I could shift part of the blame to Sony. Lots of Nintendo series are still getting new titles. But I guess part of it is also because Sony doesn't see many people liking to play old games.
I know most people will inevitably constantly joke about Ratatan being Patapon 4, but I think the team is using the fact that Sony wouldn't let them make it as an opportunity to do some experimental things rather distinct from the Patapon series. The fact that you play as the hero characters with rhythmless, free movement, but you command smaller minions with the rhythm the hero characters provide makes it feel a lot closer to a game like Pikmin. On top of that, the Fortrun mechanic seems like it'll shake-up gameplay pretty significantly from what they've stated. I'm not sure I'd even call it "the Patapon 3 we never got" because the changes just feel so much more radical than what I'd imagine their attempts at these ideas would have been in a Patapon 4. Plus, battling these dreadful monstrosities in alien-feeling environments all within such a unique minimalist style is an essential factor to what makes Patapon so distinctively memorable, but nevertheless I'm glad that Ratatan is trying its own thing. Patapon was its own set of games within that style, and here's an opportunity to try something different with more detail, colors, layers, depth, etc. The humanoid designs, the syllables Rata & Tan using the same vowels, -the milk- ; I get why people hang onto the brilliance of Patapon, but I think these are all intriguing directions that have the potential to be good in a new way (and perhaps refreshing compared to a Patapon 4 that would follow a less experimental formula), and furthermore will craft for Ratatan an identity of its own.
Incredible analysis! I guess I was holding onto nostalgia a lot. I was joking a lot though, so don't take everything I say at face value. I'd expect they've been cooking a LOT for how long it's been since we got a game of this genre. It's bound to carry many ideas which tbh I think most of us will welcome with enthusiasm. Thanks for watching!!
@@kanakanaka Oh of course, thankfully there was something about your Uberhero that gave me the impression to not take all of your words at face value... 🤡
About the music, they said in their community updates that it will be very theme park-ish. So we've gotten the child-like chants, a pirate themed(my fave so far) and one in a western style. They teased a spooky area so it will probably be similar to the final boss of Patapon1. I wouldn't be surprised if more themes are gonna be added later on
Yep. Here's still hoping there'd be much more variation in the music. And if it comes down to it, if it is as you've said, the spooky area theme would probably be my fav considering the theme of Patapon 1 final boss.
I agree on the musical style not being 100% for me, but I think it's important to remember that it took 3 games to get the heavy metal entry in Patapon. 1 was overwhelmingly childish in its music, only really dipping into the dark for the final battle. I think it's fair to say that Ratatan is attempting to go back to the series roots with something closer to Patapon 1's whimsical and childish charm. My hope is that Ratatan delivers some decent variety with the rest of its soundtrack, but I'm choosing not to be upset if we don't get any of P3's level of harder, rock-oriented music.
I agree Ratatan does feel closer to 1 than anything else. But, if it's anything with what's been shown for now, there will be lots of different areas which some could have different themes going around (like that western area for example). Keeping my fingers crossed but my hopes are still extremely high
Listen to a couple of soundtracks from Ratatan (the developers themselves posted them on the open network), you get the feeling that the music, although it tries to be like the first Patapons, but it feels like it is worse and too childish...
the idea of mixing rhythm game with rpg, let alone in the way patapon did it, is just truly unique. the theatrhythm final fantasy games only took that idea at a surface level.
Indeed! Patapon's RPG and Rhythm design are very intermingled with each other, one has to wonder how they came up with that. One part of the problem I believe is the idea of 'what an (insert genre) should be' which limits creativity. RPG has to be like this, rhythm has to be like that, and so on.
