The truth about necromancer.. | TDS (Roblox)

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  • Опубликовано: 24 ноя 2024

Комментарии • 943

  • @stickman-1
    @stickman-1 Год назад +381

    The biggest problem with Necromancer is that in order to build graves you have to be at the front to take out zombies. But the skeletons work best if they are near the back moving forward. I agree it's got some serious problems. Not to mention many other towers are cheaper and work better. Pretty bummed I spent 1800 gems to get it. If I could, I'd ask for a refund to be honest. Great video again.

    • @Flem_Volcanic
      @Flem_Volcanic Год назад +3

      In that case they can actually rebalance it and make him cost cheaper in act 3

    • @imachicken.4799
      @imachicken.4799 Год назад +27

      @@Flem_Volcanic Dev said they will rebalance necromancer in act 3 better buffed and changes cost

    • @imachicken.4799
      @imachicken.4799 Год назад

      @@RedJuice642 thats what is said

    • @Basic_bee64
      @Basic_bee64 Год назад +6

      honestly why doesn't the tower work like any other spawning tower except the graves would be at the very back to give them time to spawn and run down the path and not die instantly and have no effect on the zombies

    • @The_Articulated_Boy
      @The_Articulated_Boy Год назад +5

      ​@@Basic_bee64They could make the spawning like the graveyard card in clash royale that slowly loses health as time passes with each spawn of a skeleton.
      And it will last longer and have more health the more you level up necromancer.

  • @Jazzyo7
    @Jazzyo7 Год назад +382

    The big big issues with Necro is:
    A. Way too expensive with its upgrades for what it does.
    B. You can only place 3 of them (which wouldn't be an issue if it was a stronger or cheaper tower)
    C. It's only good on certain maps like the one in the video since you can place it further back and it'll still hit (DJ is pretty much required for necro).
    D. This is probably the biggest one. Its DPS gets dropped by the animations for summoning graves or using its ability. When it summons graves it takes about 1.5 - 2 seconds, and then to do it again to summon more graves, and then again when you activate the ability. The skeletons can make up for the damaged lost but that's only if you get to use it before the enemies reach the graves.
    E(dit). The RNG with the graves is a bit annoying and it'd be cool if you could just designate a spawn location for the graves to appear at instead of a pretty sizable circle around the necromancer.

    • @thelastlordguy4311
      @thelastlordguy4311 Год назад +21

      Would've been op if breakers' explosion doesn't deal a million damage to units

    • @tuxyflow749
      @tuxyflow749 Год назад +2

      uhmm i dont think its bad deal for the tower tbh plus its a support tower the necromancer wasnt really made to be pure damage dealer tower unlike the tho it does spawn the skeletons to deal more damage i dont see the necromancer being bad on certain map tbh tho if its like a 2 way or 3 way map yes the necromancer is going to be bad because of the skeleton going to be splitted maybe or prolly follow the leader lmfao anyways the necromancer is scrap from Healer but able to summon skeleton and unable to heal base lmao

    • @Maghreb69
      @Maghreb69 Год назад +2

      Yeah no shit, we have watched the video too.

    • @chuamingkun5781
      @chuamingkun5781 Год назад +20

      @@tuxyflow749 the thing is that IT CAN'T EVEN SUPPORT WELL BECAUSE OF THE MONEY IT COSTS

    • @jimiscool1234
      @jimiscool1234 Год назад +2

      facts
      @@chuamingkun5781

  • @idonothavealife
    @idonothavealife Год назад +33

    the fact that no-one uses the military base and the amount of units that an elf camp spawns makes people just now realize that breakers need to be fixed, and it'sn't just the skeletons, IT'S WITH EVERY UNIT

    • @raymondli7434
      @raymondli7434 Год назад

      i figured that out the hard way when attempting mil base only with some friends

    • @Greggorto
      @Greggorto Год назад

      @@raymondli7434hence why ive started boycotting non-legacy maps when using unit-based towers

    • @Doghuntdou
      @Doghuntdou 9 месяцев назад

      My tank dies to breakers every single day I play tds

  • @Life_of_Boredom
    @Life_of_Boredom Год назад +33

    Here’s my ideas for how to make this tower a bit better
    1. Lower cost
    Honestly lowering base price because of its weak dps would make it much more viable in early game
    2. Guaranteed Skeletons
    This is an idea I’ve had for a very long time, instead of it being pure rng, make it so each level of skeletons has a certain skeleton in the first grave, so lvl 2 you will always (with max graves) get like 3 swords and the rest normals or something along the lines of that, so at max lvl you are guaranteed an executioner.
    3. Grave placement
    I feel as though the graves should be put at a specific area near the back of the track for EVERY necromancer, I’d be super funny to have huge skeleton stacks and it solves the problem of them getting less use.
    Thanks for reading!

    • @TheCatHasFallen
      @TheCatHasFallen Год назад

      Of course lowering the price means making the skeletons weaker. i would prefer it, then having a summoner that was supposedly a support tower with the cost of accelerator. Like this tower has so much potential to be a really good tower but the price really just made it really bad, just look at elf camp. That's what a summoner should be, but the only issue that the tower face is the placement limit

    • @Gorillaz83
      @Gorillaz83 Год назад

      Instesd of the graves spawning in the back, the skeletons should be able to target a zombie by walking back and forth

    • @Lividlyhigh
      @Lividlyhigh Год назад

      @@TheCatHasFallenliterally the only thing going for it is that it multiple hits and it can detect air

  • @Demo-wq4nk
    @Demo-wq4nk Год назад +151

    Hear me out,the necromancer should spawn archer skeletons,with similar stats to the actual archer tower,piercing and all.

    • @brendanliew9598
      @brendanliew9598 Год назад +5

      The whole point of necromancer is that all the skeletons mainly do their damage through collision.

    • @onlinename7697
      @onlinename7697 Год назад +50

      @@brendanliew9598 And it fails at the dramatically.

    • @Demo-wq4nk
      @Demo-wq4nk Год назад +19

      @brendanliew9598 You are correct,but the necromancer isnt worth it,ranged units might improve it drastically

    • @putupicu9037
      @putupicu9037 Год назад +11

      ​@@Demo-wq4nklike elf camp they has elf gunner

    • @milansunil9487
      @milansunil9487 Год назад +3

      cool idea, maybe instead of an archer skeleton it could be mage skeleton instead

  • @campfire7525
    @campfire7525 Год назад +25

    The devs worked a lot on halloween event, and after it released, they were fixing bugs non stop, and they didn't have enough time to balance or finish necromancer. It had no sounds when it released, and still has no upgrade icons. Hopefully tds devs will get better mentally and at least make this tower viable in fallen.

