Ah yes, the old nutcracker. Always a winner. Now I can just imagine the wizard letting out a reedy little shriek as Droog squeezes and his concentration drops.
My best use of that was having my barbarian interrupt the big bad’s monologuing by grabbing him by the throat. I rolled a 20 on the grapple check. My barbarian began to explain that most spells require verbal components. The big bad had charmed one of our party members. He managed to gasp out a few orders and got my party member to stab me since he couldn’t have the wizard who he charmed fire off a spell because it would hit him as well. So cue villain exit stage left as he teleported away.
@@funnyblog100 It's a shame 5e doesn't have any strangulation mechanics. I've homebrewed some and my table really likes them. Those are pretty much the best reason to take the grappler feat.
@@catherineholt1149 Maybe but i really like my homebrew better. It feels more...accurate. The way i do it, if you grapple a guy and choose to strangle him, he gets one level of exhaustion for every round he's being choked. Obviously he can still try to break free on his turn, but if he fails 5 times in a row he falls unconscious and of course he dies if you keep holding him. If he breaks free all the levels go away as long as he takes one turn to get his breath back. This basically means that creature's hp is totally irrelevant and that's why my players choose to use it (of course the baddies can do that to). If a creature is too big to get your hands around you can use a rope to do basically the same thing as long as you can get on top of the creature. I really like the way i do it. I've had people make entire builds around strangling people, which is great for an evil campaign.
That sounds like an awful DM, but the evil DM in me wants to do this to a group of players, just for a couple small dungeons, then get to a big boss fight (not the BBEG, but a big one that'll basically be Kane's arch nemesis), have them meet Kane at the entrance to the boss room, then when they go in Kane starts a generic hero's monologue only for the Boss to grab him by the face halfway through the first sentence, pick him up and slam him to the floor, crushing his head like a water balloon, then I just look at the players with an evil grin and say "Roll initiative".
That basically tells players to “Shut the fuck up and throw hands.” It ain’t an anime where a villain will wait for you to do some generic heroic monologue, they’ll run up and squeeze your balls...Like this edgelord did.
My idea was Kane was a powerful illusionist, knocking the heroes unconscious after they were weak from winning bossfights, then modifying memory and taking the gold for himself. After it happens a couple times he slips up and kills a friendly NPC by accident and then the chase is onnnnn
Ya it isn't bad to have a DMPC trump card that CAN save the day, it's when they are used that way outside of serious screw ups from the party, or the RARE scripted encounter meant to help progress the story/players along certain paths
I based my DMpc duo to bill and red and i used them when i DMd for some kids and they stuck.. So just picture a pot head elf and orc who just want to eat and sleep.. they are forced by a deity to help new adventures from dying so fast and hopefully find a group of adventures they can trust to help them break free from this duty so they can go back to being lazy 😎 again...also they are lazy so even their help was half half assed 😂😂
@Ah_Ftagn I would do the same. I also would use DMPC's as teaching tools for younger players to help them learn the ropes on the game's roleplaying aspects.
Made a DMPC, which is essentially a cursed God who can merely choose between 3 forms to represent different classes, all technically level 20, but with limits. ▪︎Revenant: Basically human undead Ranger or Rogue. A monster killer and a duelist. Only specials included skills against various monsters, and magic resistance. Unsuited against normal fighters. ▪︎Wraith: Subverted evil ghost Wizard. Imagine Starcraft 2's Stukov, but as a black ghost in white coat. Limited to a single Spell from different schools. ▪︎Living Armour: An old Paladin armour. Pretty much a Tank with a sledgehammer attached to his hands. Abilities included a stun and protective spell. High AP, Low HP.
DMPCing can actually work sometimes. I had a handful of DMPCs in a campaign I just ran. (My first one too) my players really liked the characters and a couple almost teared up when one of them sacrificed themself. One player ended up marrying one of them. A few of them lost their lives in battle and one even turned on them and had to be killed. My players seem to have really enjoyed the game saying they want me to DM a sequel to it. I tried to have the DMPCs be like Dragon Age: Origins companions. All of them were in service to the plot and the players having a good time, and all recruiting and using of these companions was optional.
Proof that not every edgelord is bad. That guy respected the enjoyment of his fellow players and that’s all you need to be a good player. Even the most eye rolling of D&D tropes can be played well as long as you care that everyone is having fun.
A silent brooding edgelord can actually be a very good character choice for a player who isn't too comfortable with roleplaying and enjoys tagging along with the group rather than taking the lead. That way he gets along without doing too much RP himself and get's to enjoy his occasional moments of being a badass and doesn't ruin immersion, because his silent behavior is justified within the story. It only gets bad when the edgelord also suffers from main character syndrome or acts like a murderhobo ... or when every player happened to make a silent brooding edgelord.
I remember when Artificial DM covered this. Was awesome then, still awesome now Edit: Also that DM is a lying pos! War Caster does NOT let you cast 2 Concentration spells!
Nothing should let anyone concentrate on two spells. Casting a combination of spells such as Hold Person and Sickening Radiance at the same time is definitely not overpowered in any way, shape, or form.
this was glorious! sounds like the party really had a BALL. they finally passed the DM's TEST-IES. their moment was purely glorious because the DM was NUT good at his job!
Usually when a DM is boasting about how great they are it's a red flag. There is a difference between confidence and arrogance and the arrogant ones are always trouble.
Good grief that DM was dense. ALL the players are unhappy, ALL of them express their unhappiness and ALL of them share the same reason for their unhappiness, and the DM just blithely continues. He made the wizard the DMPC's BBEG, AND one of the other PC's BBEG, and yet he STILL insisted on "his scene," and screamed like a toddler when "his scene" didn't go the way he planned. What the heck did he expect? That these people were going to sit there and take it FOREVER? They were becoming visibly upset with him, TELLING him that they were upset, YELLING AT HIM about it, and QUITTING about it, and he STILL insists on doing the same stupid thing? Seriously, what an idiot. That battle, though. And "How it was done never leaves this room." I LOVE it. What a great ending, and a great role-play, too!
That is not how war caster works. War Caster does not give you to concentration spells, it allows you to use a spell as AoO, allow you to use weapons while casting spells, and have advantage to maintain concentration.
I would love to play with monk and edgelord, they seem like cool people. On the one hand you have someone unafraid to call out bs, and on the other you have someone who thinks outside of the box but is willing to work with the team. Brilliant
Good ideas for powerful DMPCs: -Mentor that the PCs are meant to outgrow fairly early on, but who will still serve an advisory role. -Rival that the PCs are meant to disdain and eventually defeat. -Sacrificial lamb used to show how powerful the BBEG really is. -Aid that the PCs need to recruit, but who will only help out on occasion when (s)he feels like it. There are many others, but these are all roles I've had my DMPCs play in the past that have worked out pretty well.
