For me, it's a wonderful world "killed" 7 wonders. The card play is very similar, but I like the theme more in wonderful world and it's easier and faster to play with two players.
I really thought he would mention it, because IWW is clearly intended to be a 7W killer, although to me both feel different and I still love playing both. IWW might be a bit more intricate and more puzzly, but I feel like I'm less in control... Still, both are great games and deserve to be played :)
Viticulture (especially with the Rhine expansion) killed Lords of Waterdeep for me, but I'll still hold onto LoW as it holds a special place in my heart for introducing my friends to boardgaming and worker placement as a whole. Totally agree with Empires of the North. They took Imperial Settlers and expanded on it making a better, more streamlined game. Also, with six factions in the base box with 8 more released over time, there's a ton of replayability. Fun solo game to boot. Really hoping Wrath of the Lighthouse is released soon!
My Farm Shop killed Space Base and Machi Koro for me. Not just killed, essentially slaughtered. Especially Space Base. I don't have to have replaced a card in my tableau in order to hopefully have my opponent's roll trigger it, I will literally get something (potentially) on EVERY ONE of my opponent's rolls. Absolutely love it.
As a minimalist with my collection, Im 100% feeling this list. If another game just feels better or is more refreshing and scratches the same itch, I’ll just sell the one i play the least. And it’s not always the newest game that comes out. For example, i sold off like 5 other newly bought adventure type Boardgames, because i can’t find any adventure type game that beats Runebound 3rd edition
I have both calico and cascadia and to me they are very different, calico is a very thinky and tense game and cascadia is much more chilled . Both are staying in my collection
Calico is more tense, but I wouldn't call it thinky at all. It's tense because you're gambling that the tile you need will appear and be available for you to take. But you don't need to think much - you stick a tile down where it can, aim for a specific arrangement around the scoring tiles and then hope to God that your piece turns up in that tiny display of 3 tiles (it badly needed to be more).
@@TheBrokenMeeple in my experience it’s only towards the end when you’re waiting for that one tile . I also find the game really rewarding if you manage to pull off the double objective. I honestly love both the games .
@@TheBrokenMeeple I still think you have choices and plan from the beginning but obviously towards the end your choices are much more limited and to me that’s the beauty of this game . In cascadia you can place your tile anywhere.
I agree on Caverna, I have both, nobody asks to play Agricola. Agricola makes me tired at the end of the game... win or lose, Caverna is fun to sit back and look and what I created!
Land vs Sea (2021) killed Carcassonne for me. Great great 2p, 3p, 4p game. Fast, insanely quick setup, easy rules, fun and challenging :) I strongly encourage anyone to try it out
I haven't played Caverna but I have had one of my friends that loved Agricola until he played Caverna. I love Agricola, it got me into the hobby. I use to play board games as a kid, Heroscape being my favorite, but Agricola can never be replaced in my heart.
I disagree about Calico and Agricola. I usually prefer game that make me feel that tension, the possibility of failing. I get bored after a few plays of games where you can do everything. Calico is all about making decisions that open up the maximum amount of 'positive' outcomes.
In other words, it's gambling? That's my issue with Calico. I don't ever need to think in it. I just place the tiles down and hope that the slot machine display of 3 which really should be more like 5-6 to allow for some variation (especially in 3-4 players) gives me the tiles I need. Cascadia I agree probably has more freedoms, but it's not "can do everything", just that you can get around a bad draw.
@@TheBrokenMeeple There's a bit of risk mitigation such as grabbing one that you can use as long as another patter or color comes up but waiting to play it, or you can look to see what anyone else has laid so far to see what's left in the bag. There definitely is luck of the draw, though. The worst part is someone else getting the exact tile you need right before you. I also prefer Cascadia.
@@TheBrokenMeeple In a slot machine you don't really get to set up your position so that the random input has the best chance of giving you what you need. Calico is about leaving yourself as many possible avenues open as you can, so that you can make use of a higher proportion of the tiles that come out the bag. Dismissing it as just "gambling" is something that could be said about pretty much any set collection game on similar grounds, so be careful :) When you start to gather pink train cards in TTR for an important long route, you're "gambling" that more pink cards will come out soon, and that nobody else will beat you to them when they do ;)
Agreed. I LOVE Cascadia, but it is definitely the 'care bear' Calico, much more freeing. I disagree with TBM on this one, I feel in Cascadia the choices are pretty obvious, not a lot of thought. What comes out of the draw, just grab what's best and there's typically an obvious place to put it. In Calico, there is SO much tension and thought to essentially every placement. Same with Agricola. The fun of the game for me is puzzling out efficiencies, whereas with Caverna you have much more of a sandbox. Which can still be fun, but I definitely prefer more punishing games where your decisions have greater impact.
I don’t feel Ark Nova kills TM, but that’s just me perhaps? Otherwise I agree with your choices ✌🏻A & B I think is included in Near & Far. Glad you didn’t mention Splendor. It beats every ‘Splendor’ killer released so far 🙂
No, there are many who don't think AN kills TFM - hell the vocal ones are the ones who refuse to even consider that both are similar. As for Splendor, well............we'll soon see on that one! ;-)
I highly disagree with Carcassonne. The simplicity, yet depth of Carcassonne can't be beaten. Adding more to it, like Tiny Islands does, just makes it more cumbersome, especially to people new to the hobby.
It barely adds anything "new" though. An objective every round? That isn't hard. Carcassonne becomes too samey though eventually. Not to mention the AP waiting for people.
I like both Above and Below and Near and Far. I really like theme and story-telling in games, but I feel A&B is tighter as a game. With N&F it feels like a co-op game but it's not, and feels like you need to role-play or go slow rather than rush to complete the mission. A&B has hints of flavour rather than a story, but works better on its own terms and I find its easier to get to the table.
Definitely agree on Imperial Settlers - Empires of the North. Haven’t played Caverna but Agricola is definitely harsh and punishes you if you can’t do everything, so any game with similar mechanisms but less restrictive scoring is better IMHO 👍
It’s interesting to me how similarly people view Caverna and Agricola yet most people seem to really like one more than the other. Personally, they’re my two favorite games but also very different in terms of how you have to approach them. The card system in Agricola is unmatched and requires synergy, efficiency, and diversification whereas Caverna is the most enjoyable sandbox in which there’s always something you can build to enhance or reward your game plan, but you’re not forced to do any one particular thing.
I think I'm the only person on the planet who still like Cluedo more than Awkward Guests :D But I don't use mechanic roll and move and don't use those special cards, just changed that to "everyone can move up to 2 rooms in his/her turn". Cards in AG are sooo random plus when people play trying to show other people only cards that they show them earlier or get from them, the game starts to be a race in who gets better cards from a pile every round... No one in my group was excited to play another game of AG but we still play Cluedo from time to time ;)
I haven't player Near and Far yet, but I really like Above and Below. Especially because it's somewhat gatewayish und feels just nice and smooth to me, always have a good feeling while playing it. Small Islands didn't kill Carcassonne for me, but it's a nice alternative. Certainly looks lovely and the solo mode is really nice and challenging.
I also think Cascadia is better than Calico but I would not say it has killed it. I prefer Calico over Cascadia as a solo game or when I want a puzzle challange. Cascadia is such a great game tho, plays so smooth!
Team Agricola here. At this point I really don't even enjoy Caverna. I really dislike the feeling that it is essentially a solo game at all variants. For the most part others never get in your way and even if they do there is another choice that is almost just as good. Zero tension at all. I also dislike that you can play the exact same strategy every time. Man that gets so boring fast. Agricola will probably always be my favorite game :) Fun topic though. New sub for sure and looking forward to more great content. Thanks!
People can SO get in your way, especially with us lot but at least it's not crippling. You say exact strategy but you can do all sorts in Caverna. In Agricola you HAVE to get everything eventually or you will lose from negative points. And you HAVE to get as many children as possible otherwise you won't achieve enough.
@@TheBrokenMeeple hi there! I’m not saying you MUST do the exact strategy, just that you can. Which isn’t exciting to me. It’s too sandbox-y. If you won last time with that strategy why not do it again? And there really isn’t much anyone can do about it. As for Agricola you definitely do not have to score in all categories. I probably don’t half the time lol because the cards are so powerful. I’ve also seen people win with 3 meeples. Perhaps people get too stressed about certain tactics with this game and think it’s the only way to do it? The variation from game to game is king to me. And with those cards it is guaranteed 😀
I dont know about it killing Puerto Rico, but I do LOVE San Juan! I think for me it's more of a competitor to RFTG. San Juan is easier to teach, can be played and enjoyed by new players, and in my experiences has led to strategy discussions and 'what i'd do next time' talk. Whereas in RFTG, I've played it 5 times and still have no idea what the symbols mean, what does it mean if a planet has a halo? Whats this shape plus a halo mean...what are we even doing?! Argh, I don't want to have to study a complex system of symbols to simply play an engine building game. Give me San Juan or Fleet over RFTG any day...Puerto Rico is great, but it's its own thing.
