Corpse removal ideas: Bury them Throw them in the river, or any body of water Eat them Throw all the bodies into a stone room, throw a molotov in, and lock the door Gift them back to the faction via drop pods Modded options include harvesting all the organs
there's also using them as animal feed either raw or as kibble butchering them and using their meat to make chemfuel (my favourite) or setting a corpse stockpile in the prison and setting all the prisoners to no food so they're forced to eat their former friends the options are limitless
@@TheChaoticEntertainment there is a research project called transposed pod which allows you to launch items and both dead and alive pawns to any location within a certain wide radius.
@@menaatefadly Most of the time jes. Many events reduce your medical or food reserves. And if yo do not plan ahead, a toxic fallout or raid could destroy everything. Storing food allows you to endure bad harvests, low workforce, quests with many visitors, animal attacks and cold snaps. Also it can be sold and used on a caravan.
Indeed, the first winter is harsh. Recently when I started playing again and I started my first colony as a tribe with basically no tech, various events triggered by randy rapidly increased the number of pawns in my settlement from the initial 5 to over 10. Even though having more hands to do tasks is great having more mouths to feed is a problem when you only have up 20 days per year to grow stuff and the remaining 40 days you have to somehow make due with the meat you can get from animals that wander in (including deadly insects). At the end of the first winter I was basically constantly fighting with starvation because I literally had no food left. Mental breaks constantly happened and it basically all fell apart. Btw. because I prefer colder climate areas for my colonies (10-20 days farming) I've installed mods so i can create glass ceilings and through this create indoor farming. This also provides its challenges when you have no electricity.
@@nodlimax Have you tried a wooden greenhouse yet? All you need are 3 days, a decent builder, a farmer and if possible a hauler. You build your usuall 12*12 room (ideally near a geothermal to save wood) and make it double walled (can be iron or stone too but wood is faster). Then you either grow fungi (but be careful to place tources 3 tiles away) or forbid the roof in a chessboard 2 tiles free between. Now you place 2 - 8 tourches in the room or connect the geothermal to it with a door you can open or close to regulate the temperature. No technology needed, just a lot of wood. And the bestbis: you now can even grow trees or chocolate the whole jear. Let your colonists never starve again!
Welcome to sleepless cult. You need to know a lot about this game to enjoying it. Random Randy's compaign is pretty fun. He's good and evil. Biotech is really good DLC. They add a lot of thing to the game.
Welcome to Rimworld! This game does have a bit of a learning curve. A couple of beginner tips: Keep your wealth low until you get the hang of things. The game decides the size and power of raids based on your wealth. Don't worry about the -3 barracks debuff... Separate rooms for colonists are the fastest way to increase your wealth at the start. Keep them in a combination barracks/kitchen/rec room. And you can limit your work orders for things so they don't cook 100 meals in a day :) I like to set up a work order at the cooker to cook up to 10 simple meals and to resume at 4. This will keep enough meals for your 3 starting colonists without going overboard and having them rot away. Good luck. You got a new sub from me, and I can't wait to see more Rimworld from you!
EnB Prepare Carefully, the mod is currently out of date but the author is working on it, the mod allows you to pick and choose your pawns skills, traits and backgrounds and pick the equipment you want to land with
Oh good, a new addition to the cult... I mean community Pro tip, there are a set of vanilla like mods and quality of life fixes on the workshop. Even people who play "vanilla" will usually run some of these, such as Allow Tool and Avoid Friendly Fire
Aaaah, I remember starting Rimworld. I've played 700 hours of that game and I still feel like I'm as clueless as you in that tutorial sometimes but there's not other game where you can follow the story of a colony of weed farming, gun toting, cocaine snorting, alien-vampires space marines cannibals with a passion for raiding and rave parties. Every single new game feels unique. It's always a new story and I always find myself more emotionaly attached to some of those cardboard cutout characters than I'd like to admit. This game is a case study in why incredible graphics will never beat a good, fun story. If you end up really liking this game as much as I do, I absolutely advise you to get the DLCs. They change the game pretty drasticaly! The list would be, from most to least fun/worth it (In my opinion): 1 Ideology 2 Biotech 3 Royalty
@@menaatefadly In terms of gameplay? Yes, biotech is better but the neat, weird group dynamics you can create with ideology are really really cool. To me, again that's an opinion.
I was positively blown away to see that you have such a small following and I'm excited to see where your channel will go! You have the quality of a significantly larger channel and a brilliant style.
