Maya Paint Effects Tutorial: Growing Animated Vines (Part 1)

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  • Опубликовано: 18 сен 2024
  • In this tutorial we use Autodesk Maya"s powerful procedural Paint Effects tool to create some amazing animated growing vines up a 3D statue model.

Комментарии • 51

  • @rgferreira78
    @rgferreira78 6 лет назад +9

    Still 7 years before, this video is valuable. Thank you.

    • @KUNAL7995
      @KUNAL7995 3 года назад +1

      me here after 10 yrs ,still feels so much valuable

  • @shirshoor18
    @shirshoor18 5 месяцев назад

    12 years later, maya2024, and this vid is still helpful

  • @papayey6301
    @papayey6301 3 месяца назад

    helped me a lot, thank you!

  • @whywhyman
    @whywhyman 11 лет назад

    Am eagerly waiting for 3ds max Tutorials. You are simply the best at sticking to point.

  • @KUNAL7995
    @KUNAL7995 3 года назад

    Thank you so much for this valuable tutorial.. Thank you so much

  • @beachforestmountain4269
    @beachforestmountain4269 11 лет назад

    Another thing to watch out for is that some paint effects when converted can cause the rendering time to slow down unusually, and it's something to do with the default shader which was applied to the paint effects when they were converted. To fix it just apply a new shader to them and you will find they render sometimes 30x quicker than it did with the default material. It doesn't happen all the time, and I don't know why it happens.

  • @noxmoonyisadork
    @noxmoonyisadork 4 года назад +1

    Thank you, this is so useful even now : )

  • @jasonyikai6443
    @jasonyikai6443 12 лет назад

    Just want to say thanks. Your tutorial is very helpful and clear. :)

  • @madisonfilan6190
    @madisonfilan6190 9 лет назад

    Wow, thought this would be a huge task. Thankyou!

  • @sunilvidyadharan
    @sunilvidyadharan 11 лет назад

    Good Tutorial, helped me to understand some of the key features.
    Thanks

  • @jedisnow
    @jedisnow 12 лет назад

    great tutorial!!!!!
    one quick question,
    did you combine all of your curves?
    or are most of them seperate.
    thank you for theses great videos

  • @marinapomigalova736
    @marinapomigalova736 7 лет назад

    This tutorial is amazing! thank you

  • @ClaireGoGoGo
    @ClaireGoGoGo 12 лет назад

    Thank you, great tutorial!

  • @MsKandahar
    @MsKandahar 12 лет назад

    Thank you for your tip, It has solved my problem.

  • @chanduambati5052
    @chanduambati5052 8 лет назад

    thankyou CGBros for your help

  • @vipulda
    @vipulda 12 лет назад

    Hi....thank you for this video....this well help me in future project sure...i want to ask you 1 Question that i have saw some of the plugins for foliage and i am useing paint effects for last 3 year in production in reputed studio...but i have to ask you that painteffects is better to use in production or there are some other plugin also available...? we have use painteffects in Hollywood release movie and DvD......

  • @DarkMizu1
    @DarkMizu1 9 лет назад

    thank you so much, I was wondering how to create vines in a fast way.

  • @clebo99
    @clebo99 12 лет назад

    Thanks...I'll try that. Also, I tried that website for the statue and it didn't come up. No worries, I'm sure I can get something similiar at turbosquid. Thanks again!!! Nice tutorial..

  • @prasannamanna8222
    @prasannamanna8222 5 лет назад +1

    But what about render
    Are you gonna do that in Arnold?

  • @addycool444
    @addycool444 6 лет назад

    wow i didnt knew about this feature , thnks

  • @HamedCheraghi
    @HamedCheraghi 6 лет назад

    Nice voice "CG" Bro! 👍🏻

  • @3DAnimator7
    @3DAnimator7 13 лет назад

    Thanks you so much!!!

  • @SavannahChapmanSBC
    @SavannahChapmanSBC 8 лет назад

    Hello! I very much enjoyed this tutorial.. How would I be able to render these vines out in the mental ray renderer? Thx.

