What is the Hardest Gamemode in Geometry Dash?

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  • Опубликовано: 21 май 2024
  • What is the Hardest Gamemode in Geometry Dash?
    I started working on this video like two months ago, but never actually had the motivation to finish it until now. I think this is one of my best videos yet, and I'm really proud of it. I know that different people find different gamemodes to be harder than others, but I tried to put them in the most objective list I could possibly, putting it in the perspectives of everyone. But I thought it would be interesting to put all the gamemodes in some order from easiest to hardest, since no one has really done something like that before. You may disagree all you want with this list, because I'm not saying it's fact, but it's something to consider to put the gamemodes is some type of order difficulty wise.
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    This video was made by clncrvl
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Комментарии • 317

  • @TrideGD
    @TrideGD 27 дней назад +446

    As soon as you introduced the criteria, I knew ship would come out on top lmao. Ngl, I should account for this more, I'm very guilty of making unreasonably hard ship parts in levels...

    • @ThundoorYT
      @ThundoorYT 27 дней назад +2

      TRIDE?! Yo I love your videos. Can't believe you havent been pinned lol

    • @ZephyramG
      @ZephyramG 27 дней назад +5

      Same. I Always Think That Ship And Wave As The Hardest Game Mode, Especially Bcs Of Swift Clicks Basically Only Exist In This 2 Game Mode.

    • @AstraDimasManao
      @AstraDimasManao 27 дней назад +1

      me when tride "tride" :

    • @TheS9.
      @TheS9. 27 дней назад

      I love your vids

    • @MazerineYT
      @MazerineYT 27 дней назад

      Hi tride

  • @clay112
    @clay112 27 дней назад +217

    I mostly agree with this, id say ufo is harder than the ball and that swing might be easier than it seems now just because we arent used to it.

    • @inseminggd9435
      @inseminggd9435 27 дней назад +7

      idk about ufo and ball tbh, youre probably right but for like a very small difference, i find both to be similar in difficulty
      swing is straight up right imo though

    • @Clubstepper
      @Clubstepper 27 дней назад +1

      i agree

    • @Chizinky
      @Chizinky 25 дней назад +1

      tbh i find that the ball might be a bit harder than the ufo at times but overall a pretty accurate list

    • @hypedhcr2
      @hypedhcr2 23 дня назад

      Honestly i think the ball is really easy compared to the ufo

  • @herozer
    @herozer 27 дней назад +155

    spider might be last but its so fun to make gameplay with

    • @AriVR2
      @AriVR2 27 дней назад +1

      To play it’s the most boring thing ever

    • @Zava_213
      @Zava_213 27 дней назад +23

      @@AriVR2idk what kind of levels you make/play. Spider is not boring unless you are playing fingerdasg. You are probably playing bad gameplay levels

    • @SugarCubic709
      @SugarCubic709 26 дней назад +2

      ​@@Zava_213Yeah, basic spider gp is really repetitive, unique spider gameplay is more fun ngl

    • @AriVR2
      @AriVR2 26 дней назад

      @@Zava_213 nah it’s every level. Even featured levels

    • @nuraxgaming6601
      @nuraxgaming6601 26 дней назад

      ​@@AriVR2 play framework by agat3 and amza, im sure it will change your mind. spider part in there is very satisfying

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle8555 27 дней назад +68

    robot is heavily underrated and it is super easy to create near impossible gameplay by forcing you to land on edges of the block like shardscapes and nullscapes do. I would not be surprised if the first only one gamemode level would be robot since it is so versatile in terms of gameplay compared to current dominating wave gamemode and robot is already harder in nullscapes compared to ship gameplay in any top 10

    • @SneedleGD
      @SneedleGD 27 дней назад +1

      Exactly

    • @XanuL74
      @XanuL74 22 дня назад +2

      Combine with the rise of platformer levels and robot will have a considerable spot in terms of hardest difficulty gamemode

    • @user-vk2vo6dm5p
      @user-vk2vo6dm5p 21 день назад +1

      bro what the fuck yea

  • @picasaparisi6222
    @picasaparisi6222 27 дней назад +32

    There’s actually a way to make extremely difficult cube gameplay that not many people know about it’s whenever you put the cube in a spider corridor with spider orbs instead of the spider game mode but you have a cube jumps in between and you have to hit spider orbs in mid air as well add 4X speed this can be really difficult and impossible to sight read especially knowing when a spider orb click is going to happen versus a normal cube jump

    • @averagelizard2489
      @averagelizard2489 27 дней назад +1

      The Third Variant:

    • @zxyrenom
      @zxyrenom 27 дней назад +2

      Final Fantasy:

    • @VerpalxD
      @VerpalxD 27 дней назад

      @@averagelizard2489the third variant is possible on 60 fps

    • @averagelizard2489
      @averagelizard2489 27 дней назад +1

      @@VerpalxD I mean The Third Variant without the bug. That level is harder than Aeternus and it hasn't been Verified.

