Great video. :D I like Assetto corsa beacuse there is a ton of content for it and you can modify a lot, I also have Project cars 2 which has a great weather system. To me cars in AC feel like they understeer more, while in PC2 they oversteer more. In your opinion which feels more like a real car?
My number 1 is iRacing, I like the rating systems, classes, and level of competition. My number 2 would be Assetto Corsa Competizione, I just started playing with it, and it has impressed me. The graphics are immersive and gorgeous, and I can really feel the mass and inertia of the cars.
Awesome content as always! My personal favourite sim is RFactor 2. It's very smooth in VR, is very immersive, the tyre model and force feedback is second to none and it has plenty of content (free and paying mods)
All i know is countless hours playing Dirt Rally 1 and 2 prepared me for when an a-hole braked out of nowhere on the highway. I slammed the brakes, inadvertently locking up my wheels on my old beater, and at the perfect time, let go, cut the wheel and avoided hitting the person. It was instinctual almost, and i literally owe it all to sim racers.
Me too. I've barely avoided accidents. I don't even use a wheel. Just a rumble 2. I also stated flight training at 14, took ground school at 13, soloed on my 16th... Situational awareness for me I think is over most. I drive a stick and have dash cam. Just look around, people don't pay attention, blow right through a stop light looking at their lap.... You can see it in their eyes. So many do it. Me, I'm driving like I'm racing hyper aware of all that's going on around me. Although I think I fall back on my flight training, and the years I spent test riding motorcycles. Head on a swivel. I didn't want to be another nameless statistic in IHS archives.
@@harpoon_bakery162 that's just the nature of VR, most experiences are stationary with the point of view changing in stages, not fluid motion. It takes a bit to get used to because your body isn't moving but your brain says it should be. Took me a bit, but I went from almost vomiting in Arizona Sunshine to drifting like a beast in about a week. It's not for everyone though.
A few years back, my brother learned how to drift from assetto so i gave him my old miata. He ran his first event in it and after 3 laps of getting the feel for real world stuff, he was driving like he had been doing it for years. So yeah its translates well.
@@booboosh8424 Have you proved the movement sim? which wheel you used? There are many factors that differentiate from play with a controller to play with the perfect simulator. Srry for my english but this isn't the most important thing
I recently saw a reddit post of some 350z kid drifting his IRL car for the first time. He held the slide nicely and was circling some roundabout in the vid. his caption was "just like in the simulations" lol
@@RexusprimeIX @boneskkksk i believe it was a video of rhys and piotr, basically the virtual drift racing champion tries to drift on the car of a real life drift racing champion, its a really great vid and theyre both fantastic individuals
One thing missing from the video, fear factor. When a car starts spinning in front of you in real life, you pucker up way more than in a game. But I do agree, iracing is extremely similar with the new equipment available.
most important, you're racing on dirt, enter a corner in a speed you shouldn't. You feel massive understeering that becomes oversteering. If you dont clear your head and is not lucky its game over, it happened to me a few times testing how fast i could go. Sims are OK for fun maybe to build reflexes, but on a rally or outside close circuit races, they will never be able to reproduce the real thing.
he is comparing circuit racing aspects so fear factor is out of question. If you know every single corner and which speed to enter it on a wide open track with no blind corners its quite easy to avoid hitting another car.
VR can help with that a bit, some of my favorite VR sim racing moments are the "hooooooooly hell" adrenaline dumps while sitting in the gravel runoff after a bin
From the perspective of someone with software engineering experience, it's absolutely amazing the level of conceptual detail that would have to go into accounting for all of the variables you mentioned in realistic course simulation. Great vid!
VR in sims is insanely good. One of my favourite real life, and sim cars is, well basically any Caterham. In sim, with VR, I can almost feel the wind. The brain does weird things to compensate and fill in the gaps.
actually when I was a kid I played a lot of sim races. when one time I tried karting (never drove before) against 50 people mostly adult, some with karting experience, I won the race. 1st place. everyone was staring at me. I gave some laps in advance to some. never drove before. it was all thanks to the sims. I just did exactly the same. It was instinct. I knew when to brake when to turn when to speed up and overpass. everything. it was flawless. so yes. it does help. and a lot.
Some people just have it. I never drove kart, nor sim racing, and I won my first race against other experienced people. You can be faster or slower, but some people have driving in their veins. They get into a car and are fast instantly. Sim racing does help you to improve that talent though.
some ppl r just natural drivers. i had 1 driving lesson and passed my test straight away. Test guy didnt even let me finish the test. he saw me slowing down when i saw danger he didnt. i saw movement behind a parked car so slowed down and the instructior was asking why i slowed down speed up again. I said no im slowing down more. few secs later a toddler ran out from behind the parked car. if i hadnt of slowed down when i did i would of hit that kid. while others can have hundreds of lessons and still fail. Im a defensive driver always looking around to look for potential accidents so i can avoid them. Even doing 180mph in my old volvo 760 round brands hatch i was still looking out for possible accident's. Its defensive driving u need to reduce accidents. might make u a bit slower on a race track but it reduces accidents and in the long run less mistakes so u end up getting faster lap times.
@@cliffbird5016 your system (idk where you live but I'm assuming US ?) is so fucked if one driving lesson is all you need to qualify to pass the test xDD. Well played on your part tho :p
US driver training is non-existent. All I had to do to get my license was take an easy 20 question multiple choice test, and go for like a 5 mile drive around town. Boom, here's your license lol
In sims you drive with your eyes. In cars you drive with your butt. (March 2021) Not to say about the bravery......Drive a $$$£££€€€ car or play a "ghost car".... hit a concrete wall or get a "game over" in a PC....go to the hospital or open some Pringles ? One of my best friends can take Eau Rouge- Radillon flat out in a formula one car, it's amazing !!!.............I forgot.....in a PC...
I've got an idea Scott, why not host a race for subscribers on the sim of your choice, and if a subscriber beats you, you gotta grow the Mansell 'stache
I’ll never forget the first time I finished setting up my rig, putting on asseto corsa, and driving on the nordschleife…it made me go from liking motorsports, to being absolutely obsessed with it.
R factor2 physics+ hp Reverb VR + simxperience motion + Fanatec dd1 + Heusinkveld pedals = I never need to leave the house. It is truly remarkable how far we have come since Pole Position for Commodore 64.
Did you try Factor2 without a DD because I have and didn't think much of it. I just got a slightly better logitech wheel because DD ones seem hard to get here and I did just get the HP Reverb VR headset too. Havn't worked out how to use them properly for Rfactor yet but I'm hoping it its better than before. I thought F1 2019 was much better feel than any of the others. Half Life Alyx is pretty good if you are into those types of games.
Igbon5 I had Fanatec elite wheelbase before. For the price, it’s exellent. But now with the dd1, there’s no way I’ll go back to non direct drive wheels. I had zero problems setting up r factor and Reverb. Aside with driving sims, I’m also into flying. Both driving and flying are the most immersive things you can do in VR. Added with motion, it can’t get more real.
@@Igbon5 you need to turn up the ffb multiplier in pits- settings - controls. This setting is ar 1.0 standard and you would need to turn it up to around 1.7 to 2.0
Rfactor 2 is a fuckin joke lol. Anyone who thinks cars handle like that are fanboys or just dumb. Cars rotate around some fucked up point instead of the rear rotating around the front like in real life. This alone leads screwed up and unrealistic handling over the limit. Cars drive like the track is made of ice or like they have square blocks for tires when you start sliding at ridiculously low steering angles. The game is a joke.
On my first ever kart event, I just done the same what I learned during years on simulators, it just paid of greatly, as I was objectively quick, however I felt extremely sick after race, to the point I wasn't able to even stand for a while, that never happened to me while playing on simulator, there are just multiple strong forces against you in the real world racing, which simply doesn't exist in sims.
This is probably the #1 thing that makes a world of difference. When you're actually in a car, kart, motorcycle hurtling along the track pulling 1-3gs it's a lot different than sitting in an air conditioned living room with a vibrating steering wheel. Sim racing is good training, but there's a big physical aspect to real racing that often doesn't get recognized by people that haven't tried it. When I come off track from just 15 minutes in a 2-stroke kart with soft compound tires I have visible bruises on my ribs that take days to heal.
Yes. people underestimates the importance of the feedback amount one get from all those Gs, importance of equilibriul feeling that only a real life experience can provide, and the importance of all that feedback in improving your driving and responding to various situations that no sim feedback could replace. That's the only way I can explain why I'm quite good on karts but feel a bit lost on sims. There are some key variables missing. If you're the kind of guy driving with all your body and relying on your inner ear, there are chances sim will make you lose your selfconfidence
It would be amazing if a sim like iRacing could have a career mode where you have payouts and cost, albeit virtual ones. If done correctly, with a good amount of community control. Teams growing and dying and stuff. It would be very entertaining.
