Will Auto-Cannons RUIN World of Tanks?!?

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  • Опубликовано: 18 июн 2024
  • World of Tanks is testing Auto Cannons in a new game mode called Overwhelming Fire! However would they also work in the random queue?
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Комментарии • 1,3 тыс.

  • @antlerman7644
    @antlerman7644 11 месяцев назад +1048

    You can't kill what is already dead

    • @crazytrain2254
      @crazytrain2254 11 месяцев назад +9

      Wow. Get out of my head. 😂 lol

    • @claudeb3673
      @claudeb3673 11 месяцев назад +19

      Touché

    • @Killrinstinct3
      @Killrinstinct3 11 месяцев назад +8

      Guess it’s time to bury then?

    • @nenadjovanovic7647
      @nenadjovanovic7647 11 месяцев назад

      Amen brother

    • @dexterlohler9473
      @dexterlohler9473 11 месяцев назад +33

      QB is excited because it's a nice change. All of us know better than to go back to WG games, it's like that toxic ex. 😂

  • @2Quietus
    @2Quietus 11 месяцев назад +102

    QB: "I have full faith that WG would balance out the tanks on a test server..."
    **BZ-176 enters the chat**

    • @benruss4130
      @benruss4130 11 месяцев назад +4

      Nah bro, all the t8 tanks are perfectly equal. the BZ-176 is just more equal than most.

    • @caseynord0811
      @caseynord0811 11 месяцев назад +1

      Tbh the bz 176 isn't that op, the top of the turret is a massive weak point, and they have alot of downsides so I mean not too bad

  • @theonlypotato7064
    @theonlypotato7064 11 месяцев назад +465

    APCR rounds dealing half the damage is really accurate. If you think about it APCR shells are sub caliber rounds, so they are a lot smaller. So the chances of it hitting a module or a crew member is a lot less. I think it is a nice way to balance premium ammo.

    • @phoenixfire9176
      @phoenixfire9176 11 месяцев назад +19

      testing has shown that the difference in damage between sabot and full calibre is negligible

    • @jameshenderson6638
      @jameshenderson6638 11 месяцев назад +11

      nah chems did a good video on why premium ammo doing less damage isnt good

    • @MrCyberTank
      @MrCyberTank 11 месяцев назад +42

      @@jameshenderson6638 i tried wot again after not playing the game for years. Explain to me how premium ammo doing less damage would be bad? since i dont like getting twoclapped by BZ176s every other game...

    • @patentlaw0588
      @patentlaw0588 11 месяцев назад +12

      It's how it should be for every tank, just like in WOT blitz

    • @patentlaw0588
      @patentlaw0588 11 месяцев назад +6

      @@jameshenderson6638 It's good, pretty sure he said it a good idea, and if you ever played wot blitz you'd know it makes sense. You need to use game knowledge to know if u should risk for more dmg or a pen for less dmg.

  • @Djoki1
    @Djoki1 11 месяцев назад +334

    I can definitely see a machine gun in the next steel hunter.
    Would be interesting.

    • @santenz8460
      @santenz8460 11 месяцев назад +5

      They are adding a techtree with these. Or atleast there was a leak that they are gonna make a techtree or premium tank with this kinda gun. Also might be Steelhunter, but still they are testing this

    • @aimforace2368
      @aimforace2368 11 месяцев назад +1

      @@santenz8460 that would be so funny hahahahaha

    • @aimforace2368
      @aimforace2368 11 месяцев назад +3

      @@santenz8460 I actually wanna see a Steelhunter tank with Multiturret mechanic, one with the O-Ho hull and different turrets and guns
      and one mobility with the cupola as a new small turret with gun

    • @HSS_yt
      @HSS_yt 11 месяцев назад +1

      I can see any AA vehicles being added in the game. The kubelwagen, Crusader AA tank, wirbelwind, M42, etc.

    • @para9129
      @para9129 11 месяцев назад

      I can’t play the test help pls

  • @duvagr007
    @duvagr007 11 месяцев назад +72

    The Thunderclap being the only one with that overheat mechanic tracks, as it's just a high rpm single-barrel. The Flakmaus doesn't put enough lead through the barrels to overheat them before a reload, and the gattling-gun on the Hailstorm rotates through several barrels for the express purpose of preventing an overheat. Also there's a LOT of real-life precedent for the gun getting less accurate the hotter the barrel is, as the softer (and expanded) metal would allow for more movement of the round inside the barrel which leads to a lot more deviation. So even if you had it 'fully aimed' it should still have a higher reticle bloom the hotter the barrel is. It would make those style tanks require very good trigger discipline unless you're point-blank.

    • @mdashikuzzaman
      @mdashikuzzaman 11 месяцев назад +1

      I wanted to write this reply ... :-) ... Thanks for reducing my trouble ... ;-) ... To add with this, to balance it out, there could be some seconds of penalty for the overheated barrel of the Thunderclap, not allowing to fire for those 2-3 seconds, similar to the mechanics of the double-barrel tanks, after firing both the barrels at once.

  • @Notsogoodguitarguy
    @Notsogoodguitarguy 11 месяцев назад +160

    QB, it makes a lot of sense for high pen high velocity shells to deal less damage. There is such a thing IRL as overpenetration. If the shell doesn't remain in the tank when it pens, very often than not it just punches through and leaves a hole instead of bouncing around inside and making everything into purée.

