How to Animate EVERYTHING with Absolute Shapes Keys

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  • Опубликовано: 17 ноя 2024

Комментарии • 623

  • @mvegaarance
    @mvegaarance Год назад +1837

    I think this style of animation is super expressive and dramatic. I would love to see more AAA movies taking this approach.

    • @sebastiangudino9377
      @sebastiangudino9377 Год назад +92

      This workflow really doesn't scale well for either teams or big projects, sadly. But I could totally be used in self contained instances inside AAA projects?

    • @Buenpibe24
      @Buenpibe24 Год назад

      YES. YEEEEAAAAAAH. sad tho

    • @timmygilbert4102
      @timmygilbert4102 Год назад +6

      They do, but only where it matter, look movie image by image you'll see

    • @sebastiangudino9377
      @sebastiangudino9377 Год назад +19

      @@timmygilbert4102 They do squash and stretch. But they use rigging to do it. Not frame by frame retopology and mesh manipulation since they are working with far more detailed meshes for their models. Maya has a lot of tools to performe organic motion without manipulating your models

    • @broJakka
      @broJakka Год назад +1

      I only know the similar animation is hotel transylvania 😂

  • @neonbarnowl
    @neonbarnowl Год назад +1337

    The Blender community is so creative 😍 love the art style and animation!

  • @PutineluAlin
    @PutineluAlin Год назад +207

    This is a game changer for people who like to animate traditionally.
    I really have to think to start using grease pencil and you're way to forget the rig.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +32

      Mentioning this just in case, shapekeys can still be a very tedious process (sculpting or setting vertices each frame takes time) and for highpoly meshes rigging is often necessary, but you're right this would be pretty useful for traditional animation and I do like it as a alternate approach, best of luck!

    • @PutineluAlin
      @PutineluAlin Год назад +17

      @@ArsalanHasnain Agreed, recently I saw a from the movie Turning Red how they used a bone cage to create a more flexible rig so advancers are happening.

  • @tapiarte
    @tapiarte Год назад +156

    Feels very natural, it's like modeling every frame

  • @cintron3d
    @cintron3d Год назад +66

    This is how I did my very first animation. It was in some old game engine and I didn't know about bones yet so I animated a run cycle, hit, and death animation for my character by pushing verts 😅

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +19

      Lol, I had a similar past eperience, later I joined a game studio and discovered that everyone was just using mixamo for things I had been pulling my hair out over

    • @cintron3d
      @cintron3d Год назад +5

      @@ArsalanHasnain haha nice!

    • @valentinanunez3708
      @valentinanunez3708 2 месяца назад

      jeesh! I can't even imagine how long that took!

  • @MattBixler
    @MattBixler Год назад +116

    this is so cool, i love how many different solutions there are to any given problem. the process is almost like going way back to the 90s and doing vertex animation. this would be so useful for small objects that only need to animate once or twice in a piece.

    • @7anzalaanagy341
      @7anzalaanagy341 Год назад +4

      but i think we can divide the big projects wright or wrong ?

    • @paperbagman9012
      @paperbagman9012 3 месяца назад

      Ooh I didn’t think about the implications of that!!! Not having to rig something you’re going to use once is a huge game changer

    • @bird9188
      @bird9188 Месяц назад

      yeah, and they invented rigs for a reason back in the 90s, because even back then they realized that moving the mesh itself is horrible and awful and takes forever and there is nothing you can do that is exclusive to this workflow that isn't easier with a rig

    • @MattBixler
      @MattBixler Месяц назад

      @@bird9188 what i can do is cut the rigging step out of the process, which is super useful for occasions when i'm only going to use an asset or a character once

  • @chicketydee5499
    @chicketydee5499 Год назад +59

    Thank you so much for this! A friend and I were discussing the exciting idea of using shape keys as the source of animation frames, but we were facing some puzzling aspects. Then you essentially posted a video that for me could have been called "Hey you, do this to get what you want!" I've passed your video on to my friend and I am sure he's going to love it as much as I. I was not even aware of the option of using absolute shape keys so this is a real revelation.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +4

      Lol thats great, I'm glad that I posted this on the right time then, thanks for sharing and best of luck with your project!