@Zombie Head Yeah. In Sweden we have something we call folkrace. During a race, any spectator can put (something like $300 back 20 years ago, not sure what it's at today) in an envelope with their name and the car they want to buy with race control. After the race, a buyer is drawn for any car that has prospects, and that person gets to buy the car. (anyone else gets their money back. Great way to keep the costs down. No one will be spending big money to blow everyone away, because they'll have to sell the car immediately =)
Thank you for putting this out Scott! IMO All you need is a G25 and some good learning material - even if Simulations aren't 100% perfect, you can still practice your real life skills on them, build muscle memory, learn circuits and many other things without the "Pants" feeling provided by being in a real race car. They're invaluable tools in many industries including aeronautics because they give Pilots the opportunity to "Learn the correct response" for any given situation without needing to be in danger in real life! : They're also just fun! :D
One of the aspects I find interesting in modern simulators is the ability to bring back defunct circuits, so people can experience (as realistically as possible) what it was like for drivers of the past to drive in circuits of the past, like racing the original 14 km Spa-Francorchamps circuit in a Lotus 25, or the original 8 km long Interlagos circuit in a Lotus 72. Unfortunately, it is no longer possible to laser scan a now destroyed track like Interlagos.
After weeks spent on a sim preparing for a real life dirt rally for the first time in my life, I found it pretty similar in real life with the steering and pedals especially when drifting. I also felt it helped with my positioning when taking corners on the track.
I think a short answer is yes, it gives you a good understanding of weight transfers, basic skills, and for me drifting on sim helped a lot with my ability to destroy tires irl 😭, But I think one thing sim lacks and will always lack even with a motion rig is the sheer intensity of pushing yourself and a car to its limits, humans and cars are truly a beautiful connection that just can’t be felt as purely through a screen.
Really enjoying your content mate. So good to hear that feedback from a real world driver who uses the sims extensively also. Thanks for all the hard work!
Of course, without the tush-meter you won't be as instinctively fast as you would be in real life, and based on my tests, motion rigs won't give you the feeling you need. G-Forces in RL are something special.
WromWrom agree. That’s the biggest issue I have with them as well. The feedback just isn’t there, the lateral and braking Gs aren’t there whish is what determines the limitations of the track and the car, and as mentioned, these are evolving all of the time, tire wear, track temp, sun starting to set, racing off line (dust, dirt, marbles, etc).
@@tehgusbus2716 If you search on my channel for "simracing expo 2018" you'll find a video where I - amongst other things - tested different motion rigs. And I have to say that while they are fun to ride, it's by far not the same as Real Life. The simulation of G-Forces is just not there. Now, maybe one of these 3-D motion systems can simulate them well enough (but they have prices I could never afford) but on the price range 5-20.000 I'd say there's nothing that is near enough to the real thing wrt immersion and G-Force simulation.
@@KosmicHRTRacingTeam "tire wear, track temp, sun starting to set, racing off line (dust, dirt, marbles, etc)." Assetto Corsa Competizione simulates all of these, plus tyre tear, graining, chassis flex etc.
motion rigs DO give the immersion feeling, a good seat mover with short sharp reactions improves the fun of game play, but obviously you may be slower with it. Ive had real drivers on my motion rig and they think its very realistic, but video game play, is about practice and concentration, hence most real drivers use static rigs, not motion to fine tune driving skill.
I agree on VR. I’ve been driving since the 1980’s and it wasn’t until I got used to driving with a VR headset (motion sickness) that my laps started getting faster and more consistent. I “felt” more in tune with the car than I ever had with a monitor.
There is one major, and in my opinion, very important aspect to motorsport that you left out. I'm actually surprised by this. That is...courage or bravery. Motorsport drivers are putting their lives on the line every time they get behind the wheel of a race car. From Formula 1, all the way down. I don't care how fast somebody is in a simulator. To do what some of these professional drivers are doing in the real world, you have to be able to put your life on the line and have confidence in your own competence. Competence (more or less) can be acquired through practice. Putting your life on the line for the W is not something you can practice or teach. That takes a special type of person.
I think if you practice alot in sims & slowly transition to the real thing you'll be just as good. Of course only if you break that barrier of being scared. Sims will probably grow your confidence in driving & make you better in real life.
That's something that surprised me as well, taking that the video comes from a real world racer. Everytime I see a GoPro video of a racer going over 160/200 km/h, I can't help but admire the guts that person has. Even more in vehicles like Go Karts or Formulas, where there isn't much protection.
as a simracer, i agree that i takes a one-in-a-million person to do the same in sims and irl like Verstappen's Blanchimont overtake against Nasr in 2015 which he practiced that risky move in iRacing and then succesfully done it irl.
I have a pretty high end simulator and have done a bit of real life driving in some Late models around Marne MI (all of my sim racing is road so oval is a bit out of my rang). The one thing I noticed right away was how violent everything is. My eyes and brain where not used to being vibrated like that. Next was the G force and seat of your pants feeling, because you are strapped into the car so tight your body doesn’t move like it would in a passenger car so you are feeling a lot of the car but you don’t know exactly what it is telling you. Last is the speed. Even in vr you don’t understand how fast 150mph+ is. It isn’t that the speed is scary or overwhelming it’s more of understanding how much distance you are covering. I drove an old ARCA car around MIS and noticed I was slightly weaving down the straight. My brain just couldn’t calculate special awareness at that speed. Typically you aim for something to keep your line but it comes and goes so fast you don’t realize how much further down the track you actually have to look. Given enough seat time I do think your body and mind get used to everything and then you can apply what you have learned in Sim. But getting that first conditioning is a shock to the system definitely.
Yeah, 1st time i did a racing expierance at charlotte motorspeedway. It was awesome, but the 1st 2 laps i drove i had vertigo around the high bank corners then got used a little more to it. Had a top speed of 161. Its kind of like driving a roller coaster in a way lol. Also its different view point in real life. Heading down the backstrech at charlotte all you see is a wall of pavement as you approach the corner. Cant wait to do it again. I don't think i blinked once lol
Interesting. About the vibration thing - I remember my first time karting was like that. I was NOT prepared for the sheer violence of it. And then add to it that I was getting passed a lot, it was total sensory overload. And that wasn’t even in a car! My friend who has some experience in Indy Lights cars said driving a car is different experience from karting. Everything happens so much faster.
im not a very hardcore sim racer; my setup consists of a PS4 controller and a single monitor, plus Assetto Corsa or GT Sport. but damn when i went karting it felt so fast... till i saw the video my mum recorded of me XD
@@notlikethis9932 The people that say that VR it too pixelated, they have never tried an HP reverb...no pixelated image,clean as my 1440p Monitor. Anyway, after my first VR device (wmr lenovo (pixaleted) i cannot drive anymore using my 3 monitors.. I´m also very disappointed with WRC 9 not included VR..
Nice video, thank you. Being a professional real world pilot and a flight sim enthusiast, I’ve made a similar video regarding an aviation on my channel . I gave real pilots to check out VR flying and they were impressed how realistic is it comparing flat screen flying. But it’s very sad that flight sim community is not understanding how important it’s to have control with a force feedback, and so they’re not pushing manufacturers. As a result there is no consumer force feedback controls on the market at this time, can you imagine that. For both flight and race sims I’m using HPreverb VR headsets as the one which has highest resolution so far on consumer market. Thanks for the video!
As an old hotshoe from years gone by, I really enjoyed the side-by-side sim and real car video sequences. I miss racing. It's something you can't explain to someone that has never raced. Thanks again for the great work.
the problem with VR is that you are expecting forces to act on your body, but in fact your body is stationary. this for me, may cause motion sickness (due to the lack of motion xD)
is called incongruency or incongruity. But in the particular case of VR is the opposite of motion sickness. When you are in a boat, your eyes are fixed on the horizon but the liquid inside your inner ear moves sending the signal of movement to your brain. Therefore your eyes are telling the brain that you are stationary but the inner ear is saying that you are moving. In VR however, your eyes are the ones telling the brain that you are moving and he inner ear is saying that you are not. There was a company working on a magnet device to place behind the ear to counteract this effect. Also, for most people this issue goes away after 15 minutes. I currently race VR (with a Pimax 5k+ in normal mode 150 degrees horizontal view) and don't have a problem with it (only slightly, every once in a while, when I have to come to a full stop and then put reverse for some reason). And if you are using a motion rig, is not even an issue.
I have bass shakers on my VR rig and it's 10x more immersive I can feel when I go over curbs and when the road is bumpy it's the next best thing to motion rig going for motion rig next
Great post, Scott! Mount Panorama would be SO fun to drive. It's not just scanning to build track texture. Information from real-world race car telemetry is used in the software build. So that little bump, roughness, incline on any circuit is directly on your sim! Amazing stuff. And true, VR has changed the game.
G-forces would surely be missing. Some drivers rely on the seat of their pants. Lucky if you're a visual kind of driver. Most sims also don't simulate car reliability (effect of driver abuse). Exhaust smell would also be missing. And you're not sweating inside your racesuit. Biggest of all would be the feeling of real danger, the possibility of dying or getting crippled or maimed. Great video 👍
@@codemy666 He meant you dont have to wear a racesuit when simracing :P infact you can be completely naked if you want... in real world you cant choose, you must use fireproof racesuits even on a sunny day.
