How Mojang Can Save Minecraft

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  • Опубликовано: 1 янв 2025

Комментарии • 625

  • @Wildezzz
    @Wildezzz  Месяц назад +65

    Join the new discord to stay updated on new content on both my channels! discord.com/invite/T32HfCJfKT I hope yall enjoyed the video!

    • @Oogiescat1234
      @Oogiescat1234 Месяц назад +1

      We have a problem here, the bot in you're comment section with an inappropriate profile picture and probably a virus in its website

    • @Oogiescat1234
      @Oogiescat1234 Месяц назад

      Also, nice video i really need a better inv when building👍

    • @Oogiescat1234
      @Oogiescat1234 Месяц назад

      Yay, its gone. Thanks

    • @Wildezzz
      @Wildezzz  Месяц назад +2

      @@Oogiescat1234 Yeah bots randomly show up sometimes, its a RUclips wide problem that's super annoying. I try to delete as quick as I can :)

    • @TycerKirk
      @TycerKirk Месяц назад

      i think a possible way to do an end update would be mostly terrain generation focused: steeper hills, large valleys, still keeping to sorta abyssal, wasteland feel the end has, but adding some verticality and variation to the terrain
      Maybe adding a sort of moss would help break the terrain up a bit, but anything more may be too much
      a new skybox, and maybe some particles, would also help, while still maintaining this cold, desolate feel
      a lot of people want a massive end update, biomes, mobs etc, like what mods do... so why not just play the mods?
      adding all those features wouldnt really add to the end, and would more than likely take away from the feel it has.
      people use the nether as an argument to justify a mega end update; "the nether was a wasteland but now has biomes etc etc"
      The nether is a primal world, full of danger, and alien life which we dont see in the overworld. thats why it has biomes, theyre fungal, or dangerous, full of lava and stone.
      The end doesnt need that, its meant to be the final dimension, the boss fight. having loads of biomes takes away from what its meant to be at its core.
      also, on the building side of things, backpacks seem most likely out of the ideas you came up with, and making it craftable with bundles would be cool, as if you are expanding the bundle using leather and iron,
      an Instant Pickup could be an enchantment for tools, and really would get good use in-game
      something that could be useful would be a grapple,
      it would be similar to the lashing potato from the april fools (which contains a lot of potentially experimental tests)
      it would allow players to get higher up their builds without an elytra, and you could even upgrade it based on what ore you use to craft its hook with
      (grapple is an unlikely feature to be added, but has a good premise, and reason to be used)

  • @alexzandretaravenor899
    @alexzandretaravenor899 Месяц назад +1274

    Even as a almost-exclusively creative builder, the ability to rotate direction specific blocks, like logs, without having to place an extra block to attach it to to get the right direction would be *so* nice

    • @PhreashContent
      @PhreashContent Месяц назад +76

      vertical slabs... sideways stairs... the voting april fools update cheese blocks as real blocks

    • @shgamer2437
      @shgamer2437 Месяц назад +27

      soo... survival mode debug stick? (without the ability to change complete properties like waterlogging ofc)

    • @PhreashContent
      @PhreashContent Месяц назад +18

      @@shgamer2437 Debug stick: Bedrock Edition

    • @bowiemtl
      @bowiemtl Месяц назад +3

      Since you're playing in creative, if you instantly try to break and replace the log at the same time it will allow you to place the log again (practically in mid air) but now in the direction you're facing and without the need for a second block to place against. It's a really neat and unwritten trick in the game that should work on any directional block. Only case this might be tricky is with dispensers but sneaking while doing this should have this work as well. I hope this helps, because to me it has become muscle memory

    • @EmperorPenguin1217
      @EmperorPenguin1217 Месяц назад +4

      Crab claws should be able to do that, like Minecraft's equivalent of a wrench.
      Also that would be insanely useful for things like pistons and observers

  • @TheTeddyBearMaster2
    @TheTeddyBearMaster2 Месяц назад +628

    I know this isn't related to the video but I like how Minecraft is the complete opposite of Earth, the Stone Age is 99.3% of human history while it only lasts a tiny smidge in a Minecraft playthrough.

    • @firstnamelastname442
      @firstnamelastname442 Месяц назад +15

      true, even in terrafirmacraft it’s like that

    • @kx7500
      @kx7500 27 дней назад +16

      Well that’s only because we recently got past it and had the Industrial Revolution. Over time the digital age could last a trillion years

    • @TheTeddyBearMaster2
      @TheTeddyBearMaster2 27 дней назад +8

      ​@@kx7500 it took about 5000-3000 years to get from the stone age (4000BC-2000BC) to the industrial revolution (1745). I think the "Digital Age" would probably get sub-divided or something and maybe once we get to other planets in the future that would be the start of a "new age" but who knows.

    • @erikthered9670
      @erikthered9670 23 дня назад +5

      @@kx7500 well the universe is only 13 some billion years old, so a trillion years for a specific period of time determined by some bald monkeys who've been around for a few million years is a stretch

  • @-N0V4-
    @-N0V4- Месяц назад +310

    A building update makes sense. Minecraft had gotten larger but building in it hasn't scaled as much.

  • @JacksonFerraro
    @JacksonFerraro Месяц назад +504

    I just want more natural structure like a medieval village or islands with actual building on them or something like that

    • @karlo-lol5935
      @karlo-lol5935 Месяц назад +9

      I would like that too, if it wont be op like villages.

    • @ryankunst668
      @ryankunst668 16 дней назад +5

      They should add more illager bases like the woodland mansion but in different biomes. While they're at it the woodland mansion could use a glow-up.
      Imagine an illager castle with different rooms that can spawn in different configurations and a dungeon level underground.

    • @lubosbeneda8132
      @lubosbeneda8132 13 дней назад +1

      Download mods for this. Its amazing, there is so many great mods, you will love it

    • @Zarkanaseen
      @Zarkanaseen 12 дней назад +1

      @@karlo-lol5935 villages are... op in a sense, but not rediculous. villagers on their own let you skip gear progression, but not utility progression. coupled with things like tree farms and autobrewers, they make the game boring.