    • @melgero
      @melgero Год назад

      Fuck their mental health they had a shitload of time to make this update

    • @xadxtya
      @xadxtya 11 месяцев назад

      same ❤

  • @antoniodrivethatcar
    @antoniodrivethatcar Год назад +69

    They should honestly make it so the skeletons chase the zombies so they can go backwards because its annoying when your late with the ability and you end up dying.

    • @Arockettt
      @Arockettt Год назад +14

      And fix the breaker thing and summons should be better

    • @pavlo5551
      @pavlo5551 Год назад +4

      Easy solution is just don't use it

    • @imachicken.4799
      @imachicken.4799 Год назад +9

      @@pavlo5551 lol ur genius

    • @imachicken.4799
      @imachicken.4799 Год назад +3

      @@Arockettt they can't fix it otherwise breaker is so easy and useless

    • @Urakite
      @Urakite Год назад

      ​@@imachicken.4799They could just make units not collide with them during their invincibility, Or phase through them

  • @DezolantMW
    @DezolantMW Год назад +18

    My idea for a necromancer tower rework:
    - Idea 1: Lower the price, this damage isn't worth the cost
    - Idea 2: Give the ability to control where the skeletons spawn, this should work similar to how players can control where the mortar fires in BTD
    - Idea 3: Increase the range of the tower, it's too low for a hardcore tower
    - Idea 4: Buff the skeletons; this tower is 1.8k gems to get, it's summons should be stronger
    - Idea 5: Gravestones should build up their level by time as well, (+5 souls per second)
    - Idea 6: Remove the tower's RNG. Self explanatory
    Necromancer (Overhauled):
    Base cost - $900
    Placement requirements - On the ground
    Tower Ability/Passive: Necromancer spawns in Gravestones that can be turned into skeletons upon using the Raise the Dead ability. Players can choose where the gravestones will spawn as long as it meets these conditions:
    - It's on the path
    - It's within the Necromancer's Gravestone range
    Level 0 (Total Money spent: $900):
    Damage: 8
    Damage Type: Single
    Firerate: 1.5
    Range: 16
    Gravestone Range: 32
    Hidden Detection: No
    Flying Detection: No
    Lead Penetration: No
    Soul Meter: 30
    Gravestone Spawn Count: 3
    Summons/Units (Level 0):
    Skeleton:
    Health: 20
    Damage Type: Collision
    Speed: Above Average
    Level 1 (Total Money spent: $1,300):
    Upgrade Cost (0 -> 1): $400
    Damage: 10
    Damage Type: Pierce (2 max hits)
    Firerate: 1.5
    Range: 18
    Gravestone Range: 34
    Hidden Detection: No
    Flying Detection: No
    Lead Penetration: No
    Soul Meter: 30
    Gravestone Spawn Count: 3
    Summons/Units (Level 1):
    Skeleton:
    Health: 25
    Damage Type: Collision
    Speed: Above Average
    Level 2 (Total Money spent: $2,550):
    Upgrade Cost (1 -> 2): $1,250
    Damage: 15
    Damage Type: Pierce (3 max hits)
    Firerate: 1
    Range: 19
    Gravestone Range: 35
    Hidden Detection: Yes
    Flying Detection: Yes
    Lead Penetration: No
    Soul Meter: 40
    Gravestone Spawn Count: 4
    Summons/Units (Level 2):
    Skeleton:
    Gravestone Level Requirement: 1
    Max Unit Frequency Per Ability: 3
    Health: 25
    Damage Type: Collision
    Speed: Above Average
    Sword Skeleton:
    Gravestone Level Requirement: 1
    Max Unit Frequency Per Ability: 1
    Health: 30
    Damage Type: Single + Collision
    Damage: 15
    Firerate: 0.8
    Range: 6
    Speed: Average
    Level 3 (Total Money spent: $7,300):
    Upgrade Cost (2 -> 3): $4,750
    Damage: 30
    Damage Type: Pierce (5 max hits)
    Firerate: 0.7
    Range: 25
    Gravestone Range: 50
    Hidden Detection: Yes
    Flying Detection: Yes
    Lead Penetration: Yes
    Soul Meter: 50
    Gravestone Spawn Count: 5
    Summons/Units (Level 3):
    (Level 2 Gravestones Unlocked)
    Skeleton:
    Gravestone Level Requirement: 1
    Max Unit Frequency Per Ability: 3 (Gravestone Level 1), 2 (Gravestone Level 2)
    Health: 55
    Damage Type: Collision
    Speed: Above Average
    Sword Skeleton:
    Gravestone Level Requirement: 1
    Max Unit Frequency Per Ability: 1 (Gravestone Level 1), 2 (Gravestone Level 2)
    Health: 65
    Damage Type: Single + Collision
    Damage: 25
    Firerate: 0.5
    Range: 6
    Speed: Average
    Giant Skeleton
    Gravestone Level Requirement: 2
    Max Unit Frequency Per Ability: 0 (Gravestone Level 1), 1 (Gravestone Level 2)
    Health: 250
    Damage Type: Collision
    Speed: Slow
    Level 4 (Total Money spent: $24,800):
    Upgrade Cost (3 -> 4): $17,500
    Damage: 15
    Damage Type: Multi-target
    Tick: 0.275
    Range: 25
    Gravestone Range: 50
    Hidden Detection: Yes
    Flying Detection: Yes
    Lead Penetration: Yes
    Soul Meter: 100
    Gravestone Spawn Count: 7
    Summons/Units (Level 4):
    (Level 3 Gravestones Unlocked)
    Skeleton:
    Gravestone Level Requirement: 1
    Max Unit Frequency Per Ability: 3 (Gravestone Level 1), 2 (Gravestone Level 2), 2 (Gravestone Level 3)
    Health: 100
    Damage Type: Collision
    Speed: Above Average
    Sword Skeleton:
    Gravestone Level Requirement: 1
    Max Unit Frequency Per Ability: 1 (Gravestone Level 1), 2 (Gravestone Level 2), 2 (Gravestone Level 3)
    Health: 65
    Damage Type: Single + Collision
    Damage: 25
    Firerate: 0.5
    Range: 6
    Speed: Average
    Giant Skeleton
    Gravestone Level Requirement: 2
    Max Unit Frequency Per Ability: 0 (Gravestone Level 1), 1 (Gravestone Level 2), 0 (Gravestone Level 3)
    Health: 250
    Damage Type: Collision
    Speed: Slow
    Hallow Guard
    Gravestone Level Requirement: 3
    Max Unit Frequency Per Ability: 0 (Gravestone Level 1), 0 (Gravestone Level 2), 2 (Gravestone Level 3)
    Health: 750
    Damage Type: Collision
    Speed: Slow
    Executioner Skeleton:
    Gravestone Level Requirement: 3
    Max Unit Frequency Per Ability: 0 (Gravestone Level 1), 0 (Gravestone Level 2), 1 (Gravestone Level 3)
    Health: 3,000
    Damage Type: Pierce + Collision
    Damage: 50
    Firerate: 4.008
    Tick: 0.1
    Range: 24
    Speed: Slow
    Comparison between this and the current version:
    Total Cost Compared:
    Overhauled (Idea): $24,800
    Current: $45,000
    Raising the Dead Spawn Locations:
    Overhauled (Idea): Anywhere on the path within Necromancer's Gravestone Range, Can be controlled
    Current: Next to the Necromancer, Cannot be controlled
    Summons:
    Overhauled (Idea): You know what you're going to get upon raising the dead
    Current: Based on RNG
    Why I feel that the placements of the tombstones should be controlled rather than them spawning in base:
    - Having the necromancer's spawn within base somewhat gets rid of the point of Level 4's Gravestone explosion damage.
    - Being able to control where the Gravestones spawn give a bit more controllability towards the tower.
    Yeah that's my take on an overhaul towards the currently disappointing tower. I honestly feel that if the devs lowered it's in game price & made it stronger in it's own respective areas, it would become into a rather unique and useable tower.
    (ps. if you read the entire thing, I applaud you)