I'm new to your channel. I really enjoyed the style and can't wait for the follow-up video! Also, you might want to put your valuables inside to keep them from degrading! At least stuff like weapons, clothes, medicine and food. Steel and rocks and the like are fine outside.
@@TheChaoticEntertainment i would say its a combination of rimworld being a popular game, you being very good at narrating the game and making an entertaining video and a little bit of luck from the algorithm :D
@@TheChaoticEntertainment honestly, this is the video quality i usually expect from channels with several 100k, if not millions, of subs. so you did an amazing job man!
This is only viable when there is danger outside like toxic rain, manhunting squirrels or raiders. Otherwise it's best to leave them alone until they come to they senses.
@@TheChaoticEntertainment If... I mean WHEN you get into that situation, you better get ready with your fallout power armor and laser blasters with a platoon of ancient creatures and fight those raiders
Using sniper rifles to kill the mortar operators until they decide to attack you normally. Or sending your animals after them. Or bombard them back. Or call in help. There are many ways to solve this.
Less gooo rimworld content, Can't wait for the follow up. Always fun to watch people slowly turn into psychopaths as they try and figure out where the morals stop in this game!
Hey just found your channel! quality content! the quality of your mic and your voice is really good, sense of humor as well is entertaining! as well as your editing skills are very polished and able to keep attention with the rapid transitions and changes! Here's a sub! i'm expecting great things from this channel!
I've been playing this game for about five years. It takes a while to understand at first but after some time it'll swallow your time like nothing else.
My preferred method of corpse removal is putting them on meat hooks in a freezer that acts as a secondary base entrance. During raids I open the door to force the raiders to enter that way, in order to maximize the emotional trauma before they die and get added to the pile. Sometimes I like to throw in tear gas after they enter and then close the doors so they get hypothermia. Then I harvest their organs once they go into shock. Man... this all seems so much worse all the sudden after reading it, lol.
The game consumed thousands of hours of my life. Once you are comfortable enough with the base game and even DLCs and discover the modding community, your fate will be sealed.
2:30 : "Four walls, a dirt floor, and absolutely no..." Me: "... doors for the colonists inside?" Welcome to the game! The modding scene is very active, most mods have already updated to match 1.4. That's a great way to add replayability or imprive your experience. You need to tell your colonists where to sleep so that they don't sleep outside. A simple sleeping spot will do the trick, but a bed will give a comfort mood buff. For prisoners and patients, just select the bed/sleeping spot and assign them for prisoners or patients. Make sure at least one of your starting colonists has 3 or more in construction, because otherwise, you can't build traps and will need to grind the skill. You can order your pawns to do a specific task by selecting them and right-clicking on the thing to do. For more advice, the Discord server and the subreddit of the game are great. The wiki is very detailed, but maybe too detailed, so it may be hard to use it as a beginner (contrary to, say, Stardew Valley's wiki).
Thank you, random recommendations. Another fun tuber to watch. I can't wait till he finds the DLC and all the delicious warcrimes you can commit with them. Especially the new one really puts the infant back into infantry
try to close off as many entry points as possible (place some doors here and there for your pawns), leaving only a single one open. make sure that the entry point is accessible from all map edges. make a long 1 wide pathway with the setup: 3x wall, door, 3x wall, door, etc. place traps diagonally to the doors. now you're set up for most raids. some threats remain: drop pods, drillers, infestations. try to switch to stone walls asap. wood is a death trap, if it starts burning just a little too much, you can kiss everything in the wooden building goodbye. NEVER use wooden floors. once you have a fridge, consider 2 block thick walls and an airlock, to keep the inside cold. if you make the fridge too large, you might need more than one cooler. be careful when mining out large areas, because cave-ins is a thing. same when deconstructing buildings, remove the roofs first. don't put the butcher station in the same room as the cooking station, it increases the chance for foot poisoning. drugs can net you a lot of money, and you won't get a debuff unlike the organ harvesting route. keep some distance between turrets, lest you have a chain exporion once one breaks. try to make a large hall, in which you can put recreation stuff, storage or whatever that needs a large area. place your temperature regulation there. place all rooms (except fridge) adjacent to it, with air vents connecting the two. This way you won't have to put temperature regulation in each and every room. don't make your base too far inside a mountain. you'll get infestations. place sandbags at corners of passages where enemies could take cover. it prevents all pawns from standing there. kill box look at the workshop, there are some really nice QoL mods, like blueprints or air drop spot. tons of small manhunter animals can, and totally will, wipe your colonists if you're not prepared. make a pasture, grazing animals don't cost anything (unless it's winter) and yield free meat if nothing else.
