I Tried The NEW Quickplay Hacked With PICKABLE Overwatch 2 Passives
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- Опубликовано: 25 авг 2024
- Everything is streamed live @ / flats before being uploaded to RUclips.
The Overwatch 2 (OW2) grind is real and isn't stopping anytime soon
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I like this idea because it poses the question "should I change my passive" before the question "should I change my tank"
Tried this last night; played Mercy and Kiri with the 20% cool down reduction.
Rez and Suzu felt BUSTED.
The cool down reduction on Kiri is awesome, but the heal 50% faster under 35% is absolutely broken on Mercy. Coupled with me being basically untouchable and only have around 2 deaths a game, I was getting focused so hard and it was SO FUN. I was also able to do some damage too without worrying about teammates getting crit. It's been a while since I've had so much fun on Mercy.
I'm pretty sure with the increased healing rate mercy's healing goes up to 85hp/s rounded down
@@error404webpagenotfoundIt's broken on almost every support, it's nearly impossible to kill pocketed people on some characters if they have a support with that passive on them and you can't easily get to the support without dying.
Increased healing on Zen felt pretty good too
Yeah i use the heal passive on Mercy, the cooldown one is so dirty on Moira though lol
That 40% reduction to negative effects for tanks is so good bruh
On ball it makes him sooooo much better. He receives way more benefit from it than other tanks.
@@__-hu1phOn hog it basically makes him unstoppable
@@cooldiego7 I guess he's recovering from anti faster but imo that's not too huge if your team focuses him still, hogs haven't really given me much more trouble than usable recently.
@@__-hu1ph it’s amazing on rein, he actually has a chance to live for once
@@__-hu1ph it stuns In general that he pretty much gets up nigh instantly from
Armor on zarya is giga cursed because it goes underneath her shields so when you take damage at full health the shields are hit but when you are at low health you have a whole layer of "screw tracer and reaper" armor to retreat to safety with
Slowly starting to hate more then anything
I found the armour on queen to be even more busted than the cooldowns your just unkillable
"gold damage what does that mean"
hit me like a wet fish
That's how you know you are getting old.
The cooldown reduction one is busted on brig, you can get three shield bashes per rally and brigs abilities are just so good that getting them faster is huge
its a shame brig sucks because melee
@@WizardBrandon i wouldnt say she sucks but she only works in specific comps
@wizardbrandon3544 brig is really good but 80% of players dont know how to play her lol. Its a skill issue
@@WizardBrandon Brig is incredible, most people just don't play her right.
Like a lot of characters, haha.
The increased healing perk on aoe supports like lucio and brig is crazy btw.
i think brig is just better with the cooldown, more uptime on healing and damage plus her ult its time based so more bashes in 1 ult.
5:20 I like Flats’ idea for character specific passives and we can see it works with Paladins, but I do think this iteration could also work. It seems lopsided because the game isn’t balanced with these things in mind, so it’s not impossible to make this work competitively with a few tweaks here and there. Although, whether or not the balance team is able to actually do this successfully is… questionable at best
Don't give a fuck, this should say till season end. The only time this season I enjoyed Genji, and I don't want it to end.
Yeah… genji is pretty bad now. I want to play him but I just simply can’t survive long enough or get enough damage to do good. Playing Mcree or Soldier is just what I gotta do to have an impact on the game.
It's a shame that the Hacked events only last a couple of days every time 🙁
@@happywiz1833 should stay forever really. Add Variety, something this game desperately need
@@Typho157 genji is fine, just work on your aim and resets
@@Typho157 i will give you tho that his blade is pretty nerfed, can still team wipe with it tho
Btw extra ammo on sojourn breaks her ammo counter on her gun it remains at 45 although she has 54 rounds
The pick a passive is just a small version if paladins in match item/passive shop. (For those that don't know pladins as game goes on you can buy passive up to 4 of them and you can upgrade them.) While there a few passive that are good for all characters (ult charge and cooldown) there a few that only certain characters get (like in crease sheild health, reload speed, and increase jump after a kill) and they others that are only use as counters (increase damage to sheild or deployables/turrets or in certain modes (life steal and siphon see more use in the death match mode)
Aint it more like talents then items though?
@@AetherRose42they have talent and cards to modify certain skills or buff them. The one they mentioned is really like an item shop. Or could be a skill buff shop.
