Power Production in RimWorld

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  • Опубликовано: 2 янв 2025

Комментарии • 130

  • @federationprime
    @federationprime 2 года назад +536

    You can also get a ton of clean power with 6 toxic generators, 3 pumps, and an atomizer.

    • @KokoplaysMB
      @KokoplaysMB  2 года назад +105

      Indeed. These tips were made before Biotech was announced, I'm just releasing them now.

    • @ВашеВысочество-к3ж
      @ВашеВысочество-к3ж 7 месяцев назад +14

      The only question is the price. And for this method, a nanostructured chip is needed.
      If you are able to defeat apocrypha, then it will not be difficult for you to build 20 solar generators.

    • @delta-mx2yp
      @delta-mx2yp 3 месяца назад +1

      Or if you have one you can just use a polux tree instead of the atomizer, since by the point you get the resources for the atomizer you certainly won't be lacking power

  • @MrLandShark55_55
    @MrLandShark55_55 2 года назад +429

    My reserve batteries blew up almost immediately after I connected them to the power grid. Thanks Randy

    • @ThorDude
      @ThorDude Год назад +26

      It would be a neat feature to have something like that, but the erratic-ness of zzzt... makes it kinda lame. Would be nice if there was a grace period of a few days if that happened, or if batteries saved you from solar flares. Would make switches far less useless.

    • @beaawsome2211
      @beaawsome2211 7 месяцев назад +3

      ​@@ThorDudeI'll say that switches can be useful IF you set separate rooms to be powered down for when you need to save powet

    • @lastyhopper2792
      @lastyhopper2792 7 месяцев назад +2

      You know what's better than 1 set of reserve batteries?

    • @MrLandShark55_55
      @MrLandShark55_55 7 месяцев назад +3

      @@lastyhopper2792 MY MOM! *Annoying laughter*

    • @303Thatoneguy
      @303Thatoneguy 3 месяца назад +2

      If you use hidden conduit you'll never get a zzztt event

  • @kuno3336
    @kuno3336 7 месяцев назад +91

    Oh THAT'S what the switches are for

    • @red7880
      @red7880 3 месяца назад +5

      It's one of their functions but they can be used for a lot of things. they're really nice for mid game when you have a lot of turrets but maybe not the power output to keep them running 24/7. can be used for anything that doesn't have it's own switch built into it or if you need to turn several appliances off/on with a single flick

    • @kuno3336
      @kuno3336 3 месяца назад

      @@red7880 been playing for YEARS without knowing that, honestly. Just never occurred to me to do it

  • @G-Fiti
    @G-Fiti 7 месяцев назад +55

    You will love the new underground power lines! Because the short circuit always happens on a tile with a power line, if you only use underground power lines, it simply wont trigger. There is a chance this will get fixed though

    • @SherrifOfNottingham
      @SherrifOfNottingham 7 месяцев назад +14

      I actually think this is intentional design, considering the increase in cost for what would otherwise be an aesthetic difference.

    • @Dell-ol6hb
      @Dell-ol6hb 6 месяцев назад +1

      Wtf if that’s true I’m definitely just switching all of my power lines for the underground ones

    • @harloquin666
      @harloquin666 5 месяцев назад +5

      Yeah hidden power lines are god, cost double (from 1 steel to 2) but no zzzzzts (unless you leave a battery outside). Was an intentional design by the developer to justify the increase in cost, so unless you are scraping by for steel, bury every line.

    • @303Thatoneguy
      @303Thatoneguy 3 месяца назад

      ​@@Dell-ol6hbit's true. I just completed the game for the 1st time and my base only ised hidden conduit. I had a zzztt event but that was because I had an electronics outside in the rain

    • @PrestonSanford-g9u
      @PrestonSanford-g9u Месяц назад

      @@Dell-ol6hb yeah since 1.5 I have not touched normal power lines since undergrounds.

  • @MacEachen7
    @MacEachen7 10 месяцев назад +268

    Geysers ❌
    Gayseers ✅

  • @skidmech2909
    @skidmech2909 2 года назад +32

    Pro tip, build a lone cable near your powered utilities. You can then switch to different power sources on those utilities, effectively switching them off without the need for a pawn to run over and switch it off manually.

