You're so good at explaining the breakdown.. Man it's sad you don't have the time or resources to keep up with the tuts, but I get where you are coming from,,,,, learned so much from you as well. Hope life is grand Feuerex ! And thank you once again...
Hey Feuerex, it's been a while since we've talked! This was a great idea for a video and now you made me want to waste the next couple of days adding to this :) Use this with the other script you made for the AI cone vision and you got stealth elements in arma :D
I think an optimization that can be done here is to not have every individual Soldier "search" but just the group lead. Ontop of that just having specific patrol groups for the Script and a different function that checks if a Soldier is "missing" (dead) from a not patrolling groups. If a Soldier is "missing" you can then have the group he is missing from "search". This should greatly limit the amount of checks running at any given time and for most cases be just as realistic. An obvious limitation here is that we limit the search "area" by limiting the "Seekers" to a low number and that non-leaders don´t "find" bodys.
Great video, great explanation and very nice implementation. Thanks for sharing. One minor comment. I believe it would be more efficient if you were to use findIf instead of for. findIf would stop if a dead body was found (or the condition insides it's scope was found to be true) and then you could just check for the returned value (-1 in case not body found). This added to Während du diesen langen Namen liest habe ich deine Kekse geklaut's (had to copy and paste that :D) suggestion would help increase the script's efficiency. Nevertheless it's a very instructive video and the idea along with the (in my opinion) simple implementation serve as a great instructional tool. Once more, thanks for sharing.
Nice! :3 Isn't it more efficient if you'd scan from the dead body for AI units? Like you scan for AI untis around the dead body and test if they can see it and "tell" them. Basically execute your script but just include a scan from the dead soldier so you save a bit of performance.
I agree, that would indeed be more efficient. Soldiers could have a "Killed" EH assigned to them, only activating the script once they die. Good thinking.
Hello, Feuerex! I'm a subscriber for some time now and I want to thank you for all your teaching. Well, O would like to ask you something: I'm trying to do an under water infiltration, but the enemy sees my team (all players) even under water and at night. Would you know a way to go around that, beeing more realistic? Thanks!
Mate! I saw most of your videos but again the informations are so many and i am missing parts. Can you give me any advice how i can become great scripter like you? is there any book to start with??
I'm not the greatest arma scripter out there, but what i've learned came from just youtube tutorials (such as this one), actually messing with the game, while consulting the BIS forums and wikia (((ALL))) the time; Anything you want to do check the forums, someone probably already wanted to do the same thing in the past. You will gradually get better and better. Unfortunately there are no "books" to help newcomers, but you have RUclips. Also: If you're playing Arma 3 install 3DEN Enhanced mod, it will make lots of things waaay more convinent and there are no downsides to it.
thanks overload for the responce! yeah i did install the 3den enhanced mod. it helps me very much. The bad thing is that it takes a lot of time to find one simply thing. and it take a lot of time to find any mistake that you probably made. :/
One of the best programming lessons I have ever seen! I hope the views in this video will multiply by 1000 someday!
You're so good at explaining the breakdown..
Man it's sad you don't have the time or resources to keep up with the tuts, but I get where you are coming from,,,,, learned so much from you as well.
Hope life is grand Feuerex
!
And thank you once again...
cheers man
Hey Feuerex, it's been a while since we've talked! This was a great idea for a video and now you made me want to waste the next couple of days adding to this :)
Use this with the other script you made for the AI cone vision and you got stealth elements in arma :D
nice to see you're still doing fine friend.
wow! was looking for a detection script and found this master class, awesome!
I think an optimization that can be done here is to not have every individual Soldier "search" but just the group lead.
Ontop of that just having specific patrol groups for the Script and a different function that checks if a Soldier is "missing" (dead) from a not patrolling groups.
If a Soldier is "missing" you can then have the group he is missing from "search".
This should greatly limit the amount of checks running at any given time and for most cases be just as realistic.
An obvious limitation here is that we limit the search "area" by limiting the "Seekers" to a low number and that non-leaders don´t "find" bodys.
Dude, I hope you have been hired by BI in the meanwhile. :)
Thanks! Now that'd be quite something! Not really at BI, but I'm grateful for where I am currently.
Great Video Sir!
You can choose to use inPolygon instead of vectors
Great video, great explanation and very nice implementation. Thanks for sharing. One minor comment. I believe it would be more efficient if you were to use findIf instead of for. findIf would stop if a dead body was found (or the condition insides it's scope was found to be true) and then you could just check for the returned value (-1 in case not body found).
This added to Während du diesen langen Namen liest habe ich deine Kekse geklaut's (had to copy and paste that :D) suggestion would help increase the script's efficiency.
Nevertheless it's a very instructive video and the idea along with the (in my opinion) simple implementation serve as a great instructional tool. Once more, thanks for sharing.
Nice! :3
Isn't it more efficient if you'd scan from the dead body for AI units? Like you scan for AI untis around the dead body and test if they can see it and "tell" them. Basically execute your script but just include a scan from the dead soldier so you save a bit of performance.
I agree, that would indeed be more efficient. Soldiers could have a "Killed" EH assigned to them, only activating the script once they die. Good thinking.
Yep, I meant that. Thanks :P
Thank you man. Great vid. Keep going
Hello, Feuerex! I'm a subscriber for some time now and I want to thank you for all your teaching. Well, O would like to ask you something: I'm trying to do an under water infiltration, but the enemy sees my team (all players) even under water and at night. Would you know a way to go around that, beeing more realistic? Thanks!
dive deeper, and not _directly_ around the enemies. Give them ~15m radius where the AI just auto-discovers you no matter what.
Mate! I saw most of your videos but again the informations are so many and i am missing parts. Can you give me any advice how i can become great scripter like you? is there any book to start with??
I'm not the greatest arma scripter out there, but what i've learned came from just youtube tutorials (such as this one), actually messing with the game, while consulting the BIS forums and wikia (((ALL))) the time;
Anything you want to do check the forums, someone probably already wanted to do the same thing in the past.
You will gradually get better and better. Unfortunately there are no "books" to help newcomers, but you have RUclips.
Also: If you're playing Arma 3 install 3DEN Enhanced mod, it will make lots of things waaay more convinent and there are no downsides to it.
thanks overload for the responce! yeah i did install the 3den enhanced mod. it helps me very much. The bad thing is that it takes a lot of time to find one simply thing. and it take a lot of time to find any mistake that you probably made. :/
nice find
haha, witty subtitles