Hi for the SS Goku & Vegeta Rivalry, if you target your leader and awaken it will still be unable to restand at your charge phase. It was discussed in the Judge Discord. Q3. Can I choose my leader card with SSB Son Goku & SSB Vegeta, Riverly's skill? A3. Yes you can. refers to a card or cards with the character names specified within the brackets and your leader is a card with that specified name. Q4. Will my leader switch to active mode during my next charge phase if I choose it with that skill and then flip to the other side after? A4. No it will not. From the rulebook: 19-10. Processing When Leader Cards Are Flipped Over 19-10-1. This is an example of interruptive rule processing. 19-10-2. When a Leader Card is flipped over, the card’s pre-flipped position and any continuous effects affecting the card’s power are carried over. Information indicating whether the card is in battle is also carried over. 19-10-2-1. In terms of continuous effects carried over to the Leader Card’s new face-up side, effects that are not related to power changes are ignored. SO. Power changes are carried over and all CONTINUOUS EFFECTS are ignored. However, SSB Son Goku & SSB Vegeta, Rivalry places an IMMEDIATE EFFECT on your leader that goes into effect at your next charge phase per rule 1-7-2-1-1. Differences of effects are: 1-7. Effects 1-7-1. An effect is the part of a skill other than the skill cost. 1-7-2. There are three kinds of effects: Immediate effects, continuous effects, and replacement effects. 1-7-2-1. Immediate Effects (9-8) The directions of immediate effects are carried out and end during the resolution of the effect. Immediate effects include “Draw 1 card” and “Place this card in its owner’s Drop Area.” 1-7-2-1-1. As an exception, some immediate effects specify a time, such as “at the end of the turn” or “when your opponent attacks with a Battle Card.” In cases like these, the actions are performed at the specified times. 1-7-2-2. Continuous Effects (9-9) Continuous effects last for a specific amount of time, and include effects without a specified end, such as “for/during the game” effects. Continuous effects include the effects of skills such as “This card gains +5000 power for the battle.” When a length of time is specified, it generally applies up to the next period in the text. Q5. But what about that interaction with 4 drop Syn and Launch/awakening any other leader? A5. Because Syn says "it can't attack until the end of your opponent's next turn", that is a specified amount of time, which is a continuous effect. And as we saw in 19-10-2-1, continuous effects that are not related to power changes are ignored when a leader card is flipped over.
Congratulations and Jon knows, got to listen to the guy that 3peated! MV is still ridiculously strong and feel there are deeper layers to it.
Hi for the SS Goku & Vegeta Rivalry, if you target your leader and awaken it will still be unable to restand at your charge phase. It was discussed in the Judge Discord.
Q3. Can I choose my leader card with SSB Son Goku & SSB Vegeta, Riverly's skill?
A3. Yes you can. refers to a card or cards with the character names specified within the brackets and your leader is a card with that specified name.
Q4. Will my leader switch to active mode during my next charge phase if I choose it with that skill and then flip to the other side after?
A4. No it will not. From the rulebook:
19-10. Processing When Leader Cards Are Flipped Over
19-10-1. This is an example of interruptive rule processing.
19-10-2. When a Leader Card is flipped over, the card’s pre-flipped position and any continuous effects affecting the card’s power are carried over.
Information indicating whether the card is in battle is also carried over.
19-10-2-1. In terms of continuous effects carried over to the Leader Card’s new face-up side, effects that are not related to power changes are ignored.
SO. Power changes are carried over and all CONTINUOUS EFFECTS are ignored. However, SSB Son Goku & SSB Vegeta, Rivalry places an IMMEDIATE EFFECT on your leader that goes into effect at your next charge phase per rule 1-7-2-1-1. Differences of effects are:
1-7. Effects
1-7-1. An effect is the part of a skill other than the skill cost.
1-7-2. There are three kinds of effects: Immediate effects, continuous effects, and replacement effects.
1-7-2-1. Immediate Effects (9-8)
The directions of immediate effects are carried out and end during the resolution of the effect. Immediate effects include “Draw 1 card” and “Place this card in its owner’s Drop Area.”
1-7-2-1-1. As an exception, some immediate effects specify a time, such as “at the end of the turn” or “when your opponent attacks with a Battle Card.” In cases like these, the actions are performed at the specified times.
1-7-2-2. Continuous Effects (9-9)
Continuous effects last for a specific amount of time, and include effects without a specified end, such as “for/during the game” effects. Continuous effects include the effects of skills such as “This card gains +5000 power for the battle.” When a length of time is specified, it generally applies up to the next period in the text.
Q5. But what about that interaction with 4 drop Syn and Launch/awakening any other leader?
A5. Because Syn says "it can't attack until the end of your opponent's next turn", that is a specified amount of time, which is a continuous effect. And as we saw in 19-10-2-1, continuous effects that are not related to power changes are ignored when a leader card is flipped over.
No worries mate, Jun has since been informed. :) Still a great card, just not as free as we'd all like. 😂
@@paragraphlost I thought it could be used the same way initially, then the ruling came in. Thats when my hopes and dreams for Flipku died
9:44 "two black kamekameha" 💀💀💀