  • @Lance_G
    @Lance_G Год назад +44

    Would "Absolutely" love to see a full process video with a more tutorial based approach, this is an incredible technique!

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +6

      Sure, I'll work on more detailed breakdowns

  • @Invalourrr-vb3xo
    @Invalourrr-vb3xo Год назад +491

    a very interesting approach. Would it be possible to show a sped up version of the entire process from start to finished animation? I think it would be quite interesting to see.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +183

      I don't have the recordings for this project but Ill try to record the entire process for my future videos cause that does sound like a good approach, thanks for the suggestion!

    • @duyviet5801
      @duyviet5801 Год назад +4

      @@ArsalanHasnain I would love to watch that !! And follow it to practice hehe

    • @Mintteacup_
      @Mintteacup_ Год назад +5

      @@ArsalanHasnain it would be great if you did that but didnt speed it up

    • @Invalourrr-vb3xo
      @Invalourrr-vb3xo Год назад +1

      @RepentandbelieveinJesusChrist5 no ❤️

    • @mcandler_the_unscottish
      @mcandler_the_unscottish 10 месяцев назад

      ​@@ArsalanHasnainThis is by far the best way to give 3D a 2D feel. This is how I will do my feature film. Please do a breakdown.

  • @natfig4389
    @natfig4389 Год назад +16

    I’ve always had this style of animation in my mind, I always wondered if it’s possible and if it’s used but this proved it to me

  • @雪鷹魚英語培訓的領航
    @雪鷹魚英語培訓的領航 Год назад +6

    That's a beautiful 3D rendition of those characters!

  • @domolutz
    @domolutz Год назад +192

    This is an interesting approach. It works well for shots like the ones you used but if I think about very dynamic shots it would be a real struggle... additionally there's no adjusting arcs like this. The biggest + of CG animation is in my opinion it's flexibility to adjust animation at any point. Changing arcs, retime, layered animation... all these things get lost with an approach like this.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +81

      Yeah you're completely right, this is primarily meant to be time saver on the rigging front or if you want to really break the constraints of using a rig and instead go for a solo frame by frame aniamtion, but I would defo not recommend it on a large scale projects with larger teams because as you said it looses advantages on several fronts

    • @midorifox
      @midorifox Год назад +11

      it's not just for short shots like these. for facial animations like lip syncing, deformations and even precise movements, these are great. Using both rigs and shape keys is the actual "big +" of CG.

    • @domolutz
      @domolutz Год назад +7

      @@midorifox Of course blendshapes are good for facial animation. That's what they are used for mostly because it's linear movement. But normally these blendshapes will be integrated into a rig to make it easier to smoothly blend between these shapes.

    • @zigfaust
      @zigfaust Год назад +1

      Yeah, doing just keys is like, just working harder not smarter.
      Even having a basic rig to assist with this method is infinitely more viable.

    • @midorifox
      @midorifox Год назад +3

      @@zigfaust not really. Animating a face or some gestures or some deformations are better done via shape keys, but as OP said "The biggest + of CG animation is in my opinion it's flexibility to adjust animation at any point," and discarding any variation of workflow in favour of whatever is the status quo at the moment, is the dumbest way of thinking imaginable.
      I'm not saying this is better, nor worse, than rigs, but having this and rigs is what is actually "working smarter."

  • @Redmoa
    @Redmoa Год назад +7

    Looks hella hard but can't deny the results. Very cool style.

  • @flylite
    @flylite Год назад +9

    I never would've considered this level of fidelity on shape keys alone even possible. You have an incredible style and beautiful animations! Excellent work!