"Mentor" who will help the newbs figure stuff out, only to turn on them later, and become the BBEG, or the BBEG's henchman. Older adventurer who wants to complete his swan song, but (though he's OP, compared to the PCs) is not powerful enough to do it alone, and hires the party to help him. Once they help him achieve his crowning moment of glory, then he retires, but he becomes a repeat character, giving out quests and advice. "Oh, so you're looking for X? I heard of him! He hangs out over at Y. Oh, your best bet is to use bludgeoning ranged weapons. You do have bludgeoning ranged weapons, right?" And now and then, he's clearing out his attic, and finds some cool gear he doesn't need anymore. Maybe even he's willing to do magic item swapsies with the party, who can't find anyone to buy their magical items, but don't want to just hang onto them, if they can't use them. The MacGuffin they have to take from one place to another (there's a word for that? Escort quest?), who is not absolutely useless in combat, but isn't a great fighter, either. Just not a coward. Will actually pick up a sling and throw rocks, instead of screaming helplessly, while the bandits capture them. The person who has about 150 relatives and they all live near a quest-spot. "Oh, you're going to Hidden Valley? Be sure to look up my Uncle Ranch. I reckon he'll have something tasty for you to eat." Sometimes, the relatives are important to the quest, and sometimes, they're convenient merchants, and sometimes, they're just flavor. But they're all related to the DMPC. Pinky. The fool who is happy to do the grunt work for the party's "Brain," but also comes up with the odd, "But what if X happens?" to be the DM's warning that "You don't want to do that." "Sir! I have pitched the tents, fetched the water, cooked the dinner and done the laundry, SIR! Permission to see to the horses, SIR!" Although that's more henchman than DMPC, but you could turn it into a character, for sure. The point is, it's not the FACT of a DMPC that's bad. It's just that they are soooooooo often used soooooo badly.
Some edge lords make for great characters, if they turn it into a character arc about learning to trust and love their party members and make new friends.
one thing i learned about dnd from watching your show is creating an author insert fantasy persona to play as is a good way to get everyone else pissed at you. DMs have to be the story teller but have to let the player be their characters, the dm sets the stage the players do the acting -mostly and the dm responds
I think the best response to having a Gary Stu forced on a campaign is for the players to treat them like they really come of as: creepy stalkers hounding the group they know is beneath them so they could have someone to brag at rather than do something useful. Having nobody treat their precious self-insert characters as cool as they think they are hurts the creator’s ego more than anything else.
I’d just say and do nothing for the rest of the game. DM wants an audience? That’s all they’ll get. Maybe heckle them, too, if they decide to keep narrating.
@@animeotaku307 Or, when the DM asks, "What does your character do?" "I don't know, DM. I haven't read that far in your novel. What does my character do?" or maybe, after the third time Kane steals the show, "Why? It won't matter, anyway. I'm just here to be your audience, right?" Or "I roll a will save, to see if I stay awake through the whole show tonight. Ooops. Looks like I lost. Of course I did. There is no will save in 5e." Seriously, the only reason I'd keep coming to the game with this guy is to see (and chart! I love charts!) just how long and how many times he will pull THE SAME THING on us, and just how much (or little) he'll change up the BBEG monologue, Kane's monologue, or the "exciting battle" between them. And I would throw as much shade as possible, while I check off my BINGO cards, and check my checkboxes. Blatantly. Ooooh, can you imagine, session 3, one of the players hands out BINGO cards to all the players, under the table? If they're subtle enough, the DM won't know why they're laughing at all his most dramatic moments.
Imagine the dmpc arriving to the adventurers he's been saving trying to pry open some unknown drow's hand, grasping to the nuts of the dude who killed your whole family like he's the squirrel from ice age on crack
"He was supposed to come in, save the day, and talk about how cool and tragic he was." The Party: "Yeah well, this time he can be the one who got here too late."
Whip out some popcorn to watch the show. "But, you haven't rolled initiative yet." "Doesn't matter. I already know the first scene. You bring us all to unconsciousness before we even have a single turn to do anything, and then Kane will come and clean up. I'm just waiting for the monologue. Will he say X, Y, and Z today, or have you actually come up with some new material?"
You know, the DM had a perfect oppertunity. So DMPC Kane was not given the chance to heroically swoop in and defeat his ultimate nemisis. This enrages him so much that he now swears vengence against the party, and becomes the new BBEG! But he doesn't do it overtly, but tries to use his influence to start to whittle the party's good will
The only DMPC I ever ran was this unholy mishmash of character abilities that I followed the DMG's rules to construct, and ended up with a character that took inhuman amounts of XP to level. He was a crutch for the players while I learned how to balance encounters, and they quickly surpassed him. I was honest about his leveling, and let him go his own way once the PCs had reached a point where we were all in a groove.
I have considered using D&D to help me write a book. By playing the characters, myself, with myself as the DM, and writing down what happens. Cool story, bro. So glad you didn't bore your players to death. No, but seriously, the whole "Just write a book" thing doesn't really work, either, because your book should be INTERESTING. If the conclusion is guaranteed, it's not interesting. Sure, some players may have a certain amount of plot armor (We know Harry Potter can't die until the end of Book 7, right?), but most characters will not have plot armor, and could go at any time, so setting up the basic outline plot, and then letting the protagonist group of interesting characters work their way through, with death being an actual possibility and DIE ROLLS determining it?! That could actually be a cool novel. Is it too late to start NaNoWriMo? Eh, maybe I'll do it in December.
Head canon: Kane didn't want to hop into the fight after watching the wizard get black-balled due to blue-balls. Legends say he's still running in fear of the coveted "Jewel Thief".
Honestly as a regular DM, I would never call myself that. Especially if you’re winning all of battles that you put in front of the players playing your game. I would get doing it ONCE, but in extremely rare circumstances or pre-established in backstory. But never just have an OP NPC swoop in to claim the glory. Either that guy dies or he turns out to be the villain or something, but in the end, it’s the PCs who should be the heroes of this story. That’s the essence of what I would come close to calling a “master storycrafter”
@@Arcticmaster1190 Yeah, the only reason to take over a battle like that is because "Now I need all my characters to be over THERE, so they're going to be taken by the winner of the fight as his servants, and now they have to work together to escape. But over there." Or "you were all taken prisoner," sort of situation, but without them losing all their gear.
His story is SO BORING. It's just the same episode over and over and over, with a few minor details changed. I bet the monologues are practically interchangeable, as well.
