i think a possible way to do an end update would be mostly terrain generation focused: steeper hills, large valleys, still keeping to sorta abyssal, wasteland feel the end has, but adding some verticality and variation to the terrain Maybe adding a sort of moss would help break the terrain up a bit, but anything more may be too much a new skybox, and maybe some particles, would also help, while still maintaining this cold, desolate feel a lot of people want a massive end update, biomes, mobs etc, like what mods do... so why not just play the mods? adding all those features wouldnt really add to the end, and would more than likely take away from the feel it has. people use the nether as an argument to justify a mega end update; "the nether was a wasteland but now has biomes etc etc" The nether is a primal world, full of danger, and alien life which we dont see in the overworld. thats why it has biomes, theyre fungal, or dangerous, full of lava and stone. The end doesnt need that, its meant to be the final dimension, the boss fight. having loads of biomes takes away from what its meant to be at its core. also, on the building side of things, backpacks seem most likely out of the ideas you came up with, and making it craftable with bundles would be cool, as if you are expanding the bundle using leather and iron, an Instant Pickup could be an enchantment for tools, and really would get good use in-game something that could be useful would be a grapple, it would be similar to the lashing potato from the april fools (which contains a lot of potentially experimental tests) it would allow players to get higher up their builds without an elytra, and you could even upgrade it based on what ore you use to craft its hook with (grapple is an unlikely feature to be added, but has a good premise, and reason to be used)
Even as a almost-exclusively creative builder, the ability to rotate direction specific blocks, like logs, without having to place an extra block to attach it to to get the right direction would be *so* nice
Since you're playing in creative, if you instantly try to break and replace the log at the same time it will allow you to place the log again (practically in mid air) but now in the direction you're facing and without the need for a second block to place against. It's a really neat and unwritten trick in the game that should work on any directional block. Only case this might be tricky is with dispensers but sneaking while doing this should have this work as well. I hope this helps, because to me it has become muscle memory
Crab claws should be able to do that, like Minecraft's equivalent of a wrench. Also that would be insanely useful for things like pistons and observers
I know this isn't related to the video but I like how Minecraft is the complete opposite of Earth, the Stone Age is 99.3% of human history while it only lasts a tiny smidge in a Minecraft playthrough.
Sidenote to 1.15 and 1.20 being "small updates" its important to remember, that these updates have improved a performance of the game, which decreased with 1.14 and later with 1.18-1.19 Its kinda sad, that people complain about performance, just to then not pay attention to the importance of these updates
I think part of it is that people complain about performance, so then its "I wont play on 1.20 until mods update for it for performance reasons", and then when the performance is relatively the same as it was before (both times using mods), it goes unnoticed
I’d say for the backpack, it could be like upgrades, with the first version of it holding few slots, then having very rare and hard to get items to max out the backpack at 27 slots or something like that.
Best ways to save Minecraft: -add more dungeons and ruins and especially some to biomes with no dungeons -add more mobs to biomes thry dont have to be mobs from irl they could be made up ones,passive or hostile or both too -fix the mobs animations,u have sniffer,warden,camel with good animations and such and then u have the older mobs like zombies skeletons and the rest with literally no animations also some need a better texture -add biomes to the end instead of it being an empty wasteland and they could take inspiration from their other games mc legends or whatever -stop adding more biomes UNTIL the other ones are already filled with content instead of just being clutter(tho they can add biomes to the end while doing the other stuff cuz the end literally has barely anything) -Work on the game progression it has been the same for more than a decade now yes its a sandbox game but its also a survival game with progression Theres plenty more stuff to be added but these are probably the best and most to stick out
If you ask me there's a somewhat smaller list of things I feel are more important though I do agree that a lot of what you said is very much so accurate with my specific list of the absolute most NEED updates in order are; - make new Mobs aside from Enderman and Creepers that cause a regression in progress but in a way that doesn't feel overly destructive and or honestly more importantly adding methods that allow for quicker rebuilding if serious damage occurs so while you can be hard regressed back, that regression can be fixed after it's been made the first time with things like schematica for example if I remember the mod's name correctly which basically allows you to create a light image of the building you want and then just with any block out click on any of the blueprint blocks and it will automatically place the correct one that matches the blueprint where it's supposed to be and how it's supposed to be with what could be done is add more zombies that have pickaxes and axes or make enemies that can go into your base looking for a loot to steal or make it so there are creatures that use bombs and set traps around your base with honestly one of the best mobs I could think to make for this would be a variety of different Goblin types as well as also maybe Cobalts for the stealing shit portion. - the second most absolute need update there should be honestly in tandem with the first one above this is to add a lot more bosses and Dungeons and areas to explore and gear to gather that then can improve your combat ability further with honestly ratdoctors servers combat mods are probably the best example of how to make Minecraft combat feel less static and more fluid and fine and flowing constantly and less about making yourself virtually Immortal and more about finding items to improve your speed or give you interesting advantages in the fight but still becoming rather durable and less than likely to die but ultimately the main points being to drastically improve your speed and the skills ceiling one can reach - the last thing that's desperately needed but only just behind those two in my opinion is adding more flushed out biomes and creatures with the first thing being to go over everything that already exists and replacing an updating it was there a plenty of mods out there that actually give very Lively animations to creatures with one of the best examples of an updated creature I can remember being the Villager where they actually get animated facial expressions that look like the old element zero animations was basically then creating a whole list of new Mobs with each offering different unique things with for example maybe making pork heal you and Grant you an extra one-off restoration effect with carrots good night vision and potatoes could Grant nourishment and there could even be more interesting and unique Buffs granted like rabbit meat granting you swiftness or state granting you resistance and with every new creature added more types of for example leather that can grant you access to different armor types and making it so it's not just a linear diamond and then netherite is the best of the best of the best armors and there is nothing other than them to use with instead of making it so you could use leather armor because it grants you bonus movement speed and an extra double jump or you could use rabbit armor because it grants you triple jump as well as also a dash but you lose out on a lot of Defense or you could go with wool armor which could actually make you resistant to fall damage perhaps with a combination of requiring feathers to make it as well as well as perhaps could even Grant resistance to cold as magic could be added as plenty of people don't just love magic mods but pretty much don't play without them
All in all for me what I feel is most needed is just an update to a lot of the bass mechanics with funnily enough it's not only merging that has this problem but also has another example that will be easier for people to understand, from software games with Elden ring being the best example still use the same combat animations for the player that have been used since Demon Souls and that's not all with there's also the issues of the magic being the exact same as well with the only difference being now that there's FP with the system for casting sorcery especially on PC while not using a controller being ridiculously old and clunky and not at all even remotely close to a half decent system and on top of that everything for the play remains heavily underpowered and quite frankly, boring beyond what from soft have shown their capable of with sekiro........
For me though I also will say that the sad part is that I do not believe Mojang has the ability to really understand this with how they try to Nuke mods off the face of the Earth and have at least from what I have heard, have you had me said they will never make any sort of edition of the game of things like what the copycat panels do or making half half slabs or quarter slabs or granting us any sort of smaller block to use and not making over the top stations and keeping everything ridiculously blocky and all that all pointing the same sort of concept that quite frankly either they don't want to change or they want to be able to overly monetize whatever changes they do make and because the community won't let them ripoff modders and not pay them for the work they've already done for good reason, they refused to ever allow them to be added to the game officially...
I know you already added a rebuttal about game progression, but... I absolutely hate this sentiment with every fiber of my being! Minecraft doesn't, even in the slightest, have a hard coded progression. The "progression" of minecraft is just the natural ways people go about things (i.e. get shelter, establish a food source, develop technology, etc.). There is an "end goal" in the ender dragon, but it doesnt really exist as a piece of a progression, as you can defeat it at any time. Adding a true progression would only be a handicap, so therefore it is something that should never be worked on. the game should always always always be sandbox before it is survival.