I see where you're coming from with Ark Nova, Nations, and Caverna, but I am not in that boat with my personal preferences. Particularly Agricola. I just like the super tight game over the looseness of Caverna. TTA also just has a specific feel that Nations doesn't quite have, though Nations is a tighter design. I may come around on Ark Nova vs. TM. We'll see. Race for the Galaxy kills San Juan for me 😄 (but only because I only play at 2 players and the "advanced" 2 player rules for Race are great.)
Someday I should try Caverna. While I like Agricola at one time, I had many of the same issues with it as you suggest. We got rid of it long ago, probably before Caverna came out. Anyway, great video, great list. Next one does sound pretty original. Can't wait.
10: I don't exactly love 'Fruity Ages' (I guess you have heard that joke enough times to last a lifetime), I prefer Empires of the North in terms of Civ-making games, but Nations is also fantastic (I still wonder why there are two different TtA versions in BBG). 9: Don't worry, I won't kill you for that Ark Nova is good... I just prefer Ares Expedition due to how easy it is to take to the table, besides, the Race For the Galaxy way of taking turns is just fantastic in Ares Expedition. 8: Me and my group played Detective Club, didn't exactly win us over, maybe we just like bluffing and lying to each other after years of D&D for us. 7: Cascadia is so much more relaxing than Calico... sadly there is no napping cat on Cascadia. 6: Haven't played either game for so long, not after making friends with a Puerto Rican; for what I've seen, those games are to a Puerto Rican what a game where the Aztecs are the good guys for Mexicans. 5: It was so much easier to get into Near and Far compared to the others; the story book felt more impactful in the game. 4: Yep, cannot play Imperial Settlers after getting Empires of the North, is so much better. 3: Maybe is because I prefer tropical settings more than vanilla medieval, but that cover and the game just won me over instantly. 2: Again, vanilla medieval is alright I suppose, but Eternal Palace is so beautiful and fun! 1: Agricola feels like the original Brass, everybody is cheering not because they won, but because they were finally able to finish the game!
Only played Puerto Rico once. Had no idea what I was doing, so I got a really bad start. Not going to say there wasn't a bit of luck in that I was able to ride some coattails of the person ahead of me, but I realized that if I was going to have a chance of not coming in dead last, I had to try a different approach, so I focused on getting money and buying the big buildings. Ended up winning the game. So as much as I would like to support what he is saying, I definitely "made a comeback" in Puerto Rico.
Thanks for Your point of view. Wow, almost all games I have the same feelings but Puerto Rico. Puerto Rico is much more interactive, especially when using Captain or Trader role and especially using new role Corsair from an expansion. It can be very nasty. For me San Juan is a quick, light and very good card game, but when I want something more intense and more interactive I would choose PR.
The AE vs RFTG debate is an interesting one. Both are meh for me so it wouldn't be a consideration. But then I would argue that it's easier to do well at AE then RFTG if you're not an expert.
I find it noteworthy that in the list and the many comments I read with their additional views, there is (hardly?) no mention of Dominion. It’s rare for the trailblazer of a genre to still stand without ‘replacement’ after all these years.
Terraforming Mars was never "alive" to me; whereas I loved Ark Nova from about 1/3rd of the way through my first game!
2 года назад
#0: Blood Rage Lite (could be found, for free, in the BGG's Blood Rage's variant section) kills Blood Rage! It really gets the job done - testosterone fights allowing for deep enough strategy and tactics. It surpasses by miles all those fiddly, silly, shiny games out there aimed at impulsive collectors.
Thanks for your video and your point of view. For Small Islands, I would like to be right with you ! It's really an interresting Tiles Game like his parent Caracassonne, but really deeper and his solo mode is amazing !!
For us, Near and Far didn't kill Above and Below because I feel they're different games. Near and Far is for when we want to play a chapter in a longer adventure, and also have some light rpg-ish fun along the way, and Above and Below is more of a stand-alone Euro session with cool stories peppered in. I still want to play both. I say this as a person who hasn't played all that many Euro games yet, and as an artist I find Laukat's work to be fascinating and always fun.
I have Empires of the North + addons. Does it also kill 51st State? I've never played either the 51st State or Imperial Settlers, but I've heard that IS is more of a rethemed than reimplemented 51st State.
Ark nova killed terraforming mars for me for the simple reason that the German publisher for tm is Schwerkraft which is heavily overpriced in addition to having bad production value (they preferably license good games with arguably cheap components and add 25 percent on top of the English pricing) , while ark nova is published by feuerland.
It's a heated debate about whether AN and TFM are similar enough and I understand both arguments, but some choose to ignore the opinion if it means that they don't like TFM as much.
I feel like the replayability of Caverna is so much lower than Agricola's because you have the same rooms in every game. Agricola gives you 14 cards to try to balance with each game.
Indeed, but it's still a ton of rooms that you won't use every game. The cards over more yes, but the balance of those cards is..... Questionable. Frequently ill find cards that are straight up garbage or overpowered.
Above and Below is almost objectively superior to Near and Far because A&B requires you to engage with the game's core systems in order to be competitive. You cannot realistically win in A&B without going on an expedition, which makes sense with respect to the amount of design that went into the expedition encounters. However, N&F is totally in conflict with its own design, because the most consistently strong strategies are those that ignore most of the game's systems - facing threats over and over again to quickly spew out tents, for example. N&F is simply not balanced to reward adventure encounters or trade routes, which means that you are confronted with the choice of playing well, or playing fun. A&B doesn't force you to make this choice.
My group I played it a lot with who I tended to beat 90% of the time might disagree with a lot of that! ;-) I've done expeditions, quests, trade routes, item hogging, mines, the lot in that game and come out on top. A & B is not bad per say, the Euro part is just a bit boring. There's not much variation to it.
@@TheBrokenMeeple Of course, Terraforming Mars as a theme is futuristic, grandiose and also dreamlike - mankind's next great step, it is sexy. Zoo managament is in OK theme, but nothing more.
@@TheBrokenMeeple Is the main Bad Design culprit the small icons on the panoramas that you are suppose to match up in the sightline of the miniatures, or are there other things? Just curious, thanks!
First thought: "Is this about the Sentinels Definitive Edition?" XD I jumped into the Kickstarter because of all the praise you gave the original over the years and I gotta say: I love it! Looking forward to a review by the expert, though.
Ha ha no its not due to that! 😂 I want to do a review and comparison for the new Sentinels but annoyingly they didn't send me a review copy. Now after manually requesting it they are supposedly sending me one now but now I got to play the waiting game. 😔
Inis killed Catan. The correlation is board control, seeing a win condition and exchanging resources with other people. In inis the resource is drafting cards and the win condition is sitting right there on the board.
Totally agree with Small Islands killing carc. I have been shouting about this for ages as well and no one listens to me either. haha. I do however think that Small Islands needs some additional content to make a bigger splash.
I don't think I have that many games that have killed other games. Yes, it can be argued that Awkward Guests killed Clue, but more accurately, Awkward Guests came along and pushed Clue's corpse off the train. I know that I've had conversations after playing game X that it made it so I was not interested in playing game Y again, but usually game Y wasn't in my collection and I didn't enjoy it enough I would have added it to my collection. The only game I can think of that fits into this category is Terraforming Mars Ares Expedition. I've never actually played Terraforming Mars, so it didn't replace that for me, but it did replace Race for the Galaxy/Roll for the Galaxy/Puerto Rico/San Juan. Most of those I've only played online, where as I own Ares Expedition, but the next time I'm invited to a game of any of those, I will just be wishing I was able to play Ares Expedition with my online friends.
Thank you for the video! I think I would pick Caverna over Agricola for the extra options except the dwarf theme doesn't connect with anyone of my gamers, so I would give the edge to Agricola (but haven't bought either because I am like 50/50). I think War of the Ring retired all of my previous Lord of the Rings games. Longer, for sure, but I like it and my brother and friends like it too.
@@TheBrokenMeeple True. I understand that but each design and wording choice impacts the theme. They chose to call Caverna dwarves. Some of my friends have no interest in RPG or playing fantasy related races, and have analysis paralysis, so Caverna just doesn't quite make it into my collection yet. If your group loves RGP and fantasy races or doesn't care, then I could see if someone likes Caverna over Agricola. Happy playing whichever one you like!