@tempestrike i play paldins thats why i mentioned talents since talents are start of the game selected passives, and thats effectively what we got with hacked just not character specific rather then the item system or character specific deck passive sets
@@AetherRose42 Way more like talents imo.
@@AetherRose42 oh you were referring to the OW QP update. I've misread that I thought you meant the items were more of like talents. My bad.
Pickable passives are a ton of fun. I think long-term/hardcore players will like it especially because it creates more depth.
it wont it will just be like "run there characters with theses passives and if you don't chose them you throw"
I feel like both of these are waaay to big of assumptions to make when we don't even know if we'll see these same passives again in a similar manner to how they are currently shown to us way I see it its a cool idea and best to simply see where it goes before making assumptions
regardless of how they will be perceived, they won't save the game from the fact that it's a dead 5v5 experience regardless.
Metas will form... peroid. Its a comp online game. This idea might help.... but Blizz track record of general balance is not good.
@@Real_MisterSirone day you’ll have respectable opinions, but it isnt today
Gets 1 more bullet and left click doesn’t work anymore😂
Lore-accurate Junker Queen
Doomfist with the 50% cooldown reduction is really strong with a 2 sec punch and a 3 second jump
So... just unused code from PvE?
We already had role passives and the new ones are just number tweaks with the exception of 'see through walls' which is the old Sombra Passive. There's nothing here from PVE and barely any new code at all
Why do people automatically assume this is from PVE?? We were told nothing about passives being apart of PVE. This is potential pvp passives that they are testing. That’s it.
@@Phobie_2000 I figure it might be. Since the PvE they "promised" back in the days had branching "Talents" and all that, which probably included passives.
@@thegrayyernaut that may be true. But I always assumed the Skill Trees were like new abilities and stuff.
100%
Love watching Flats villain arc develop lmfao
You flaming that viewer was perfect!
Honestly found the cooldown reduction to not really exist as a tank. Like your first opening fight there is a great example, you only had it alive for a few seconds, which got you your knife about a second faster one time. For the rest of that whole fight it was just Queen being Queen (you actually hit like 3 people with the opening carnage hence the why the cooldown was so low.) ive found the armour to just and a shocking amount of tankyness to every tank that its so hard to change, though the debuff one is nice in specific cases.
rammatra with ult and last stand is just: *FOR WHAT IS A MAN! WHAT HAS HE GOT! IF NOT HIMSELF, THEN HE HAS NOT!*
The passives are fun and i hope they stay afterwards, at least only in quickplay, but man they gotta add it to the scoreboards so i can see what the enemy chose
Totally agree! However it would be good to see what teammates chose, because if we will see enemies one, it would be not fair
Considering that the future of Overwatch is basically "let's copy Paladins" and the scoreboard in Paladins does show you what talent everyone chose, it's only a matter of time before Overwatch does it too even if the players weren't asking for it.
@@Azaism Paladins is a pretty good game to copy from so im not against it
Dude the gold metal shit was so true I can't count the times I've had gold dmg or elems and someone else in the voice chat would scream and yell "Nuh Uh I do" and then we have nothing to do but argue back and forth bc neither of us could prove it and I would be lying if I said I haven't done the same a time or two those were the days lol.
I saw your overview video of the passives last night and it convinced me to play. I had a blast. I only played support, mainly mercy, and I definitely agree that the cooldown reduction is great for zoomies. I did find that if my other support went something with a little less healing output than ideal (Lucio) then taking the healing passive was super beneficial. I really like the idea of being able to tweak your character during the game to suit team playstyle and needs.
50% cooldowns on ram is crazy
but when you transform, it puts you back above the 50% threshold, so you don't get the cooldowns as much as you would think and the only cooldown that really matters is nemesis form.
Seems to me a lot of heroes have a "correct" passive that you should apply 100% of the time when you play them. Like on support, Zen should get the extra healing on low-HP targets, Kiri should get the cooldown reduction (for Suzu, and for teleporting around like a low-budget Tracer) etc. Not exactly a compelling new layer of strategy, but it is fun to buff up your favourite heroes.
It might as well be the arcade mode total mayhem. It doesn't add anything too special...
