Getting Creative with Motion Paths in Articulate Storyline

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  • Опубликовано: 7 ноя 2024

Комментарии • 13

  • @TheMyrcalla
    @TheMyrcalla 7 лет назад

    Thank you for posting this, I found it hugely helpful and has sparked some ideas for work. I really like the Alter Ego effect with the moving transparent bars.

  • @Dayumamy
    @Dayumamy 8 лет назад

    This is a very helpful tutorial. I have a question, and I have looked on the community board as well as other tutorials, and I have not been able to find the answer. Take, for example, your board game map with the clouds. If I wanted to travel from the village to point red once user has clicked point red, then from point red to point green once user has clicked point green, that is easy to do with relative start points. However, is it possible to move from the village to point green once user has clicked point green, instead of user having to be at point red first, then moving to point green once clicking point green. I have an elearning with a car on a winding road that has 7 stopping points and was wondering if I could make the car go along a path and stop at whichever point the user has clicked. For example, if the user is at point 1 and want to go to point 5, they can click point 5 and the car will go to point 5 from point 1. then if the user wanted to skip to point 7 from there, the car would start from point 5 and travel to point 7. basically, is there a way to customize motion paths so they do not have to be sequential or in a straight line while being relative? sorry for the long post

  • @azimmeghani
    @azimmeghani 5 лет назад

    Very helpful and very well explained. Thanks :)

  • @prks8982
    @prks8982 6 лет назад

    Hi. That's nice one but I've a variation in one of the example. And that is the canon ball example you showed. Now suppose there are 4 or 5 canon balls one after another, which are fired by pressg the fire button i.e if the user presses Fire for the first time, the first ball gets fired. Second ball gets fired on clicking Fire button again. And so all the 4-5 canon ball get fired on pressing Fire button. I know it's tricky but it's achievable.

    • @lindalor9284
      @lindalor9284 5 месяцев назад

      You could mount your cannon on a slider and move it so that it shoots at different targets.

  • @furkijames1610
    @furkijames1610 4 года назад

    can you give the link of the car cause ı do not find a car cartoon without background

    • @Elearninguncovered
      @Elearninguncovered  4 года назад

      Hello, Furki, At this point, I'm not sure where the image originated, so I'm not sure if we have permission to share it online or not. Do you have Storyline 360? If so, search illustrations in the content library. If you do a search for mustang, the first one that comes up is a profile image with no background.
      Enjoy!

  • @TheBobbyChauhan
    @TheBobbyChauhan 6 лет назад

    Informative... Bravo

  • @neilsargent5583
    @neilsargent5583 5 лет назад

    delightment.

  • @nicholasmoore8043
    @nicholasmoore8043 5 лет назад

    Buh-ens. Push the buh-en. :p

  • @chaitanyanidhalkar5037
    @chaitanyanidhalkar5037 6 лет назад

    This is a very helpful tutorial. I have a question, and I have looked on the community board as well as other tutorials, and I have not been able to find the answer. Take, for example, your board game map with the clouds. If I wanted to travel from the village to point red once user has clicked point red, then from point red to point green once user has clicked point green, that is easy to do with relative start points. However, is it possible to move from the village to point green once user has clicked point green, instead of user having to be at point red first, then moving to point green once clicking point green. I have an elearning with a car on a winding road that has 7 stopping points and was wondering if I could make the car go along a path and stop at whichever point the user has clicked. For example, if the user is at point 1 and want to go to point 5, they can click point 5 and the car will go to point 5 from point 1. then if the user wanted to skip to point 7 from there, the car would start from point 5 and travel to point 7. basically, is there a way to customize motion paths so they do not have to be sequential or in a straight line while being relative? sorry for the long post