    • @averagelizard2489
      @averagelizard2489 27 дней назад +1

      @@VerpalxD No, it isn't. It's easy because a bug makes it easy, nor because the level itself is. It's like hiding a secret way in Tidal Wave and then saying "Tidal Wave is easy". I mean The Third Variant WITHOUT the bug.

  • @pavioss
    @pavioss 27 дней назад +24

    2:56 the cube can slide on slopes now with the H block!

  • @PB-gv2un
    @PB-gv2un 27 дней назад +16

    Imo ship's skill cap could be actually higher than the wave, its just not explored much, since every top level nowadays only uses straightfly. Silent Clubstep is an example of How that one flying section is the hardest in the level and it doesn't have a single frame perfect

    • @nonexistent-yt9em
      @nonexistent-yt9em 27 дней назад

      I mean it is a top level recently but it is a REALLY old level compared to the other top levels and I wouldn't consider it a straight fly, I do think that the reason that part is so hard is that is quirky to play, has a mirror portal right in the middle and you have to be very precise

    • @nonexistent-yt9em
      @nonexistent-yt9em 27 дней назад

      But I do agree

    • @PB-gv2un
      @PB-gv2un 26 дней назад

      @@nonexistent-yt9em i didn't mean to call the silent clubstep ship thingy a straight fly lol, i mean It as An example of How the ship skill Is the hardest part in the level and It doesn't even had a frame perfect. Imma edit the comment

    • @Prettykooltbh
      @Prettykooltbh 6 дней назад

      @@PB-gv2units pretty much impossible to make a ship frame perfect (at least if your not making an impossible level) just bc of how the ship moves, so saying there is no frame perfects isnt rlly saying much

    • @PB-gv2un
      @PB-gv2un 6 дней назад

      @@Prettykooltbh some levels can still do It, but only with orb clicks and release timings, what i meant Is that If the ship in silent clubstep Is like the hardest part in the level and It doesn't have a frame perfect How hard could a frame perfect be? But yeah you are right

  • @yoshsus6786
    @yoshsus6786 27 дней назад +63

    The ice flower : allow me to introduce myse- wait wrong game

    • @ItsPedro9898
      @ItsPedro9898 27 дней назад +3

      gay lol

    • @timeblade
      @timeblade 27 дней назад +4

      @@ItsPedro9898Aw, thank you!

    • @ItsPedro9898
      @ItsPedro9898 27 дней назад

      @@timeblade no one cars

    • @timeblade
      @timeblade 27 дней назад +11

      @@ItsPedro9898 I love cars, How about you?

    • @QuangDai-lr6ul
      @QuangDai-lr6ul 27 дней назад +4

      @@ItsPedro9898 yes no one cars , my favourites line.

  • @RG18YT
    @RG18YT 27 дней назад +3

    Dude this video is so well formatted I loved it :D
    The way you split every gamemode into three categories made it a lot easier to understand your thoughts and the whole video flowed really well.
    I hope the algorithm juices this one up

  • @dcincco
    @dcincco 27 дней назад +8

    Ooo, you got RNGed into my recommended. Underrated creator will blow up, question mark?

  • @leilies9171
    @leilies9171 14 дней назад +3

    8th-Spider
    7th-Cube
    6th-UFO
    5th-Ball
    4th-Robot
    3rd-Wave
    2nd-Swing
    1st-Ship
    For those who just want that