    • @raffaelechinotti5244
      @raffaelechinotti5244 7 месяцев назад +1

      Einstein would feel stupid in front of this genious move comment

    • @trisnyce
      @trisnyce 6 месяцев назад +1

      I don't understand

    • @manuelxd8499
      @manuelxd8499 5 месяцев назад

      @@trisnyce coloca un cable cerca de eso que quieres apagar, y le das a "reconectar" para que se conecte a ese cable, y como no esta conectado a tu línea de cables simplemente se apagará.

  • @defcotheone3241
    @defcotheone3241 8 месяцев назад +7

    Short circuits are not happening with hidden shielded cables now.

  • @MrAlyxandyr
    @MrAlyxandyr 7 месяцев назад +16

    Honestly after the first run for me i just said "meh. Deforestation is far from the worst crime i will commit in this game" and by the time that catches up to ""running out"" potential, tree sowing can keep up with it.

  • @riolu666
    @riolu666 8 месяцев назад +6

    the backup batteries is a great idea

  • @jirojhasuo2ndgrandcompany745
    @jirojhasuo2ndgrandcompany745 7 месяцев назад +25

    Vanometric Power Cell > Everything Else.
    I love Real Ruins

    • @neksizer1133
      @neksizer1133 4 месяца назад +1

      @@jirojhasuo2ndgrandcompany745 but vanilla already have vanometric generators, or i dont understand something?

    • @jirojhasuo2ndgrandcompany745
      @jirojhasuo2ndgrandcompany745 4 месяца назад +1

      @@neksizer1133 VPower Cells spawn alot when RealRuins is installed

    • @neksizer1133
      @neksizer1133 4 месяца назад

      @@jirojhasuo2ndgrandcompany745 I got it, I downloaded it today, I'll try it tomorrow. For a long time I thought that this mod was a continuation of rim-cities. It turned out to be more than just locations.

  • @childofmars9001
    @childofmars9001 8 месяцев назад +30

    today I learned what causes the short circuit event

    • @olliefischer
      @olliefischer 7 месяцев назад +8

      he's wrong though. batteries do not short circuit unless they're exposed to rain. batteries just discharge when a power line short circuits

    • @tofu8164
      @tofu8164 7 месяцев назад

      ​@@olliefischernah, batteries can still blow up if not under rain

    • @weepingbelle4528
      @weepingbelle4528 6 месяцев назад

      @@tofu8164 that's the "Zzzt..." event, not a normal short circuit. you're talking about two different events

  • @tobycat5799
    @tobycat5799 2 года назад +11

    Me: goes onto enemy time, steals fire foam popper, leaves

  • @MMAHypeWatch
    @MMAHypeWatch 4 месяца назад +2

    Or you can fill batteries to 100% uninstall them and then when needed install them where they are needed until your main supply get back to normal.

  • @Ciraaxx
    @Ciraaxx 7 месяцев назад +4

    Pick the mole people > Grow mushrooms > Turn mushrooms into chemfuel > ??? > Many fuel

  • @episode2935
    @episode2935 7 месяцев назад +1

    Set of reserve batteries is quite essential if you're using rimatomics as well. After a solar flare it's easy to forget to immediately turn on reactor(s). If you use all of your stored energy, you won't be able to start them, and that's quite a big issue. I've learned it the hard way

  • @larryhorton8384
    @larryhorton8384 Год назад +5

    Thank you, I never considered building the backups like that. 👍

  • @BisexualPlagueDoctor
    @BisexualPlagueDoctor 11 месяцев назад +3

    Me when fucking forests keep growing infront of wind mills so I just place a bunch of hay floors to prevent growth

    • @alamrasyidi4097
      @alamrasyidi4097 8 месяцев назад +1

      fire hazard behavior

    • @BisexualPlagueDoctor
      @BisexualPlagueDoctor 8 месяцев назад

      @@alamrasyidi4097 I am a pyromaniac and I prioritize fire fighting above everything and wake everyone up

