You can tell that this game was a labor of love. A small team of volunteers working in their spare time, only putting up a kickstarter when they knew they had something good and wanted to dedicate more time to it? Sure, not every story like this goes well, but in this case the game came out incredibly good. Not over-scaled, not blown out of proportion, but instead putting more polish and joy into each stage that existed. Gears for Breakfast reminds me of Yacht Club Games in their dedication and love for their work that can truly be seen and felt inside their games.
“But how can it be good if it doesn’t get the rating of “it’s better than nothing”? This isn’t gonna make the bad guys cry like an anime fan on prom night!” Comcept 2016
One cool Easter egg I discovered : if you use the Dweller hat in the timepiece room of Subcon forest Act 4, you can actually see on the ground a Drawing of Raz , the protagonist of psychonauts
Video Game News I'm considering buying it but it's £23 on PS store is it worth that money? I'm a big platformer fan and don't own a Switch I simply can't afford one aswell as buy for my PS4 so when I hear things like "it's up there with Mario! And it's very Mario Sunshine like" I'm instantly interested as I loved Sunshine on Cube.
simito97 Manchmal werden meine Kommentare nicht angezeigt, wenn ich ein Video verlinke, deshalb schreibe ich es besser auf: Das Video heißt "1-Hour of Splatoon Gameplay (Review Copy - Livestream Archive)", und Markus ist im Video mehrmals zu sehen. Bei 4:36 wird sein Name gerufen.
The beam attack is actually even more of a reference than it seems. The file names for the sound files are called "smrpg_geno_genobeam" and "smrpg_geno_powerup" When I asked the devs about it, they also confirmed that they used the actual Mario RPG sounds as a placeholder sound for the attack.
It was UDK, not UE. And UE always gets changed to fit Epic's (UE creators) desires and goals for THEIR next project. Which is kinda shitty for all the rest devs using it, because they have to adapt. Other than that it's an amazing engine.
Oh, so for other devs it's kinda shitty to adapt to an engine they didn't create instead of making their own engine to make sure they're getting exactly what they want. Yeah really shitty. I hate it when I forget to do my homework and a friend lets me copy what he did but he doesn't use the words I would've used
NachomanRandySavage Do you actually know how much time, effort, and resources go into making a game engine nowadays? Or are you just making assumptions and comparing it to a completely different situation?
Glad this succeeded but to be fair, AAA publishers are probably right at least how most of them fund games. This is really a niche game for a niche audience and you know what, this is why we as gamers should accept crowdfunding as a alternative route for indie development. Yes I know there is the fear that the game will end up as a stinker or mediocre but you know what that is the risk of it in the end and if we truly want original stuff or the return of nonviable genres its the best chance we have currently for PC sites like game spy are reporting numbers like: 62,754 ± 7,701 Note: Plus and minus are for margin of error (source: steamspy.com/app/253230). So lets factor in kickstarter keys that were handed out which by estimate comes to around 14,367 keys were provided between all the tiers and I would say it is really unrealistic to count those to the total, so I'm going to be conservative and assume 50% of those keys were used (who knows I might be going a little overboard but I really can't find info on how many kickstart keys are used after a game comes out and it would really vary from game to game) so that is to 7,184 (or 7,183 depending on how you round it) with that you get about 10.20%, 11.45%, or 13.05% of keys were kickstarter backers or friends of said backers Then you would have to factor in just giveaway keys, review keys, etc. So its doing really well but in terms of AAA publisher standards, this isn't doing that well (of course, AAA games have larger budgets associated with them. Factor in taxes, wages, etc. yeah this has made a pretty penny but I'm not too sure if this would be enough to completely fund a new game Yes I know there are risks associated with kickstarter and crowdfunding like people scamming others, handing artists too much money and they sort of lose track of the original idea and feature creep sets in and they run out of money, etc but crowdfunding has brought us so many great games that probably wouldn't have existed or would be completely different. A very good examples would be Shovel Knight and FTL even if you don't like those games, they can be merited as some of the best of crowdfunding (so far). Who have provided basically great games with consumer friendly stuff that if any spoils gamers a bit like Shovel Knight is still releasing campaigns (there is only one left to be made) and for free (they just raise the price of the overall game as they release the new content)
Well for them it's more that not enough people want it. Indie developers can make the same game at much lower cost since they don't have expensive buildings to maintain, have less miscellaneous staff and have little to no publishing cost.
@@TheSpoonyCroy Well Indie developers are a bit of a random element. That is why I think having both AAA companies and Indie's at the same time is the ideal system. The reliable quality of the AAA combined with the randomness of the indie's. The AAA companies maintain a standard of quality and the Indie's provide the stuff that are too risky or have too small an audiance for the AAA companies to bother with. Indie developers don't make mainstream games and the ones that do almost always fail. After all there is no way they can compete head on with the resources and talent that the AAA industry has available. The AAA industry also has the luxury to experiment with cost cutting techniques that Indie's simply can't do, they only have one shot at a game so they need to use proven developer techniques. Cost cutting measures might not be something people like but they are essential. After all the less money is being expended on one thing the more is available for something else. The biggest advantage of Indie developers is that they can make games at a lower cost. So they can make niche games without losing money. AAA developers have big costs associated with them just by virtue of being a large company. It is one of the reasons AAA companies like big games like sandboxes. There the economy of scale becomes a benefit and they can make a game that's twice as big for only 50% more cost. After all if you have an engine that works well, a art style that you like and a lore foundation for the world you can build on top of that almost infinitely.