Yup, there are correct ways to use a DMPC, like having a reason why the DMPC can't just save the party, or have the DMPC not be an all powerful character.
Ours does the same...In fact, his DMPC spent two entire combat encounters so drugged he couldn't form words, and my Fighter had to carry him around to make sure he didn't get killed! He did get his moment though, just a couple sessions ago. He apparently had Wish scroll tucked away for emergencies...There was an emergency and that was the DM's way of stopping us being TPK'd. He used it to teleport us all away to safety and he got stuck where the villain of our story was...And now we need to piece things together, find where the villain's HQ is, and come up with either a rescue plan or a scheme to break the villain's power forever. It was great.
Yea, yep, I got rules for when introducing a DMPC into the party, but my most important one is getting player permission first. After that I make sure they aren't too intrusive, don't outshine the party, and are made in a way that the player's keep their agency in driving the plot/making party decisions. I think the funniest incident was when in one game the party started shipping the tank DMPC with a friendly wizard NPC he'd been hanging out with, all because I wanted to temporarily write him out of the story so I'd have less bookkeeping to do while the players investigated a mystery. 🤣 Anyways, they wanted to do some matchmaking in their downtime after the mystery wrapped up, and it went hilariously well. The DMPC and NPC are dating, and I get asked in-game from the players on how they're doing.
For a sec I thought this might be about me. But nope. I once murdered an important NPC because apparently holding a gun to his head and threatening him wasn't enough to make him stop trying to murder my party, and they were all low af, so I was done playing games. The DM tried to pull some BS game logic of "you only deal X damage" and I was like "Dude. I rolled a nat 20, point blank, aiming specifically at his head. I don't care what the rules say, there's no way he survived that." My character was arrested for murder and I was summarily booted, but I saved the party and that's all I cared about. This was an online 4e Zeitgeist game. I still wanna try playing that game again some day with a DM that doesn't rules lawyer himself into the trap of "fire damage underwater" and "point blank headshots don't instantly kill" logic.
"Point blank headshots don't intantly kill" Is something that should only come up in some very specific situations. Though "fire damage underwater" is a lot more reasonable given how it is played off for the damage source, since it doesn't matter how much water you have lava will still burn you if you touch it and so on.
A little edge goes a long way while a little frustrating Droog did not RP much he did not over edge. Also if you want to be a DM it's ok to work your old PC in but dont make them the star unless they are the BBEG. That's my opinion
The DM's old PC can be the star if used for the right story arcs of the party. Say the DMPC is the Party's mentor and a mission they have been on can finally be finished, the DMPC would be the star of the arc while the party gets to build bonds and outlooks as they help their mentor finish his final mission before passing on the torch. In the end you have to treat it the same way you would when you have an arc meant to put a single party member in the spotlight without excluding the rest of the party, both in how you handle it and how often it happens.
My dms do this sort of thing often. Having former pcs come back as npcs. I even had a former character of mine be a mentor to another player's character. Cameos are great and even having them enter combat with you is a lot of fun. However it should be used sparingly and the retired pcs should never outshine the current group. I actually have to remake a wizard I ran but at a higher level cause the gm said she had plans for him to show up. Im...kinda terrified cause the wizard's personality meant he could easily turn against us if we prove to be a burden to him.
Been there had that done to me. Only difference was that the GM didn't have a DMPC, he had a favorite player who he overboosted to hell and back. Happened twice. Funny thing is, the second time the "favorite player" (the GM's own little brother) called bullshit on his stunt, rather than act as his patsy, and read him the riot act. We all appreciated that. The GM did not.
It's all about timing and positioning. If done right the DMPC never has to leave the scene because they feel like a proper member of the party, if done wrong well Kane is just a mild case of how it can turn out.
@@danielcolon979 I am the rules lawyer that will try to help but will definitely screw over a party member because of something obscure... But I help with keeping track of concentration and other buff/debuffs.
Players are the main characters of the story. If a DM isn't running the game that way, they aren't worth playing with. In my current campaign, we are playing in a world that has the characters that used to be the party now being NPCs. They run the city in which the setting takes place. The players are playing new characters. Every now and again one of the players points out that his former Barbarian wouldn't have allowed a plot to happen and would have stomped out the threat. I have to remind him that the new characters are now the main characters and are the ones who have to deal with threats. The old party is now more concerned with running the city than fighting against every threat that pops up.
7:07 WH-WHY COME BACk! That sucks!! I’d never be content to be that foddery! Were theres just a lack of better dms?? It’d been months I doubt nostalgia brought y’all back..maybe it was sending a message. YIRBEL LIVES! 10:48 HHAAAA! For a bland Sob droog’s alright.
But Gandalf was set-up before hand. It was timely, but not completely out of the blue. Possibly, Tolkien wrote Helm's Deep first, realized he needed Gandalf, and went back to the draft and wrote him in. Well, wrote him going to fetch Eomer and his men, instead of being there at Helm's Deep with the rest of them, all along.
I actually had something similar once. DM decided to insert his own PC into our party who was basically untouchable and had a +10 to just about everything at lvl 3. Every time it was his turn, he would spend at least 3 minutes giving us this whole "he quickly scans the battlefield and, using his quick wit, deduces that the best move is," blah blah blah. Until my character died and I made a new one specifically to get back at the DM. I was a drama kid in school, so I knew what to do. Never give a drama kid an archfey warlock tiefling with the entertainer background when you've already annoyed him. It took me all of about an hour to make the DM rage quit.
The rogue really picked up the ball(s) there. He really went balls out for his team. I wonder if they'll all be watching the Nutcracker at Christmas...
For all the bad, I give credit to the d.m. for letting the dice decide in the end and playing it out. Lost points for the freak out but for one moment he seemed reasonable
OMG! I used this exact tactic when I had literally nothing to use against a weretiger. So there was this angry, giant, tiger with a halfling hanging off his jewels. I made the best saves of the game that day to continue being an unholy distraction while the wizard whittled him down with cantrips. LOL
As suspicious as I am with this story (especially from the NAT 20 - NAT 1 combo making it sound like a "That happened" story) it really is a fun little thing. Especially the "But how it was done never leaves this room." part.
The odds are low, but I have seen miracles like that. RNGesus was looking down and saying, "You are NOT a Master Storycrafter! Thou shalt not bore the players!"
@@AuntLoopy123 To be honest, I have had a session when the barbarian's only nat 20 was when he was brainwashed to attack a partymember, so I know that stuff like this happens, but it is unlikely.
