️‼️💥
Don’t say that ever again.
Massive GGz bro! Beating a top 10 is not easy (I'm still trying to beat my first insane demon). You deserve way more recognition than you have right now. Great job and keep grinding. 😀
It’s not top 10…
its a top 15
its top 15 if im not wrong. also gl with the insane demon ur currently doing!
@@zekidash Last time I saw, Limbo was #7. Also thanks for the good luck.🙂
@@ReddoogoniThink I thought it was lol.
GD Thumbnail of the century
i have rewatched this so many times for some reason
@@fortnitekid420_ why th tho are you like looking for flaws?
@@Enter8909 no because its such a good video
@@fortnitekid420_ oh thanks. you look promising. get the ph hardest and keep going!
the 60 fps completion is real
bro it's not 60fps 🤦♂
hello i'm glad u have given PH the new hardest demon for us frrr
@@its_wisty that may or may not last long. mastuo is 2 STEPS AHEAD
@@Enter8909 i actually came here cuz i was looking at who beat the hardest demon in PH tbh... i saw outdated vids of people saying PH players beat the top 40 or smth... i'm actually curious about this ngl
GG, the jump from legacy to top 15 is crazy
this aged like milk
This is my demon I’m aiming to beat!! Seeing people beating this inspires me. GG MAN!!!!!!
Bro beat a new hardest from Sonic Wave and was so goofy about it people thought it was a joke 😭🙏 Had to check this mans channel. GGS THOUGH YOUR A LEGEND
"Bill cipher demon" LOL 💀
Btw gg´s on this massive archivement
no way you jumped from sonic wave to limbo thats insanity 😭 gg dude
❤ The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles.
Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore.
Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline.
Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity.
In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles.
Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore.
Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline.
Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity.
In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles.
Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore.
Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline.
Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity.
In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface. The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles.
Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore.
Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline.
Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity.
In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
Peter
The ostensible visual phenomena of waves crashing on the littoral zone, while seemingly intuitive, is a perceptual illusion engendered by a concatenation of hydrodynamic and optical variables. Fundamentally, what is perceived as waves forcefully colliding with the shoreline is actually a sophisticated interaction between surface tension, fluid dynamics, and refractive optical principles.
Firstly, one must consider the propagation of transverse waves within the fluid medium. These oscillations propagate energy through the aqueous medium without the requisite translocation of water mass itself. This energy transference manifests as crests and troughs, creating the semblance of advancing waves. However, it is imperative to elucidate that the individual water molecules primarily execute a cyclical motion, oscillating vertically and horizontally in a circular or elliptical pattern rather than undergoing substantial longitudinal displacement towards the shore.
Moreover, the phenomenon of wave shoaling accentuates this illusion. As waves traverse from deeper to shallower regions, their velocity attenuates due to frictional interaction with the seabed, resulting in a concomitant reduction in wavelength and an increase in wave height. This process intensifies the cresting and eventual breaking of waves, ostensibly suggesting a dynamic, forceful interaction with the shoreline.
Concurrently, the interplay of light and water complicates the perceptual experience. The refractive index of water induces a bending of light rays, amplifying the apparent motion and energy of the waves. Furthermore, the scattering of light by air and water molecules, coupled with the differential absorption and reflection of wavelengths, can accentuate the illusion of vigorous kinetic activity.
In synthesis, the perceived act of waves crashing onto the beach is a multifaceted illusion constructed by the intricate principles of wave mechanics, fluid dynamics, and optical refraction. The true nature of this phenomenon reveals a more quiescent and oscillatory motion of water molecules, orchestrated by the inexorable forces of physics, rather than a direct, tumultuous propulsion of water masses against the terrestrial interface.
The high pitched song makes it so much better, huge gg you deserve the best bro
it is a mashup made by me. remixes are in description
from its blue to its lime
it would have been piss if i was that british dude who hasnt uploaded for a forever.
Limbo on 60 fps is insane, GG!!!
thing is it is not lrr submittable
it's not 60fps 🤦♂ he's using COS. A mod that lets you play on 240 but still see 60. So it is HRR not LRR
Everyone is talking about how he beat limbo, but nobody realises he beat bill cipher?
GGs!
As Bill Cipher screams "STANLEY!!!", he gets wiped out of the earth for good.