Lol, since the beginning I said that Ratatan music sounds more like Locoroco than Patapon (Like a mix of both soundtracks). And that's good, but I have to agree that personally I'm not a big fan of it by now. Patapon may have fun and silly music, but Ratatan sounds straight up too childish for me (and I understand and respect it a lot, because the audience that Kotani has been targeting with these games are kids, and also I know that he works as a teacher if I remember correctly). But it's fine, I think it's just a matter of giving it an opportunity once the game/soundtrack is released, the devs already said that there'll be more music like Patapon 3, with Metal and else. Plus LocoRoco had great tracks too. Aside from that. People "fear" the focus of Ratatan in Multiplayer because Patapon 3 has a LOT of content locked behind multiplayer, thing that also kinda ruined part of Patapon 3 single mode gameplay wise (And I recognize this even as a fan of Pata 3 who never touchs multi). There's also a lot people who just prefer single player experiences (me). But I think it will be fine as long as they offer a solid single player experience. And the more the years go by & the more games I play, the more I think that Patapon is an once in a lifetime game. I'll say It's even more than its own genre. Ratatan hype is real notheless!
Ratatan sweep!!! or maybe we've just been depraved of the genre for too long that we dont really mind at all 🤔 I would think the reason Patapon 3's experience was discounted by the multiplayer was mostly because the lack of resources & limitations of the console. Iirc they said they need to reduce the amount of army you can control because the PSP wasn't strong enough, but they still want to introduce the uberhero. So they kinda need to revamp the whole experience into one that has multiplayer capabilities with uberheroes, thus leaving the single player experience to dust. Considering a decade has passed and they now have more resources and it will be released in new gen devices, Ratatan should rectify the fault of Patapon 3 I think. Making it fun in multiplayer but also very viable playing solo.
"Ratatan sounds straight up too childish for me." I don't want to play the nostalgia card bro... But, Patapons music in the trilogy was based on children's folk songs from Japan... You are pretty much jamming to Twinkle Twinkle Little Star or something, but as a tribalistic beat, with the singing and chanting of children. The formula has always been childish, why are people like you, just now having gripes about it?
@@Srakch "why are people like you, just now having gripes about it?" mmm I never complained, just saying i'm not personal fan of it. And it's not "just now", neither it's just nostalgia, LocoRoco existed before Patapon, played it first, and till this day I not fan of its soundtrack (Similar style and same composer btw). What I see is that people doesn't want to understand that Ratatan and Patapon styles aren't the same. Yeah, it's similar, but very different for each other at the same time. And I just prefer the more compressed and high pitched chants of the Patapons over the more natural and realistic child chants of Ratatan. (P.D: Maybe I change my opinion once the whole OST is released, or maybe not)
This is such a good video! The pace, the comedy, the themes - all spot on! How do you have less than 500 subscribers? I thoroughly enjoyed my time on this video, and I'm very much excited to watch the other ones you've made! See you in 2025, haha!
That would be amazing. Just imagining that I'd be having fun alone but also hop on with some friends with little drawbacks is such an amazing experience.
Great video! I saw you wrote in your RUclips description that you make videos to improve your English; and I must commend you for your efforts both in general and for this reason c: I disagree on your "Patapon is not a rhythm game" take though (who knew lol). There are definitely rhythm games based on call and response rather than quick button inputs, like Rhythm Heaven. I even feel like Osu! is less of a rhythm-based game than Patapon, because where you click on the screen matters way more than whether you can keep to a beat. Another point is that your drawing analogy inadvertently shows that Patapon's rhythm elements are actually quite important: artists will tell you that a drawing being made on paper, on canvas or digitally is an important distinction regardless of whether that drawing is realistic or chibi or abstract. If Patapon isn't a rhythm game, it's at least rhythm-based; and in a much more prevalent way than something like Sekiro.
Thank you! and yes, I was getting a bit over my head with that one 😅 It's more like a quip rather than a real argument if I'm being honest. Still, what you said is perfectly valid. You can't take the rhythm out of Patapon just like that
@@kanakanaka Yeah, you pointed out the same thing in your video (that you can't take the rhythm out of Patapon, I mean), so I was a bit on the fence about whether to write this comment at all haha!
I think its not bad, even for new players to see the context or story of its devs. Personally even when trying a new series i try to know who made it and their previous work, regardless of wheter i like or not the game. On one hand... yeah! New game of the Pata devs. On the other hand, they also made Patapon 3 which not only sold terrible but also was very divisive, and definitely they dont bring me much hope when they said they would focus on the online mode. History seems to repeat again. Hope im wrong, because i want Ratatan to be a true masterpiece or at the very least a game that doesnt have to envy to the best Japan Studio made, but i would personally go with caution.