I played in a game before where we just made fresh level 3 characters in pathfinder because the DM had just TPK'd us by using charm person on half the party to force us to kill eachother (not how charm person works, but he blamed us anyway because it should have been easy to win), so with our brand new characters, we went to a temple, where suddenly a priest stepped out and cast circle of death on the whole party as a surprise round, suddenly we all died at once, and his response I'll never forget. "I can't even believe you guys! How could you die so soon already?!" and then we all quit.
Some of this sounds kinda like like a dm that I had, and some of the stuff is similar to stuff he did, he too liked to make scenes and take control a lot, also really liked to build encounters where the odds were a little too heavily stacked in his favor (such as an encounter against like 4 beholders, and 3 Carnivorous Blobs, as well as a demigod of chaos where we were like level 11)
Honestly after the second time the dmpc save the party I would have just said shut up I’m bleeding out I don’t want a Lecture and watch the dm get mad.
I think Pathfinder actually has rules for grabbing an opponent's nuts- long story short it's a fort save vs nausea, which is a rather crippling status ailment.
Dm NPC savior scenes are allowed exactly once every campaign, and it should be before level 5. If other, available NPC's are so much better than the PC's, they should be on the mission and we should be doing fetch quests.
@@animeotaku307 Yeah, that works. It is a REAL THING from REAL LIFE. Just be sure to give the party their real recognition. "Oh, yeah, we took down the enemy army in the background, but without you holding this vital position, we would have been overrun at a critical point, and lost! You saved the day!" Actually, saving the day is a joint venture, among several parties, at several points, but YOU DID YOUR PART. Heck, have a celebration, where they recognize all the different parties who held their ground, and your party is on the list. Kind of makes the whole, "We're a small party in a big war" feel more realistic, while also satisfying.
The DM sent some assassins after our party and the ranger was getting no where with intimidate. So I had my female elf with the help of the other female charater go through their inventory (yes I had some dresses with the appropriate undergarmets). My PC got help from the other female PCs.We told the DM were using whatever we could find to put together and outfit that was befitting a brothel. Then she got in the lap of one of the assains (at the time had a bunch of fey herritage feats one that gave her the use of Charm Monster 1/day) She used it on him the DM gave him a negative modifier on the will roll.
A true DM would have celebrated that victory. That was a badass display of destroying the spellbook and keeping the bastard in place for the killing blow.
"how it was done, never leaves this room" The best possible response
And yet here we are listening to "how it was done" from everywhere EXCEPT that room hahaha!
@@CptZargon to be fair, that was an in-character line, not an out of character one XD
XD very much so
Screw that, I'm telling everyone! This will be a bigger ballad than "Toss a Coin to Your Witcher!"
@@christophergordon6012 Well said.
Moral of the story: if you're suffering from an edgelord, get yourself an edgelord to counter.
When an edgelord becomes a DM, the only countermeasure is an edgelord player.
2 Negatives make it positive.
Nothing like using an enemy's own weapons against him.
Edgelord player vs Edgelord DM is like Pokémon’s version of Dragon-type move vs Dragon-type Pokémon, it’s super effective!
I honestly thought the edge lord would reveal to the players, after the game, that "Monk sent me."
Droog is the hero they deserved, just not the hero they expected.
hear hear!
Droog grabbed the problem by the balls, literally.
Ah yes, the old nutcracker. Always a winner.
Now I can just imagine the wizard letting out a reedy little shriek as Droog squeezes and his concentration drops.
Fluffernutter ? Sorry couldn't help but think of that XD
Oh your poor wife
“Imagine Punisher mixed with Batman written by Frank Miller.”
Oh god, you poor things.
Modern Miller
Right?! Good lord 😂
Could be worse, it could be Holy Terror added as well
@@SudrianTales i mean op already said it was sexist and racist
i think it was already implied
It's Millertime!
DM: YOU RUINED MY SCENE!
Droog: correction, I *fixed* your scene
Boy, it really is amazing what you can accomplish with a simple grapple check. A very under used mechanic in my opinion.
My best use of that was having my barbarian interrupt the big bad’s monologuing by grabbing him by the throat. I rolled a 20 on the grapple check. My barbarian began to explain that most spells require verbal components. The big bad had charmed one of our party members. He managed to gasp out a few orders and got my party member to stab me since he couldn’t have the wizard who he charmed fire off a spell because it would hit him as well. So cue villain exit stage left as he teleported away.
@@funnyblog100 It's a shame 5e doesn't have any strangulation mechanics. I've homebrewed some and my table really likes them. Those are pretty much the best reason to take the grappler feat.
@@clericofchaos1 there is a feat that allows you to do damage when grappling which is as close as your gonna get I think
@@catherineholt1149 Maybe but i really like my homebrew better. It feels more...accurate. The way i do it, if you grapple a guy and choose to strangle him, he gets one level of exhaustion for every round he's being choked. Obviously he can still try to break free on his turn, but if he fails 5 times in a row he falls unconscious and of course he dies if you keep holding him. If he breaks free all the levels go away as long as he takes one turn to get his breath back. This basically means that creature's hp is totally irrelevant and that's why my players choose to use it (of course the baddies can do that to). If a creature is too big to get your hands around you can use a rope to do basically the same thing as long as you can get on top of the creature. I really like the way i do it. I've had people make entire builds around strangling people, which is great for an evil campaign.
@@clericofchaos1 nice!
To beat a "that guy" sometimes requires an edgelord.
"Send a maniac to catch a maniac."
-John Spartan
@@michaelmorton5698 Demolition Man?
@@falxblade1352 Correct.
@@michaelmorton5698 I'm imagining Droognas the perfect mix of Simon Phoenix and Edgar Friendly
Or a Henderson
That sounds like an awful DM, but the evil DM in me wants to do this to a group of players, just for a couple small dungeons, then get to a big boss fight (not the BBEG, but a big one that'll basically be Kane's arch nemesis), have them meet Kane at the entrance to the boss room, then when they go in Kane starts a generic hero's monologue only for the Boss to grab him by the face halfway through the first sentence, pick him up and slam him to the floor, crushing his head like a water balloon, then I just look at the players with an evil grin and say "Roll initiative".
That basically tells players to “Shut the fuck up and throw hands.” It ain’t an anime where a villain will wait for you to do some generic heroic monologue, they’ll run up and squeeze your balls...Like this edgelord did.
My idea was Kane was a powerful illusionist, knocking the heroes unconscious after they were weak from winning bossfights, then modifying memory and taking the gold for himself. After it happens a couple times he slips up and kills a friendly NPC by accident and then the chase is onnnnn
I was thinking twist villain
LMAO I was thinking the same thing!!!
Sometimes you don't have to use pickpocket to get your hands on the most precious jewel in the room...