    • @mano-z1h
      @mano-z1h Год назад +1

      good idea 👍

    • @samworsley3761
      @samworsley3761 Год назад +1

      This is good 👍 🎉

    • @Mcleanheadphones
      @Mcleanheadphones Год назад +2

      nice essay

    • @jurbyremotin3117
      @jurbyremotin3117 Год назад

      I agree for most of this but it should have fly and hidden detect at level 0, I mean it's a necromancer it has magic and properly trained by wizards obviously it can see hiddens and flying

    • @someonetoldmetochangemyname
      @someonetoldmetochangemyname 11 месяцев назад

      Dude the gravestone range is bigger then the actual necromancers range/:

  • @AtdProductions1
    @AtdProductions1 Год назад +3

    Epic video elite i love watching your reviews and opinions about towers keep up this amazing videos ill keep watching!

  • @joshuagary686
    @joshuagary686 Год назад +5

    Tbh the biggest problem is the that if you put in the front of the map the skeletons would go past many enemies or the skeletons will just die immediately . Place it in the back and now the necromancer can't make any graves. Also the fact that elf camp is better in literally all ways is insane.

  • @Cain-eu2pi
    @Cain-eu2pi Год назад +54

    The thing I was sad about the necromancer is that they removed the ability that the skeletons can go backwards like towards the base, it was in the new release that they can but after a day they removed it, they removed the only thing that make necromancer can be useful.

    • @nvs0p
      @nvs0p Год назад +1

      Not really

    • @jovietangday4997
      @jovietangday4997 Год назад +18

      Its a bug but good bug

    • @Noted666
      @Noted666 Год назад +3

      I like to see the skeleton chase after the enemies they cant catch up

    • @corbinsanterre6532
      @corbinsanterre6532 Год назад

      some can
      @@Noted666

    • @cz35vk
      @cz35vk Год назад

      ye specially bosses cuz they r slow

  • @tronic4347
    @tronic4347 Год назад +65

    In my opinion I think Necromancer’s spawn units should just come out of the back tunnel instead of graves on the road so that way you can effectively use the spawn units and have Necromancers at the front

    • @Basic_bee64
      @Basic_bee64 Год назад

      yeah i agree they should do that

    • @beezyzzbee9464
      @beezyzzbee9464 Год назад

      No too similar to grave yard

    • @Thumpstrer
      @Thumpstrer Год назад

      elf camp is already a ripoff of graveyard just with elves@@beezyzzbee9464

    • @Gloom_Shroom_Gaming
      @Gloom_Shroom_Gaming Год назад +4

      ​@@beezyzzbee9464What "grave yard" are you talking about?

    • @Lich45
      @Lich45 Год назад +1

      ​@@Gloom_Shroom_Gamingnever heard of tower battles yet the first best roblox td game to release on roblox

  • @stepivi5968
    @stepivi5968 Год назад +5

    Units are being one shotted by the breakers because when the breaker "breaks" it spawns lower tier breaker, and somehow, resently spawned enemies are invincible for a tiny amount of time (like 0.2 or smth), so the units walk in to them when they are invinvible, that's why they are getting oneshotted

  • @NotGamesN3ptune
    @NotGamesN3ptune Год назад +1

    bro they NEED to buff the skeletons. btw executioner skeleton can get one hit.. ONE HIT before it dies and it does what, like 20 damage

  • @Blaze_1379
    @Blaze_1379 Год назад +7

    im ngl necromancer feels like it was meant to be an early-mid game tower with expensive op upgrades later on like engineer but it got nerfed into the ground by the same guy that rebalanced golden cowboy and made it worse than normal cowboy for a while

  • @asbebn4encd263
    @asbebn4encd263 Год назад +4

    I think a good way to better improve necromancer is to lower the prices for the later levels a little, and you should also be able to choose any spot on the path for the graves to spawn. It's just conflicting because necromancer need to be at the front in order to spawn graves but the whole spawning units on the path needs to start from the end of the path in order to be at its peak.

  • @chamberlaindemberf.deleon4153
    @chamberlaindemberf.deleon4153 Год назад +7

    Here are some buffs the necromancer needs:
    -decrease the cost of the tower to 2250-900
    -Increase base damage to 8-10
    -make it so it can keep attacking while spawning graves or summoning skeletons
    -make skeletons stronger
    -increase placement limit to 3-5
    These are currently the buffs I could think of so I'll let you guys reply on what kind buffs the necromancer needs

    • @SomeNinety._.
      @SomeNinety._. Год назад +1

      -add a new ranged summon, archer skeleton or whatever

    • @Vernellthegoat123
      @Vernellthegoat123 Год назад

      @@SomeNinety._.and a flying one like a flying ghost

    • @robowisanveithasung6022
      @robowisanveithasung6022 Год назад

      900 is way too cheap for a mid tier unit, maybe 1500 is a good balance

    • @YaBoyEv
      @YaBoyEv Год назад

      It should be 1000

  • @CoolLookinPea
    @CoolLookinPea Год назад +4

    Making the graves spawn skeletons passively without having to kill anything would make it so much better, I get that it’s supposed to copy the necromancer from btd6 but even he could spawn his zombie balloons anywhere within his range

  • @fallenking9807
    @fallenking9807 Год назад +6

    I think they should fix the breaker one shot bug but then give that ability to something like the hazard to make them like a threat if you are using units.