    • @dergartenzwergvonnebenan
      @dergartenzwergvonnebenan 8 дней назад

      Try out Explorify or Dungeons and Taverns. They're available as datapacks, so they can be played in vanilla without needing a mod launcher

  • @Sunny-di3ef
    @Sunny-di3ef Месяц назад +229

    Sidenote to 1.15 and 1.20 being "small updates"
    its important to remember, that these updates have improved a performance of the game, which decreased with 1.14 and later with 1.18-1.19
    Its kinda sad, that people complain about performance, just to then not pay attention to the importance of these updates

    • @Toastedcat1
      @Toastedcat1 Месяц назад +18

      I think part of it is that people complain about performance, so then its "I wont play on 1.20 until mods update for it for performance reasons", and then when the performance is relatively the same as it was before (both times using mods), it goes unnoticed

    • @timewarpdrive77
      @timewarpdrive77 Месяц назад +10

      1.15 did absolutely nothing for performance. It was exactly as laggy as 1.14.4...
      what it did fix were the multitude of unfixed bugs from the garbage village/pillage update.

    • @timohara7717
      @timohara7717 27 дней назад

      Emperorpenguin1217 would call those wxuaes, i say those are brilliant. I hope he doesnt come here

    • @timohara7717
      @timohara7717 27 дней назад

      Hes here guys, remember he likes 1.16 and bundles nothing else

    • @timewarpdrive77
      @timewarpdrive77 27 дней назад

      @@timohara7717 what are waffelin on about

  • @antekacki8753
    @antekacki8753 Месяц назад +81

    So, I have some thoughts, and some clarifications how Mojang decides what to add (it's a bit of an interest of mine):
    1. Starting off, the instant pickup is actually something I could see them add.
    2. Over the years I've picked up that Mojang is not fond of "simple concept, complicated mechanism" solutions, such as a sort function. They'd much rather add a tool to make dealing with the problem easier, but one they player needs to figure out for themselves (like for example the recently added Crafter)
    3. afaik, Mojang's answer is a straight-up "*NO*" for opening shulkers in the inventory (or inventory-expanding items in general). Iirc, a dev once said that having to place a shulker box down is a core part of thier design, as it makes them less of a "inventory expander", and more "mobile storage"; the difference is subtle, but in nonetheless exists.
    4. See above. And to say even further, adding more slots is just a band-aid solution, which _will_ slowly accumulate into shallow bloat.
    5. This is a pure solution item, introducing nothing to incite creativity, one of Mojang's main design pillars.
    6. as you acknowledge yourself, this item breaks a core principle of Minecraft. And yet again, without any actual depth to back up breaking a rule.
    I apologize in advance for the unenthusiasm of my comment, however I do not believe these additions would contribute to Mojang's main goal with the game (nor do I think Mojang themselves would believe so). My main point being: these suggestions are just conviniences to avoid limitations. And just as limitations are often not only good, but activelly part of the fun and creativity, convinience applied everywhere has a tendency to greatly diminish those. (not saying convinience is bad, but "fixing" everything with convinience leads to very poor game design)

    • @alphabros5226
      @alphabros5226 Месяц назад +2

      For 4, do you have a better idea that can solve the issue that can't be solved whenever we just try and add more slots?

    • @azerty-hy9nv
      @azerty-hy9nv 29 дней назад

      So true

    • @Zarkanaseen
      @Zarkanaseen 12 дней назад

      @@alphabros5226 it... isn't an issue lmao the reason that people complain about the inventory is that they're bad at organization. management of inventory is a core skill of minecraft, just like pvp and building

  • @spicyslipz
    @spicyslipz Месяц назад +180

    I’d say for the backpack, it could be like upgrades, with the first version of it holding few slots, then having very rare and hard to get items to max out the backpack at 27 slots or something like that.

    • @petertomasini3294
      @petertomasini3294 Месяц назад +6

      I think that would be good especially if it is kinda hard to get

    • @truthhunterhawk3932
      @truthhunterhawk3932 Месяц назад +3

      And it goes in the chestplate slot, so you can't carry all those extra items while also wearing a chestplate or elytra

    • @EmperorPenguin1217
      @EmperorPenguin1217 Месяц назад +1

      That's just a shulker box.

    • @EmperorPenguin1217
      @EmperorPenguin1217 Месяц назад +3

      @@truthhunterhawk3932 That would just be a shulker box but worse. And we already have llamas and donkeys

    • @socire72
      @socire72 Месяц назад

      @@truthhunterhawk3932And that gives minecarts a use because no elytra

  • @Kili7YT
    @Kili7YT Месяц назад +70

    I feel like this would change the two week minecraft phase to a one week minecraft phase

    • @Woodbear0
      @Woodbear0 14 дней назад +8

      fr too op stuff

  • @SofiTV70
    @SofiTV70 29 дней назад +61

    We can all agree that vertical slabs is the most wanted and most needed thing ever

    • @superNova5837
      @superNova5837 20 дней назад +5

      More calcite blocks would be nice
      Also not building related but a saw mill block that functions like a stone cutter but for wood so since the recipes don’t make a ton of sense sometimes *looking at you trapdoors*

  • @LennyDittmar-b5c
    @LennyDittmar-b5c Месяц назад +89

    I think the item transfer in your inventory when brocken should be an enchantment

    • @EmperorPenguin1217
      @EmperorPenguin1217 Месяц назад +5

      Crab claws should be able to do that passively when held in any hand

    • @MMMercia
      @MMMercia Месяц назад

      Ohhh! I really like that idea!

    • @amonmarimo9053
      @amonmarimo9053 Месяц назад

      and combine it with silk touch to get stone instead of cobblestone and things like that

    • @tidbit1877
      @tidbit1877 15 дней назад

      Perhaps an enchantment that you could add in the anvil by adding a particular new mineral or metal to your tools; maybe resin because it's sticky? And this should change the way the tool looks like adding yellow ends to your iron/diamond/netherite pickaxe.

  • @greywolf9783
    @greywolf9783 Месяц назад +8

    11:36 I thought you were going to bring up building wands, but a copy-paste tool also works

  • @Oranamous
    @Oranamous 27 дней назад +8

    I think more than scale, the issue with Minecraft building projects is more about the expectation of lots of detail, due to the huge amounts of new blocks and items being added. In a game like Terraria, building with detail is fun at small/medium scales due to the fact that you can see every element you're placing at it's intended viewing angle in real-time. In Minecraft, building with detail quickly becomes tedious due to constantly having to scoot back just to look at a little piece of it, and the fact that most items can't really be crafted on the spot due to either their rarity or their needed quantity. For example in Terraria, you need a small crafting area with only 3 or 4 workstations and then you can craft almost any type of decorative item just from some iron and your chosen wood/stone types. In Minecraft however, detail blocks are often in the form of weird items like fences, vines, flowers, glass, lightning rods, iron bars, amethyst buds, redstone components, and much more, leaving a lot of required inventory space to carry all of those items. Scale is it's own issue I think, and realistically *should* take a long time and multiple resource gathering trips to complete, but detail is so expected of late-game players these days that it exacerbates the time spent massively.