There's a paper mario ttyd reference too, in the second level, murder omn the owl express, a owl blocks ur path saying he lost his contact lenses and he can't let u pass til he finds it, just like in the beginning of paper Mario ttyd!
"The cel-shaded style is kind of easy to make something pretty without having to put a lot of effort into it" Why aren't publishers using cel-shading more often then? I love the cel-shaded artstyle in games, far more than the often ugly brown and bloom "realistic" artstyle. When publishers constantly mention the rising cost of making videogames, wouldn't this help them out?
because it's not always an appropriate art style. it's fine for a Hat in Time, but Gears of War wouldn't quite make the same impact for example. even then, Gears of War has stylised characters but benefits from a different shading/lighting style
Almost no one know this but Jonas Kærlev used to make mario fangames for the mfgg website and/or tf2 server game mods he was known as mecha the slag/mecha bowser, all of the fangames got deleted but they can still be accessed trough the wayback machine, the tf2 modded stuff can also be found, still I may be wrong, I remember also mecha the slag had a youtube channel (named mecha bowser) and had some videos of a "dream game" made with unreal engine, I'm not sure if the playable character in the videos was the first ever version of hat kid, if you check his website mecha the slag . net with the wayback machine you can see there a hat time, the website also has a link to his twitter that he still has active, again this may not be true and I'm confusing it with someone else or mecha the slag is just some programmer for the game, but there's someone connection.
I'm several months late, but let me explain. Jonas completely abandoned Slag Gaming around late 2014/early 2015and left several gamemodes utterly broken and unplayable for months. Due to this neglect, many users including most of Slag's development staff and moderators left the group because it was nigh impossible to sustain the dying servers and constantly breaking code of some of the more unstable modes (such as Super Zombie Fortress and Parkour Fortress) which was caused by a Sourcemods update mid summer of 2015. Last I heard of Slag, there's only around 3-5 people managing the servers and forums. As someone who played on and donated to Slag, I still can't forgive Jonas for up and leaving Slag Gaming in the dark without any prior warning. Fortunately, the staff and devs who left didn't completely forget about Slag and went on to form Red Sun over Paradise. I promise they're far better than Slag if you've had bad experiences with them.
I think that taking inspiration from BK instead of DK64 is why the game has been better received than Yooka-Laylee. YK tried to be expansive, as if the ex-Rare employees were picking up where they left off. It's way better to focus on reasonably-sized levels filled with things to do, no repetitive mini-games for the sake of variety...
Nuclear Holocaust I don't think Playtonic was taking inspiration from DK64 when they was making Yooka Laylee. They were clearly trying to make something close to Banjo Threeie. Not fucking DK64.
Tommy Deonauth's Archives Well, it was as open as BK2 and DK64. They probably didn't have to try (or take inspiration from their own game). It was probably a part of their progression, and perhaps did not learn enough from it.
2:40 I could hardly imagine this game without hatkid's spaceship hub. It's the best place ever. As soon as I started and swam around in the pillow pool I thought "this is it. the best game ever."
"[...] the team were worried that 'A Hat in Time' wouldn't be well received by the gaming community." HAHAHAHA, oooooh boy, well I hope they're enjoying the apparent surprise just as much as we're enjoying this game then. =)
Pepsi Man we seem to be in the minority. It seems alot hated Yooka Laylee. I agree it's not as good as BK but it's still pretty good. Had it since it release but still haven't completed it. Oops.
@@Swickful The main complaint about Yookah Laylee is that they make the same mistakes that older games in the genre did, with lots of backtracking as new abilities unlock. Personally, I don't think that makes it bad, just not as good as it could have been.
Holy shit, i follow the composer of this game! He made amazing remixes of songs for Earthbound, Zelda II and Duck Tales! Great to see him being so sucessful :D
I've been following A Hat in Time's development for a good while, I remember before Hat Kid had a final design, Kaerlev used Medli from Zelda: Wind Waker's model for testing!
The dad island tombstone Easter Egg hit me in the feels. Rest In Peace John Jose. Although I barely ever got to spend time with him, I miss him so much.
This game was way better than I expected it to be. I'm glad this didn't turn out like how Yooka or Mighty no.9 did. Edit: Please get this game, it deserves all the support it can get. (Plus there's steam workshop mods for added replayability.)
Well, that's what happens when you cater to the NeoGaf/Tumblr crowd instead of your backers, investors, or longtime fans of your former (and better) works, ladies and gentlemen.
0:41 You can feel that at some points in the game where an earlier area teaches you how to use something and then another area does something different with it. But for what it is it's an incredible game, and I'm someone who HATES platforming games, and I had a lot of fun playing it.
the internet is great and we live in the best era for video gaming where a team can work together from around the world to make a labor of love and succeed.
Yet the Cell Shading of A Hat in Time still gives the models a sense of physical depth due to the lighting. I wish more cell shading was done like that
Also fun fact the idea to use hats may have come from his influence of Team Fortress 2, as he was an avid player who hosted his own community under "Slag Gaming." With mods such as Super Zombie Fortress and Parkour Fortress.
This game was such a breath of fresh air. It's unfortunate that 3D platformers have lost their popularity but games like this give me hope that the genre can make a comeback. Definitely the best $30 I've spent in a long, long time.
The devs also got a Switch dev kit recently and are working on optimizing it for the system, hopefully we'll see it on Switch next spring or so. That's the system I personally want to get it on since I feel it'll be right at home on the same console I'll also be playing Super Mario Odyssey on.
