COH3 4v4 Allied tank swarms go hunting

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  • Опубликовано: 16 сен 2024
  • Company of Heroes 3 Wehrmacht_502nd Tigergruppe (US Forces, Special Operations) & Tirant (British Forces, Air and Sea) & SargeGG (US Forces, Advanced Infantry) & Hunter Oak (US Forces, Airborne) vs MACS (Afrika Korps Italian Infantry) & NorthWeapon (Wehrmacht, Italian Coastal) & Reactive (Afrika Korps, Armored Support) & banstyle (Afrika Korps, Italian Infantry) on Mignano Gap
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Комментарии • 40

  • @SoldierofFortune3
    @SoldierofFortune3 8 месяцев назад +4

    Awesome cast Tightrope! It was a full on war down in the south.

  • @schmidbag
    @schmidbag 8 месяцев назад +4

    nice match, thanks for the cast and upload tightrope!

  • @David-fj1nb
    @David-fj1nb 8 месяцев назад +3

    Fun game, thanks for the cast!

  • @SvalbardSleeperDistrict
    @SvalbardSleeperDistrict 8 месяцев назад +6

    Bunkers not taking up popcap is the kind of "how did this pass balance test" BS only Lelic is capable of.

    • @AlexLee-je5jg
      @AlexLee-je5jg 8 месяцев назад

      Bunkers are just concrete buildings, how is it supposed to take population cap??

    • @Smoerni
      @Smoerni 8 месяцев назад +2

      @@AlexLee-je5jg So who´s inside those bunkers?

    • @REaLAToMicZ
      @REaLAToMicZ 8 месяцев назад +1

      Long list of questionable decisions and not learning from CoH 2, is why it's sitting at fewer players than CoH2.

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict 8 месяцев назад

      @@AlexLee-je5jg Just like they did in other CoH games, because, you know, that's how balance works. I'm not even sure if you're being serious there - hopefully not, because saying that as a remark on a competitive online RTS is so unserious that the only way you could say that is if you've only ever played singleplayer in CoH and aren't aware how online works. Even then I'm not sure how you expect to convince people that bunkers are "just concrete", while they clearly also imply MG/AT operators, medics and so on.

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict 8 месяцев назад

      @@REaLAToMicZ True, but they improved a lot since release, so I didn't expect another balance car crash like this. When will they decide enough DLCs of this commander have been sold thanks to it being broken, and finally fix this silliness?

  • @misterchoc2893
    @misterchoc2893 8 месяцев назад +3

    Coastal need fast nerf

  • @minmean3016
    @minmean3016 8 месяцев назад +9

    I think this match shows how absurd italian costal is in team match, wins his lane with over powered officer, builds a million bunkers with idk how and what resources, then fill the entire map with bunkers(are they even free?).
    Match should've been over 20 minutes ahead, but just one player spamming bunker kept axis together, and axis never ever had a chance to clear north out, every time they wiped south, there's 3 more bunkers rebuilt.

    • @kerrypaz7576
      @kerrypaz7576 8 месяцев назад +2

      Somethings gotta keep axis going…

    • @civilprotection3114
      @civilprotection3114 8 месяцев назад +5

      But they lost and got demolished once the three crusaders flanked and got behind their lines. Once they realized that they focused their defences on the North and middle, they decided to go around since it’s easier to focus on the less defended areas and destroy them since he had no resources to make backup units to cover any flanking. If the DAK player was paying attention and set up defence or a reaction force they could have won.

    • @aziouss2863
      @aziouss2863 8 месяцев назад +2

      The USF have the tool to deal with that.
      Their endgame units are mobility powerhouses. (USF)
      Static defense's greatest weakness, no?
      Maginot Line flashbacks.
      Birts have decent ary to couter bunkers too.
      Hans showcases how he demolishes that strat with indian arty or just bishop spam.

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict 8 месяцев назад +3

      @@aziouss2863 Late-game counters existing is not a balanced solution to early-game BS.

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict 8 месяцев назад +4

      @@civilprotection3114 "If the DAK player was paying attention and set up defence or a reaction force they could have won"
      Well that's the point - in the hands of competent players, bunker spam is just broken because it takes no popcap. You basically create a second army the other side needs to dedicate resources to countering, with no cost to your pop.

  • @yevhensemenchuk6695
    @yevhensemenchuk6695 8 месяцев назад

    That bunkers have eaten so much ammo)

  • @datlauxy
    @datlauxy 8 месяцев назад

    love to see bunker spam get smashed

  • @revolucionaom3895
    @revolucionaom3895 8 месяцев назад +2

    FIRST

  • @MasterSteve_117
    @MasterSteve_117 8 месяцев назад

    37:47 I'm sorry but i just cant stop pointing out how bad those effects are! 41:46 how the repair truck just sinks in like it has a muscle weekness. Or how the bullets are riccocheting of the bulldozer sherman 42:52. So weak... I know I'm spoiled with coh1 and coh2, but just cant get use to watch this content :( relic seriously needs to fix this + the audio.

  • @Armmag
    @Armmag 8 месяцев назад +4

    Lets all just forget COH3 as nightmare. Don't cast it

  • @SargeGG
    @SargeGG 8 месяцев назад +21

    This was a chaotic game, thanks for casting Tightrope! 🫡

    • @theranger1304
      @theranger1304 8 месяцев назад +1

      What was it like playing with "Hunter DAK" I only ever see them playing in pre-made teams which I'm assuming is why they're W/L and ELO is so high.

    • @SargeGG
      @SargeGG 8 месяцев назад +1

      @@theranger1304 Hey Ranger, he’s definitely one of the best team game players I’ve come across. He has great game sense and a very strong emphasis on teamwork, which is so important IMO. I’ve learned quite a bit playing alongside him.