The only thing that I’m negative about is the art style. It was more clear in Patapon and very stylistic. Looks a bit more generic and also more cluttered here.
@@kanakanaka Correct. You can tell in heartbeat where the hitbox starts and ends. Enemies and allies have easily indentified characteristics that tell you what they can do and what they are weak to. How the physics interact and what the right distance is for your strategy. The art of patapon was as perfect for its strategy as the distinctiveness between each commands purpose.
Patapon is hella underrated,maybe because it's mainly a psp series and people don't care about history of portable games too much
I could shift part of the blame to Sony. Lots of Nintendo series are still getting new titles. But I guess part of it is also because Sony doesn't see many people liking to play old games.
People need to advert patapon Lmao@@kanakanaka
I know most people will inevitably constantly joke about Ratatan being Patapon 4, but I think the team is using the fact that Sony wouldn't let them make it as an opportunity to do some experimental things rather distinct from the Patapon series. The fact that you play as the hero characters with rhythmless, free movement, but you command smaller minions with the rhythm the hero characters provide makes it feel a lot closer to a game like Pikmin. On top of that, the Fortrun mechanic seems like it'll shake-up gameplay pretty significantly from what they've stated. I'm not sure I'd even call it "the Patapon 3 we never got" because the changes just feel so much more radical than what I'd imagine their attempts at these ideas would have been in a Patapon 4.
Plus, battling these dreadful monstrosities in alien-feeling environments all within such a unique minimalist style is an essential factor to what makes Patapon so distinctively memorable, but nevertheless I'm glad that Ratatan is trying its own thing. Patapon was its own set of games within that style, and here's an opportunity to try something different with more detail, colors, layers, depth, etc.
The humanoid designs, the syllables Rata & Tan using the same vowels, -the milk- ; I get why people hang onto the brilliance of Patapon, but I think these are all intriguing directions that have the potential to be good in a new way (and perhaps refreshing compared to a Patapon 4 that would follow a less experimental formula), and furthermore will craft for Ratatan an identity of its own.
Incredible analysis! I guess I was holding onto nostalgia a lot. I was joking a lot though, so don't take everything I say at face value. I'd expect they've been cooking a LOT for how long it's been since we got a game of this genre. It's bound to carry many ideas which tbh I think most of us will welcome with enthusiasm.
Thanks for watching!!
@@kanakanaka Oh of course, thankfully there was something about your Uberhero that gave me the impression to not take all of your words at face value... 🤡
@@static-ky see? happy to come to a mutual understanding!
Instead of drums, we are now pirates
About the music, they said in their community updates that it will be very theme park-ish. So we've gotten the child-like chants, a pirate themed(my fave so far) and one in a western style.
They teased a spooky area so it will probably be similar to the final boss of Patapon1.
I wouldn't be surprised if more themes are gonna be added later on
Yep. Here's still hoping there'd be much more variation in the music. And if it comes down to it, if it is as you've said, the spooky area theme would probably be my fav considering the theme of Patapon 1 final boss.
I agree on the musical style not being 100% for me, but I think it's important to remember that it took 3 games to get the heavy metal entry in Patapon. 1 was overwhelmingly childish in its music, only really dipping into the dark for the final battle. I think it's fair to say that Ratatan is attempting to go back to the series roots with something closer to Patapon 1's whimsical and childish charm. My hope is that Ratatan delivers some decent variety with the rest of its soundtrack, but I'm choosing not to be upset if we don't get any of P3's level of harder, rock-oriented music.
I agree Ratatan does feel closer to 1 than anything else. But, if it's anything with what's been shown for now, there will be lots of different areas which some could have different themes going around (like that western area for example). Keeping my fingers crossed but my hopes are still extremely high
Listen to a couple of soundtracks from Ratatan (the developers themselves posted them on the open network), you get the feeling that the music, although it tries to be like the first Patapons, but it feels like it is worse and too childish...
I absolutely adore the three songs they've released for Ratatan and love the direction they're going with it, but yeah... it's not quite Patapon.