I feel like Hat Kid's diary might be a reference to Luigi's Diary in Paper Mario 64. Speaking of Paper Mario, one hat looks suspiciously like the one Vivian from Paper Mario: The Thousand Year Door wears. Not to mention that Rogueport, the main town in Paper Mario: The Thousand Year Door was also ruled by the local Mafia.
I'd love to play it myself, but my PC is 10 years old and I doubt it would handle the game. And I own neither a Playstation nor an XBox, so I'm hoping for a Switch-release.
Definitely got a major Banjo Kazooie vibe almost immediately playing this game. I think that's why it's one of - if not my all-time - favorite games. It's just a ton of fun and has depth to its characters without taking itself too seriously. But I really love collecting different things for different uses in an open world like this. And seeing several Banjo Kazooie references, particularly the "Hiking Shorts" outfit where she wears Banjo's outfit. I'm only referring to the first two Banjo Kazooie games when I say it reminds me of them, though. Not nuts and bolts. NEVER... nuts and bolts...
Did you know? The Snatcher from Subcon Forest seems to be inspired from the Curse Ghosts from Paper Mario: Thousand Year Door. He's even got the same sound effect for when his speech bubbles pop up.
Mario Oddesey had a very long development. By the time Gears for breakfast started Odyssey was already well into development. Also different people can come to the same idea independently.
Straw Hat Puffy @1:55 So basically, A Hat in Time's world is inspired by real world locations like Super Mario Odyssey. HOW THE EVERLOVING MOTHER OF ALL MESSES IS NOBODY COMPLAING ABOUT THAT? Oh yeah because Odyssey has real huma- DOESN'T MATTER! GOD? WHAT THE HELL IS WRONG WITH NINTENDO FANBOYS!?
3D platformers are my 2nd favorite game genre. I love games like Ratchet and Clank and Spryo the Dragon. I also love Donkey Kong Country Returns, which is a sidescroller, but has the style of exploration and hidden items I expect from a 3D platformer. I'm hoping that A Hat in Time causes a resurgence in the genre.
Imad Mohamed mainly because this game learned from the mistakes of the rareware 64 games and rembered the improvements the few 3D platformers since DK 64 improvements that were brought in along with not getting too big when it comes to levels
5:18 actually, you can get the first one to activate. It's either beating the final boss, or beating the final boss with all time pieces. I don't know which as I entered the final boss with 39 time pieces
I saw an advert for this game when I logged into steam a while ago. It made me think "This is what I've been waiting for. They don't make games like this anymore". Now I just need to find time to play it.
(Insert the line about cell shading and not spending millions of dollars on a single strand of hair) THIS. THIS. Look at this Big Name Game Devs! This is what you should be doing more of. Being efficient, economical and still goddamn gorgeous! I know I'm doing so much pissing into the wind here but hey, a guy can dream can't he?
I know almost all of these because I've been following the game's development before their Kickstarter (in fact, you guys haven't covered everything yet, such as the plethora of unused content). Back then Jonas had a small RUclips channel where he uploaded clips. The videos aren't around anymore, however; the remaining footage are in the form of reuploads.
Man, what happened to watching a video and then commenting about the content in the video? Instead of talking about the level geometry or fun Easter eggs we have morons talking about porn of the protagonist and people arguing about both whether JonTron deserves the hate he gets and whether or not the Nintendo Switch can run A Hat In Time (seriously, that one’s just dumb). Now onto the actual content in the video I want to talk about. Does anyone know why there’s random hamburgers strewn across the levels as Easter eggs? Like, what’s the reasoning behind their existence? Are they just an inside joke or are they a reference to something else? I don’t know why I’m so interested in a couple dozen patties, I just want to know.
Incredible how much this game have possible easter eggs. In just 3 hours, I stopped a lot, like the Metal Gear Solid 1 menu screen in Battle of the Birds or the Psychonauts reference in the attic of the mansion by activating the Ghost Cap. Awesome!
A DYKG on "Hat In Time"? Heck yeah!! This game needs more recognition, also f**k those people at NeoGaf complaining about the inclusion of Jontron in the game.
Playtonic publicly removes Jontron from a game after his political thoughts are shared - Many bash on PT on the decision. Gears for Breakfast silently implements Jontron as a cameo, despite his political thoughts staying the same - Nobody bats an eye, with many not even knowing about the cameo.
Early as shit, so I'm not making a joke, I will be creating a list, and I shall check it twice, in order to find out who has Been a bad human and who has been a kind human, in order to reward those who are well behaved.
You can tell that this game was a labor of love. A small team of volunteers working in their spare time, only putting up a kickstarter when they knew they had something good and wanted to dedicate more time to it? Sure, not every story like this goes well, but in this case the game came out incredibly good. Not over-scaled, not blown out of proportion, but instead putting more polish and joy into each stage that existed. Gears for Breakfast reminds me of Yacht Club Games in their dedication and love for their work that can truly be seen and felt inside their games.
“But how can it be good if it doesn’t get the rating of “it’s better than nothing”? This isn’t gonna make the bad guys cry like an anime fan on prom night!” Comcept 2016
@@DaFro3713 Mighty Number 9 was asking too much!!!
One cool Easter egg I discovered : if you use the Dweller hat in the timepiece room of Subcon forest Act 4, you can actually see on the ground a Drawing of Raz , the protagonist of psychonauts
0nirayju Yeah that was cool, Hat in time is like Mario crossed with Psychnauts and Banjo.
It might also be a reference to the snatcher.
@@anyes5435 The one in the cellar when you first enter the manor is the Snatcher one. The Raz one has the wide head and goggles.