    • @harveyknguyen
      @harveyknguyen 11 месяцев назад +29

      it's not overpen, but HVAP/APCR are subcaliber munitions that use the same amount of propellant as standard caliber shells but with a smaller penetrator

    • @johnnymigouel7228
      @johnnymigouel7228 11 месяцев назад +4

      That's portrayed in WOWS since shooting AP ammunition at lightly armoured targets does small amounts of dmh

    • @slickbackjack
      @slickbackjack 11 месяцев назад

      so hull break haha

    • @Washinyot
      @Washinyot 11 месяцев назад +10

      you expect a wot player to know about complex penetration mechanics such as overpressure, overpenning, no armor best armor etc ?

    • @handlesarestupidyoutube
      @handlesarestupidyoutube 11 месяцев назад +1

      to your point, one of the only abrams losses we suffered in operation desert shield? (cant remember if it was shield or storm) was when they hit a iraq tank with a APDS round and the crew bailed out, but then got back in once they realized the tank was fine and got a kill shot on the abrams that have turned/moved away because of that soft kill. meanwhile, hits with HEAT rounds were totally destroying the tanks by cooking off the ammo or vaporizing the crew/internal controls.

  • @josephsinclair8564
    @josephsinclair8564 11 месяцев назад +74

    The console version has auto cannons and missiles already. The cannons are fun and the wrecker of pesky lights. Missiles are a bit tricky but definitely fun.

    • @bilibilix4007
      @bilibilix4007 11 месяцев назад +1

      ah yeah the FORAD AMX, it does have an secondary (I'm stuck in console help)

    • @lucyhades6818
      @lucyhades6818 11 месяцев назад

      the missiles go where your cursor is, no matter of auto aim, it follows the reticle

    • @tacomas9602
      @tacomas9602 11 месяцев назад +2

      On cold War mode the Bradley and BMPs are key to killing the freaking Wiesel and such.

  • @Leonardo.Gold21
    @Leonardo.Gold21 11 месяцев назад +169

    If they do add it , id Like them to add the M163 Anti-Air tank, maybe even the puma or Marder A1's

    • @azuresflames2473
      @azuresflames2473 11 месяцев назад +17

      The Puma entered service in 2015...think we have some way to go from, tanks considered OP(chieftain -1958, 279e - 1959) to something that was entered service after Russia annexed Crimea...heck the first batch order of Puma was only completed in August 2021. Screw view range mechanics we gona have IFR sights and radar lmao

    • @Existiert
      @Existiert 11 месяцев назад +2

      Puma is too new! A Mader would be nice!

    • @BS25999
      @BS25999 11 месяцев назад +3

      Even 90 - 30mm.

    • @madebyMrP
      @madebyMrP 11 месяцев назад +2

      @@azuresflames2473 I guess he is refering to this Puma Panzerspähwagen Sd.Kfz. 234, which is fitting in the timeline fine

    • @Ushio01
      @Ushio01 11 месяцев назад +3

      Why the M163? it's basically a much shittier Hailstorm with a 20mm rather than a 37mm gun. The Hailstorm is clearly based on the 37 mm T250 six-barrel Gatling gun that was part of the T249 Vigilante.

  • @Its.Daem0n
    @Its.Daem0n 11 месяцев назад +44

    They have had them on Console CW mode for a while. Some are doubly equipped with Missiles for a Spray Spam to Stun the individual then the Missile does 1k or All the Damage while the tank is red screened from all the shells on them

    • @jethrolionheart182
      @jethrolionheart182 11 месяцев назад +1

      Yea Cold War is hell without a lot of spaced armor and your own rockets missiles and machine guns

    • @Efjayb
      @Efjayb 11 месяцев назад +4

      Console WoT died two years ago when they redesigned the entire game. Whatever that abortion that exists now isn’t wot

    • @Its.Daem0n
      @Its.Daem0n 11 месяцев назад

      It's WarThunder/PUBG made by WG, that's it.

    • @Massen.
      @Massen. 11 месяцев назад

      @@EfjaybI remember that update. 6.0 I think? My friend messaged me at work with a picture and it looks like a mobile game. Specifically, it looks like the UI from the Mobile mech game you have probably had ads for on youtube

    • @tacomas9602
      @tacomas9602 11 месяцев назад

      ​@AntHillBoy I've played since the beta on 360 (goddamn nostalgia man) but I agree...the game has gotten too flashy...it's not even like "cozy" and overall less enjoyable than the good old days. Maps and weather were cool features. Just a better time. The new game is still fun to play, the graphics are impressive (I have compared my old video captures from the 360 and my Series S...) but the UI sucks now and the tanks tab is an abortion as well.

  • @brycesolomon9933
    @brycesolomon9933 11 месяцев назад +9

    Console, which I recently checked out after a few years away, has added the Bradley which has an auto cannon and uses TOW missiles. I even saw that certain tanks, with multiple turrets, you can alternate between the guns now too.

  • @choobs8511
    @choobs8511 11 месяцев назад +20

    If they can balance it well it could open up a lot of vehicles reminiscent of the Panzer I and Panzer II Tanks in the game, and perhaps IFVs as a new Class/Subclass of Mediums and Light Tanks, I think id really enjoy seeing vehicles like the Scorpion, Sabre, M113 and other Post WW2 vehicles that work at short range with Autocannons. Though they would probably have to find a way to squeeze it into the meta so they cant just be outranged by TDs or ignored by a hull down heavy (If they balance the damage output of these things of course)

    • @grahamfox7568
      @grahamfox7568 11 месяцев назад +3

      Did you say "balance it well"? They haven't managed balance in 12 year's, I wouldn't hold my breath if I was you 😂.

