Landscape in less than 5 minutes | C4D + Vray5.2

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  • Опубликовано: 4 окт 2024
  • A quick Landscape Scene done in Cinema4D and Vray5.2 using Cosmos assets and Aerial Perspective.
    Essential V-ray 5 for Cinema4D Course: www.3dtutorial...
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Комментарии • 53

  • @subhamsingh7673
    @subhamsingh7673 2 года назад +11

    keep-up the good work man. you're the only one making resources for v-ray c4d.

  • @Aniani01
    @Aniani01 19 дней назад

    I just came across your channel, very impressive stuff... I can suggest you release the first edition for free, the essentials of v-ray, to get your name out there, you're very talented and deserve all the money for your hard work.
    Don't give up just yet.

  • @marcosmanilla9383
    @marcosmanilla9383 2 года назад +8

    I needed a tutorial like this for cinema 4d, thanks¡¡

  • @kamolhakim3688
    @kamolhakim3688 2 года назад

    Thanks for sharing, very powerfull tutorials

  • @Angimatography
    @Angimatography 2 года назад +1

    That's great! Is there a way to remove specific trees to make some space for a building for exemple?

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +4

      sure, select the polygons were you need the building, invert the selection, and store the selection. This will generate a polygon selection tag on the landscape, then drag the tag inside the selection slot of the cloner.

  • @mike_._koko
    @mike_._koko 2 года назад +1

    Ciao Stefano. Una domanda, sto rinnovando la versione di C4D e Vray. Che versione di C4D stai utilizzando? Ha senso passare alla R 25 in questo momento o ci sono delle funzionalità con vray 5 che ancora non sono perfettamente funzionanti? Per esempio nella versione si prova non sono riuscito a trovare dove poter inserire il percorso delle texture in preferenze…grazie per qualsiasi consiglio tu possa darmi. E complimenti per il vostro lavoro!

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      Ciao, no nessun problema che io sappia con la R25, io la sto usando in produzione da qualche mese e non ho nessuna difficoltà. Hanno rivisto tutta l’interfaccia quindi un sacco di cose le troverai in posti diversi, ma una volta che ti abitui é molto più veloce rispetto alle release precedenti. Per Vray se ci mandi una mail vedo se ti possiamo far avere uno sconto;)

    • @mike_._koko
      @mike_._koko 2 года назад +1

      @@3DRenderandBeyond gentilissimo! Ci sentiremo senz’altro. Vi invio una mail in settimana anche perché mi piacerebbe fare un corso di aggiornamento alle nuove versioni dei SW. grazie 1000

  • @loopmotion2102
    @loopmotion2102 Год назад

    please make a video on how to scatter on some certain places instead of scattering on whole place. thank you

  • @SkulsWorld
    @SkulsWorld Год назад

    Domanda dolorosa: io ho una versione vecchia come il cuculo di Cinema4D (r19)... attualmente ci lavoro con Vray3.7
    Questa versione 5.2 è compatibile con un Cinema così "arretrato"? Perchè onesto quella libreria oggetti3D già dentro il programma, render real time e tante altre cose sarebbero mooooolto comode

    • @3DRenderandBeyond
      @3DRenderandBeyond  Год назад

      Ciao, purtroppo Vray 5 funziona dalla R20 in su, Vray 6 dalla 21 in su. Se guardi online trovi di sicuro qualcuno che si vende una licenza perpetua di R21 a un prezzo ragionevole, altrimenti ti tocca salire a bordo del tram della sottoscrizione e aggiorni direttamente alla R2023 che comunque ti faciliterà di molto il flusso di lavoro. Se ci lavori e ci guadagni vale la pena fare l’investimento, sono soldi ben spesi;)

  • @subhamsingh7673
    @subhamsingh7673 2 года назад

    I anted to ask something. I,ve been trying to figure out for a long time if there is a way that i can lock the vfb to the current camera so that when i move in the viewport the vfb stays rendering the camera so that i can see the changes i made in viewport directly from the camera in VFB just like redshift or octane. Though there's one way of doing it by creating an extra viewport but a native option would be great.

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      Vray works just like Redshift in that regard, once you are using the IPR whatever you do inside the editor (moving camera, changing lights and shaders) will be updated in the VFB.

  • @harryseidl9881
    @harryseidl9881 2 года назад

    Hmmm.... I have the latest version of Vray 5, but I have no aerial perspective in the sun object... :(

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад

      Hi Harry, you’ll find the aerial perspective in the latest nightly build;)

  • @angel1to123
    @angel1to123 2 года назад

    Nice, ram used? 32gb ?

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      I used barely 4GB;) 3 Cosmos trees, about 50.000 clones in multi instance mode.