  • @jojabrock9997
    @jojabrock9997 26 дней назад +6

    Honestly instant pickup sounds like a fire enchantment

    • @Sonof_DRN2004
      @Sonof_DRN2004 22 дня назад

      Not another enchantment lmao. That enchantment would make more sense if we had gauntlet armour.

  • @DashPum4
    @DashPum4 Месяц назад +16

    the quantum chest idea is really cool. i also think the idea of having a shulker box that will auto refill stacks of items in your inventory would be great

  • @pulsarbeam3857
    @pulsarbeam3857 11 дней назад +4

    building update
    looks inside:
    inventory update

  • @Rysterio
    @Rysterio 27 дней назад +10

    I think some of those ideas were cool but some were a little bit too far fetched

  • @SnowmanVR554
    @SnowmanVR554 Месяц назад +4

    6:33 I have an idea for backpacks:
    -backpacks can have more storage from what material their made with (wooden, stone, iron, gold, diamond and netherite)
    -adding “upgrades” to the back pack (a.k.a. Magnet that lets you pick up items from a certain range, certain stations like crafting table, furnace, blast furnace, smithing table, Aswell as upgrades that let you equip the backpack with things like chest plates/elytra’s.)
    -dyeable backpacks like shulkers with dye to colour-code them for things you might need.

  • @alabamacow
    @alabamacow 23 дня назад +3

    I think the end absolutely needs an update. It is just a sky desert with one structure, a useless plant, and almost zero incentive to go back besides the elytra and the 4 or so building blocks

  • @ERAA-on-YT
    @ERAA-on-YT 22 дня назад +1

    Last item would make Allays and Mason villagers actually useful. Just change the direct copy-paste mechanic to a blueprint item that registers the 5x5x5 area and then follow the next steps:
    1. Find a Mason villager with at least Journeyman rank and 20 Popularity (also no Raid in progress).
    2. In a special "Contract" slot put the blueprint; a 12 emeralds pricetag slot appears. After paying the emeralds, he gives you back the blueprint and now follows you (only one "stand-by" contract at a time allowed).
    3. Go to the desired construction site and leave closely a chest with the blocks registered in the blueprint and an Allay.
    4. Right-click the blueprint on top of a block as the center of the base. That will stablish the area for the Mason to construct; unless...:
    a. The bottom layer is inaccessible by just walking.
    b. There is an overlap (a current block is placed where a blueprint block is marked to be; water/lava flows and most decoration blocks like torches also count).
    c. It's less than one (in-game) hour left for night time.
    5. As the contract goes from "stand-by" to "in progress" and the Mason starts to work, he requests the Allay for the blocks to fill his inventory while building each horizontal layer from bottom to top. But he cancels the contract (drops the given blocks and leaves) if...:
    - He is obstructed for half an hour (30s) or doesn't receive the neccessary blocks to complete a layer in the same time.
    - Night falls and there is no bed nearby to pause the construction until next morning.
    - Got scared and hit by zombies/illagers.
    - He lost 1/4 of his HP during construction or healthbar drops to less than 50%HP.
    - Popularity drops to

  • @snache1330
    @snache1330 Месяц назад +4

    2:01 i feel personally attacked

  • @cove1715
    @cove1715 Месяц назад +1

    i think mojang won't bother updating the end is because of how few players go there in actuality, via the achievement percentage? but an update might make that more likely

  • @BenCarnage
    @BenCarnage 6 дней назад +1

    I think updating the end is unlikely since a large portion of the playerbase never goes there. I also love building there and living there, but I know I'm not in the majority. I also don't really feel the need for more stuff there. A mostly empty void is part of the appeal for me.

  • @tortoise-chan
    @tortoise-chan 25 дней назад +2

    I've been using tr7zw / Lizard of Oz's ItemSwapper mod (based on Xisumavoid's 'inventory update' concept) for a while now, and oh my god. It's such a massive improvement. If you aren't familiar, the basic concept is that it adds a new hotkey (R by default) which opens a palette swapper when held. The palette swapper is a small GUI that appears above the active hotbar slot, with a list of items you can swap to by simply hovering over them and releasing the hotkey. These items are determined by the 'palette' which the currently equipped item or block belongs to, so if you're holding planks, you can switch to stairs, slabs, fences, in the same wood color, if you're holding a shulker you can switch to other shulkers, and if you're holding tools you can switch to other tools, for example. I believe which blocks belong to which palettes is customizable via resource packs, which is pretty awesome.
    If you press the swap button on an empty hand, the palette is simply your current inventory. You can of course hover over any item and release the hotkey and it will function as normal, but if you click a shulker, the palette becomes its contents, allowing you to quickly access any item inside. And of course, the most important quality of life change, that I frankly can't believe Mojang hasn't added, is that the 'pick block' hotkey can pull from shulker boxes too. I cannot overstate how awesome this mod is for building - it dramatically upgrades the inventory management for both creative and survival. In my opinion using it is even smoother than using saved hotbars in creative!

  • @frozensalt6174
    @frozensalt6174 Месяц назад +47

    Best ways to save Minecraft:
    -add more dungeons and ruins and especially some to biomes with no dungeons
    -add more mobs to biomes thry dont have to be mobs from irl they could be made up ones,passive or hostile or both too
    -fix the mobs animations,u have sniffer,warden,camel with good animations and such and then u have the older mobs like zombies skeletons and the rest with literally no animations also some need a better texture
    -add biomes to the end instead of it being an empty wasteland and they could take inspiration from their other games mc legends or whatever
    -stop adding more biomes UNTIL the other ones are already filled with content instead of just being clutter(tho they can add biomes to the end while doing the other stuff cuz the end literally has barely anything)
    -Work on the game progression it has been the same for more than a decade now yes its a sandbox game but its also a survival game with progression
    Theres plenty more stuff to be added but these are probably the best and most to stick out