@@Cat-gamer96If you think this is childish just listen to the Locoroco music. Its the point.
as a Necrodancer speedrunner, I'm surprised you never mentioned the elephant in the room for RTS/Rhythm Game hybrid
damn i also forgot about that, my bad
the idea of mixing rhythm game with rpg, let alone in the way patapon did it, is just truly unique. the theatrhythm final fantasy games only took that idea at a surface level.
Indeed! Patapon's RPG and Rhythm design are very intermingled with each other, one has to wonder how they came up with that. One part of the problem I believe is the idea of 'what an (insert genre) should be' which limits creativity. RPG has to be like this, rhythm has to be like that, and so on.
There is an unofficial patapon game called patafour, which is an alternate timeline of pata 3.
Ah, I've heard about that! It's still in the works, iirc... There's also PataNext
Lol, since the beginning I said that Ratatan music sounds more like Locoroco than Patapon (Like a mix of both soundtracks). And that's good, but I have to agree that personally I'm not a big fan of it by now. Patapon may have fun and silly music, but Ratatan sounds straight up too childish for me (and I understand and respect it a lot, because the audience that Kotani has been targeting with these games are kids, and also I know that he works as a teacher if I remember correctly). But it's fine, I think it's just a matter of giving it an opportunity once the game/soundtrack is released, the devs already said that there'll be more music like Patapon 3, with Metal and else. Plus LocoRoco had great tracks too.
Aside from that.
People "fear" the focus of Ratatan in Multiplayer because Patapon 3 has a LOT of content locked behind multiplayer, thing that also kinda ruined part of Patapon 3 single mode gameplay wise (And I recognize this even as a fan of Pata 3 who never touchs multi). There's also a lot people who just prefer single player experiences (me).
But I think it will be fine as long as they offer a solid single player experience.
And the more the years go by & the more games I play, the more I think that Patapon is an once in a lifetime game. I'll say It's even more than its own genre.
Ratatan hype is real notheless!
Ratatan sweep!!! or maybe we've just been depraved of the genre for too long that we dont really mind at all 🤔
I would think the reason Patapon 3's experience was discounted by the multiplayer was mostly because the lack of resources & limitations of the console. Iirc they said they need to reduce the amount of army you can control because the PSP wasn't strong enough, but they still want to introduce the uberhero. So they kinda need to revamp the whole experience into one that has multiplayer capabilities with uberheroes, thus leaving the single player experience to dust. Considering a decade has passed and they now have more resources and it will be released in new gen devices, Ratatan should rectify the fault of Patapon 3 I think. Making it fun in multiplayer but also very viable playing solo.
"Ratatan sounds straight up too childish for me."
I don't want to play the nostalgia card bro... But, Patapons music in the trilogy was based on children's folk songs from Japan... You are pretty much jamming to Twinkle Twinkle Little Star or something, but as a tribalistic beat, with the singing and chanting of children.
The formula has always been childish, why are people like you, just now having gripes about it?
@@Srakch "why are people like you, just now having gripes about it?"
mmm I never complained, just saying i'm not personal fan of it. And it's not "just now", neither it's just nostalgia, LocoRoco existed before Patapon, played it first, and till this day I not fan of its soundtrack (Similar style and same composer btw).
What I see is that people doesn't want to understand that Ratatan and Patapon styles aren't the same. Yeah, it's similar, but very different for each other at the same time. And I just prefer the more compressed and high pitched chants of the Patapons over the more natural and realistic child chants of Ratatan.
(P.D: Maybe I change my opinion once the whole OST is released, or maybe not)
The most exciting part is that it is coming to PC! Imagine all the possible mods and HD textures we couldn't get because of the pixel-y PSP
I've just considered that possibility. Really hope Naughtyfins is making a comeback with mods😳 in 4k!!!
lol
7:34 i am in the “I like it” section
same 😌
all my friends are in the “i dont know it” section tho
@@TheCakonbutIceon we can convert them...
This is such a good video! The pace, the comedy, the themes - all spot on! How do you have less than 500 subscribers? I thoroughly enjoyed my time on this video, and I'm very much excited to watch the other ones you've made! See you in 2025, haha!
Wow, thank you! I'm very happy to hear that!
Just discoverd your channel this some freaking good stuff!!
Thank you!! That means a lot!