    • @juanguilherme4609
      @juanguilherme4609 Год назад +4

      Its fine if hazard do it, as he barely appears, but breaker appear literally half of the waves

  • @nevergonnagiveyouup_owo
    @nevergonnagiveyouup_owo Год назад +3

    Thats the issue with breakers; they have immune time for some reason, and thats actually why breakers are always punching through so hard

  • @JBPstopmotion78
    @JBPstopmotion78 Год назад +8

    Necromancer has a LOT of potential. I don’t like that he costs gems, but maybe the contract system will make gems easier to obtain.

    • @imachicken.4799
      @imachicken.4799 Год назад

      That was in future update like daily quest, weekly quest maybe they add those in act 3 releases?

    • @mori8706
      @mori8706 Год назад

      No

    • @JBPstopmotion78
      @JBPstopmotion78 Год назад +1

      @@mori8706 I see Below has made the fanbase quite pessimistic.

    • @imachicken.4799
      @imachicken.4799 Год назад +1

      @@JBPstopmotion78 If u read on tds news feed they said that they will add in future weekly, daily, quests to earn crate or gems or coins

    • @JBPstopmotion78
      @JBPstopmotion78 Год назад

      @@imachicken.4799 isn’t that what I wrote?

  • @Blickos456
    @Blickos456 Год назад +4

    they should add back the bug where the skeletons chase the enemies backwards
    Edit: a few ways to make necro better:
    1. make it spawn normal and giant skeletons every few seconds depending on the upgrade. that way the ability would be for summoning more powerful skeletons like the executioner and hollow guards.
    2. make it less expensive because 6 dps for 2k is not worth it, I would say make it 1k or less to place, and maybe more expensive upgrades.
    3. Make a bigger placement limit like 5 or 6.
    4. if you're gonna make it show up every Halloween might as well just make it the 3rd gem tower.
    **5 just buff it its literally 2 wins less than accel and it does worse than a military base spam**

    • @Whhatt
      @Whhatt Год назад

      😭😭😭

  • @brendanliew9598
    @brendanliew9598 Год назад +5

    The reason why necromancer is really bad is the fact breakers straight up are unfair due to them insta killing them, and the devs still dont want to fix it whyyyyy.

  • @all_teslasareoverpriced9761
    @all_teslasareoverpriced9761 Год назад +1

    Ive noticed devs in games almost always notice people finding out problems with new abilities/towers, if im not wrong below could buff the tower when the update is gone

  • @TM999
    @TM999 Год назад +6

    Necromancer never fails to fill up the map with his gravestones

  • @cyb3r._.
    @cyb3r._. Год назад +1

    it’s available only during halloween in future years but this year it’s available for the entirety of the event

  • @CarterLam1014
    @CarterLam1014 Год назад +3

    Necromancer is basically high skill but low reward and is the exact opposite to Accelerator' low skill high reward dispite both being bought with hc gems.
    Devs have a design philosophy where they cannot make event towers good because its not able to be accessed by everyone, swarmer and toxic was good is due to a bug and now they r fixed and both are not good. (Except gladiator, which i find quite bs and unreasonable).
    But necro is different, he comes back every year and isn't bought with robux when it comes back, so the devs should change how they apply their event tower design philosophy even to other event towers.

    • @SomeNinety._.
      @SomeNinety._. Год назад

      glad is good bc they put it on shop so everyone can have it if they pay up

  • @3startuff
    @3startuff Год назад +2

    Im gonna get straight to the point, this isnt going towards Elite as I have watched him for awhile. Clearly you guys not use him correctly. He isnt supposed to be used ontop of stuff and is used before a wave starts (spawning them) before a wave so it has a chance. sure they died to breakers but you have to let them actually spawn. Also there is strategies as me and my friend have been using mortar, necromancer and we have been beating fallen js using those (with commander and farm and dj) but thats support. but clearly you have to let them spawn to do damage because clearly nobody knows how to use them.

  • @batuhanserbes
    @batuhanserbes Год назад +4

    right now the necromancer mainly needs 3 buffs / changes in my opinion
    1) the necromancers atttacks should chain instead of pierce and at max level it should be able to focus all 4 beams to a single target
    2) the executioner skeletons need to be 100% spawnrate and the skeletons itself should either spawn from the back canning the grave idea entirely or be able to chase after enemies
    3) It needs a HEAVY dmg buff to match with other dps towers or towers around its price range (mostly dps) but even so if it cant target the same enemy with multiple beams it will still deal a fourth of its total dps
    (also the skeletons should add to the total dmg of the necromancer so you can see how much dmg it does)

    • @Grindsaw
      @Grindsaw Год назад

      Also range buff could be crucial, just look at the archer with the same piercing ability but insanely big range(bigger than snipers on max i think) it cover almost an entire map with dj buff, it could be great to place nercomancer somewhere near the end of the track and it would actually attack enemies and spawn graves at the end so skeletons dont die instantly, also a great buff would be for executioner skeletons to spawn weaker skeletons time to time like bosses

    • @iwillslapyou4982
      @iwillslapyou4982 Год назад +1

      @@Grindsaw Yeah, literally just a range buff would work wonders. If I'm correct the range only gets upgraded once. Ideally it wouldn't get upgraded but it would be very high to begin with so that you can properly plan to have it as far back as you can while still reaching the front

    • @beezyzzbee9464
      @beezyzzbee9464 9 месяцев назад

      Why would the skeletons need to chase they zombies when they are slow af💀

  • @DECIMATOR345
    @DECIMATOR345 Год назад +1

    Necromancer actually made fallen mode really easy… Sure, we were on crossroads, but it was still fallen! My squad tanked some dmg, then they set up an early defense while I farmed, then When i placed necro we were chilling, We even killed tank before he got half way through the map! :D Overall, very expensive but it’s rlly good. 9.5/10 maybe my squad is the reason we won and our accelerators, But It happened on my first time with necromancer. I don’t think it’s a coincidence but correct me if i’m wrong.

