If I understand correctly you can spam huns hordes and turn them into helicopters in contemporary? That's the same type of units right? So you can go full on Helicopter Horde in the last age xd
you don't even know the most broken part, you can create outpost by using 4 nomad units , with no influence cost, and the outpost starts with 4 pop, so you can buy the units again, for much cheaper than would be to claim the territory, and do it again, and again you can also use the militarist ability to move poplulation to your outpost every few turns, or to other cities
i like to call it the nomad migration strategy also, one thing to point, you don't waste influence to create the outpost this way, but you do need to have the same amount of influence you would need to claim throught the normal way, but that is easy, as you are basically banking most your influence and not wasting too much, it will just acumulate.
Once I was playing the Huns so well that I managed to, at one point in the game, have -60k influence because I had conquered too many cities. It was a big mess but I eventually had positive influence and merged nearly all my cities into one lol
Can you do a guid on how to make other nations become your vassal. I keep winning wars with full 100 war support and there’s at zero and I never have enough points to make them my vassel
The only nerf I'd ask for is that each outpost has a cooldown, just so you can't literally just pump a full stack and run it across your empire in a turn and overwhelm your opponent through raw numbers. Persian Immortals might go 20:80, but that doesn't help much when there is another 80 riders right behind them.
@@JumboPixel Older Beta builds made viable Forced Labor builds. I think recent patches definitely nerfed that playstyle but could having the Huns make it viable again, just for an era or two?
I'm glad that you made a video about it. It's a major ballance issue.The whole idea with the huns is very nice, but the cost for recruiting 4 ready to go horse archers is way too low. If your neighbor ai turns into huns be ready to hide behind your walls, don't even think getting to open field. It breaks the game, i've written about it on the games2gether forum, in the post "hun vs fun"
@@Chrisxantixemox Well it completely denies you the expansion stars outside conquering cities and their attached territories. And considering you'll probably have 3/4 city cap, good chance you will just miss out on that fame.
I once went full militaristic with huns and Mongols and i was abale to reach the industrial super fast while everyone was medival or classical i dont remember the year though but i got to sayvthat was the strangest game i had
For ancient and classical era I played the science heavy babylonians and Greeks, downside being that I was forced to ally with a Harripan start civilization whose religion I adopted. And so once I reached medieval era I needed to cripple them.. I chose Mongols and I defeated the Harripans turned Celts without even dividing the horde.
One thing with the huns is they (as they should) Dominate open field battles for the most part, but their 1 range actually makes they very weak in unfavorable terrain or attacking cities. If your city is on a cliff with districts making a wall, just happily sit back behind it while they run around doing nothing, only go in if they try to have their infantry cross the wall, but since they have to run up to the wall frirst you can normally machine gun them down with archers, or otherwise respond as needed. Just don't fight them in the steppes and you're fine.
I just inadvertently came across this mechanic with the Mongols. Not near as cheap (+/-300 favor each?), but saved my bacon when England attacked me in my current game. Went from a very small army to Mongolian horde in the blink of an aye. England paid dearly.
Only bad side about the huns is you cant make cities. So your outposts cant be upgraded. But thats very easy to work around since you will take one or 6 over easily
As long you expand an ransack. The upkeep cost is nothing. Also you can later disband the horde and get more population that you invested in the first place. This strategy is ridiculous
Those are great units, computer obliterated me once with them :) as soon as AI changed to Huns I was drowning in those archers hordes. I needed to load back like 10 turns and prepare :D
They are OP and for the good of the game may need to be nerfed for balance purposes, but maybe the Devs have captured why the Huns and then the Mongols were able to do what they did and why they were so feared.
Army cost, hills/mountains, defense (no initiative). No need to say anymore. O wait, ai tried to attack my city three times, and failed. So they are as irl, only good for raiding and killing armies in the open field.
The Huns and Mongols completely handicapped your city progression and expansion. And their units aren't even the best in their eras. And for Mongols is even worse, with their units facing Pikemen, Knights, and Khmer elephants (which is the far better mongol horde).
The Huns and Mongols are broken...if AI plays them. If players play them, not so. The AIs can get away with playing them because they get bonus FIMS so they can basically spam them en masse and throw away at you (and they friggin love spamming their EUs).