Oh man, that first steps in rimworld... I think it will stick with me untill I die. I remember it was all I tell about to my friends. Once I understood the UI and the ability to take actions on basically everything I was hooked. There are only warcrimes going forward. "I can dismember human, cool. Now what if I put this funky looking human meet in my paste dispenser?" "I can force drugs on anybody?! That's crazy. Now what are those shiny red pills? Immediate addiction, rage, death. That sounds like a fun evening." "Now what does this 'replace limb' do? And why does it cost wood? Oh my... Oh my... This health tab is a dark place."
My main word of advice is a few large rooms are a lot better than many smaller rooms. why have separate research and medical when they both require sterile tile? same goes for workshops and barracks if you're gonna have them.
It's not that bad. They enjoy a good fire and they outbreaks can be solved by putting a bother pawn in combat mode near them to put out the fires for a few Ingame hours. Greedy colonists are much worse.
@@molybdaen11 They always find something expensive or explosive to set on fire. Even in all stone base it's just not worth the risk. Greedy are non issue past early game unless you give them royal titles. Maybe you mean jealous?
@@Rainjinn That's why you store your fuel and grenades outside, under a roof to protect from flashes:) But I understand you, pyromaniacs can be very annoying when you have to let one colonist babysit them.
already huge mistakes made: 1. you didnt immediately start growing Psychite to sell of Yayo to wandering traders 2. not enough psychologically damaged pawns that love cannibalism and skinning every new face they meet 3. not enough slavery
@@TheChaoticEntertainment human parts and leather are good for exporting if your colonists have the bloodlust or psychopathic trait, I forget which one, personally I just use a smokeleaf farm
A couple mods to check out Quarry which allows for the mining of resources without needing to hollow out mountains and Prison labor, combine the two and you have a dedicated workforce giving you resources and stone blocks after you make them pay the raid tax of one lung and one kidney
@@Satepin I know, use slaves to grow the psycoid and make yayo and use prisoners in a mountain prison to Quarry resources and cut stone blocks, I never run out of resources and have some 30,000 granite blocks and now I can farm blood from them
My first time.. not a clue what I was doing... I was having fun making spike traps tbh.. Now, full robotic limb kill squad. That make a living from selling beer...
Currently starting a colony with bio dlc also with alpha animals and genetics expanded. Gonna start my own channel to showcase some of it with random other stuff..it's called What Would Villains Do? So you can guess how it's gonna be.
Step 1: Boot up rimworld Step 2: close rimworld Step 3: open up the mods section step 4: install alot of quality of life and UI mods (and prepare carefully) step 5: install rimworld of magic step 6: WE SLING SPELLS NOW
If you haven’t already, get a room up with an air conditioner, then make a new storage pile. There’s an option to change what’s allowed in the piles when you click on an already made one. Only allow perishables such as food, wart, herbal medicine, and organs. Then disallow those same things in your other pile. Then set the AC to -2F, the lower you can go the better. Also, get a roof over and walls around your first stockpile. Some of the things in it like components will deteriorate and eventually wither to nothingness if left outside and with no roof. Welcome to Rimworld though! Don’t listen to the cult of organ harvesting, that’s largely a joke in the community. I never did the organ harvesting/human leather stuff for any of the 1100 hours I’ve put into this game and i think I’m better off for it.
Highly recommend Phoebe Chillax as your storyteller for your first playthrough, and to not play on a super high difficulty. Rimworld is a marathon, not a sprint, unless you’re rather experienced at the game. As others have referenced, mods make the game, and unfortunately I now know I can send Rimworld memes to you now :D
@@ivotakens3441 It'd be way more worth going back to 1.2 and have the void faction in too. A newbie with these mods... that would be a 1000/10 watch. :D
@@TheChaoticEntertainment You should buy the DLCs if you have the money, they completely change the game and make it way more fun, you can be a count and use magic to rule over your people, make a ideology/theology were they worship you as a god, and the best DLC is were you make furries
I would recommend starting a spaceship without mods first since it's a great way to learn what aspects of the game you like and which not (policies, drugs, medical, fighting, animals, research, etc). There are tons of mods to adjust the game for any need. But I recommend „Just ignore me passing” and the „Don't block door” mods for peace of mind in every playthrough.
You poor poor child. You are not ready for this horrible world. Be careful of Cassandra. She seems nice but will murder you. Randy is as kind as he is random. Which is very. Equal chance death or self taming animals.