  • @FindPlay
    @FindPlay Год назад +82

    You can achieve the same effect even with Relative Shapekeys but it takes a few more clicks. The advantage of that is that you can combine Relative and "Absolute" Shapekeys on one Mesh:
    If you want to go from Key1 to Key2 you can simply change the "Relative To" property of Key2 from Basis to Key1
    Then if you want to have a thing similar to the Evaluation Time that Absolute Shapekeys have, you can use a driver on Key1 and Key2 values
    (however keep in mind that this way, editing shapekey that comes before others (in this case it's Key1 because Key2 is based on it) will also edit Key2 shapekey; in case you don't want that it can be solved probably by multiple ways but the one that comes into my mind right now is duplicating the object and after making changes to the original, joining it back as shape and changing the new shapekey's "Relative To" value again)
    From the 2 min. of googling I just did, there seems to be addon named "BsMax" that helps you with setting this Relative/Absolute shapekeys combination. If you want a showcase of how to set it up once installed, RUclips video named "Blender BsMax Multi Target Shape Key" shows it clearly.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +10

      Yeah youre right, this is a pretty interesting method as well thanks for the input!

  • @PotatoMcFry
    @PotatoMcFry Год назад +6

    Seems like using absolute shape keys for the face and a rig for the limbs would be a nice middle ground. Cool video.

  • @nulcow
    @nulcow 10 месяцев назад +3

    Because Quake 1 was truly the peak of technological innovation.

  • @thehyperstar123
    @thehyperstar123 Год назад +4

    Your animation looks fantastic. What I love is that the movement is very faithful to the original shows, not just a stop-motion look.

  • @wma7271
    @wma7271 2 месяца назад +2

    "Is this rigged?"
    "NO!! THIS IS PATRICK!!!!!!!!"

  • @I-VisiBomb-I
    @I-VisiBomb-I Год назад +1

    this is good for specific cases like these.
    i cant imagine making a minute of animation using this method, making hundreds of shape keys each time feels like a nightmare.

  • @cerspence
    @cerspence Год назад +3

    Looks incredible

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +1

      Love your content, very curious as to why your watching blender tutorials, and thanks!

  • @Okumuramon
    @Okumuramon Год назад +2

    Aku is my favorite character of all!! I did loved your job, keep up!

  • @NoTheRobot
    @NoTheRobot Год назад +2

    This is so creative, holy smokes 😮 The CG equivalent to claymation is here!!

  • @bigboss9150
    @bigboss9150 Год назад +2

    Knowing about absolute shapekeys is perfect for stylized VFX animation. Thanks for sharing

  • @bro983
    @bro983 Год назад +1

    this guy gotta be my favorite rigger

  • @johnjoeparrot
    @johnjoeparrot Год назад +2

    Saweet! This opens the door to traditional animation with todays tech
    Thanks for sharing, this will be a hoot!

  •  Год назад +2

    and i was worried of not knowing how to rig, this is how i animate stuff and it suits me, great video btw! love how you made that patrick

  • @guybrush3000
    @guybrush3000 Год назад +3

    love this. used to animate like this all the time in Maya, through a slightly different method, but basically the same thing

  • @dissonanceparadiddle
    @dissonanceparadiddle Год назад +2

    Thank you so much!! this will make blinking so much more straightforward. I can't believe just how much potential was hidden behind just one checkbox all this time.

  • @TheLizardSK
    @TheLizardSK Год назад +11

    This is great! I was looking for a way to animate like this for a long time. Thanks for the tutorial!

  • @juozaszutautas6757
    @juozaszutautas6757 Год назад +3

    This is so cool I didn't even know this was possible.

  • @AlecLang
    @AlecLang Год назад +2

    The quality and knowledge in this tutorial is insane!

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +2

      Thanks! Also you're work is really amazing!

  • @ArchLars
    @ArchLars Год назад +2

    Feels like a mid point between CG and hand drawn animation. I like it!

  • @chiconube
    @chiconube 11 месяцев назад +1

    dude, ive watched this video like a hundred times, and i still dont get how you got the patrick and aku too look so accurate xD you are amazing!!!!

  • @tmyhouse
    @tmyhouse Год назад +1

    This opened my eyes to the power of shape keys, thanks so much!

  • @sottozen
    @sottozen Год назад +4

    So inspiring! Thanks for this!