    • @choobs8511
      @choobs8511 11 месяцев назад

      @@grahamfox7568 Yeah i really doubt Wargaming will get it right on the first try, they bottled wheeled tanks, im hoping thats a first try thing though. (i dream that the wheeled mediums wont be broken)

  • @Daktangle
    @Daktangle 11 месяцев назад +6

    The reason the Thunderclap's reticle blooms so much is because the heat also affects it in addition to all the other factors, it kind of leaps to a larger size when you get to about 1/3-1/2 heat bar. And from my testing, the only module damage I suffered was tracks, I don't think anything else was hurt, including crew.
    I think autocannons will add a new dynamic to the game. You need to know when you engage with the Hailstorm's gun at short range, as you burn ammo really quick leaving yourself vulnerable while you reload. The Thunderclap's has a decent skill floor and cap on it, with the need to burst fire, and again a big reload. Even the Flakmaus could make it more intersting with rapid fire, low calibre autloaders (It has twin 88mm guns for reference.).

  • @doitean1342
    @doitean1342 11 месяцев назад +11

    I would say add the guns as options for existing tanks. Instead of adding a tech tree branch of fake tanks put them in as options on chassis that traditionally carried them like the Wirbelwind and Centaur AA. They could add in some premium tanks, but I don't think there are enough SPAAG variants to make entire tech trees for them.

    • @prediculous8059
      @prediculous8059 11 месяцев назад

      If they do add new tanks for this specific gun, it would be cool to see a MiniGunner Armor similar to the one in Command and Conquer. Otherwise, this would be great if preexisting LT and MT can install this

    • @rexy132
      @rexy132 11 месяцев назад +1

      this is war gaming remember...not everything had to exist...and war thunder has a large...very large variety...of SPAAG...and only 1 was removed due to its iffy existence

  • @jforden78
    @jforden78 11 месяцев назад +8

    It's definitely interesting ... I'd like to see what tanks would really carry these games. I do like that ammo canisters being part of the hit box, its a fair trade off.

  • @MrFatShanks
    @MrFatShanks 11 месяцев назад +49

    Also that’s how the premium rounds should be. Less dmg, but more pen. Trouble is it makes heavies even more OP

    • @finian2
      @finian2 11 месяцев назад +1

      It would make flanking tanks like mediums and lights more useful.

    • @twentyfivelettersinmyname5547
      @twentyfivelettersinmyname5547 11 месяцев назад +6

      the only way to fix it is to increase weakspot sizes and reduce spread, then it actually becomes skill based, in today's game you could aim fully and the shot could miss totally, which is why people dont bother and just load gold

    • @hebrewhammer4086
      @hebrewhammer4086 11 месяцев назад +2

      to fix the gold rounds problem first rng needs to be fixed, =- 25 percent is just insane. it needs to be like 10-15 percent.

    • @accelerationquanta5816
      @accelerationquanta5816 11 месяцев назад +1

      Heavies are not "OP". They are underpowered.

    • @supershid464
      @supershid464 11 месяцев назад

      they should be like this when the game isn't balance around solely using gold ammo

  • @Bloodworia
    @Bloodworia 11 месяцев назад +5

    The only way premium rounds should exist are with less damage and more pen. This is rapid fire shit is extremely uninteresting to me.

  • @Rickardo9828
    @Rickardo9828 11 месяцев назад +4

    As someone who doesn't really play WoT anymore, but does play War Thunder, I personally enjoy the auto cannon gameplay a lot over there, it puts less emphasis on hitting that one shot and you feel less bad about missing since you have more shots at the ready. The game feel more tactical where finding a good spot to unload from is more rewarded, this is also somewhat relevant to WoT auto loaders that are in the game already, so I think it's not to far of a stretch and perhaps it would be fun to play.
    The one thing that I think is perhaps worth considering is how fun it is to play against, like getting unloaded on by an auto loader is annoying as it is, this might be even more frustrating, so what is needed is a test where these types of vehicles are fighting normal tanks.

  • @Bigbacon
    @Bigbacon 11 месяцев назад +6

    and yet they killed the Luch's gun that used to pretty much be this.

  • @cmft9358
    @cmft9358 11 месяцев назад +2

    I like how WG came to the conclusion that all the burst damage down at low tiers was too much and how people were dying too quickly etc. etc. and yet at the higher tiers they're slapping autoloaders onto everything they can these days and now we got even faster firing auto-canons like these around the corner. I get that new mechanics are a must and I could see these being fun to play but my trust in WG to keep things balanced and to not create some outrageously OP premium down the road with this mechanic is pretty much zero.

  • @ethanfosburgh8705
    @ethanfosburgh8705 11 месяцев назад +5

    Always a good day when Quicky Baby uploads, thank you!🙌

  • @viggi12345
    @viggi12345 11 месяцев назад +5

    it would be cool if you could use a little "balanced" machine gun as a secondary weapon, that's weaker than the primary canon. But not on all tanks, so it stays kinda special. Imagine the "M3 Lee" coming back as a techtree tank with a machine gun on its side or top. xD

    • @uvler
      @uvler 11 месяцев назад +1

      M3 Lee would award from P.o.S. tank pool to epic vehicles.

  • @finian2
    @finian2 11 месяцев назад +60

    The fact that the premium ammo does half damage is so good and something I wish was across all tanks.

    • @jmi5969
      @jmi5969 11 месяцев назад +5

      WG won't do anything to discourage gold ammo use (and cut into their sales).