Sims do however simulate tirewear and driver abuse has an effect on that... especially in longer races your lap times will drop if you abuse the tires too much.
good job there. a few years ago i wrote a research paper about how games could become an HR test before you enter a new job place to determine what you can actually do (what would be your role). i believe racing sims already are becoming the alternative path to cart racing, as a way to reach formula 1...
It's so cool to hear a deep analysis and comparison, thanks! I know it would create chaos, but it would be amazing to hear the pros and cons of each sim you've tried. BTW, you should try Automobilista! Nice clips from the great Chris Haye!
Genius look into the subject. ! A read below about brain injuries, been there done that x 16 times. Died 3 months ago.. Sim racing for me now that my limbs listen to the boss "brain commands" Great video man, keep it up!!
Once I tried VR I was blown away. I almost got wet eyes. Sitting in an F1 car, driving it, would be my ultimate dream, and when I put on the VR, i felt that. That how immersive VR is, and once being immersed, too, I went faster as well.
Cant believe I missed this video before when I started following you. High interest in the subject, and without watching it fully I can already claim it greatly improved reflexes and hand eye coordination that is really useful in real life :)
hahaha yes I gave/sold him an xbox controller and did like 20 rfactor race in his league ... 8 years ago? he said it's very hard when adrenaline kicks in because his fingers shake. but he can have one of his 12 babies in his arms while racing with an xbox controller.
While I'm not a pro sim racer by any means, I have played a lot and when I actually got the chance to drive on a track, I felt that much of what I had learned from sim racing could be translated to the real world. Smooth transitions between phases of cornering, the fact that you can tackle racing lines in different ways, how to handle over- and understeer, how steering and braking affect eachother, and how to find the limit of available grip. I reckon that for me, a complete amateur, sim racing can teach you a lot of things early on. Just getting an understanding for how connected breaking and the steering input really is was of huge help. Also, driving a car without ABS takes some getting used to. A good simulator can definitely help you to practice that in a safe way.
@@heikogrund1211 We need to catch these talents before the balls drop. I think its the potential that we need to look for and put these talents to go-kart in a early age.
My friend, I am 14 I have been sim racing for 7 years, I got into a junior racecar from my friend and I did pretty good. It does teach you things, trust me.
Thanks for the breakdown on the hardware. One thing I always hear about sim racing is how well you know what the vehicle is doing through your wheel. The problem with this is that, technically, if you haven’t driven the real car, you don’t really know how the wheel should feel. You just know how the wheel feels in comparison to other wheels. On the other hand, you can acquire skills without even noticing. I’ve saved my vehicle from losing control on the real world almost instinctively…from siming.
Jimmy Broadbent actually confirmed that Sims adapt to Realism. He drove on the Nordschleife awhile ago with a Track guide on the Co-Driver Seat. And the Guide said "Can you tell that im shitting myself?" as he accelerated off the Tourist Parking Lot. Very interesting video from him and yours aswell. I think Sims adapt to Real Life even when they lack the G-Forces.
He was shitting himself because sim drivers are well known at race tracks, ESPECIALLY the Nurburgring, for being overconfident and sending it into a barrier and seriously injuring themselves or other people.
I think the most applicable thing is that sim racing can teach you basics like visualizing drive lines. I know I have a much better understanding of rudimentary overtaking and cornering, because of sim racing. Also as people have mentioned, g-forces add a completely new aspect to it. Lot easier to drive hard in your living room, when you're face isn't trying to detach itself.
I just wanted to say thank you. I use to watch F1 as a small kid, kinda forgot about F1 all together when growing up. I'll be 30 next week and I recently got back in to it because of this channel, totally love it. And the best thing is that it came in a time where I really needed some sort of passion again, so thank you very much.
Love driving that Bennetton, with single screen it really depends on how you configure your FOV view with either cockpit, nose , seat distance, seat height and so on
Owning multiple simrigs like 3DOF VR simulator for example i have to say these things are awesome however i do miss one thing and that's adrenaline......having driven a car at 300km/h i have to say that my heart was beating in my throat !!! and that is something i don't have driving in my rig . Having said that its the next best thing....its cheaper and safer and much more accessible for most people. ;-)
I have not finished this video yet but for me, I've described it to people like playing Rock Band. It will not teach you to play guitar but it will teach you to separate what your right and left hand are doing and use them rhythmically, independently of the other. I think if you took two average people of average driving skill and had one of them do nothing and the other practice a sim with a wheel for 3 months, then let them both run the same autocross course IRL, I am 100% confident the sim racer would be significantly faster. So I think some of this "muscle memory" is transferable
In your opinion, will real world drivers that have switched to sim racing during the lockdown have an advantage, disadvantage or will it not matter when racing returns? (over drivers that do not race at all during that time)
I have a story! Pay attention to me! Lol I took a job as a test driver for the Bondurant School here in the US when I started college back in 2006. I had raced karts up until then, but had never driven a full size car in anger. I was absolutely blown away just how quickly I was up to speed in a C5 Z06, and at the time thinking to myself that the car responded to inputs exactly as I had expected because of the racing sims I'd played. They're a great tool. They're not perfect but they do teach a lot of car control and race craft that might take years and tens of thousands of dollars to aquire in the real world.
If you are going for realism what FFB settings are you using in iracing for your wheel and pedals? I have a DD1 and Heusinkveld Sprints and from what I can tell these are the same as yours although you may be using the DD2. I'm really interested to know the settings for the Mazda, Formula 2.0 and Formula 3 cars but any cars would be really cool. In fact you should probably do a video on it because it's never really answered properly by real life drivers. Assetto Corsa settings would be great too but I don't want to be greedy :-)
I've had the misfortune of practice driving with an avid simulation racer. Even if you shave off all the simulation/game quirks, the absurd "bravery" in pressured situations, the turning issues at different speeds, the 3d world differences in perspective and speed perception, etc., etc. Even if you ignore all of that, it's the difference between being good at a very immersive fighting game, and learning to swing a sword in person. It doesn't prepare you for anything relevant whatsoever, but the most insistent practicioners will use the hooks and nomenclature from the game to explain the techniques. You could, of course, learn the sequences and forms, how they are supposed to look, and where the point should be directed at (similar to learning how the track layout is, where the apex is, where the probable breaking point is). But outside of that, there's nothing useful involved at all. An obvious example is how the fastest simulation track on Spa is basically suicide in real life. But some driving games do have aspects in them that are very interesting, and that will make the game a useful companion to someone who has a lot of driving experience. It's extremely far in between, but for example the weight transition in GT5 (not existent in newer or older GTs, btw., because someone thought PC hardware is the future) when breaking or releasing throttle, etc. - this vaguely mirrors real-life behaviour in a car. So then suddenly experience with real life race-driving will let you drive quicker than someone who -- which literally happened (source: tester at Sony) -- are just complaining about how "the car" is not "consistent"(something that certainly helped Polyphony remove these features in later games). Because without that driving experience, and without the feel of the car slamming into the ground on one side as you, you know... release the throttle at the end of the Nordschleife in the middle of a turn (which actually is where and how xbox and ps-racers have spun out and crashed in loan-cars on the Nordschleife many, many times) -- that behaviour from the car doesn't make any sense. Asetto Corsa also has some really cool features, and gives you feedback for some of the bumps and shakes that basically would murder actual race-drivers after a few laps. But if you don't know what this is, is it really helping you with anything? No, it's "distracting" you from driving a "perfect lap". In the same way, if you have sim-habits and pass that over to driving real cars, there will be an inevitable barrier in place where all your techniques to get the sim-time down is going to if not outright kill you, then kill your car. So this kind of driver is going to see an actually good race-driver thunder around the circuit, many seconds ahead on each minute -- and think they're not just good drivers, but that they are basically hanging to the circuit by a thin sliver of warm rubber, with some sort of inhuman ability and prescience. When in reality, they are just not following the sim-line, or relying on pushing the car into these technical extremes where you're hovering over the curbs and diving nose first into the turns while picking your helmet out of the windshield. Example: I drove calmly around a circuit in a pretty fast sleeper car once, that someone kindly lent out - not touching the boost or anything, and just having fun - it was someone else's car, after all. And that turned out to be the fastest lap anyone had with that car that day, because everyone else were just punishing the non-racing suspension and tyres too much. So you didn't get consistency, you didn't get flow. It sounded fast, but the lap was not quick. So not saying that sim-racing is useless - but save your own life, your car, and all not in the least of the other people on the road, by not fooling yourselves into thinking that the driver with the best sim-race times is a good race-driver. Or that they even are a safe or even half-decent gentleman driver of any random 150bhp family sedan. A sim, even a very, very good one, doesn't give you - by itself - actual feedback on how any car really works. The best ones might give you very obscure hints - but none of that is valuable to you, for the purpose of driving in real life, without actual race experience on beforehand.
VR racing really is just a whole new level of fun. Absolutely blew my mind first time I tried it. you're spot on in this video. ps: i'm here from Overdrive and I love you guys. heh
@@ytriDlO Resolution is pure optics. the 120 hz of the index actually have an impact on the gameplay! the brilliant speakers of the index are made for simracing. in addition there is a noticeably larger field of view. whoever bets on the reverb is betting on the wrong horse!