@@ratpongkraiwiwat5988 I totally agree with both of you.. Yes they look fun at first, and it's certainly worth it to play them at least once to enjoy the game and have a litlte bit of zerg rush... But in the long run, they are not worth it. As you said, not only you handicapped your whole progression long run with a culture that gives strictly nothing to your cities in term of production, food, etc.. But also you cannot create new cities with the Huns, that option is deactivated. Not to mention that each individual new army you create will cost you gold to maintain.. and you also need enemies to feed them.. which may not always be easy to find if you want to keep multiplying them..
This is an interesting thread! I’ve found that the hordes stand up just fine against those pikemen, etc which would be good against traditional mounted units. These hordes are not traditional mounted units - technically you don’t even need a whole load of horses! 😅
That’s what I thought until I watched this video - the autoresolve button makes sure you have as many cities as you need when you go into the next era. I think the devs should fix that… lol.
@@JumboPixel man, the Mongol Horde has 29 combat strength, the absolute lowest in medieval. 31 if you pick up Huns earlier. Pikemen has 31 which is effectively 39 when facing Hordes. I literally have one shotted Humankind AI Mongol Hordes using Hoplites. Imagine what a Pikemen can do. Mongol hordes are outclassed by nearly all other Medieval EU, except for maybe Jaguar Warriors and Haras. If you want to talk about Broken units look at Dhanvi Gaja of the Khmer. Both are mobile ranged units, but the elephants have 13 more combat strength, 2 tiles more range(with non existent LOS restrictions), and they have move and fire, which is better than the Horde’s multi move. Again the other thing with Mongol is that medieval is THE time to snowball, with most of the other cultures having a strong LT and EQ you’re stuck with Ordu, providing no yield whatsoever, unable to attach and create cities, and also stuck with probably the most underwhelming legacy trait in medieval.
They do well and can be fun in AI games, even though they do handicap your progress. Playing against other people though, they're pretty bad. It slows your progress a great deal and they're super easy to defend against. 1 crossbowman or archer, if you know what to do can defend against an infinite number of hordes. You can abuse auto resolve against AI but players aren't that foolish. Nevertheless they can be super fun to play, and people should give it a shot, it's a unique playstyle that none of the other cultures have. They're not broken though. (maybe against AI they are)
I waited since june to play humankind after release but sadly only able to play one match coz my stupid laptop screen started to flickering with rainbow colors😑
@@JumboPixel Did you know that the word 'Horde' is derived from the Mongol word 'Ordo'? Also spelled 'Orda', 'Ordu', 'Urdu' (as in the language) and a bunch of others.
If I understand correctly you can spam huns hordes and turn them into helicopters in contemporary? That's the same type of units right? So you can go full on Helicopter Horde in the last age xd
HELICOPTER HORDES OP ;)
thats if you have the money to upgrade
@@DrNakedinthenude @Heaven AND the money to maintain the army upkeep costs too.
Welcome to the jungle intensifies*
you don't even know the most broken part, you can create outpost by using 4 nomad units , with no influence cost, and the outpost starts with 4 pop, so you can buy the units again, for much cheaper than would be to claim the territory, and do it again, and again
you can also use the militarist ability to move poplulation to your outpost every few turns, or to other cities
i like to call it the nomad migration strategy
also, one thing to point, you don't waste influence to create the outpost this way, but you do need to have the same amount of influence you would need to claim throught the normal way, but that is easy, as you are basically banking most your influence and not wasting too much, it will just acumulate.
Once I was playing the Huns so well that I managed to, at one point in the game, have -60k influence because I had conquered too many cities. It was a big mess but I eventually had positive influence and merged nearly all my cities into one lol
Lolol! You could also ransack the cities if you got desperate 🙂
You can ransack cities: Attila style.
@@BarakAvinoam למה אתה מתכוון אטילה סטייל ?
A friend of mine figured this strat out day 1 game 2. By game 5 we had to “gentlemen’s agreement ban” the Huns.
Hahaha good call!
Can you do a guid on how to make other nations become your vassal. I keep winning wars with full 100 war support and there’s at zero and I never have enough points to make them my vassel
The Hunnic Horde is really annoying. One of my save is stuck in an unending war with them. They would just keep moving over and over over my dead men.
The horde wasnt even the strongest unit in classical
🐎🐎🐎
Oh yeah... fighting against them is so dumb.. even if you put max speed in the options.. some turns take forever because they don't stop moving
The only nerf I'd ask for is that each outpost has a cooldown, just so you can't literally just pump a full stack and run it across your empire in a turn and overwhelm your opponent through raw numbers. Persian Immortals might go 20:80, but that doesn't help much when there is another 80 riders right behind them.