    • @C_A_I_N_N
      @C_A_I_N_N Месяц назад +1

      If you ask me there's a somewhat smaller list of things I feel are more important though I do agree that a lot of what you said is very much so accurate with my specific list of the absolute most NEED updates in order are;
      - make new Mobs aside from Enderman and Creepers that cause a regression in progress but in a way that doesn't feel overly destructive and or honestly more importantly adding methods that allow for quicker rebuilding if serious damage occurs so while you can be hard regressed back, that regression can be fixed after it's been made the first time with things like schematica for example if I remember the mod's name correctly which basically allows you to create a light image of the building you want and then just with any block out click on any of the blueprint blocks and it will automatically place the correct one that matches the blueprint where it's supposed to be and how it's supposed to be with what could be done is add more zombies that have pickaxes and axes or make enemies that can go into your base looking for a loot to steal or make it so there are creatures that use bombs and set traps around your base with honestly one of the best mobs I could think to make for this would be a variety of different Goblin types as well as also maybe Cobalts for the stealing shit portion.
      - the second most absolute need update there should be honestly in tandem with the first one above this is to add a lot more bosses and Dungeons and areas to explore and gear to gather that then can improve your combat ability further with honestly ratdoctors servers combat mods are probably the best example of how to make Minecraft combat feel less static and more fluid and fine and flowing constantly and less about making yourself virtually Immortal and more about finding items to improve your speed or give you interesting advantages in the fight but still becoming rather durable and less than likely to die but ultimately the main points being to drastically improve your speed and the skills ceiling one can reach
      - the last thing that's desperately needed but only just behind those two in my opinion is adding more flushed out biomes and creatures with the first thing being to go over everything that already exists and replacing an updating it was there a plenty of mods out there that actually give very Lively animations to creatures with one of the best examples of an updated creature I can remember being the Villager where they actually get animated facial expressions that look like the old element zero animations was basically then creating a whole list of new Mobs with each offering different unique things with for example maybe making pork heal you and Grant you an extra one-off restoration effect with carrots good night vision and potatoes could Grant nourishment and there could even be more interesting and unique Buffs granted like rabbit meat granting you swiftness or state granting you resistance and with every new creature added more types of for example leather that can grant you access to different armor types and making it so it's not just a linear diamond and then netherite is the best of the best of the best armors and there is nothing other than them to use with instead of making it so you could use leather armor because it grants you bonus movement speed and an extra double jump or you could use rabbit armor because it grants you triple jump as well as also a dash but you lose out on a lot of Defense or you could go with wool armor which could actually make you resistant to fall damage perhaps with a combination of requiring feathers to make it as well as well as perhaps could even Grant resistance to cold as magic could be added as plenty of people don't just love magic mods but pretty much don't play without them

    • @C_A_I_N_N
      @C_A_I_N_N Месяц назад

      All in all for me what I feel is most needed is just an update to a lot of the bass mechanics with funnily enough it's not only merging that has this problem but also has another example that will be easier for people to understand, from software games with Elden ring being the best example still use the same combat animations for the player that have been used since Demon Souls and that's not all with there's also the issues of the magic being the exact same as well with the only difference being now that there's FP with the system for casting sorcery especially on PC while not using a controller being ridiculously old and clunky and not at all even remotely close to a half decent system and on top of that everything for the play remains heavily underpowered and quite frankly, boring beyond what from soft have shown their capable of with sekiro........

    • @C_A_I_N_N
      @C_A_I_N_N Месяц назад

      For me though I also will say that the sad part is that I do not believe Mojang has the ability to really understand this with how they try to Nuke mods off the face of the Earth and have at least from what I have heard, have you had me said they will never make any sort of edition of the game of things like what the copycat panels do or making half half slabs or quarter slabs or granting us any sort of smaller block to use and not making over the top stations and keeping everything ridiculously blocky and all that all pointing the same sort of concept that quite frankly either they don't want to change or they want to be able to overly monetize whatever changes they do make and because the community won't let them ripoff modders and not pay them for the work they've already done for good reason, they refused to ever allow them to be added to the game officially...

    • @frozensalt6174
      @frozensalt6174 Месяц назад +2

      @C_A_I_N_N I skimmed through ur ideas and basically they are related to mine but in more details lol so ye I agree

    • @NotComrade1
      @NotComrade1 Месяц назад

      I know you already added a rebuttal about game progression, but... I absolutely hate this sentiment with every fiber of my being! Minecraft doesn't, even in the slightest, have a hard coded progression. The "progression" of minecraft is just the natural ways people go about things (i.e. get shelter, establish a food source, develop technology, etc.). There is an "end goal" in the ender dragon, but it doesnt really exist as a piece of a progression, as you can defeat it at any time. Adding a true progression would only be a handicap, so therefore it is something that should never be worked on. the game should always always always be sandbox before it is survival.

  • @PokoTheDinosaur
    @PokoTheDinosaur Месяц назад +30

    I love how he re-invented bundles and called it a new thing. He should get hired by apple.

    • @TungThanh-e5i
      @TungThanh-e5i Месяц назад +5

      Do you mean the backpacks? I don’t think so since these twos mechanics are different.

  • @franticmonkey-h1s
    @franticmonkey-h1s Месяц назад +4

    I think instant pickup could be an enchantment

    • @WSB228
      @WSB228 27 дней назад

      Hello, I'm from the future, I can't tell when, but such enchantment was added

  • @DJVibeDubstep
    @DJVibeDubstep Месяц назад +1

    The backpack idea is cool.
    Iron = 1 new row
    Diamond = 2 new rows
    Netherite = 3 new rows

  • @elenailie2367
    @elenailie2367 Месяц назад +13

    10:22 it already exist, is called the structure block, i don't know if is for java but in bedrock you can get this block with commands.

    • @gjorgdy
      @gjorgdy Месяц назад +1

      It exists in Java, but is not quite om par with his idea though.

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan Месяц назад +1

      Structure blocks are purely for creative players.

  • @Trident_Gaming03
    @Trident_Gaming03 Месяц назад +57

    I think Minecraft would be twice as good if it literally just added the QoL features Stardew Valley has

    • @alphabros5226
      @alphabros5226 Месяц назад +3

      Which ones I play the game but not sure which you are referring to

  • @ProtractedScribbles
    @ProtractedScribbles 4 дня назад

    Some of these things are 100% my favorite mods to get for servers with friends, and it would be neat if they were implemented to the vanilla game (especially backpacks, I've been so spoiled).
    For those who are interested, there's a mod called "Schematicannon"(?) which does copy/print builds. I tend to build them in creative worlds then make a schematic and print them in the survival world (you still have to gather all the materials yourself)

  • @Rigel0
    @Rigel0 Месяц назад +19

    This really wont fix the problem you even mentioned, as most players don't even make it to diamonds, let alone shulker boxes so these features just feel specific to players like you

    • @LyricAndCompany
      @LyricAndCompany Месяц назад +11

      Minecraft RUclipsrs fall into the trap of assuming players are mostly like them pretty often. I end up rushing the dragon just because I love the elytra, but my friend has been digging a mini perimeter by hand with stone and iron tools and enjoying it the entire time. And contrary to the idea suggested here, Minecraft isn't *just* about building. I know people who much prefer redstone, or adventuring, or achievement hunting. One of my friends never makes a solid base and never uses anything more than shacks and temporary storage. The "endgame" of Minecraft looks so different for so many people that it's not possible to fix everything for everyone without breaking it for someone else.