    • @Madude62
      @Madude62 11 месяцев назад +1

      It’s been on Blitz for a good while now

    • @cumulonimbusapothecary1079
      @cumulonimbusapothecary1079 11 месяцев назад +8

      They tried it once. They did a universal hit point increase on all tanks and increased the damage on standard rounds. The wallet warriors screamed so loud that the changes died on the test server.

    • @finian2
      @finian2 11 месяцев назад +1

      @@cumulonimbusapothecary1079 Was that before prem ammo was changed from costing actual gold?

    • @azuresflames2473
      @azuresflames2473 11 месяцев назад +5

      But wouldnt that in affect double the HP of every tank? Think about the "new" (post Object 252u era) tanks with tiny weakspots and crazy good armor. Halfing prem dmg seem more of a duck tape solution and a questionable one at that.

  • @eclypse1259
    @eclypse1259 11 месяцев назад +2

    I like the cooldown mechanic on the M-V-Y, over the other rapid fire gun on the Sheridan. Pom Pom gun on the Maus was cool, but more similar to random que tanks. Best part of these guns is that the firefight looks amazing, so bring on night battles!

  • @_MrBread
    @_MrBread 11 месяцев назад +5

    It is going to make some impact in the game, but with some stat tweaking here and there, I still think it can be fun. Atleast with autocannon there’s a chance it could bounce or not pennetrate. Unlike the flamethrower tanks that damages anything in front of it. Also the Hailstorm gives off PZ 1C vibes type of fun from the old days of wot.

  • @ChiaDai
    @ChiaDai 11 месяцев назад +15

    Balancing the tank traverse speed is crucial to not further exacerbate the current 5-min game meta. Otherwise would love to see it introduced to random!

  • @Opferlamm113
    @Opferlamm113 11 месяцев назад +4

    It could be used in the low tiers, where there are a lot of machine cannons.

  • @mikethetexan76
    @mikethetexan76 11 месяцев назад +1

    The volume of 40,000 37mm shells must be greater than the volume of a Sheridan. I know this is an arcade game, and a test, but it's a little silly.

  • @copenormcbrokelegsproperra2909
    @copenormcbrokelegsproperra2909 11 месяцев назад +1

    More and more we're seeing Armored Warfare's concepts and mechanics going into WarGaming's product line. Project CW looks like a AW in Global Operations mode but with War Thunder graphics. Now you see minigun style autocannons like the M48 GAU in AW.

  • @Tommy_The_Gun
    @Tommy_The_Gun 11 месяцев назад +4

    This game does not have enough auto loaders and matches are already way too long.

  • @Xzw557blown_up
    @Xzw557blown_up 11 месяцев назад +7

    now all we need is a version of the foch 155 with the mini-gun

    • @calebdouglas2512
      @calebdouglas2512 11 месяцев назад

      Been watching Chems lately?

    • @MajorSkrewup
      @MajorSkrewup 11 месяцев назад

      you have to run wot super prem for that

  • @Cygnus-Phi
    @Cygnus-Phi 11 месяцев назад +1

    I have this dream of an old school t5 Chaffee being in a t10 match, rush behind a t10 tank and then go BRRRRRRAAAAAAAPPPPP!!!!!!!!

  • @CatsAgainstCommunism
    @CatsAgainstCommunism 11 месяцев назад +2

    Any weapon becomes less accurate as its barrel heats up. It's super realistic and I think QB had a genius idea there.

  • @serurian__
    @serurian__ 11 месяцев назад +3

    спасибо квакич бабич, что препятствуешь любым нововведениям в умирающем проекте) надеюсь, в будущем ты откажешься от развития, оно тебе ни к чему, как и ЦА

  • @robertflint4115
    @robertflint4115 11 месяцев назад +3

    You think camping and sniping is bad now, add these and all the single shot tanks will become snipers. ..WoT is going to have to divide into 2 divisions: Historical tanks and Modern Armored Vehicles (the hailstorm reminds me of a Bradley with a Vulcan mounted on it)....Just my opinion and I've been wrong before (hence the couple divorces under my belt 😐) Rock on Tankers 🤘😎

  • @StephaneGallay
    @StephaneGallay 11 месяцев назад +1

    I'd love to see these mechanics - maybe not in the form we see here, but the general idea would be interesting.

  • @faraday9234
    @faraday9234 11 месяцев назад +1

    Now all they need is laser guided missiles like in advanced warfare. Takes skill to use because they travel slower and only have so much turn rate. Itd be a good test of depth perception or sense of space.

  • @HSMJose7
    @HSMJose7 11 месяцев назад +3

    i was sure the next big change into the game would be tier 11 but this is very surprising in a good way, these type of tanks will probably have a very high skill cap

    • @johnathanrichardson
      @johnathanrichardson 11 месяцев назад +1

      do you WANT tanks that have a high skill cap?
      i dont get why people think that its a good thing.
      look at the sniper in tf2, its a class with a very high skill cap, and it can make the game miserable when the enemy has one whos really experienced

    • @CSpiv662
      @CSpiv662 11 месяцев назад

      @@johnathanrichardson This. totally this. Do you want some player that is really skilled without a life in one of these?!

  • @packepuck
    @packepuck 11 месяцев назад +5

    I always thought that WG should add machine guns as a secondary armament since a lot of tanks have that. But this I think would be bad for the game IF they don't balance it veeeerrrry carefully.

    • @Damocles450
      @Damocles450 11 месяцев назад +3

      The fact that the 7.5cm secondary canon on the Maus is unusable is the biggest crime.