@@TheBrokenMeeple Both have cards. And are games. And I love one and you the other ;-) There is as much logic in this as giving GWT a ONE! (I'm pretty sure there was a trailing zero missing in your review).
Caverna is literally killing Agricola. The only way to get cow in Caverna is to go on the raid... I mean adventure! Where you can find cows in Uwe's world? On Agricola 🙂
Almost anything kills Agricola for me... Got really tired of the repetitive feel of all the games. You had all these neat cards / abilities that you almost never could make use of because you were too busy having to make sure and get kids and feed them and the game was over by the time you started to have an engine. Been a long time since I've played but ultimately found it very samey from game to game and boring. Bring on the pitchforks!
Cthulhu Death May Die killed Eldritch Horror for me. Condensed the fun elements into a game playable in a reasonable amount of time with cool minis. Ark Nova is fantastic...but I still like TM (won't say which I like more until I have the physical game instead of TTS). Calico has a place on my shelf besides Cascadia. Yah, if I'm picking one only it's not the cats, but at 2 players ONLY with one set of tiles removed (per variant in the rules) Calico has just enough predictability to be fun.
Ark Nova is great. I’m happy to keep TM Ares though as it’s a quicker game where you can really build a good engine. I want to like empires of the north, bought the game, the insert, expansion and sleeves but just can’t get into it..... Maybe I should give it another try.
Love that you put caverna over Agricola as #1. I don't know what's with the general community adoring Agricola way more than caverrna. I suppose because Agricola came out first. Tom Vasel from dice tower also puts caverna over Agricola. I've never played with the caverna expansion, how would you rate it?
Couldn't agree more! And the expansion is great, but only if you're comfortable with Caverna in general. I wouldn't teach it to new players even though it does kind of gear you into a particular strategy. I can totally get why people would prefer Agricola though, I still respect it, but it is basically freedom vs restrictions.
@@TheBrokenMeeple Caverna's replayability is much lower than Agricola's because the available room upgrades are the same every single game. Agricola gives you a new combination of cards to figure out with every playthrough.
That it does and that's all well and good. But it's still very restrictive in how you get to play the game and especially score at the end. Not to mention the balancing of those cards is questionable a lot of times.
Disagree about Near and Far killing Above and Below. Above and Below is a great game to introduce new gamers, as well as having lighter rules. To me Near and Far is more of a campaign game and A&B is a nice sit down for 2 hours and enjoy in some village building.
I agree that the campaign is a difference, though I'd still rather play Arcade mode N&F over A&B. The Euro aspect of A&B I didn't find that interesting.
I don’t own it yet but from the looks of things Kingdomino Origins kills the original Kingdomino. It’s basically like the original but is modular so you add a bit more complexity if you like or just stick with the original style but with just 1 extra rule, being the volcanoes.
I like the mechanics in Terraforming Mars. Its obvious to me that a lot of thought and research had gone into the development of the game so that it would best mimic the process of actually terraforming a planet. So, when I heard that Ark Nova was a similar style of game I was initially intrigued. However, I'm just not interested in creating a zoo!
Zoos and animals infinitely more interesting than Mars - how many times have we visited this rotten planet in board games? Big red ball of dust and rock vs the cutest of kitty cats and a big panda! Come on! :P
Isnt Terraforming Mars quite a lighter than Ark Nova. Do you think they’re for the same audience? I was considering Ark Nova and after watching playthroughs it seems a weight class above. Would love to hear your thoughts.
Both are on the same weight level. They are both heavy games and require complex usage of cards to achieve the best outcome. I believe they're for the same audience entirely but can be separated in terms of which people prefer.
Ark Nova is much heavier than TFM. TFM is a mid-weight game alongside the likes of Wingspan and Everdell. Ark Nova is more at an Underwater Cities level.
I have to disagree on Ark Nova killing TM. I find them too different. Ark Nova is probably one of my top 5 games whereas TM has be maybe top 20 for a few years. The thing is, I would get each of these to the table for different reasons. My 2 cents on that one. Cascadia is definitely a better Calico and dare I say, Overboss. Cascadia literally kills two birds with one stone (being somewhat out of character doing that). New Frontiers killed Puerto Rico if any game did. I haven't played San Juan. Ok, here comes the flack!...I agree with Caverna. I found Agricola a little frustrating.
50% of AN is as TFM is. And that 50% is the only bit I like out of TFM. The communal board is irrelevant to me, it's just who can plonk trees down next to cities and grabbing the obvious bonus spaces.
@@TheBrokenMeeple What do have against trees! They provide oxygen. And oxygen is a life of the city. I enjoy the tile dynamic in TFM but I see your point.
I came here wanting to destroy you but I found myself nodding to all of it. Especially your number 10. Your number 1? At least I get that. I don't agree, but I understand that the 'replaced' game is not everyone's idea of fun because it is so punishing. I keep the 'replacement' as a first go and then if they like it...I show them the other with hopes their body is ready! :D
Haven't played a lot of those so can't comment on them. I agree about Empires of the North as can't remember the last time I got Imperial Settlers to the table. I disagree about Cascadia and Calico as I think though they are similar they play differently, Cascadia is relaxing and Calico is tense and thinky.
Everyone says Calico is thinky but it is so not. You place a few times then you gamble that the tiles you need will eventually turn up. There's no wrong or right decision making there is only "hope for the best". 3-4 player especially is a slot machine.
@@TheBrokenMeeple I have played many tournaments online at BGA. The level of the best players is sky high. You would maybe beat the best polish player in 1 of 100 matches. He is that good. Non-experts of Carcassonne do not understand how much the memory aspect of remaining tiles helps in a 2-player game.
I find the argument for Empires of the North over Imperial Settlers to be interesting. Maybe the problem is that you have too much content for Imperial Settlers. After all, the whole "deck building" wasn't really even introduced until the expansions.
My wife and I love Red Raven Games, but she likes Above and Below better, and I like Near and Far better. I think she likes the simpler (complexity-wise) play of A&B whereas i like the grander story aspect of Near and Far.
@@TheBrokenMeeple yeeeeah, im a little worried about that lol, but I am at least super excited for Now or Never! Honestly, she varies from game to game with no consistency because she like Jaws of the Lion and just pre-ordered Ark Nova?!?!?! lol
Update: She loved it lol She loved the mechanics of the village building, and the upgrading of the hero board. We haven't played Above and Below in a while, but i want to play it soon to see which one she rates higher, but i anticipate shell rate Now or Never higher. Like i said above, she has no consistency in her game preferences lol
Other killings: High Society killed For Sale (and then Modern Art rammed the nails in) 6 Nimmt killed No Thanks. Deception would have killed Mysterium - but I never really liked Mysterium. Legendary Encounters Alien killed Legendary Marvel Sushi Go Party killed 7 Wonders I think Space Base might have killed Dice Forge.
@@TheBrokenMeeple they fill a similar niche to me - both simple card games with a deck of numbered cards from 1ish to 100ish where you’re trying to avoid scoring points. I know No Thanks is a bit more strategic, where is 6 Nimmt is massively more random - but 6 Nimmt always gets laughs as some poor sucker winds up having to take a load of cards.
To your number 1, no, absolutely no. They are two very different sides of the same coin, so vastly different that that’s why so many people hate one and like the other, or if like me you like both, it feels perfectly valid owning both.
LE: I took a better look at Small Island and the art is better than I thought. I also want to try it on BGA. First time I hear about Small Islands. It looks a bit ugly and doesn't seem that interesting. Carcassonne Amazonas killed regular Carc for me, but Land vs Sea is a meaner, faster option for 2p. Amazonas is still better at 3 and 4 players. Not based on experience, but some ppl say Horrified killed basic Pandemic and I can see why. I only own Pandemic Cthulhu and it kinda scratches the same itch, though if I would play more Horrified I might agree it's the evolution.
Still not played Horrified - need to find someone who has it or offer it up to Patreons as a potential future choice. Villianous is similar in that regard. Small Islands ugly? Amazonas was OK, but again it just felt the same and I felt the race aspect was its own separate game.
@@TheBrokenMeeple So, it seems I have been harsh with my reply. I thought the game looked a bit ugly (not ugly ugly, just a bit) based on the images you have used, but then I took a better look on BGG and the artwork is very nice. It's hard to say without access to a physical copy, but I'm still not sure about the UI/ tile layout and the use of small chits. In terms of theme, this is similar to Carcassonne South Seas and in terms of gameplay it reminds me of Isle of Skye, so maybe Small Islands can be the killer of those two. I still believe regular Carc still has a place because it is so simple (and Amazonas is prettier, more streamlined and somehow with more content), but Land vs. Sea is the true Carc killer (at least 2p). Anyway, thank you for this conversation, it helped me discover a new game that I now intend to try on BGA!