  • @yesthatpaul
    @yesthatpaul Год назад

    This is an insanely fun and cool way to approach 3D animation. Kind of brings me back to the old Flash animation days.

  • @quincy3d69
    @quincy3d69 Год назад +2

    youre animation got the real feeling ! superb work !

  • @spicytuna3387
    @spicytuna3387 Год назад +2

    That was one of the most informative, short form pieces of content I've seen! I've seen relative shape keys a ton, but not absolute. Definitely going to be adding this to the workflow. Thank you!

  • @tonyaholmes9663
    @tonyaholmes9663 Год назад +1

    you're goated in my eyes. i loved both of these shows growing up

  • @digitalunity
    @digitalunity Год назад +3

    "Is this a rigged animation?"
    "NO! THIS IS SHAPE KEYED!"

  • @vakuolk
    @vakuolk 10 месяцев назад

    I NEED a full breakdown! You are incredible!

  • @zedfirenze
    @zedfirenze Год назад +3

    Wow, I was looking for a way to do this a few months back but didn’t think to uncheck relative. So cool!

  • @PinkPlume
    @PinkPlume Год назад +2

    This is an incredible approach, thank you for the introduction to it.

  • @kaobunn
    @kaobunn Год назад

    im so happy knowing theres a game now where patrick looks as amazing as this

  • @mvo9856
    @mvo9856 Год назад +3

    This is such a great idea!😍I have experimented a couple times with using a "Displace" modifier to create simulated claymation boil, but it was always just an idea; I never had anything to apply it to. This is the perfect animation workflow to play with that again.

  • @vincentbayden660
    @vincentbayden660 Год назад +1

    This tutorial is my rig solution, thanks man.

  • @Dan_Sniper
    @Dan_Sniper Год назад +1

    wow that is very cool, if there is full animation like that it would be so funny

  • @Y_N_Princess
    @Y_N_Princess Год назад +1

    Aaaahhh, this is what I was looking for😭😭❤️❤️

  • @Migody
    @Migody Год назад +4

    This was...actually amazing. Thanks for teaching!👍

  • @StephGV2
    @StephGV2 Год назад +2

    What this technique needs is an additional feature to the Edit Mode that does shape keys without shape keys and a new F-Curve. Call it "Pose to Pose". On a longer production where there might be thousands of shape keys, this is kind of unworkable. But, it could be used side by side with rigged characters for short durations for Bob Clampett/Rod Scribner style crazy between frame transformations.

  • @johndeggendorf7826
    @johndeggendorf7826 Год назад +7

    I LOVE YOU, MAN. ❤ Never heard of “absolute” shape keys, but I love the power & control of shape keys…until they get in each other’s way. This is an alternative approach to all kinds of things. Thanks 🙏 BTW. As you pointed out, if you create your shape keys with a super-low poly framework for subD, life will be much easier. ✊🌏🕊🍷🎩

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +2

      Love you to man! Yeah that was exactly the issue I kept running into because relative shapekeys really dont work together, glad you found this useful as well!

    • @johndeggendorf7826
      @johndeggendorf7826 Год назад +3

      This is the deeper stuff…it’s appreciated. ✊

  • @MrFabMx
    @MrFabMx Год назад +1

    Its like frame by frame, Great Video Arssalan. Awesome!

  • @hpz8136
    @hpz8136 Год назад +1

    REALLY OCOL, IM not used to blender but it seems really fun and organic, im not sure how the model work etc, but from what ive seen it look really nice.

  • @PikaPetey
    @PikaPetey Год назад

    ok this is a really cool use of shape keys!!

  • @piyushnegi307
    @piyushnegi307 Год назад +1

    Bro its soo smooth never see something like that

  • @josephvanwyk2088
    @josephvanwyk2088 Год назад +2

    Whaaaaaaaaaattttt ?? No one ever mentioned THIS? I've watched soooooooooo many animation Blender tutorials and NO ONE EVER mentioned this. What the hell seriously.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад

      Yeah.. I was really surprised when I accidentally ran into it myself

  • @VIIARK
    @VIIARK Год назад +1

    Great work Bro!
    luved it!!
    Blender is getting better day by day.