Awesome video dude! I am a better driver in the real world because of all my hours playing sims. No doubt about it. Avoided a lot of accidents, like the car sliding on diesel in the road, breaking and then avoiding someone in front of me, etc.
Is the MX-5 as slidey in real life as it is in iRacing? That car always feels like it's on the limit to me, where as in Assetto Corsa, I feel like I can push it harder.
I've driven the real life one on laguna seca but it's mainly about the setup, iracing kinda exagerates the lightness of the car but gets the cornering grip a bit better than asseto corsa's one, It's really a mix of both, but again, the setups make a MASSIVE diference on the mx5 so you can really tune it however you like most.
Also I cannot speak on other circuits as I've only driven LS on the Mx5 Cup, also, lateral g forces make the car more predictible to understand and push the limit so It's almost the same feeling of "I can push a bit more" of asseto corsa
I got the same impression. It seems like it just tries to kill you all the time. Honestly, that's probably the main reason I gave up on iRacing. Really surprised that is Scott's favorite.
I’ve got an MX-5, an ND2 set up for the street. My favorite place to use it is on the hundreds of miles of near-empty twisty two-lanes that run between Northern California’s Pacific coast and the central valley. (Case in point: Skaggs Springs Road north of Healdsburg.) My idea of a fun sim would be a replication of two-lanes like these, populated by an online network of fellow sports car buffs in their Porsches and hot hatches. We’d enjoy back-road dicing and meet up at a cafe to swap lies and swill coffee as the shadows grew long.
Sim racing will never feel real. It's great fun, but it doesn't feel "real" in the slightest. The number 1 thing bringing it down is that you'll never experience g-force.
Sim racing is the best eSport because it makes motorsport more accessible than ever before. Instead of spending thousands on a single car, maintenance, transport, and fuel, all you need is a good computer or console, a desk, and a wheel and pedal setup. Sure, it's still pricey. You'd have to pay at least $1500 for a setup approaching decent, but that's dirt cheap compared to IRL racing if you're a hobbyist.
So vague. You have to be specific. There are at least 4 or 5 Sims out there that are contested to how close to reality they are. You have only offered one example which is the miata on iracing. Many say that RF2 is closest to reality and you had the chance to categorize games according to your experience and say which of those games is closest to reality, with your aforementioned setup. Assetto Corsa Assetto Corsa Competitione Project Cars 2 Automobilista 2 Racing Factor 2 You could also add or say that some direct driving wheels are closer to reality than others. (Eg. Simucube pro 2, Podium dd1, etc) The whole point of the video, to show or point out if there is a similarity and which setup you felt the closest to reality.
This subject needs more than 10mins or multiple parts to cover every aspect. Steering wheels need a vid, pedals too, sim too, the different cars and modders that get close to reality.
I think an ultrawide like a 34" is best for racing sims if you don't want to get a VR headset. Some people get motion sick real fast with VR headsets, like I do, and the software support is still iffy for most things despite VR being around for a while now. Its greatest pro for me though, aside from the fact that all you can see is your screen, is that your HEAD moves independently so you can actually see *through* corners and not just what's straight ahead.
I loved driving in real life, but since I'm in a wheelchair It's not possible for me anymore. But when I bought my first Oculus Rift VR /w Assetto Corsa, I could enjoy racing again. It's not completely the same as racing on a real track, but It's damn close. Now I have the Oculus Quest attached to my PC and a Logitech G29 and so much mods (tracks and cars) for AC to enjoy, glad this is possible for ppl like me. When driving an open wheel car, I use a fan to blow wind to make it even more realistic lol
I can 'feel' that with my plain-Jane G27 rig. The steering effort goes to zero and you see your car start to rotate. I can catch it waaay better in VR than when I was playing on my monitor (literally lost it 9/10 times on monitor and lose it maybe 1/20 in VR)
It helped me to reduce my lap times in Karting by looking for better racing lines and trying out new things. I'm convinced that it will also carry over to the real world cars and real world circuits!
z0nx I have both, but still prefer iRacing for the gt3 cars. Acc as some weird things not present or bugs( even though i prefer they focus on physics first so its ok !)I have to say that gt3 is like my less favorite series, but acc did indeed a great job and set the pace for later games (with more innovation) in comparison to AMS2 which is getting better and better but probably don’t have the added value over what has been done already. So I give credit to ACC for that. Ac2 will be awesome
Orçun Altundağ i would say so especially open wheels but iracing is way closer than before. There is something missing in RF2 for me to really use it daily. Starting with first party content. i have fhe mentality of owning every sim and appreciate every single one for what they do good
What's your favourite sim and why?
➤ Subscribe or I'll get you, T1 Monza: goo.gl/AbD2f9
Great video. :D I like Assetto corsa beacuse there is a ton of content for it and you can modify a lot, I also have Project cars 2 which has a great weather system. To me cars in AC feel like they understeer more, while in PC2 they oversteer more. In your opinion which feels more like a real car?
My number 1 is iRacing, I like the rating systems, classes, and level of competition. My number 2 would be Assetto Corsa Competizione, I just started playing with it, and it has impressed me. The graphics are immersive and gorgeous, and I can really feel the mass and inertia of the cars.
Raceroom Racing Experience is the best and I've tried them all
Awesome content as always!
My personal favourite sim is RFactor 2. It's very smooth in VR, is very immersive, the tyre model and force feedback is second to none and it has plenty of content (free and paying mods)
iRacing hands down, acc and ac as alternative
All i know is countless hours playing Dirt Rally 1 and 2 prepared me for when an a-hole braked out of nowhere on the highway. I slammed the brakes, inadvertently locking up my wheels on my old beater, and at the perfect time, let go, cut the wheel and avoided hitting the person. It was instinctual almost, and i literally owe it all to sim racers.
sounds amazing good you could avoid the accident
Me too. I've barely avoided accidents. I don't even use a wheel. Just a rumble 2. I also stated flight training at 14, took ground school at 13, soloed on my 16th... Situational awareness for me I think is over most. I drive a stick and have dash cam. Just look around, people don't pay attention, blow right through a stop light looking at their lap.... You can see it in their eyes. So many do it. Me, I'm driving like I'm racing hyper aware of all that's going on around me. Although I think I fall back on my flight training, and the years I spent test riding motorcycles. Head on a swivel. I didn't want to be another nameless statistic in IHS archives.
J P Cool story bro
I read that in VR, dirt rally makes people ill (nauseous) was that an older version or what?
@@harpoon_bakery162 that's just the nature of VR, most experiences are stationary with the point of view changing in stages, not fluid motion. It takes a bit to get used to because your body isn't moving but your brain says it should be. Took me a bit, but I went from almost vomiting in Arizona Sunshine to drifting like a beast in about a week. It's not for everyone though.
A few years back, my brother learned how to drift from assetto so i gave him my old miata. He ran his first event in it and after 3 laps of getting the feel for real world stuff, he was driving like he had been doing it for years. So yeah its translates well.
chad
muscle memory is everything
It’s almost like the Matrix. You program yourself with the knowledge and then the rest is just feel and getting used to the actual realism
@@RegionalRadioShackManager Sword art online :P
I missed the days of cheap Miatas
I'm slow as shit on the sims, so the realistic aspect checks out.
On what Sim?
Don't assume that. BIG difference between sim and real dude. I'm fast as hell but always suck online.
You probably have never proved a sim (gran turismo doesn't count)
@@booboosh8424 So your opinion isn't valid
@@booboosh8424 Have you proved the movement sim? which wheel you used? There are many factors that differentiate from play with a controller to play with the perfect simulator. Srry for my english but this isn't the most important thing
Me playing Forza Horizon on Keyboard: "OMG, this is so realistic!"
Horizon is a game for children
@@Spotter- that’s the joke
@@Spotter- Ok kiddo
@@Spotter- woosh
@@Spotter- do you enjoy getting mad about things that don't matter at all?
There’s a video of a Sim drifter drifting a real car, he killed it!
I recently saw a reddit post of some 350z kid drifting his IRL car for the first time. He held the slide nicely and was circling some roundabout in the vid. his caption was "just like in the simulations" lol
yep, one of the most famous car youtubers here in brazil learnt how to drive and drift only by playing lfs with his old g27
Killed it as in he did well, or as in he absolutely wrecked the car?
@@RexusprimeIX you do not understand what killed means? it means he did absolutely amazing
@@RexusprimeIX @boneskkksk i believe it was a video of rhys and piotr, basically the virtual drift racing champion tries to drift on the car of a real life drift racing champion,
its a really great vid and theyre both fantastic individuals
theses are incredibly insightful vids dude!
Hello verified youtuber
Bro I didn't even know you were into sim racing
Holy shit don jake is into racing....
Wow didn't expect you here 😂
Jake Tran you're videos are some of the greatest online.
Please consider writing a book.