    • @Wildezzz
      @Wildezzz  Месяц назад +4

      @@LyricAndCompany This is definetely true, I don't really know for sure how the vast majority of players play the game and I am making a lot of assumptions about "the average player" and how they play specifically survival Minecraft. But I still think a lot of the complaints In this video if addressed would still make a lot of people happy even if Im off about what the average player wants or does. If they updated the building and or inventory the only balance I could see being disturbed pretty hard would be for PVP players, but servers already have ways to manage changes like that so I think an update would still make a lot of people happy, but of course you cant please everyone.

    • @GabeMcEneaney
      @GabeMcEneaney Месяц назад

      I feel like the “vast majority player base is middle schoolers and high schoolers, however they also eventually will most likely give up on minecraft or get better and move into the “endgame” playerbase

  • @noahbigbomer1295
    @noahbigbomer1295 29 дней назад +2

    I recently started playing Minecraft again, and I'm on console, but I was looking for a resource or texture pack to use and I found one that is for sorting your inventory, it had a little stick that you hold and then right click to interact and it sorts your inventory and if you use it on chests it'll sort the chest, it also had a block that if you punch it any blocks you have in your inventory will go to nearby chests, if the chest has the same block, and if you right click it'll show the area in where the chests can be

  • @oranges2625
    @oranges2625 Месяц назад +1

    Gotta love how all of the solutions are just default satisfactory functions, Wildez the goat fr 🐐

  • @Tommedbabwe33
    @Tommedbabwe33 19 дней назад +1

    Ill have my MC SMP Network Devs make something like this, its a great idea and I love it.

  • @formycatyt
    @formycatyt Месяц назад +9

    more natural structures

  • @kazsmaz
    @kazsmaz 16 дней назад

    I'm a big believer that if rail got a big improvement, to encourage people to use minecarts and build large transportation systems, the two week phase would become greater

  • @polishscribe674
    @polishscribe674 Месяц назад +2

    Good understanding of the topic. However, I worry Mojang would just add more blocks and call it a day.

  • @greenparcon888
    @greenparcon888 28 дней назад +2

    Minecraft has one problem for me and its the lack of mobs and updates

  • @Toonspreach
    @Toonspreach 25 дней назад +1

    OOOO I KNOW THE6 COULD MAKE A NEW ENCHANTMENT FOR THE INSTANT PICK UP HE SAID

  • @TheforeverPigeonKing
    @TheforeverPigeonKing Месяц назад +1

    My idea for the backpack is that it’s a second inventory that you can access on top of your normal inventory. And it can also provide 2 more slots to your hot bar through the pockets on the back pack. And those pockets could be swapped out for some workstations, like having a crafting table or furnace accessible from your inventory. It would be a cool addition and would make both building and exploring much more fun

  • @justahotdog8430
    @justahotdog8430 3 дня назад

    sideways slaps, choosable directions for blocks, little quarter sized blocks. this is all small things that wont complicate it too much but will make a HUGE difference for building

  • @potatoofmemes
    @potatoofmemes 16 дней назад

    I think it would be really neat if there was a type of chest that works across different saves. Although it would have limits. It only has a single chest worth of space or smaller, it is extremely late game (kinda like the quantum chest idea) and it cannot work between gamemodes. Meaning that no, you cannot grab diamonds off of creative mode, throw it into the chest, and expect to be able to take those dianonds to a hardcore world. And it would not work on servers or realms either. Although it would work on singleplayer saves with your friends joined in too. The chest would save to your account (or a new character file instead would work too) rather than the world.

  • @suraulevemec9140
    @suraulevemec9140 29 дней назад

    I'd kill for inventory sorting function. I came back to Minecraft after like 2 years, mined a bit, opened my inventory and instantly went looking for such button. Not remembering Minecraft doesn't have it...

  • @DWDXDWD
    @DWDXDWD Месяц назад +1

    dont let mojang see this or this was the last update

  • @SofiTV70
    @SofiTV70 29 дней назад

    There's so many good ideas mojang can get from modmakers, to be added to the game. Like once they added pistons, by inspiration from a fanmod

  • @humblegallipot
    @humblegallipot Месяц назад

    This video is refreshing. You described your ideas well without needing to insult anyone. Also, acknowledging the design principles that your ideas clash with was a nice addition. All around good vibes

  • @A_Wise_Duckie24
    @A_Wise_Duckie24 Месяц назад

    10:15 for the last suggestion of the quantum synthesizer i think it would make more sense in terms of the core gameplay of minecraft, to instead have it be similar to a schematic mod where it saves the rotation, and relative position of the blocks and when you right click with the type of block it will place it into the correct orientation instead.
    I also think adding something like a wrench from many other mods which would allow you to easily change the orientation of blocks which would be very beneficial to gameplay all the way from early-mid game to late/end game while not breaking the core idea of minecraft in my opinion

  • @Andrewtr6
    @Andrewtr6 Месяц назад +1

    I like some of these ideas, but the best way to fix the inventory issue is to just increase the inventory. Then add a search bar like the creative inventory has. The sort feature would also be useful.

  • @Theolis
    @Theolis 11 дней назад

    Honestly, I really want the create mod gun to be vanilla minecraft. I'd even settle for it being a creative tool only, but would be really nice in survival if they had a way of balancing it.

  • @Sonof_DRN2004
    @Sonof_DRN2004 22 дня назад

    Imo the 2 big things they need to do are:
    1) Vertical slabs
    2) and making the mobs more dangerous.