One of the other big issues is that many builders such as myself 100% do not care for the "adventuring"/"combat" parts of minecraft.. if stuff like that was "locked" behind dungeons/rare structures id simply never get them or cheat to have them.. I already never use the totem of undying bc getting it is too tedious
I’m not trying to be mean here, but a lot of these suggestions make the building process too simple. Like at 4:16 is basically what the allay can be used for. The process is a part of the fun, at least for me. There’s a joy in the process and routine of jumping around a base gathering and refilling materials once you run low, that’s why we make fun buildings and for our farms, item sorters, and other things. Limits are what makes games, and working within and around those limits is what makes the game fun. Here are some of my suggestions for a building update 1. The crab, and it’s item for extending the players reach 2. The ability to tame the Allay, and maybe even give it its own mini inventory (with a bundle for example) and the ability to request the blocks you need without it dumping everything on you. 3. an item to rotate blocks 4. A blueprint item, that can be used to create an overlay of a building, but you must place the blocks yourself
"Limits are what makes games" Straight up not true. A very reductive take. "working within and around those limits is what makes the game fun." Again, reductive. This is sometimes one of the things that make a game fun. However, another way a game can be fun is immersion, or making the player feel powerful, or by simply giving the player the tools to do what they wish. There is literally nothing challenging or "fun" about tediously grinding for materials unless the process of material gathering is fun by itself. Otherwise, you are effectively punished for trying to be creative by having to constantly postpone your projects to do more monotonous busywork. Edit: I also think it's incredibly silly to call a building system "too simple". Is building supposed to be complicated? No, building is as complicated as the project that you form from your own imagination, what does it mean that making a beam of wood takes several mouse clicks instead of just one? Functionally, nothing.
@@littlemoth4956 I think all people who adore creating megabases in millions of blocks with intricate patterns block by block can have that while you can get yourself a mod. I'm not trying to be mean to you here, I agree with you quite a lot actually, it's just that Mojang quite literally will never. If they haven't added these features to creative (i'm quite sure in what amounts to more than 10 years at this point), nothing like that will ever come to survival. Quite the stark difference from Space Engineers, where base game survival is the same block by block grind (but which can be improved with blueprints) and creative that has at least mirror mode, plane placement, etc. modes.
"working within and around those limits is what makes the game fun" if this were even close to true, then no one would ever enjoy creative mode. Don't confuse say the limits that make say a magic system in a novel fun with limits that are barriers to access. I could say limit entry to my RL building to be via stairs only, but laws such as ADA would have something to say about that, and rightly so. This is like saying you enjoy walking up & down the stairs and therefore you are against elevators. To some degree, what you are advocating for is akin to saying that all digital art needs to be build pixel-by-pixel (because you enjoy building it that way) and that anyone who uses Photoshop, Canva, or other tools that allow for the bulk editing of many pixels at once is making it "too simple" and "taking the fun" out of it. People enjoying hand-creating pixel art one pixel at a time has nothing to do with rather Adobe Photoshop should be banned. Everyone is different, and tool/s that allow for the mass editing of many blocks would not make block-by-block placement impossible. In fact, such tools would have no affect on your process at all. For example, I enjoy hand-knitting making each stitch one-by-one. I still wear machine created clothing that was not made with such care, and I don't advocate against such machines. Simply because you enjoy it does not mean others find any joy in it at all. These suggestions would not interfere with you building the way you prefer while allowing others to build in the way they prefer, so there is no downside. There is no need to label others as wanting things "too simple" as they would have no affect on you. Adding more methods of building would not ruin your experience, it would enhance Minecraft for the community as a whole. Again, everyone is different, there is no need to criticize others who don't enjoy what you enjoy.
My idea for the backpack is that it’s a second inventory that you can access on top of your normal inventory. And it can also provide 2 more slots to your hot bar through the pockets on the back pack. And those pockets could be swapped out for some workstations, like having a crafting table or furnace accessible from your inventory. It would be a cool addition and would make both building and exploring much more fun
So, I have some thoughts, and some clarifications how Mojang decides what to add (it's a bit of an interest of mine): 1. Starting off, the instant pickup is actually something I could see them add. 2. Over the years I've picked up that Mojang is not fond of "simple concept, complicated mechanism" solutions, such as a sort function. They'd much rather add a tool to make dealing with the problem easier, but one they player needs to figure out for themselves (like for example the recently added Crafter) 3. afaik, Mojang's answer is a straight-up "*NO*" for opening shulkers in the inventory (or inventory-expanding items in general). Iirc, a dev once said that having to place a shulker box down is a core part of thier design, as it makes them less of a "inventory expander", and more "mobile storage"; the difference is subtle, but in nonetheless exists. 4. See above. And to say even further, adding more slots is just a band-aid solution, which _will_ slowly accumulate into shallow bloat. 5. This is a pure solution item, introducing nothing to incite creativity, one of Mojang's main design pillars. 6. as you acknowledge yourself, this item breaks a core principle of Minecraft. And yet again, without any actual depth to back up breaking a rule. I apologize in advance for the unenthusiasm of my comment, however I do not believe these additions would contribute to Mojang's main goal with the game (nor do I think Mojang themselves would believe so). My main point being: these suggestions are just conviniences to avoid limitations. And just as limitations are often not only good, but activelly part of the fun and creativity, convinience applied everywhere has a tendency to greatly diminish those. (not saying convinience is bad, but "fixing" everything with convinience leads to very poor game design)
the quantum chest idea is really cool. i also think the idea of having a shulker box that will auto refill stacks of items in your inventory would be great
I disagree with almost all of these suggestions lmao but I like the effort put into the ideas. Your idea I really like is some way for broken blocks to automatically go into your inventory when broken. I think it would be cool if there was some type of enchantment that could be applied to all tools that makes it so that when blocks are broken with it the items go to the player like xp does instead of falling to the ground and usually out of reach.
I usually roll my eyes at people saying how Minecraft can improve the game, and while this does a better job than most I have seen, some of the later subjections are a bit out there, though I do feel you’ve done a good job
This video is refreshing. You described your ideas well without needing to insult anyone. Also, acknowledging the design principles that your ideas clash with was a nice addition. All around good vibes
Im being honest here it would be SO easy for mojang to save it, but if they actually put out a big update thats gonna be the status quo and not the shitty tiny updates that barely add anything which they dont wanna do all that work
I feel like they need to add an ai update instead of adding more mobs. I would love to see an update with villagers where there could be different tiers of villages, with the amount of iron golems and mobs/pillager raids increasing. Maybe with each tier of village there could even be more structures such as mines connecting to mineshafts, a partially built nether portal in the town square, etc. There's so much potential in existing mobs. Edit: Also more loot or bigger villager houses with each tier.
