Thnx for the vid. Very helpful. @2:18 you say that we need to add a Player Input component. If I wanted to associate this new movement controller to my main camera, what type of component should I be adding instead?
So i have set up joystick in the way youre showing, but the problem comes when i want to implement jump action by swiping up on the screen at the same time im dragging joystick and it wont register until i remove finger from joystick. What am i doing wrong? @Root Games
what if i must have 5 different joystick ,,,,,,,,,,,,,,,please help,, i must show the joystick ui so i'll use on screen stick ,the problem is , how to differentiate each joystick
So I used this for a 3D project is there a way to make it easily move forward and backwards because when the joystick goes upwards my character flys up into the air great tutorial btw
i know this is late but i will comment it anyway for others to see. save it in vector2 variables then get the y and store it as z value Vector2 vector = moveAction.action.ReadValue(); mX = vector.x; mZ = vector.y;
Thnx for the vid. Very helpful.
@2:18 you say that we need to add a Player Input component. If I wanted to associate this new movement controller to my main camera, what type of component should I be adding instead?
Thank you Mario :D I love all these updates to the course nwn
Thank you!!!
😉
raxmat brat
thank you
So i have set up joystick in the way youre showing, but the problem comes when i want to implement jump action by swiping up on the screen at the same time im dragging joystick and it wont register until i remove finger from joystick. What am i doing wrong? @Root Games
what if i must have 5 different joystick ,,,,,,,,,,,,,,,please help,, i must show the joystick ui so i'll use on screen stick ,the problem is , how to differentiate each joystick
So I used this for a 3D project is there a way to make it easily move forward and backwards because when the joystick goes upwards my character flys up into the air great tutorial btw
Maybe you are using the wrong axis. Try to apply movement to another axis.
i know this is late but i will comment it anyway for others to see. save it in vector2 variables then get the y and store it as z value
Vector2 vector = moveAction.action.ReadValue();
mX = vector.x;
mZ = vector.y;
why is every one using the easiest way to make a joystick?
Can you make a tutorial on how to make a DPad for mobile?
Is this can move 3d charachter?
yes, you just need the code for 3d but the principle is the same
Thanks about the course is it necessary to have a big backround in c#? Cuz im justa. A beginner
@@hooliganszone6484 No, beginner level is enough to follow the course.