  • @Korum211
    @Korum211 Год назад +4

    God I love rimfeller and rimatomics

    • @alamrasyidi4097
      @alamrasyidi4097 8 месяцев назад

      for rimefeller, i think the rimworld is terraformed, ie. no ancient life, ie. no fossil fuel

  • @MANTUEFLIE2
    @MANTUEFLIE2 9 месяцев назад

    Biofuel-refinery, Chem gens, and atleast 1 turbine. You can turn plants and animals into fuel for multiple days and the turbine gelps you if the power goes out and you can't supply the bio-refinery with power

  • @gooptydoopta
    @gooptydoopta 11 месяцев назад +2

    wind turbine can be built with flooring around it this solves the problem with the turbine getting blocked

    • @trc8197
      @trc8197 8 месяцев назад

      Concrete plains for the wind turbines work well, I still use this when I don't want to toggle auto cut from the turbine

  • @markofthebeast2130
    @markofthebeast2130 Год назад +6

    Other Alternative is downloading Rimatomics mod and glassing entire map with one zap

  • @barsozuguler4300
    @barsozuguler4300 2 месяца назад

    Chem generator is the best variety since it doesn't need constant refueling unlike the wood generator. But the only downside is that they explode like the fuel itself.
    You don't really need reserve if you're always on the net positive with the usage of geothermal and watermill generator. I also use unstable power cells sealed inside the walls and vanometric power sells but the game stops giving it after some time
    Turning off unnecessary machines is important. For example ore scanners, if you don't use it then just turn them off. Or some machines that you use manually very rarely. For example gene processors from biotec, they use 50W each but you usually need more than 20 of them

  • @breackneackpeack6926
    @breackneackpeack6926 4 месяца назад +1

    Or you can just use some hidden conduits to prevent "Zzzt" events

    • @KokoplaysMB
      @KokoplaysMB  4 месяца назад +1

      This short was made before hidden conduits existed.

  • @gearshift48
    @gearshift48 5 месяцев назад

    As far as I can tell, battery short circuits don’t happen if you only have hidden conduits, as in my 350 hours I dident have a single one, since I used exclusively hidden conduits for pure aethstetic, and then when I made a standard conduit in a colony a couple hundred in I had 3 in a year, all in the specifically non hidden conduit area

  • @assaulthetz
    @assaulthetz Месяц назад

    Now there's two different wires. One is exposed, one is underground, it cost 2 steel though, but its worth it. Unless if you go solo survival where you need every steel you need.

  • @booleanillogical4757
    @booleanillogical4757 8 дней назад

    Woods is a completely renewable resource on the rim. I'd be hard pressed run out of wood to harvest on the map, making it perfect to supplement the 2-3 geothermals I rushed that lasted me most of the way through mid-game lol.

  • @Blanka767
    @Blanka767 2 года назад +6

    Ok, but what is the mod that makes your map realistic?

    • @KokoplaysMB
      @KokoplaysMB  2 года назад +5

      Terrain Overhaul and Graphics Settings+

  • @ll1ain0
    @ll1ain0 6 месяцев назад

    Early on if im in temperate climate i do wood fuel gens
    Cold climate i research solar panels get battery and switch, 1 solar panel maxs out 1400~ something and its enough to power small base

  • @jackeltheripper5570
    @jackeltheripper5570 8 месяцев назад +2

    Batteries are pretty much useless in most play throughs that I’ve done simply because they don’t counter a solar flares and for wind turbines just place down some concrete flooring, although i seriously don’t know why people would prefer to make base where their power sources are RNG based. Plus for the space that you need for the wind generator you could’ve just placed 6 wood gens that give more power output anyway. (Plus the fact that if you need to you can grow your own trees for wood)

    • @alclay8689
      @alclay8689 3 месяца назад

      Hmm hmm fair points. Especially on a crowded mountain map, space is valuable.

    • @red7880
      @red7880 3 месяца назад

      >don’t know why people would prefer to make base where their power sources are RNG
      That's what the batteries are for, to store power for when there's no wind/sun.
      Wood gennies are good for the first few days when setting up, but demand way too much labour. You have to constantly cut down trees and feed them.
      A few wind turbines and solar panels with some batteries connected will in most cases give you enough labour-free power until you unlock geothermal generators.