For me it’s actually Agricola that killed Caverna. What I don’t like in Caverna is that you could just do the same thing every time. That there isn’t any variable setup, and there is a ton of information to process upfront. Agricola fixes both of these issues with the starting card draft. I don’t mind getting minus one point for not having something if I can get one or two cards working in a synergy to crank out some good points!
Agricola came out first though......I get that there's a lot of upfront information. However the problem Agricola has with that starting draft is (a) you can't really hate draft as you got no idea what other players will do (b) the cards are woefully imbalanced, some are clearly better than others and (c) it's like another 15 minutes of the game to get those cards organised, dealt out, drafted and then think what the hell to do with them. At least after one game of Caverna I know the buildings that exist and can get on with it!
@@TheBrokenMeeple The draft is part of the game. Planning what you want to do in the game. Why would you need to hate draft for it to be worthwhile? I wouldn’t call them woefully unbalanced either, specifically speaking from the revised edition. But the point still stands that, in Caverna having no real randomization to setup, the game can be repetitive after that first play that you’ve absorbed the information. Personally, I’ve played Caverna a handful of times, and I still can’t remember what everything does or which board it’s on… but once that problem is solved, it’s on me to make the game different, even if I know a game winning strategy. Agricola gives that challenge, and with just a couple of games, I’ve figured out what kinds of cards are good to draft. But the specific cards change from game to game, which gives a new puzzle to solve.
Hard to find a game that really got replaced by another. Concerning which games I sold in the last months and what is the main reason, then I have two examples: 1.) Thunderstone and Thunderstone Advance Those have been one of my favorite deckbuilders and I especially like the coop-mode that one of the expansions adds. It's still in my Top50 of all time but only two years ago, it was even in my TOP20. But it takes quite long (2 to 2.5 hrs) AND in the end it's just a basic deckbuilder like dominion with few mechanics being a bit clumsy. I find the latest version "Thunderstone Quest" worse (so that's no option), BUT in the meantime I found a fantasy coop deckbuilder which plays a bit faster (about 1.5 hrs), has some unique deckbuilding mechanisms and offers great boss fights....it's Aeon's End. I owned ALL boxes of Thunderstone and Thunderstone Advance which was quite a lot of space and just before last Christmas found somebody on ebay who took it all for 180 EUR. So goodbye to one of my former TOP20. 2.) Stone Age I have been searching for a good gateway worker placement game and decided to get Stone Age. While it's quite easy to learn, I somehow didn't like the dice rolling that much and that it doesnt offer a high diversity = replayability. So in the end it had to leave because I find Lords of Waterdeep to be the much more interesting worker placement game which is just slightly more complex. The only issue is that there is no Germany version so I can't teach it to everybody and the DnD Fantasy theme is much more special. So somehow having Lords of Waterdeep was the reason to sell Stone Age,,,,,while I'm still searching for an easy worker placement game with a basic theme and a low complexity which still doesnt get boring after few plays. Any idea?
@@TheBrokenMeeple Thanks. I have played Architects once. It's a very good game, thought still slightly too complex for a real gateway worker placement. Raiders of the North Sea might be a good candidate, though just referring to some info from the www, I might prefer Champions of Midgard (with Valhalla).
agreed with the list.reminds me i need to get finnaly my copy od san juan and try that eternal palace.also i like a game called artemis project in dice placement genra
Which one? Not Calico surely? What's thinky about it? You place the tiles down hoping to achieve those scoring requirements (AA-BB-CC etc) but then you're basically gambling on whether the right tiles turn up. 3 tiles in the display is not enough, it needed to be more to allow for variation. But in a 3-4 player game, it's just a slot machine as to whether you get the tile you want. I don't feel I have much to think about on my turn, only the tension of "please let that tile turn up and stay there till it's my go".
Agreed with 10, 6 (though I like New Frontiers even more than San Juan, but it doesn't "kill" SJ), 3, and might agree with 7 (haven't played the newer one, but... I'm starting to think you and others are right about the luck of the draw in Calico). For 9 I like both games (and actually like TMars more) and will still play both. And it's a hard pass for 4. I felt that the new one was way too easy to go through your deck and had too few restrictions. Got bored on my first play.
Feels too restrictive especially with the cards dictating what you can do on your turn. Some paths to victory especially in Birmingham feel like a waste of time also. And 19th century industrial age doesn't exactly inspire as a fun theme, it's been done to death. I respect it enough, but just can't get its mass popularity.
Puerto Rico and San Juan are not comparable. RFTG tried to kill San Juan, but San Juan is better due to the simplicity and the fact you can plan to a degree. RFTG is just a stew, and you hope your stew is better.
I know the publication order is wrong, but TFM proactively killed Ark Nova for me. The game is good, but it’s so much more work than TFM, and doesn’t have the same joy. TFM zips along at a lovely fast pace, and each generation which see what cards the game throws at you, and play largely by gut feel. With Ark Nova, I feel I have to work everything out to the Nth degree, and it just sucks some of the fun out of the game. That’s not to say I don’t like Ark Nova. It’s good, and if I didn’t have TFM, I’d probably have kept it, but as it stands I’d always rather TFM.
For me, it's a wonderful world "killed" 7 wonders. The card play is very similar, but I like the theme more in wonderful world and it's easier and faster to play with two players.
I really thought he would mention it, because IWW is clearly intended to be a 7W killer, although to me both feel different and I still love playing both. IWW might be a bit more intricate and more puzzly, but I feel like I'm less in control... Still, both are great games and deserve to be played :)
Viticulture (especially with the Rhine expansion) killed Lords of Waterdeep for me, but I'll still hold onto LoW as it holds a special place in my heart for introducing my friends to boardgaming and worker placement as a whole.
Totally agree with Empires of the North. They took Imperial Settlers and expanded on it making a better, more streamlined game. Also, with six factions in the base box with 8 more released over time, there's a ton of replayability. Fun solo game to boot. Really hoping Wrath of the Lighthouse is released soon!
My Farm Shop killed Space Base and Machi Koro for me. Not just killed, essentially slaughtered. Especially Space Base. I don't have to have replaced a card in my tableau in order to hopefully have my opponent's roll trigger it, I will literally get something (potentially) on EVERY ONE of my opponent's rolls. Absolutely love it.
As a minimalist with my collection, Im 100% feeling this list. If another game just feels better or is more refreshing and scratches the same itch, I’ll just sell the one i play the least.
And it’s not always the newest game that comes out. For example, i sold off like 5 other newly bought adventure type Boardgames, because i can’t find any adventure type game that beats Runebound 3rd edition
I have both calico and cascadia and to me they are very different, calico is a very thinky and tense game and cascadia is much more chilled . Both are staying in my collection
Calico is more tense, but I wouldn't call it thinky at all. It's tense because you're gambling that the tile you need will appear and be available for you to take. But you don't need to think much - you stick a tile down where it can, aim for a specific arrangement around the scoring tiles and then hope to God that your piece turns up in that tiny display of 3 tiles (it badly needed to be more).
@@TheBrokenMeeple in my experience it’s only towards the end when you’re waiting for that one tile . I also find the game really rewarding if you manage to pull off the double objective. I honestly love both the games .
@@TheBrokenMeeple I still think you have choices and plan from the beginning but obviously towards the end your choices are much more limited and to me that’s the beauty of this game . In cascadia you can place your tile anywhere.
I agree on Caverna, I have both, nobody asks to play Agricola. Agricola makes me tired at the end of the game... win or lose, Caverna is fun to sit back and look and what I created!
That last line is what defines why I like certain Euros and sandbox style games over others.
Land vs Sea (2021) killed Carcassonne for me. Great great 2p, 3p, 4p game. Fast, insanely quick setup, easy rules, fun and challenging :) I strongly encourage anyone to try it out
Hasn't been put past me but I'd try it!
I agree with you except land vs sea is best at 2-3. 4 it lacks and Carcassonne is up to 5
I haven't played Caverna but I have had one of my friends that loved Agricola until he played Caverna. I love Agricola, it got me into the hobby. I use to play board games as a kid, Heroscape being my favorite, but Agricola can never be replaced in my heart.
I disagree about Calico and Agricola. I usually prefer game that make me feel that tension, the possibility of failing.
I get bored after a few plays of games where you can do everything.
Calico is all about making decisions that open up the maximum amount of 'positive' outcomes.