GGs
HUGE CONGREGATIONS DUDE GG!!!!!
God symbol demon
Your cube kinda reminds me of Martlet from UT Yellow
Btw ggs you are the first person I have ever seen beat a Bill Cipher Demon
1. nah bgram did
2. my cube is actually from someone's notebook lol
@@Enter8909 Bgram didn't call it a bill cipher demon, so his run was on a memory demon.
GG and the thumbnail is fire🔥🔥
just gravity falls.
Best LIMBO thumbnail ever
Its lime its lime its lime lime lime yes yesss yessss !!!
HUGE GGS TO YOU
Bro that thumbnail goes hard. GG
Rest in peace to 4 water glasses for this 60Hz completion
@@Fenniko nah dude nothing broke
@@Enter8909 then what were those sounds at the after-key part tho
@@Fenniko plate movenents after slamming the table.
Fun fact: limbo isnt 60 fps friendly
congrats man
This ain’t legit 60 FPS he’s using clicks on steps which makes it illegitimate for the LRR list💀
congrats broooo!!
i am in the process to beat it, 78%
Holy... You are winner... Gag
Huge GGs
"welcome to the nightmare round"
nightmare realm ahem.
I don’t know why I just thought of this but at one point jumper was the hardest level in the game since it didn’t have any community levels when it was first made
Makes sense. The editor literally pushed the skill limit from Jumper to literally Tidal Wave which is literally insane to think of. The diffculty gap between those two is unfathomable.
my goat
@@RandoGMD ty
LIME CLUB 🍋🟩 🍋🟩
Fnm04 showcase key !!!
GG!!!! A friend is currently trying limbo (they currently have 40%) their current hardest is nine circles... hope to see more like this soon!!
welp, i am cooked lol. They have no idea how bad and risky it is to jump from hard demon to mainlist demon. Like I can't pull off a Zoink because my hardware is kinda trash and jumping may not be worth it in the long run. LIMBO will probably be my final hardest until I get good hardware.
@@Enter8909 yeah. Their RUclips is called “lenarpop”
What the fuck is that jump
@@DefinitelyNotYT yeah thats what i said. their channel is called lenarpop
Congrats
gg, good completion, very very good player. i want to beat limbo so bad but my click pattern is so messed up now… i would basically have to relearn the whole level.
some click patterns work for others and also notice how i did ryder's part differently compared to other victors? i find their method uncomfortable personally.
@@Enter8909 i never really tried to change my click pattern for ryder's part lol, i already got consistent at it by the time i realized i could do it differently. the only problem with my click pattern is that i stopped playing limbo like 6 months ago so i got worse with it and me being super dependent on the music made it impossible if the music desyncs
@@cartermon_ the 2.2 update of limbo literally changed the way music synced to match the showcase versions. you can choose to edit the song to return the sync of the 2.1 version of limbo which i kinda have a distaste for.
@@Enter8909 either way i lost all consistency on it lmao if i want to beat it i'll just have to learn it again
@@cartermon_ like I guess even stuff in long term memory will be forgotten. GL!
how is someone able to *focus* on something for this long? (pun intended)
Depends on the person. I initially learned the level with layout and speedhacks.
You’re having a xanii reaction
I don’t remember two dimensional pieces being in a level called limbo
i use click on steps cuz i just cant play the game without vsync or else its rlly choppy. and i dont wanna suffer with 60hz. and it makes extremes more fun! but i agree that it does take the difficulty away. so i dont think it should be classified as "60 hz first victor" beating limbo is still crazy so ggs!
GG BOY AFTER 3 OR 2 YEARS YOU FINALY DESTROY THE LEVEL!!!🎉🎉
a little off it's 1.5 years
@@Enter8909 oh lol
Gg (underrated video)
GG, that looks insane to do...
Congrats man I plan on doing a similar jump with silent clubstep or this best of luck on school!
absolutely wonderful!!! nice :)
oh and nice texture pack
how did i guess it was lime before knowing it
KUYA WTFF GGSSSSS
This might be the hardest level ever beaten on 60FPS. GG!
not for lrr sadly
sakupen circles is actually the hardest if cbf is part of the meal plan.
@@Enter8909 oh
Still GG
Gg!!!
GG dude!