  • @BizarreCrow
    @BizarreCrow Год назад +5

    Issues & Improvements (Necromancer):
    1) Necromancers upgrades In general need to be buffed as they just aren't quite worth their price...
    2) Necromancer shouldn't stop attacking when summoning graves, so that should just get removed...
    3) Necromancers range needs to be HEAVILY increased, I'm talking more ranger-like, so you can have it further back
    4) Necromancers initial placement cost needs to be reduced, so It's TERRIBLE skeletons can actually be more useful early on
    5) Necromancer placement limit needs to be increased... you can place 6 Accelerators... and this tower is worse... see the problem?
    6) Necromancers skeletons should be able to chase down enemies that have made it past the graves... dunno why they removed this it wasn't op...
    7) Necromancers RNG with skeletons should be removed, It should be a set amount of each type instead and the grave tiers need to be more easy to know...
    8) Breakers s need to be removed... that's what causes summons insta death, they can balance this by increasing breakers health a little, but the s gotta go...
    9) Necromancers skeletons shouldn't delete when you re-summon them... It really Isn't as op as It sounds, It just means you can build them up instead of just having them at the front
    10) Necromancers projectile needs to be changed from a pierce to a chain because It's basically the same thing but It won't miss and works on curves, the final upgrades attack method is fine
    Anyways that's what I have to suggest for necromancer... It just isn't worth it's price right now...

  • @Loosingyouu
    @Loosingyouu Год назад +1

    Breakers are the problem not the tower itself the tower just needs rebalance like cheaper and stuff. Like its not only skeletons its all of the units even elf camp they instantly dir even military base, the thing they nerd to fix is the "breaker glitch"

  • @leonardosilvafontes2409
    @leonardosilvafontes2409 Год назад +4

    Some tips that can help with necro:
    1- He cannot be used as the center dps, becouse of both of grave abilitys
    That won't let him attack for a time
    2- Necro can pierce 3 enemys at lvl 1, so you can use it with braincells to help even more
    3- At start i recomend to use the tip before this one, becouse it is more helpfull, but at late game you can place it without the last tip ( 3 )
    4- There is a bug that stop necro from attack ( i only saw it one time ), if there is no path for place graves he won't attack
    5- The strongest about necro is your graves, if you want to use better that power, he must attack a lot
    6- Like a unit, its good to place him in not in start, to explain better, you can place him close to the second path line ( U turn ), this can may help some times
    7-Max necro must use the lvl 3 graves, for more power, that makes every thing even better ( like hallow guard and executioner )

    • @Michael-u8d
      @Michael-u8d Год назад +3

      FINALLY, Someone with higher than 100 IQ decided to speak! You did a RIGHT a job BOI!

    • @JeIIix
      @JeIIix Год назад

      tip 8: dont use necromancer and any other mid/late game option

    • @Michael-u8d
      @Michael-u8d Год назад +1

      @@JeIIix excuse me, WHAT?!

    • @leonardosilvafontes2409
      @leonardosilvafontes2409 Год назад +1

      @@JeIIix
      9- Tip 8 is fake
      Both tips aren't oficial by me

    • @futurecan-yi1in
      @futurecan-yi1in Год назад

      @@Michael-u8d but it still sucks

  • @Fnaf_gamepIay
    @Fnaf_gamepIay Год назад +2

    Ngl sometimes I wish necromancer could act like elf camp

  • @vettyyt2995
    @vettyyt2995 Год назад +6

    main takeaway: other towers can do more DPS for less or equal cost. mid arguments in this vid, necromancer does need a buff but this video feels lazy

    • @TheSecondBraincell
      @TheSecondBraincell Год назад +1

      atleast i realised why my hallow guards died for no reason, it was breakers

  • @Strange_Traveller
    @Strange_Traveller Год назад +1

    "Once heres here thoguh, your skeletons are kinda pointless. EUG-"

  • @Hash6624
    @Hash6624 Год назад +7

    I know the tower is bad but what did you expect to happen when you summon graves right ontop of enemies????

  • @amandaallen5276
    @amandaallen5276 Год назад +1

    the BIGGEST reason why necromancer is because of a bug. For some reason, breakers are invincible for a split second when going to their next phase, which also just 1 shots any skeleton, even the executioner. If this was fixed, i could see necromancer being B- tier (mainly because final upgrade is both good for cc, and bosses with the skeletons)

    • @swingby8291
      @swingby8291 Год назад

      Also that lvls 1-3 is horrible and the skeletons need to have a major health buff

  • @Alaster_Grimlock
    @Alaster_Grimlock Год назад +4

    One way they can make the necromancer much better is a way to change the direction the skeletons go so you don't have to sell and replace in order for skeletons to be able to do something
    Because once the boss passes the necromancer, the tower becomes useless

  • @noahmaza6929
    @noahmaza6929 Год назад +1

    We should buff the necromancer with every upgrade not just have skeleton but having different Halloween monster like Frankenstein the werewolf the demon and more it would change the GAME

  • @imachicken.4799
    @imachicken.4799 Год назад +4

    At least Elite speaking true facts about dps so low that necromancer is a joke🗿

    • @hydrate7331
      @hydrate7331 Год назад +1

      The dps is not the problem, it’s the summons and their ai and the horrible price WITH 3 PLACEMENT ONLY, praying the rebalance is good

    • @imachicken.4799
      @imachicken.4799 Год назад +2

      @@hydrate7331 yeah true, But the cost is redicilious..

    • @imachicken.4799
      @imachicken.4799 Год назад +3

      @@hydrate7331 And even crazy that accel cost 2,500 gems does 3x value/worth doing BIG damage those bosses/final boss

    • @beezyzzbee9464
      @beezyzzbee9464 9 месяцев назад

      @@imachicken.4799what do you expect out of a 1,800 gem tower

  • @Woah9394
    @Woah9394 Год назад +1

    Maybe if they removed breaker imunity for once it could be actually decent

  • @chuanyan5016
    @chuanyan5016 Год назад +7

    Just as I suspected. These new tds towers just feel like they are rushed and poorly made. They just feel like a cash grab than an actual, balanced tower

    • @oddred
      @oddred Год назад +4

      remember, the devs are making 3 event maps while also making new skins, plushies, and 2 new event towers, one of them being the necromancer

    • @krip_gaying
      @krip_gaying Год назад +1

      Its gimmick

    • @Blue_gamingHD
      @Blue_gamingHD Год назад +1

      Below alr stated this is an experimental tower they will rebalance it based on the comunity feedback and they are doing it in the next update ( act 3 )

    • @thesmileman6931
      @thesmileman6931 Год назад +1

      No way this is an actual comment 💀💀💀

    • @dibs6462
      @dibs6462 Год назад

      pack you

  • @d1szi
    @d1szi Год назад

    What's worst is that necromancer summoning a executioner skeleton and gets instant killed by the breakers, its either they never fixed it or it has to be something to do with the breakers mechanics

  • @Adam-bu8om
    @Adam-bu8om Год назад +3

    Redeem ur here before 1hour ticket here👇

  • @TheUglyGooseling
    @TheUglyGooseling Год назад +1

    As a necromancer user myself.
    *i disagree a bit. Necromancer is good. Saved me a lot of times*
    Now if you are a necromancer user here and all my tips to use him properly.
    Step 1. Get DJ. (For price)
    Step 2. Place him far enough to attack but skeletons do not spawn on top
    Step 3. Max out DJ
    Step 4. Max out necromancer and spawn more if you want.

