Factorio Space Age ship - Early game strawweight (87 tons)

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  • Опубликовано: 1 янв 2025

Комментарии • 24

  • @youtubehandlesux
    @youtubehandlesux 2 месяца назад +47

    Circuit controlled fuel system is pog

  • @Starschulz
    @Starschulz 2 месяца назад +35

    seeing this makes me realize i probably didnt need 6 engines and 20 turrets to do this, and going as fast as i did probably just made it harder LOL
    my second platform may be a lightweight indeed.

  • @N3GAT1VE
    @N3GAT1VE 2 месяца назад +9

    Using a clock to change recipes over time is clever, also didn't know pumps now have a filter function, well done

  • @silviarusan
    @silviarusan 18 дней назад

    Trickster! When will you do a video with Minecraft, too?
    Luca

  • @sdfPZXC
    @sdfPZXC 2 месяца назад +5

    I would love to see your aquilo compact ship design👍

  • @samueldahl4973
    @samueldahl4973 2 месяца назад +6

    teeny teeny tiny.

  • @MrRaze2.0
    @MrRaze2.0 Месяц назад +2

    Respect!Esti fratele lui Luca Selegean,nu?

  • @viperforty8450
    @viperforty8450 Месяц назад +3

    Good design overall and creative use of spaghetti pipes, but that is not an early game ship. That is least footprint ship. Doesn't make it any less good, just a remark that pesters me

    • @Khaim.m
      @Khaim.m Месяц назад +1

      Why isn't it early game? The on😮ly thing you don't have unlocked immediately on reaching space is the beacon, and I suspect you don't need it.

    • @onefinelad6263
      @onefinelad6263 Месяц назад

      It is early game tho, it’s just using basic components and t1 modules

  • @lelandbatey
    @lelandbatey 2 месяца назад +12

    Show the production tab! Sure you can make ammo, but can you make ammo as fast as youre comsuming it when traveling? Cause otherwise it doesnt seem very ammo independent, cause you'd have to have huge delays to avoid supplying from a planet.

    • @Tudor_Rusan
      @Tudor_Rusan  2 месяца назад +21

      1. Being able to produce your ammo on-board has nothing to do with the throughput. Staying in-orbit while ammo processes is still more efficient than sending expensive payloads up in the early game.
      2. This is by no means a "real" ship and it was purposely-built with the sole purpose of making it as tiny as possible under the challenge rules.
      Do not try this at home :)

    • @heyhoe168
      @heyhoe168 2 месяца назад +1

      Define huge. I am pretty sure it can recover enough ammo for a trip in 5-10 minutes.

    • @sdfPZXC
      @sdfPZXC 2 месяца назад

      I do this often as well its really need lot of space to keep up production without pre-storage ammo

    • @ember3579
      @ember3579 2 месяца назад

      If it can stay parked away from Nauvis, then it can stockpile as much ammo as it needs. Just need enough turrets.

  • @MazeElwin
    @MazeElwin 2 месяца назад +7

    Nice tiny ship~ are you willing to give us the blueprint , I wanna see how you did this blackmagic xD

    • @heyhoe168
      @heyhoe168 2 месяца назад +9

      Are you sure you want to spoil yourself a nice design challenge?

    • @TomaszStachewicz
      @TomaszStachewicz 2 месяца назад +6

      @@heyhoe168 I do. Blueprint please, especially for that fuel system

    • @tomsterbg8130
      @tomsterbg8130 Месяц назад

      @@TomaszStachewicz I've seen some people do it already so i guess the fuel is as simple as reading the space platform speed and cutting the engines when it reaches some amount

  • @sebastienrodin8329
    @sebastienrodin8329 2 месяца назад +4

    What weapon upgrade levels were used here?

    • @JinFreeks
      @JinFreeks Месяц назад

      Can't say for sure, as I'm not the maker but it looks about ~ +200% (Physical Damage lvl 11). Would roughly line up with having been to all 3 tier 2 planets.

  • @gaulerient
    @gaulerient 2 месяца назад

    Hey, would you mind sharing the blueprint? Looks challenging!

  • @ОлегПолканов-д1н
    @ОлегПолканов-д1н Месяц назад

    Cool!!