  • @SrsBismuth
    @SrsBismuth Месяц назад

    I really like the instant pickup feature. Instant pickup would make building sky bases in survival way less painful. I recently broke down an old XP farm to move it to a new location a couple days ago and I was grumbling to myself every time a block fell into the water below instead of being added to my inventory. Something else I'd like to see in this same vein is something to make building the underside of floating structures easier. Floating islands are super cool but are an incredible pain to build in survival. We also need a tool for rotating blocks that have different orientations without having to use a supporting block or break/replace them over and over.
    I agree with instant organization, I use a mod for it now but it really should be in vanilla.
    I think that being able to look into your shulker boxes without placing them is great (I use a mod for this too), but I also think that placing them down is kind of the point and not having to place them down messes with that. I really don't mind sorting through my shulkers. One thing that they should do though is that when you mouse over shulkers, a small simplified list of its contents should appear over it like a name tag. That way if you have a large amount of shulkers in the same color, you can distinguish the correct one you're looking for instead of opening every shulker to find the right one.
    I'm not big on backpacks. Shulkers already exist, and frankly if anything they should just increase the default inventory size by an extra row.
    As for the Quantum Synthesizer, I'm perfectly happy to just use Litematica. There are some features where I think "well I shouldn't _have_ to download a mod for this," but copy/pasting builds in survival feels very unlike vanilla Minecraft and Litematica does its job better than whatever way Mojang would implement a similar system.
    Also, bundles really deserve respect. They weren't built to be backpacks and then fail at being that. They were added to address a smaller problem with inventory management, your inventory becoming quickly filled up by tiny stacks of junk items like flowers, seeds, and mob drops whenever you leave your base for a few minutes - and bundles excel at this. I always carry a couple while I'm mining or caving so that I can declutter my inventory of mob drops, stone variants, dirt, and gravel so that I can have more space for ore and treasure.

  • @samschellhase8831
    @samschellhase8831 Месяц назад +1

    per the inventory sort idea, plenty of minecraft mods do this exact thing already, so we know it's totally possible. I'm not sure how necessary it is, but it would be an excellent quality of life change

  • @JakiloR
    @JakiloR Месяц назад +2

    There should be an "advanced creative mode"
    Where you can access ALL forms of all blocks. Like top half door, flowing water texture, fire, end portal portal block, light block or just barrier.
    This would be a BANGER for creative mod builders.

  • @MNM08I
    @MNM08I 28 дней назад

    10:12 instead of copying it could be some sort of blueprint, like, you select what you want making a blueprint out of it, then you just place the blueprint and it appears but it is not built, it just shows you where to place everything, and you just need to click, the block is placed in the correct orientation and etc

  • @tamaspeterradvanyi1445
    @tamaspeterradvanyi1445 7 дней назад

    I also think armor trims should be usable on shulker boxes as well. Because the amount of dyes are too few for how many items/categories people use shulkers for (if they are doing endgame mega builds). This way you could mark your boxes more easily.

  • @maruuuuuuuuuu-u
    @maruuuuuuuuuu-u Месяц назад +1

    I personally use the bundles in the early game, after the shulker box I leave them aside but I think a great change and quality of life update would be to be able to store non-stakeables objects, It would still be useful in the early game since I am one of those who keeps 5 picks in the inventory when mining, and also in the end game, for obvious reasons

  • @zenithminecraft
    @zenithminecraft Месяц назад

    @mojang pls add the quantum chest, i dont wanna build an autosorter 😭

  • @S2plkmix1520
    @S2plkmix1520 12 дней назад

    they should maybe add a bundle that randomly places blocks from the ones placed in the bundle

  • @GDO9099
    @GDO9099 16 дней назад +1

    4:47 I do the same but swap pickaxe and sword

  • @hrbi4664
    @hrbi4664 16 дней назад

    I feel like the building problem is not having really any news for specific buildings for specific things

  • @mr.mysterious7744
    @mr.mysterious7744 Месяц назад +1

    This is my first time seeing your channel and I already love it! I plan on sticking around!

  • @greywolf9783
    @greywolf9783 Месяц назад

    6:41 Sophisticated backpacks are amazing

  • @CapitalTeeth
    @CapitalTeeth День назад

    I still do not know why Minecraft doesn't have a magnet. I mean that in the way you see in many mods of the game where the magnet sucks items towards you, instead of you having to pick up every single thing. It just seems like such a convenient item when building and gathering resources for whatever you want to build.

  • @GDO9099
    @GDO9099 16 дней назад +1

    It’s only 2 weeks if you try to do stuff fast, no shit that getting all the big stuff done makes it boring faster

  • @stonehengemaca
    @stonehengemaca 29 дней назад

    1. Something like the debug stick but for survival so you can easily rotate blocks and change how they attach to each other..
    2. allow different slabs to be combined in a block.

  • @MoonLmao
    @MoonLmao Месяц назад +4

    9:29 No... It's plagued the game ever since they started adding random and pointless item bloat.

    • @Wildezzz
      @Wildezzz  Месяц назад +2

      That too lol

    • @MikoTheBoi
      @MikoTheBoi Месяц назад +1

      Jesus this argument is so dumb. This is like saying “I hate updates, why those the game ever add anything new”. What was the last pointless item? The only ones I can think of are building blocks and they’re made for building. Minecraft is a SANDBOX game if you don’t like that it has lots of options go play something else

    • @MoonLmao
      @MoonLmao Месяц назад

      @@MikoTheBoi It's not dumb, but rather a widely accepted issue. There are far too many blocks, with most looking exactly the same/similar. I understand it's a sandbox game but why do we need so many stone bricks, all at slightly different shades? Games such as Terraria handle this far better, by making no block look the same as another and, for the most part, giving the player the option to use paints, which HUGELY helps reduce item bloat. Keep in mind this game has only 226 blocks, versus Minecraft's 820+ blocks. I'm unsure if you've played Terraria, but it seriously feels like there are far more blocks than just that.

    • @MikoTheBoi
      @MikoTheBoi Месяц назад

      @ this is exactly why builders in Terraria use a fuck ton of paint. Almost every single block is painted since there isn’t a block that looks close enough

    • @MoonLmao
      @MoonLmao Месяц назад

      @@MikoTheBoi Often times it's different stone variants to look like wood, or even different metals to look like stone. It adds a huge amount of customisability without adding a fuck ton of blocks and trees to go with it.