Obviously a joke about the Psychonauts franchise being dead, imagine their surprise now.
Anyone want to talk about the fact that the murder mystery mission was full of crows and a group of crows is called a murder?
*myerder
I KNEW THAT AND I STILL THINK ITS HILARIOUS LMAO LOL
Omg 🤣
And the murder is on the owl express and this no murdered person so its still a murder on the owl express
I'm surprised they didn't go into the section of Queen Vanessa's mansion that was removed from the beta.
What was removed?
@spybloom There was a third level to the mansion that was removed
it's really not that big of a deal
I thought it was a really enjoyable hard platforming section myself but oh wellz.
Part 2
A Hat in Time is an incredible game. If you're reading this, you should be playing it :)
Critical Nobody I can't it's not on PS4
i sadly own a mac :(
Veazie Gaming yes it is
nice boy sean I feel your pain.
i will when it come to ps4
A Hat in Time is an awesome game, I enjoyed playing it a lot.
Video Game News Im subed 2 you!
Video Game News kittens are cute. I pet them
It was easily the most adorable game I've played in years.
Video Game News I'm considering buying it but it's £23 on PS store is it worth that money? I'm a big platformer fan and don't own a Switch I simply can't afford one aswell as buy for my PS4 so when I hear things like "it's up there with Mario! And it's very Mario Sunshine like" I'm instantly interested as I loved Sunshine on Cube.
Video Game News it's getting cool now as well
My Gameplay at 1:18 Finally i'm fame, yo!
Komm schon, du warst auch schon in einem Gamexplain-Video und wurdest von Andre namentlich genannt! :D
AJCOMICS
in welchem video?
simito97
Manchmal werden meine Kommentare nicht angezeigt, wenn ich ein Video verlinke, deshalb schreibe ich es besser auf:
Das Video heißt "1-Hour of Splatoon Gameplay (Review Copy - Livestream Archive)", und Markus ist im Video mehrmals zu sehen. Bei 4:36 wird sein Name gerufen.
AJCOMICS
thx =D
A Hat in time let's play confirmed? ^^
I appreciate the dev's honesty and full admittance of the art style.
The beam attack is actually even more of a reference than it seems.
The file names for the sound files are called "smrpg_geno_genobeam" and "smrpg_geno_powerup"
When I asked the devs about it, they also confirmed that they used the actual Mario RPG sounds as a placeholder sound for the attack.
I remember kickstarting this game back in 2013 just because this guy made mods for tf2 as mecha slag and I loved his work
Holy shit he's the one who made tf2ware, parkourfortress and advanced weaponizer??
So what you're saying is a TF2 player went on to make an entire game about hats.
Dallyink that...actually makes a lot of sense.
That explains the hat theme
shit i remember playing his mods gj to him
Did you know? A Hat In Time is really hecking cute?
Isn't it like one of those hentai games?
Kop3ycat Hell no. It's a modern 3-D platformer/collect-a-thon, like Yooka-Laylee. Except better.
He's really not
Pardon my vocabulary but a hat in time is PECKING cute.
Nana-Kyoto DID YOU JUST CURSE ON MY CHRISTIAN MINECRAFT SERVER?
Did you know? This game is amazing.
fizzle54 Yep.. and we all know it.
oh wow really!? I didn't know that :D
Pecking true.
Ravioli ravioli, don't lewd the hat loli
too late, have happened already (shad)
CaptainAlliance You're too late... It's begun...
Put her in the protection cage with the dragon loli
oh uh *closes rule34 tab* yeah d-dont
the ASTAR No, beat the fucking *SHIT* out of that poor excuse of a character and Protecc Hat Kid another way
Wait, the unreal engine automatically by default dulls game colours and visuals by 10%.
Whhhhhhhhhhhy?
Trakker1985 Huh? That was just Unreal Tournament 3. Even if the engine did do that, they could easily remove that feature
E D G E
It was UDK, not UE. And UE always gets changed to fit Epic's (UE creators) desires and goals for THEIR next project. Which is kinda shitty for all the rest devs using it, because they have to adapt. Other than that it's an amazing engine.
Oh, so for other devs it's kinda shitty to adapt to an engine they didn't create instead of making their own engine to make sure they're getting exactly what they want. Yeah really shitty. I hate it when I forget to do my homework and a friend lets me copy what he did but he doesn't use the words I would've used
NachomanRandySavage Do you actually know how much time, effort, and resources go into making a game engine nowadays? Or are you just making assumptions and comparing it to a completely different situation?
AAA publishers : No one wants 3D platformers we focus tested it : gaming comunity: O REALY ( starts playing a hat in time)
Glad this succeeded but to be fair, AAA publishers are probably right at least how most of them fund games. This is really a niche game for a niche audience and you know what, this is why we as gamers should accept crowdfunding as a alternative route for indie development. Yes I know there is the fear that the game will end up as a stinker or mediocre but you know what that is the risk of it in the end and if we truly want original stuff or the return of nonviable genres its the best chance we have
currently for PC sites like game spy are reporting numbers like: 62,754 ± 7,701 Note: Plus and minus are for margin of error (source: steamspy.com/app/253230). So lets factor in kickstarter keys that were handed out which by estimate comes to around 14,367 keys were provided between all the tiers and I would say it is really unrealistic to count those to the total, so I'm going to be conservative and assume 50% of those keys were used (who knows I might be going a little overboard but I really can't find info on how many kickstart keys are used after a game comes out and it would really vary from game to game) so that is to 7,184 (or 7,183 depending on how you round it) with that you get about 10.20%, 11.45%, or 13.05% of keys were kickstarter backers or friends of said backers
Then you would have to factor in just giveaway keys, review keys, etc. So its doing really well but in terms of AAA publisher standards, this isn't doing that well (of course, AAA games have larger budgets associated with them. Factor in taxes, wages, etc. yeah this has made a pretty penny but I'm not too sure if this would be enough to completely fund a new game
Yes I know there are risks associated with kickstarter and crowdfunding like people scamming others, handing artists too much money and they sort of lose track of the original idea and feature creep sets in and they run out of money, etc but crowdfunding has brought us so many great games that probably wouldn't have existed or would be completely different. A very good examples would be Shovel Knight and FTL even if you don't like those games, they can be merited as some of the best of crowdfunding (so far). Who have provided basically great games with consumer friendly stuff that if any spoils gamers a bit like Shovel Knight is still releasing campaigns (there is only one left to be made) and for free (they just raise the price of the overall game as they release the new content)
Well for them it's more that not enough people want it.
