Kerrigan Skills Test #1 - Solo Mutation:
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- Опубликовано: 10 янв 2025
- Skill Test #1: Beat a Missile Command mutation and deal with the nuclear missiles that start coming at 15:00.
This mutation solo was performed under the conditions of TwoTuuu's Test Time rules. For an in-depth description of the test, please refer to TwoTuuu's Test Time associated with the commander being played.
Kerrigan Test Time Video: • [Test Time] Kerrigan
Testing Rules (Credit: TwoTuuu)
-No Slim Pickings, Microtransactions, etc.
-Nothing the commander is generally bad against
(Zag VS Missile Command, Tychus VS Kill Bots)
-No insanely difficult mutations
(Aggressive Recruitment, Cold is the Void)
-No Cheese
-LV 15, 90 Mastery
-Regular solos rules (For full list, please refer to the Mutation Solo Community Spread sheet Solo Rules Tab) [I can't link it myself due to this channel being considered virginal, according to RUclips.]
-Can't load from replay after encountering enemy
-Can't use ally's base/resources
-Can choose enemy comp
Test Difficulty Descriptions (Credit: TwoTuuu)
Quiz - For anyone who wants to test their skills with the commander.
Midterm - Anyone with decent mastery of this commander should be able to pass this.
Final Exam - Even seasoned veterans may need a few tries.
Dissertation - Only players of the highest caliber can pass this.
Mutation Description: Unavailable
Mutators:
Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Purifier Beam - An enemy Purifier Beam moves across the map toward nearby player units.
Eminent Domain - Enemies gain control of your structures after destroying them.
Special Notes: Submission for TwoTuuu's Kerrigan Test Time
Commander: Kerrigan
Prestige: Standard (P0)
Advantages:
-None
Disadvantages:
-None
Masteries: 30 Kerrigan Energy Regeneration, 30 Combat Unit Vespene Gas Cost, 30 Expeditious Evolutions
Enemy Composition: Shadow Disruption
Kimmo's Notes for the Skills Test: At the start of the mission, send your first Overlord to the bottom left corner and lure the starting Purifier Beam there. Expeditious Evolution ensures that you only need to spend 20 minerals and 20 gas on Overlord speed and the fast research time ensures you will be able to get a Queen before researching the speed. Once the Purifier Beam is close enough, make a square/diamond shaped patrol pathway for your Overlord to send the Purifier Beam into a circular loop to "trap" it. That'll free your focus for until the 2nd one shows up at 10:00.
For before 15:00, don't be afraid to delay your gas to build three spores in a general vicinity where the most area will be covered from missiles before Point Defense Drones show up.
Get Omega Worms before any tech structures for units. They will create structures on the map to draw missile fire away from your base and also draw the attention of Purifier Beams to set up future trapping for other Overlords.
Get Hydralisks first because they can overpower the PDD missiles on creep and have their Patrol pathing cover blind spots that your Spores can't cover. Once you have enough, build your secondary units that will assist Kerrigan. This should be done before 15:00.
Throughout the game, add more Omega Networks and spam them everywhere as you can. As the missile fire intensifies there needs to be more structures on the map in order to divert the missile fire as much as possible. Omega Worms are very important because it allows Kerrigan to be able to deal with the nuclear missiles that begin to come. If you see that a nuke is coming for a worm, you can leave it alone. But for me, I deal with it anyway so I have as many worms on the map as possible to tank for the base structures.
Ensure that spaces in your base is covered with spores and patrolling Hydras and make sure there's plenty of Queens as well for Transfusion to keep your structures alive and not taken over by Eminent Domain.
The Masteries I've chosen are very specific for this situation. 18 points were put into Kerrigan Attack Mastery because it allows her to 1-shot Marines that had +3 armor and combat shields. 19 points were put into the improved Immobilization Wave in order to 1-shot the tanks which effectively makes it a 1-button screen nuke for Classic Infantry attack waves. I didn't bother putting any points into Ability damage as no amount would allow her Psionic Shift to 1-shot tanks.
Keep in mind of these timings for Purifier Beam.
0:00
10:00
20:00
You'll have to play it by ear on how and where to trap the 2nd and 3rd Purifier Beams but if you can, keep it in a general vicinity on either the bottom left corner or in a place where there won't be combat taking place.