I remember the first time I encountered these against the AI. I've never flown into such a rage before in my adult life. Lol
"as soon as my outpost grows".... look at this noob who doesn't even use the militarist ability to convert your levies into hordes :P
Wait… you can what??? That’s super broken. I mean, awesome!
I love you man, literally found you today and your content is THE best for Humankind, keep up the great work 👍🏻👍🏻👍🏻
Please Live Stream a Hunnic Horde game! This looks like a fun time.
"Woke up a Mongol" sounds like a medieval reality tv show
One of the early streams featured the Hunnic Horde
@@thehandler-555 Did it follow with the Mongols?
@@DisturbedOne776 Look for "Humankind Blitz Gameplay Livestream | Mongol Domination Run" at the 49:00 timestamp
I played them very early on - but after making this video and truly understanding them, I’d like to do a full horde run!!
@@JumboPixel Older Beta builds made viable Forced Labor builds. I think recent patches definitely nerfed that playstyle but could having the Huns make it viable again, just for an era or two?
Dear devs,
the balance is perhaps little bit of ?
I'm glad that you made a video about it.
It's a major ballance issue.The whole idea with the huns is very nice, but the cost for recruiting 4 ready to go horse archers is way too low.
If your neighbor ai turns into huns be ready to hide behind your walls, don't even think getting to open field. It breaks the game, i've written about it on the games2gether forum, in the post "hun vs fun"
Funny story: The first time I played a game with Jumbo's avatar, it kicked my butt as the Huns 🤕
Their downside is that you can't expand cities to include more territories.
Don't think it's a balanced downside to the upside.
Especially in early game when you just want to get down outposts anyway.
@@Chrisxantixemox Well it completely denies you the expansion stars outside conquering cities and their attached territories. And considering you'll probably have 3/4 city cap, good chance you will just miss out on that fame.
@@Leivve No, once you choose a different civ that restriction goes away. So early game get outposts, late game connect those outposts to your cities.
Great video!
You’re great!
How did you get such a high output of Influence by turn 16 and have such a low influence cost for units/moving outposts etc?
So in multiplayer we now have to ban harrappans, Egyptians, Huns, and Mongolians. Great.
Why would you ban them?
@@Leivve Some people that play multiplayer ban OP stuff so the game is enjoyable for all.
@@Leivve for balancing. If boring if the victor of the game is always decided by who gets to ancient era first and chooses the Harappans.
I once went full militaristic with huns and Mongols and i was abale to reach the industrial super fast while everyone was medival or classical i dont remember the year though but i got to sayvthat was the strangest game i had
For ancient and classical era I played the science heavy babylonians and Greeks, downside being that I was forced to ally with a Harripan start civilization whose religion I adopted.
And so once I reached medieval era I needed to cripple them.. I chose Mongols and I defeated the Harripans turned Celts without even dividing the horde.
One thing with the huns is they (as they should) Dominate open field battles for the most part, but their 1 range actually makes they very weak in unfavorable terrain or attacking cities. If your city is on a cliff with districts making a wall, just happily sit back behind it while they run around doing nothing, only go in if they try to have their infantry cross the wall, but since they have to run up to the wall frirst you can normally machine gun them down with archers, or otherwise respond as needed.
Just don't fight them in the steppes and you're fine.
This was extremely helpful thank you!
I just inadvertently came across this mechanic with the Mongols. Not near as cheap (+/-300 favor each?), but saved my bacon when England attacked me in my current game. Went from a very small army to Mongolian horde in the blink of an aye. England paid dearly.
Only bad side about the huns is you cant make cities. So your outposts cant be upgraded. But thats very easy to work around since you will take one or 6 over easily
That upkeep cost tho...
As long you expand an ransack. The upkeep cost is nothing. Also you can later disband the horde and get more population that you invested in the first place. This strategy is ridiculous
Finally! I was so waiting for you to make a vid on this busted culture.
Those are great units, computer obliterated me once with them :) as soon as AI changed to Huns I was drowning in those archers hordes. I needed to load back like 10 turns and prepare :D
They are OP and for the good of the game may need to be nerfed for balance purposes, but maybe the Devs have captured why the Huns and then the Mongols were able to do what they did and why they were so feared.
I just got wrecked but sudden huns attack.
Are nukes broken too?