In other words, it's gambling? That's my issue with Calico. I don't ever need to think in it. I just place the tiles down and hope that the slot machine display of 3 which really should be more like 5-6 to allow for some variation (especially in 3-4 players) gives me the tiles I need. Cascadia I agree probably has more freedoms, but it's not "can do everything", just that you can get around a bad draw.
@@TheBrokenMeeple There's a bit of risk mitigation such as grabbing one that you can use as long as another patter or color comes up but waiting to play it, or you can look to see what anyone else has laid so far to see what's left in the bag. There definitely is luck of the draw, though. The worst part is someone else getting the exact tile you need right before you. I also prefer Cascadia.
@@TheBrokenMeeple In a slot machine you don't really get to set up your position so that the random input has the best chance of giving you what you need. Calico is about leaving yourself as many possible avenues open as you can, so that you can make use of a higher proportion of the tiles that come out the bag. Dismissing it as just "gambling" is something that could be said about pretty much any set collection game on similar grounds, so be careful :) When you start to gather pink train cards in TTR for an important long route, you're "gambling" that more pink cards will come out soon, and that nobody else will beat you to them when they do ;)
Agreed. I LOVE Cascadia, but it is definitely the 'care bear' Calico, much more freeing. I disagree with TBM on this one, I feel in Cascadia the choices are pretty obvious, not a lot of thought. What comes out of the draw, just grab what's best and there's typically an obvious place to put it. In Calico, there is SO much tension and thought to essentially every placement. Same with Agricola. The fun of the game for me is puzzling out efficiencies, whereas with Caverna you have much more of a sandbox. Which can still be fun, but I definitely prefer more punishing games where your decisions have greater impact.
Carcassonne at 2-player is an amazing competitive experience. I understand that you are not into tournaments and ranked play.
It's best at 2 because of there being less AP. And yes, I loathe tournaments and ranked play for board games.
I don’t feel Ark Nova kills TM, but that’s just me perhaps?
Otherwise I agree with your choices ✌🏻A & B I think is included in Near & Far. Glad you didn’t mention Splendor. It beats every ‘Splendor’ killer released so far 🙂
No, there are many who don't think AN kills TFM - hell the vocal ones are the ones who refuse to even consider that both are similar. As for Splendor, well............we'll soon see on that one! ;-)
I like a little more to do on my turns so my Splendor killer was Res Arcana.
I highly disagree with Carcassonne. The simplicity, yet depth of Carcassonne can't be beaten. Adding more to it, like Tiny Islands does, just makes it more cumbersome, especially to people new to the hobby.
It barely adds anything "new" though. An objective every round? That isn't hard. Carcassonne becomes too samey though eventually. Not to mention the AP waiting for people.
I like both Above and Below and Near and Far. I really like theme and story-telling in games, but I feel A&B is tighter as a game. With N&F it feels like a co-op game but it's not, and feels like you need to role-play or go slow rather than rush to complete the mission. A&B has hints of flavour rather than a story, but works better on its own terms and I find its easier to get to the table.
Definitely agree on Imperial Settlers - Empires of the North.
Haven’t played Caverna but Agricola is definitely harsh and punishes you if you can’t do everything, so any game with similar mechanisms but less restrictive scoring is better IMHO 👍
It’s interesting to me how similarly people view Caverna and Agricola yet most people seem to really like one more than the other.
Personally, they’re my two favorite games but also very different in terms of how you have to approach them. The card system in Agricola is unmatched and requires synergy, efficiency, and diversification whereas Caverna is the most enjoyable sandbox in which there’s always something you can build to enhance or reward your game plan, but you’re not forced to do any one particular thing.
Other than poor balance I like the card system in Agricola - rest of the game is just too punishing/restrictive for me.
I think I'm the only person on the planet who still like Cluedo more than Awkward Guests :D But I don't use mechanic roll and move and don't use those special cards, just changed that to "everyone can move up to 2 rooms in his/her turn". Cards in AG are sooo random plus when people play trying to show other people only cards that they show them earlier or get from them, the game starts to be a race in who gets better cards from a pile every round... No one in my group was excited to play another game of AG but we still play Cluedo from time to time ;)
The roll and move kills Cluedo as does being "summoned" to be interrogated.
For me, Legos totally killed Lincoln Logs.
😄
It’s Lego
@@Indiana_Knows For you maybe, not for me.
Totally agree that Near & Far DESTROYS Above & Below.
Now I’m gonna buy Eternal Palaces & Small Islands
I haven't player Near and Far yet, but I really like Above and Below. Especially because it's somewhat gatewayish und feels just nice and smooth to me, always have a good feeling while playing it.
Small Islands didn't kill Carcassonne for me, but it's a nice alternative. Certainly looks lovely and the solo mode is really nice and challenging.
I also think Cascadia is better than Calico but I would not say it has killed it. I prefer Calico over Cascadia as a solo game or when I want a puzzle challange. Cascadia is such a great game tho, plays so smooth!
Though even in solo there's an element of "push your luck" for Calico. But that's fair enough!
Team Agricola here. At this point I really don't even enjoy Caverna. I really dislike the feeling that it is essentially a solo game at all variants. For the most part others never get in your way and even if they do there is another choice that is almost just as good. Zero tension at all. I also dislike that you can play the exact same strategy every time. Man that gets so boring fast. Agricola will probably always be my favorite game :)
Fun topic though. New sub for sure and looking forward to more great content. Thanks!
People can SO get in your way, especially with us lot but at least it's not crippling. You say exact strategy but you can do all sorts in Caverna. In Agricola you HAVE to get everything eventually or you will lose from negative points. And you HAVE to get as many children as possible otherwise you won't achieve enough.
@@TheBrokenMeeple hi there! I’m not saying you MUST do the exact strategy, just that you can. Which isn’t exciting to me. It’s too sandbox-y. If you won last time with that strategy why not do it again? And there really isn’t much anyone can do about it. As for Agricola you definitely do not have to score in all categories. I probably don’t half the time lol because the cards are so powerful. I’ve also seen people win with 3 meeples. Perhaps people get too stressed about certain tactics with this game and think it’s the only way to do it? The variation from game to game is king to me. And with those cards it is guaranteed 😀
I dont know about it killing Puerto Rico, but I do LOVE San Juan! I think for me it's more of a competitor to RFTG. San Juan is easier to teach, can be played and enjoyed by new players, and in my experiences has led to strategy discussions and 'what i'd do next time' talk. Whereas in RFTG, I've played it 5 times and still have no idea what the symbols mean, what does it mean if a planet has a halo? Whats this shape plus a halo mean...what are we even doing?! Argh, I don't want to have to study a complex system of symbols to simply play an engine building game. Give me San Juan or Fleet over RFTG any day...Puerto Rico is great, but it's its own thing.
Race for the Galaxy kills San Juan
I see where you're coming from with Ark Nova, Nations, and Caverna, but I am not in that boat with my personal preferences. Particularly Agricola. I just like the super tight game over the looseness of Caverna. TTA also just has a specific feel that Nations doesn't quite have, though Nations is a tighter design. I may come around on Ark Nova vs. TM. We'll see.
Race for the Galaxy kills San Juan for me 😄 (but only because I only play at 2 players and the "advanced" 2 player rules for Race are great.)
Someday I should try Caverna. While I like Agricola at one time, I had many of the same issues with it as you suggest. We got rid of it long ago, probably before Caverna came out. Anyway, great video, great list. Next one does sound pretty original. Can't wait.
Thanks! And yeah definitely give Caverna a go to see if it's the farming game you prefer.
10: I don't exactly love 'Fruity Ages' (I guess you have heard that joke enough times to last a lifetime), I prefer Empires of the North in terms of Civ-making games, but Nations is also fantastic (I still wonder why there are two different TtA versions in BBG).
9: Don't worry, I won't kill you for that Ark Nova is good... I just prefer Ares Expedition due to how easy it is to take to the table, besides, the Race For the Galaxy way of taking turns is just fantastic in Ares Expedition.
8: Me and my group played Detective Club, didn't exactly win us over, maybe we just like bluffing and lying to each other after years of D&D for us.
7: Cascadia is so much more relaxing than Calico... sadly there is no napping cat on Cascadia.
6: Haven't played either game for so long, not after making friends with a Puerto Rican; for what I've seen, those games are to a Puerto Rican what a game where the Aztecs are the good guys for Mexicans.
5: It was so much easier to get into Near and Far compared to the others; the story book felt more impactful in the game.
4: Yep, cannot play Imperial Settlers after getting Empires of the North, is so much better.
3: Maybe is because I prefer tropical settings more than vanilla medieval, but that cover and the game just won me over instantly.