I really like the instant pickup feature. Instant pickup would make building sky bases in survival way less painful. I recently broke down an old XP farm to move it to a new location a couple days ago and I was grumbling to myself every time a block fell into the water below instead of being added to my inventory. Something else I'd like to see in this same vein is something to make building the underside of floating structures easier. Floating islands are super cool but are an incredible pain to build in survival. We also need a tool for rotating blocks that have different orientations without having to use a supporting block or break/replace them over and over. I agree with instant organization, I use a mod for it now but it really should be in vanilla. I think that being able to look into your shulker boxes without placing them is great (I use a mod for this too), but I also think that placing them down is kind of the point and not having to place them down messes with that. I really don't mind sorting through my shulkers. One thing that they should do though is that when you mouse over shulkers, a small simplified list of its contents should appear over it like a name tag. That way if you have a large amount of shulkers in the same color, you can distinguish the correct one you're looking for instead of opening every shulker to find the right one. I'm not big on backpacks. Shulkers already exist, and frankly if anything they should just increase the default inventory size by an extra row. As for the Quantum Synthesizer, I'm perfectly happy to just use Litematica. There are some features where I think "well I shouldn't _have_ to download a mod for this," but copy/pasting builds in survival feels very unlike vanilla Minecraft and Litematica does its job better than whatever way Mojang would implement a similar system. Also, bundles really deserve respect. They weren't built to be backpacks and then fail at being that. They were added to address a smaller problem with inventory management, your inventory becoming quickly filled up by tiny stacks of junk items like flowers, seeds, and mob drops whenever you leave your base for a few minutes - and bundles excel at this. I always carry a couple while I'm mining or caving so that I can declutter my inventory of mob drops, stone variants, dirt, and gravel so that I can have more space for ore and treasure.
I love all your ideas but it would make all the mods useles ,and ithink modding is a very big chunk of minecraft. Because you cant just bild every thing but you cann ad blocks and Features your self😊
Jesus this argument is so dumb. This is like saying “I hate updates, why those the game ever add anything new”. What was the last pointless item? The only ones I can think of are building blocks and they’re made for building. Minecraft is a SANDBOX game if you don’t like that it has lots of options go play something else
@@MikoTheBoi It's not dumb, but rather a widely accepted issue. There are far too many blocks, with most looking exactly the same/similar. I understand it's a sandbox game but why do we need so many stone bricks, all at slightly different shades? Games such as Terraria handle this far better, by making no block look the same as another and, for the most part, giving the player the option to use paints, which HUGELY helps reduce item bloat. Keep in mind this game has only 226 blocks, versus Minecraft's 820+ blocks. I'm unsure if you've played Terraria, but it seriously feels like there are far more blocks than just that.
@ this is exactly why builders in Terraria use a fuck ton of paint. Almost every single block is painted since there isn’t a block that looks close enough
@@MikoTheBoi Often times it's different stone variants to look like wood, or even different metals to look like stone. It adds a huge amount of customisability without adding a fuck ton of blocks and trees to go with it.
10:15 for the last suggestion of the quantum synthesizer i think it would make more sense in terms of the core gameplay of minecraft, to instead have it be similar to a schematic mod where it saves the rotation, and relative position of the blocks and when you right click with the type of block it will place it into the correct orientation instead. I also think adding something like a wrench from many other mods which would allow you to easily change the orientation of blocks which would be very beneficial to gameplay all the way from early-mid game to late/end game while not breaking the core idea of minecraft in my opinion
I know this would never happen but.. since there are now "drops" instead of updates they should add some slabs drop or something. Not only will there be *vertical slabs* but you could also place 2 different slabs on top of on another. I've wanted this for so long and its such a pain when you are trying to recreate something irl. They could also add new types of slabs like concrete, terractota, logs and ore slabs. I can't describe how much i want this.
ohh, shulkerboxes opening in inventory would be so cool. Generally, one of the biggest problems of todays minecraft is,how small inventory got. There should def be something to deal with it, because small inventory is just frustrating
Regarding the "Quantum Chest" I actually think that it is not minecrafty and I propose and alternative. We have already had something that fixes our inventory problems in vanilla minecraft, I'm talking about shadow items. I would rather they implement something like that where you get an item that can "link" a shulker box or a "quantum chest" to your inventory automatically restocking blocks. For example you could have a mass storage system somewhere with black stained glass, or cobble, and link it to a shulker box in your ender chest that autorefills with your items from the storage. This means that there is still room for storage systems, their is still importance in ender chests and shulker boxes, it just simply fixes the HUGE inconviences of SPECIFICALLY building. Having a creative inventory storage system is just modded minecraft. But this implementation, was already in it...and was awesome.
i think mojang won't bother updating the end is because of how few players go there in actuality, via the achievement percentage? but an update might make that more likely
the "Quantum Wand" already exists in vanilla, but sadly locked to creative mode. it's called a structure block. you can copy, paste and rotate up to x64 - y300~ - z64 blocks.
- The instant pickup should be a tool enchantment, called magnetism. - The survival struture block should be the Lute from Minecraft Legeds, that temporailly summons build alleys, and should not be craftable. -How would the quantum chest work with mulplayer players who don't like to share items? -We need an orginise button. - We should have a survival rotation wrench too, craftable with copper or iron.
They need to add command tools instead of having a mod do it such as for copying. They also need to do away with the "can't clone outside world borders" restriction
I like the idea of the quantum synthesizer. You could minecraft-ify this idea by it acting more like a blueprint. It will 'ghost' out a build so all you need to do is build the correct blocks into place. Players could just place one of these down as a visual goal instead of following a build tutorial.
I always thought a sort of "metal detector" for ores would be an interesting new tool. Not sure how the mechanics would work, nor how obtainable the item would be.
Just 4 words: An Infinitely Hovering Mount. I'm sick and tired of pillaring up to my builds. Heck, make it slow, make the player oneshotable while riding it, make it be end-game and expensive. Anything. Just add it!
"Oh hey a video on how to improve Minecraft, let's watch" >Add random content >No mention of removing the always on Telemetry DRM that is literally spying on you & the children that plays this game One day the Minecraft community will get to the real issues. Not today, probably not tomorrow. But one day.
i dont like the quantum ender chest its a bit complicated but the backpack is absolutely needed when you are changing your base position and you want to transfer all the items of your large chest since its exactly 27 sots wide i love it!!!
most of these things wouldnt change a thing in the grand scheme of things. the building wand for example will just make players expectations skyrocket, just to drop them just as quickly as now when they realise they still have to build it. it will have the same problem as building has now just that the structures people want to build will be even bigger, cancling out the entire use of the wand. also what if you end up misplacing one of the prebuild schematics? you will have to tare everything down just to move it 1 block to the right. what i do agree with is for one the instant pickup feature, however i believe this should be made into an enchantment that is incompatible with fortune and maybe even silk touch for balancing. the other thing i agree with is a system for backpacks. i believe with all the new items added, the current inventory is simply too small and i believe being able to craft a backpack from mid to endgame materials would be very good for the game and also balanced. maybe having it replace the chestplate slot is a good idea, making you only able to access it when wearing it like that. i would suggest making it add only 2 rows of inventory slots to the inventory screen that way it has its own use case compared to the shulker box. maybe it could be upgraded with netherite to fuse it with the chestplate later on to make it more of a permanent inventory upgrade near the endgame, that way it is balanced for mid game but also for end game
If I got to be honest, the whole point of the game is to build and craft, not copy without a lot of effort, also the game is already stacked enough on inventory with the sholker boxes, and an inventory organizer isn’t super necessary because you can just do it yourself, and the whole point of the game is diy
I think the shulker box should be used kind like the bundle is where you can grab and item out of it at anytime that or make it compatible with pick block.