  • @Mr.Galaxy2
    @Mr.Galaxy2 27 дней назад +27

    I do agree that The Ship is the hardest game mode because it requires certain click patterns and timing. Straight flying may be one of the toughest things to do and it makes sense how many hard levels tend to use it. Even learning how the ship works can be tough. Back when I first played the level Jumper, I was struggling on the first ship part which proves that this game mode isn't easy.
    The Swing is definitely a tough one and I do think that it is a tough game mode to use for things like tight corridors and tough timings. Sure the game mode is pretty much new as it has only been around for 5 months at the time I'm typing this, but I feel like that even if we do improve, it can still be a tough game mode that may show up in future extreme demons [Well maybe, a lot of people don't like the swing because I can be unfun to play but hey, it could just be the game mode being new to this game].
    The Wave is a very simple game mode but I feel like the reason why people say its the hardest is because of what levels do with it. Now their is nothing wrong with the wave I do find it quite challenging but in my POV, that's just how I see it. I do like how the wave pretty much changes when it enters a mini portal which has so many possibilities. Even though the wave is pretty easy I do like how its a game mode which has many possibilities to make it difficult.
    The Robot is mostly good for timings because as you already know the longer you hold the faster you jump and I think that levels that would have a lot of timing based patters [like extreme demons] are perfect levels for the robot.
    The Ball [My favorite game mode] is also good for timings as it can flip gravity and such, and using portals in certain scenarios can be good for predicting on what to do next. Tbh, I have nothing else to say about the ball.
    The UFO [Certainly not my favorite game mode] is good for air click patterns, kinda like the swing. Except that you can use more orbs for timings and certain tight corridors and such. Using slops can be pretty useful which can pretty much fling the UFO to certain places without having to fall down.
    The Cube AKA the OG is good for timings for many things like orbs and certain click patterns. You can also use the cube to mess with hitboxes. For example: You can use certain spike gaps for a mini cube to land. Now I'm not saying that you should always do this but that kind of stuff is good for extreme demons and such.
    The Spider is just like the ball but you wont float in the air and I feel like that the spider can be used for many possibilities like duels [Usually asymmetrical duels].
    Game modes are tough and despite that they have certain controls with them, all game modes can be hard as long as what were doing to make them hard with our creativity. Things like orbs, certain portal placements, etc.

    • @koutkoutGD
      @koutkoutGD 25 дней назад +2

      Not reading all that

    • @Mr.Galaxy2
      @Mr.Galaxy2 13 дней назад

      @@koutkoutGD Mkay

  • @darkmooshroomgd6604
    @darkmooshroomgd6604 27 дней назад +8

    "8/10 for complexity for the wave" (goes on to explain how simple the wave is)

    • @clncrvl
      @clncrvl  27 дней назад +7

      what i mean with complexity is how much can be done with the gamemode, not the physics

    • @krutzansemsablaon700
      @krutzansemsablaon700 23 дня назад +1

      ​@@clncrvlNot really...

  • @FRBFStudios
    @FRBFStudios 5 дней назад +1

    "Cube doesnt have much that can be done with it, 2/10 complexity"
    ARE YOU SURE ABOUT THAT *stormfly pointing a gun at your head*

  • @greenberrygk
    @greenberrygk 27 дней назад +11

    I hate it when people call it the swingcopter instead of the swing. That’s like calling the ufo the flappy bird

    • @FixTheWi-Fi
      @FixTheWi-Fi 26 дней назад +1

      or the Cube "Impossible"

    • @NewSkeleton1
      @NewSkeleton1 25 дней назад

      FR why does everyone call it that

    • @geteriking4865
      @geteriking4865 25 дней назад +1

      I call it swing copter, everyone called it that before 2.2, idk why RobTop changed the name

    • @NewSkeleton1
      @NewSkeleton1 25 дней назад +3

      @@geteriking4865 Robtop never changed the name, the community assumed it was called swingcopter.

    • @sz492
      @sz492 25 дней назад +1

      cuz robtop called it swingcopter IMAO plus the code says so

  • @subzero.cuber47
    @subzero.cuber47 27 дней назад +5

    I think the skill cap of ship is higher than wave because there becomes a point where wave is just frame perfects over and over, and while ship has that, the alignment and lack of visibility, etc. makes ship frame perfects naturally harder.

  • @Ceereeal
    @Ceereeal 27 дней назад +2

    I feel like ship is really underrated when it comes to making absurdly difficult sections. It seems like everyone praises wave as being the hardest gamemode, but wave is relatively straightforward to deal with, you can visually see where to click. With difficult ship sections, though, not only do you have to time your releases and holds but you have to figure out and memorize exactly where to click, and then execute that same pattern every time based off of little to no visual cues.

    • @averagelizard2489
      @averagelizard2489 27 дней назад +1

      Ship sections of that difficulty arent nearly as fun (imo) which is why Wave is used for many of the hardest levels.

  • @Keeganator42
    @Keeganator42 27 дней назад +2

    Ship is also really easy to make easy gameplay. If you try to make it hard though it gets crazy.

