now this is huge. I've been burdened with rendering inside Houdini for years as I've never found an effective way to get houdinis attributes out of houdini and into other DCCs. You're a legend for this!
@@kwesikwaa cycles isnt as powerful as karma but it does the job for me atleast, im new to houdini switched from blender and rendering in houdini is a nightmare. it also doesnt have capacity to render as points and some other things but it works good for me
@@adilmughal3039 ivent used cycles myself since 2014 probably. but solaris and karma (xpu) do a pretty good job. i do UE lumen through usd occasionally so wanted to know how cycles fares.. i hope you get used to houdini and karma enough to give more feedback in the future. all the best 😊
Bro you have something gold here. If you can do a tutorial from start to finish in a sample simulation that will be great. Cause not any one has the knowledge to figure out how this works. Thank you for your hard work
That is very smart ! I tried to use it in Houdini 20.5 , my computer freezes after I hit cook and continue with or without saving. Checking the directory I see the .abc file created but no files for the attributes which means it hangs after the abc saving phase. Thank you for your smartass script mate. USD seems to carry the attributes without a huslte in blender 4.3 but I prefer to work with abc
hi ! well done and very impressive work !! but i have an issues about ObjectId.. i see you use on instancer for one instance, do you have a solution to make a multi object instancer with ObjectID ? Thanks !
How can you actually visualize the points as a mesh? I tried but I don't know where to place the node "Mesh to points" in the geometry nodes. I'm not very practical. Can someone help?
amazing addon bro , it does not seem to fully work as it export the alembic file and it create a cache max folder but not the attributes . any suggestions ?
Hi, good job! Have you any ideas on how to export velocity on point in alambic or with vertex animation exportations? I'm looking for ways to achieve motion blur in Blender with particles exported from Houdini. Thank you,
Hey, as far as I know by default the alambic doesn't export velocity for point clouds. I think there are some ways around tho. You can also use the htb exporter of the video, should be the easier solution! Once that you have your velocity attibute inside blender, motion blur will work :) let me know if this helps!
Your addon is amazing but I made a liquid simulation in houdini and when I import the attribute to blender, the attribute and the point doesn't match. Do you know why or how I can fix it?
Hey man looks like a nifty tool there I've tried to export the file to blender everything seems to export correctly but once I'm in blender it states that the file folder is wrong. I pointed it at the attributes folder. I'm using the latest 4.1.1 version of Blender. Any Idea?
Python: Traceback (most recent call last): File "C:\Users\pjmon\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\htb\__init__.py", line 156, in draw for i_8277D in range(len(bpy.context.active_object.modifiers)): ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NoneType' object has no attribute 'modifiers' bpy.ops.sna.import_attributes_fe943() bpy.ops.sna.import_attributes_fe943() bpy.ops.sna.import_attributes_fe943() bpy.ops.sna.import_attributes_fe943() File 'C:\Users\pjmon\Documents\02_PROJECTS\04_2024\03_Draup\trashzinegarment_01\meshes\HTB\v1\attributes\Documents' not found
hey! great tool, but sadly it is not working for me. When i try to import the attributes i get the error 'KeyError: "bpy_prop_collection_[key]: key "export.mask_falloff.v1.1001.exr" not found' even though i link the folder correctly and the files are definitely there. Any idea why this would be happening?
now this is huge. I've been burdened with rendering inside Houdini for years as I've never found an effective way to get houdinis attributes out of houdini and into other DCCs. You're a legend for this!
any thoughts on karma xpu vs cycles??
@@kwesikwaa haven't actually tried it yet
@@kwesikwaa cycles isnt as powerful as karma but it does the job for me atleast, im new to houdini switched from blender and rendering in houdini is a nightmare. it also doesnt have capacity to render as points and some other things but it works good for me
@@adilmughal3039 ivent used cycles myself since 2014 probably.
but solaris and karma (xpu) do a pretty good job. i do UE lumen through usd occasionally so wanted to know how cycles fares.. i hope you get used to houdini and karma enough to give more feedback in the future. all the best 😊
Absolutely love youuu! Starting with Houdini in a time where this is already available and I can just keep rendering in octane is insane!
Haaa, I remember talking to you at B-con asking about the Houdini to blender workflow. Good stuff!
Ooooooohhh I remember ahhahahah lmk what do u think 💕❤️ see u maybe at the BCON this year?
@@Artichoke18
Havent done the most advanced simulations yet but ill check it out sometime!
As for bcon ill let you know if Im going this year!
Bro you have something gold here. If you can do a tutorial from start to finish in a sample simulation that will be great. Cause not any one has the knowledge to figure out how this works. Thank you for your hard work
"An important note is that you must match the framerate of Houdini and Blender to ensure the attributes and points align correctly."
This song bangs!
Great exporter!!!
I hope little by little blender is going to help processing houdini stuff... improve compatibility.. That would really help
INSANE WELL DONE
My god! Thanks soo much man! What a clever technique!