    • @sidrykchewo
      @sidrykchewo 2 года назад

      Where are the trees from? Do they come with vray?

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад

      @@sidrykchewo yes, they comes for free with the Cosmos browser in Vray5

  • @MrMadvillan
    @MrMadvillan 2 года назад

    I'm not familiar with cosmos but are those assets vray proxy objects? one thing that kills me about in cinema implementation is that you can only proxy objects one at a time, unlike max.

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      Cosmos assets comes in a special format, as soon as you make them editable you can turn them in Vray Proxy. I don't know what you mean when you say that you can only proxy one object at a time, as far as I can tell it works like in Max.

    • @MrMadvillan
      @MrMadvillan 2 года назад

      @@3DRenderandBeyond sorry maybe unclear; in max you can select a bunch of assets(trees for example), then proxy each individually as separate .vrmesh files retaining pivots and all that. This is different than proxy “scene” of course.

    • @MrMadvillan
      @MrMadvillan 2 года назад +1

      @@3DRenderandBeyond oh and thank you for the physical sky atmosphere breakdown! saw your post on the forum 👍

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      @@MrMadvillan ok now I understand;) you can ask developers to add this feature, just open a post on the Cinema4D wishlist on the Chaos forum, they will tell you if it is possible and update the topic when the feature is ready.

  • @talhazulqarnain2126
    @talhazulqarnain2126 2 года назад

    HELLO, Please do a video for something to do with photorealistic results with Vray and Cinema 4d. I really need to up the game since can not afford to change to another render engine.

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      You can open a new topic on the Chaos forum and post some example of your work, then I'll try to help you in increase the realism.

    • @talhazulqarnain2126
      @talhazulqarnain2126 2 года назад

      @@3DRenderandBeyond I sent you a private message there as I can not found how to post it as a topic, Sorry to act so desperate.

  • @nunomota9838
    @nunomota9838 2 года назад

    make more!

  • @crazymoreoften
    @crazymoreoften Год назад

    How much time did it take for the render these?

    • @3DRenderandBeyond
      @3DRenderandBeyond  Год назад +1

      I don't remember, probably a few minutes for a 1920x1080 pixel image running on an old 8core machine.

  • @liberaoutlit
    @liberaoutlit 2 года назад

    Great! Can i get chaos cosmos for free?

  • @elyasfaridzadeh
    @elyasfaridzadeh 2 года назад

    I have i7 7700 can my pc handle this? Gpu 4gb 1650 oc

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад

      Yes, it won’t be very fast but it can surely render this without issues.

  • @zebenzebehi3651
    @zebenzebehi3651 2 года назад

    please, can we used Vray for an animation short film in c4d ? and does it support mograph ?

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      Yes you can use Vray for both animations and Mograph stuff, you can download the demo and check that support every feature that you need;)

    • @zebenzebehi3651
      @zebenzebehi3651 2 года назад

      @@3DRenderandBeyond coool

  • @cryingsaturn256
    @cryingsaturn256 2 года назад

    what do you use to get the clouds in there

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      To get clouds you can use environment fog+gizmo+noise or use a Vray volume grid object and load a VDB file (here you can see how to do that: ruclips.net/video/-UpSNqJvgJw/видео.html )

    • @cryingsaturn256
      @cryingsaturn256 2 года назад

      @@3DRenderandBeyond thanks :)

  • @3DRenderandBeyond
    @3DRenderandBeyond  2 года назад

    If you have request about tutorial just ask;)

    • @jankarl5269
      @jankarl5269 2 года назад +1

      Vray 5 settings explained and scene optimization?

    • @3D4FUN
      @3D4FUN 2 года назад

      i would like to know more about setting up translucent materials like wine,honey,milk... or recommend a tutorial with such for vray5,Thank you

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад

      @@3D4FUN I'll see what I can do;)

    • @hapichteam
      @hapichteam 2 года назад

      Plant material, grass, leaf, trunk

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад

      @@hapichteam will try to do that, that being said in this scene I’ve simply used the default shaders from the Cosmos assets trees.

  • @lilinfeng6631
    @lilinfeng6631 2 года назад

    what a good computer... lol

  • @murder_brothers
    @murder_brothers 2 года назад

    Dear 3D Render and Beyong!
    I use Forester plugin for some projects to generate vegetation. Does the current Vray 5.2 support the Forester plugin? When I tried to use it with older versions of the Vray, the Vray did not want to display foliage in render (does not allow me to play with the render count of trees), and I had to enable the full display of foliage in the viewport. This often caused the software to crash.
    Thanks.

    • @3DRenderandBeyond
      @3DRenderandBeyond  2 года назад +1

      I do not use Forester but I'm pretty sure the support was already added at least for the rendering, don't know about the viewport.