I'm gonna be honest, I have NO idea how I learn about the game, when the tutorial was THIS bad... Flash forward now, I spent 850 hours and still playing the game, learning bit by bit... I like it.
Corpse removal ideas:
Bury them
Throw them in the river, or any body of water
Eat them
Throw all the bodies into a stone room, throw a molotov in, and lock the door
Gift them back to the faction via drop pods
Modded options include harvesting all the organs
the fresher the corpse, the better
Omfg you can launch them back to their home faction? If I wasn't using them to make ponchos, that would be fucking amazing
there's also
using them as animal feed either raw or as kibble
butchering them and using their meat to make chemfuel (my favourite)
or setting a corpse stockpile in the prison and setting all the prisoners to no food so they're forced to eat their former friends
the options are limitless
@@TheChaoticEntertainment there is a research project called transposed pod which allows you to launch items and both dead and alive pawns to any location within a certain wide radius.
@@TheChaoticEntertainment yes you can and it seem like the best idea currently
remember: if your colonists die, they can no longer commit crimes on your behalf
No, but they *can* be used to make lovely coats.
He has the spirit
@@TheChaoticEntertainment Remember, one of the most popular subreddits for this game is called r/SpaceCannibalism.
@@TheChaoticEntertainment they grow up so fast...
@@TheChaoticEntertainment You're already getting it. But remember, cowboy hats before coats.
Survive the first winter. That's the real tutorial of this game
Followed by the toxic fallout one jear later in spring.
What is this? Don’t Starve??
@@menaatefadly Most of the time jes.
Many events reduce your medical or food reserves.
And if yo do not plan ahead, a toxic fallout or raid could destroy everything.
Storing food allows you to endure bad harvests, low workforce, quests with many visitors, animal attacks and cold snaps.
Also it can be sold and used on a caravan.
Indeed, the first winter is harsh. Recently when I started playing again and I started my first colony as a tribe with basically no tech, various events triggered by randy rapidly increased the number of pawns in my settlement from the initial 5 to over 10. Even though having more hands to do tasks is great having more mouths to feed is a problem when you only have up 20 days per year to grow stuff and the remaining 40 days you have to somehow make due with the meat you can get from animals that wander in (including deadly insects). At the end of the first winter I was basically constantly fighting with starvation because I literally had no food left.
Mental breaks constantly happened and it basically all fell apart.
Btw. because I prefer colder climate areas for my colonies (10-20 days farming) I've installed mods so i can create glass ceilings and through this create indoor farming. This also provides its challenges when you have no electricity.
@@nodlimax Have you tried a wooden greenhouse yet?
All you need are 3 days, a decent builder, a farmer and if possible a hauler.
You build your usuall 12*12 room (ideally near a geothermal to save wood) and make it double walled (can be iron or stone too but wood is faster).
Then you either grow fungi (but be careful to place tources 3 tiles away) or forbid the roof in a chessboard 2 tiles free between.
Now you place 2 - 8 tourches in the room or connect the geothermal to it with a door you can open or close to regulate the temperature.
No technology needed, just a lot of wood.
And the bestbis: you now can even grow trees or chocolate the whole jear.
Let your colonists never starve again!
You better pick randy
Nope. Randy is fun sometimes, but its not "classical experience". So for the first games he needs Cassandra
Randy kills you on accident Cassandra kills you on purpose. I always pick Cassandra
Phoebe kills you because she's bored.
@@persiee3176 randy is the intended way to play
Cassandra is a psychopath.
Pheobe is a abusive mother.
And Randy is... I don't know.
Welcome to sleepless cult. You need to know a lot about this game to enjoying it. Random Randy's compaign is pretty fun. He's good and evil. Biotech is really good DLC. They add a lot of thing to the game.
Im frustrated that the docs dont interact
95% of the things that add biotech are free with mods
@@ffl989 vanilla better
Sometimes I get jealous of the pawn they always have time for sleep, but I'm not.
never play pheobe "chillax" she is the devil
'is that legal' aw, newbies are adorable.
Wait until he gets the war crimes expanded 2 mod
A very well made video for a channel your size. Will be tuning in for part 2.