  • @Origamimas
    @Origamimas 27 дней назад +3

    Bro loves Atomic Cannon

    • @Purple1257
      @Purple1257 21 день назад

      is valid is such a good level

  • @scottc2076
    @scottc2076 27 дней назад +8

    Ship is the hardest obviously because everything else is just timing

    • @JamesMcCullough-lu9gf
      @JamesMcCullough-lu9gf 26 дней назад +1

      The ships only other option to timings is spam (such as straightfly) which the wave also has. When you do ship gameplay and it is not spam or really open, it is timing

    • @scottc2076
      @scottc2076 26 дней назад

      @@JamesMcCullough-lu9gf ship only involves timing if orbs are involved. It’s not timing at all and it is the hardest to get consistent at.

    • @JamesMcCullough-lu9gf
      @JamesMcCullough-lu9gf 26 дней назад +1

      @@scottc2076 not necessarily. the ship can go up without orbs lol

    • @scottc2076
      @scottc2076 26 дней назад

      @@JamesMcCullough-lu9gf the ship going up and down isn’t about timing it’s about control

    • @JamesMcCullough-lu9gf
      @JamesMcCullough-lu9gf 26 дней назад +1

      @@scottc2076 you can make ship gameplay that requires you top click at a specific time. (called TIMINGS) try botting aeternus and you will see what I mean

  • @Cobgd
    @Cobgd 24 дня назад +3

    really interesting video :)

  • @GodtierGD
    @GodtierGD 25 дней назад +2

    Ship and swingcopter have got to be the hardest to learn/ improve at. 👀

    • @BtGram
      @BtGram 19 дней назад

      Especially if you don’t have a high refresh rate monitor

  • @edwardxavierpermana9258
    @edwardxavierpermana9258 20 дней назад +1

    "Cube: 2/10 in complexity"
    CYCLOLCYC:🗿

  • @kushagradeshmukh377
    @kushagradeshmukh377 18 дней назад +1

    *#8 - SPIDER*
    *#7 - CUBE*
    *#6 - UFO*
    *#5 - BALL*
    *#4 - ROBOT*
    *#3 - WAVE*
    *#2 - SWINGCOPTER*
    *#1 - SHIP*

  • @pulsar2049
    @pulsar2049 27 дней назад +1

    I think you overlooked an aspect of spider.
    Spider gamemode moves the fastest, and passages are hard to learn due to the constant gravity switch.
    Repertoire is also scuffed, as spider is usually the least used, and when it is used, it's a choke point (Inflective and dark flare).
    Spiders in dual parts are really difficult, nSwish complained that the spider-wave dual in freedom08 is hard, and spider-ufo and spider-ship duals are barely seen, and the potential for those are to be determined.

  • @brutalthebigone
    @brutalthebigone 24 дня назад

    Honestly I think that besides the spider wave is the easiest gamemode, because it's extremely easy to understand, very very predictable, and you actually can't do nearly as much with it as other gamemodes (besides the gimmick of going mini being different, it can't interact with most pads, orbs, etc.)
    The skillcap thing could be true, but I honestly think the wave skillcap being pushed so far is just because of how inherently easy the gamemode is
    Amazing video though, look forward to more content like this!

  • @CubeCatGaming
    @CubeCatGaming 23 дня назад +1

    For me wave is actually the easiest. I haven't completed any wave challenges that are hard enough to actually be considered wave challenges and not just 10 seconds of easy wave gameplay, but I'm getting better at it.

    • @MC_Champion_
      @MC_Champion_ 22 дня назад +1

      Spider’s probably easier for me but I agree wave should be down near the bottom

  • @simplibetter
    @simplibetter 26 дней назад

    i love how you use levels like phantasmagoria and network to show the different gamemodes instead of like bloodbath (although i did see it once or twice)

  • @DarkJBear
    @DarkJBear 22 дня назад

    "Cube is the first gamemode used in every main level." My dumbass brain: "Erm,The Secret Hollow."

  • @user-ku2vs3xx4n
    @user-ku2vs3xx4n 27 дней назад +2

    this gave me an idea for a extreme demon using all game modes in one level except swing

  • @SheekyDev
    @SheekyDev 27 дней назад +1

    The ship is the hardest gamemode due to complexity I think. By the way, the wave uses like 2 lines of code, so that is why we love it, due to how simple it is.

  • @ymgwade8220
    @ymgwade8220 27 дней назад

    you nailed this list

  • @StipleGD
    @StipleGD 27 дней назад +3

    Underrated youtuber

  • @XanuL74
    @XanuL74 22 дня назад

    Ship and wave are undoubtedly rivals for years.
    Then swingcopter jumped in between them.

