The Massive Remnant 2 Patch Is Finally Here!

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  • Опубликовано: 22 ноя 2024

Комментарии • 11

  • @DvSOne7979
    @DvSOne7979 16 дней назад

    I love this dam game. These devs are amazing and know gamers well!!

  • @coopstain1728
    @coopstain1728 17 дней назад +3

    So I should finally play the last DLC? I have been holding out

    • @JoPaWrites
      @JoPaWrites  17 дней назад +2

      Yes IMO

    • @leanmac6613
      @leanmac6613 16 дней назад

      Yeah its pretty good. Boss rush is fun too.

  • @lgd6619
    @lgd6619 16 дней назад

    Still think the Lmg needed a touch more damage its better but it still wouldn't be a preferred choice more a weapon I would use while waiting to get to the one I actually want for a build

    • @JoPaWrites
      @JoPaWrites  16 дней назад +1

      Maybe, but LMGs in games have a tendency to get OP fast. Wish we had a special LMG though personally

    • @lgd6619
      @lgd6619 16 дней назад

      @JoPaWrites True enough but I do feel the Lmg would still fall way down on a list of alternative automatics to use

    • @darronsutton6900
      @darronsutton6900 16 дней назад

      I’ve been using the Bonesaw since launch. It’s beastly if you actually sit and learn how to build around it. It’s even more powerful now with the buff it just got on top of the prism system.

    • @JoPaWrites
      @JoPaWrites  16 дней назад

      @darronsutton6900 Yeah I think it can be very good

    • @lgd6619
      @lgd6619 15 дней назад

      @darronsutton6900 You misunderstand I don't think it's a bad weapon its one of my old favourites but I have always felt it should stand out a bit more than it does after all it's the only proper Lmg in the game, I know you can build it into a beast but that's true of any weapon in Remnant, I would perhaps of preferred more damage but harder overheat to manage just on the point that I feel an Lmg should feel like a freight train over an assault rifle but it feels more like an assualt rifle with a extended mag, I understand there needs to be balance to but thats what the overheat function was supposed to do give the option of powerful damage but at a high cooldown cost if you got greedy, also something to build your way around costing ring slots that take away some damage in favour of heat negotiation to balance out the higher damage of the weapon being to strong