Have you tried Factorio ;)
Welcome to Rimworld! This game does have a bit of a learning curve. A couple of beginner tips: Keep your wealth low until you get the hang of things. The game decides the size and power of raids based on your wealth. Don't worry about the -3 barracks debuff... Separate rooms for colonists are the fastest way to increase your wealth at the start. Keep them in a combination barracks/kitchen/rec room. And you can limit your work orders for things so they don't cook 100 meals in a day :) I like to set up a work order at the cooker to cook up to 10 simple meals and to resume at 4. This will keep enough meals for your 3 starting colonists without going overboard and having them rot away. Good luck. You got a new sub from me, and I can't wait to see more Rimworld from you!
this channel is going somewhere its a crime that he has only 400 subs
Oh he will be become big if he keeps uploading RimWorld content
This is a great depiction of the struggles of starting new on rimworld…
I have too many hours in this game, and now I am here to happily watch you suffer. Subbed!
We all suffer from this game, scientists believe all of our suffering comes from this one stressful game
2:56 is the joke that got me to subscribe, great content man.
Always good to see a new youtuber of this kind of quality. I shall be watching you career with great interest.
Wait until the killer robots start to attack at you that’s were the fun begins
I'm sorry, the what?
*concern*
@@TheChaoticEntertainment You better get ready for the impossible to kill robots
@@TheChaoticEntertainment praise be the machine god
@@internetuser320 SHUT YA GOB, YA SPARKY-WORSHIPPIN GROT
don't forget the insects when you dig too deep into mountains
EnB Prepare Carefully, the mod is currently out of date but the author is working on it, the mod allows you to pick and choose your pawns skills, traits and backgrounds and pick the equipment you want to land with
So?
Oh good, a new addition to the cult... I mean community
Pro tip, there are a set of vanilla like mods and quality of life fixes on the workshop. Even people who play "vanilla" will usually run some of these, such as Allow Tool and Avoid Friendly Fire
Aaaah, I remember starting Rimworld.
I've played 700 hours of that game and I still feel like I'm as clueless as you in that tutorial sometimes but there's not other game where you can follow the story of a colony of weed farming, gun toting, cocaine snorting, alien-vampires space marines cannibals with a passion for raiding and rave parties.
Every single new game feels unique. It's always a new story and I always find myself more emotionaly attached to some of those cardboard cutout characters than I'd like to admit. This game is a case study in why incredible graphics will never beat a good, fun story.
If you end up really liking this game as much as I do, I absolutely advise you to get the DLCs. They change the game pretty drasticaly!
The list would be, from most to least fun/worth it (In my opinion):
1 Ideology
2 Biotech
3 Royalty
Really? I think Biotech is the best of the 3 unless you include the mods
@@menaatefadly In terms of gameplay? Yes, biotech is better but the neat, weird group dynamics you can create with ideology are really really cool. To me, again that's an opinion.
I guess my option is that I'm so glad children are a part of RimWorld now!
Dwarf fortress
-"Hey, should we think of a name for the ocean south of us?"
"Quite right."
-"White White it is!"
RUclips suggested this video to me. You have 10K+ quality. Subbed.
I was positively blown away to see that you have such a small following and I'm excited to see where your channel will go! You have the quality of a significantly larger channel and a brilliant style.
I'm new to your channel. I really enjoyed the style and can't wait for the follow-up video!
Also, you might want to put your valuables inside to keep them from degrading! At least stuff like weapons, clothes, medicine and food. Steel and rocks and the like are fine outside.
Ty. All of these tips will help me
congrats on 1k subs!
TY! I'm still trying to figure out how I got 600 subs in two days, but I won't complain!
@@TheChaoticEntertainment i would say its a combination of rimworld being a popular game, you being very good at narrating the game and making an entertaining video and a little bit of luck from the algorithm :D
@@TheChaoticEntertainment honestly, this is the video quality i usually expect from channels with several 100k, if not millions, of subs. so you did an amazing job man!
I'm happy i found this channel ngl, very entertaining video you deserve much more subs
Severe mood breaks are best solved by having all your other colonists punch the offender until they stop
This is only viable when there is danger outside like toxic rain, manhunting squirrels or raiders.
Otherwise it's best to leave them alone until they come to they senses.
Gonna wait till he make the ship and be bombarded by endless raids and panic the hell out of wtf are you gonna do in that situation
Oh, easy.
I'll die.
@@TheChaoticEntertainment If... I mean WHEN you get into that situation, you better get ready with your fallout power armor and laser blasters with a platoon of ancient creatures and fight those raiders
Using sniper rifles to kill the mortar operators until they decide to attack you normally.
Or sending your animals after them.
Or bombard them back.
Or call in help.
There are many ways to solve this.
