How to use Poliigon maps to create materials in KeyShot 7 Pro

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  • Опубликовано: 6 ноя 2024

Комментарии • 46

  • @31RIP
    @31RIP 4 года назад +1

    Hey could you explain how you made the realistic looking lamp cables? they hang so goood

    • @esbenoxholm
      @esbenoxholm  4 года назад

      I think I used basic polygon modeling for those if I remember correctly :)

  • @ayushiagarwal8247
    @ayushiagarwal8247 4 года назад +1

    Thank you so much! i literally need this type of tutorial at this time. :)

  • @alexandrefaccenda2319
    @alexandrefaccenda2319 4 года назад +1

    Thanks for this great tutorial.

  • @HAIFOTO
    @HAIFOTO 3 года назад

    great explanation!

  • @shahriarabedian7357
    @shahriarabedian7357 2 года назад

    hi, before my question I wanted to let you know that I really appreciate your work, great videos!I have a quick question. I made a model in autocad, worked on it in Zbrush, and now in Keyshot for final rendering. All fine, except some of the edges on the back side, which are shown kinda transparent/ segmented showing construction wired. I tried different material or edited norms, no help. I noticed that bigger scales sometimes help, as a trick, but also no help here.
    would really appreciate your feedback thanks in advance and best regards

  • @camtg14
    @camtg14 4 года назад

    Really, really useful to Me, Thanks a lot

  • @kshitijrajput8839
    @kshitijrajput8839 4 года назад

    Thankyou for the tutorial Esben!
    When i download materials from Quixel, I do no have a download option for Reflection Map instead I am able to download a specular map jpeg. Are they the same? Can I use a specular map in Specular with the same process as you showed ?

  • @artsvikgevorgyan5578
    @artsvikgevorgyan5578 4 года назад

    great tutorial, I am having trouble to drag and drop from windows the textures. it doesn't allow i?

  • @ivanxjustin9181
    @ivanxjustin9181 6 лет назад +5

    Excellent, thank you :)

  • @4FootTech
    @4FootTech 5 лет назад

    Hey Esben, I was wondering why it is that one must change the diffuse/specular colours and then invert them when setting up the reflection and gloss maps? If you're inverting the colours then why not just set the opposite colour from the start and avoid inverting altogether? Also what benefit does it derive? Thanks a lot for the great tutorial!

  • @adarshmalpeddiwar8297
    @adarshmalpeddiwar8297 4 года назад

    hey Esben, Thanks for the tutorial but, whenever I'm unchecking the fresnel box, it's not converting it to the metal surface. What could be the problem??

  • @marinemorin6909
    @marinemorin6909 5 лет назад

    Hi Esben, Thanks a lot for your videos ! I've learned a lot with ! Do you have an idea on how to use Maxwell materials ? the files names are a bit different from Poliigon. for example I try to use a Carbon material and names of images are : bump - diffuse - norm - reflect. Where would you link them ? and has I've seen you video about Carbon material would you use an anisotropic material or Advanced ? thanks in advance for your answer !

    • @esbenoxholm
      @esbenoxholm  5 лет назад +1

      Thanks for the nice words! Not sure if I misunderstand the question, but the names sounds pretty similar to me :)
      'diffuse' for the color
      'bump' or 'norm' for bump
      'reflect' for specular
      Carbons are tough. I think the correct way is to use an anisotropic material.

    • @marinemorin6909
      @marinemorin6909 5 лет назад

      Ok thanks ! the misunderstanding comes from that I thought I had to use "all" the files provided in a material folder. So I didn't know where to put both "bump" an "norm". Anyway I've learned again today !!! ;) Thanks again !!!

  • @FRODYeh
    @FRODYeh 5 лет назад

    Thank you for the clear tutorial

  • @leodebrito5894
    @leodebrito5894 6 лет назад +1

    Hello Esben. I have a doubt. REFL goes always with Specular and GLOSS goes always with Roughness no matter where the textures come from or it´s something specific for Poliigon textures? I´ve been always connecting REFL to Roughness. Was it a mistake of mine?
    And thanks again for another very usefull video. I´ve learn some tricks here!

    • @esbenoxholm
      @esbenoxholm  6 лет назад +2

      Hi Leo. Yeah, reflection maps should go into specular (inverted) and gloss in roughness (inverted) no matter where they come from. However, you can of course use a reflection map in the roughness channel or vice versa if it gives you a certain look that you are after. It's just not how the maps were designed to be used. Always experiment and go with whatever you think look the best :)

  • @bertarovira
    @bertarovira 4 года назад

    I have a problem with the different maps (gloss, reflection...) synchronizing to each other when I move "mapping" up and down... they don't synchronize in size nor position... any help?? thanks!