To be honest, we need a whole lot less biomes in the overworld. Mojang will realise at some point that they can't keep doing mob and biome updates. The overworld is crammed full of enough biomes as it is. We could get new biomes for say, The End, in a certain End update everyone wants... 🤷♂️
Good points. However you are mainly talking about endgame building, which not everyone enjoys that(mage base, mega structure). I think Minecraft should get a inventory update and a building update. But, to beat the two weeks phase, we need something we could get when we are in endgame, other than building, like a new boss, dimension which you could only access later on the game, something rewarding. Great vid btw
For the redstone side of things, I can't even begin to describe how many times I've had to make clunky work-arounds for 1 block too far away, or 1 tick too slow. I wish for 2 copper components that ignore signal strength decay. It would make my designs so much easier to build, and less complicated too. Copper wire, and lightning rod as isolated redstone component. Hard to get copper? Not if you find a Trial Chamber! Would copper wire be hard to code? It's not even adding a feature, it's copy and pasting redstone dust and model but removing the code for the decaying signal strength, and using texture of lightning rod or copper block. Lightning rod: isolated redstone component like comparators or repeaters but without delay or losing signal strength; allows isolated vertical and horizontal lines. Most of the code should remain the same. Also a chance for MC Java to try that less intensive redstone behavior on a real component - allows quasi and isolated to exist at the same time for Java, which for designs with timing concerns, that matters.
if anything if minecraft stoped updating the modding comunity would probably revert to how it was in the 1.12.2 days and we would see WAY more quality mods over time
honestly, I think its too many unstackable items specifically. If the bundle were to say, be able to carry x (lets say 8) pieces of equipment (iron swords for example), it could fix a lot, but that does make it somewhat overpowered. Whenever I go exploring, it always becomes 60% enchantment books and armor / tools, and relatively little of the stackable stuff taking up my inventory
You don't want even more ways to store items, you want better items. We don't need useless armadillos and glow squids when sea turtles and any other old glow item already exists.
My biggest wish for survival minecraft is a "placeholder mode" where you can build something in creative and then just fill the blocks as you get them. I hear theres mods for this and i want in. I know we have scaffolding and stuff but building in survival sucks.
"After two week,..., killed the ender dragon" I have been playing Minecraft since 2015, I just killed the ender dragon this year for the first time! :D
"Genius" Suggestions Feedback #1 Instant Pickup While this feature would work well as a game rule, it’s unlikely to become an accessibility option, as it would impact multiplayer mini-game servers. #2 Instant Organize This could be a useful toggle for game rules, as it may provide an advantage for players collecting items from chests in multiplayer mini-games like Skywars or Survival Games. #3 Inventory-Based Shulker Box Use Implementing this would likely cause significant UI compatibility issues with the mobile version of Minecraft. #4 Backpack This is a solid idea-one of the top three most realistic suggestions. #5 Quantum Chest This is not feasible. Do I really need to explain further? #6 The Quantum Synthesizer Minecraft is already giving some Microsoft Partners on Bedrock similar building tools.
The reason why no one is satisfied is because everyone has different purposes for the game. There is no way to make everyone happy. Really people should just deal with it. Because they don't know how lucky they are that the game they bought 8 years ago is still getting both community and dev support along with frequent changes
if people play on java ive seen some mods have a sorting button. I think shulker boxes should be more visually customizable like being able to add banners to the boxes with other additions to the banners such as making a banner look like a block or tool similar to how it would look if you placed an item in a item frame.
I just want to be able to build a bridge without haveing to crouch and dangle off the edge. I'm not scared of heights in real life, but needing to hang off the edge to say bridge across the neither freaks me out.
And coloured bricks... If in real life we can can paint walls we should be able to do it in Minecraft (but only bricks cause it's probably gonna be hard for them to make all blocks colourouble and not only that but we already have different coloured planks)
this is a werid idea and it might not relate to building but here it is: a starting biome. whenever you create a world you might want to start out in a certain biome or not spawn in a terrible one. ( like spawning on a small island with no trees in the middle of the ocean and having to delete the world and restart ) so in the menu. before you create a world you could pick a starting biome to spawn in like the plains. the desert. the snow. etc. and as long as you havent already put in a select seed it will automatically find a seed where you spawn in the exact biome you picked. by default its random. im not sure if you could pick from litterally every single type of biome ever but maybe a tiny bit of biomes.
I’ll be frank, Mojang should focus more on furthering the exploration and will do to more part of the game. Curiosity fuels many people’s first runs of Minecraft, and it naturally degrades over time once you get to know the game.
Honestly at this point I simply can't play vanilla minecraft. Almost all the things you've mentioned are available with mods, and with NeoForge being developed rn I feel like no matter what Mojang does or does not, mods will carry this game forever. Also does anyone else feel like these is already so much in the game that could simply be spiced up, without adding completely new things constantly, things that, in my opinion, sometimes just break the vibe of Minecraft altogether? My favorite thing is old mobs having stoneage-quality animation and then there's the sniffer and the warden...
I just want thinner blocks. I love building trains, and doing that in vanilla is god awful, because there's almost no space in the actual carriage. I almost always play with a mod like copycats only for the boards. Even just vertical slabs would do the job. Before you comment "oh you could just use tra-" NO. No I cannot use trapdoors. I could, but the build would look awful. I want to be able to add more detail to a build, cause it's the small things that count.
Join the new discord to stay updated on new content on both my channels! discord.com/invite/T32HfCJfKT I hope yall enjoyed the video!
We have a problem here, the bot in you're comment section with an inappropriate profile picture and probably a virus in its website
Also, nice video i really need a better inv when building👍
Yay, its gone. Thanks
@@Oogiescat1234 Yeah bots randomly show up sometimes, its a RUclips wide problem that's super annoying. I try to delete as quick as I can :)
i think a possible way to do an end update would be mostly terrain generation focused: steeper hills, large valleys, still keeping to sorta abyssal, wasteland feel the end has, but adding some verticality and variation to the terrain
Maybe adding a sort of moss would help break the terrain up a bit, but anything more may be too much
a new skybox, and maybe some particles, would also help, while still maintaining this cold, desolate feel
a lot of people want a massive end update, biomes, mobs etc, like what mods do... so why not just play the mods?
adding all those features wouldnt really add to the end, and would more than likely take away from the feel it has.
people use the nether as an argument to justify a mega end update; "the nether was a wasteland but now has biomes etc etc"
The nether is a primal world, full of danger, and alien life which we dont see in the overworld. thats why it has biomes, theyre fungal, or dangerous, full of lava and stone.
The end doesnt need that, its meant to be the final dimension, the boss fight. having loads of biomes takes away from what its meant to be at its core.
also, on the building side of things, backpacks seem most likely out of the ideas you came up with, and making it craftable with bundles would be cool, as if you are expanding the bundle using leather and iron,
an Instant Pickup could be an enchantment for tools, and really would get good use in-game
something that could be useful would be a grapple,
it would be similar to the lashing potato from the april fools (which contains a lot of potentially experimental tests)
it would allow players to get higher up their builds without an elytra, and you could even upgrade it based on what ore you use to craft its hook with
(grapple is an unlikely feature to be added, but has a good premise, and reason to be used)
Even as a almost-exclusively creative builder, the ability to rotate direction specific blocks, like logs, without having to place an extra block to attach it to to get the right direction would be *so* nice
vertical slabs... sideways stairs... the voting april fools update cheese blocks as real blocks
soo... survival mode debug stick? (without the ability to change complete properties like waterlogging ofc)
@@shgamer2437 Debug stick: Bedrock Edition
Since you're playing in creative, if you instantly try to break and replace the log at the same time it will allow you to place the log again (practically in mid air) but now in the direction you're facing and without the need for a second block to place against. It's a really neat and unwritten trick in the game that should work on any directional block. Only case this might be tricky is with dispensers but sneaking while doing this should have this work as well. I hope this helps, because to me it has become muscle memory
Crab claws should be able to do that, like Minecraft's equivalent of a wrench.
Also that would be insanely useful for things like pistons and observers
I just want more natural structure like a medieval village or islands with actual building on them or something like that
I would like that too, if it wont be op like villages.