I disagree I feel most outside of specific examples have at least some relatively compelling reason to want two of the passives
Hanzo with showing enemies thru walls when critical, is amazing. I got 38 assists one game from it 😂
I will say as the system stands at this very moment you are correct however even in this system there are alot of heros that work with multiple, for instance JQ for sure gets alot from CDR when she's 1/2 hp however do not discredit how hard it is to kill the same character with 100 armor, 150 overhealth ,selfheal , and highish mobility many of them work with two or three though there might be one obviously better choice. This isn't a downside of the system but its balance I think this is amazing if we simply were to tweak or replace some of the more busted ones and bring everything more inline I think this could be a great way to spice up this increasingly bland game.
they need to be character specific not role based, if done right it can add new playstyles or strenthen weak ones, there will always be a meta that will prob be composition dependent but that type of stuff shouldn't effect most of the playerbase
The length of the queen blade is longer than I thought
Everyday Overwatch becomes more and more like Paladins...
So in theory you should pick a passive so it reduces pain points for your characters. But in practice you just pick what buffs their strong sides even more, become giga broken and become even more countered
Yeah it's hilarious how people cry about power creep and then are ok with this new system that literally buffs EVERYONE
Mauga with the 50% cooldown is so unkillable its unfair tbh
this made the game a blast for the weekend, looking forward to more hacked quickplays
Tues + Wed = weekend?
flats' storytime voice is hilarious
after medals he should talk about double shields from his rocking chair
Still higher accuracy than I usually get
But they were all of them deceived, for another Gold Medal was created: Gold Objective Time
Mercy finally felt playable for the first time in ages....
keep her in the dumpster until rework
Passives are dope. Hope they go back to kitchen and prepare 3 passives which are character specific and then they get implemented in season 16 or whatever
Moira with CD reduction is obscene
Helltaker music at the start, nice.
so glad I found this comment
Quite honestly, I hope they keep this feature. Adding more armor and W-keying into the enemy with Reinhardt is just too fun. 🤣
I usually play ball, but man is JQ fun in this game mode
Echo and reaper with the speed boost passive is fun asf
I like how the whole time he was talking about the gameplay but when he was on moira he just turned his brain off and started talking about random stuff
Dude, imagine Sombra with 20% more ammo... 60 ammo to 72... 😮
Cassidy: *shoots 7 bullets*
The enemy: I count 7 bullets from that 6 round gun
i always liked the paladins card concept. idk about the application but i do like that you can adjust justttt a bit to make the current problem work
I feel like the passives should have a counter balance, like Your cooldowns are 40% faster under 50% hp but you do 40% less damage. Or you can see critical health enemies through walls but EVERYONE can see you when you're critical health through walls..... But you could also choose to play without any passives and stay in neutral.
I like that idea. I'd even go so far as to say that they get one really softhanded passive and 2 gambits
Brig with lowered cooldowns is awesome lol
Love the helltaker music in the background lol
sombra with extra ammo felt dirty, i loved it
The extra ammo with tracer was broken af even u have bad aim u could still just one clip people
I think this is a fun quickplay hacked except for when playing dps. The dps passives are garbage except for the movement speed one so there’s not much of a choice in what to use unlike tank and support.
Winston with the 50% cooldowns was kinda crazy, especially during primal rage.
POV: Cassidy ASMR
How does it work when copying other roles on echo? Do you get whatever passive they picked or keep your dps passive on that hero?
Did anyone else notice how at around 13:30 he steals a big from the rein causing him to die 😅 damn flats ok.
I like the tale of the "all so hunted medals of the old age of OW", could be a audio book by flats xD
15:32
My type of pain as a Moira main, specially next to a health pack
Thanks you flats, you have motivated me to start working out and lose weight. I can’t imagine myself living like this any longer
Gotta love the helltaker OST in the background
Damn, he used the helltaker ost. Banger ost
wrecking ball + fast cooldowns or debuff reduction is iiiinnnsaaaaaaane
0:25 Tell me you don’t know how carnage works without telling me you don’t know how carnage works…
I totally forgot about gold damage \ gold healing \ gold rem. We didn't have a scoreboard! WOW.
I like this mode, game feels fresh and i wish this to be till season end
man, you make OW actually look fun, GJ!!!!
From what I have played so far, *In my personal opinion* this is mostly still just a "fun tank mid-season" with their passive abilities being a lot more OP w/ the amount of Health they do alongside the amount of DPS they can do. It's like how DPS has been the only true fun role for a while, until they decided to gigabuff every tank.
Certain passives make certain Tanks OP while other Tanks are still pretty useless no matter the new passive picks. For example, Zar is basically un-killable. If she chooses cooldown reduction when low then you'll never kill her due to the fact that she'll always be bubbled. If you pick extra armor, that armor is below her already existing shield! This means that you'd have to not only get past her bubbles, you'd have to get past her shields, to then get past her armor to THEN get to her actual health. The Duration Debuff's are the only one's I can see being the least effective on her, but even then that means sleep or anti or anything is hella reduced therefore she's back up and kicking.