Ah yes this story. A true classic. And a good lesson. If you're gonna run a dmpc to save the day. Just write a book instead of being a DM.
Ya it isn't bad to have a DMPC trump card that CAN save the day, it's when they are used that way outside of serious screw ups from the party, or the RARE scripted encounter meant to help progress the story/players along certain paths
I based my DMpc duo to bill and red and i used them when i DMd for some kids and they stuck.. So just picture a pot head elf and orc who just want to eat and sleep.. they are forced by a deity to help new adventures from dying so fast and hopefully find a group of adventures they can trust to help them break free from this duty so they can go back to being lazy 😎 again...also they are lazy so even their help was half half assed 😂😂
@Ah_Ftagn I would do the same. I also would use DMPC's as teaching tools for younger players to help them learn the ropes on the game's roleplaying aspects.
Made a DMPC, which is essentially a cursed God who can merely choose between 3 forms to represent different classes, all technically level 20, but with limits.
▪︎Revenant: Basically human undead Ranger or Rogue. A monster killer and a duelist. Only specials included skills against various monsters, and magic resistance. Unsuited against normal fighters.
▪︎Wraith: Subverted evil ghost Wizard. Imagine Starcraft 2's Stukov, but as a black ghost in white coat. Limited to a single Spell from different schools.
▪︎Living Armour: An old Paladin armour. Pretty much a Tank with a sledgehammer attached to his hands. Abilities included a stun and protective spell. High AP, Low HP.
DMPCing can actually work sometimes. I had a handful of DMPCs in a campaign I just ran. (My first one too) my players really liked the characters and a couple almost teared up when one of them sacrificed themself. One player ended up marrying one of them. A few of them lost their lives in battle and one even turned on them and had to be killed. My players seem to have really enjoyed the game saying they want me to DM a sequel to it. I tried to have the DMPCs be like Dragon Age: Origins companions. All of them were in service to the plot and the players having a good time, and all recruiting and using of these companions was optional.
Proof that not every edgelord is bad.
That guy respected the enjoyment of his fellow players and that’s all you need to be a good player. Even the most eye rolling of D&D tropes can be played well as long as you care that everyone is having fun.
A silent brooding edgelord can actually be a very good character choice for a player who isn't too comfortable with roleplaying and enjoys tagging along with the group rather than taking the lead. That way he gets along without doing too much RP himself and get's to enjoy his occasional moments of being a badass and doesn't ruin immersion, because his silent behavior is justified within the story. It only gets bad when the edgelord also suffers from main character syndrome or acts like a murderhobo ... or when every player happened to make a silent brooding edgelord.
If the DM is gonna fight dirty, so are the players.
And this is why you don't be a railroading jerk who should've just wrote a book.
indeed
“Imagine Punisher mixed with Batman written by Frank Miller...Modern Miller."
So The Fixer from "Holy Terror".
Jesus Christ
Preeeeetty much.
I remember when Artificial DM covered this. Was awesome then, still awesome now
Edit: Also that DM is a lying pos! War Caster does NOT let you cast 2 Concentration spells!
Nothing should let anyone concentrate on two spells. Casting a combination of spells such as Hold Person and Sickening Radiance at the same time is definitely not overpowered in any way, shape, or form.
I think there's an item that allows two concentration spells.
THIS is what I was coming to say.
@@TheTrueBrawler The only way to beat a Railroading DM, is to be a rules lawyer, clearly.
@@TheTrueBrawler doesnt sickening radiance put a level of exhaustion on a target? 4 rounds and they are dead. No saves, no nothing.
When things aren't going your way, grab an evil wizard by the balls.
or even two, if you need to!
this was glorious! sounds like the party really had a BALL. they finally passed the DM's TEST-IES. their moment was purely glorious because the DM was NUT good at his job!
@@liamdalemon1525 *snort* An A for effort, but the actual jokes I give a 3 out of 5 :P
Implying the evil wizard didnt take mislead.
Usually when a DM is boasting about how great they are it's a red flag. There is a difference between confidence and arrogance and the arrogant ones are always trouble.
F the DM- this was a better ending. Reminds me of the one scene from Hot Shots Part Deux where Topper knees his opponent in the nuts- a classic move.
Good grief that DM was dense. ALL the players are unhappy, ALL of them express their unhappiness and ALL of them share the same reason for their unhappiness, and the DM just blithely continues.
He made the wizard the DMPC's BBEG, AND one of the other PC's BBEG, and yet he STILL insisted on "his scene," and screamed like a toddler when "his scene" didn't go the way he planned.
What the heck did he expect? That these people were going to sit there and take it FOREVER? They were becoming visibly upset with him, TELLING him that they were upset, YELLING AT HIM about it, and QUITTING about it, and he STILL insists on doing the same stupid thing?
Seriously, what an idiot.
That battle, though. And "How it was done never leaves this room." I LOVE it. What a great ending, and a great role-play, too!
That is not how war caster works.
War Caster does not give you to concentration spells, it allows you to use a spell as AoO, allow you to use weapons while casting spells, and have advantage to maintain concentration.
I would love to play with monk and edgelord, they seem like cool people. On the one hand you have someone unafraid to call out bs, and on the other you have someone who thinks outside of the box but is willing to work with the team. Brilliant
Good ideas for powerful DMPCs:
-Mentor that the PCs are meant to outgrow fairly early on, but who will still serve an advisory role.
-Rival that the PCs are meant to disdain and eventually defeat.
-Sacrificial lamb used to show how powerful the BBEG really is.
-Aid that the PCs need to recruit, but who will only help out on occasion when (s)he feels like it.
There are many others, but these are all roles I've had my DMPCs play in the past that have worked out pretty well.
"Mentor" who will help the newbs figure stuff out, only to turn on them later, and become the BBEG, or the BBEG's henchman.
Older adventurer who wants to complete his swan song, but (though he's OP, compared to the PCs) is not powerful enough to do it alone, and hires the party to help him. Once they help him achieve his crowning moment of glory, then he retires, but he becomes a repeat character, giving out quests and advice. "Oh, so you're looking for X? I heard of him! He hangs out over at Y. Oh, your best bet is to use bludgeoning ranged weapons. You do have bludgeoning ranged weapons, right?" And now and then, he's clearing out his attic, and finds some cool gear he doesn't need anymore. Maybe even he's willing to do magic item swapsies with the party, who can't find anyone to buy their magical items, but don't want to just hang onto them, if they can't use them.
The MacGuffin they have to take from one place to another (there's a word for that? Escort quest?), who is not absolutely useless in combat, but isn't a great fighter, either. Just not a coward. Will actually pick up a sling and throw rocks, instead of screaming helplessly, while the bandits capture them.