  • @MainConMan
    @MainConMan 12 дней назад

    fun fact: the ufo is technically a hold gamemode, for the ufo to jump you have to hold. Unlike other gamemodes (cube, spider, ball, robot, and swing) if you click and release in the same frame nothing will happen!

  • @man-ku1pc
    @man-ku1pc 27 дней назад +1

    I cannot understand the ufo and I feel like you can make way more inconsistent parts with the ufo than the ship or swingcopter as I will admit ship is the hardest skillcap but I feel like ufo could end up taking over

  • @aidantr
    @aidantr 27 дней назад +13

    swing should be #1 because whenever i see it this really weird thing happens, i just uninstall geometry dash
    it makes playing levels with swing really hard for me personally

  • @justacutepanda888
    @justacutepanda888 17 дней назад

    I mostly agree but i think swing should be at #6 (because i’ve gotten used to it) and ship should be at #2 because wave is harder in my opinion because most levels have harder wave parts, i can get more consistent at straightfly then the deadlocked wave lol

  • @G00gle420-qj
    @G00gle420-qj 25 дней назад

    3:26 for me any gamemode is pretty straightforward to learn, but I still can't get the UFO down :/ especially on modern levels, since they use orbs a lot, and I always misstime them..I don't understand why orbs are so much easier on cube or any other gamemode for me (Oh yeah swingcopter is pretty recent so it's understandable why I haven't figured out the timings quite yet, but UFO exists ever since I started playing)

  • @DrodedGD
    @DrodedGD 24 дня назад

    Him: "The wave gamemode can have really tight sections".
    Me for some reason: "That's what she said"

  • @BlaCatPlus
    @BlaCatPlus 27 дней назад

    while talking about wave: "coming from me personally"
    while talking about ship: "i was trying to make this list from an objective standpoint"

    • @clncrvl
      @clncrvl  27 дней назад +1

      i was just saying personally it was surprising where it was on the list since I suck at wave, so if it was personal then it would be #1, not that how i found it affected the placement

  • @THEboyLucasAnimation
    @THEboyLucasAnimation 27 дней назад +3

    Ship is definitely the hardest since 2.2 gave upside down ship a second set of physics

    • @miners_haven
      @miners_haven 25 дней назад

      Upside down ship is actually the one that was broken before 2.2 (it was slightly heavier); 2.2 fixed it by making it have the same gravity as normal ship

  • @JamesMcCullough-lu9gf
    @JamesMcCullough-lu9gf 26 дней назад +1

    I disagree with you that cube should be placed so low for being a timing gamemode. there are some jumps called frame perfects, that even the top players cant do consistently. (on 360 fps)

  • @RealBloxYT
    @RealBloxYT 27 дней назад +3

    does anyone know what the level is at 8:50? looks fun to play.

    • @clncrvl
      @clncrvl  27 дней назад +2

      It’s network by amza

    • @RealBloxYT
      @RealBloxYT 27 дней назад +2

      thanks!

  • @v5hr1ke
    @v5hr1ke 27 дней назад

    I agree on most, except for the fact that everyone struggled on the Wave during its release the same way we struggle on Swing now. Don't forget, DeCode was an Insane Demon once.
    I'd swap Swing with Wave. Wave may be straightforward, but given that Swing was more easier to control, it's fair. It's just Swing is new and that there's more gameplay potential, and it's not up to its fullest potential yet.

    • @cmwa5608
      @cmwa5608 26 дней назад

      Decode has never been an insane demon. Before 2.1, the different demons didn't exist, and by 2.1 decode was just an easy demon.

  • @DanCarloDioquino
    @DanCarloDioquino 27 дней назад +1

    Tbh for top players robot is probably 1st or 2nd hardest since its barely used lol

  • @ntheatos2
    @ntheatos2 26 дней назад

    swing 1, wave 2, ship 3, robot 4, ufo 5, ball 6, spider 7, cube 8

  • @dids5
    @dids5 23 дня назад

    ive not watched the video yet but ima rank them by my own opinions
    1 - ship, this is objectively the gamemode with the highest skill ceiling and requires complete knowledge of the physics to be good at it. this should be at #1 in any ranking
    2 - robot, this might be a hot take but this is almost certainly harder than wave in my opinion, this gamemode has the potential to be used in hard levels but hard robot gameplay just isnt fun so it isnt used
    3 - wave, not surprising to anyone probably, this is the easiest gamemode which has release timings so it fits here
    4 - cube, this gamemode is by far the most versatile as it can be used to make any kind of gameplay, and generally it has the hardest timings in the demonlist right now
    all the other gamemode can be interchanged however the ball could be considered harder than the others