2: Again, vanilla medieval is alright I suppose, but Eternal Palace is so beautiful and fun!
1: Agricola feels like the original Brass, everybody is cheering not because they won, but because they were finally able to finish the game!
Only played Puerto Rico once. Had no idea what I was doing, so I got a really bad start. Not going to say there wasn't a bit of luck in that I was able to ride some coattails of the person ahead of me, but I realized that if I was going to have a chance of not coming in dead last, I had to try a different approach, so I focused on getting money and buying the big buildings. Ended up winning the game. So as much as I would like to support what he is saying, I definitely "made a comeback" in Puerto Rico.
Agricola is a masterpiece. We only play 2-player. We've Farmers of the Moor and several card deck expansions, with all components fully blinged.
I respect it, but far too restrictive and punishing for me. I want to tell the game what farm I'm building, not have it demand I put everything in it.
Thanks for Your point of view. Wow, almost all games I have the same feelings but Puerto Rico. Puerto Rico is much more interactive, especially when using Captain or Trader role and especially using new role Corsair from an expansion. It can be very nasty. For me San Juan is a quick, light and very good card game, but when I want something more intense and more interactive I would choose PR.
2+hours of dodging Rico sharks got tiresome! 🙄
I've seen playthroughs of both Calico and Cascadia and I found Cascadia more right up my alley than Calico. Love the theme a little bit more.
Yeah it's a better game overall.
I think Race for the galaxy killed San Juan
but Tfm AE didnt kill RFTG
The AE vs RFTG debate is an interesting one. Both are meh for me so it wouldn't be a consideration. But then I would argue that it's easier to do well at AE then RFTG if you're not an expert.
Really excited to see eternal palace hit the list. I’m pleased with the solo mode in that one so hopefully that’ll only help it more :)
I hope so!
I find it noteworthy that in the list and the many comments I read with their additional views, there is (hardly?) no mention of Dominion.
It’s rare for the trailblazer of a genre to still stand without ‘replacement’ after all these years.
Try the other list ;-)
Terraforming Mars was never "alive" to me; whereas I loved Ark Nova from about 1/3rd of the way through my first game!
#0: Blood Rage Lite (could be found, for free, in the BGG's Blood Rage's variant section) kills Blood Rage!
It really gets the job done - testosterone fights allowing for deep enough strategy and tactics. It surpasses by miles all those fiddly, silly, shiny games out there aimed at impulsive collectors.
Interesting, wasn't aware that existed.
Thanks for your video and your point of view.
For Small Islands, I would like to be right with you ! It's really an interresting Tiles Game like his parent Caracassonne, but really deeper and his solo mode is amazing !!
Great choice with Detective Club, we got it based on your recommendation. So quality in its player driven creativity!
For us, Near and Far didn't kill Above and Below because I feel they're different games. Near and Far is for when we want to play a chapter in a longer adventure, and also have some light rpg-ish fun along the way, and Above and Below is more of a stand-alone Euro session with cool stories peppered in. I still want to play both. I say this as a person who hasn't played all that many Euro games yet, and as an artist I find Laukat's work to be fascinating and always fun.
Above and Below still has a place with some people - for me it got replaced as I tried the others out and wanted more to do.
I need to look into this Awkward Guests game as I've never actually heard of this alleged Clue(do) "killer".
If you like Cluedo, you'll love it!
I have Empires of the North + addons. Does it also kill 51st State? I've never played either the 51st State or Imperial Settlers, but I've heard that IS is more of a rethemed than reimplemented 51st State.
wow, when you mentioned "top10 games that defended.." first and only thought was agricola...
Awesome list and can't wait for the follow-up one 😏😊😊
Working on it!
Ark nova killed terraforming mars for me for the simple reason that the German publisher for tm is Schwerkraft which is heavily overpriced in addition to having bad production value (they preferably license good games with arguably cheap components and add 25 percent on top of the English pricing) , while ark nova is published by feuerland.
It's a heated debate about whether AN and TFM are similar enough and I understand both arguments, but some choose to ignore the opinion if it means that they don't like TFM as much.
I feel like the replayability of Caverna is so much lower than Agricola's because you have the same rooms in every game. Agricola gives you 14 cards to try to balance with each game.
Indeed, but it's still a ton of rooms that you won't use every game. The cards over more yes, but the balance of those cards is..... Questionable. Frequently ill find cards that are straight up garbage or overpowered.
Space Invaders killed Flipships. Interested in trying the Carcassone killer you mentioned, Carcassone is one of my wife's favorites.
San Juan is such a great game. And personally sings at 2 players
All player counts I like it, smooth and elegant.
Above and Below is almost objectively superior to Near and Far because A&B requires you to engage with the game's core systems in order to be competitive. You cannot realistically win in A&B without going on an expedition, which makes sense with respect to the amount of design that went into the expedition encounters. However, N&F is totally in conflict with its own design, because the most consistently strong strategies are those that ignore most of the game's systems - facing threats over and over again to quickly spew out tents, for example. N&F is simply not balanced to reward adventure encounters or trade routes, which means that you are confronted with the choice of playing well, or playing fun. A&B doesn't force you to make this choice.
My group I played it a lot with who I tended to beat 90% of the time might disagree with a lot of that! ;-) I've done expeditions, quests, trade routes, item hogging, mines, the lot in that game and come out on top. A & B is not bad per say, the Euro part is just a bit boring. There's not much variation to it.
Ark Nova can't kill Mars even with its better mechanisms, its theme isn't sexy enough.
But Mars is? 🤔
@@TheBrokenMeeple Of course, Terraforming Mars as a theme is futuristic, grandiose and also dreamlike - mankind's next great step, it is sexy. Zoo managament is in OK theme, but nothing more.
Im curious about your thoughts of Tang Garden killing Carcassonne?
Tang Garden as fun as it "can" be, suffers from horrible graphic design which makes the game fiddly to play all the time. That kills the enjoyment.
@@TheBrokenMeeple Is the main Bad Design culprit the small icons on the panoramas that you are suppose to match up in the sightline of the miniatures, or are there other things? Just curious, thanks!
Great video as always :) I just love listening to you :) You talk soooo passionately :) love love love
I would love to play cascadia….but you can’t get it…so have had to play Calico at Christmas with family
First thought: "Is this about the Sentinels Definitive Edition?" XD
I jumped into the Kickstarter because of all the praise you gave the original over the years and I gotta say: I love it! Looking forward to a review by the expert, though.
Ha ha no its not due to that! 😂 I want to do a review and comparison for the new Sentinels but annoyingly they didn't send me a review copy. Now after manually requesting it they are supposedly sending me one now but now I got to play the waiting game. 😔
Inis killed Catan. The correlation is board control, seeing a win condition and exchanging resources with other people. In inis the resource is drafting cards and the win condition is sitting right there on the board.
I can't see a relationship between the two at all. 🤷
Totally agree with Small Islands killing carc. I have been shouting about this for ages as well and no one listens to me either. haha. I do however think that Small Islands needs some additional content to make a bigger splash.
It had enough to begin with, but a small expansion couldn't have hurt. It just didn't get wide distribution.
@@TheBrokenMeeple hopefully with Lucky Duck Games picking it up it will have the wider distribution now.
I don't think I have that many games that have killed other games. Yes, it can be argued that Awkward Guests killed Clue, but more accurately, Awkward Guests came along and pushed Clue's corpse off the train. I know that I've had conversations after playing game X that it made it so I was not interested in playing game Y again, but usually game Y wasn't in my collection and I didn't enjoy it enough I would have added it to my collection. The only game I can think of that fits into this category is Terraforming Mars Ares Expedition. I've never actually played Terraforming Mars, so it didn't replace that for me, but it did replace Race for the Galaxy/Roll for the Galaxy/Puerto Rico/San Juan. Most of those I've only played online, where as I own Ares Expedition, but the next time I'm invited to a game of any of those, I will just be wishing I was able to play Ares Expedition with my online friends.
For me Ark Nova killed Terraforming Mars, this one doesn't know it today, but soon, it will. I sell my TM.
What about die burger von burgund and the prince of Florence, these 2 are also compeeting with n°9 ?
Niether games I enjoy! :P
Luke looks like an authentic soccer hooligan with the current hairstyle.
Thank you for the video! I think I would pick Caverna over Agricola for the extra options except the dwarf theme doesn't connect with anyone of my gamers, so I would give the edge to Agricola (but haven't bought either because I am like 50/50). I think War of the Ring retired all of my previous Lord of the Rings games. Longer, for sure, but I like it and my brother and friends like it too.