The person who has about 150 relatives and they all live near a quest-spot. "Oh, you're going to Hidden Valley? Be sure to look up my Uncle Ranch. I reckon he'll have something tasty for you to eat." Sometimes, the relatives are important to the quest, and sometimes, they're convenient merchants, and sometimes, they're just flavor. But they're all related to the DMPC.
Pinky. The fool who is happy to do the grunt work for the party's "Brain," but also comes up with the odd, "But what if X happens?" to be the DM's warning that "You don't want to do that."
"Sir! I have pitched the tents, fetched the water, cooked the dinner and done the laundry, SIR! Permission to see to the horses, SIR!" Although that's more henchman than DMPC, but you could turn it into a character, for sure.
The point is, it's not the FACT of a DMPC that's bad. It's just that they are soooooooo often used soooooo badly.
and droog is russian for "friend" which seems fitting for edgelord character, weirdly.
Some edge lords make for great characters, if they turn it into a character arc about learning to trust and love their party members and make new friends.
A bard's worst fear... The black-balled nat 20.
one thing i learned about dnd from watching your show is creating an author insert fantasy persona to play as is a good way to get everyone else pissed at you.
DMs have to be the story teller but have to let the player be their characters, the dm sets the stage the players do the acting -mostly and the dm responds
pretty much this, yes
Never a good sign when the DM tells you just how awesome they are at story crafting before you even play your first session.
These DMs just never got the attention from their parents and so they resort to getting attention by making everything in the campaign all about them
I think the best response to having a Gary Stu forced on a campaign is for the players to treat them like they really come of as: creepy stalkers hounding the group they know is beneath them so they could have someone to brag at rather than do something useful.
Having nobody treat their precious self-insert characters as cool as they think they are hurts the creator’s ego more than anything else.
I’d just say and do nothing for the rest of the game. DM wants an audience? That’s all they’ll get.
Maybe heckle them, too, if they decide to keep narrating.
@@animeotaku307 Or, when the DM asks, "What does your character do?"
"I don't know, DM. I haven't read that far in your novel. What does my character do?"
or maybe, after the third time Kane steals the show, "Why? It won't matter, anyway. I'm just here to be your audience, right?"
Or "I roll a will save, to see if I stay awake through the whole show tonight. Ooops. Looks like I lost. Of course I did. There is no will save in 5e."
Seriously, the only reason I'd keep coming to the game with this guy is to see (and chart! I love charts!) just how long and how many times he will pull THE SAME THING on us, and just how much (or little) he'll change up the BBEG monologue, Kane's monologue, or the "exciting battle" between them. And I would throw as much shade as possible, while I check off my BINGO cards, and check my checkboxes. Blatantly.
Ooooh, can you imagine, session 3, one of the players hands out BINGO cards to all the players, under the table? If they're subtle enough, the DM won't know why they're laughing at all his most dramatic moments.
The dm's final rant is just so revealing. It would be hilarious how transparent he was if it weren't so sad what he was doing
Imagine the dmpc arriving to the adventurers he's been saving trying to pry open some unknown drow's hand, grasping to the nuts of the dude who killed your whole family like he's the squirrel from ice age on crack
DM’s response to fair criticism was: “you don’t like kane? You are supposed to love him!”
"He was supposed to come in, save the day, and talk about how cool and tragic he was."
The Party: "Yeah well, this time he can be the one who got here too late."
"You know what, you've got this, I'm going home."
Whip out some popcorn to watch the show.
"But, you haven't rolled initiative yet."
"Doesn't matter. I already know the first scene. You bring us all to unconsciousness before we even have a single turn to do anything, and then Kane will come and clean up. I'm just waiting for the monologue. Will he say X, Y, and Z today, or have you actually come up with some new material?"
The DM shouldn't be "[your] master", he should be more like a narrator in an interactive adventure. People need to talk to eachother more.
You know, the DM had a perfect oppertunity.
So DMPC Kane was not given the chance to heroically swoop in and defeat his ultimate nemisis. This enrages him so much that he now swears vengence against the party, and becomes the new BBEG! But he doesn't do it overtly, but tries to use his influence to start to whittle the party's good will
The only DMPC I ever ran was this unholy mishmash of character abilities that I followed the DMG's rules to construct, and ended up with a character that took inhuman amounts of XP to level. He was a crutch for the players while I learned how to balance encounters, and they quickly surpassed him. I was honest about his leveling, and let him go his own way once the PCs had reached a point where we were all in a groove.
going into DMing because you want to write books/fanfic is the same as going into gamedev because you want to make movies.
I have considered using D&D to help me write a book. By playing the characters, myself, with myself as the DM, and writing down what happens. Cool story, bro. So glad you didn't bore your players to death.
No, but seriously, the whole "Just write a book" thing doesn't really work, either, because your book should be INTERESTING. If the conclusion is guaranteed, it's not interesting.
Sure, some players may have a certain amount of plot armor (We know Harry Potter can't die until the end of Book 7, right?), but most characters will not have plot armor, and could go at any time, so setting up the basic outline plot, and then letting the protagonist group of interesting characters work their way through, with death being an actual possibility and DIE ROLLS determining it?! That could actually be a cool novel.
Is it too late to start NaNoWriMo? Eh, maybe I'll do it in December.
That must've been a kick to the 'crown jewels', even the DM felt, through his npc's XD
Head canon: Kane didn't want to hop into the fight after watching the wizard get black-balled due to blue-balls. Legends say he's still running in fear of the coveted "Jewel Thief".
I love how the teifling was named after a teifling warlock named prudence from oxventure
I can imagine a nat 20 in strength and The Wizard only getting a new 1. That's like he-man ripped them off.
Death by castration 🤣🤣🤣
It’s how the Dice Gods expressed their displeasure at this flavor of bullshit.
'Master storycrafter' my ass... the DM was in dire need of a reality check.
EDIT: And it came in the best form possible! YAY! :D
Honestly as a regular DM, I would never call myself that. Especially if you’re winning all of battles that you put in front of the players playing your game. I would get doing it ONCE, but in extremely rare circumstances or pre-established in backstory.
But never just have an OP NPC swoop in to claim the glory. Either that guy dies or he turns out to be the villain or something, but in the end, it’s the PCs who should be the heroes of this story. That’s the essence of what I would come close to calling a “master storycrafter”
Those who call themselves a "Master storycrafter" are often the ones to look out for.
@@Arcticmaster1190 Yeah, the only reason to take over a battle like that is because "Now I need all my characters to be over THERE, so they're going to be taken by the winner of the fight as his servants, and now they have to work together to escape. But over there."
