seeing this makes me realize i probably didnt need 6 engines and 20 turrets to do this, and going as fast as i did probably just made it harder LOL my second platform may be a lightweight indeed.
Good design overall and creative use of spaghetti pipes, but that is not an early game ship. That is least footprint ship. Doesn't make it any less good, just a remark that pesters me
Show the production tab! Sure you can make ammo, but can you make ammo as fast as youre comsuming it when traveling? Cause otherwise it doesnt seem very ammo independent, cause you'd have to have huge delays to avoid supplying from a planet.
1. Being able to produce your ammo on-board has nothing to do with the throughput. Staying in-orbit while ammo processes is still more efficient than sending expensive payloads up in the early game. 2. This is by no means a "real" ship and it was purposely-built with the sole purpose of making it as tiny as possible under the challenge rules. Do not try this at home :)
@@TomaszStachewicz I've seen some people do it already so i guess the fuel is as simple as reading the space platform speed and cutting the engines when it reaches some amount
Can't say for sure, as I'm not the maker but it looks about ~ +200% (Physical Damage lvl 11). Would roughly line up with having been to all 3 tier 2 planets.
Circuit controlled fuel system is pog
seeing this makes me realize i probably didnt need 6 engines and 20 turrets to do this, and going as fast as i did probably just made it harder LOL
my second platform may be a lightweight indeed.
Using a clock to change recipes over time is clever, also didn't know pumps now have a filter function, well done
Trickster! When will you do a video with Minecraft, too?
Luca
I would love to see your aquilo compact ship design👍
teeny teeny tiny.
Respect!Esti fratele lui Luca Selegean,nu?
Salut, da! :)
Good design overall and creative use of spaghetti pipes, but that is not an early game ship. That is least footprint ship. Doesn't make it any less good, just a remark that pesters me
Why isn't it early game? The on😮ly thing you don't have unlocked immediately on reaching space is the beacon, and I suspect you don't need it.
It is early game tho, it’s just using basic components and t1 modules
Show the production tab! Sure you can make ammo, but can you make ammo as fast as youre comsuming it when traveling? Cause otherwise it doesnt seem very ammo independent, cause you'd have to have huge delays to avoid supplying from a planet.
1. Being able to produce your ammo on-board has nothing to do with the throughput. Staying in-orbit while ammo processes is still more efficient than sending expensive payloads up in the early game.
2. This is by no means a "real" ship and it was purposely-built with the sole purpose of making it as tiny as possible under the challenge rules.
Do not try this at home :)
Define huge. I am pretty sure it can recover enough ammo for a trip in 5-10 minutes.
I do this often as well its really need lot of space to keep up production without pre-storage ammo
If it can stay parked away from Nauvis, then it can stockpile as much ammo as it needs. Just need enough turrets.
Nice tiny ship~ are you willing to give us the blueprint , I wanna see how you did this blackmagic xD
Are you sure you want to spoil yourself a nice design challenge?
@@heyhoe168 I do. Blueprint please, especially for that fuel system
@@TomaszStachewicz I've seen some people do it already so i guess the fuel is as simple as reading the space platform speed and cutting the engines when it reaches some amount
What weapon upgrade levels were used here?
Can't say for sure, as I'm not the maker but it looks about ~ +200% (Physical Damage lvl 11). Would roughly line up with having been to all 3 tier 2 planets.
Hey, would you mind sharing the blueprint? Looks challenging!
Cool!!