Would be amazing if the multiplayer is on the same level as Monster Hunter's.
Like, it has great solo but it would be awesome with other people.
That would be amazing. Just imagining that I'd be having fun alone but also hop on with some friends with little drawbacks is such an amazing experience.
For Rata and Tan!
Great video! I saw you wrote in your RUclips description that you make videos to improve your English; and I must commend you for your efforts both in general and for this reason c:
I disagree on your "Patapon is not a rhythm game" take though (who knew lol). There are definitely rhythm games based on call and response rather than quick button inputs, like Rhythm Heaven. I even feel like Osu! is less of a rhythm-based game than Patapon, because where you click on the screen matters way more than whether you can keep to a beat. Another point is that your drawing analogy inadvertently shows that Patapon's rhythm elements are actually quite important: artists will tell you that a drawing being made on paper, on canvas or digitally is an important distinction regardless of whether that drawing is realistic or chibi or abstract. If Patapon isn't a rhythm game, it's at least rhythm-based; and in a much more prevalent way than something like Sekiro.
Thank you! and yes, I was getting a bit over my head with that one 😅 It's more like a quip rather than a real argument if I'm being honest. Still, what you said is perfectly valid. You can't take the rhythm out of Patapon just like that
@@kanakanaka Yeah, you pointed out the same thing in your video (that you can't take the rhythm out of Patapon, I mean), so I was a bit on the fence about whether to write this comment at all haha!
Very solid video, I enjoyed watching it quite a bit.
Just a bit? 🥺
jk thx for watching!!
PATA PATA PATA PON!
PON PON PATA PON!
CHAKA CHAKA PATA PON!
PON PON CHAKA CHAKA
@@kanakanaka PATA PON DON CHAKA
Ratatan: Hold my beer
Oh wait I just read the description
@@rudidavidson8422 😳
Thank you oh RUclipsr for creating ratatan/patapon content!!!
just spreading my love for the game 🫡
PON PON PATA PON
CHAKA CHAKA PATA PON
Technically there IS a competitor called orgarhythm on the psvita which is a Lot like patapon
Oh, I've never heard of that one before. Thank you for that! I'll definitely check it out soon
Or Ratata. From pokemon
My man should check out Patapon 3 Overhaul mod
omw checking it out
cool video
I subbed
Yooo thanks! Appreciate it!
good vid
ngk pernah bisa nyelesain level 3 di patapon 😢
great video tho keep it up 🫡
iya emg susah bner. dlu gw jg gtu wkt kecil wkwk
thx 4 watching!
As usual. The old players who are gatekeeping the game will ruin Ratatan to new players. Just play the god damn game.
Oh, I wouldn't really call it gatekeeping tbh...
I think its not bad, even for new players to see the context or story of its devs. Personally even when trying a new series i try to know who made it and their previous work, regardless of wheter i like or not the game.
On one hand... yeah! New game of the Pata devs. On the other hand, they also made Patapon 3 which not only sold terrible but also was very divisive, and definitely they dont bring me much hope when they said they would focus on the online mode. History seems to repeat again. Hope im wrong, because i want Ratatan to be a true masterpiece or at the very least a game that doesnt have to envy to the best Japan Studio made, but i would personally go with caution.
......you act like the unofficial sequel made by the original devs isn't a good thing
quite the contrary! i think it's great!
guess who got a ps5 just to buy patapons 🥰🥰
😳 the definition of overkill
The only thing that I’m negative about is the art style.
It was more clear in Patapon and very stylistic. Looks a bit more generic and also more cluttered here.
Wholeheartedly agree. Patapon's style is not only distinct, but also purposeful
@@kanakanaka Correct. You can tell in heartbeat where the hitbox starts and ends.
Enemies and allies have easily indentified characteristics that tell you what they can do and what they are weak to.
How the physics interact and what the right distance is for your strategy.
The art of patapon was as perfect for its strategy as the distinctiveness between each commands purpose.
You soun Indonesian
I *AM* Indonesian my dude
@@kanakanaka ywdh sih wir
you sound fine
I hate patapon 3
everyone does, im afraid
@@kanakanaka Opinion rejected - sanity protected
You know how to speak facts.
#uberhero4playstationallstar2