    • @alansanchez3406
      @alansanchez3406 11 месяцев назад +3

      In World of tanks console some tanks can use their secondary guns, hopefully they add them on pc

    • @Evan_397
      @Evan_397 11 месяцев назад +2

      @@Damocles450 Or the turret on the Lee and Grant.

    • @MajorSkrewup
      @MajorSkrewup 11 месяцев назад +1

      @@Evan_397 or the derp in the b1 hull, bye bye lower tiers

    • @hydrolox3953
      @hydrolox3953 11 месяцев назад

      ​@@Damocles450it's a panzer 4 gun on a tier 10 tank. What use is there for it?

  • @samuelpetersen9617
    @samuelpetersen9617 11 месяцев назад

    I like it it seems cool definitely get the balance right and have different/new tanks if they were to come to the random queue like a new tech tree

  • @ballistyxwot4577
    @ballistyxwot4577 11 месяцев назад +1

    If they balanced the alpha to fit normal dpm, then I'd be happy to see these as an optional gun module, maybe. Possibly only on certain vehicles?
    I think I prefer the Thunderclap mechanic - it's novel enough to liven up the game, but doesn't have to be OP, whereas the Maus gun is just a glorified autoloader.
    The first one (?) doesn't seem to have enough limiting features

  • @lohatrons1353
    @lohatrons1353 11 месяцев назад +56

    This would be a cool mechanic to use for the currently unusable machine guns on tanks.

    • @cadet1ice
      @cadet1ice 11 месяцев назад +13

      Which is something War Thunder already does.

    • @bryanribey
      @bryanribey 11 месяцев назад +11

      Problem with that is it would just make lightly armoured tanks even less meta, because heavy tanks would just be immune to them.

    • @runzeeducation5621
      @runzeeducation5621 11 месяцев назад +1

      ​@@bryanribeyheavies need a lot of nerfing for their mobility then. And light tanks need to be un-neutered. Like the DPs potential should be higher the lighter the tank, not whatever the setter or wz-132a are for example.

    • @bryanribey
      @bryanribey 11 месяцев назад +1

      @@runzeeducation5621 yep that’s always been the issue.

    • @runzeeducation5621
      @runzeeducation5621 11 месяцев назад +1

      @@bryanribey the original wz 132 was so fun and usable as a tier 8 that I bought camo for it, back before all the free perma camo. Big mistake as it was absolutely hammered during the tier 9 and 10 Lt intro.
      Honestly the old lts didn't need to be nerfed at all.

  • @strategicmind2652
    @strategicmind2652 11 месяцев назад +3

    An interesting mechanic they could add is the different types of drivetrains that were actually made

    • @violetstetpedder-4824
      @violetstetpedder-4824 11 месяцев назад

      What do you mean?

    • @MajorSkrewup
      @MajorSkrewup 11 месяцев назад

      @@violetstetpedder-4824 he likes trains

    • @violetstetpedder-4824
      @violetstetpedder-4824 11 месяцев назад

      @@MajorSkrewup Drivetrain and trains are two different things 😅

    • @hydrolox3953
      @hydrolox3953 11 месяцев назад

      You mean stuff like the Maus and Porsche tiger being able to reverse at top speed?

  • @KidRob
    @KidRob 11 месяцев назад

    They have this mechanic in WoT Consol Cold War. They seem balanced with a volume of fire at a cost of penetration/damage. Its's good at close quarters combat but suck at long range, they also struggle to penetrate angled and spaced armor. From what I've experienced in terms of crit's are mostly engine fires.

  • @danceswithmules
    @danceswithmules 11 месяцев назад

    I can only speak to the way autocannons were implemented into WoT console. There are several light tanks in Cold War mode with autocannons, which are just rapid intra-clip reload autoloaders. The individual hits are small, but the module and crew damage tends to add up rapidly. And many of those light tanks also have ATGMs on a secondary weapon system, with an independent reload, and there is a premium French medium, the FORAD, that features a 105mm main armament with an autocannon secondary.

  • @watercannonscollaboration2281
    @watercannonscollaboration2281 11 месяцев назад +5

    I think Armored Warfare back in the day had a huge issue with balancing autocannons for vehicles that were IFVs. They simply do so much damage so quickly that if someone flanks you you’re basically dead

    • @baronvonlimbourgh1716
      @baronvonlimbourgh1716 11 месяцев назад

      Just lower pen to where only 50% pen or something. And then balance the damage dealing.
      These should never be able to pen from the front.

    • @accelerationquanta5816
      @accelerationquanta5816 11 месяцев назад

      So fucking what? Killing enemies in one shot is the norm in War Thunder.

    • @baronvonlimbourgh1716
      @baronvonlimbourgh1716 11 месяцев назад +3

      @@accelerationquanta5816 this isn't warthunder though.. completely different game.

  • @thespyfromteamfortress2568
    @thespyfromteamfortress2568 11 месяцев назад +3

    HSTV-L tech tree?

    • @hydrolox3953
      @hydrolox3953 11 месяцев назад

      You can bet WG will add the HSTV-L as a reward or premium tank and introduce a worse version in the Techtree

  • @c0rvu5albu55
    @c0rvu5albu55 11 месяцев назад +1

    3:00 the extrem retical bloom just makes no sense from a realistic standpoint as the real counterparts do have an area of spread but that area of spread will not get bigger with time as its mounted stable on a tank, ship or aircraft. To make it feel closer to the real thing WG would need to at some more physics stuff. So for the time being this might be the correct or smart way to do it but still kinda dumb that the retical on a mounted, stationary gun has bloom especially since the bloom on tanks has to do with the knockback and aftereffects of the caliber.
    EDIT: Still gonna be fun to have though. Flakmaus works a more like autolaoders then real miniguns/AUto-Cannons!