This game is addictive when you get into it.
Endless amounts of mods and quality dlc's to tailor your gameplay experience.
Less gooo rimworld content, Can't wait for the follow up. Always fun to watch people slowly turn into psychopaths as they try and figure out where the morals stop in this game!
This is a game I always go back to. Have a fun time.
Looking forward to the follow up video!
Hey just found your channel! quality content! the quality of your mic and your voice is really good, sense of humor as well is entertaining! as well as your editing skills are very polished and able to keep attention with the rapid transitions and changes! Here's a sub! i'm expecting great things from this channel!
Welcome. Can't wait to see more vids. Your narration style is perfect for this game. Just wait till you break into the mods/dlc
I've been playing this game for about five years. It takes a while to understand at first but after some time it'll swallow your time like nothing else.
I totally forgot I use the HD graphics overhaul, didn't realise they were this crispy without it... Still amazing :D
Reminds me of the old Madness days of Newgrounds
@@TheChaoticEntertainment holy crap yes! I knew I liked the crispness for a reason and you absolutely called it!
@@bonnie2.052 lololol god I'm fucking old...
@@TheChaoticEntertainment Anyone who can remember Newgrounds was a thing is old, just like meeeeee 😭
Halfway through and this video has already made my day, night and cured my depression, thank your sir.
Best way to use corpses: feed them to your army of exactly 43 husky’s, 5 bears, and a few monkeys bc u had a low level animal guy
I love your narration! Very entertaining!
Don't forget the holy mod when you go on your journey....
That's right, the handholding mod😈
I think this mod is for advanced players who know what they are doing.
@@molybdaen11 🤣maybe you're right, so maybe he'll have to shelf it for later
Dude, I love this video so much! Suprised it don't got much views and likes!
yo this channel got mad potential to grow keep up the good work
My preferred method of corpse removal is putting them on meat hooks in a freezer that acts as a secondary base entrance. During raids I open the door to force the raiders to enter that way, in order to maximize the emotional trauma before they die and get added to the pile. Sometimes I like to throw in tear gas after they enter and then close the doors so they get hypothermia. Then I harvest their organs once they go into shock. Man... this all seems so much worse all the sudden after reading it, lol.
Good video my guy, you just got yourself a subscriber.
Ha ha, this video really made my day.
Keep up with the great work sir. Can't wait to see you try Biotech.
The game consumed thousands of hours of my life.
Once you are comfortable enough with the base game and even DLCs and discover the modding community, your fate will be sealed.
Your channel is criminally underrated. I eagerly await more content.
watching you leave stuff out in the open hurts my soul
Good video! Liked the commentary.
Welcome to the dark side.
WAR CRIMES!!! WAR CRIMES!!! WAR CRIMES!!!
Remember to make your empire great! The human leather hats are waiting for your admiration... They are truly peculiar pieces of cloth.
Best way to get rid of corpses and tainted apparels is a granite room and a molotve.
I’m slightly annoyed by the fact that you don’t build a door before building the walls
2:30 : "Four walls, a dirt floor, and absolutely no..."
Me: "... doors for the colonists inside?"
Welcome to the game! The modding scene is very active, most mods have already updated to match 1.4. That's a great way to add replayability or imprive your experience.
You need to tell your colonists where to sleep so that they don't sleep outside. A simple sleeping spot will do the trick, but a bed will give a comfort mood buff. For prisoners and patients, just select the bed/sleeping spot and assign them for prisoners or patients.
Make sure at least one of your starting colonists has 3 or more in construction, because otherwise, you can't build traps and will need to grind the skill.
You can order your pawns to do a specific task by selecting them and right-clicking on the thing to do.
For more advice, the Discord server and the subreddit of the game are great. The wiki is very detailed, but maybe too detailed, so it may be hard to use it as a beginner (contrary to, say, Stardew Valley's wiki).
Probobly one of my all time favourite games, this thing will eat your time more than cows eat grass
Welcome to the Rimworlds, pal!
Enjoy the messy, fun playthroughs!
Amazing video! Do you plan on making more Rimworld content? Your style of editing and storytelling is very good.