Indie developers can make the same game at much lower cost since they don't have expensive buildings to maintain, have less miscellaneous staff and have little to no publishing cost.
@@TheSpoonyCroy Well Indie developers are a bit of a random element. That is why I think having both AAA companies and Indie's at the same time is the ideal system. The reliable quality of the AAA combined with the randomness of the indie's. The AAA companies maintain a standard of quality and the Indie's provide the stuff that are too risky or have too small an audiance for the AAA companies to bother with.
Indie developers don't make mainstream games and the ones that do almost always fail. After all there is no way they can compete head on with the resources and talent that the AAA industry has available. The AAA industry also has the luxury to experiment with cost cutting techniques that Indie's simply can't do, they only have one shot at a game so they need to use proven developer techniques. Cost cutting measures might not be something people like but they are essential. After all the less money is being expended on one thing the more is available for something else.
The biggest advantage of Indie developers is that they can make games at a lower cost. So they can make niche games without losing money. AAA developers have big costs associated with them just by virtue of being a large company. It is one of the reasons AAA companies like big games like sandboxes. There the economy of scale becomes a benefit and they can make a game that's twice as big for only 50% more cost. After all if you have an engine that works well, a art style that you like and a lore foundation for the world you can build on top of that almost infinitely.
Focus group: when a company asks for feedback after kicking out anyone who won't tell them what they want to hear.
This game has split-screen coop?
*pulls out wallet*
THIS GAME HAS A SUPER MARIO RPG REFERENCE???
*loads cannon with money, aims at the screen*
Emanuel Gottig well co-op isn't actually out yet. It's coming along with 2 additional worlds for free.
Did you know Hat Kid does more plumbing they Mario.
129das thats cause mario already retired
The Mario rpg reference was really reaching...
There's a paper mario ttyd reference too, in the second level, murder omn the owl express, a owl blocks ur path saying he lost his contact lenses and he can't let u pass til he finds it, just like in the beginning of paper Mario ttyd!
"The cel-shaded style is kind of easy to make something pretty without having to put a lot of effort into it"
Why aren't publishers using cel-shading more often then? I love the cel-shaded artstyle in games, far more than the often ugly brown and bloom "realistic" artstyle. When publishers constantly mention the rising cost of making videogames, wouldn't this help them out?
Because developers think realism=money
Because 12 year olds
because it's not always an appropriate art style. it's fine for a Hat in Time, but Gears of War wouldn't quite make the same impact for example. even then, Gears of War has stylised characters but benefits from a different shading/lighting style
Well, less people would play BF or COD with cel-ahding graphics^^
dumb people don’t get cel shading, but bring the most money.
Almost no one know this but Jonas Kærlev used to make mario fangames for the mfgg website and/or tf2 server game mods he was known as mecha the slag/mecha bowser, all of the fangames got deleted but they can still be accessed trough the wayback machine, the tf2 modded stuff can also be found, still I may be wrong, I remember also mecha the slag had a youtube channel (named mecha bowser) and had some videos of a "dream game" made with unreal engine, I'm not sure if the playable character in the videos was the first ever version of hat kid, if you check his website mecha the slag . net with the wayback machine you can see there a hat time, the website also has a link to his twitter that he still has active, again this may not be true and I'm confusing it with someone else or mecha the slag is just some programmer for the game, but there's someone connection.
Didn't he also cause a huge shitstorm in the Team Fortress 2 community? One of the odd reasons some are refusing to buy the game?
I dunno but there used to be some reason I hated his server.
I'm several months late, but let me explain.
Jonas completely abandoned Slag Gaming around late 2014/early 2015and left several gamemodes utterly broken and unplayable for months. Due to this neglect, many users including most of Slag's development staff and moderators left the group because it was nigh impossible to sustain the dying servers and constantly breaking code of some of the more unstable modes (such as Super Zombie Fortress and Parkour Fortress) which was caused by a Sourcemods update mid summer of 2015. Last I heard of Slag, there's only around 3-5 people managing the servers and forums. As someone who played on and donated to Slag, I still can't forgive Jonas for up and leaving Slag Gaming in the dark without any prior warning.
Fortunately, the staff and devs who left didn't completely forget about Slag and went on to form Red Sun over Paradise. I promise they're far better than Slag if you've had bad experiences with them.
Oh I love A Hat In Time Hatkid is so hecking cute!
You just want to give her a great big hug! She's so freaking adorable.
kitsuneluigi99 (peck)
kitsune FUCK FUCK FUCK FUCK FUCK FUUUUUUUUUCK!!!!!