  • @Dzagi17
    @Dzagi17 11 месяцев назад +1

    It looks super cool and I actually dreamed about them adding it to the game for a long time. Give me that sweet Ostwing, Wirbelwind and of course Kugelblitz! I may even get back to the game if they do this.

  • @nextjr
    @nextjr 11 месяцев назад

    SUPER INTERESTING! I hope a full tree shows up, having more variation in vehicles adds to the replayability of the game.

  • @Ushio01
    @Ushio01 11 месяцев назад

    The Hailstorm not having a heat bar makes sense since it's a rotary design and rotary guns have all those barrels to not overheat.

  • @KnightKiller1000
    @KnightKiller1000 11 месяцев назад

    It should be depending on what Tier they’ll start out as, but I would like the Heat Gauge mechanic from the Thunderclap, but the gun itself from the Hailstorm. Close thing we got on Console CW side is the Eastern Alliance’s Light Tank esp from RU side that the BMP-3 was nerfed from it’s Camo Value to pump out a lot of damage while hidden. Not to mention it has a 105 MM cannon with it’s ATGM as Secondary Ammo. But the main one is the PT-76 with it’s 57MM Auto Cannons that can somewhat shred lightly armored tanks and some Medium Tanks as well.

  • @jeffreygreene2379
    @jeffreygreene2379 11 месяцев назад

    I agree with QB, this is an interesting mechanic that if balanced correctly would work in the regular game queue. Again adding a new dynamic to the no longer historical tech trees.

  • @carterbeals9771
    @carterbeals9771 11 месяцев назад +2

    I really like how the Thunderclap is implemented. It makes logical sense, for one, but it also seems like it would have the most room for strategy. Figuring out when to prioritize cooldown vs doing damage, timing your cooling to reloads, stuff like that really raises the skill ceiling, and makes mastering those mechanics that much more rewarding.
    Point and shoot 'til you run out of ammo is boring IMO.

  • @BMKTW
    @BMKTW 11 месяцев назад

    I think WG tests those 3 types of autocannons which will inflict a realistic autocannon-mounted tanks situation.
    It tested for future tech-tree releases I guess.
    1. Hellstorm: Vulken mounted SPAAG, which can consistently fire until drum depleted (e.g. M163 VADS).
    2. Thunderclap: Guns, can rapidly fire until overheated like 2 cm Flakvierling or 4 × 23 mm 2A7 autocannons (e.g. Flakpanzer IV Wirbelwind, ZSU-23-4 Shilka).
    3. Flakmaus: Twin-linked medium caliber guns with clips like 2 ×Bofors 40mm guns or 2 × 57-mm S68 (e.g. M19 MGMC, M42 Duster, and ZSU-57-2 Ob'yekt 500).

  • @mastersanada
    @mastersanada 11 месяцев назад

    I find the Thunderclap to be an interesting mechanic, especially to put onto heavy tanks. The thing is, alot of heavy tank mechanics are either alpha trading or blitzing (DPM trading). In this regard, these auto-cannons seem to allow the tank at least to have a more sustained capability in a fight (not overheating at all) or a small full burst (trading).
    Interesting to say the least. If the Hailstorm's gets added it would probably need some pitiful penetration and weaker shell velocity, balancing the tank around the light tank's positioning.
    Still iffy on it. It looks fun for now, but I don't know how well received it will be over a long duration of time.

  • @vojtechpribyl7386
    @vojtechpribyl7386 11 месяцев назад +1

    Armored Warfare had had the autocannons for quite some time, so WoT could see them in action.

  • @bengrogan9710
    @bengrogan9710 11 месяцев назад

    One thing to consider - Weight is hilarious
    An Abrams with 45 rounds of APFSDS is 20kg per round - 900kg
    The Hailstorm with the 37mm - 20000 rounds.....that weigh0.6kg per round historicly....12 metric tons...24 tons with premium added in ammo

  • @operative1555
    @operative1555 11 месяцев назад +1

    if crits may be a thing then maybe spa-liner could be good as a defense for crew damage

  • @humha7613
    @humha7613 11 месяцев назад

    Luchs and Leopard: "Look what they need to mimic a fraction of our power"

  • @Sardon1993
    @Sardon1993 11 месяцев назад

    Cool! I will definitely enjoy this feature. Looks quite fun to shower the enemies with several bullets at once!

  • @BigJuris
    @BigJuris 11 месяцев назад

    about 2 years ago I said to my friends that autocanons will probably come... and I was thinking about something like ramka 99 in AW etc... and I miss those autocanons we had on t6 lights... so yeah this would be interesting for me

  • @mzurran1003
    @mzurran1003 11 месяцев назад

    As far as heat effecting accuracy it is a real thing especially with thinner barrels, a real world example is the svd dragunov and the Romanian psl marksmen rifles, both have issues when firing for extended periods due to the pencil barrel profile heating up and whipping around like a noodle when hot.

  • @alejandrohuerta988
    @alejandrohuerta988 11 месяцев назад

    The sound effects while in FPV is amazing 😍😍

  • @sigurdurbjarnason4099
    @sigurdurbjarnason4099 11 месяцев назад +1

    Implementing different mechanics in the game isn't the problem. They can basically add any mechanic that makes sense, autocannons, second turret, smoke, rockets and etc. The main problem is balancing it with the game. And lets be honest, thats not WG's strong side.