  • @daniels571
    @daniels571 Год назад +1

    That looks so great. Im very thankful for this technique and I would love to see a (full) tutorial on stuff like this

  • @salemcut101_animations
    @salemcut101_animations Год назад +1

    lol i watched this video like a week ago thinking it was a useless, quirky way to animate, but now I find myself coming back because it's a great way to animate cartoon-ish oval shaped eyelids like patrick's eyes. thanks

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад

      Lol thanks and yeah its mostly just a quirky method, but still Ill myself be mainly using this for simple objects

  • @jaaanai
    @jaaanai Год назад +1

    Saw this on reddit, really dynamic!

  • @tomiwadairo761
    @tomiwadairo761 Год назад +1

    This is just amazing! Thanks for sharing this wonderful technique

  • @gamheroes
    @gamheroes Год назад +3

    I always create shape keys for characters that I will use later in video games, especially for simple movements like hand opening-closing, turn necks in all directions, and so on. It helps me later to combine these SK with the full animations in-game engine in a natural way, without having to create a full animation like "walking watching left"...
    ...Despite using them for years I did not even notice the Relative setting, so I learned st curious from this video, thanks. From my point, it is not so good for production as to create a regular animation, but it is good to know this possibility

  • @cartonks.2492
    @cartonks.2492 Год назад +2

    from approving your fantastic post in fb group to seeing it in my youtube feed is absolutely amazing and i am feeling quite good seeing such creativity nice job Arslan really apreciate your work.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +1

      Thanks man! I really appreciate you're support

  • @rox7319
    @rox7319 Год назад +3

    I’m just learning Blender today. This is useful. Thank you!
    I was going to practice more but I am seeing Fast And Furious 10 (Fast X) today, but I’ll watch more videos like these until I’m ready to animate.

  • @MagicSwordFilms
    @MagicSwordFilms Год назад +3

    Fascinating! This method + a rig for the more complicated stuff would be extremely powerful. I saw a method like this called Frame Sculpting before, where you get your rig based animation and then add shape keys along with the frame, labeled by where they go on the timeline, that help to add that extra hand animated touch like your method here.

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад

      Yeah I think that would be the best approach

  • @jtrevenant1244
    @jtrevenant1244 Год назад +1

    This is seriously amazing!!! Please keep the great work!

  • @chiggen
    @chiggen Год назад +2

    This is brilliant, cant wait to try this

  • @steprockmedia
    @steprockmedia Год назад +1

    Good stuff. I've needed this in the past.

  • @Wolfiyeethegranddukecerberus17
    @Wolfiyeethegranddukecerberus17 9 месяцев назад +1

    Omg if the thumbnail was a new Nickelodeon game, I'd buy it so fast

  • @Skycers
    @Skycers Год назад

    Really awesome and cleaver, at last another way around traditional rigs!

  • @julianatheyippee
    @julianatheyippee Год назад +1

    I feel like Patrick in the thumbnail is saying No Rig

  • @owenferny
    @owenferny Год назад +2

    Truly inspiring stuff, thanks for sharing!

  • @baffledbrandon3132
    @baffledbrandon3132 Год назад +1

    I love how the animation looks like claymation.

  • @mechagurd
    @mechagurd Год назад +1

    Amazing insights! In concept, the technique is intuitive and seems to need less set up than rigging. Will definitely try it out. Thanks for sharing!

  • @zangrandoprior5690
    @zangrandoprior5690 Год назад +5

    Such a cool idea, thanks for sharing. You should do a tutorial on your materials/shading!