  • @notoriousyolkhound4600
    @notoriousyolkhound4600 Месяц назад +1

    Im being honest here it would be SO easy for mojang to save it, but if they actually put out a big update thats gonna be the status quo and not the shitty tiny updates that barely add anything which they dont wanna do all that work

  • @somerandomyoutuber3509
    @somerandomyoutuber3509 Месяц назад

    I agree that Minecraft needs more quality of life features for the late game, and I think a good option might be villagers or golems of some kind.
    You could have a villager with a unique workstation that builds things; you could be able to select overworld structures by finding blueprints or something like that; perhaps you could even make your own blueprint using that same workbench. They might function with NBT data and specify structures and the building materials required. The builder villager would require the blueprint, the materials, and a hefty fine for his service. He also might take a long time to build, and take exponentially more time as the build scales up. So it would be more beneficial to have multiple building villagers for the same building. Alternatively, this could be a golem, requiring some kind of advanced material as fuel instead of a fine of emeralds. And there could still be a villager that pairs with the new workbench, perhaps an architect.
    I feel like expanding on the ideas of mobs being able to help out with tasks would be a good idea. The allay was meant to help with inventory management, but doesn’t function that well, and could use an update. Wolves are good for individualized combat, and iron golems good for generalized mob clearing. You could have a new mob along the lines of a snow golem, a mob that had a ranged weapon, and complete the trifecta. Perhaps an ice golem, an advanced version of the snow golem that can harm mobs, because the snow golem really needs an update. Then you could have a mob more useful for mining and gathering materials with you; perhaps some kind of golem or pet that likes shiny things and seeks them out, being able to smell them through walls. It could be a golem that you make with a specific material, and it then seeks out that material.
    I think that the best way to go about helping the late game is to introduce new mobs to assist with core gameplay. Instead of having more tools and blocks to clutter the inventory, have mobs that are easier to work with and help the player a ton. There’s a lot of potential there I think should be explored.

  • @THEMAGICALSOCK1
    @THEMAGICALSOCK1 23 дня назад

    I think what needs to happen is they need to make easy, medium, and hard difficulty public Minecraft servers for people to play on rather than being forced to play on these player hosted servers with shops all over the place. If they had servers that were full on Anarchy, servers with PvP but has land claiming so you don’t lose everything in your base due to a player finding your base while your offline or far away farming, and full on PVE servers, I think this would bring a lot of attention to the game and people can play with others and have the chance to play vanilla survival mode with tons of people rather than alone or with 5 friends.

  • @itsmrchimp1788
    @itsmrchimp1788 Месяц назад

    The community as well as myself would love if they brought in all the lost mobs

  • @SMon42
    @SMon42 29 дней назад

    Tl;dr:Roleplay/Lore+Multiple Breaks let me keep playing in my current world. (Though I do like these ideas)
    In my current world, for the first time ever, I'm making a mega build in survival. It's a big city, and clearing the area and building the walls and central structure took over 100 Minecraft days. Building the roads and farm area also took awhile. I'm over 400 days in this world, and I'm planning on playing in it for at least 400 more. I'm able to do this thanks to two things;1: I've made a story for the world, with actual in game books, and am having a-lot of fun with the lore, and 2: I've taken multiple breaks whenever it became too much for me, sometimes a few hours, sometimes a few days, sometimes even a few weeks, but I'm still coming back to it. And when I get bored with my current character, I can just change my skin and roleplay their child setting off on their own adventure, or a new person arriving on that world, and start over elsewhere.

  • @lord_egg
    @lord_egg Месяц назад

    The Shulker Box idea is literally bundles...except it's better.

  • @frenchempire9471
    @frenchempire9471 Месяц назад

    7:23
    not being able to remove a backpack when it has items, compounded with the inability to wear one with an elytra, sounds like a nightmare.

  • @OversizedPringleToe
    @OversizedPringleToe 25 дней назад +1

    Quantum chest = no reason to create storage depots.

  • @therealmeebkin
    @therealmeebkin Месяц назад

    All I require is an End update or an Ambience update. You can't tell me I'm wrong.

  • @flameflyer7798
    @flameflyer7798 Месяц назад

    these things, but make everything like an enchantment or an item that can be found in another dimension through difficult gameplay for each topic brought up (i.e. an enchantment that can be applied to shulkers so that u can open it in ur inventory), also move the elytra to this area. Then fix progression by decreasing the amounts of diamonds that spawn, making enchantments cost more exp or be harder to get while making chests and structures have those enchantments, and many other small things (like increased difficulty for end game)

  • @rgherobrine
    @rgherobrine Месяц назад

    Quantum chest and shulker
    Damn, thats a infinitely good idea

  • @drakevimes2033
    @drakevimes2033 Месяц назад

    ohh, shulkerboxes opening in inventory would be so cool. Generally, one of the biggest problems of todays minecraft is,how small inventory got. There should def be something to deal with it, because small inventory is just frustrating

  • @AGuyWhoDosentKnow
    @AGuyWhoDosentKnow Месяц назад

    6:30 It's the Sophisticated Backpacks mod! (For anyone who wants it)

  • @spicyslipz
    @spicyslipz Месяц назад +2

    For the last one you could make an obsidian box and then cobweb someone and trap them in said box… it’d be too overpowered in pvp

  • @schtaiv
    @schtaiv 25 дней назад

    valheim is a great case to look at with this, progression is necessary all throughout the game even when it comes to building a base. You start off with wood then after farming and defeating the first boss you get better wood that lets you make better tools and bigger bases, all the while you need to keep coming back to upgrade your workstations to be able to get better and better gear. Hell it takes ages to get from wood to stone building, and after you unlock stone then you pretty much have to rebuild your entire base

  • @agsilverradio2225
    @agsilverradio2225 Месяц назад +1

    - The instant pickup should be a tool enchantment, called magnetism.
    - The survival struture block should be the Lute from Minecraft Legeds, that temporailly summons build alleys, and should not be craftable.
    -How would the quantum chest work with mulplayer players who don't like to share items?
    -We need an orginise button.
    - We should have a survival rotation wrench too, craftable with copper or iron.

  • @leafo4
    @leafo4 27 дней назад

    Instant pickup could very easily be a new enchantment

  • @eilivulv
    @eilivulv Месяц назад

    The solution to boredom in Minecraft is to just be really bad at the game. I've been playing in one world for so long, but basically just gone down a river and crossed a big lake. If you do it in a slow enough pace and pay attention to the smaller things, like making a neat little settlement on new locations, it suddenly becomes so much more captivating. My goal currently is to find a dromedary, but I do not rush to find a desert village, because it is not in my area and I have other things to solve first. However, it gives more meaning to a prolonged gameplay when you have distant goals like that.

  • @semvermeulen7039
    @semvermeulen7039 Месяц назад +2

    9:54 thé armillo had disurfed that win.