  • @octascario781
    @octascario781 27 дней назад

    ok so i feel like spider has a bit more complexity than just "teleporting upwards" as it also moves forward a bit on higher speeds it could be made almost frame perfects by just two blocks on opposite ends just one block different similar to what was done digital descent and its kinda learny as well coz unlike other gamemodes, this has sudden swtiches and with this we have to switch our eyes frequently . BUT THIS IS JUST MY OPINION and i of course respect his. and yes i agree with almost all the other pla cements

  • @HerderAset
    @HerderAset 23 дня назад +2

    This is a masterpiece

  • @Mypfpisacoolduck
    @Mypfpisacoolduck 18 дней назад

    Ship has the hardest possibility because if you make a frame perfect it’s a chance you need to have momentum

  • @Monke241
    @Monke241 25 дней назад +1

    I'm sorry wave has an 8 on completion, you hold to go up let go to go down no orbs (appart from blue), just up and down

  • @archie3547
    @archie3547 27 дней назад +1

    1. Wave
    2. UFO
    3. Robot
    4. Swing
    5. Ball
    6. Ship
    7. Spider
    8. Cube
    Just how hard I find them my skillset is weird af

  • @admiralensin.
    @admiralensin. 23 дня назад

    0:35 you cant even use orbs with wave (except for blue orb), so wave should be below spider in terms of complexity

  • @jovangd7159
    @jovangd7159 27 дней назад

    You shouls do more documentary videos,they are really good

  • @WeaverIsCool11
    @WeaverIsCool11 26 дней назад

    UFO and Swing could be way harder but people usually make the parts the easiest bc of how inconsistent it is.
    Also if Learnability was defined differently, I think Wave would have a way higher score bc wave click patterns are always wayyyy harder than ship. Still wouldn’t be the hardest tho bc we haven’t even barely reached the skillcap of ship

  • @MemePiano69
    @MemePiano69 27 дней назад +1

    Agreed but robot and swing swap (and swap wave and robot)

  • @Blasteroid1130
    @Blasteroid1130 24 дня назад

    Now we just have to wait for a robot version of the ufo

  • @janinediaz1567
    @janinediaz1567 25 дней назад

    I made a level called click step and the ending is just clubstep but it’s the swing and uh it’s Annoyingly hard and plus another clubstep ending but with the wave

  • @Ivan_Mihailick
    @Ivan_Mihailick 27 дней назад +12

    my top
    1. Ship
    2. Robot
    3. Wave
    4. UFO
    5. Ball
    6. Cube
    7. Spider
    no swing cuz i still play on 2.1

    • @tmtsps12
      @tmtsps12 27 дней назад +2

      Play on 2.2 with cbf

    • @Chizinky
      @Chizinky 25 дней назад +4

      avg 2.1 monk

    • @CanadaBall86
      @CanadaBall86 24 дня назад +1

      i kinda agree with ball, like i don’t complete, but i play demons, and medium or easy demons have easy ball parts.

  • @erzor9689
    @erzor9689 24 дня назад

    I heavily disagree with the spider placement since you have to really understand how the hitboxes on teleport work to master it and on top of that if someone actually gets creative with it you can make some really really silly stuff e. g. Gardening map (was even more complex in 2.1 due to lots of fun slope interactions that were sadly "fixed" in 2.2, though we still have some)
    I think spider is just incredibly underutilized in the current creating scene which kinda makes it feel like it barely has any complexity.

  • @WompwompConex13
    @WompwompConex13 18 дней назад

    Swing above Wave is madness

  • @leocatvids
    @leocatvids 23 дня назад

    In my opinion I think I don't agree that ship is the hardest gameode it's more of like swingcopter because if you combine swingcopter with orbs it will be very hard so people might use swjngcopter to make top 1 demons in the future

  • @gogagoga1742
    @gogagoga1742 27 дней назад

    I really agree with this list, but I think that ball and ufo should be swapped

  • @Salma-zg4dj
    @Salma-zg4dj 27 дней назад +1

    ship is not hard but mini ship is SO OUT OF CONTROL WHEN I PLAY WITH IT

  • @crimsonamogsus7351
    @crimsonamogsus7351 26 дней назад

    I’d say robot is the easiest game mode, due to the fact that the small and large jump inputs are basics for most platformers like the Mario series

  • @patoivan6222
    @patoivan6222 27 дней назад

    may have skill issue, but numbers aside ball and ufo have been the most troublesome gamemodes for me dude, guess i suck at timings

  • @smallxplosion9546
    @smallxplosion9546 24 дня назад

    2:55 can’t you just use h blocks on the slopes to push the cube down?

