I wish this came out 72 hours ago! In the last 3 days managed to figure it all out through experimentation. Future players will be very grateful though.
por fin un tutorial, mi problema es que está en Ingles el vídeo hahaha, y no entiendo Ingles, en Español no hay, gracias y gran trabajo, a ver si viendo el video, logro entender algo... gracias!
Nice video. At 9:18 the half destroyer always destroys the WEST half of the shape... not left / right, east / west. Just like the actual cutter and other tools, thus the compass in the bottom left hand corner of the screen. Also, I didn't realize the belt filter was so good, I had it in my head that it worked like it did in Shapes (the original) and accepted a 1 /true or 0 false. This changes everything.
Great vids, although all the way through my playthroughs I had always optimized for three floors, when integrating logic, did you find it too messy to try and cram all this into three floors to essentially triple your outputs? Just curious why your mams have always been on a single belt of 4 and primarily on the first floor.
I took ideas from a bunch of different people and made my Mam with 3 floors. 12 full belts. Just ran it today for the first time after all the testing, feel like it’ll work out well. The wiring was a pain, until I realized we had jumpers. So yeah that helped a lot.
wiring can get tricky with multiple floors and compact builds when you are trying to optimize. However, the signal reciever and the logic is the only tricky part, if you can fit that, then the wires are very flexible.
The wiring on the stackers feels like it could be simplified. If you use the shape analyzer lets say the upper right and lower right. Then pass them through the And Gate if either are null the And gate would give a 0 signaling to be by passed to both belts correct?
i see a receiver, with a wire and display that shows the whole shape. What and where is that transmitting from ? In other words, how are you figuring what what shape you have to make at that point.
You skipped the part where you need to configure global signal receivers. the random signal 0 one being red along with the red channel threw me for a while until i found the configure button
I wish this came out 72 hours ago! In the last 3 days managed to figure it all out through experimentation. Future players will be very grateful though.
So grateful for this since I don't know how to use the wire system or anything related.
por fin un tutorial, mi problema es que está en Ingles el vídeo hahaha, y no entiendo Ingles, en Español no hay, gracias y gran trabajo, a ver si viendo el video, logro entender algo... gracias!
Nice video. At 9:18 the half destroyer always destroys the WEST half of the shape... not left / right, east / west. Just like the actual cutter and other tools, thus the compass in the bottom left hand corner of the screen. Also, I didn't realize the belt filter was so good, I had it in my head that it worked like it did in Shapes (the original) and accepted a 1 /true or 0 false. This changes everything.
Great vids, although all the way through my playthroughs I had always optimized for three floors, when integrating logic, did you find it too messy to try and cram all this into three floors to essentially triple your outputs? Just curious why your mams have always been on a single belt of 4 and primarily on the first floor.
Mainly for the video... it's incredibly hard to explain a factory when there's a crazy amount of belts going everywhere.
I took ideas from a bunch of different people and made my Mam with 3 floors. 12 full belts.
Just ran it today for the first time after all the testing, feel like it’ll work out well.
The wiring was a pain, until I realized we had jumpers. So yeah that helped a lot.
wiring can get tricky with multiple floors and compact builds when you are trying to optimize. However, the signal reciever and the logic is the only tricky part, if you can fit that, then the wires are very flexible.
@@likeWeird This is pretty much the answer. Wiring is what you need to plan for when doing more then 4 belts.
The wiring on the stackers feels like it could be simplified. If you use the shape analyzer lets say the upper right and lower right. Then pass them through the And Gate if either are null the And gate would give a 0 signaling to be by passed to both belts correct?
Did youknow that for the all pin shape you don't need to use crystals and can do it only using full shapes?
Great vid! Is it safe to upgrade the current save into the beta?
It worked for me.
Hairymuppet Gaming, great content keep it up dude
i see a receiver, with a wire and display that shows the whole shape. What and where is that transmitting from ? In other words, how are you figuring what what shape you have to make at that point.
Use a global receiver, set it to Random Signal 0
You skipped the part where you need to configure global signal receivers. the random signal 0 one being red along with the red channel threw me for a while until i found the configure button
Hey, nice video, can you explain how your trains work ?