Or "you were all taken prisoner," sort of situation, but without them losing all their gear.
His story is SO BORING. It's just the same episode over and over and over, with a few minor details changed.
I bet the monologues are practically interchangeable, as well.
my DM uses a DMPC as well, but he never tries to hog the spotlight from us, instead he uses him as comic relief
Yup, there are correct ways to use a DMPC, like having a reason why the DMPC can't just save the party, or have the DMPC not be an all powerful character.
My DM used a DMPC who by pure luck never once landed the finishing blow and died fighting skeletons
Ours does the same...In fact, his DMPC spent two entire combat encounters so drugged he couldn't form words, and my Fighter had to carry him around to make sure he didn't get killed! He did get his moment though, just a couple sessions ago. He apparently had Wish scroll tucked away for emergencies...There was an emergency and that was the DM's way of stopping us being TPK'd. He used it to teleport us all away to safety and he got stuck where the villain of our story was...And now we need to piece things together, find where the villain's HQ is, and come up with either a rescue plan or a scheme to break the villain's power forever.
It was great.
Yea, yep, I got rules for when introducing a DMPC into the party, but my most important one is getting player permission first. After that I make sure they aren't too intrusive, don't outshine the party, and are made in a way that the player's keep their agency in driving the plot/making party decisions. I think the funniest incident was when in one game the party started shipping the tank DMPC with a friendly wizard NPC he'd been hanging out with, all because I wanted to temporarily write him out of the story so I'd have less bookkeeping to do while the players investigated a mystery. 🤣 Anyways, they wanted to do some matchmaking in their downtime after the mystery wrapped up, and it went hilariously well. The DMPC and NPC are dating, and I get asked in-game from the players on how they're doing.
@@TransientWitch nice!
HOLY CRAP!! I decide to google my old DnD story one day, and I find an actual VIDEO reading it!? Holy... I'm so very humbled. Thank you.
For a sec I thought this might be about me. But nope.
I once murdered an important NPC because apparently holding a gun to his head and threatening him wasn't enough to make him stop trying to murder my party, and they were all low af, so I was done playing games. The DM tried to pull some BS game logic of "you only deal X damage" and I was like "Dude. I rolled a nat 20, point blank, aiming specifically at his head. I don't care what the rules say, there's no way he survived that." My character was arrested for murder and I was summarily booted, but I saved the party and that's all I cared about.
This was an online 4e Zeitgeist game. I still wanna try playing that game again some day with a DM that doesn't rules lawyer himself into the trap of "fire damage underwater" and "point blank headshots don't instantly kill" logic.
"Point blank headshots don't intantly kill" Is something that should only come up in some very specific situations. Though "fire damage underwater" is a lot more reasonable given how it is played off for the damage source, since it doesn't matter how much water you have lava will still burn you if you touch it and so on.
@@truekurayami Fire damage as in actual fire. Like from a fire elemental.
@@StormTheSquid Did the DM watch a lot of SpongeBob?
@@AuntLoopy123 no clue. Never met 'em before or since.
That final plan took "balls."
Always remember rule number 3 when in doubt kick them in the balls
RIP, BBEG's Gronk Nuts
A little edge goes a long way while a little frustrating Droog did not RP much he did not over edge. Also if you want to be a DM it's ok to work your old PC in but dont make them the star unless they are the BBEG. That's my opinion
not just an opinion, it's common consensus among most players.
The DM's old PC can be the star if used for the right story arcs of the party. Say the DMPC is the Party's mentor and a mission they have been on can finally be finished, the DMPC would be the star of the arc while the party gets to build bonds and outlooks as they help their mentor finish his final mission before passing on the torch. In the end you have to treat it the same way you would when you have an arc meant to put a single party member in the spotlight without excluding the rest of the party, both in how you handle it and how often it happens.
@@truekurayami definitely
@@truekurayami Yeah. Especially if he serves as a quest-giver after that.
My dms do this sort of thing often. Having former pcs come back as npcs. I even had a former character of mine be a mentor to another player's character. Cameos are great and even having them enter combat with you is a lot of fun. However it should be used sparingly and the retired pcs should never outshine the current group. I actually have to remake a wizard I ran but at a higher level cause the gm said she had plans for him to show up. Im...kinda terrified cause the wizard's personality meant he could easily turn against us if we prove to be a burden to him.
Been there had that done to me. Only difference was that the GM didn't have a DMPC, he had a favorite player who he overboosted to hell and back. Happened twice. Funny thing is, the second time the "favorite player" (the GM's own little brother) called bullshit on his stunt, rather than act as his patsy, and read him the riot act. We all appreciated that. The GM did not.
This is how you play an Edgelord.
Dm: “use your pathetic bonus action”
Droog: “I have no pathetic actions, what I do have are your balls”
Iykyk
I don't personally have an issue with dmpc's helping out here and there but don't have the campaign revolve around the dmpc. It is about the players
It's all about timing and positioning. If done right the DMPC never has to leave the scene because they feel like a proper member of the party, if done wrong well Kane is just a mild case of how it can turn out.
My response to the DM's warcaster bit is me being the rules lawyer that I am and s******* on his whole plan...
Are you the good sort of Rules Lawyer that helps explain badly worded rules?
@@danielcolon979 I am the rules lawyer that will try to help but will definitely screw over a party member because of something obscure... But I help with keeping track of concentration and other buff/debuffs.
Y'know... I did not click on this video expecting the title to be literal.
Players are the main characters of the story. If a DM isn't running the game that way, they aren't worth playing with. In my current campaign, we are playing in a world that has the characters that used to be the party now being NPCs. They run the city in which the setting takes place. The players are playing new characters. Every now and again one of the players points out that his former Barbarian wouldn't have allowed a plot to happen and would have stomped out the threat. I have to remind him that the new characters are now the main characters and are the ones who have to deal with threats. The old party is now more concerned with running the city than fighting against every threat that pops up.
Well that's unfortunate, especially since there was a half-orc monk.
A tiefling named Prudence. I have a sudden urge to rewatch the Oxventures.
I saw where that slide was going - I audibly cheered when he did it lmao
7:07 WH-WHY COME BACk! That sucks!! I’d never be content to be that foddery! Were theres just a lack of better dms?? It’d been months I doubt nostalgia brought y’all back..maybe it was sending a message. YIRBEL LIVES! 10:48 HHAAAA! For a bland Sob droog’s alright.
some people will put up with anything just for the chance at D&D when the well is dry
@@KenshiImmortalWolf indeed
Yeah, I probably should have written something for that.
That one liner at the end killed me.