One thing missing from the video, fear factor. When a car starts spinning in front of you in real life, you pucker up way more than in a game. But I do agree, iracing is extremely similar with the new equipment available.
most important, you're racing on dirt, enter a corner in a speed you shouldn't. You feel massive understeering that becomes oversteering. If you dont clear your head and is not lucky its game over, it happened to me a few times testing how fast i could go. Sims are OK for fun maybe to build reflexes, but on a rally or outside close circuit races, they will never be able to reproduce the real thing.
he is comparing circuit racing aspects so fear factor is out of question. If you know every single corner and which speed to enter it on a wide open track with no blind corners its quite easy to avoid hitting another car.
unless you lack the skill to brake accordingly to the current situation, although that ain't a problem for simulators to teach you
@@FuntimeAG Why is fear factor out of the equation on circuit racing? There are some very very quick cars out on the track in the real world
VR can help with that a bit, some of my favorite VR sim racing moments are the "hooooooooly hell" adrenaline dumps while sitting in the gravel runoff after a bin
From the perspective of someone with software engineering experience, it's absolutely amazing the level of conceptual detail that would have to go into accounting for all of the variables you mentioned in realistic course simulation.
Great vid!
Have you done any software engineering for these sims in the two years from when you made this comment?
VR in sims is insanely good. One of my favourite real life, and sim cars is, well basically any Caterham. In sim, with VR, I can almost feel the wind. The brain does weird things to compensate and fill in the gaps.
That is amazing. I'd love to try a Caterham one day@
What kind of VR set are you using? Trying to decide on one.
@@acmarston Valve Index is great 💖
put a fan in front of you haha, feel some real wind
I've built a wind simulator for my VR rig. Fairly easy project and really adds to the immersion.
actually when I was a kid I played a lot of sim races. when one time I tried karting (never drove before) against 50 people mostly adult, some with karting experience, I won the race. 1st place. everyone was staring at me. I gave some laps in advance to some.
never drove before. it was all thanks to the sims. I just did exactly the same. It was instinct. I knew when to brake when to turn when to speed up and overpass. everything. it was flawless. so yes. it does help. and a lot.
Some people just have it. I never drove kart, nor sim racing, and I won my first race against other experienced people. You can be faster or slower, but some people have driving in their veins. They get into a car and are fast instantly. Sim racing does help you to improve that talent though.
some ppl r just natural drivers. i had 1 driving lesson and passed my test straight away. Test guy didnt even let me finish the test. he saw me slowing down when i saw danger he didnt. i saw movement behind a parked car so slowed down and the instructior was asking why i slowed down speed up again. I said no im slowing down more. few secs later a toddler ran out from behind the parked car. if i hadnt of slowed down when i did i would of hit that kid.
while others can have hundreds of lessons and still fail.
Im a defensive driver always looking around to look for potential accidents so i can avoid them.
Even doing 180mph in my old volvo 760 round brands hatch i was still looking out for possible accident's.
Its defensive driving u need to reduce accidents. might make u a bit slower on a race track but it reduces accidents and in the long run less mistakes so u end up getting faster lap times.
@@cliffbird5016 your system (idk where you live but I'm assuming US ?) is so fucked if one driving lesson is all you need to qualify to pass the test xDD. Well played on your part tho :p
US driver training is non-existent. All I had to do to get my license was take an easy 20 question multiple choice test, and go for like a 5 mile drive around town. Boom, here's your license lol
What you game you play?
Well here I am driving with a keyboard
Edit: got a controller
Most realistic way to practice for real life. 10/10 would recommend
Too realistic
0/10 - IGN
That explains a lot. :)
Lol...
100% brake 100% acceleration
In sims you drive with your eyes. In cars you drive with your butt.
(March 2021) Not to say about the bravery......Drive a $$$£££€€€ car or play a "ghost car".... hit a concrete wall or get a "game over" in a PC....go to the hospital or open some Pringles ?
One of my best friends can take Eau Rouge- Radillon flat out in a formula one car, it's amazing !!!.............I forgot.....in a PC...
That's the most accurate comment
Well, it's simplified. Ofcourse a lot of the feel for the track comes from your butt.
But noticing breakpoints is done with your eyes either way.
Most of the feeling of driving comes from the wheel
Niki Lauda?
@@NachoBorracho22 Was going to say that, yeah, Niki Lauda.
I've got an idea Scott, why not host a race for subscribers on the sim of your choice, and if a subscriber beats you, you gotta grow the Mansell 'stache
@Rachel Wood did you know he holds the lap record? 😉
I’ll never forget the first time I finished setting up my rig, putting on asseto corsa, and driving on the nordschleife…it made me go from liking motorsports, to being absolutely obsessed with it.
man, I can't wait to finish setting up mine
R factor2 physics+ hp Reverb VR + simxperience motion + Fanatec dd1 + Heusinkveld pedals = I never need to leave the house.
It is truly remarkable how far we have come since Pole Position for Commodore 64.
Did you try Factor2 without a DD because I have and didn't think much of it.
I just got a slightly better logitech wheel because DD ones seem hard to get here and I did just get the HP Reverb VR headset too. Havn't worked out how to use them properly for Rfactor yet but I'm hoping it its better than before.
I thought F1 2019 was much better feel than any of the others.
Half Life Alyx is pretty good if you are into those types of games.
Igbon5 I had Fanatec elite wheelbase before. For the price, it’s exellent. But now with the dd1, there’s no way I’ll go back to non direct drive wheels.
I had zero problems setting up r factor and Reverb.
Aside with driving sims, I’m also into flying. Both driving and flying are the most immersive things you can do in VR. Added with motion, it can’t get more real.
Omg
@@Igbon5 you need to turn up the ffb multiplier in pits- settings - controls. This setting is ar 1.0 standard and you would need to turn it up to around 1.7 to 2.0
Rfactor 2 is a fuckin joke lol. Anyone who thinks cars handle like that are fanboys or just dumb. Cars rotate around some fucked up point instead of the rear rotating around the front like in real life. This alone leads screwed up and unrealistic handling over the limit. Cars drive like the track is made of ice or like they have square blocks for tires when you start sliding at ridiculously low steering angles. The game is a joke.
On my first ever kart event, I just done the same what I learned during years on simulators, it just paid of greatly, as I was objectively quick, however I felt extremely sick after race, to the point I wasn't able to even stand for a while, that never happened to me while playing on simulator, there are just multiple strong forces against you in the real world racing, which simply doesn't exist in sims.
This is probably the #1 thing that makes a world of difference. When you're actually in a car, kart, motorcycle hurtling along the track pulling 1-3gs it's a lot different than sitting in an air conditioned living room with a vibrating steering wheel. Sim racing is good training, but there's a big physical aspect to real racing that often doesn't get recognized by people that haven't tried it. When I come off track from just 15 minutes in a 2-stroke kart with soft compound tires I have visible bruises on my ribs that take days to heal.
Yes. people underestimates the importance of the feedback amount one get from all those Gs, importance of equilibriul feeling that only a real life experience can provide, and the importance of all that feedback in improving your driving and responding to various situations that no sim feedback could replace.
That's the only way I can explain why I'm quite good on karts but feel a bit lost on sims. There are some key variables missing. If you're the kind of guy driving with all your body and relying on your inner ear, there are chances sim will make you lose your selfconfidence
I love to watch these videos while playing NFS on my PC using the keyboard
I love to watch these videos while playing f1 2004 on my pc using a Joystick
Need for speed most wanted on a keyboard. Never fails
🥲
If every "big one" removed $20k from your bank account the realism would be complete and people wouldn't drive like morons.
Hahaha. The fear is real.
It would be amazing if a sim like iRacing could have a career mode where you have payouts and cost, albeit virtual ones. If done correctly, with a good amount of community control. Teams growing and dying and stuff. It would be very entertaining.
Hmm.... interesting idea 🤔
But then no one would have the guts to join. But.... If the payout is great, then that would be inviting 👍.
@Zombie Head Yeah. In Sweden we have something we call folkrace. During a race, any spectator can put (something like $300 back 20 years ago, not sure what it's at today) in an envelope with their name and the car they want to buy with race control.
After the race, a buyer is drawn for any car that has prospects, and that person gets to buy the car. (anyone else gets their money back.
Great way to keep the costs down. No one will be spending big money to blow everyone away, because they'll have to sell the car immediately =)
Oh so basically iRacing if you want to play longer than a few months.
What’s crazy is you can’t tell which video is real and which is the sim. Truly incredible.
That’s because you have eye cancer
Thank you for putting this out Scott!
IMO All you need is a G25 and some good learning material - even if Simulations aren't 100% perfect, you can still practice your real life skills on them, build muscle memory, learn circuits and many other things without the "Pants" feeling provided by being in a real race car.
They're invaluable tools in many industries including aeronautics because they give Pilots the opportunity to "Learn the correct response" for any given situation without needing to be in danger in real life! :
They're also just fun! :D
One of the aspects I find interesting in modern simulators is the ability to bring back defunct circuits, so people can experience (as realistically as possible) what it was like for drivers of the past to drive in circuits of the past, like racing the original 14 km Spa-Francorchamps circuit in a Lotus 25, or the original 8 km long Interlagos circuit in a Lotus 72. Unfortunately, it is no longer possible to laser scan a now destroyed track like Interlagos.
