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Thanks, This lesson help me refine the movement of my character. Since I didn't much about how to move my character, I hard coded the movement on the main node. With this explanation I moved the logic to the character node and It worked. Not only that, I could add improvement of what I previously implemented which made the code a lot more cleaner and easy to work with.
I just started learning Godot last week-ish. I have programming experience from web development, but game development is a new thing. I find Godot to be detailed, but reasonably noob-friendly.
Godot beginner here, i'm experimenting with this because I want to eventually make a top-down game. The code in the first example gives me an error, I think because the variable Velocity is not used anywhere in the script here? edit: Got it. Script was not attached to Characterbody2D but to the player node. Leaving this here as reference to other people who don't pay attention to the instructions :p
Yes, correct. You need to make sure the script is attached to a character body as velocity and move_and_slide() are properties only a Characterbody2D node posesses.
Hello and thanks for watching! 👋 I am afraid this request is currently a bit above my paygrade. Just normal joystick inputs can be done in the input setting explained at the end of the video. A virtual one like on a mobile game is something I have not explored or tinkered with yet. I am afraid you need to look up a different senpai to teach you this. Sorry 🙏
If you want to support the channel and help us push the message to more people, leave a thumbs up on this video and leave a comment or an emote below. Your support is much appreciated!🙂🙏
Great stuff. Really good explanations! More 2D stuff! Golden!
Thanks, This lesson help me refine the movement of my character. Since I didn't much about how to move my character, I hard coded the movement on the main node.
With this explanation I moved the logic to the character node and It worked. Not only that, I could add improvement of what I previously implemented which made the code a lot more cleaner and easy to work with.
Nice! I am happy it helped you understand such a key element a little better.
I was thinking of learning godot. Thanks for the tutorial and I’ll keep this video in mind when I learn. 👍
I just started learning Godot last week-ish. I have programming experience from web development, but game development is a new thing. I find Godot to be detailed, but reasonably noob-friendly.
I hope it will come in handy one day and my other videos about Areas and Signals too!
:)
Then welcome to game dev!
It is specially noob-friendly if you compare it to Unity and Unreal, which have way more fluff that totally overwhelmed me.
Just dont give up and stick to one engine
Keep at the good work
Thank you! I am glad you liked it 🙂
It's quite the effort, but I feel like I am learning a lot about content creation in the process
Godot beginner here, i'm experimenting with this because I want to eventually make a top-down game. The code in the first example gives me an error, I think because the variable Velocity is not used anywhere in the script here?
edit: Got it. Script was not attached to Characterbody2D but to the player node. Leaving this here as reference to other people who don't pay attention to the instructions :p
Yes, correct. You need to make sure the script is attached to a character body as velocity and move_and_slide() are properties only a Characterbody2D node posesses.
Hello can u make a 2D virtual joystick that automatically connect to a player already and an option setting ingame
Hello and thanks for watching! 👋
I am afraid this request is currently a bit above my paygrade. Just normal joystick inputs can be done in the input setting explained at the end of the video. A virtual one like on a mobile game is something I have not explored or tinkered with yet. I am afraid you need to look up a different senpai to teach you this. Sorry 🙏