I know this isn't related to the video but I like how Minecraft is the complete opposite of Earth, the Stone Age is 99.3% of human history while it only lasts a tiny smidge in a Minecraft playthrough.
true, even in terrafirmacraft it’s like that
Sidenote to 1.15 and 1.20 being "small updates"
its important to remember, that these updates have improved a performance of the game, which decreased with 1.14 and later with 1.18-1.19
Its kinda sad, that people complain about performance, just to then not pay attention to the importance of these updates
I think part of it is that people complain about performance, so then its "I wont play on 1.20 until mods update for it for performance reasons", and then when the performance is relatively the same as it was before (both times using mods), it goes unnoticed
A building update makes sense. Minecraft had gotten larger but building in it hasn't scaled as much.
I’d say for the backpack, it could be like upgrades, with the first version of it holding few slots, then having very rare and hard to get items to max out the backpack at 27 slots or something like that.
I think that would be good especially if it is kinda hard to get
And it goes in the chestplate slot, so you can't carry all those extra items while also wearing a chestplate or elytra
That's just a shulker box.
@@truthhunterhawk3932 That would just be a shulker box but worse. And we already have llamas and donkeys
@@truthhunterhawk3932And that gives minecarts a use because no elytra
I think the item transfer in your inventory when brocken should be an enchantment
Crab claws should be able to do that passively when held in any hand
Ohhh! I really like that idea!
Best ways to save Minecraft:
-add more dungeons and ruins and especially some to biomes with no dungeons
-add more mobs to biomes thry dont have to be mobs from irl they could be made up ones,passive or hostile or both too
-fix the mobs animations,u have sniffer,warden,camel with good animations and such and then u have the older mobs like zombies skeletons and the rest with literally no animations also some need a better texture
-add biomes to the end instead of it being an empty wasteland and they could take inspiration from their other games mc legends or whatever
-stop adding more biomes UNTIL the other ones are already filled with content instead of just being clutter(tho they can add biomes to the end while doing the other stuff cuz the end literally has barely anything)
-Work on the game progression it has been the same for more than a decade now yes its a sandbox game but its also a survival game with progression
Theres plenty more stuff to be added but these are probably the best and most to stick out
If you ask me there's a somewhat smaller list of things I feel are more important though I do agree that a lot of what you said is very much so accurate with my specific list of the absolute most NEED updates in order are;
- make new Mobs aside from Enderman and Creepers that cause a regression in progress but in a way that doesn't feel overly destructive and or honestly more importantly adding methods that allow for quicker rebuilding if serious damage occurs so while you can be hard regressed back, that regression can be fixed after it's been made the first time with things like schematica for example if I remember the mod's name correctly which basically allows you to create a light image of the building you want and then just with any block out click on any of the blueprint blocks and it will automatically place the correct one that matches the blueprint where it's supposed to be and how it's supposed to be with what could be done is add more zombies that have pickaxes and axes or make enemies that can go into your base looking for a loot to steal or make it so there are creatures that use bombs and set traps around your base with honestly one of the best mobs I could think to make for this would be a variety of different Goblin types as well as also maybe Cobalts for the stealing shit portion.
- the second most absolute need update there should be honestly in tandem with the first one above this is to add a lot more bosses and Dungeons and areas to explore and gear to gather that then can improve your combat ability further with honestly ratdoctors servers combat mods are probably the best example of how to make Minecraft combat feel less static and more fluid and fine and flowing constantly and less about making yourself virtually Immortal and more about finding items to improve your speed or give you interesting advantages in the fight but still becoming rather durable and less than likely to die but ultimately the main points being to drastically improve your speed and the skills ceiling one can reach
- the last thing that's desperately needed but only just behind those two in my opinion is adding more flushed out biomes and creatures with the first thing being to go over everything that already exists and replacing an updating it was there a plenty of mods out there that actually give very Lively animations to creatures with one of the best examples of an updated creature I can remember being the Villager where they actually get animated facial expressions that look like the old element zero animations was basically then creating a whole list of new Mobs with each offering different unique things with for example maybe making pork heal you and Grant you an extra one-off restoration effect with carrots good night vision and potatoes could Grant nourishment and there could even be more interesting and unique Buffs granted like rabbit meat granting you swiftness or state granting you resistance and with every new creature added more types of for example leather that can grant you access to different armor types and making it so it's not just a linear diamond and then netherite is the best of the best of the best armors and there is nothing other than them to use with instead of making it so you could use leather armor because it grants you bonus movement speed and an extra double jump or you could use rabbit armor because it grants you triple jump as well as also a dash but you lose out on a lot of Defense or you could go with wool armor which could actually make you resistant to fall damage perhaps with a combination of requiring feathers to make it as well as well as perhaps could even Grant resistance to cold as magic could be added as plenty of people don't just love magic mods but pretty much don't play without them
All in all for me what I feel is most needed is just an update to a lot of the bass mechanics with funnily enough it's not only merging that has this problem but also has another example that will be easier for people to understand, from software games with Elden ring being the best example still use the same combat animations for the player that have been used since Demon Souls and that's not all with there's also the issues of the magic being the exact same as well with the only difference being now that there's FP with the system for casting sorcery especially on PC while not using a controller being ridiculously old and clunky and not at all even remotely close to a half decent system and on top of that everything for the play remains heavily underpowered and quite frankly, boring beyond what from soft have shown their capable of with sekiro........
For me though I also will say that the sad part is that I do not believe Mojang has the ability to really understand this with how they try to Nuke mods off the face of the Earth and have at least from what I have heard, have you had me said they will never make any sort of edition of the game of things like what the copycat panels do or making half half slabs or quarter slabs or granting us any sort of smaller block to use and not making over the top stations and keeping everything ridiculously blocky and all that all pointing the same sort of concept that quite frankly either they don't want to change or they want to be able to overly monetize whatever changes they do make and because the community won't let them ripoff modders and not pay them for the work they've already done for good reason, they refused to ever allow them to be added to the game officially...
@C_A_I_N_N I skimmed through ur ideas and basically they are related to mine but in more details lol so ye I agree
I know you already added a rebuttal about game progression, but... I absolutely hate this sentiment with every fiber of my being! Minecraft doesn't, even in the slightest, have a hard coded progression. The "progression" of minecraft is just the natural ways people go about things (i.e. get shelter, establish a food source, develop technology, etc.). There is an "end goal" in the ender dragon, but it doesnt really exist as a piece of a progression, as you can defeat it at any time. Adding a true progression would only be a handicap, so therefore it is something that should never be worked on. the game should always always always be sandbox before it is survival.
One of the other big issues is that many builders such as myself 100% do not care for the "adventuring"/"combat" parts of minecraft.. if stuff like that was "locked" behind dungeons/rare structures id simply never get them or cheat to have them.. I already never use the totem of undying bc getting it is too tedious
you don't need an update like this , there's mods and they're pretty viral ones, no need to make an update .
I’m not trying to be mean here, but a lot of these suggestions make the building process too simple. Like at 4:16 is basically what the allay can be used for. The process is a part of the fun, at least for me. There’s a joy in the process and routine of jumping around a base gathering and refilling materials once you run low, that’s why we make fun buildings and for our farms, item sorters, and other things. Limits are what makes games, and working within and around those limits is what makes the game fun.
Here are some of my suggestions for a building update
1. The crab, and it’s item for extending the players reach
2. The ability to tame the Allay, and maybe even give it its own mini inventory (with a bundle for example) and the ability to request the blocks you need without it dumping everything on you.
3. an item to rotate blocks
4. A blueprint item, that can be used to create an overlay of a building, but you must place the blocks yourself
"Limits are what makes games"
Straight up not true. A very reductive take.
"working within and around those limits is what makes the game fun."