  • @braedynhoward3644
    @braedynhoward3644 11 месяцев назад +1

    I have an automatic hate of auto cannons from War thunder... but this looks very interesting and could be quite a nice addition to the game!

  • @S6261
    @S6261 11 месяцев назад

    I've been waiting for something like this, the M163 VADS (Vulcan Air Defense System) is in War Thunder as well and has been in service since the 60s it also served in everything America has been involved in since Vietnam. And since we already have vehicles from the 70s and 80s in the game I didn't really understand why they couldn't/wouldn't add that till I thought of the rotary cannon issues, hopefully it makes it to the game

  • @DarkThunderism
    @DarkThunderism 11 месяцев назад

    It makes sense that the Hailstorm wouldn't overheat.
    I mean, the whole point of rotary machine guns and rotary cannons is that instead of pumping out 1200RPM out of a single barrel, you pump out 1200RPM out of 6 barrels, meaning that one barrel only fires 200RPM, which wouldn't overheat it.

  • @tacomas9602
    @tacomas9602 11 месяцев назад +1

    No.
    Remember the 59-16? It wasnt really that broken. This is a different set up, remniscient of the low tier automatic small bore autocannons like the Suiza on the old T1 Cunningham.

  • @vasky22
    @vasky22 11 месяцев назад

    Not having a heat issue on the gatling gun is realistic. 6 barrels helps with cooling. Rapid fire is possible with single barrel, especially with revolver-style chambering. When do we get an IR-spotlight night mode?

  • @forgerofsouls9126
    @forgerofsouls9126 11 месяцев назад +1

    Personally, I doubt they will add autocannons to standard mode, it will only be in Overwhelming Fire! But, I've been wrong before. Regardless, I doubt any standard autocannon tank will be like the eight in this mode, they will be more...balanced....given the observed balance that Wargaming is capable of. I do like the flakmaus though, it's fun.

  • @frankg189
    @frankg189 11 месяцев назад +2

    Imagine you are in a FV4005 or tier 8 paper tds like skorp....

  • @chost-059
    @chost-059 11 месяцев назад +2

    Will things like coaxial autocannons be added? Like the centurion mk1's 20mm
    Also something that WOT console does better than PC wot, multiple turrets

  • @timberwolfe1645
    @timberwolfe1645 11 месяцев назад +1

    The Maus is like my assassin tank!! But I hate this idea because my assassin tank should be the only one

  • @EricRuskoski
    @EricRuskoski 11 месяцев назад

    I think I'd like to try it some, but I don't want the whole game to become a super fast paced game, kinda like the chill vibe of regular guns, but this would also be fun sometimes.

  • @tiortedrootsky
    @tiortedrootsky 11 месяцев назад

    IRL as a rifle gets hotter the dispertion gets bigger. Probably the same for the big guns. They should implement this for balancing.
    Also some guns can get so hot, that the bullet is no longer stabilized properly, it tumbles and cant penetrate hard targets. That would be cool to see.

  • @plektosgaming
    @plektosgaming 11 месяцев назад

    Historically, what would happen when the barrel overheated was that it would become less accurate each time that happened until it was simply useless.
    The issue isn't the barrel but the chamber and how it would simply erode the throat and rifling. Eventually the barrel is basically a smooth bore and fairly useless at long ranges.

  • @__so__6112
    @__so__6112 11 месяцев назад +2

    WG continues its way to "pay-pay, bang-bang".

  • @ingoknito4626
    @ingoknito4626 11 месяцев назад +1

    Havent played the game in years, just following your content because you are entertaining. These guns look fun and I would enjoy watching you have great battles with them. Me, myself and I won´t return to WoT as it´s just not my game anymore. Currently addicted to Diablo 4 and on other days I play WoW WotLK.

  • @andrewarmstrong8680
    @andrewarmstrong8680 11 месяцев назад +1

    I think that it would be a welcome addition to the game. But to be honest, I think it going to be a balancing nightmare. High rate of fire without being OP. And the economic balancing. If I go full burst mode with gold rounds, What would that look like? Are the rounds going to be dirt cheap, or are these tanks never going to make a profit? It looks like fun, but so hard to balance.

  • @1110jesse
    @1110jesse 11 месяцев назад

    I saw the video title and I thought you're getting something like russian or soviet 57mm autocannons in there that go pop pop pop, kinda like fast autoloaders, or those low tier tanks. I was not expecting A-10 level of brrrrt.

  • @kiblanjofski
    @kiblanjofski 11 месяцев назад

    pretty normal in Armored Warfare, balancing is very low pen and no armor and only 50% HP in comparison to other tanks of the same tier, but if you manage to get rear of the heavily armoured target you eat it in few seconds, for example normal tanks in tier 8 have around 4000 DPM but machine guns have around 15-20k dpm if you pen all bullets

  • @sultanbev
    @sultanbev 11 месяцев назад

    QB, you didn't say what the guns were on each tank, I would like to know for historical reference.
    Historically overheating flak gun barrels would jam and explode, which is why so many had quad barrels or gatlings.
    It appears also, when firing AP rounds, flak guns often fired single shot rather than fully auto, as the dispersion was too great. High dispersion is okay up to a point when shooting at planes with HE, the idea being to put as many shots into roughly where the aircraft is gonna be when the two meet.
    So if WG increase the dispersion bloom for firing fully auto or near overheating, that would be good.
    I think these would be a neat idea to slip into existing tech trees, as most flak tanks are just standard tanks with a different turret. If they set it up right, just your development of tank upgrades could give you the option of buying the flak turret after you've got the standard tank. They could then create an option where you swap turrets out before entering the random queue.
    EG a Panther tank would have the FlakPanther turret option of twin 37mm AA, or a Crusader could have the Crusader I AA with 40mm Bofors or Crusader 2 AA with twin 20mm polsten cannon.
    Most of the Panzers had flakpanzer versions. You'll love the Leopard tank options - the twin 35mm of the Gepard, or the Italian OTO Melara 76mm.
    So all these could be dropped into existing tech trees and wouldn't even be new vehicles, but would give players and games a lot more variety.
    After that of course other flak vehicles could then be added as new vehicles.