Just a reminder,this is RimWorld,not Earth so Geneva convention is not working in RimWorld
And that's why I kill raiders that doesn't have the same ideology of mine in gas chambers
@@anti-cringefederation5803 good job sir
Thank you, random recommendations. Another fun tuber to watch. I can't wait till he finds the DLC and all the delicious warcrimes you can commit with them. Especially the new one really puts the infant back into infantry
YEAAA WAR BABIESSS
try to close off as many entry points as possible (place some doors here and there for your pawns), leaving only a single one open. make sure that the entry point is accessible from all map edges. make a long 1 wide pathway with the setup: 3x wall, door, 3x wall, door, etc. place traps diagonally to the doors. now you're set up for most raids. some threats remain: drop pods, drillers, infestations.
try to switch to stone walls asap. wood is a death trap, if it starts burning just a little too much, you can kiss everything in the wooden building goodbye. NEVER use wooden floors.
once you have a fridge, consider 2 block thick walls and an airlock, to keep the inside cold. if you make the fridge too large, you might need more than one cooler.
be careful when mining out large areas, because cave-ins is a thing. same when deconstructing buildings, remove the roofs first.
don't put the butcher station in the same room as the cooking station, it increases the chance for foot poisoning.
drugs can net you a lot of money, and you won't get a debuff unlike the organ harvesting route.
keep some distance between turrets, lest you have a chain exporion once one breaks.
try to make a large hall, in which you can put recreation stuff, storage or whatever that needs a large area. place your temperature regulation there. place all rooms (except fridge) adjacent to it, with air vents connecting the two. This way you won't have to put temperature regulation in each and every room.
don't make your base too far inside a mountain. you'll get infestations.
place sandbags at corners of passages where enemies could take cover. it prevents all pawns from standing there.
kill box
look at the workshop, there are some really nice QoL mods, like blueprints or air drop spot.
tons of small manhunter animals can, and totally will, wipe your colonists if you're not prepared.
make a pasture, grazing animals don't cost anything (unless it's winter) and yield free meat if nothing else.
Oh man, that first steps in rimworld... I think it will stick with me untill I die.
I remember it was all I tell about to my friends. Once I understood the UI and the ability to take actions on basically everything I was hooked. There are only warcrimes going forward.
"I can dismember human, cool. Now what if I put this funky looking human meet in my paste dispenser?"
"I can force drugs on anybody?! That's crazy. Now what are those shiny red pills? Immediate addiction, rage, death. That sounds like a fun evening."
"Now what does this 'replace limb' do? And why does it cost wood? Oh my... Oh my... This health tab is a dark place."
My main word of advice is a few large rooms are a lot better than many smaller rooms. why have separate research and medical when they both require sterile tile? same goes for workshops and barracks if you're gonna have them.
Really quality video, keep up the good work! I'd love to see more of your adventures on the Rim. Just don't be afraid to google everything
Pyromaniac colonists are something you shoot on sight,
It's not that bad.
They enjoy a good fire and they outbreaks can be solved by putting a bother pawn in combat mode near them to put out the fires for a few Ingame hours.
Greedy colonists are much worse.
@@molybdaen11 They always find something expensive or explosive to set on fire. Even in all stone base it's just not worth the risk. Greedy are non issue past early game unless you give them royal titles. Maybe you mean jealous?
@@Rainjinn That's why you store your fuel and grenades outside, under a roof to protect from flashes:)
But I understand you, pyromaniacs can be very annoying when you have to let one colonist babysit them.
Love it more please, new players are a blessing to watch
How long before the drug empire
Soon my friend, every RimWorld player is always a king pin
already huge mistakes made:
1. you didnt immediately start growing Psychite to sell of Yayo to wandering traders
2. not enough psychologically damaged pawns that love cannibalism and skinning every new face they meet
3. not enough slavery
Guide: Find wake-up
Take wake-up
Kill pirates for more wake-up
WAKE UP
think you would be making more rimworld content in the future?
and now start off as a naked tribe member, all alone without any equipment :P
The organ harvesting method absolutely kills, it's meta
When my brother saw the video, he literally texted me "How fucking dare you waste that woman, do you know how good of a poncho she could have been?!"
@@TheChaoticEntertainment human parts and leather are good for exporting if your colonists have the bloodlust or psychopathic trait, I forget which one, personally I just use a smokeleaf farm
Ah welcome to the war crime simulator.
Fun times.
*Now mod it.*
I think you're confusing a pyromaniac for a psychopath.