    • @beezyzzbee9464
      @beezyzzbee9464 9 месяцев назад

      Fr idk why so many people call necromancer trash when they don’t use it correctly

  • @alexandretatishvili4130
    @alexandretatishvili4130 Год назад +1

    I feel like they did good on the ideas for necromancer like attacks, how it works, etc but they just executed it really poorly

  • @alidemirkusoglu7856
    @alidemirkusoglu7856 Год назад +1

    i still think it would be great on maps with circling roads such as the polluted wastelands and crossroads because you can put them at the ends and the skeletons would still make their way to the boss because necromancer can actually hit them

  • @saywhatitisidareyou.1799
    @saywhatitisidareyou.1799 Год назад +1

    The reason why the tower missed is because it was targeting the breaker but then the cowboys broke it when he was in the middle of his shot making him shoot at nothing because he was targeting some that was killed already

  • @Gojo___Satoru___
    @Gojo___Satoru___ Год назад +2

    Aw man , I was hoping for the Necromancer lore.

  • @ninowoo594
    @ninowoo594 Год назад +2

    The issues with necromancer I see so far is that you need a map Thats like a very close path to it otherwise it will be placed at the front and the other one is prob the thing whenever you accidentally pressed the ability after the executioner or other skeletons congrats they will die Tbh this is not a great Tower especially when it is a gem Tower that has overpriced placement as well as not a balanced Tower.

  • @Julius72958
    @Julius72958 Год назад +1

    Making the tower attack while the ability is used would be a pretty good fix imo , and maybe let two uses with higher cooldown on the second one at higher levels

  • @AkuLovesCats
    @AkuLovesCats Год назад

    Elite, if you didnt know, the breakers can one shot any summoning unit and it’s been a bug for months since they got added, not only the necro’s skeletons

  • @Finnn69
    @Finnn69 Год назад +2

    Ways to improve it:
    1: Add an ability which switch to multi-target(50 Dps) or single target (300 DPS) the dps splits cuz as you see he targets 6 enemies at the same time.
    2: Make some range-type skeletons not just executioner skelly, give it a bow or a medieval like range weapon
    3: Increase the tombs to 15 cuz why not you could only place 3 of them.

    • @az-bs9yg
      @az-bs9yg Год назад

      Good ideas except for the first one. Necro should stay as a summoner/aoe damage dealer. Giving him literal accel levels of single target dps is kinda insane and will turn him into generalist that just does everything, making 90% of other towers straight up obsolete.

    • @ericevans1196
      @ericevans1196 11 месяцев назад

      @@az-bs9yg i agree because necromancer is cheaper than accel so dont make it stronger or same strenght like accel

  • @AryaWidhana
    @AryaWidhana Год назад +1

    The issue is pure rng, if id recommend a way to balance them, id make them a bit cheaper or make the skeletons kinda op, like at least guarantee an executioner

  • @4C0-q7h
    @4C0-q7h Год назад +2

    Theres a issue where Necromancer at max states it can spawn one executioner Skeleton, but its actually more of a chance to spawn in.
    Also if they made it that graves spawn at the back of the map would be great.

  • @nullroll
    @nullroll Год назад +1

    I love how Elite doesn't use admin, he plays fair and hard to get to his goal in his videos.

  • @WildEradicator
    @WildEradicator Год назад +1

    the worst problem is see how you big axes skeleton die for a crappy breaker

  • @DaLolz
    @DaLolz Год назад

    honestly it could be buffed, and aside from its ability it would passively spawn skeletons based on the level, so if a enemy walkes by the graves its not completely useless and the graves could also passively spawn skeletons based on their levels, and when you use the ability basicly its for a bad situation where u need to spawn lots of skeletons instead of a few every so often. They could also make that the skeles spawned will just stay at one spot, and move around the map like npcs attacking anything in its range. (Simular to the barracks in kingdom rush)

  • @kirkmineblox3065
    @kirkmineblox3065 Год назад +1

    The problem is breakers2 and above having invincibility(after death) and just overall killing any units in one hit.

  • @RayIsEpik
    @RayIsEpik Год назад +1

    They need to fix the breaker bug, which also applies to military base. Breakers just seem to one shot any unit

    • @samuelrebelo9301
      @samuelrebelo9301 Год назад

      I mean, its not bug. Its a mechanic on purpose.

    • @Sayseyphousepribe
      @Sayseyphousepribe Год назад

      @@samuelrebelo9301how come a breaker 2 oneshot a 3k hp exe skeleton

    • @samuelrebelo9301
      @samuelrebelo9301 Год назад

      @@SayseyphousepribeIts was initialy meant to not kill them easily by plasma from accels. On units that is a collateral issue.

  • @TheBiggestBrains
    @TheBiggestBrains Год назад +1

    If they fix the bug on breakers it actually make the tower go up a tier imo

  • @j7jhj
    @j7jhj Год назад +1

    Since balance changes are pretty much confirmed, hopefully it will be better by then

  • @glitchedzappy
    @glitchedzappy Год назад

    The skeletons getting one shot by breakers is a glitch that has been a thing for a while. There is the same problem with Humvees from military base getting one shot by breakers. Same for elves and crook boss minions

  • @CrispYchiCkenWings555
    @CrispYchiCkenWings555 Год назад

    Why do you wake up so early to make vids that is so insane this is why I am subbed.