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +2

      Sure Ill try to, also mentioning just incase, alot of the look is dependent the post processing (basically using after effects or davinci resolve for color grading and other subtle improvements) because the raw output rarely looks like this final result

  • @nathanfranck5822
    @nathanfranck5822 Год назад +1

    This is exactly what I've been looking for - I need boneless animation for my low-poly sub-d cartoon characters, this is noice

  • @TheLofren
    @TheLofren 9 месяцев назад +1

    Ive animated with relative shapekeys, you can totally go from key 1 to key 2 without going to basis, just make it so key 1 goes to 0 on the same frame as key goes to 1, if thats too snappy you can also combine states of key 1 and key 2 so that the transitions are smoother
    However knowing about absolut keyframes can make this easier in the future

  • @TommyLikeTom
    @TommyLikeTom Год назад +1

    it's a highly limiting workflow but it would mix well with rigging. Your art-style is amazing. Great topology

  • @GoGo-ze1mq
    @GoGo-ze1mq Год назад +2

    Wow. Awesome video and great animations my man! Subscribed immediately after viewing. Cant wait to see more of you!

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад

      Thanks! glad you liked it, sure I'll work on more

  • @kamillatocha
    @kamillatocha Год назад +2

    def a nice idea but can't imagine doing a longer animation with 10000 shapekeys

  • @Pleasantries
    @Pleasantries Год назад +1

    this helped me a ton thanks so much!!

  • @savannahXYZ
    @savannahXYZ Год назад +2

    So cool! Thanks for the tutorial! :)

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +1

      Thanks Savannah! Absolutely love your animations and your beard👌:)

    • @savannahXYZ
      @savannahXYZ Год назад +1

      @@ArsalanHasnain Hey, thanks! I'm growing it out B)

  • @StuffLIsrael
    @StuffLIsrael Год назад +1

    Honestly a REALLY good tutorial

  • @mamodokod
    @mamodokod Год назад +1

    This is freaking glorious

  • @TheApoke
    @TheApoke Год назад +2

    Very interesting! You're sort of like doing claymation

  • @MarioRivera-png
    @MarioRivera-png Год назад +1

    this is life changing

  • @cellularshy
    @cellularshy Год назад +2

    Great animation! Thanks for sharing the process.

  • @ianvart
    @ianvart Год назад +1

    Thanks for this great tutorial !

  • @E3_Productions
    @E3_Productions Год назад

    Other than the fact that this video provides some good information, is anyone else other than me amazed by the fact that this guy created 3D Patrick the Krusty Krab and other things still making it look AMAZING and just like the cartoon?

  • @Egemental
    @Egemental Год назад

    That's incredible, so many possibilities thanks for video

  • @Dantti
    @Dantti Год назад +2

    Clever way to use Grease Pencil to illustrate your point, good stuff man! :D

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +1

      Yeah thanks! it really came in handy, btw you're content is great! :)

    • @Dantti
      @Dantti Год назад

      @@ArsalanHasnain Thank you man! So is yours! Never thought of trying absolute shape keys before ❤️

  • @chpdigital
    @chpdigital Год назад

    Insane BRO! I have my own cartoon character and planed to continue developing of his new stories. Thank you for the approach and inspiration!

  • @PLUSHii
    @PLUSHii Год назад +2

    this is a really interesting way to animate! I most likely won't try this, since animating without a rig seems like a bit of work for me, but I tend to merge these two methods a lot! I usually have a bunch of shape keys for the face, and I sometimes use shapekeys to fix odd looking mesh deformities.
    but still this is really cool! I love your style :)

    • @ArsalanHasnain
      @ArsalanHasnain  Год назад +1

      Yeah it can be a bit of tedious process and thanks!

    • @PLUSHii
      @PLUSHii Год назад +1

      @@ArsalanHasnain yeah! no problem! hope to see more of your stuff soon :)

  • @TRINITYROAD
    @TRINITYROAD Год назад +1

    This is incredibly beautiful

  • @Rover259Wild
    @Rover259Wild Год назад +2

    That'll be an idea for 2D animation if we had everything 2D shading.

  • @entruvia
    @entruvia Год назад

    Wow, this is great. Can't wait to play around!

  • @nv7287
    @nv7287 2 месяца назад

    Yay. That was great demo - good, good, good, good. Now I'm too excited

  • @BonnyBaez
    @BonnyBaez Год назад +1

    Super Cool! Thanks for sharing

  • @patrickcallahan4688
    @patrickcallahan4688 Год назад +1

    Genius! Thanks for sharing