"That doesn't seem to work." - An adventure game puzzle design cheat sheet @ Codemotion Rome 2018
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- Опубликовано: 4 ноя 2024
- "Some dos and don'ts for point-and-click adventure game designers. A quick tour of the types of puzzles found in some of the past and present point-and-click adventure games and how they merge with gameplay and storytelling. Beyond nostalgia, and with a glance at new technologies, this talk aims to suggest a way to avoid some of the design mistakes of the past and generate new ones, so to foster new solutions."
Slides available here: docs.google.co...
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Recording courtesy of / sidneysacchi and / thetmo
Excellent video! I'm currently planning my first adventure game and the hardest roadblock I'm coming across is designing puzzles (I've primarily done interactive text and visual novel type stuff, heavy on the narrative and light on puzzles). I've been looking around for videos and guides and this one so far has been the most helpful, with the thoughtful breakdown of different types of puzzles and their strengths and weaknesses. It's given me a lot to consider and I'm quite excited for it. Thanks!!
Really interesting talk Christopher, cheers!
Great video, thanks
Very helpful, thanks for sharing! :)
Very informative.
interesting, thanks
Nicely put... Cheers... Slasher
Thank you, Slasher!
theres a desert maze in Conquest of Camelot, and also.. yep, a desert maze in King's Quest 5.. I hate both of them LOL
I'm planning to make a small game for a project, that is confined in one room, like the example you talk of @15:35. However i don't think i could found the game being mentioned there, could you please tell me its name? Also, if you could provide other examples of short games featuring this type of puzzle, I'll be very appreciative. :^] Thank you in advance!
Hi! Thanks for the comment!
The game is called "A Homie Adventure", by Sidney Sacchi and it's available for free here: sidneysacchi.itch.io/a-homie-adventure
Another short, free and good example of single-room adventure game is probably "^_^" by Ben Chandler: www.adventuregamestudio.co.uk/site/games/game/1524--/
Other games that are not necessarily set in a single room, but that have plenty of "self contained" situations like those who do, would probably be the games developed by Amanita Design such as Machinarium or the Samorost series.
Going further back into the past I'd probably consider the games from the Gobliiins series, by Coktel Vision: ruclips.net/video/uiEqC6b2pCk/видео.html
If you want more free examples of single-room adventure games, I suggest you to use the search function in the Adventure Game Studio forums: www.adventuregamestudio.co.uk/forums/
If you search for "one room one week" or "OROW" you should be able to find a lot of very short single room games made within a week as part of a friendly competition that the people in the AGS community holds every once in a while!
Hope this helps, and good luck with your project! :D
I am making my own point and click adventure for my bachelor and this has really helped me and reassured me, that I am on the right track. thank you.
But I have a question.. what exactly do you mean by "logic puzzles".. you say they speak for them selfes but I am not sure I did get it right. And what are you saying at 18:47 ? "to look at..." ?
thanks again
Hi! Thank you for your feedback :D
With "Logic Puzzles" I actually mean those puzzle you have to "crack" in order to find out how to solve them.
Where most puzzles tend to appear as "real world problems to solve" (e.g. Distracting Weird Ed in Maniac Mansion, shown at 12:10 in the video), logic-based puzzles require you to figure out, for instance, what is the correct sequence of switches to turn on and off on a switchboard in order to open a door, or correctly placing chess pawns on a chessboard like in Broken Sword 1 :)
At 18:47, I mention the adventure game "The Samaritan Paradox", which I suggest you to play if you like logic-based puzzles!
For further reading on the subject I suggest you to take a look at:
junk.dk/puzzle/
My main source of inspiration for the above video.
www.adventuregamestudio.co.uk/forums/index.php?topic=56612.20
The freshly posted "Encyclopedia" that the Adventure Game Studio community brought up recently on its forums!
Best of luck with the development! Feel free to post it here (or send me a link) when it's done!
@@losttraindude thank you so much for the quick an detailed answer. I will definetly check out those links and I will let you know, when there is a demo available for my game.. Even though it will most likely be german :D Thanks again.