  • @SussyYT309
    @SussyYT309 Год назад +1

    Ik the skeletons died to a SINGLE breaker but THE MIL BASE CAN ON SHOTTED BY A BREAKER EVEN THE RAILGUN TANK THAT HAVE LIKE 2.6K HP GET ONE SHOT BY A BREAKER

  • @Hydris_Hydra5017
    @Hydris_Hydra5017 Год назад

    yeah theres a reason this tower was still called in the experimental phase, I think the devs decided that the player base feedback on the tower is a better way to balance it

  • @MFASoficial
    @MFASoficial Год назад +1

    U should use necromancer in the corner to spawn more

  • @amaplayer4671
    @amaplayer4671 Год назад

    11:17 "Uhhh- Your skeletons are, kinda pointless."
    The Towers: UGH-

  • @DistinctiveDrawings
    @DistinctiveDrawings Год назад +1

    the new tower for (most likely beating act 3) better be op and not absolute garbage like the toxic gunner and necromancer

  • @catman5044
    @catman5044 Год назад

    Honestly, if they wanna start buffing it they need to bring back the skeletons going backwards that way they aren’t entirely useless up close to front.

  • @Ellyyyq
    @Ellyyyq Год назад +1

    No cause the skeleton executioner instantly dies when he throws his axe and a single low hp'ed enemy hits the unit b4 his axe comeback💀💀💀

  • @thehauntedninja5227
    @thehauntedninja5227 Год назад

    what they should do is make a teir system for the spawning (so once it does the 30 dmg gets a regular grave, do another 100 for swords, then 500 for gaurds, and then like 1000 or something for the executioner one, except probably not those numbers because i was just using them as an example and probably are not very balanced) and then fix the breakers glitch. this would make it a lot better, and if this was too powerful then they could raise the cost for it or something.

  • @bbboi9127
    @bbboi9127 Год назад

    I like this tower it’s fun but yeah it’s not super good. If they want to make it stronger here’s some ideas I have.
    1 make is so you don’t have to wait for graves to upgrade that way you can keep sending out more constant waves of skeletons.
    2 Make is so the Necromancer can summon multiple waves of skeletons and the current wave doesn't die when you use the ability.
    3 Make is so the dang breakers don’t just insta kill them

  • @piotrm5635
    @piotrm5635 Год назад

    he is good crowd control on max level imo
    also he is avaible every HALLOWEEN EVENT and not every halloween, so he is avaible for entire november
    tds balancers are already working on buffing the necro (tom had 1 day to balance necro before his realese and thats why necro is currently publicly experimental)

  • @jurbyremotin3117
    @jurbyremotin3117 Год назад

    Some skeletons they should add for Necro:
    Mage skeleton: summons zombie hands that traps multiple zombies
    Damage: 15
    Cooldown after each attack: 2
    Hp: 50
    Special: trapped zombies will get purple aura,purple aura has 50 percent chance to recruit them,if recruit the zombie will get more hp and will attack zombies with it's fist.
    Rusher skeleton:
    It rushes zombies with high hp
    Hp: 250
    Speed: very fast
    Special:it has a chance to spawn with a shield, if the shield breaks it causes an explosion that deals 100 damage.
    Skeleton horse army with Archer Skeleton (3 army)
    Skeleton horse:
    Very fast
    Hp:500
    Special: Buffs army of skeleton after it Howls
    Archer skeleton:
    Long range
    25 damage
    Firerate:1.5
    Special: Custom arrows
    Arrows: Debuff,Freeze,Pierce
    Fossilized Skeleton:
    Hp:1000
    Special: Acts like a shield that other skeletons can hide behind it, it also has an ability to be immune to any damage for a short period.
    Mad scientist Skeleton:
    Hp: 225
    Damage: 25,3000,75,100
    Firerate: 3
    Special: Summons a table and creates different orbs with different damage, orbs has it's own properties,all orbs has splash damage except black orb.
    Red orb: deals continuous damage, deals 100 damage to enemies.
    Green orb: heals all skeletons by half of it's hp, deals 75 damage to enemies.
    Blue orb: Slows enemies by 40 percent deals 25 damage
    Black orb: summons a black hole that sucks 1 strong high hp enemy, deals 3k damage.

  • @Hugowaty
    @Hugowaty Год назад +1

    The necromancer should deal somewhere about 30 damage at the start for its price, if its too much just increase the price. Increase the soul meter so it has somewhere about 500 souls and make it spawn more graveyards. this is how to fix the necromancer

  • @sabinajoomye5047
    @sabinajoomye5047 11 месяцев назад +1

    For the skeletons it`s luck based, not need to deal more dmg to spawn better skeletons, nope it`s luck based.

  • @Why-Just
    @Why-Just Год назад

    Here is the issue with necromancer, his early levels want to be a early game tower but it's so expensive it ain't worth it, his last level wants to be a boss / crowd controller but the executioner skeletons are rare and they die to breakers (the thing that basically needs crowd control) and 3 max necromancers can't even kill the molten boss on Honey Valley, if you want the necromancer to function well then just use elf camp it does everything necromancer wants to at a very cheap price and with full map range

  • @wertergk
    @wertergk Год назад

    The brakers have a glitch that make them do inf damage to spawned units, andi hate it. Good vid though!

  • @katebrentley7319
    @katebrentley7319 5 месяцев назад

    I spotted a few problems with how you used the necromancer, it’s better to place him on a straight at the back of the track instead of at the front, but he has decent range and should be able to still target enemies.

  • @miguelzinholeandro5771
    @miguelzinholeandro5771 Год назад

    also the breakers is a problem to types os spawn towers like crook boss militar bases ect , and the fact of the 1500 life skenleton being deafeated by a single green breaker is a bug bc the same thing happens with tanks lets make a exemple:
    breakers is coming for you base and you maxed all you tanks and now ever tank have 1500 of life and all of them get defeated by the green breakers (this is a real bug in the game and can happen with everyone)

  • @az-bs9yg
    @az-bs9yg Год назад +1

    While i can agree that some of his levels deserve a buff, we dont need it to be just an accel V2. For quite a while tds suffered from 'higher cost = better unit" moto, which resulted in majority of the towers getting overshadowed by 3-4 units that didnt feel like burden to run when you used them in your loadout. And only as of recent below started to deviate from it ( for example ranger rework that instead of just boringly buffing stats made him a viable side grade to accel that trades fire rate and hidden detection in favor of much higher range, immunity to 90% of stuns and having slight support capabillitys). Because of this i dont feel like giving him flat stat buffs would be a good idea, otherwise it would just overshadow all the other already existing summoner type towers. Instead maybe give him along side minor stat buffs some new quirks that make him more interesting. For example: passive soul gain. Obviously that way of souls would be much slower compared to just attacking stuff, but it would allow for a more defensive playstyle where you can place him in the back and slowly stack up graves either for unexpected leaks and low health bosses that got through your main defense.
    T.L.D.R.: Necromancer needs some slight stat buffs and a new small mechanic or two to make it perfect. Plus we need more towers like him that are fun to use, have high skill ceilling and dont overshadow other towers in its niche.