  • @DanCarloDioquino
    @DanCarloDioquino 27 дней назад

    Flip the tier list it becames top 9 most fun gamemodes

  • @deersfallingdownSN
    @deersfallingdownSN 24 дня назад

    10:06 what is the background song

    • @clncrvl
      @clncrvl  24 дня назад

      Death by Glamour by Tobyfox

  • @natethegrape3337
    @natethegrape3337 26 дней назад

    i think that wave is suprisingly higher than it should be. i mean on its complexity. its way too high. you say theres a lot of stuff you could do with the wave. you could do all the things the wave can and more with most gamemodes with orbs alone. and then add onto that. its definitely way simpler than you say it is.

    • @natethegrape3337
      @natethegrape3337 26 дней назад

      still a hard gamemode, crazy skillcap. but its not remotely as complex as you say it is

  • @ImnotZaz3n
    @ImnotZaz3n 24 дня назад

    Whats the hardest game mode in GD?
    Me: wave moving on

  • @zxzero9
    @zxzero9 27 дней назад +1

    For me its swing copter, hell yeah bro.. i can't even handle it bruh so hard

  • @ballclawguy
    @ballclawguy 27 дней назад +1

    Funnily enough ship is my hest gamemode and spider is my worst.

  • @r0man56
    @r0man56 27 дней назад +1

    banger like always

  • @lolliprop8481
    @lolliprop8481 15 дней назад

    Hardest to easiest based on my skillset:
    Wave
    Ship
    Swingcopter
    Robot
    Ball
    Ufo
    Cube
    Spider
    I'd say i'm definitely a wave carried player, having jumped from many nine circles easy demon to nine circles and then went and did runs on sonic wave and sakupen hell, even then, i'd say that the wave parts i find in the levels i usually go for (redemption arc rn) feel like the hardest still. I can do bloodbath crack part like 1 in 10 attemps without too much practice but sakupen hell last wave feels 10 times as hard still

  • @phan5801
    @phan5801 27 дней назад

    Mine:
    1. Ship
    2. Swing
    3. Robot
    4. Ufo
    5. Wave
    6. Ball
    7. Cube
    8. Spider

  • @skinksies
    @skinksies 3 дня назад

    i think ball is easier than cube, and swing and ufo are basically the same game mode if you think about it

  • @NikoPlayz_Fnaf_GD
    @NikoPlayz_Fnaf_GD 19 дней назад

    Yea how about no- robot is much easier then the cube and the spider is if not the hardest ONE OF THE HARDEST game modes! Because its limited is the only thing i can see making it easier other then that its easy to make super narrow spider gameplay abd thx to its gimmick of instant teleportation its super easy to crash as the spider with every tap being absolutely critical! Especially if you add slopes like in TOE III the spider is one of the hardest gamemodes definitely much harder then the ball which is much more flexible and easy to correct mistakes while in gameplay

  • @jambott5520
    @jambott5520 27 дней назад

    I honestly think all gamemodes are the hardest.
    There is no ceiling to the difficulty of any of them. You can go to the point of absurdity and then reach even further beyond.
    I think ship is one of the more consistent contenders, especially with the concept of vertical alignment.
    There are some gaps that are so tight, that they are beyond frame perfect. You have to have perfect vertical alignment as well as perfect timing. With this concept you can make a single 60hz frame perfect so tough that it is nigh impossible to do 3 in a row.
    This is something possible to do with every game mode to some extent, but has the most drastic difficulty with ship. Seriously I have thought of being a shitter while nerfing one of my old ass impossible levels, and including the harder of the 2 vertical alignment orb clicks while nerfing the rest to medium extreme demon.
    But even then, that's too much. That takes it from reasonable to like, demon list territory. Just one input, at 70%, can create enough of a chokepoint that a level can spike that much in difficulty. It makes sense when you spell out the odds, being around 1/100 to get through (it's slightly easier in 2.2 due to some physics changes, but I'm sure all that really means is that I can make the gap tighter). A 1/100 that is just one single input. It's something that isn't really intuitive for most gd players because they rarely think that frame perfects can get that hard, even 360hz frame perfects are only so hard. Hell they are doable enough a chuckle fuck like me can do 5 in a row with a little fluking.
    But this one input is so hard that after like 10k attempts I have never gotten it twice in a row.
    I believe that there are ways to do this sorta shit with other gamemodes, mainly with rotation alignments. But it's a lot easier to reach this sorta shit with ship.
    Its similar to how you can reach hitbox perfect gaps with the wave gamemode than with other ones. Just use a gravity pad, close in the gap until the wave just barely survives, and boom, you have insanely precise inputs. Ship is like that but for the completely absurd, as it is easier to reach that absurdity with the ship gamemode.
    From vertical alignment to block swimming to hitbox perfect straight fly, these are a lot simpler to create than let's say a cube jump that requires perfect rotation. But the difficulty at that absurd point is the same.
    Just like how it's easier to make top 1 wave gameplay than top 1 ship gameplay that is viable to beat, it's easier to reach the point of absurd difficulty with ship than with other gamemodes. At least in my opinion. There are things like swift clicks which are applicable to all gamemodes and allow for the creation of just, obscene levels of difficulty, but for specific gamemode stuff I do think ship reigns supreme in that aspect.