Kajd 7463 Watch Your Profanity!!!!!
*pecking
Who would win? The guys who made banjo kazooie, or the guy who played banjo Kazooie?
There's a MYEEEEERRRRRRRRRRRRRRRRRRRDERRRRRRRRRRRRRERRRRRRRRRRR in the comment section!
Floris Kunst Achievement Unlocked: Why?
PECK!
*I did it! Those peckin' voices wouldn't stop!*
The little girl was ashamed of her PENIS!
*EXPLOSION OF LAUGHTER*
The funniest thing is if you don't say anything, she would be ashamed of her BUTT. Crows are ridiculous
Hamburgers in Hat in Time...
Hamburger Hat confirmed
Silly AnimatedGalaxy, we have modding support.
We can just MAKE our own hamburger hat, with or without pickles!
AnimatedGalaxy
I have yet to find a single hamburger
J M they removed them after Nykuza metro
@@scareditymays6yearsago477 :(
I think that taking inspiration from BK instead of DK64 is why the game has been better received than Yooka-Laylee. YK tried to be expansive, as if the ex-Rare employees were picking up where they left off. It's way better to focus on reasonably-sized levels filled with things to do, no repetitive mini-games for the sake of variety...
Nuclear Holocaust I don't think Playtonic was taking inspiration from DK64 when they was making Yooka Laylee. They were clearly trying to make something close to Banjo Threeie. Not fucking DK64.
Tommy Deonauth's Archives Well, it was as open as BK2 and DK64. They probably didn't have to try (or take inspiration from their own game). It was probably a part of their progression, and perhaps did not learn enough from it.
2:40 I could hardly imagine this game without hatkid's spaceship hub. It's the best place ever. As soon as I started and swam around in the pillow pool I thought "this is it. the best game ever."
5:00
So, Timelord ship design?
Seriously parts of this game sound like they were inspired by Doctor Who, at least in the design portion anyway. =D
Seriously this game needs more love!
Double the shades, double the style.
DOUBLE THE LOLI
Three sets is too much though, and will blow up the dispenser.
I didn't think it would hit me so hard, but that memorial to the developer's father was so heartfelt..
"[...] the team were worried that 'A Hat in Time' wouldn't be well received by the gaming community." HAHAHAHA, oooooh boy, well I hope they're enjoying the apparent surprise just as much as we're enjoying this game then. =)
Loved your boundary break episode of this, Shesez!
both this and Yooka-Laylee were a treat. hours of fun
Pepsi Man we seem to be in the minority. It seems alot hated Yooka Laylee. I agree it's not as good as BK but it's still pretty good. Had it since it release but still haven't completed it. Oops.
@@Swickful The main complaint about Yookah Laylee is that they make the same mistakes that older games in the genre did, with lots of backtracking as new abilities unlock. Personally, I don't think that makes it bad, just not as good as it could have been.
@@OtakuUnitedStudio The problem with Yoohak Laylee is that Greg Mayles wasn't involved at all and IT Shows!!!
Love that this game is still receiving love and care from the team even now the new catyacuza pack is amazing
The DLC is called nayakuza metro
Holy shit, i follow the composer of this game! He made amazing remixes of songs for Earthbound, Zelda II and Duck Tales! Great to see him being so sucessful :D
I'm Surprised Nobody Here Said About The Badge Seller's Theme Being A More Finisher Version Of The Moon Jumper's
I've been following A Hat in Time's development for a good while, I remember before Hat Kid had a final design, Kaerlev used Medli from Zelda: Wind Waker's model for testing!
The trivia on the tombstone tugged right at my heartstrings. Glad to see the devs make such a charming platformer that has garnered so much attention.
A Hat in Time. One of the best game I ever played in my life.
The dad island tombstone Easter Egg hit me in the feels.
Rest In Peace John Jose. Although I barely ever got to spend time with him, I miss him so much.
This game was way better than I expected it to be. I'm glad this didn't turn out like how Yooka or Mighty no.9 did.
Edit: Please get this game, it deserves all the support it can get. (Plus there's steam workshop mods for added replayability.)
Yooka Laylee is not bad just really mediocre
Well, that's what happens when you cater to the NeoGaf/Tumblr crowd instead of your backers, investors, or longtime fans of your former (and better) works, ladies and gentlemen.
Yooka was good too
Yooka-Laylee wasn't that bad, people are overreacting. 7/10 is a good score. I personally enjoyed it.
A hat in time is really everything Yooka should have been. They really dropped the ball on that one...
0:41 You can feel that at some points in the game where an earlier area teaches you how to use something and then another area does something different with it.
But for what it is it's an incredible game, and I'm someone who HATES platforming games, and I had a lot of fun playing it.
the internet is great and we live in the best era for video gaming where a team can work together from around the world to make a labor of love and succeed.
Yet the Cell Shading of A Hat in Time still gives the models a sense of physical depth due to the lighting. I wish more cell shading was done like that
If you're getting two games this autumn/winter, get Cuphead and A Hat in Time.
Jokes on you, I got undertale and a hat in time.
Screw Cuphead and get hollow knight instead
jokes on you, im too poor!
Also fun fact the idea to use hats may have come from his influence of Team Fortress 2, as he was an avid player who hosted his own community under "Slag Gaming." With mods such as Super Zombie Fortress and Parkour Fortress.
Brutalmoose should play this.
Negamare he’s how I heard of the game
ruclips.net/video/8DmBipY4CCo/видео.html
I still can't get over how awesome the theme/title screen/selection screen music is. It is sooooo good.
