Tutorial Mute and Unmute All Sounds and Music with Blueprints/Widgets in Unreal Engine 4

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  • Опубликовано: 8 сен 2024
  • #UnrealEngine4 #Blueprints #GameDev
    In this video I go over how to mute and unmute all sounds and music using input actions and/or widgets in Unreal Engine 4.

Комментарии • 23

  • @CataleptiCat
    @CataleptiCat Год назад +3

    One of the most straightforward, no bull, easy and concise tutorials I've ever watched, and I've seen plenty. Thank you, it's greatly appreciated.

  • @StanleySills
    @StanleySills 4 месяца назад +1

    thank you so much I tried lots of other videos for this effect, yours was the only one to work :)

  • @ElectricLoft
    @ElectricLoft Год назад +2

    Just what I was looking for. Excellently explained. Thanks.

  • @unicornprinsezz5843
    @unicornprinsezz5843 6 месяцев назад +1

    Aiaiai. Thank you so much for this video

  • @GokdenizCetin
    @GokdenizCetin 7 месяцев назад +1

    Make sure to tick "Apply to Children" true on Mute sound class

  • @VinoVenitas
    @VinoVenitas Год назад +1

    this was very useful, thank you

  • @kubrickkupu4432
    @kubrickkupu4432 9 месяцев назад +1

    That's all i need, thank you very much.

  • @rifat.ahammed
    @rifat.ahammed Год назад +1

    Thank you soo much

  • @renannegresiolo220
    @renannegresiolo220 3 года назад +2

    thank you so much for this

  • @bobelnr.2226
    @bobelnr.2226 3 года назад +1

    thanks, you saved me a lot of stress :)

  • @AllenStetson
    @AllenStetson 2 года назад

    It looks like you can set the volume down to 0.0 as long as the sounds that you are controlling have their "Virtualization Mode" set to "Play when Silent". This will keep the audio playing even when unheard, allowing playback to resume when the volume is restored.

  • @ViktorartSnowtracked
    @ViktorartSnowtracked 11 месяцев назад

    Now I get it!

  • @cafenegro1909
    @cafenegro1909 3 года назад +1

    Muchas gracias amigo! !!

  • @JoelDiab
    @JoelDiab 3 года назад +1

    How would I swap between the icons? Thanks for the amazing vid, super helpful.

  • @CowboyKing
    @CowboyKing 4 месяца назад +1

    Great video, sadly it doesn't work like this anymore in UE5 since input actions are now deprecated and I'm not advanced enough to apply this to enhanced input yet.
    How do I get that step working?

    • @PatTheDemon
      @PatTheDemon  4 месяца назад +1

      Legacy input still works in UE5. Deprecated just means they are no longer supporting the feature, so if you hit a bug with it , it will never be fixed.
      With that being said, enhanced input may seem overwhelming, but once you set up a single input with it and get the controller working, it's much better.
      Unfortunately, I don't have a good recommendation for an enhanced input tutorial in blueprints off the top of my head. I use in c++... and that's an entirely different beast.

    • @CowboyKing
      @CowboyKing 4 месяца назад +1

      @@PatTheDemon wow. That was a quick reply indeed. Got it working in the end. Thank you so much! unreal is amazing.

  • @ArtellBlender
    @ArtellBlender Год назад

    Audio being disabled when volume is zero is tedious, but the "Activate" node can be used instead to activate it back when raising volume

  • @CaptainChubbyDuck
    @CaptainChubbyDuck Год назад

    Hi! I am making an options system where you can control sounds in game using sliders. Whenever I set my audio slider to 0 (mute), I have a problem where some sounds seem to stutter, not being correctly muted. I checked most blueprints that has sound logic, but I cant seem to find the issue. If I replace the sounds in the blueprints where they are, it works fine. Im using classes just like you, and all my sound cues uses the audio classes. Most sounds work fine and are completely muted. Do you know what might be going on here?
    Thanks

  • @zimai
    @zimai Год назад

    So how to switch to the next WB blueprint without the music?

  • @LyoshaLozhkin
    @LyoshaLozhkin 3 года назад

    Сщщд егещк! How do I make sounds automatically mute in relation to other sounds? Sidchen

    • @AllenStetson
      @AllenStetson 2 года назад

      It's been a while so you have probably figured this out, but:
      1. Make one single Sound Class Mix
      2. Add each Class as an array element (Master, Music, SFX, Diaog, etc), setting volume to 1.0 for all of them.
      3. In your World Settings, change Default Base Sound Mix to this mix.
      4. Wherever you want to alter this mix (on a "mute" button, or a volume slider, etc), drop in a "Set Sound Mix Class Override"
      5. On the override, choose your one Sound Mix on the first pin, and your target class (Music, etc) on the second pin. Set the volume accordingly ("0.001" or "1.0", etc). And be sure to set Fade Time to 0.0 for immediate results.
      This should allow you to adjust the mix between different sounds within one single Mix.

    • @leshalozhkin
      @leshalozhkin 2 года назад +2

      @@AllenStetson I already forgot)) Now I'm making sound on FMOD and Wwise🔊🔉🔊