  • @BoninKk97
    @BoninKk97 27 дней назад

    In my opnion the swing is hard but the wave and ship is more

  • @Wrinley
    @Wrinley 27 дней назад

    Personally from experience as a player and creator
    Ship timings/micro clicks or hold clicks
    Robot timings/micro clicks
    Cube timings/hard click pattern
    Ball timings
    Ufo timings
    Spider not at all hard
    Swing copter ball very easy to use but hard to use in most levels
    Swing copter disgusting because physics is different from swing copter ball

  • @fewry-_-7394
    @fewry-_-7394 23 дня назад

    Everybody gangsta until someone adds a ship frame perfect into their level ☠

  • @JackiePearman
    @JackiePearman 27 дней назад

    I’d say robot > Wave and Swing < Robot
    So robot 2nd and swing 3rd Wave 4th

  • @SchummeLemuYT
    @SchummeLemuYT 27 дней назад +1

    Swingcopter is harder than Ship.

  • @iamtherealsentaliium
    @iamtherealsentaliium 20 дней назад

    3:42 -> 3:44 song?

  • @auz6880
    @auz6880 21 день назад

    There’s a cool extreme demon called glisten that is a spider extreme

    • @clncrvl
      @clncrvl  21 день назад

      I know about that level already

  • @dorvict3829
    @dorvict3829 27 дней назад +2

    I love ufo

  • @S4l33m1
    @S4l33m1 18 дней назад

    ball, spider and robot are the most fun ones

  • @Peberton
    @Peberton 24 дня назад

    Upside down wave is on whole other level of learny

  • @ArchieSpice
    @ArchieSpice 27 дней назад

    Cool video
    +1 sub :)

  • @pizzaman2453
    @pizzaman2453 27 дней назад

    if we were talking about platformer would probably be at #1 just because of extreme demons

  • @kekytom
    @kekytom 27 дней назад

    It doesnt depend on the gamemode but how hard is the level and the skillset of people too

  • @Fearless13468
    @Fearless13468 20 дней назад

    Bro. When you introduce back to back frame perfects, all have equal peak difficulty. It might not be fun, but they are all equally difficult.

    • @clncrvl
      @clncrvl  20 дней назад

      Yeah, but it’s harder to time some frame perfects compared to others, like a ship frame perfect is way harder to time than a cube frame perfect since it’s hard to align the ship.

  • @ElDitso
    @ElDitso 23 дня назад

    I think I’m kinda good with ship, counting that I’m not this good at Geometry Dash (literally my hardest is Ultra Violence)

  • @omarmohamed4345
    @omarmohamed4345 26 дней назад

    Mine is
    1.ship
    2.wave
    3.swing
    4.ball
    5.robot
    6.ufo
    7.cube
    8.spider

  • @Cactus.commenter
    @Cactus.commenter 16 дней назад

    Awesome

  • @WyattW_
    @WyattW_ 23 дня назад

    2:02 congregation jumpscare

  • @purpds
    @purpds 27 дней назад

    my top 7
    1. ship
    2. robot
    3. wave
    4. ufo (i hate this ufo)
    5. ball
    6. swing
    7. spider

  • @Patience-Human
    @Patience-Human 27 дней назад +2

    2:58 H blocks:

    • @clncrvl
      @clncrvl  27 дней назад +2

      you can’t use h blocks for slopes
      Wait actually you can never mind lmao