The fact that this wasn't voiced by Yungtown, who played snatcher in the game, makes me sad
FOOOOOOOOOOOOOOOLS!
This game was such a breath of fresh air. It's unfortunate that 3D platformers have lost their popularity but games like this give me hope that the genre can make a comeback. Definitely the best $30 I've spent in a long, long time.
Why they remove THE ending from the beta? When you play with hat girl as a adult/teen.
It may come up in the free DLC, or it's just a dropped plotline.
I was asking this myself too!
It was really memorable and i thought it would be in the final game!
Really hope it will come back in some form.
Maybe for a sequel.
Tristana Kazame -Legend of Hat Kid:Hourglass of Time-
*Because for all we know, there could be sick fuckers who would draw Hentai of her.*
We need a sequel, this game is too good
Dear you,
A Hat in Time is waiting for you.
Spend your money.
There's so many secret npcs/battles in the cat level. Found a lot through flying commands
I'm still waiting for the console version of that game.
Sonic Gamer same is one coming ?
Later this fall it's coming to Ps4 and Xbox One. So within the next month most likely.
The devs also got a Switch dev kit recently and are working on optimizing it for the system, hopefully we'll see it on Switch next spring or so. That's the system I personally want to get it on since I feel it'll be right at home on the same console I'll also be playing Super Mario Odyssey on.
eat my spine It’s out now lol
It's so crisp on PS4
Best platform I’ve played since Super Mario 64
I feel like Hat Kid's diary might be a reference to Luigi's Diary in Paper Mario 64. Speaking of Paper Mario, one hat looks suspiciously like the one Vivian from Paper Mario: The Thousand Year Door wears.
Not to mention that Rogueport, the main town in Paper Mario: The Thousand Year Door was also ruled by the local Mafia.
DefinitivNichtSascha Except the Mafia in Paper Mario’s Rogueport had to compete with less composed thugs from another gang.
When I got Vivian's hat recolor I had the biggest grin on my face this game is such a treasure
I'd love to play it myself, but my PC is 10 years old and I doubt it would handle the game. And I own neither a Playstation nor an XBox, so I'm hoping for a Switch-release.
And than guy in the owl express with the lost contacts.
Definitely got a major Banjo Kazooie vibe almost immediately playing this game. I think that's why it's one of - if not my all-time - favorite games. It's just a ton of fun and has depth to its characters without taking itself too seriously. But I really love collecting different things for different uses in an open world like this. And seeing several Banjo Kazooie references, particularly the "Hiking Shorts" outfit where she wears Banjo's outfit. I'm only referring to the first two Banjo Kazooie games when I say it reminds me of them, though. Not nuts and bolts. NEVER... nuts and bolts...
Is no one gonna talk about the fact that Yungtown is in this game?
#Sub2Yungtown
You Have Found Ebony I have spotted a fellow beer bro. #PerfectDick
FOOOOOOOOOOOOOO... oh wait it's you.
Did you know?
The Snatcher from Subcon Forest seems to be inspired from the Curse Ghosts from Paper Mario: Thousand Year Door.
He's even got the same sound effect for when his speech bubbles pop up.
Congrats on the colab Shesez! 👏👏👏👏
A Hat in Time its the most underrated game ever.....
Cool to see Shesez on DYKG!
I love this game. I didn't think I'd like it But man was it fun and gave me super mario sunshine nostalgia.
Shesez, stepping it up!
I want 3D platforming to rise once more, I feel that it wouldn't be a bad idea.
Never heard of it but the thumbnail looks like The Once-ler.
bet
PECK NECK!
Great to see Shesez getting the recognition he deserves by some bigger youtube channels!
A Hat in Time saves Nine.
Plasros
More like a Hat in Time trumps (mighty number) Nine, amirite?
J Dawg 25o Hell yeah!
J Dawg 25o Agreed on that one!
Nice thanks for the facts on this Hat in time
A Hat in Time thought up the hat mechanic years before Odyssey was announced.
So... Inspiration or laziness? ;)
Windows U Ideas are a dime a dozen, few better than the next. Quality lies in how ideas are carried out.
Mario Oddesey had a very long development. By the time Gears for breakfast started Odyssey was already well into development. Also different people can come to the same idea independently.
I watched one single video about this game, and next day, my reccomended videos were filled with hats.
I can't believe Nintendo copied A Hat In Time
Straw Hat Puffy what
Straw Hat Puffy gtfo
It's a joke, you dip.
Straw Hat Puffy @1:55 So basically, A Hat in Time's world is inspired by real world locations like Super Mario Odyssey. HOW THE EVERLOVING MOTHER OF ALL MESSES IS NOBODY COMPLAING ABOUT THAT? Oh yeah because Odyssey has real huma- DOESN'T MATTER! GOD? WHAT THE HELL IS WRONG WITH NINTENDO FANBOYS!?
He's right super Mario 64(oddsey)
copy hat in time.
So happy to see Shesez on this! Boundry Break is an awesome series and I'd definitely recommend it to anyone who hasn't checked it out already.
The protagonist is so cute it makes my kidneys hurt.
3D platformers are my 2nd favorite game genre. I love games like Ratchet and Clank and Spryo the Dragon. I also love Donkey Kong Country Returns, which is a sidescroller, but has the style of exploration and hidden items I expect from a 3D platformer. I'm hoping that A Hat in Time causes a resurgence in the genre.
I'm the only one here who likes Yooka Laylee and A Hat In Time in the same way???
Both are fun games.
The Moonjumper's theme is still in the game. The Badge Seller uses it.