  • @mega6076
    @mega6076 2 месяца назад

    My colony runs on 4 wind turbines, 2 geothermal, 1 vanometric powercell and 10 batteries

  • @Aquo67890
    @Aquo67890 2 года назад +8

    I was today years old when I learned that full batteries cause short circuits. Will be using the switch from now on.

    • @molybdaen11
      @molybdaen11 2 года назад +1

      It can happen at any time, battery or not.
      But if it happens you will be glad for the 5 full reserve battery's.

    • @Dave0439
      @Dave0439 7 месяцев назад +1

      @@molybdaen11 yeah. they happen at any time but the more energy in the system that it happens to the bigger the boom

    • @molybdaen11
      @molybdaen11 7 месяцев назад

      @@Dave0439 Honestly, it never bothered me.
      One time a colonist burnt to crisp because made the mistake of not isolating the research station with a switch.
      But usually it just damages the wall with the power circuit or cause a minor fire.
      The real thread is the lost of energy when you have no reserve batteries.
      This is why I always give the greenhouse they seperate grid.

  • @blaize2638
    @blaize2638 7 дней назад

    Water wheels are the best way to go hands down

  • @Sage-vl3so
    @Sage-vl3so 5 месяцев назад

    I don’t mind the wood generators trees are always gonna grow in temperate forest.

    • @snarst
      @snarst 10 дней назад

      @@Sage-vl3so if your building in a swamp or cold bog you will have an absurd amount of wood making them a very good choice on those maps

  • @Treepuncher1211
    @Treepuncher1211 7 месяцев назад +2

    I got 3 geothermals rn and still struggling with power

    • @NightLight99999
      @NightLight99999 2 месяца назад

      @@Treepuncher1211 use all geothermals then use solar panels . Then use 3 batteries per every 1 solar panel. Easy

  • @flavvsdasilver6442
    @flavvsdasilver6442 9 месяцев назад +2

    Full batteries do WHAT??? That explains it

    • @Dead_Heir
      @Dead_Heir 9 месяцев назад +1

      "You've probably learned full batteries cause short circuit events"
      Me: 👁️ 👄 👁️

    • @Dave0439
      @Dave0439 7 месяцев назад

      but thats actually false, it happens any time, its just bad to have full batteries because the more power in the system the bigger the boom gets

  • @Orphanobliterater1
    @Orphanobliterater1 50 минут назад

    Just asking does having more batteries increase the risk? (I have like twelve)

  • @PantherCat64
    @PantherCat64 5 месяцев назад +2

    About the batteries, from my experience, they don’t just explode when full, it only short circuits when you have too much input and not enough out put, you can keep them full, just don’t be constantly pumping high amount of power unless you’re actually using said power.
    If you’re still bringing too much input, build random turrets, that usually helps.

    • @alclay8689
      @alclay8689 3 месяца назад +1

      @@PantherCat64 thank you, that makes a lot of sense actually. I always spam built water mills so it's one less thing to worry about, but hopefully this reduces my Zzzzts

    • @303Thatoneguy
      @303Thatoneguy 3 месяца назад

      Batteries only go zzztt if you use regular conduit

    • @red7880
      @red7880 3 месяца назад

      short circuits are actually completely unrelated to batteries, it's just a minor random event that can happen to any regular conduit. batteries lose their charge if connected to a short circuit but that's it

    • @PantherCat64
      @PantherCat64 3 месяца назад

      @@red7880 I thought so too, but I noticed when I kept getting zzzt after zzzt on a timed basis, I tried an experiment where I just built random turrets to drain power more, and well... no more zzts. And considering how when I started keeping an eye on my power input vs output more to make sure its not way off, I noticed I stop getting those events all together.
      I think the wiki says it's random, but from my personal game play experience, it's pretty consistent. And to me, considering the rain will make exposed batteries explode into that zzt event, it would be consistent with gameplay. It makes sense on a balance sense too, making sure you're not hoarding from multiple power sources, instead forcing the player to make more batteries to have spare power. A lot of events in Rimworld is not that random surprisingly.
      Now the current biggest argument against what I'm saying is the fact those zzt events do not have a description of why it went wrong, unlike when you expose your batteries into the rain.