Frankly the fact they are dwarfs is meaningless anyway. Hell Agricola could be dwarves, it doesn't make a reference to you being human.
@@TheBrokenMeeple True. I understand that but each design and wording choice impacts the theme. They chose to call Caverna dwarves. Some of my friends have no interest in RPG or playing fantasy related races, and have analysis paralysis, so Caverna just doesn't quite make it into my collection yet. If your group loves RGP and fantasy races or doesn't care, then I could see if someone likes Caverna over Agricola. Happy playing whichever one you like!
Great Western Trail slaughtered Sentinels of the Multiverse
Lol!! 😂 Ok, please explain the similarities between the games! :P
@@TheBrokenMeeple Both have cards. And are games. And I love one and you the other ;-) There is as much logic in this as giving GWT a ONE! (I'm pretty sure there was a trailing zero missing in your review).
Caverna is literally killing Agricola. The only way to get cow in Caverna is to go on the raid... I mean adventure! Where you can find cows in Uwe's world? On Agricola 🙂
Almost anything kills Agricola for me... Got really tired of the repetitive feel of all the games. You had all these neat cards / abilities that you almost never could make use of because you were too busy having to make sure and get kids and feed them and the game was over by the time you started to have an engine. Been a long time since I've played but ultimately found it very samey from game to game and boring. Bring on the pitchforks!
It's OK, they all point to me anway!
Cthulhu Death May Die killed Eldritch Horror for me. Condensed the fun elements into a game playable in a reasonable amount of time with cool minis.
Ark Nova is fantastic...but I still like TM (won't say which I like more until I have the physical game instead of TTS). Calico has a place on my shelf besides Cascadia. Yah, if I'm picking one only it's not the cats, but at 2 players ONLY with one set of tiles removed (per variant in the rules) Calico has just enough predictability to be fun.
Ark Nova is great. I’m happy to keep TM Ares though as it’s a quicker game where you can really build a good engine. I want to like empires of the north, bought the game, the insert, expansion and sleeves but just can’t get into it..... Maybe I should give it another try.
Couldn't agree more!
Love that you put caverna over Agricola as #1. I don't know what's with the general community adoring Agricola way more than caverrna. I suppose because Agricola came out first. Tom Vasel from dice tower also puts caverna over Agricola. I've never played with the caverna expansion, how would you rate it?
Couldn't agree more! And the expansion is great, but only if you're comfortable with Caverna in general. I wouldn't teach it to new players even though it does kind of gear you into a particular strategy. I can totally get why people would prefer Agricola though, I still respect it, but it is basically freedom vs restrictions.
@@TheBrokenMeeple Caverna's replayability is much lower than Agricola's because the available room upgrades are the same every single game. Agricola gives you a new combination of cards to figure out with every playthrough.
That it does and that's all well and good. But it's still very restrictive in how you get to play the game and especially score at the end. Not to mention the balancing of those cards is questionable a lot of times.
Disagree about Near and Far killing Above and Below. Above and Below is a great game to introduce new gamers, as well as having lighter rules. To me Near and Far is more of a campaign game and A&B is a nice sit down for 2 hours and enjoy in some village building.
I agree that the campaign is a difference, though I'd still rather play Arcade mode N&F over A&B. The Euro aspect of A&B I didn't find that interesting.
Newly subscribed to your channel. I love this video! Looking forward to your next video!
Thank you!! 👍😁
I don’t own it yet but from the looks of things Kingdomino Origins kills the original Kingdomino. It’s basically like the original but is modular so you add a bit more complexity if you like or just stick with the original style but with just 1 extra rule, being the volcanoes.
Yes, agreed, if you have Origins, you don't need the original.
For me Starfarers of Catan replaced Catan and Mission Red Planet has replaced Citadels.
You forgot one... Splendor Marvel killed Splendor 😜
I like the mechanics in Terraforming Mars. Its obvious to me that a lot of thought and research had gone into the development of the game so that it would best mimic the process of actually terraforming a planet. So, when I heard that Ark Nova was a similar style of game I was initially intrigued. However, I'm just not interested in
creating a zoo!
Exactly my thought. Some themes is just don't get you going.
Zoos and animals infinitely more interesting than Mars - how many times have we visited this rotten planet in board games? Big red ball of dust and rock vs the cutest of kitty cats and a big panda! Come on! :P
Agre on all but on Carcassonne. Nothing can kill Carcassonne. It's Chuck Norris of games 😃
Agreed. My favourite 2-player game still.
@@diamondmeeple brilliant 2 player... I have more than 200 plays with 2
Isnt Terraforming Mars quite a lighter than Ark Nova. Do you think they’re for the same audience? I was considering Ark Nova and after watching playthroughs it seems a weight class above. Would love to hear your thoughts.
Both are on the same weight level. They are both heavy games and require complex usage of cards to achieve the best outcome. I believe they're for the same audience entirely but can be separated in terms of which people prefer.
Ark Nova is much heavier than TFM. TFM is a mid-weight game alongside the likes of Wingspan and Everdell. Ark Nova is more at an Underwater Cities level.
I have to disagree on Ark Nova killing TM. I find them too different. Ark Nova is probably one of my top 5 games whereas TM has be maybe top 20 for a few years. The thing is, I would get each of these to the table for different reasons. My 2 cents on that one. Cascadia is definitely a better Calico and dare I say, Overboss. Cascadia literally kills two birds with one stone (being somewhat out of character doing that). New Frontiers killed Puerto Rico if any game did. I haven't played San Juan. Ok, here comes the flack!...I agree with Caverna. I found Agricola a little frustrating.
50% of AN is as TFM is. And that 50% is the only bit I like out of TFM. The communal board is irrelevant to me, it's just who can plonk trees down next to cities and grabbing the obvious bonus spaces.
@@TheBrokenMeeple What do have against trees! They provide oxygen. And oxygen is a life of the city. I enjoy the tile dynamic in TFM but I see your point.
Agricola is so trash to me. I don’t understand why my group insists on playing it so much.
I came here wanting to destroy you but I found myself nodding to all of it. Especially your number 10. Your number 1? At least I get that. I don't agree, but I understand that the 'replaced' game is not everyone's idea of fun because it is so punishing. I keep the 'replacement' as a first go and then if they like it...I show them the other with hopes their body is ready! :D
Ha ha, no destroying today! :D
Haven't played a lot of those so can't comment on them. I agree about Empires of the North as can't remember the last time I got Imperial Settlers to the table. I disagree about Cascadia and Calico as I think though they are similar they play differently, Cascadia is relaxing and Calico is tense and thinky.
Everyone says Calico is thinky but it is so not. You place a few times then you gamble that the tiles you need will eventually turn up. There's no wrong or right decision making there is only "hope for the best". 3-4 player especially is a slot machine.
My wife loves Carcassonne, so I'm considering getting Small Islands. Thanks for the great video!
I got 420 games. Carcassonne as a 2-player game is still my nr.1. Amazing competitive.
The element of luck of the draw I would hate to deal with as a ranked competitive experience.
@@TheBrokenMeeple I have played many tournaments online at BGA. The level of the best players is sky high. You would maybe beat the best polish player in 1 of 100 matches. He is that good.
Non-experts of Carcassonne do not understand how much the memory aspect of remaining tiles helps in a 2-player game.
I really thought you were going to give the comparison of Arnak to Dune again lol!!
Nope, I don't really compare them as similar games to be honest.
@@TheBrokenMeeple I know so many people do!
Not to mention if you don't go military on TTA, you will get penalized harshly. Whereas not so bad at all in Nations.
Agreed!!
I find the argument for Empires of the North over Imperial Settlers to be interesting. Maybe the problem is that you have too much content for Imperial Settlers. After all, the whole "deck building" wasn't really even introduced until the expansions.
And you'd be right honestly. The expansions introduced too much bloat.
What about Century Golem Edition (or Spice Road) killing Splendor? Or is that one on your list of games that did not get killed?
................no comment! 😇
I just got Meadow. It may have killed Splendor.
Theyu don't seem similar enough to me.
My wife and I love Red Raven Games, but she likes Above and Below better, and I like Near and Far better. I think she likes the simpler (complexity-wise) play of A&B whereas i like the grander story aspect of Near and Far.
I don't think she would like the new one "Now or Never" then per my review.
@@TheBrokenMeeple yeeeeah, im a little worried about that lol, but I am at least super excited for Now or Never! Honestly, she varies from game to game with no consistency because she like Jaws of the Lion and just pre-ordered Ark Nova?!?!?! lol
Update: She loved it lol She loved the mechanics of the village building, and the upgrading of the hero board. We haven't played Above and Below in a while, but i want to play it soon to see which one she rates higher, but i anticipate shell rate Now or Never higher. Like i said above, she has no consistency in her game preferences lol
Honorable mention: Almost every numeric version of a game.