Guess you could say
The devs had to wear a lot of hats
😉
Shesez! My man!
The Moonjumper's theme WAS in the final game though. It's the Badge Seller's theme.
Did you know?: This game shits all over Yooka-Laylee
Imad Mohamed mainly because this game learned from the mistakes of the rareware 64 games and rembered the improvements the few 3D platformers since DK 64 improvements that were brought in along with not getting too big when it comes to levels
Imad Mohamed How do you know when Yooka laylee isn't on Switch or wii u? LMAO
Lara Croft I'm talking about the game in general
And Mighty No. 9.
Meanwhile Yooka Laylee was running on *nostalgia* to make it "good" instead of doing what A Hat in Time did by improving upon the old formula.
Good to see this game getting some well deserved recognition. Great video!
You know when the game already has JoJo mods that the modding community is gonna be big.
"Here lies my dad..."
*ENDS*
You can't just end it on that!
Did you know: shadman drew hatgirl less than fully clothed, and was promptly arrested by the FBI again?
Oh boy.
not a bad picture either, wanna see?
Pretty sure i already saw it, so there's no need. But thanks anyways buddy ol' pal.
shadman: Hello young girls
FBI: how many times we have to tell you this nazi skeleton!
5:18 actually, you can get the first one to activate. It's either beating the final boss, or beating the final boss with all time pieces. I don't know which as I entered the final boss with 39 time pieces
I saw an advert for this game when I logged into steam a while ago. It made me think "This is what I've been waiting for. They don't make games like this anymore". Now I just need to find time to play it.
The Kasimkage would you say you would need to find a hat in time to play it? BaDunTssssss! I’m sorry. I’ll get out of here. Exits stage left.
"Please insert any and all of your head wear inside the disc slot to purchase A Hat in Time."
-Steam
I love a hat in time it's one of my new favorites. Anyone who's a fan should try out the fan made levels. There is some really good content on there.
DID YOU KNOW.. that pets can have pets? IT IS TRUE! If you had a pet, what would the name of your pet's childhood pet be, fellow youtube viewers?
I absolutely love the soundtrack
(Insert the line about cell shading and not spending millions of dollars on a single strand of hair) THIS. THIS. Look at this Big Name Game Devs! This is what you should be doing more of. Being efficient, economical and still goddamn gorgeous! I know I'm doing so much pissing into the wind here but hey, a guy can dream can't he?
The style doesn't fit every game.
No, but the idea of not blowing all of your budget load on animating a single strand of hair or w/e does. least imho
The thing is, people are now getting accustomed to it and will throw a hissy fit if graphics aren't an accurate representation of real life
I know almost all of these because I've been following the game's development before their Kickstarter (in fact, you guys haven't covered everything yet, such as the plethora of unused content). Back then Jonas had a small RUclips channel where he uploaded clips.
The videos aren't around anymore, however; the remaining footage are in the form of reuploads.
_Did you know?:_ This game narrowly escaped the *JonTron curse.*
Krock he is in the game tho
hello my old friend known as *|) 3 P R 3 S S | I=I |\|.*
Krock ikr?
-god dammit destiny-
Nick Bowman, He is? *(Sigh)* ah Jontron, ehk. 😟
there's also hidden cheese wheels out of bound with "sod off" written on them :P
Man, what happened to watching a video and then commenting about the content in the video? Instead of talking about the level geometry or fun Easter eggs we have morons talking about porn of the protagonist and people arguing about both whether JonTron deserves the hate he gets and whether or not the Nintendo Switch can run A Hat In Time (seriously, that one’s just dumb).
Now onto the actual content in the video I want to talk about. Does anyone know why there’s random hamburgers strewn across the levels as Easter eggs? Like, what’s the reasoning behind their existence? Are they just an inside joke or are they a reference to something else? I don’t know why I’m so interested in a couple dozen patties, I just want to know.
They're the dev team's in-joke, but they were sadly removed after Nyakuza Metro was released.
This game deserves far more attention, best indie game I've played
Did you know?
Shadman
*[SUDDEN POLICE SIRENS IN THE DISTANCE]*
yes
I will not let him ruin this game for me *cries*
Taylorannt actually shadman made the game a bit more popular through his art so I would thank him
I Need To Justify My Suicide So Give Sauce, Now
Incredible how much this game have possible easter eggs. In just 3 hours, I stopped a lot, like the Metal Gear Solid 1 menu screen in Battle of the Birds or the Psychonauts reference in the attic of the mansion by activating the Ghost Cap. Awesome!
A DYKG on "Hat In Time"? Heck yeah!! This game needs more recognition, also f**k those people at NeoGaf complaining about the inclusion of Jontron in the game.
Yeah, he voices the receptionist in Act 1 of "Dead Bird Studio". It's a pretty small cameo.
Do bears shit in the woods, Nihon 9?
Playtonic publicly removes Jontron from a game after his political thoughts are shared - Many bash on PT on the decision.
Gears for Breakfast silently implements Jontron as a cameo, despite his political thoughts staying the same - Nobody bats an eye, with many not even knowing about the cameo.
And f**k you for defending a white supremacist
Count Orlok Some shit in lakes... Just saying.
5:17 the top quote; "I have no idea how to even describe what happened today..." is accessible. You get that diary entry after beating moustache girl.
Early as shit, so I'm not making a joke, I will be creating a list, and I shall check it twice, in order to find out who has Been a bad human and who has been a kind human, in order to reward those who are well behaved.
gega tronos What list am I on?
WheatleyDotJPEG well behaved kindred human being