Bill Cipher Demon 🗣🔥🔥🔥
its lime its lime its LIME
Limbo with 60 fps is WILD
i think sakupen circles with 60 is also wild (Diamond)
@@Enter8909 mf Diamond used cheating between frames the only thing about his completion that was 60 FPS is the visuals which is irrelevant since the game is barely any smoother to look at if you have a monitor that can run 60 FPS well
@@p8geons233 but blud actually has a monitor that is at least 240fps. it is more or less a showcase of what cbf can really do.
so new hardest 60 fps level, nice
GG , you deserve it ❤
Underatted af bro! GGGGGGG!!!
Nice job on limbo (or what ever the fuck a bill cipher demon is) 💀
Bill Cipher is the main antagonist of Gravity Falls, the evil dorito himself. I just substitute EAM-17 for Bill cause Gravity Falls is a great show.
Lakas mentality mo bossing.
only now i get filipino comment.
@Enter8909 NAAAH MAN I WAS GOING TO BE THE FIRST 60 FPS VICTOR, IM PLAYING THIS LEVEL FOR ALMOST A YEAR AND GOT 300 THOUSAND ATTEMPTS INTO IT WHY DID YOU TAKE IT FROM MEEEE
Sometimes you just dont get what you want
No way you accomplished this on 60hz bro. Huge GG'S 🥳🎉
what would u want me to do? suddenly buy a better pc to replace my laptop and force ppl to like and subscribe?
This is not 60hz
@@electroraptor71 my native refresh rate is 60hz. my processor isnt that powerful so im forced to play on 60 fps. it also felt impossible without click on steps.
edit: i cant use 1080p or i will lag at keys so im forced to use 720p.
@@Enter8909 yeah that's a fair point. I didn't know sorry.
@@electroraptor71 this could also imply that im the limbo victor with the worst hardware
Absolute Shii'sh 🔥🔥
Gg! What mods do you use for the dual icons to have separate icons?
i forgor but you can check the list of mods that i flashed right after the completion
congrats on medium demo
word
@@Enter8909 n
GGs W!!🏆
Holy fuck new hardest in philippines ggs
“Harder than sonic wave” 🗣️🗣️🗣️
Everyone: GGz bro!
That one mf: um um handcam?🤓🤓
i dont have any cameras to record my hands.
GG bro
Hope this record didn't rejected
i hope. i waited at least a week for me 73% run to be accepted
insane, GG!🔥
Lets go kuya
IT'S LIME GG!!
@@heybroimsopro happy to have the not it was piss it was piss key :)
Massive gg bro!. Anyway i want to know you are the ?? Victor of this level?
Philippines but I couldn't set my nationality to it as I forgor my pass.
GG on the huge jump!! (btw where are you from?)
@@vinyl3141 clues: a southeast asian country that was colonized by muricans and spaniards.
i couldnt set my nationality as my password fell in the void, died by losing 2 hearts every second for 2.5 seconds.
remember to always, ALWAYS add clicks to your verification, so no one thinks that you're hacking. but ggs anyway
it has clicks lol. there is intro, no clicks showcase and clicks
60fps and a jump from sonic wave wtf
Insanely inspiring!!
Is amazing how unknown people can beat such hard levels like this and wtf is a bill cipher demon :)
@@CaioDaBlackHole1. i am was fairly unknown even after my sonic wave completion.
2. bill cipher is that evil dorito from gravity falls
@@Enter8909 yeah i know who is bill cipher but thanks for your responce :)
your icon is so coooool
enter the world demom
Gg!
Btw how much ur total attempts? Just askin
70k at least
Was it streaming? I think its another spaceuk but if it is real GG for you
nah im not another spaceuk. this was NOT streamed and recorded, occassionally stopping in order to preserve the little disk space I have as an asian.
I played this game back in 2017 and my skills only started increasing in 2022.
oh naw bro beat it in 60 fps 😭
pretty sure he used a mod called click on frames which is the same as playing on 240
edit: yeah
@@coolguymen-gy7bkhe didn’t beat it with CBF. He was on 240 TPS because 2.2 physics were incredibly generous to LRR players
@@frozenbonkchoy4986im not talking about cbf, click on steps (i thought it was called click on frames) is a mod that makes fps below 240 act like its on 240 physics.
i didnt use cbf i used click on steps
@@frozenbonkchoy4986 i was not talking about cbf.
GG!!!