Other killings:
High Society killed For Sale (and then Modern Art rammed the nails in)
6 Nimmt killed No Thanks.
Deception would have killed Mysterium - but I never really liked Mysterium.
Legendary Encounters Alien killed Legendary Marvel
Sushi Go Party killed 7 Wonders
I think Space Base might have killed Dice Forge.
6 Nimmt vs No Thanks? Why? I mean I'm not a 6 Nimmt fan, but they are totally different games.
@@TheBrokenMeeple they fill a similar niche to me - both simple card games with a deck of numbered cards from 1ish to 100ish where you’re trying to avoid scoring points. I know No Thanks is a bit more strategic, where is 6 Nimmt is massively more random - but 6 Nimmt always gets laughs as some poor sucker winds up having to take a load of cards.
To your number 1, no, absolutely no. They are two very different sides of the same coin, so vastly different that that’s why so many people hate one and like the other, or if like me you like both, it feels perfectly valid owning both.
LE: I took a better look at Small Island and the art is better than I thought. I also want to try it on BGA.
First time I hear about Small Islands. It looks a bit ugly and doesn't seem that interesting. Carcassonne Amazonas killed regular Carc for me, but Land vs Sea is a meaner, faster option for 2p. Amazonas is still better at 3 and 4 players.
Not based on experience, but some ppl say Horrified killed basic Pandemic and I can see why. I only own Pandemic Cthulhu and it kinda scratches the same itch, though if I would play more Horrified I might agree it's the evolution.
Still not played Horrified - need to find someone who has it or offer it up to Patreons as a potential future choice. Villianous is similar in that regard. Small Islands ugly? Amazonas was OK, but again it just felt the same and I felt the race aspect was its own separate game.
@@TheBrokenMeeple So, it seems I have been harsh with my reply. I thought the game looked a bit ugly (not ugly ugly, just a bit) based on the images you have used, but then I took a better look on BGG and the artwork is very nice. It's hard to say without access to a physical copy, but I'm still not sure about the UI/ tile layout and the use of small chits.
In terms of theme, this is similar to Carcassonne South Seas and in terms of gameplay it reminds me of Isle of Skye, so maybe Small Islands can be the killer of those two.
I still believe regular Carc still has a place because it is so simple (and Amazonas is prettier, more streamlined and somehow with more content), but Land vs. Sea is the true Carc killer (at least 2p).
Anyway, thank you for this conversation, it helped me discover a new game that I now intend to try on BGA!
@@DreamReaver Thanks for the chat! :-) Hope you enjoy it!
For me it’s actually Agricola that killed Caverna. What I don’t like in Caverna is that you could just do the same thing every time. That there isn’t any variable setup, and there is a ton of information to process upfront. Agricola fixes both of these issues with the starting card draft. I don’t mind getting minus one point for not having something if I can get one or two cards working in a synergy to crank out some good points!
Agricola came out first though......I get that there's a lot of upfront information. However the problem Agricola has with that starting draft is (a) you can't really hate draft as you got no idea what other players will do (b) the cards are woefully imbalanced, some are clearly better than others and (c) it's like another 15 minutes of the game to get those cards organised, dealt out, drafted and then think what the hell to do with them. At least after one game of Caverna I know the buildings that exist and can get on with it!
@@TheBrokenMeeple The draft is part of the game. Planning what you want to do in the game. Why would you need to hate draft for it to be worthwhile? I wouldn’t call them woefully unbalanced either, specifically speaking from the revised edition. But the point still stands that, in Caverna having no real randomization to setup, the game can be repetitive after that first play that you’ve absorbed the information. Personally, I’ve played Caverna a handful of times, and I still can’t remember what everything does or which board it’s on… but once that problem is solved, it’s on me to make the game different, even if I know a game winning strategy. Agricola gives that challenge, and with just a couple of games, I’ve figured out what kinds of cards are good to draft. But the specific cards change from game to game, which gives a new puzzle to solve.
Hard to find a game that really got replaced by another.
Concerning which games I sold in the last months and what is the main reason, then I have two examples:
1.) Thunderstone and Thunderstone Advance
Those have been one of my favorite deckbuilders and I especially like the coop-mode that one of the expansions adds. It's still in my Top50 of all time but only two years ago, it was even in my TOP20.
But it takes quite long (2 to 2.5 hrs) AND in the end it's just a basic deckbuilder like dominion with few mechanics being a bit clumsy.
I find the latest version "Thunderstone Quest" worse (so that's no option), BUT in the meantime I found a fantasy coop deckbuilder which plays a bit faster (about 1.5 hrs), has some unique deckbuilding mechanisms and offers great boss fights....it's Aeon's End.
I owned ALL boxes of Thunderstone and Thunderstone Advance which was quite a lot of space and just before last Christmas found somebody on ebay who took it all for 180 EUR.
So goodbye to one of my former TOP20.
2.) Stone Age
I have been searching for a good gateway worker placement game and decided to get Stone Age. While it's quite easy to learn, I somehow didn't like the dice rolling that much and that it doesnt offer a high diversity = replayability.
So in the end it had to leave because I find Lords of Waterdeep to be the much more interesting worker placement game which is just slightly more complex.
The only issue is that there is no Germany version so I can't teach it to everybody and the DnD Fantasy theme is much more special.
So somehow having Lords of Waterdeep was the reason to sell Stone Age,,,,,while I'm still searching for an easy worker placement game with a basic theme and a low complexity which still doesnt get boring after few plays.
Any idea?
It is not a wp game, but feels like it. Tried Fresco?
@@diamondmeeple thanks, I'm gonna take a look.
Architects of the West Kingdom or Raiders of the North Sea are great with fairly low complexity, especially Raiders.
@@TheBrokenMeeple Thanks.
I have played Architects once. It's a very good game, thought still slightly too complex for a real gateway worker placement.
Raiders of the North Sea might be a good candidate, though just referring to some info from the www, I might prefer Champions of Midgard (with Valhalla).
agreed with the list.reminds me i need to get finnaly my copy od san juan and try that eternal palace.also i like a game called artemis project in dice placement genra
The Calico/Cascadia clip killed me 😂😂
Puss in Boots or the attack cat? 🤣
Cascadia is not even close to Calico - Its much thinker
Which one? Not Calico surely? What's thinky about it? You place the tiles down hoping to achieve those scoring requirements (AA-BB-CC etc) but then you're basically gambling on whether the right tiles turn up. 3 tiles in the display is not enough, it needed to be more to allow for variation. But in a 3-4 player game, it's just a slot machine as to whether you get the tile you want. I don't feel I have much to think about on my turn, only the tension of "please let that tile turn up and stay there till it's my go".
Agreed with 10, 6 (though I like New Frontiers even more than San Juan, but it doesn't "kill" SJ), 3, and might agree with 7 (haven't played the newer one, but... I'm starting to think you and others are right about the luck of the draw in Calico).
For 9 I like both games (and actually like TMars more) and will still play both.
And it's a hard pass for 4. I felt that the new one was way too easy to go through your deck and had too few restrictions. Got bored on my first play.
Interesting takes! :-)
What is with the Brass hatred? It's an amazing game.
Feels too restrictive especially with the cards dictating what you can do on your turn. Some paths to victory especially in Birmingham feel like a waste of time also. And 19th century industrial age doesn't exactly inspire as a fun theme, it's been done to death. I respect it enough, but just can't get its mass popularity.
Haven't played Ark Nova yet but to me Ares Expedition killed Terraforming Mars.
Yes, that it did for some.
YES! YES! YES! THE DISCO SHIRT! WE'VE GOT SOME CAT MUSIC FOR YOU!!! WOOOOHOOOOO!!!!
#1 has to be when the Olympic games destroyed Legend of the Five Rings!
Puerto Rico and San Juan are not comparable. RFTG tried to kill San Juan, but San Juan is better due to the simplicity and the fact you can plan to a degree. RFTG is just a stew, and you hope your stew is better.
I know the publication order is wrong, but TFM proactively killed Ark Nova for me. The game is good, but it’s so much more work than TFM, and doesn’t have the same joy. TFM zips along at a lovely fast pace, and each generation which see what cards the game throws at you, and play largely by gut feel. With Ark Nova, I feel I have to work everything out to the Nth degree, and it just sucks some of the fun out of the game. That’s not to say I don’t like Ark Nova. It’s good, and if I didn’t have TFM, I’d probably have kept it, but as it stands I’d always rather TFM.