After weeks spent on a sim preparing for a real life dirt rally for the first time in my life, I found it pretty similar in real life with the steering and pedals especially when drifting. I also felt it helped with my positioning when taking corners on the track.
What sim u using? :)
I think a short answer is yes, it gives you a good understanding of weight transfers, basic skills, and for me drifting on sim helped a lot with my ability to destroy tires irl 😭, But I think one thing sim lacks and will always lack even with a motion rig is the sheer intensity of pushing yourself and a car to its limits, humans and cars are truly a beautiful connection that just can’t be felt as purely through a screen.
Really enjoying your content mate. So good to hear that feedback from a real world driver who uses the sims extensively also. Thanks for all the hard work!
Don’t forget the sound! The sound is sooo important for the immersion. DiRT Rally is a good example of how sounds makes you feel.
Of course, without the tush-meter you won't be as instinctively fast as you would be in real life, and based on my tests, motion rigs won't give you the feeling you need. G-Forces in RL are something special.
WromWrom agree. That’s the biggest issue I have with them as well. The feedback just isn’t there, the lateral and braking Gs aren’t there whish is what determines the limitations of the track and the car, and as mentioned, these are evolving all of the time, tire wear, track temp, sun starting to set, racing off line (dust, dirt, marbles, etc).
Do you think motion + gseat would?
@@tehgusbus2716 If you search on my channel for "simracing expo 2018" you'll find a video where I - amongst other things - tested different motion rigs. And I have to say that while they are fun to ride, it's by far not the same as Real Life. The simulation of G-Forces is just not there.
Now, maybe one of these 3-D motion systems can simulate them well enough (but they have prices I could never afford) but on the price range 5-20.000 I'd say there's nothing that is near enough to the real thing wrt immersion and G-Force simulation.
@@KosmicHRTRacingTeam "tire wear, track temp, sun starting to set, racing off line (dust, dirt, marbles, etc)." Assetto Corsa Competizione simulates all of these, plus tyre tear, graining, chassis flex etc.
motion rigs DO give the immersion feeling, a good seat mover with short sharp reactions improves the fun of game play, but obviously you may be slower with it. Ive had real drivers on my motion rig and they think its very realistic, but video game play, is about practice and concentration, hence most real drivers use static rigs, not motion to fine tune driving skill.
I agree on VR. I’ve been driving since the 1980’s and it wasn’t until I got used to driving with a VR headset (motion sickness) that my laps started getting faster and more consistent. I “felt” more in tune with the car than I ever had with a monitor.
There is one major, and in my opinion, very important aspect to motorsport that you left out. I'm actually surprised by this. That is...courage or bravery. Motorsport drivers are putting their lives on the line every time they get behind the wheel of a race car. From Formula 1, all the way down. I don't care how fast somebody is in a simulator. To do what some of these professional drivers are doing in the real world, you have to be able to put your life on the line and have confidence in your own competence. Competence (more or less) can be acquired through practice. Putting your life on the line for the W is not something you can practice or teach. That takes a special type of person.
I think if you practice alot in sims & slowly transition to the real thing you'll be just as good. Of course only if you break that barrier of being scared. Sims will probably grow your confidence in driving & make you better in real life.
This comment deserves more likes!
I take my life into my hands everytime I enter my CC# online to buy racing gear. My wife is gonna kill me.
That's something that surprised me as well, taking that the video comes from a real world racer.
Everytime I see a GoPro video of a racer going over 160/200 km/h, I can't help but admire the guts that person has. Even more in vehicles like Go Karts or Formulas, where there isn't much protection.
as a simracer, i agree that i takes a one-in-a-million person to do the same in sims and irl like Verstappen's Blanchimont overtake against Nasr in 2015 which he practiced that risky move in iRacing and then succesfully done it irl.
I have a pretty high end simulator and have done a bit of real life driving in some Late models around Marne MI (all of my sim racing is road so oval is a bit out of my rang). The one thing I noticed right away was how violent everything is. My eyes and brain where not used to being vibrated like that.
Next was the G force and seat of your pants feeling, because you are strapped into the car so tight your body doesn’t move like it would in a passenger car so you are feeling a lot of the car but you don’t know exactly what it is telling you.
Last is the speed. Even in vr you don’t understand how fast 150mph+ is. It isn’t that the speed is scary or overwhelming it’s more of understanding how much distance you are covering. I drove an old ARCA car around MIS and noticed I was slightly weaving down the straight. My brain just couldn’t calculate special awareness at that speed. Typically you aim for something to keep your line but it comes and goes so fast you don’t realize how much further down the track you actually have to look.
Given enough seat time I do think your body and mind get used to everything and then you can apply what you have learned in Sim. But getting that first conditioning is a shock to the system definitely.
Yeah, 1st time i did a racing expierance at charlotte motorspeedway. It was awesome, but the 1st 2 laps i drove i had vertigo around the high bank corners then got used a little more to it. Had a top speed of 161. Its kind of like driving a roller coaster in a way lol. Also its different view point in real life. Heading down the backstrech at charlotte all you see is a wall of pavement as you approach the corner. Cant wait to do it again. I don't think i blinked once lol
@@racegrubb2152 that high speed shit is no joke.
Interesting. About the vibration thing - I remember my first time karting was like that. I was NOT prepared for the sheer violence of it. And then add to it that I was getting passed a lot, it was total sensory overload. And that wasn’t even in a car! My friend who has some experience in Indy Lights cars said driving a car is different experience from karting. Everything happens so much faster.
im not a very hardcore sim racer; my setup consists of a PS4 controller and a single monitor, plus Assetto Corsa or GT Sport. but damn when i went karting it felt so fast... till i saw the video my mum recorded of me XD
i wont play a sim without VR now, it is night and day, cant wait till the visuals improve, even half way :)
Sebastian Mustermann even more realistic as it’s like wearing a crash helmet. VR is so much better than head tracking.
@@notlikethis9932 Just google "Pimax 8kx" and the screen door effect is gone! ;)
@@notlikethis9932 The people that say that VR it too pixelated, they have never tried an HP reverb...no pixelated image,clean as my 1440p Monitor. Anyway, after my first VR device (wmr lenovo (pixaleted) i cannot drive anymore using my 3 monitors.. I´m also very disappointed with WRC 9 not included VR..
So hp reverb g2
get a pimax 8k or 5k
Nice video, thank you. Being a professional real world pilot and a flight sim enthusiast, I’ve made a similar video regarding an aviation on my channel . I gave real pilots to check out VR flying and they were impressed how realistic is it comparing flat screen flying. But it’s very sad that flight sim community is not understanding how important it’s to have control with a force feedback, and so they’re not pushing manufacturers. As a result there is no consumer force feedback controls on the market at this time, can you imagine that. For both flight and race sims I’m using HPreverb VR headsets as the one which has highest resolution so far on consumer market. Thanks for the video!
Scott we need to get you into one of the virtual races with the F1 boys! 👌🏼
As an old hotshoe from years gone by, I really enjoyed the side-by-side sim and real car video sequences. I miss racing. It's something you can't explain to someone that has never raced. Thanks again for the great work.
I race in VR and go on the track here and there in real life. Absolutely LOVE doing iRacing in VR to practice or just to have some fun.
The Madame Tussaud's Max Verstappen in your thumbnail is very realistic.
the problem with VR is that you are expecting forces to act on your body, but in fact your body is stationary. this for me, may cause motion sickness (due to the lack of motion xD)
I have a fanatec dd1 and with all the forces pretty high with a buttkicker you can overcome that feeling
is called incongruency or incongruity. But in the particular case of VR is the opposite of motion sickness. When you are in a boat, your eyes are fixed on the horizon but the liquid inside your inner ear moves sending the signal of movement to your brain. Therefore your eyes are telling the brain that you are stationary but the inner ear is saying that you are moving.
In VR however, your eyes are the ones telling the brain that you are moving and he inner ear is saying that you are not. There was a company working on a magnet device to place behind the ear to counteract this effect. Also, for most people this issue goes away after 15 minutes. I currently race VR (with a Pimax 5k+ in normal mode 150 degrees horizontal view) and don't have a problem with it (only slightly, every once in a while, when I have to come to a full stop and then put reverse for some reason). And if you are using a motion rig, is not even an issue.
@@brodeur212 what's your setup like? Been looking into getting some tactile to increase realism
I have bass shakers on my VR rig and it's 10x more immersive I can feel when I go over curbs and when the road is bumpy it's the next best thing to motion rig going for motion rig next
@@tehgusbus2716 Me too, and the FFB of the wheel is strong enough to transmit vibrations over all my rig..
Great post, Scott! Mount Panorama would be SO fun to drive. It's not just scanning to build track texture. Information from real-world race car telemetry is used in the software build. So that little bump, roughness, incline on any circuit is directly on your sim! Amazing stuff. And true, VR has changed the game.
G-forces would surely be missing. Some drivers rely on the seat of their pants. Lucky if you're a visual kind of driver.
Most sims also don't simulate car reliability (effect of driver abuse).
Exhaust smell would also be missing. And you're not sweating inside your racesuit.
Biggest of all would be the feeling of real danger, the possibility of dying or getting crippled or maimed.
