Please help. My GPU is an aged GTX1080Ti. Is this the reason I cannot produce the same result as yours (as well as from other YT videos)? I am using UE5 but I've also seen glass material tutorials for UE5 similar to yours, with same results. I have enabled raytracing as well as DX12 RHI on my project settings but I simply cannot reproduce that glass look. The result is more like smoked plastic :(
@@GAMAschool Even with 20 or 30 series. It wont work in UE 5. We have a good reflexions in surfaces like metals, or materials like TV screen, porcelain etc.., but for a pure glass in UE5 is horrible.Sucks
how do i gt the install for offline usage?who had an older version where raytrace can still be used? I need this to do anything i am halted otherwise, i can not be online all day long to just use this for them to spy on what i am making... its ridiculous to work like this.
Not really sure what you are asking. You don’t need to be online for any of this to work at all. Are you talking about the epic games launcher? Try this www.epicgames.com/help/en-US/epic-games-store-c73/launcher-support-c82/run-games-in-offline-mode-using-the-epic-games-launcher-a6724
thank you - ok so why in UE do we have material instances? Can't i just have 1 glass, 1 wood & 1 concrete to add to my scenes? I exported my scene from C4D, but i see a ton of instances...very weird Wish there is a way to drag and drop a material on another one to replace it
I'm a beginner in the unreal engine, you helped me a lot, with some of your tips I managed to solve the problem of another glass material that I had already created. but your material was great too, simple and objective explanation, thank you.
Hey bro! had an issue regarding this! Whenever I allocate this glass material to my alembic water animation and while rendering it unreal crashes and says it's failing allocating that texture on it! I can't render out this sequence. I'm using unreal for cinematics and this is much needed for me please help me solve this problem :(
This is fantastic, however do you know how to get a light beam to split into the light spectrum using a prism that has this glass material. Been trying to find ways but it doesn’t look like anyone has released a video detailing how you can achieve similar or the same results as the Nvidia demo.
I don’t see unreal 5 lol
It’s the same set up for unreal 5 ☺️
Doesn´t Works in UE5
@@edgarsanchez4885 yeah translucent materials don’t work in lumen
@@GAMAschool I wish you would fix the title
@@mb.3d671 Correct, you need to use raytracing instead of Lumen for the reflections and it should work just fine.
Please help. My GPU is an aged GTX1080Ti. Is this the reason I cannot produce the same result as yours (as well as from other YT videos)? I am using UE5 but I've also seen glass material tutorials for UE5 similar to yours, with same results. I have enabled raytracing as well as DX12 RHI on my project settings but I simply cannot reproduce that glass look. The result is more like smoked plastic :(
I believe you need an rtx card 20 series and above. I thought there was a software solution though for the 10 series gtx cards but maybe not.
@@GAMAschool Even with 20 or 30 series. It wont work in UE 5. We have a good reflexions in surfaces like metals, or materials like TV screen, porcelain etc.., but for a pure glass in UE5 is horrible.Sucks
Where is ue5 ? all tutorials is start Ue4 and Ue5 but no about Ue 5 tools !
The set up is exactly the same for ue5 as it is for ue4
It wont work in UE 5. This guy is tottaly wrong.
Do not do this before cloning your project. I turned on Ray tracing and now my project crashes and will not open...
Thanks so much! Really helpful tutorial. :)
how do i gt the install for offline usage?who had an older version where raytrace can still be used? I need this to do anything i am halted otherwise, i can not be online all day long to just use this for them to spy on what i am making... its ridiculous to work like this.
Not really sure what you are asking. You don’t need to be online for any of this to work at all. Are you talking about the epic games launcher? Try this www.epicgames.com/help/en-US/epic-games-store-c73/launcher-support-c82/run-games-in-offline-mode-using-the-epic-games-launcher-a6724
@@GAMAschool thanks, issue is no offline mode install for the Unreal Engine so i can fiddle with it...something about Eula i think. Thanks though.
Somehow this doesn't work in UE5 with lumen enabled. Followed the exact steps as pointed out in the video :(
I believe you will have to disable lumen for it to work.
@@GAMAschool You are worong. Raytracing GI is Deprecated in unreal engine 5. There is no way to get raytracing reflexion in ue 5. Fix your title
thank you - ok so why in UE do we have material instances? Can't i just have 1 glass, 1 wood & 1 concrete to add to my scenes? I exported my scene from C4D, but i see a ton of instances...very weird
Wish there is a way to drag and drop a material on another one to replace it
I can't seems to get the correct cinecamera DOF with glass material. Could you plz help me with it.
Disable Separate Translucency in the glass material > Details panel > Translucency
I'm a beginner in the unreal engine, you helped me a lot, with some of your tips I managed to solve the problem of another glass material that I had already created. but your material was great too, simple and objective explanation, thank you.
Aren't these available on the market?
good that you give the scene away, but with one drive it downloads at 100kb/s
Hey bro! had an issue regarding this! Whenever I allocate this glass material to my alembic water animation and while rendering it unreal crashes and says it's failing allocating that texture on it! I can't render out this sequence. I'm using unreal for cinematics and this is much needed for me please help me solve this problem :(
I do the exact same setting with you in my scene and glass go as black miror matrial at refraction 1.5
This is fantastic, however do you know how to get a light beam to split into the light spectrum using a prism that has this glass material. Been trying to find ways but it doesn’t look like anyone has released a video detailing how you can achieve similar or the same results as the Nvidia demo.
I don’t think that is possible at the moment.
That nvidia demo was not realtime. If you want that for a game, I am sorry.
But you could do that in blender
awesome video man!
Awesome man!!! Thanks!
RTX cards will probably be the required norm for messing around with raytracing...?
Yes for ray tracing in ue4 and 5 using hardware raytracing. Lumen in ue5 has a software ray tracer though.
Great video. Thank you!
Awesome tutorial, thank you! Do you know if its possible to get this to work with volumetric light/god rays?
It should work in ue5 since they added support for fog 😁
I always visit this video to make my glassware. Thanks for producing this fantastic tutorial
No problem!
can it break the light also ?
You just rocked bro
Thanks!