  • @poycixyz4614
    @poycixyz4614 27 дней назад

    Okay so thoughts:
    A building update on its own isn't enough, I keep advocating for an update that connects Minecraft's already existing features together, so that things like bee farming, copper aging, raising a sniffer etc. don't feel like just random little islands of content that have nothing to do with each other, and work as basically just mini-hobbies you can have as a player. I think new crafting recipes, for instance, shouldn't be based exclusively on the new blocks/mob drops that the update also brings in. There is so much potential for creative ways to make the player care about all these parts of the game simultaneously, and not by adding some half-assed barely relevant item or status effect that isn't worth the effort.
    However, your ideas are also interesting. Shulkers being accessible from your inventory is pretty much a no-brainer, and even inventory sorting could fit, since it only happens within a single container, meaning the players still would have to build those giant sorting systems for hundreds of chests of storage, it would simply make sorting items in a single container just a little bit more simple.
    The backpack thing is very finnicky, the limits you propose would either introduce a ton of problems or feel very limiting and arbitrary, maybe even both. I think the shulker was Minecraft's answer to this request, and the way forward is to improve shulkers, not to add new and complicated stuff.
    The universal storage system sounds amazing, but a lot of people would complain that it feels modded. Although I don't think we should think about it that way, I do understand why it could make people feel weird about it. (Also, the way you proposed it can lead to items potentially getting locked away forever or being inaccessible to other players, and both of these functions are exclusive to the ender chest currently, which does it in an easy and intuitive way, so it should be kept like that. Your suggestion is worth implementing, but not like this. And people won't like it.)
    As for the last one, no matter how un-minecrafty it feels, that's not even the main issue. Even without the block limitations you propose, it won't really help non-dedicated builders. This solution is like walking up to someone and asking them to do an insanely hard math equation then telling them "but don't worry, you can use python to code the solution". The average person understands neither of those things and just has even more on their plate now. Building a large structure out of pre-made segments requires a lot of planning, preparation, and it won't even look good unless you use a bunch of visual tricks. And the more complicated the build, the exponentially more complicated the segments. People don't work like computers, we don't solve a task easier by breaking it up into equal parts. When a builder builds something bit by bit, it's always "wall first, then towers, then detail, then redstone, then interior, then..." etc. You can't make that any easier with a copy-paste, building huge things that don't look basic still requires skill and dedication. All this would do is bloat the game with unnecessary code and introduce problems. And yea, sure, people would also call it OP.

  • @wooftubeyt
    @wooftubeyt Месяц назад +1

    quantum synthizer is just building gadget

  • @UrAverageSonic64
    @UrAverageSonic64 Месяц назад

    I like the backpack idea... But to tone down the power a little bit, maybe make it to where you can't put bundles or shulker boxes in the backpack spaces...

  • @teldd4930
    @teldd4930 24 дня назад

    I think the instant-pickup, instead of a gamerule or an item, would work better as an enchantment.
    On tools, it would be exactly as you described (blocks immediately going to your inventory), and on weapons it would allow you to instant pick up the items they drop.
    To go along with your third point (the sulker box one), you could make it so the enchantment also works on shulker boxes, and makes it so when you pick up an item, it will immediately go into one of the enchanted shulkers boxes in your inventory.
    Just imagine it.... it would be perfect.....

  • @j-b-l8147
    @j-b-l8147 Месяц назад

    We just need the Effortless Building mod implemented into vanilla creative mode, or at least some world edit level commands. I'd be happy with that.

  • @TheforeverPigeonKing
    @TheforeverPigeonKing Месяц назад +1

    I usually roll my eyes at people saying how Minecraft can improve the game, and while this does a better job than most I have seen, some of the later subjections are a bit out there, though I do feel you’ve done a good job

  • @micromai4661
    @micromai4661 Месяц назад +1

    the third suggestion is good but its literally bundels

  • @UYTx
    @UYTx Месяц назад +8

    thumbnail is wrong imo
    every update is a building update cuz they all add new blocks

    • @zian01000
      @zian01000 Месяц назад +1

      He probably meant qol updates for building i guess.

  • @IsraelBelongToChrist
    @IsraelBelongToChrist Месяц назад

    There are many obviously missing Building Blocks. All the Metal need the same as Copper, many stones only have walls in rough form etc.

  • @iamseamonkey6688
    @iamseamonkey6688 2 дня назад

    the quantum chest is basically just a simpler version of the applied energistics mod

  • @navarrejonathan4193
    @navarrejonathan4193 29 дней назад

    I definitely agree with most of your ideas. While scaling in acquiring items is already massive (farms and beacons), you end up with millions of blocks you cannot use in a reasonable amount of time. Inventory scaling and building scaling need to come. There is no point playing a voxel game if the gameplay is not about editing your world. Btw, you didn't mention :
    - vertical slabs
    - freedom to corner stairs
    - half slabs (0.5x0.5x1)
    - mini-blocs (0.5x0.5x0.5)
    - the ability to open multiple containers at the same time
    - a camera pet
    - a survival way to place blocks further
    - a survival way to place multiple blocks at the same time (/fill)
    - an undo button
    I'm pretty confident Mojang will add these features... when they start losing players to idk, Vintage Story ? Hytale ? Lay of the land ? Any voxel game developed by a team who understands the actual core of a voxel game ?

    • @donk7001
      @donk7001 28 дней назад

      undo button is crazy just delete the block or get a mod its not hard

    • @navarrejonathan4193
      @navarrejonathan4193 27 дней назад

      @@donk7001 Undo button is the base of editing

  • @josh335
    @josh335 26 дней назад

    I have never seen this guy before in my life, but the fact that all his background is is the US flag and a play button is hilarious. Peak set up

  • @dragone3
    @dragone3 Месяц назад +1

    I feel like they need to add an ai update instead of adding more mobs. I would love to see an update with villagers where there could be different tiers of villages, with the amount of iron golems and mobs/pillager raids increasing. Maybe with each tier of village there could even be more structures such as mines connecting to mineshafts, a partially built nether portal in the town square, etc. There's so much potential in existing mobs.
    Edit: Also more loot or bigger villager houses with each tier.

  • @ezechielrosalie8606
    @ezechielrosalie8606 13 дней назад

    For the "quantum chest/shulker" there is actually a mod that can make that (applied energestics) but I do think that something like that would make the game really interesting, or maybe someting that could let the ones that can't play with mods like for my case