Great video 👍
"And you're not sweating inside your racesuit."
Put on a racesuit and have a fast lap on your limit or a little further and see how it goes
@@codemy666 He meant you dont have to wear a racesuit when simracing :P
infact you can be completely naked if you want... in real world you cant choose, you must use fireproof racesuits even on a sunny day.
Sims do however simulate tirewear and driver abuse has an effect on that... especially in longer races your lap times will drop if you abuse the tires too much.
@@Otakahunt Thanks 👍
@@Otakahunt Not to mention that you're also getting tired near the end of long races (worsening of lap times).
good job there. a few years ago i wrote a research paper about how games could become an HR test before you enter a new job place to determine what you can actually do (what would be your role). i believe racing sims already are becoming the alternative path to cart racing, as a way to reach formula 1...
It's so cool to hear a deep analysis and comparison, thanks! I know it would create chaos, but it would be amazing to hear the pros and cons of each sim you've tried. BTW, you should try Automobilista!
Nice clips from the great Chris Haye!
Genius look into the subject. ! A read below about brain injuries, been there done that x 16 times. Died 3 months ago.. Sim racing for me now that my limbs listen to the boss "brain commands" Great video man, keep it up!!
I can’t wait till we have full Star Trek style holodecks and have perfect sims
Right!!! i was born in the wrong century :(
@@josephl2027 if you were born in any previous century you wouldnt even have this
Once I tried VR I was blown away. I almost got wet eyes. Sitting in an F1 car, driving it, would be my ultimate dream, and when I put on the VR, i felt that. That how immersive VR is, and once being immersed, too, I went faster as well.
Woah! Instead of doing 3 screens I'll keep the one and get a vr. Seems cheaper and to get a full experience with a wheel in hand will be incredible
Cant believe I missed this video before when I started following you. High interest in the subject, and without watching it fully I can already claim it greatly improved reflexes and hand eye coordination that is really useful in real life :)
Hello @Driver61, thanks for work =)
Well it's Sep 2023 and this video aged VERY well! there's a movie out to prove it now! Gran Turismo is such a fun movie!! Great video!
and then there is villeneuve who races with controller
hahaha yes I gave/sold him an xbox controller and did like 20 rfactor race in his league ... 8 years ago? he said it's very hard when adrenaline kicks in because his fingers shake. but he can have one of his 12 babies in his arms while racing with an xbox controller.
While I'm not a pro sim racer by any means, I have played a lot and when I actually got the chance to drive on a track, I felt that much of what I had learned from sim racing could be translated to the real world. Smooth transitions between phases of cornering, the fact that you can tackle racing lines in different ways, how to handle over- and understeer, how steering and braking affect eachother, and how to find the limit of available grip.
I reckon that for me, a complete amateur, sim racing can teach you a lot of things early on. Just getting an understanding for how connected breaking and the steering input really is was of huge help. Also, driving a car without ABS takes some getting used to. A good simulator can definitely help you to practice that in a safe way.
My favorite one is Assetto Corsa, cause of the Mods and Drifting felling. I have a lot of Sims but Assetto is by far the best
Content manager, sol, csp, custom ppfilters are a must have
I agree. I was an rfactor Sim racer for years but after I tried AC rf2 seemed ridiculous compared to it.
love AC. long way to go in it, still growing adapting learning Awesome!
@@shitpostcentraI FFBClip also, it was like night and day on my V2 Fanatec base
@@azwris yeah but rF2 has got very realistic physics and ffb
This video literally answers every question that someone would ask. Very very well done!
I think GT Academy is great proof that sim racers can be fast real life racers too
Not really...as real life racers need balls....cyber do not 😉
@@heikogrund1211 We need to catch these talents before the balls drop. I think its the potential that we need to look for and put these talents to go-kart in a early age.
@@heikogrund1211 You don't know who Jann Mardenborough is do you? Or Igor Fraga.
Heiko Grund Why would a real life racer need “balls” and what does that in fact mean?
@@drazenbudis7881 because the danger factor is supposed to make real life racing more difficult.
My friend, I am 14 I have been sim racing for 7 years, I got into a junior racecar from my friend and I did pretty good. It does teach you things, trust me.
I think Jimmy Broadbent is a great example of good sims being applicable to real life racing.
Thanks for the breakdown on the hardware. One thing I always hear about sim racing is how well you know what the vehicle is doing through your wheel. The problem with this is that, technically, if you haven’t driven the real car, you don’t really know how the wheel should feel. You just know how the wheel feels in comparison to other wheels. On the other hand, you can acquire skills without even noticing. I’ve saved my vehicle from losing control on the real world almost instinctively…from siming.
Jimmy Broadbent actually confirmed that Sims adapt to Realism. He drove on the Nordschleife awhile ago with a Track guide on the Co-Driver Seat. And the Guide said "Can you tell that im shitting myself?" as he accelerated off the Tourist Parking Lot. Very interesting video from him and yours aswell. I think Sims adapt to Real Life even when they lack the G-Forces.
He was shitting himself because sim drivers are well known at race tracks, ESPECIALLY the Nurburgring, for being overconfident and sending it into a barrier and seriously injuring themselves or other people.
I think the most applicable thing is that sim racing can teach you basics like visualizing drive lines. I know I have a much better understanding of rudimentary overtaking and cornering, because of sim racing. Also as people have mentioned, g-forces add a completely new aspect to it. Lot easier to drive hard in your living room, when you're face isn't trying to detach itself.
Excellent video. Cars seem a bit easier to simulate as compared to bikes. I wonder if there will ever be a realistic bike sim.
Doubt
I just wanted to say thank you. I use to watch F1 as a small kid, kinda forgot about F1 all together when growing up. I'll be 30 next week and I recently got back in to it because of this channel, totally love it. And the best thing is that it came in a time where I really needed some sort of passion again, so thank you very much.
This is amazing, thank you!
have to concur the single best investment a sim racer can make is a VR headset
If they can avoid chundering.
Love driving that Bennetton, with single screen it really depends on how you configure your FOV view with either cockpit, nose , seat distance, seat height and so on
Owning multiple simrigs like 3DOF VR simulator for example i have to say these things are awesome however i do miss one thing and that's adrenaline......having driven a car at 300km/h i have to say that my heart was beating in my throat !!! and that is something i don't have driving in my rig . Having said that its the next best thing....its cheaper and safer and much more accessible for most people. ;-)
No you haven’t
@@TheLexiconDevils oh yes I have 😁🤣
I usually ain't with the vr, but vr racing looks legit, and will only improve! Wow!
Your breakdown everything well mate.
I have not finished this video yet but for me, I've described it to people like playing Rock Band. It will not teach you to play guitar but it will teach you to separate what your right and left hand are doing and use them rhythmically, independently of the other.
I think if you took two average people of average driving skill and had one of them do nothing and the other practice a sim with a wheel for 3 months, then let them both run the same autocross course IRL, I am 100% confident the sim racer would be significantly faster. So I think some of this "muscle memory" is transferable
starts watching, sees ACC, I know its gonna be a good one :D
dude well done, this video couldnt be better!
In your opinion, will real world drivers that have switched to sim racing during the lockdown have an advantage, disadvantage or will it not matter when racing returns?
(over drivers that do not race at all during that time)
Muscle memory and reflex is the key I think
I have a story! Pay attention to me! Lol
I took a job as a test driver for the Bondurant School here in the US when I started college back in 2006. I had raced karts up until then, but had never driven a full size car in anger. I was absolutely blown away just how quickly I was up to speed in a C5 Z06, and at the time thinking to myself that the car responded to inputs exactly as I had expected because of the racing sims I'd played. They're a great tool. They're not perfect but they do teach a lot of car control and race craft that might take years and tens of thousands of dollars to aquire in the real world.
If you are going for realism what FFB settings are you using in iracing for your wheel and pedals? I have a DD1 and Heusinkveld Sprints and from what I can tell these are the same as yours although you may be using the DD2. I'm really interested to know the settings for the Mazda, Formula 2.0 and Formula 3 cars but any cars would be really cool. In fact you should probably do a video on it because it's never really answered properly by real life drivers. Assetto Corsa settings would be great too but I don't want to be greedy :-)
Very interesting insight and great information. Well done, i want more videos
I've had the misfortune of practice driving with an avid simulation racer. Even if you shave off all the simulation/game quirks, the absurd "bravery" in pressured situations, the turning issues at different speeds, the 3d world differences in perspective and speed perception, etc., etc. Even if you ignore all of that, it's the difference between being good at a very immersive fighting game, and learning to swing a sword in person. It doesn't prepare you for anything relevant whatsoever, but the most insistent practicioners will use the hooks and nomenclature from the game to explain the techniques. You could, of course, learn the sequences and forms, how they are supposed to look, and where the point should be directed at (similar to learning how the track layout is, where the apex is, where the probable breaking point is). But outside of that, there's nothing useful involved at all. An obvious example is how the fastest simulation track on Spa is basically suicide in real life.