    • @brimp4989
      @brimp4989 Год назад +1

      Tds didn’t suffer from “higher cost = Better unit” it just suffered because more than half the towers in the game at one point was just shit.

    • @az-bs9yg
      @az-bs9yg Год назад

      it did ? you could see the power creep reach its peak when overhaul update dropped, accelerator had twice the damage for the same cost compared to ranger back then

  • @fireyhitmyfuse
    @fireyhitmyfuse Год назад

    1. Decrease the cost of the second last and last level
    2.decrease the placement cost to 1250
    3. Make it so the lategame skeletons cant just get one shot by a breaker
    4. Make the starter skeletons have 25 hp instead of 20
    5. Make the windup during the necromancers ability a bit quicker
    6. Increase the amount of graves by 2 on max leve
    7. Make giant skeletons hp 350 instead of 250
    8. Make hallow guards have 1.25k hp instead of 750
    9. Make executioner skeleton have 5k hp instead of 3k and have 75 dmg instead of 50
    This should make necromancer way more fun to use

  • @braytonnix180
    @braytonnix180 10 месяцев назад

    Listen, the breakers are actually ment to kill any troops and even so they are still glitched a bit which causes them to destroy any summoner tower so this tower is actually really good aslong as there isnt any breakers there at the moment

  • @user8785
    @user8785 Год назад

    Thank you I am about to buy it but now I might buy engineer or the act 3 tower

  • @FudgeFace-kt7wx
    @FudgeFace-kt7wx Год назад

    How to improve necro
    1. increase placement limit to 4-5
    2. Increase the amount of graves it can spawn (maybe increases by lvl)
    3. Make stronger/new skeletons cause technically we only have 3 (walking/sword/execute)
    4. Change the breakers invincibility to the fallen kings one so units instead of being 1 shotted just phase through it instead
    5. Animation shouldn't stop it from attacking

    • @Bobgaming-ht9bv
      @Bobgaming-ht9bv Год назад

      or more like:
      +Fix breaker one shot units bug
      +Buff necro's lv 1,2 and 3
      +Buff necro range little cuz his range for me is still suck even i have 50% range buff (35% from dj and 15% from ranger)
      +Improve dps more cuz is suck
      +Make him can spawn 4 graves in max (total 8 graves for 1 necro)
      +Add archer and wizard skeletons (cuz i seen his army doesn't have any range unit at all like elf camp, crook and mil base)
      +Increase grave's splash damage from 75 to 125 and explosive range
      +Decrease spawn animation times at max
      +Decrease cost upgraded at max lv (i seen other lv is quiet cheap but not max)
      (Should be worth it for 1.8k gems?)

  • @igab.
    @igab. Год назад +1

    nah bro this is being able to be worse than Graveyard Tower

  • @Emiticogo
    @Emiticogo Год назад +1

    Nahhhhh I even started to farm for it thanks for the advice my dear accel is better 👍

  • @emirtapia2320
    @emirtapia2320 Год назад +1

    “Necromancer is really weak” you expect a lvl 3 necromancer to solo waves 25-30?

  • @Youraverage_commenter-yi8yf
    @Youraverage_commenter-yi8yf Год назад

    But nerco can detect multiple enemies at his range, and max level graveyard when they strike the lighting it does a 75 damage aoe but this tower is just a budget elf camp and it focuses on ramming into enemies while elf camp focuses in reinforcement

  • @racheltome5805
    @racheltome5805 Год назад +1

    1.8k gems, and available only for Halloween?
    ....
    wow, paradox studio. you fuckin joking?

  • @Haruki990
    @Haruki990 Год назад

    The biggest flaw is like if u put in the front and the zombie go behind the grave that just your end because the nercomancer stop doing damage and the skeleton barely do damage and if the zombie is fast it will go behind and the skeleton can't attack it just not worth it like i would rather grind for accel since its close to what nercomancer cost and nercomancer in match cost like 22k while accel cost like 30k with insanely better stats even the minigunner can be better then nercomancer yes i said minigunner its worth cheaper and does wayy more damage and has better stats

  • @slug8953
    @slug8953 Год назад

    The breaker thing is a glich,basically when breakers pop,they have a 1 second where they cant die,this makes that ANYTHING that collides with the breakers during their invincibility will die.
    EVEN FUCKING MAX MECHA FROM MECHA BASE DIES TO A BREAKER. (at least colliding with it,the rockets probably kills them.)

  • @Bloxy_shark
    @Bloxy_shark Год назад

    11:04 elite: so uhh basicly you see those acelerators? yea that good but the NECROMANCERS if theyre there then there useless
    fallen king: *stomps cuz mad*
    towers: AUG- *cuts the augh sound perfectly*

  • @playersansgaming4907
    @playersansgaming4907 Год назад +1

    They made Necromancer look cool but it's attacks and cost are just not worth it to buy though ik they will rebalance Necro

  • @timobakker4163
    @timobakker4163 Год назад

    sad thing is that elf camp is way easier to get if you have to right teammates and loadouts and is like 1000x times better then necromancer bc it can
    1. stack a bunch of gunner elfs
    2.ripped elf had more hp then the best giant skeletons AND can throw 140 damage dealing snowballs that are ALSO aoe attack
    3.the elfs can come out way faster and in a better location and also can deal more damage constantly
    4. it can spawn BOMBER elf sleighs that do NOT get damaged by ground troops, do very well against flying enemies and they also do an aoe attack
    so i think necromencer will need a SERIOUS buff if i before i even THINK about getting it

    • @beezyzzbee9464
      @beezyzzbee9464 9 месяцев назад

      Ok and elf camp can’t even kill molten boss💀

  • @winterisnice99
    @winterisnice99 Год назад

    This necromancer needs a buff and fixed and there’s one bug I hate the most, the necromancer skeletons die in an instant when they touch the breakers.

  • @nightdreamer2222
    @nightdreamer2222 Год назад

    Like, the thing that skeletons die to the breakers isn't only necromancer's issue. It also happens to military base. This Bug needs to be fixed somehow, and only THEN we can talk about how necro isn't good.

  • @drifter1121
    @drifter1121 8 месяцев назад

    the fact that the exterminator skeleton (the best one summoned) is literally so similiar to tb graveyard jack it might be straight copied from it (same with skeleton AND GIANT SKELETON)