A couple mods to check out Quarry which allows for the mining of resources without needing to hollow out mountains and Prison labor, combine the two and you have a dedicated workforce giving you resources and stone blocks after you make them pay the raid tax of one lung and one kidney
Slaves are vanilla now
@@Satepin I know, use slaves to grow the psycoid and make yayo and use prisoners in a mountain prison to Quarry resources and cut stone blocks, I never run out of resources and have some 30,000 granite blocks and now I can farm blood from them
the entity claimed another victim
Now try it again but with mods! It would be awesome
If you ever get close to the shop ending you should try SOS2, effectively makes the ship from endgame to mid
Rimworld is like doing coke. once you like the taste there is no going back. you are here forever OP. welcome-
can't wait to see more rimworld content! also, you should try out the newest dlc called biotech
My first time.. not a clue what I was doing... I was having fun making spike traps tbh..
Now, full robotic limb kill squad. That make a living from selling beer...
Welcome to the Rim my friend. Be warned, this game is military-grade addictive.
"Welcome to the Rim" sounds very dirty, ngl.
Thank you for the watch!
@@TheChaoticEntertainment Thank you for making the video!
Currently starting a colony with bio dlc also with alpha animals and genetics expanded. Gonna start my own channel to showcase some of it with random other stuff..it's called What Would Villains Do? So you can guess how it's gonna be.
Step 1: Boot up rimworld
Step 2: close rimworld
Step 3: open up the mods section
step 4: install alot of quality of life and UI mods (and prepare carefully)
step 5: install rimworld of magic
step 6: WE SLING SPELLS NOW
Oh God yes. Moar rimworld my friend. Pretty please haha
Very entertaining. I guess we'll see soon if you join the Rimworld club 🙂
If you haven’t already, get a room up with an air conditioner, then make a new storage pile. There’s an option to change what’s allowed in the piles when you click on an already made one. Only allow perishables such as food, wart, herbal medicine, and organs. Then disallow those same things in your other pile. Then set the AC to -2F, the lower you can go the better. Also, get a roof over and walls around your first stockpile. Some of the things in it like components will deteriorate and eventually wither to nothingness if left outside and with no roof.
Welcome to Rimworld though! Don’t listen to the cult of organ harvesting, that’s largely a joke in the community. I never did the organ harvesting/human leather stuff for any of the 1100 hours I’ve put into this game and i think I’m better off for it.
Apparently he already started to make human leather ponchos so...
Organs only perish in certain mods
As somebody with 600 hours I love how you made this video I'll be watching more if you post it
Just subd
Where have you been all my life
Vibing here mostly.
@@TheChaoticEntertainment Lost but now you are found
Your story telling is good though
One of the best games out there
Highly recommend Phoebe Chillax as your storyteller for your first playthrough, and to not play on a super high difficulty. Rimworld is a marathon, not a sprint, unless you’re rather experienced at the game. As others have referenced, mods make the game, and unfortunately I now know I can send Rimworld memes to you now :D
there's more storytellers than just randy?
You should totaly dowlaod the void storyteller from the workshop.
He is the best storyteller ever created.
Is it already updated to 1.4?
@@sirizhak2813 dont know, but its totaly worth going back to 1.3 for
@@ivotakens3441 It'd be way more worth going back to 1.2 and have the void faction in too. A newbie with these mods... that would be a 1000/10 watch. :D
What's their gimmick?
@@MegaSockenschuss yes you are right
RimWorld is paradise and hell
1:27 made me jump. I never see my uni mentioned or talked about outside of the uni itself. Did you go to Trinity?
Must have more.
def try out some mods after your first runthrough. the game has so much replayability from mods and dlc.
First one I got was Ogre Stack. My brother recommended it to me.
Makes it so much more enjoyable
@@TheChaoticEntertainment You should buy the DLCs if you have the money, they completely change the game and make it way more fun, you can be a count and use magic to rule over your people, make a ideology/theology were they worship you as a god, and the best DLC is were you make furries
I would recommend starting a spaceship without mods first since it's a great way to learn what aspects of the game you like and which not (policies, drugs, medical, fighting, animals, research, etc).
There are tons of mods to adjust the game for any need.
But I recommend „Just ignore me passing” and the „Don't block door” mods for peace of mind in every playthrough.
a new player i see this will be fun
One does not simply "try" Rimworld
Use vanilla plus mods but be careful if ya wanna do 100 world since I have that some alt starts and the android mods tbh
This game is addicting.
You poor poor child. You are not ready for this horrible world. Be careful of Cassandra. She seems nice but will murder you.
Randy is as kind as he is random. Which is very. Equal chance death or self taming animals.
I'm gonna be honest, I have NO idea how I learn about the game, when the tutorial was THIS bad... Flash forward now, I spent 850 hours and still playing the game, learning bit by bit... I like it.