Again, reductive. This is sometimes one of the things that make a game fun. However, another way a game can be fun is immersion, or making the player feel powerful, or by simply giving the player the tools to do what they wish.
There is literally nothing challenging or "fun" about tediously grinding for materials unless the process of material gathering is fun by itself. Otherwise, you are effectively punished for trying to be creative by having to constantly postpone your projects to do more monotonous busywork.
Edit: I also think it's incredibly silly to call a building system "too simple". Is building supposed to be complicated? No, building is as complicated as the project that you form from your own imagination, what does it mean that making a beam of wood takes several mouse clicks instead of just one? Functionally, nothing.
@@littlemoth4956 I think all people who adore creating megabases in millions of blocks with intricate patterns block by block can have that while you can get yourself a mod. I'm not trying to be mean to you here, I agree with you quite a lot actually, it's just that Mojang quite literally will never. If they haven't added these features to creative (i'm quite sure in what amounts to more than 10 years at this point), nothing like that will ever come to survival. Quite the stark difference from Space Engineers, where base game survival is the same block by block grind (but which can be improved with blueprints) and creative that has at least mirror mode, plane placement, etc. modes.
"working within and around those limits is what makes the game fun" if this were even close to true, then no one would ever enjoy creative mode.
Don't confuse say the limits that make say a magic system in a novel fun with limits that are barriers to access. I could say limit entry to my RL building to be via stairs only, but laws such as ADA would have something to say about that, and rightly so. This is like saying you enjoy walking up & down the stairs and therefore you are against elevators.
To some degree, what you are advocating for is akin to saying that all digital art needs to be build pixel-by-pixel (because you enjoy building it that way) and that anyone who uses Photoshop, Canva, or other tools that allow for the bulk editing of many pixels at once is making it "too simple" and "taking the fun" out of it. People enjoying hand-creating pixel art one pixel at a time has nothing to do with rather Adobe Photoshop should be banned. Everyone is different, and tool/s that allow for the mass editing of many blocks would not make block-by-block placement impossible. In fact, such tools would have no affect on your process at all. For example, I enjoy hand-knitting making each stitch one-by-one. I still wear machine created clothing that was not made with such care, and I don't advocate against such machines.
Simply because you enjoy it does not mean others find any joy in it at all. These suggestions would not interfere with you building the way you prefer while allowing others to build in the way they prefer, so there is no downside. There is no need to label others as wanting things "too simple" as they would have no affect on you. Adding more methods of building would not ruin your experience, it would enhance Minecraft for the community as a whole. Again, everyone is different, there is no need to criticize others who don't enjoy what you enjoy.
I think Minecraft would be twice as good if it literally just added the QoL features Stardew Valley has
Which ones I play the game but not sure which you are referring to
My idea for the backpack is that it’s a second inventory that you can access on top of your normal inventory. And it can also provide 2 more slots to your hot bar through the pockets on the back pack. And those pockets could be swapped out for some workstations, like having a crafting table or furnace accessible from your inventory. It would be a cool addition and would make both building and exploring much more fun
So, I have some thoughts, and some clarifications how Mojang decides what to add (it's a bit of an interest of mine):
1. Starting off, the instant pickup is actually something I could see them add.
2. Over the years I've picked up that Mojang is not fond of "simple concept, complicated mechanism" solutions, such as a sort function. They'd much rather add a tool to make dealing with the problem easier, but one they player needs to figure out for themselves (like for example the recently added Crafter)
3. afaik, Mojang's answer is a straight-up "*NO*" for opening shulkers in the inventory (or inventory-expanding items in general). Iirc, a dev once said that having to place a shulker box down is a core part of thier design, as it makes them less of a "inventory expander", and more "mobile storage"; the difference is subtle, but in nonetheless exists.
4. See above. And to say even further, adding more slots is just a band-aid solution, which _will_ slowly accumulate into shallow bloat.
5. This is a pure solution item, introducing nothing to incite creativity, one of Mojang's main design pillars.
6. as you acknowledge yourself, this item breaks a core principle of Minecraft. And yet again, without any actual depth to back up breaking a rule.
I apologize in advance for the unenthusiasm of my comment, however I do not believe these additions would contribute to Mojang's main goal with the game (nor do I think Mojang themselves would believe so). My main point being: these suggestions are just conviniences to avoid limitations. And just as limitations are often not only good, but activelly part of the fun and creativity, convinience applied everywhere has a tendency to greatly diminish those. (not saying convinience is bad, but "fixing" everything with convinience leads to very poor game design)
For 4, do you have a better idea that can solve the issue that can't be solved whenever we just try and add more slots?
10:22 it already exist, is called the structure block, i don't know if is for java but in bedrock you can get this block with commands.
It exists in Java, but is not quite om par with his idea though.
I love how he re-invented bundles and called it a new thing. He should get hired by apple.
Do you mean the backpacks? I don’t think so since these twos mechanics are different.
the quantum chest idea is really cool. i also think the idea of having a shulker box that will auto refill stacks of items in your inventory would be great
I disagree with almost all of these suggestions lmao but I like the effort put into the ideas. Your idea I really like is some way for broken blocks to automatically go into your inventory when broken. I think it would be cool if there was some type of enchantment that could be applied to all tools that makes it so that when blocks are broken with it the items go to the player like xp does instead of falling to the ground and usually out of reach.
I usually roll my eyes at people saying how Minecraft can improve the game, and while this does a better job than most I have seen, some of the later subjections are a bit out there, though I do feel you’ve done a good job
thumbnail is wrong imo
every update is a building update cuz they all add new blocks
He probably meant qol updates for building i guess.
This video is refreshing. You described your ideas well without needing to insult anyone. Also, acknowledging the design principles that your ideas clash with was a nice addition. All around good vibes
I feel like this would change the two week minecraft phase to a one week minecraft phase
Im being honest here it would be SO easy for mojang to save it, but if they actually put out a big update thats gonna be the status quo and not the shitty tiny updates that barely add anything which they dont wanna do all that work
I feel like they need to add an ai update instead of adding more mobs. I would love to see an update with villagers where there could be different tiers of villages, with the amount of iron golems and mobs/pillager raids increasing. Maybe with each tier of village there could even be more structures such as mines connecting to mineshafts, a partially built nether portal in the town square, etc. There's so much potential in existing mobs.
Edit: Also more loot or bigger villager houses with each tier.
Gotta love how all of the solutions are just default satisfactory functions, Wildez the goat fr 🐐
if MC didn't update for like, 6.9 years, it would prob still be alive, look what happend to geometry dash!
7:23
not being able to remove a backpack when it has items, compounded with the inability to wear one with an elytra, sounds like a nightmare.
I really like the instant pickup feature. Instant pickup would make building sky bases in survival way less painful. I recently broke down an old XP farm to move it to a new location a couple days ago and I was grumbling to myself every time a block fell into the water below instead of being added to my inventory. Something else I'd like to see in this same vein is something to make building the underside of floating structures easier. Floating islands are super cool but are an incredible pain to build in survival. We also need a tool for rotating blocks that have different orientations without having to use a supporting block or break/replace them over and over.
I agree with instant organization, I use a mod for it now but it really should be in vanilla.
I think that being able to look into your shulker boxes without placing them is great (I use a mod for this too), but I also think that placing them down is kind of the point and not having to place them down messes with that. I really don't mind sorting through my shulkers. One thing that they should do though is that when you mouse over shulkers, a small simplified list of its contents should appear over it like a name tag. That way if you have a large amount of shulkers in the same color, you can distinguish the correct one you're looking for instead of opening every shulker to find the right one.
I'm not big on backpacks. Shulkers already exist, and frankly if anything they should just increase the default inventory size by an extra row.