    • @esbenoxholm
      @esbenoxholm  4 года назад

      Take a look at the 'mapping 2d' utility node. Use can use it to control the mapping of all the textures. luxion.atlassian.net/wiki/spaces/K9M/pages/1062442972/Mapping+2D

  • @sujayshetty2017
    @sujayshetty2017 6 лет назад

    Hi Esben !Where do we download additional materials and textures for keyshot? if you can suggest a good site.Thanks!

    • @esbenoxholm
      @esbenoxholm  6 лет назад

      Have you checked out the KeyShot Cloud at cloud.keyshot.com/index.php - Tons of user created materials here. Otherwise I would say Poliigon :)

  • @michaeljarcher
    @michaeljarcher 4 года назад

    How about an update to cover displacement maps, and how to get best results from this in KS9+

  • @PauliePizza
    @PauliePizza 6 лет назад +1

    thanks for the tutorial ,, I am a pretty good modeler but I stink at materials wish I was better I'm gonna subscribe and really put some effort into improving my renders,, I am using keyshot 8 and want to learn how to use the new displacement map abilities,, also want to learn how to use alphas so cut holes in models,

  • @alexhu5696
    @alexhu5696 5 лет назад +1

    Thank you!!

  • @NamelessFG
    @NamelessFG 6 лет назад

    How do I graph materials with emission?

  • @DoctorRoad
    @DoctorRoad 6 лет назад

    thanks again, great auto as always

  • @madshall8282
    @madshall8282 6 лет назад

    Hi Esben. Could you maybe make a video where you show how to make a realistic candlelight. Mostly the flame itself :) if that’s even possible in keyshot of course

    • @esbenoxholm
      @esbenoxholm  6 лет назад +2

      Hi Mads! For the flame I would recommend to find a good stock image of a flame and overlay it in Photoshop - or on a plane in KeyShot if you prefer. I used a stock video clip of a flame for this experiment I did a while back: instagram.com/p/BHUhVd8j6QP/?hl=en&taken-by=esbenoxholm

    • @madshall8282
      @madshall8282 6 лет назад

      Thank you. I will try playing around with PS.

  • @supakitmaikoksoong722
    @supakitmaikoksoong722 4 года назад

    Thank you : )

  • @qwidium
    @qwidium 6 лет назад +1

    Man, i never though that keyshot can be so versatile. Thank you so much, i will dig into. Im desperate to find a freaking fast stand alone renderer to satisfy my boss who never gives me more than 30 mins to render a scene. Lets say a furniture product design for random customers. Can i make a template on keyshot? With materials, environment, render scene settings?

  • @ibtihajabrarbhuiyan3315
    @ibtihajabrarbhuiyan3315 6 лет назад +1

    Hi, didn't you upload the video just a few days ago? Seems same.

    • @esbenoxholm
      @esbenoxholm  6 лет назад +1

      Yup, true. Almost - I realised that I connected the maps for the wood incorrectly so I re-recorded that part and re-uploaded it :)

    • @ibtihajabrarbhuiyan3315
      @ibtihajabrarbhuiyan3315 6 лет назад +1

      Thanks for sharing. Also your Ryzen 1950x's Keyhsot real time preview FPS is amazingly fast!

    • @esbenoxholm
      @esbenoxholm  6 лет назад

      Yeah, it's nice! :)

  • @tahalsonkar9438
    @tahalsonkar9438 6 лет назад +2

    Smartphone modelling tutorial please sir

    • @esbenoxholm
      @esbenoxholm  6 лет назад +1

      Thanks for the suggestion, Tahal. I gotta say though that I'm not a modeling shark at all - so I'll leave that to more experienced people :)

  • @9819824536
    @9819824536 6 лет назад

    Thanks.

  • @thomasralfenson2684
    @thomasralfenson2684 3 года назад

    Woodglut is a solid company with solid woodworking plans.

  • @overlycranked8674
    @overlycranked8674 4 года назад

    ( 1:00 ) False advertising! The Lamp Scene is not free from the provided link. It's actually $7. Take it or leave it

    • @tgs1766
      @tgs1766 3 года назад

      At the time he recorded the video (two years before your post here) it was free. I guess your brain was too small to realize that things may have changed in that time.

    • @pixelsmaster5452
      @pixelsmaster5452 3 года назад

      @@tgs1766 Allow me to make it easier for you. If you have not heard, it's called EDITING and UPDATING. He runs a business and misleading advertising under the excuse of " well aged " information is just false advertising. Generating traffic to a commercial website by distributing false advertising on RUclips could be reported as distribution of misinformation. If you speak in his behalf, beware that you are pushing this to become a report to RUclips for false advertising.
      My note is there for saving people time that I lost following a link that is just a clickbait.

  • @stan3508
    @stan3508 6 лет назад

    mmm

  • @gauravgandhi1925
    @gauravgandhi1925 4 года назад

    tutorial was great but the materials are paid

  • @artsvikgevorgyan5578
    @artsvikgevorgyan5578 4 года назад

    great tutorial, I am having trouble to drag and drop from windows the textures. it doesn't allow me?