The path when selected ads a documents string in the end. after removing that works fine. Working with H20 and blender 4.1
Thanks! Which string is added? Will try to update to new version asap
That is very smart ! I tried to use it in Houdini 20.5 , my computer freezes after I hit cook and continue with or without saving. Checking the directory I see the .abc file created but no files for the attributes which means it hangs after the abc saving phase.
Thank you for your smartass script mate. USD seems to carry the attributes without a huslte in blender 4.3 but I prefer to work with abc
you are a true hero!
how do you instal this in houdini please?.
hi ! well done and very impressive work !! but i have an issues about ObjectId.. i see you use on instancer for one instance, do you have a solution to make a multi object instancer with ObjectID ? Thanks !
How can you actually visualize the points as a mesh? I tried but I don't know where to place the node "Mesh to points" in the geometry nodes. I'm not very practical. Can someone help?
Hi, thanks for the addon. I wanted to ask if it works with crowd and other simulations, or only with particles?
guys.... it's work with usd natively...
You mean that usd would be a faster and better way to export to blender?
so how to install it in houdini?
amazing addon bro , it does not seem to fully work as it export the alembic file and it create a cache max folder but not the attributes . any suggestions ?
Hey, could you shend me your hip file by mail so I can have a look?
@@Artichoke18 yeah sure , can i have your email ?
@@Artichoke18 sure , can i have your email ?
Yes sure ,can I have ur email ?
Thanks for this but it doesn't work with 4.2 :(
how to install the plugin ?
It is work for any simulation???!!!
Hello¡¡ i have an error in blender Python, it says "AttributeError: "NoneType" object has no attribute name", can you help me?? thank you so much¡¡¡
Hey can I export simulation from Houdini student version?
no
Thank you so much!! I'm new to Houdini. Could you explain how to save htb export node on my toolshelf?
Does it support houdini 20.5 and blender 4.2?
Hi, good job! Have you any ideas on how to export velocity on point in alambic or with vertex animation exportations? I'm looking for ways to achieve motion blur in Blender with particles exported from Houdini. Thank you,
Hey, as far as I know by default the alambic doesn't export velocity for point clouds. I think there are some ways around tho.
You can also use the htb exporter of the video, should be the easier solution! Once that you have your velocity attibute inside blender, motion blur will work :) let me know if this helps!
try just adding a point velocity node and exporting with alembic
ur my hero
Your addon is amazing but I made a liquid simulation in houdini and when I import the attribute to blender, the attribute and the point doesn't match. Do you know why or how I can fix it?
match the framerate of Houdini and Blender to ensure the attributes and points align correctly.
Thanks for this ! but it doesn't work with 4.2 :(
This is extremely good! Unlike the music choice...
i cloudn't find HTBplane in blender,why??
Is the shading compatible with Octane? This is wonderful tho!
Bro please explain how can i make materials, itdoesn't work in shaders in blender
yes please
doesn't work for me gives errors
Can we export rigid simulation?
I have a trouble is "The wrong file path" in blender? Can you help me?
I had the same problem, make sure u select the att u want and use 4.0.2 or older of Blender
amazing
Can I skip the beveling part and just add then delete the cube?
no
@@tedfritzart 😣
Houdini Non commercial or commercial?
Hey man looks like a nifty tool there I've tried to export the file to blender everything seems to export correctly but once I'm in blender it states that the file folder is wrong. I pointed it at the attributes folder. I'm using the latest 4.1.1 version of Blender. Any Idea?
Python: Traceback (most recent call last):
File "C:\Users\pjmon\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\htb\__init__.py", line 156, in draw
for i_8277D in range(len(bpy.context.active_object.modifiers)):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'modifiers'
bpy.ops.sna.import_attributes_fe943()
bpy.ops.sna.import_attributes_fe943()
bpy.ops.sna.import_attributes_fe943()
bpy.ops.sna.import_attributes_fe943()
File 'C:\Users\pjmon\Documents\02_PROJECTS\04_2024\03_Draup\trashzinegarment_01\meshes\HTB\v1\attributes\Documents' not found
Could you u send me your files pls? I believe u should find my mail on my gumroad! Thanks
What about instance geometry or class attributes
Yeah you can import that too
can u export geometry with attributes
yes
is beveling the cube necessary??
Haha yes of course
Does it work with Houdini Apprentice
noup :(
i tried it multiple times and it s not working any comment would be appreciated
dop u have a Houdini license?
@@Artichoke18 yes, when i export it the abc file and import it to blender it gives me nothing
can u send me the file pls
@@Artichoke18 abc file
and if yes where i send??
Is this possible in houdini apprentice
no
Thankssss
hey! great tool, but sadly it is not working for me. When i try to import the attributes i get the error 'KeyError: "bpy_prop_collection_[key]: key "export.mask_falloff.v1.1001.exr" not found' even though i link the folder correctly and the files are definitely there. Any idea why this would be happening?
i´ve tried several times to answer you but always disappeared.
can i have your email ?