  • @bruno-ks2dd
    @bruno-ks2dd 4 месяца назад

    How do you have those sharp and pretty graphics? Especially the water? Can you link the mod?

    • @alclay8689
      @alclay8689 3 месяца назад

      He mentioned in another comment Terrain Overhaul and Graphics Settings+

  • @nicmaxren35
    @nicmaxren35 2 месяца назад

    Texture mod for rivers and ground?

  • @madroo8787
    @madroo8787 9 месяцев назад +1

    Fore the bio fule genirators have some boomalope they produce cemfuel

  • @Eirikr-Svoboda
    @Eirikr-Svoboda 6 месяцев назад

    What is this terrain mod you use?

  • @FreakishRomance
    @FreakishRomance 4 месяца назад

    Thanks❤

  • @potatogaming4570
    @potatogaming4570 5 месяцев назад

    Get a huge boomalope farm milk them dry and you get infinite chemfuel

  • @CommanderSheen
    @CommanderSheen 8 месяцев назад +2

    In my colony I have a power room with not one, not two, not three, but four chem-fuel engines. They keep my massive compound alive

    • @alclay8689
      @alclay8689 3 месяца назад

      Love it when bases have like a dedicated boiler room, power room, plumbing room, etc

  • @molybdaen11
    @molybdaen11 2 года назад

    Solar is a very cheap and reliable energy source unless you settle near the poles.
    But it's no shame to use a wood burning generator at the start since it still saves you wood and work.

  • @mmm0513
    @mmm0513 8 месяцев назад +1

    Yes there is a limited amount of gayziers on the map

  • @DanielFrequency
    @DanielFrequency 2 года назад +2

    I still don't understand how to use switch 😅

    • @KokoplaysMB
      @KokoplaysMB  2 года назад +5

      Build the switch and leave it on until batteries are full.
      When they're full toggle it off so they're disconnected from the grid.
      When Zzzzt.. event strikes and the batteries that you have on the grid go empty, flick it on again to connect to the grid.
      Enjoy the backup battery supply until the main battery storage fills again.
      Those batteries are basically an emergency power storage you can use in times of crisis, like if Zzzt.. even happens but there's a raid spawning and you need your turrets, or you need power for the fridge so the food doesn't spoil etc.

  • @mynamesreed
    @mynamesreed Год назад +1

    i jus concrete floor around the wind turbines

  • @RedemptionByDawn
    @RedemptionByDawn 2 месяца назад

    I have never used powers switches

  • @justaverage8642
    @justaverage8642 8 месяцев назад

    Name of water mod?

  • @bryan0x05
    @bryan0x05 5 месяцев назад

    Bit dated now, just use only hidden conduits and you'll never have a ztt event

  • @mightymoose6793
    @mightymoose6793 8 месяцев назад

    so...much...resolution!

  • @anothermike23
    @anothermike23 5 месяцев назад

    Rimatomic

  • @TVLQVinh
    @TVLQVinh 7 месяцев назад

    Nó vẫn xảy vụ ngắn mạch bất kể có bin hay không

  • @commentaccount7880
    @commentaccount7880 9 месяцев назад

    its pronounced guy-zer 👍

  • @DariusThyClairvoyant
    @DariusThyClairvoyant Месяц назад

    its guy zers

  • @leshommesdupilly
    @leshommesdupilly 3 месяца назад

    Or you can install bioreactors....

  • @ricscola
    @ricscola 2 месяца назад

    Geysers*

  • @JaePlay
    @JaePlay 6 месяцев назад

    Gayzeers

  • @TheCheesiest1
    @TheCheesiest1 5 месяцев назад

    Gay zeers

  • @GabrielAlves-rg2wt
    @GabrielAlves-rg2wt Год назад

    gaysiers?

  • @You-Know-Youre-Right
    @You-Know-Youre-Right Год назад

    gayseirs?

  • @QuetzdoesArt
    @QuetzdoesArt 10 месяцев назад

    Gay ziers

  • @thecolawade
    @thecolawade Год назад

    I'm On console

  • @michellesandy4545
    @michellesandy4545 8 месяцев назад

    Gay.si.airs?