I can use other examples for other tanks, but Zar is the most out there I can think of. I'm not saying that is certain tanks that cannot be picked or are not able to use the new passives, but it's still the issue of "pick this or you lose" or "oh you picked that? too bad I swapped to this!". The DPS have the same issue, where it can work with certain hero's and not with others, which puts you in a new bubble. As I saw DPS as a more open option when it comes to picking what you actually wanna play & not be stuck to certain hero's. Even then, playing DPS stills feel the same even w/ out the passive's due to the passive's not feeling as useful as Tanks or Supports passives.
The supports is practically back to "babysit your team" simulator. That's not fun, and not how certain supports should be played in the first place. The only 2 passive's that are actually useful would be the one w/ extra healing when an ally is low & the reduced cooldowns. I've heard that Kiriko & Mercy are fun w/ reduced cooldowns but even when I played them the enemy Tanks & DPS who could easily catch up even w/ reduced cooldowns made it so the reduction didn't really matter. The extra healing passive sometimes help, but again the enemy does too much dmg for anything to really matter or for me to even notice the boost in healing.
I'm glad they're trying something "new" and I hate to seem so negative about everything. However I can tell you earlier experiments have been more fun for me. At this point OW2 is just constant "OW2 Beta Testing". It makes me sad cuz I don't wanna be so negative and I'd like to look at the positive but it's so hard to do so w/ everything up to this point. Of course this is just meant to be a fun new "Game mode" type testing things that won't last long, and it's fun for a few games until it ultimately becomes annoying again.
video starts with vitality in the background
FLATS W
This is so huge, I'm really enjoying the game right now, not even touching comp
the cooldown one is very good on lifeweaver, and the extra healing is super good on bap
Played Ana with the 20% cool down, let me say it was awesome and the enemy tank hated me so much and eventually only focused me. Enemy team didnt switch to Kiri, so I had a bunch of fun with my nades and sleeps 😅
Hot take genji should have that 20% movement speed passive after every kill it was so fun
I have done nothing but play Mauga with 100 more armour for the past 16 hours.
that viewer at 18:16 XD, take his advice flats
Vitality, nice. I enjoy discovered it from Helltaker, still enjoy listening to it.😄
i went against a Cassidy that ONLY right clicked.. never even used his nade. x)
brig with 20% feels fantastic and def allows more backplay
ram with 100 more armor goes brrrrr
Tell me you didn’t play OW1 without telling me.
“Gold damage. What does that mean?”
This is really good, cant wait for it to just not get implemented in game
Thank god it's only a couple days... it's just a shame that, just like how anti-nade ruins regular OW, anti-nade with a 20% cooldown reduction ruins what would probably be a really fun event. I bet Ana's are sure having fun tho.
100 years old technology XD
playing around with this, I think all the passives that reduce cooldowns are too strong and the Support one where you heal more when someone is under 35% is annoying to deal with.
The Helltaker music is such a bop!
armor passive is nice for when youre on baby dva
Shorter cool down on ana? Yes please
Right-Click Randy’s on the case
dude i’m so upset i won’t be able to play this mode 😭😭
Why does flats sound like Joker 16:30 💀💀
ye JQ is insane, armour is also goated if your supports are slacking since you can top yourself off and its 'always on'
i was also playing support bap/kiri/ana and the cooldown reduction is way too strong and the only choice 90% of the time
Eyy, more Mittsies OST
Another well rounded video from flats
I also immediatly picked the cooldown passive on JQ lmao
might be a hot take but i love this idea, even if the current passives are questionable, it has potential
Doomfist would also be good with the cooldown reduction
Also we getting an exclusive venom mvc2 skin if you play the beta for rivals
Pickable passives are a great idea, but I think they need to be by hero not role. Totally fine for some to appear on multiple heroes, but role wide doesn’t quite do it.
I wish there was a seperate pve overwatch game I feel like it would be fun
Flats I love you but you gotta explain yourself on that moira gameplay
Didnt know the Cass new passive is right click only 😂😂😂😂 that was hilarious to watch and prob annoying as hell to fight against
Lol genji stole his healing orb
5:15 Thats how Paladins handled it, pasives per character.