I like the "never stop pretending to load something" mentality to always show at least **some** progress to the user instead of being stuck at X% for a while. 😘👍
I know right? I was sick of how the ResourceLoader was working, though this will work untill the 90% point in which it will compeletly stop ( if the loading scene hasn't finished yet that is ).
Brother, this is just amazing! My loader is much worse than what I see here. Moreover, my loader often has errors that are rigidly dependent on the duration of the animation. As a result, you have to manually edit the animation every time. But what I see here is much cooler, and it's strange that I haven't seen anything like this before, although I Googled to get rid of my imperfections. Now I will copy this from you, and my code will no longer be rigidly dependent on animation playback. Thank you so much for this video tutorial!
Heyo, that's a pretty nice video! But I have a question, I don't fully understand a lot of of this stuff... The loading works fine and all, but I wanted to load everything in my scene. To give an example of the problem, I use the scatter plugin to make grass in the game, but when I load the scene, the grass still takes a second to load, an in that process, the game stutters a bit... Do you know a solution to this?
I'm sure it's possible, but without me having to waste time figuring it out is it possible to simply load scenes and then add them as children to the existing root node once the loading index is 1.0?..or even at a later time? another question, and this is more complicated... Can you load a scene with and set a few of it's values on load(expoted properites)? e.g. I want to have my top level(scene root) main menu(control) and then load in the world...keeping the player and it's data constant(basically the player will always exist and only "pause" when loading parts of the world...????
Please stop writing code and then changing it mid video it causes more confusion than anything else., and is slightly annoying. I had to go back multiple times because I didn't notice a change you made to a line you wrote less than a minute prior. Maybe it's just me, but otherwise good video man.
Hey guys, you can join my new Discord server from here:
discord.gg/AGt8u2RABE
I like the "never stop pretending to load something" mentality to always show at least **some** progress to the user instead of being stuck at X% for a while. 😘👍
I know right? I was sick of how the ResourceLoader was working, though this will work untill the 90% point in which it will compeletly stop ( if the loading scene hasn't finished yet that is ).
This was WAY better than I expected! I don't need a loader for anything right now, but I'll be sure to keep this in mind.
Thanks for this!
This tutorial is totally worth a subscription! Using lerp for smoothing values in progress bar and label is genius.
Brother, this is just amazing! My loader is much worse than what I see here. Moreover, my loader often has errors that are rigidly dependent on the duration of the animation. As a result, you have to manually edit the animation every time. But what I see here is much cooler, and it's strange that I haven't seen anything like this before, although I Googled to get rid of my imperfections. Now I will copy this from you, and my code will no longer be rigidly dependent on animation playback. Thank you so much for this video tutorial!
Amazing tutorial! I have a similar setup but without the entire smoothness-thingy. This just makes it sooo much better :)
Your channel is really gold!
Thanks !
thank you for this tutorial, it's great :)
So great. I have learned a lot with this video.
just what i need, thx!
Heyo, that's a pretty nice video!
But I have a question, I don't fully understand a lot of of this stuff... The loading works fine and all, but I wanted to load everything in my scene.
To give an example of the problem, I use the scatter plugin to make grass in the game, but when I load the scene, the grass still takes a second to load, an in that process, the game stutters a bit...
Do you know a solution to this?
I'm sure it's possible, but without me having to waste time figuring it out is it possible to simply load scenes and then add them as children to the existing root node once the loading index is 1.0?..or even at a later time?
another question, and this is more complicated...
Can you load a scene with and set a few of it's values on load(expoted properites)?
e.g. I want to have my top level(scene root) main menu(control) and then load in the world...keeping the player and it's data constant(basically the player will always exist and only "pause" when loading parts of the world...????
thank youuuuuuuu
If i want to go back and also i have animation to run at same time.how do that?
I don't understand your question, can you explain more ?
Please stop writing code and then changing it mid video it causes more confusion than anything else., and is slightly annoying. I had to go back multiple times because I didn't notice a change you made to a line you wrote less than a minute prior. Maybe it's just me, but otherwise good video man.
He's not making a video to copy, but he's teaching. For teaching reasons, I think what he did was the best