As for the Quantum Synthesizer, I'm perfectly happy to just use Litematica. There are some features where I think "well I shouldn't _have_ to download a mod for this," but copy/pasting builds in survival feels very unlike vanilla Minecraft and Litematica does its job better than whatever way Mojang would implement a similar system.
Also, bundles really deserve respect. They weren't built to be backpacks and then fail at being that. They were added to address a smaller problem with inventory management, your inventory becoming quickly filled up by tiny stacks of junk items like flowers, seeds, and mob drops whenever you leave your base for a few minutes - and bundles excel at this. I always carry a couple while I'm mining or caving so that I can declutter my inventory of mob drops, stone variants, dirt, and gravel so that I can have more space for ore and treasure.
4:51 SOMEONE ELSE AGREES, PICK-SWORD-SHOVEL-AXE IS BEST
The community as well as myself would love if they brought in all the lost mobs
more natural structures
This is my first time seeing your channel and I already love it! I plan on sticking around!
I love all your ideas but it would make all the mods useles ,and ithink modding is a very big chunk of minecraft. Because you cant just bild every thing but you cann ad blocks and Features your self😊
Quantum chest and shulker
Damn, thats a infinitely good idea
Start adding progression and utilities that require structures. Think, Enchanting rooms are usually a great way to inspire building opportunities
9:29 No... It's plagued the game ever since they started adding random and pointless item bloat.
That too lol
Jesus this argument is so dumb. This is like saying “I hate updates, why those the game ever add anything new”. What was the last pointless item? The only ones I can think of are building blocks and they’re made for building. Minecraft is a SANDBOX game if you don’t like that it has lots of options go play something else
@@MikoTheBoi It's not dumb, but rather a widely accepted issue. There are far too many blocks, with most looking exactly the same/similar. I understand it's a sandbox game but why do we need so many stone bricks, all at slightly different shades? Games such as Terraria handle this far better, by making no block look the same as another and, for the most part, giving the player the option to use paints, which HUGELY helps reduce item bloat. Keep in mind this game has only 226 blocks, versus Minecraft's 820+ blocks. I'm unsure if you've played Terraria, but it seriously feels like there are far more blocks than just that.
@ this is exactly why builders in Terraria use a fuck ton of paint. Almost every single block is painted since there isn’t a block that looks close enough
@@MikoTheBoi Often times it's different stone variants to look like wood, or even different metals to look like stone. It adds a huge amount of customisability without adding a fuck ton of blocks and trees to go with it.
10:15 for the last suggestion of the quantum synthesizer i think it would make more sense in terms of the core gameplay of minecraft, to instead have it be similar to a schematic mod where it saves the rotation, and relative position of the blocks and when you right click with the type of block it will place it into the correct orientation instead.
I also think adding something like a wrench from many other mods which would allow you to easily change the orientation of blocks which would be very beneficial to gameplay all the way from early-mid game to late/end game while not breaking the core idea of minecraft in my opinion
I know this would never happen but..
since there are now "drops" instead of updates they should add some slabs drop or something. Not only will there be *vertical slabs* but you could also place 2 different slabs on top of on another. I've wanted this for so long and its such a pain when you are trying to recreate something irl. They could also add new types of slabs like concrete, terractota, logs and ore slabs. I can't describe how much i want this.
I think instant pickup could be an enchantment
ohh, shulkerboxes opening in inventory would be so cool. Generally, one of the biggest problems of todays minecraft is,how small inventory got. There should def be something to deal with it, because small inventory is just frustrating
This is a fantastic video! You've earned a new subscriber.
There are many obviously missing Building Blocks. All the Metal need the same as Copper, many stones only have walls in rough form etc.
Regarding the "Quantum Chest" I actually think that it is not minecrafty and I propose and alternative. We have already had something that fixes our inventory problems in vanilla minecraft, I'm talking about shadow items. I would rather they implement something like that where you get an item that can "link" a shulker box or a "quantum chest" to your inventory automatically restocking blocks.
For example you could have a mass storage system somewhere with black stained glass, or cobble, and link it to a shulker box in your ender chest that autorefills with your items from the storage.
This means that there is still room for storage systems, their is still importance in ender chests and shulker boxes, it just simply fixes the HUGE inconviences of SPECIFICALLY building. Having a creative inventory storage system is just modded minecraft.
But this implementation, was already in it...and was awesome.
We just need the Effortless Building mod implemented into vanilla creative mode, or at least some world edit level commands. I'd be happy with that.
For the minecraft sorting in the inventory: I'm using a client side mod for that and I'm loving it!
dont let mojang see this or this was the last update
i think mojang won't bother updating the end is because of how few players go there in actuality, via the achievement percentage? but an update might make that more likely
the "Quantum Wand" already exists in vanilla, but sadly locked to creative mode. it's called a structure block. you can copy, paste and rotate up to x64 - y300~ - z64 blocks.
- The instant pickup should be a tool enchantment, called magnetism.
- The survival struture block should be the Lute from Minecraft Legeds, that temporailly summons build alleys, and should not be craftable.
-How would the quantum chest work with mulplayer players who don't like to share items?
-We need an orginise button.
- We should have a survival rotation wrench too, craftable with copper or iron.
They need to add command tools instead of having a mod do it such as for copying. They also need to do away with the "can't clone outside world borders" restriction
I personaly like the idea of just wearing a shulker in your chestplate slot in compared to a backpack
I like the idea of the quantum synthesizer. You could minecraft-ify this idea by it acting more like a blueprint. It will 'ghost' out a build so all you need to do is build the correct blocks into place. Players could just place one of these down as a visual goal instead of following a build tutorial.
I always thought a sort of "metal detector" for ores would be an interesting new tool. Not sure how the mechanics would work, nor how obtainable the item would be.
Just 4 words: An Infinitely Hovering Mount. I'm sick and tired of pillaring up to my builds. Heck, make it slow, make the player oneshotable while riding it, make it be end-game and expensive. Anything. Just add it!
"Oh hey a video on how to improve Minecraft, let's watch"
>Add random content
>No mention of removing the always on Telemetry DRM that is literally spying on you & the children that plays this game
One day the Minecraft community will get to the real issues. Not today, probably not tomorrow. But one day.
I wouldn't mind them just expanding the trial chambers idea for now.
For the last one you could make an obsidian box and then cobweb someone and trap them in said box… it’d be too overpowered in pvp
2:01 i feel personally attacked
i dont like the quantum ender chest its a bit complicated
but the backpack is absolutely needed when you are changing your base position and you want to transfer all the items of your large chest since its exactly 27 sots wide
i love it!!!
4:36 as someone who has played satisfactory, I can confirm that this is such a nice thing to have
They need to add Cubic chunks
they (including community) need to get rid of "this is not minecraft-y" mentality. Anything can fit in Minecraft if implemented correctly.
most of these things wouldnt change a thing in the grand scheme of things. the building wand for example will just make players expectations skyrocket, just to drop them just as quickly as now when they realise they still have to build it. it will have the same problem as building has now just that the structures people want to build will be even bigger, cancling out the entire use of the wand. also what if you end up misplacing one of the prebuild schematics? you will have to tare everything down just to move it 1 block to the right. what i do agree with is for one the instant pickup feature, however i believe this should be made into an enchantment that is incompatible with fortune and maybe even silk touch for balancing. the other thing i agree with is a system for backpacks. i believe with all the new items added, the current inventory is simply too small and i believe being able to craft a backpack from mid to endgame materials would be very good for the game and also balanced. maybe having it replace the chestplate slot is a good idea, making you only able to access it when wearing it like that. i would suggest making it add only 2 rows of inventory slots to the inventory screen that way it has its own use case compared to the shulker box. maybe it could be upgraded with netherite to fuse it with the chestplate later on to make it more of a permanent inventory upgrade near the endgame, that way it is balanced for mid game but also for end game
If I got to be honest, the whole point of the game is to build and craft, not copy without a lot of effort, also the game is already stacked enough on inventory with the sholker boxes, and an inventory organizer isn’t super necessary because you can just do it yourself, and the whole point of the game is diy
What if the backpacks were made with shulkers and you could upgrade them with more shulkers
All I require is an End update or an Ambience update. You can't tell me I'm wrong.