  • @stolfygaming
    @stolfygaming 11 месяцев назад

    I actually like all three of them, each of them have thier own drawback. The hailstorm has to rev up, getting higher fire rate the longer you shoot, the thunderclap with the overheat, and the flakmaus.. idk tbh. They all look really fun though!

  • @kivats5015
    @kivats5015 11 месяцев назад

    Having a high skillcap can be a way of balancing the guns, but that will add more to the already high new-player bar, so it comes with a "price". But it is fun. And I agree with you about the machine-gun version being a bit hard to implement in a good way. And QB, you missed the opportunity of saying "can you shoot with a dobbel-barrel gun with just one Maus-click....." 🙂

  • @gust0o
    @gust0o 11 месяцев назад

    The console game already this - many of the existing tanks, especially in Cold War, can swap armaments to ATGM and autocannon. It's quite decently done, barring the balance on the Weisel TOW.

  • @togiielectricboogaloo6875
    @togiielectricboogaloo6875 11 месяцев назад +1

    the reason the hailstorm doesnt have the cooldown is because its like a minigun where it rotates through the barrels in order to not overheat them

  • @nitroheadgaming1628
    @nitroheadgaming1628 11 месяцев назад

    The machine gun is the first brand new sound we've gotten since the sound overhaul YEARS ago 😂

  • @mayosilver6370
    @mayosilver6370 11 месяцев назад +1

    This would annihilate light tank game play, I can't imagine it would benefit any of them because of the likelihood of tracking/damaging mobility instantaneously. If it has poor penetration it would still be able to wallop any light without at least 60mm of armor.

  • @yx_wonwotblitz4155
    @yx_wonwotblitz4155 11 месяцев назад

    I like the Flakmaus that they added in, it looks cool and I remember hearing people say that it is a real design

  • @lionsvengeance
    @lionsvengeance 11 месяцев назад

    Gatling guns don’t need a heat bar because it’s harder for them to overheat because the barrels spin it keeps them fairly cool using air until you fire it for an extended amount of time like a minute straight. And yes historically heated barrels will throw shots off your point of aim fairly significantly depending on how hot it is.

  • @yannickburger9832
    @yannickburger9832 11 месяцев назад

    hey QB... I don't think that they will necessarily put in these tanks because they don't exist but there are actually tanks with MG's that exist for example the German Wiesel

  • @GrasshopperKelly
    @GrasshopperKelly 11 месяцев назад

    My only other thought process, is this is a test bed for the other "WoT 2.0" game, using the much larger player base on the test server than they could ever use on a private test.

  • @BS25999
    @BS25999 11 месяцев назад

    Can't wait for the Even 90 - 30mm. It's going to be great to have grown up Luchs driving around.

  • @Blake13Brasted
    @Blake13Brasted 11 месяцев назад

    I've played maybe 50 battles in the last 6 months. This would bring me back atleast for a little while.

  • @henrychamberlain4120
    @henrychamberlain4120 11 месяцев назад

    Thoughts if the new guns acted as a sort of secondary weapon on some tanks, fired from the gunners position if the tank has one in the turret. Make the gun overheat faster and reduce the ammo capacity, have a hot key to switch between the two guns?

    • @violetstetpedder-4824
      @violetstetpedder-4824 11 месяцев назад

      What would we do with the machine guns?

    • @henrychamberlain4120
      @henrychamberlain4120 11 месяцев назад

      @@violetstetpedder-4824 Finish off tanks when they are left on very low hp, compensate for minimum damage rounds, rather than loading a HE round to finish off targets

  • @mustang351c4
    @mustang351c4 11 месяцев назад

    hotter gun barels do mean they are less accurate. the barrel swells. this allows gas leakage around the shell, and allows a slight wobble of the shell. a hot gun barrel gives you a slower moving, wobbly bullet. the effect is pretty minimal, but its a real effect.

  • @XoaGray
    @XoaGray 11 месяцев назад

    I'm definitely interested in seeing what this wold be like to play. Cool. :).

  • @popetipap
    @popetipap 10 месяцев назад

    Hailstorm having no heat problem makes sense, as having little to no heating problems is the reason Miniguns use multiple barrels

  • @arlendpetermalig9192
    @arlendpetermalig9192 11 месяцев назад

    There should be an accuracy penalty the longer you hold the trigger like in most Battlefield games. Allows you to burst fire in medium to long ranges.

  • @ToMPaSHKoV
    @ToMPaSHKoV 11 месяцев назад

    If these guns do more critical damage on crew, that would be a strong counter to overpowered heavies. It would be nice to have this gun as an option on selected tanks.
    That being said, what I think would be an improvement to the game writ large is to be able to switch tanks pre game, the way we can swap equipment load outs now, as long as they were the same tier/class. This would make the game more dynamic, enjoyable and would compel players to collect and keep tanks with usable crew.
    I also think garage vs. garage matches would be cool. How? Not sure, but there's a game there.