I always keep a DMPC or two up my sleeve, but only to bail them out if they are in dire need. Kinda like Gandalf during the battle of helm's deep.
But Gandalf was set-up before hand. It was timely, but not completely out of the blue.
Possibly, Tolkien wrote Helm's Deep first, realized he needed Gandalf, and went back to the draft and wrote him in. Well, wrote him going to fetch Eomer and his men, instead of being there at Helm's Deep with the rest of them, all along.
I actually had something similar once. DM decided to insert his own PC into our party who was basically untouchable and had a +10 to just about everything at lvl 3. Every time it was his turn, he would spend at least 3 minutes giving us this whole "he quickly scans the battlefield and, using his quick wit, deduces that the best move is," blah blah blah. Until my character died and I made a new one specifically to get back at the DM. I was a drama kid in school, so I knew what to do. Never give a drama kid an archfey warlock tiefling with the entertainer background when you've already annoyed him. It took me all of about an hour to make the DM rage quit.
“Hello there.”
General Kenobi?
The rogue really picked up the ball(s) there. He really went balls out for his team. I wonder if they'll all be watching the Nutcracker at Christmas...
Warcaster doesn't allow double concentration spells
I do find it funny that this one instance broke the DM's entire campaign to where he didn't want to do it anymore
What's that quote from batman? " the hero we need, but don't deserve"
That was brilliant!
Plot twist: Kane busts in, mid ball grab, and is like "I am here to save the... OH MY GAWD I'LL COME BACK LATER"
For all the bad, I give credit to the d.m. for letting the dice decide in the end and playing it out. Lost points for the freak out but for one moment he seemed reasonable
I thought the bard in the thumbnail would be the one to do the cbt
Ooh, this story!
Dope ass new intro
Just like my very first session. I, a bard, not knowing what HP was and I used shocking grasp on a minotaur's or something balls.
OMG! I used this exact tactic when I had literally nothing to use against a weretiger. So there was this angry, giant, tiger with a halfling hanging off his jewels. I made the best saves of the game that day to continue being an unholy distraction while the wizard whittled him down with cantrips. LOL
Well this gives me an idea. I'm also a drow rogue. >:3
As suspicious as I am with this story (especially from the NAT 20 - NAT 1 combo making it sound like a "That happened" story) it really is a fun little thing. Especially the "But how it was done never leaves this room." part.
let's be honest, true story or not, that line is gold!
@@willparry530 As I already said, in full agreement with you. The story is still dubious, but that line is funny.
@@darklord884 Indeed :D
The odds are low, but I have seen miracles like that.
RNGesus was looking down and saying, "You are NOT a Master Storycrafter! Thou shalt not bore the players!"
@@AuntLoopy123 To be honest, I have had a session when the barbarian's only nat 20 was when he was brainwashed to attack a partymember, so I know that stuff like this happens, but it is unlikely.
This is the exact definition of fighting fire with fire lmao
I played in a game before where we just made fresh level 3 characters in pathfinder because the DM had just TPK'd us by using charm person on half the party to force us to kill eachother (not how charm person works, but he blamed us anyway because it should have been easy to win), so with our brand new characters, we went to a temple, where suddenly a priest stepped out and cast circle of death on the whole party as a surprise round, suddenly we all died at once, and his response I'll never forget.
"I can't even believe you guys! How could you die so soon already?!" and then we all quit.
Some of this sounds kinda like like a dm that I had, and some of the stuff is similar to stuff he did, he too liked to make scenes and take control a lot, also really liked to build encounters where the odds were a little too heavily stacked in his favor (such as an encounter against like 4 beholders, and 3 Carnivorous Blobs, as well as a demigod of chaos where we were like level 11)
Honestly after the second time the dmpc save the party I would have just said shut up I’m bleeding out I don’t want a Lecture and watch the dm get mad.
"Dagger to wrist! I have +2 for desperation! I'm rolling!"
The only time I'm ok with an npc saving the party is when the DM realized they didn't balance correctly.
I think Pathfinder actually has rules for grabbing an opponent's nuts- long story short it's a fort save vs nausea, which is a rather crippling status ailment.
Black balling is such an appropriate title. Ouch!
lol those are some goliath balls you got there m8.
Dm NPC savior scenes are allowed exactly once every campaign, and it should be before level 5. If other, available NPC's are so much better than the PC's, they should be on the mission and we should be doing fetch quests.
That or it should be set up. Like a sort of “keep the enemy at bay to buy time until reinforcements arrive.”
@@animeotaku307 Yeah, that works. It is a REAL THING from REAL LIFE.
Just be sure to give the party their real recognition. "Oh, yeah, we took down the enemy army in the background, but without you holding this vital position, we would have been overrun at a critical point, and lost! You saved the day!"
Actually, saving the day is a joint venture, among several parties, at several points, but YOU DID YOUR PART. Heck, have a celebration, where they recognize all the different parties who held their ground, and your party is on the list. Kind of makes the whole, "We're a small party in a big war" feel more realistic, while also satisfying.
Work smarter, not harder! 😂
This was amazing
Oh shit, this one was released on my birthday lol
Happy Birthday! And as a double-entendre: I posted the story on/around Easter.
The DM sent some assassins after our party and the ranger was getting no where with intimidate. So I had my female elf with the help of the other female charater go through their inventory (yes I had some dresses with the appropriate undergarmets). My PC got help from the other female PCs.We told the DM were using whatever we could find to put together and outfit that was befitting a brothel. Then she got in the lap of one of the assains (at the time had a bunch of fey herritage feats one that gave her the use of Charm Monster 1/day) She used it on him the DM gave him a negative modifier on the will roll.
A true DM would have celebrated that victory. That was a badass display of destroying the spellbook and keeping the bastard in place for the killing blow.
Haven’t finished the video yet but I bet Kane is a self insert for the DM 😂
He's what the DM WISHES he could be.
Hopefully without the "orphan" part.
Punisher+Batman+Mondern Miller= 🤷♂️ not sure but i would probably buy that comic
Would you want to be the victim in the comic?
Yeah, to point and laugh.
Do you want the story to abruptly stop itself to politically rant every few pages?
and the D&D gods commanded "get thou fucked!"
HOW THE HECK CAN HE HAVE THAT MANY CLASSES WHAT IS HE LIKE LVL 2000000
if he was that high level he could literally blow up the entire world with one action!
Edgelord pulled a Tuska Daemon killa!
Holy...you're right!!
.... I am so... going to do that.... what Droog did I mean... enjoy the odd styles of combat...
...why do I see Taako from TV when I look at the elf?
When the DM is so bad, the problem player becomes the hero.