Blender 3D: Blueprint Procedural Shader (DEMO)

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  • Опубликовано: 29 сен 2024
  • GET THE SHADER HERE: kennyphases.gu...
    OR HERE: blendermarket....
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Комментарии • 23

  • @graphguy
    @graphguy 4 месяца назад +1

    Dude this is great!
    update: ruclips.net/video/4CsR7kC3VYs/видео.html

  • @edwardp6497
    @edwardp6497 Месяц назад +1

    Im just purchasing this to study the procedural construction and try to know how is possible to create this magestic material

    • @KennyPhases
      @KennyPhases  28 дней назад

      Thank you so much for your purchase and the compliment!

  • @Nealcar30489
    @Nealcar30489 Год назад +4

    can you let us know when you have the version 2 texture map of this uploaded!

    • @KennyPhases
      @KennyPhases  Год назад +2

      Yup! I will update everybody once it's out!

  • @TheMrk2k
    @TheMrk2k Месяц назад +1

    how i can import own model?

    • @KennyPhases
      @KennyPhases  Месяц назад

      File > Import (select your file type) > Select the file, import file. And then with your object selected, you can apply my shader in the material slot!

  • @canonical5
    @canonical5 8 месяцев назад +1

    I've purchased this but have absolutley no way to know how to use it. No instructions and even your RUclips tutorials even your youtube tutorials provide no clue how to use it. :(

    • @KennyPhases
      @KennyPhases  8 месяцев назад

      Instructions are available on RUclips! I also can walk you through the way to use it if you message me on Instagram!

  • @achintthakkar5447
    @achintthakkar5447 Год назад +3

    I haven't bought this so can't speak for the current nodes that you have, but to make it work for textured couldn't you just use a mix shader node with the transition as the factor, so that one shader could be the blueprint and the other could be any shader you want, not restricted to just a solid colour with metallic+roughness

    • @KennyPhases
      @KennyPhases  Год назад

      You could achieve a "similar" result using that method! I believe that you wouldn't have nearly as much control using that setup compared to mine. If you try it, let me know! You would still have to setup custom controls with group-input but if you want to use my shader for inspiration that would be so cool! Let me know if you need any help!

    • @wowroad-t8n
      @wowroad-t8n 11 месяцев назад +1

      @@KennyPhases SURELY It could apply another shader to mix the grid effect.Tested

    • @KennyPhases
      @KennyPhases  10 месяцев назад

      Yup totally possible! Checkout v2! @@wowroad-t8n

  • @MasqueArt
    @MasqueArt 7 месяцев назад +1

    Man, nice material. Is there a typo on your gumroad?
    When you purchase, you get:
    Blueprint Procedural Shader (Even & Cycles)

    • @KennyPhases
      @KennyPhases  7 месяцев назад

      Looks like it! Thanks for pointing that out!

  • @VjYary
    @VjYary Год назад +2

    Wow 🎉. Thank you 👍

  • @flashgordonrocks
    @flashgordonrocks 8 месяцев назад +1

    thank you, your awesome !

  • @danielkurniawan1940
    @danielkurniawan1940 Год назад +1

    Nice 💥can't wait for the update 👍

  • @minechannel6096
    @minechannel6096 Год назад +1

    Does this work on only 1 object at one time?
    Can I effect it on multiple objects?

    • @KennyPhases
      @KennyPhases  Год назад

      You can apply the material to multiple objects but the transition controller controls all object transitions!

    • @jnanashakthidigitals
      @jnanashakthidigitals Год назад +1

      Can we give multiple transition controllers?

    • @KennyPhases
      @KennyPhases  Год назад

      Yes but you would need to message me so I can explain how to set it up. you would need to duplicate the shader and go into the nodes to adjust a few things for your new transition controller. @@jnanashakthidigitals

  • @jfkpires
    @jfkpires Год назад +1

    amazing