Unreal Engine Tutorial. Creating your own Asset Library - Super Easy method

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  • Опубликовано: 29 сен 2024

Комментарии • 14

  • @volodymyrbondarenko9471
    @volodymyrbondarenko9471 2 года назад +1

    Great vid!
    I have a question though. Why not just group all meshes together instead of creating blueprint?
    Thank you!

  • @arthemos4627
    @arthemos4627 10 месяцев назад

    how did you create the shadow on the hdri?

  • @volodymyrbondarenko9471
    @volodymyrbondarenko9471 Год назад

    9:50 After I copy the assets into the content folder of a new project, nothing changes. I need to restart the project to see the new things I copied. It also doesnt work with "migrate" function. Do you know what could be the problem?

  • @codepeas
    @codepeas 3 года назад +7

    to improve performance and reduce draw calls, instead of putting the meshes into a Blueprint, you can select all the actors in scene view and right-click -> merge Actors. The first meshs pivot, that you select, is your new pivot point. Then they are all combined into one mesh.

    • @ViseniDesign
      @ViseniDesign  3 года назад +1

      Nice trick! I forget to talk about the option combining meshes, I usually do it for objects in which you will not need a very precise lighting map. Thank you so much for your advice!

  • @SanOcelotl
    @SanOcelotl 2 года назад +2

    The only thing keepeng me away form fully migrate to unreal is this, its verry time consuming to get good assets and organize them

  • @FatalisArx
    @FatalisArx 3 года назад +1

    Hi, is is better to let UE generate UVs or making them in 3DS Max unwrapping before export ! argu plz. thx
    I guess you need to make Build Lighting to check Errors for both methods ! there is always UVs problems. any recommendations !

    • @ViseniDesign
      @ViseniDesign  3 года назад +1

      I use to let UE generate UVs, but sometimes it’s true that appears lighting errors, so I check for these meshes in 3Ds Max. Also you can increase Lightmap density value to a higher value to avoid it, but like everything this will increase your build times

  • @X400DYL
    @X400DYL 3 года назад

    i like his pie vot !

  • @Mukhtar_SH
    @Mukhtar_SH 3 года назад +1

    This really helpful and make it easy.... thaaaanks

    • @ViseniDesign
      @ViseniDesign  3 года назад +1

      Thanks, Really nice!!! I’m using these techniques to design my custom asset library and it’s faster

    • @Mukhtar_SH
      @Mukhtar_SH 3 года назад +1

      @@ViseniDesign yeah exactly...

  • @aminesetada1410
    @aminesetada1410 3 года назад +1

    Magnifique.. merci énormément

    • @ViseniDesign
      @ViseniDesign  3 года назад

      Merci beaucoup ! J' espère vous voir dans le tutoriel suivant :)