I think the shulker box should be used kind like the bundle is where you can grab and item out of it at anytime that or make it compatible with pick block.
I cannot live without the Inventory Profiles Next mod for sorting items.
quantum synthizer is just building gadget
alternative and much shorter video: download ae2
(for the second part)
Unnessary complicated but i "want" it
6:30 It's the Sophisticated Backpacks mod! (For anyone who wants it)
All they gotta do is add a castle structure cause I’m too lazy to make a castle on my own.
In all seriousness all they really gotta do is hire me😁👍☺️
Quantum chests sounds cool, some balancing might need to be taken into account, especially for things like servers
a sort and quickstack button is so easy to implement. it raises the question of why hasen't mojang done it already?
To be honest, we need a whole lot less biomes in the overworld. Mojang will realise at some point that they can't keep doing mob and biome updates. The overworld is crammed full of enough biomes as it is. We could get new biomes for say, The End, in a certain End update everyone wants... 🤷♂️
Good points. However you are mainly talking about endgame building, which not everyone enjoys that(mage base, mega structure). I think Minecraft should get a inventory update and a building update. But, to beat the two weeks phase, we need something we could get when we are in endgame, other than building, like a new boss, dimension which you could only access later on the game, something rewarding. Great vid btw
I just wish Minecraft’s pvp relied heavily on building
Really expensive chests that can link up and make bulk storage simple would be pretty cool
For the redstone side of things, I can't even begin to describe how many times I've had to make clunky work-arounds for 1 block too far away, or 1 tick too slow.
I wish for 2 copper components that ignore signal strength decay. It would make my designs so much easier to build, and less complicated too. Copper wire, and lightning rod as isolated redstone component.
Hard to get copper? Not if you find a Trial Chamber!
Would copper wire be hard to code? It's not even adding a feature, it's copy and pasting redstone dust and model but removing the code for the decaying signal strength, and using texture of lightning rod or copper block.
Lightning rod: isolated redstone component like comparators or repeaters but without delay or losing signal strength; allows isolated vertical and horizontal lines. Most of the code should remain the same.
Also a chance for MC Java to try that less intensive redstone behavior on a real component - allows quasi and isolated to exist at the same time for Java, which for designs with timing concerns, that matters.
I would have voted for the crab, if Mojang had the guts to make them eddible!
Instant pickup could be an enchantment.
if anything if minecraft stoped updating the modding comunity would probably revert to how it was in the 1.12.2 days and we would see WAY more quality mods over time
Hear me out: shulker boxes can be worn on chest and acts like the backpack, with the ability to scroll through to the next inventory like in creative.
THE BACKPACK NEED TO BE CRAFTED WITH STRING
The thing about Mojang is when somebody says they should do something with building they say that it “LiMiTs CrEaTiViTy”
WE NEED INVENTORY UPDATE !! Way too many items! We need sorters and other ways to keep items organized!
honestly, I think its too many unstackable items specifically. If the bundle were to say, be able to carry x (lets say 8) pieces of equipment (iron swords for example), it could fix a lot, but that does make it somewhat overpowered. Whenever I go exploring, it always becomes 60% enchantment books and armor / tools, and relatively little of the stackable stuff taking up my inventory
You don't want even more ways to store items, you want better items. We don't need useless armadillos and glow squids when sea turtles and any other old glow item already exists.
@@EmperorPenguin1217 quality > quantity, and the game used to have a lot more of that, but to be fair eventually it would've changed over time
My biggest wish for survival minecraft is a "placeholder mode" where you can build something in creative and then just fill the blocks as you get them. I hear theres mods for this and i want in. I know we have scaffolding and stuff but building in survival sucks.
"After two week,..., killed the ender dragon" I have been playing Minecraft since 2015, I just killed the ender dragon this year for the first time! :D
Wait for some gatekeepers to come out and say "skill issue"
"Genius" Suggestions Feedback
#1 Instant Pickup
While this feature would work well as a game rule, it’s unlikely to become an accessibility option, as it would impact multiplayer mini-game servers.
#2 Instant Organize
This could be a useful toggle for game rules, as it may provide an advantage for players collecting items from chests in multiplayer mini-games like Skywars or Survival Games.
#3 Inventory-Based Shulker Box Use
Implementing this would likely cause significant UI compatibility issues with the mobile version of Minecraft.
#4 Backpack
This is a solid idea-one of the top three most realistic suggestions.
#5 Quantum Chest
This is not feasible. Do I really need to explain further?
#6 The Quantum Synthesizer
Minecraft is already giving some Microsoft Partners on Bedrock similar building tools.
Instant pick-up could also be like an enchantment.
The reason why no one is satisfied is because everyone has different purposes for the game. There is no way to make everyone happy. Really people should just deal with it. Because they don't know how lucky they are that the game they bought 8 years ago is still getting both community and dev support along with frequent changes
if people play on java ive seen some mods have a sorting button. I think shulker boxes should be more visually customizable like being able to add banners to the boxes with other additions to the banners such as making a banner look like a block or tool similar to how it would look if you placed an item in a item frame.
I just want to be able to build a bridge without haveing to crouch and dangle off the edge. I'm not scared of heights in real life, but needing to hang off the edge to say bridge across the neither freaks me out.
We already have the quantum thingy for placing many blocks. Bone meal on moss creates many moss blocks with a single click.
And coloured bricks... If in real life we can can paint walls we should be able to do it in Minecraft (but only bricks cause it's probably gonna be hard for them to make all blocks colourouble and not only that but we already have different coloured planks)
this is a werid idea and it might not relate to building but here it is: a starting biome. whenever you create a world you might want to start out in a certain biome or not spawn in a terrible one. ( like spawning on a small island with no trees in the middle of the ocean and having to delete the world and restart ) so in the menu. before you create a world you could pick a starting biome to spawn in like the plains. the desert. the snow. etc. and as long as you havent already put in a select seed it will automatically find a seed where you spawn in the exact biome you picked. by default its random. im not sure if you could pick from litterally every single type of biome ever but maybe a tiny bit of biomes.
I’ll be frank, Mojang should focus more on furthering the exploration and will do to more part of the game. Curiosity fuels many people’s first runs of Minecraft, and it naturally degrades over time once you get to know the game.
Honestly at this point I simply can't play vanilla minecraft. Almost all the things you've mentioned are available with mods, and with NeoForge being developed rn I feel like no matter what Mojang does or does not, mods will carry this game forever.
Also does anyone else feel like these is already so much in the game that could simply be spiced up, without adding completely new things constantly, things that, in my opinion, sometimes just break the vibe of Minecraft altogether?
My favorite thing is old mobs having stoneage-quality animation and then there's the sniffer and the warden...
I just want thinner blocks. I love building trains, and doing that in vanilla is god awful, because there's almost no space in the actual carriage. I almost always play with a mod like copycats only for the boards. Even just vertical slabs would do the job. Before you comment "oh you could just use tra-" NO. No I cannot use trapdoors. I could, but the build would look awful. I want to be able to add more detail to a build, cause it's the small things that count.
9:54 thé armillo had disurfed that win.