Thanks buddy! I had a golem build and it weird nailing all the cooldowns so I switched to this and made progress in the pit. I’m sitting on 11 skeletal mage points from some gloves with a greater affix that got hit once with master working.
@@matts9216 The scythe has more base damage than the Sword, but sword has more crit damage. The reason I run scythe is for the HP per killed mob. Up to you to decide what you want to use.
You might wanna swap to the other Shadow Mage enhancement. 15%x damage feeding back into your minions is a hell of a lot more of a consistent damage increase than firing a few extra bolts every so many attacks.
Yeah, that's what I was thinking to! Overall stacking damage multipliers would lead to more damage. I'll probably end up switching to that to push higher Pit levels. Also, using extra projectiles does lead to more AoE which is better for more overall content other than the Pit.
Yay, nicely done, mate! I love skeletal mages! Good to see them working without golem. 🥰
good shit my boy 👏 good to see your playstyle from season 1 actually becoming meta
Its been a rough ride... can't believe blizzard actually done it
Thanks buddy! I had a golem build and it weird nailing all the cooldowns so I switched to this and made progress in the pit. I’m sitting on 11 skeletal mage points from some gloves with a greater affix that got hit once with master working.
HOLY! congrats!!!! Yeah, skeleton mages is pretty chill in terms of managing skills.
@@oliverclosedoffdo you think a two handed sword is better than scythe?
@@matts9216 The scythe has more base damage than the Sword, but sword has more crit damage. The reason I run scythe is for the HP per killed mob.
Up to you to decide what you want to use.
Intersting take on the minions endgame archetype
good to see it success without the elixir bug aswell
yeah, I do like Golem but the gameplay is too piano and wanted to play something a bit more chill.
I don't like the build that much, but great persistence and really well played.
You might wanna swap to the other Shadow Mage enhancement. 15%x damage feeding back into your minions is a hell of a lot more of a consistent damage increase than firing a few extra bolts every so many attacks.
Yeah, that's what I was thinking to! Overall stacking damage multipliers would lead to more damage. I'll probably end up switching to that to push higher Pit levels. Also, using extra projectiles does lead to more AoE which is better for more overall content other than the Pit.
Hey man - why no Aspect of Reanimation?
I do have it on the gloves!