They’re very powerful, but they’re stuck behind a pretty lofty production and science commitment. Whereas the hordes… they run for free
Do they get food from ransacking your own districts after you've conquered a city?
I see you perhaps saw my comment on the livestream (before it started) the other day :P
I believe so! Thanks ☺️
I have just changed to the Mongols.....this is going to be fun!
Run wild and free!
Literally playing the Huns because of this video lol
They're called grey goo for a reason.
Is this some kind of old patch? In my game they need 80 food to multiply not 15
Nope, we’re just playing on different game speeds.
Lol :D im dumb
No you’re not! 😁
Army cost, hills/mountains, defense (no initiative). No need to say anymore.
O wait, ai tried to attack my city three times, and failed. So they are as irl, only good for raiding and killing armies in the open field.
Árpádkori bojler eladó!
The Huns and Mongols completely handicapped your city progression and expansion. And their units aren't even the best in their eras. And for Mongols is even worse, with their units facing Pikemen, Knights, and Khmer elephants (which is the far better mongol horde).
The Huns and Mongols are broken...if AI plays them. If players play them, not so.
The AIs can get away with playing them because they get bonus FIMS so they can basically spam them en masse and throw away at you (and they friggin love spamming their EUs).
@@ratpongkraiwiwat5988 I totally agree with both of you.. Yes they look fun at first, and it's certainly worth it to play them at least once to enjoy the game and have a litlte bit of zerg rush... But in the long run, they are not worth it.
As you said, not only you handicapped your whole progression long run with a culture that gives strictly nothing to your cities in term of production, food, etc.. But also you cannot create new cities with the Huns, that option is deactivated.
Not to mention that each individual new army you create will cost you gold to maintain.. and you also need enemies to feed them.. which may not always be easy to find if you want to keep multiplying them..
This is an interesting thread! I’ve found that the hordes stand up just fine against those pikemen, etc which would be good against traditional mounted units. These hordes are not traditional mounted units - technically you don’t even need a whole load of horses! 😅
That’s what I thought until I watched this video - the autoresolve button makes sure you have as many cities as you need when you go into the next era. I think the devs should fix that… lol.
@@JumboPixel man, the Mongol Horde has 29 combat strength, the absolute lowest in medieval. 31 if you pick up Huns earlier. Pikemen has 31 which is effectively 39 when facing Hordes. I literally have one shotted Humankind AI Mongol Hordes using Hoplites. Imagine what a Pikemen can do.
Mongol hordes are outclassed by nearly all other Medieval EU, except for maybe Jaguar Warriors and Haras. If you want to talk about Broken units look at Dhanvi Gaja of the Khmer. Both are mobile ranged units, but the elephants have 13 more combat strength, 2 tiles more range(with non existent LOS restrictions), and they have move and fire, which is better than the Horde’s multi move.
Again the other thing with Mongol is that medieval is THE time to snowball, with most of the other cultures having a strong LT and EQ you’re stuck with Ordu, providing no yield whatsoever, unable to attach and create cities, and also stuck with probably the most underwhelming legacy trait in medieval.
They do well and can be fun in AI games, even though they do handicap your progress. Playing against other people though, they're pretty bad. It slows your progress a great deal and they're super easy to defend against. 1 crossbowman or archer, if you know what to do can defend against an infinite number of hordes. You can abuse auto resolve against AI but players aren't that foolish. Nevertheless they can be super fun to play, and people should give it a shot, it's a unique playstyle that none of the other cultures have. They're not broken though. (maybe against AI they are)
Yes thats true. But in my experience you dont even have to win the Fights. Just blocking theyr citys from producing is so ddcisgation.
Yup! Although I’d note this video is about single player, exclusively. No multiplayer gameplay here!
@@JumboPixel true. But I had games when an ai near you pice the huns you can surrender. Even if you turtle they Throw you so far behind
I waited since june to play humankind after release but sadly only able to play one match coz my stupid laptop screen started to flickering with rainbow colors😑
6 quarters around city center and 1 archer can counter this unit. Cos AI spamm this units and dont support with infantry.
horse archers are effective but terrible useless at sieges
Ha!
This a cheat/bug that must be removed the next version
Don't call me hun.
Cmon hon
@@JumboPixel Did you know that the word 'Horde' is derived from the Mongol word 'Ordo'? Also spelled 'Orda', 'Ordu', 'Urdu' (as in the language) and a bunch of others.
@@MarkLee1 I didn't until like last year. And not a single person I've told about it in the past two years has known.
Lame