But some driving games do have aspects in them that are very interesting, and that will make the game a useful companion to someone who has a lot of driving experience. It's extremely far in between, but for example the weight transition in GT5 (not existent in newer or older GTs, btw., because someone thought PC hardware is the future) when breaking or releasing throttle, etc. - this vaguely mirrors real-life behaviour in a car. So then suddenly experience with real life race-driving will let you drive quicker than someone who -- which literally happened (source: tester at Sony) -- are just complaining about how "the car" is not "consistent"(something that certainly helped Polyphony remove these features in later games). Because without that driving experience, and without the feel of the car slamming into the ground on one side as you, you know... release the throttle at the end of the Nordschleife in the middle of a turn (which actually is where and how xbox and ps-racers have spun out and crashed in loan-cars on the Nordschleife many, many times) -- that behaviour from the car doesn't make any sense.
Asetto Corsa also has some really cool features, and gives you feedback for some of the bumps and shakes that basically would murder actual race-drivers after a few laps. But if you don't know what this is, is it really helping you with anything? No, it's "distracting" you from driving a "perfect lap".
In the same way, if you have sim-habits and pass that over to driving real cars, there will be an inevitable barrier in place where all your techniques to get the sim-time down is going to if not outright kill you, then kill your car. So this kind of driver is going to see an actually good race-driver thunder around the circuit, many seconds ahead on each minute -- and think they're not just good drivers, but that they are basically hanging to the circuit by a thin sliver of warm rubber, with some sort of inhuman ability and prescience. When in reality, they are just not following the sim-line, or relying on pushing the car into these technical extremes where you're hovering over the curbs and diving nose first into the turns while picking your helmet out of the windshield.
Example: I drove calmly around a circuit in a pretty fast sleeper car once, that someone kindly lent out - not touching the boost or anything, and just having fun - it was someone else's car, after all. And that turned out to be the fastest lap anyone had with that car that day, because everyone else were just punishing the non-racing suspension and tyres too much. So you didn't get consistency, you didn't get flow. It sounded fast, but the lap was not quick.
So not saying that sim-racing is useless - but save your own life, your car, and all not in the least of the other people on the road, by not fooling yourselves into thinking that the driver with the best sim-race times is a good race-driver. Or that they even are a safe or even half-decent gentleman driver of any random 150bhp family sedan. A sim, even a very, very good one, doesn't give you - by itself - actual feedback on how any car really works. The best ones might give you very obscure hints - but none of that is valuable to you, for the purpose of driving in real life, without actual race experience on beforehand.
VR racing really is just a whole new level of fun. Absolutely blew my mind first time I tried it. you're spot on in this video.
ps: i'm here from Overdrive and I love you guys. heh
No pixelation on HP Reverb ^^ when we get same resolution on bigger FOV and higher refresh rate, oh boy ..
Oh, haven't tried that.
@@Driver61 What resolution scale are you running on the vive?
I'm also simracing with a HP Reverb and it's so much better in resolution than the other VR headsets. Still not as good as a screen but fairly close.
@@ytriDlO FOV too small. I decided for Valve Index.
@@ytriDlO Resolution is pure optics. the 120 hz of the index actually have an impact on the gameplay! the brilliant speakers of the index are made for simracing. in addition there is a noticeably larger field of view. whoever bets on the reverb is betting on the wrong horse!
Awesome video dude! I am a better driver in the real world because of all my hours playing sims. No doubt about it. Avoided a lot of accidents, like the car sliding on diesel in the road, breaking and then avoiding someone in front of me, etc.
three words "live for speed" if you know it... ur a legend
First sim I ever played
did you know!? He set the record at brands hatch!
I'd never heard, before this specific video!
LMAO
Is the MX-5 as slidey in real life as it is in iRacing? That car always feels like it's on the limit to me, where as in Assetto Corsa, I feel like I can push it harder.
I've driven the real life one on laguna seca but it's mainly about the setup, iracing kinda exagerates the lightness of the car but gets the cornering grip a bit better than asseto corsa's one, It's really a mix of both, but again, the setups make a MASSIVE diference on the mx5 so you can really tune it however you like most.
Also I cannot speak on other circuits as I've only driven LS on the Mx5 Cup, also, lateral g forces make the car more predictible to understand and push the limit so It's almost the same feeling of "I can push a bit more" of asseto corsa
I got the same impression. It seems like it just tries to kill you all the time. Honestly, that's probably the main reason I gave up on iRacing. Really surprised that is Scott's favorite.
I’ve got an MX-5, an ND2 set up for the street. My favorite place to use it is on the hundreds of miles of near-empty twisty two-lanes that run between Northern California’s Pacific coast and the central valley. (Case in point: Skaggs Springs Road north of Healdsburg.)
My idea of a fun sim would be a replication of two-lanes like these, populated by an online network of fellow sports car buffs in their Porsches and hot hatches. We’d enjoy back-road dicing and meet up at a cafe to swap lies and swill coffee as the shadows grew long.
Wow. Last time I was this early, Force India were still a team
The best video you’ve released so far. Clear, concise and lots of examples and descriptions. 👍🇦🇺
Favourite SIM? Sorry, Microprose Grand Prix III< Geoff Crammond still rules..
Like a treadmill for runners
Kinda, but running doesn't involve risk, even IRL. Racing has always the risk of collision/death, which is the hardest part about going fast IRL
@@shredd5705 And money, a lot of money
Realistic enough to be an indispensable training tool for all motorsports worldwide.
But you basically conclude that. Great vid. 👍
Sim racing will never feel real. It's great fun, but it doesn't feel "real" in the slightest. The number 1 thing bringing it down is that you'll never experience g-force.
Sim racing is the best eSport because it makes motorsport more accessible than ever before. Instead of spending thousands on a single car, maintenance, transport, and fuel, all you need is a good computer or console, a desk, and a wheel and pedal setup.
Sure, it's still pricey. You'd have to pay at least $1500 for a setup approaching decent, but that's dirt cheap compared to IRL racing if you're a hobbyist.
Also: for motorsport you need infrastructure. Tracks namely. Unless you are rallying...
So vague.
You have to be specific. There are at least 4 or 5 Sims out there that are contested to how close to reality they are.
You have only offered one example which is the miata on iracing.
Many say that RF2 is closest to reality and you had the chance to categorize games according to your experience and say which of those games is closest to reality, with your aforementioned setup.
Assetto Corsa
Assetto Corsa Competitione
Project Cars 2
Automobilista 2
Racing Factor 2
You could also add or say that some direct driving wheels are closer to reality than others. (Eg. Simucube pro 2, Podium dd1, etc)
The whole point of the video, to show or point out if there is a similarity and which setup you felt the closest to reality.
This subject needs more than 10mins or multiple parts to cover every aspect. Steering wheels need a vid, pedals too, sim too, the different cars and modders that get close to reality.
I think an ultrawide like a 34" is best for racing sims if you don't want to get a VR headset. Some people get motion sick real fast with VR headsets, like I do, and the software support is still iffy for most things despite VR being around for a while now. Its greatest pro for me though, aside from the fact that all you can see is your screen, is that your HEAD moves independently so you can actually see *through* corners and not just what's straight ahead.
0:37 that side by side comparison - just me or did the sim have better graphics? 😳
I'm glad to know that with time and effort, I'll be able to make a Sim setup like that to help me become a real racer and pilot.
Jesus that mouth smacking noise .
I loved driving in real life, but since I'm in a wheelchair It's not possible for me anymore.
But when I bought my first Oculus Rift VR /w Assetto Corsa, I could enjoy racing again.
It's not completely the same as racing on a real track, but It's damn close.
Now I have the Oculus Quest attached to my PC and a Logitech G29 and so much mods (tracks and cars) for AC to enjoy, glad this is possible for ppl like me.
When driving an open wheel car, I use a fan to blow wind to make it even more realistic lol
I get headaches when i drive with VR
Great vid! Going to share with our league
For me, without feeling when the rear breaks loose, can b a problem when pushing the envelop. Totally unqualified opinion from me.
I can 'feel' that with my plain-Jane G27 rig. The steering effort goes to zero and you see your car start to rotate. I can catch it waaay better in VR than when I was playing on my monitor (literally lost it 9/10 times on monitor and lose it maybe 1/20 in VR)
It helped me to reduce my lap times in Karting by looking for better racing lines and trying out new things.
I'm convinced that it will also carry over to the real world cars and real world circuits!
Favorite sim: iRacing
Why? -because it's the most realistic
Especially with the competition system
rFactor has better car physics lol
And then you try Assetto Corsa Competizione.. Wow!
z0nx I have both, but still prefer iRacing for the gt3 cars. Acc as some weird things not present or bugs( even though i prefer they focus on physics first so its ok !)I have to say that gt3 is like my less favorite series, but acc did indeed a great job and set the pace for later games (with more innovation) in comparison to AMS2 which is getting better and better but probably don’t have the added value over what has been done already. So I give credit to ACC for that. Ac2 will be awesome
Orçun Altundağ i would say so especially open wheels but iracing is way closer than before. There is something missing in RF2 for me to really use it daily. Starting with first party content. i have fhe mentality of owning every sim and appreciate every single one for what they do good
Excellent video. Top notch. Swift, informative and no bs. Thanks