  • @MAA6LE6END
    @MAA6LE6END 12 лет назад

    May i ask if it is possible to apply a brush effect on a whole polygon ( in an instant) like applying fur to a polygon, but instead using a grass brush?
    Thank you in advance

  • @LAmotionPics
    @LAmotionPics 8 лет назад

    thank you very much!

  • @flourishdelux
    @flourishdelux 12 лет назад

    Sounds like you only animated the motion of the object, you have to key frame the extrusion by itself. i.e. first key frame the motion, then move to the selected position on the time line, pres extrude (don't move anything yet) and key frame (by pressing S key), then move the extruded parts and press S again.

  • @cello-dv6fi
    @cello-dv6fi 8 лет назад +1

    this series is really cool! im trying to achieve these results with maya 2016 but for some reason when scrubbing through my timeline nothing happens. i tried a playblast too and it just stays static. any help with this would be very appreciated! thanks!

    • @TenFootCity
      @TenFootCity 8 лет назад

      Have you fixed it yet?

    • @cello-dv6fi
      @cello-dv6fi 8 лет назад

      +Josh Black no apparently it's broken in maya 2016. I had to download maya 2015, create and animate them there and then export it to my 2016 file

    • @raphaeljahndel6840
      @raphaeljahndel6840 7 лет назад +1

      use legacy viewport instead of 2.0

    • @hipered
      @hipered 7 лет назад +1

      thank you sir!

  • @witchykristen1840
    @witchykristen1840 7 лет назад

    Thank you soo much!! :DD

  • @MsKandahar
    @MsKandahar 12 лет назад

    Hello sir,
    I try to animate a ball that falls out of the sky and hits the ground. after that some parts extrude and a canon comes out the ball. When I'm done with animation and play it from the start, I still see the extruded parts and the canon. How should I solve that?

  • @ms.n9358
    @ms.n9358 10 лет назад

    can you use paint effects tool to create a field of tall grass that creates to a off camera creature walking through it? If yes, how?

  • @johnsjohnson6881
    @johnsjohnson6881 6 лет назад +1

    Does this work much differently in maya 2017

    • @rgferreira78
      @rgferreira78 6 лет назад +1

      Very similar, I just tried it now with maya 2018

  • @SameHat88
    @SameHat88 10 лет назад

    OMG.... How did you get morgan freeman to do your voice over? (O.o) ... :) Great tutorial btw very usefull...

  • @clebo99
    @clebo99 12 лет назад

    How do you "resume" a curve? I wasn't sure how that was done.

  • @dhirajmaity9492
    @dhirajmaity9492 8 лет назад

    thanks

  • @russgraul5250
    @russgraul5250 11 лет назад

    Great tutorial however im using mental ray to render and the vines wont show up when i render do you know why that may be????

    • @dszarts
      @dszarts 5 лет назад

      convert them to polygons

  • @davidheyl1206
    @davidheyl1206 6 лет назад

    is this feature also available in blender???

  • @heavenseek
    @heavenseek Год назад

    Still 100% in 2023. thank u

  • @vipulda
    @vipulda 12 лет назад

    and if we can use painteffects in that much level then why autodesk are not in plan to develop a bit...?i have never seen any improvement in painteffects...

  • @Kowaldi
    @Kowaldi 10 лет назад +3

    "Let's go ahead"

    • @ftcatV
      @ftcatV 6 лет назад +2

      The problem is you're three years late.

  • @smackerlacker8708
    @smackerlacker8708 7 лет назад

    I'll never understand why people go out of their way to make 3D modeling as boring as possible.
    Take the interface here. It's gray. Gray left, gray right. The model is gray, the background is gray. It's all gray.
    Why?

    • @dawnvantd
      @dawnvantd 7 лет назад +5

      it's grey, so you can see the colours better, same like editing softwares, if you are working with colours and your interface is coloured, it will look different than when it's grey! Not all colours will go together , so they chose grey, it's natural and don't effect other colours
      and the model is grey because it's a base! it's about the effect, not about the model

    • @jpev94b
      @jpev94b 6 лет назад +1

      I work like 9 hours a day with Maya, my poor eyes need the dark grey colour hahah

  • @dubtube6691
    @dubtube6691 3 года назад

    Almost ten years later still a rotten feature in Maya, nothing new here