Fantasy Grounds Unity Tutorial -- Adding Water, Rain, Cloud Effects And More To Your Maps

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  • Опубликовано: 16 сен 2024
  • This video shows how to add Effects layers to your map in the Fantasy Ground Unity Virtual tabletop Program.
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Комментарии • 69

  • @Pb2plus
    @Pb2plus 3 года назад +7

    ok that's it I'm getting fantasy grounds. This for me was the killer feature

    • @maddnd9721
      @maddnd9721 3 года назад

      This is very sexy. My interest is peaking.

  • @germannv
    @germannv 3 года назад +4

    This is fantastic, keep these changes coming.

  • @ScottFromPortland
    @ScottFromPortland 5 месяцев назад

    Beautiful training video, thank you!! :)

  • @combatkat4114
    @combatkat4114 3 года назад

    This was a very good tutorial on how to use masks with the FX tool. Thank you

  • @bamboomaker1193
    @bamboomaker1193 3 года назад

    I like adding the ocean effect around the rocks in the stream. The ocean fox give the look of rapids around the rocks

  • @SimonSedgwick
    @SimonSedgwick 3 года назад +3

    I’m a CoC player more than D&D. I’d love to see some map tutorials on making floor plan with the map tool.

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +2

      You should check out Josh's weekly map streams on Saturday at 3pm Eastern on the Fantasy Grounds Twitch channel.

  • @purriebrightstar
    @purriebrightstar 3 года назад +2

    I would like to see an invert mask feature. Would be useful for adding weather effects in mostly outdoor maps. Much easier to mask out a small shed than to reveal most of the map, especially if it's a big map.

    • @kirinrex
      @kirinrex 3 года назад

      Couldn't you do that by just adding the effect to the entire map and then using the hide feature?

    • @purriebrightstar
      @purriebrightstar 3 года назад +1

      @@kirinrex You can't use hide mask without adding the mask first, and when you add the mask, it starts all hidden so no. This isn't a problem for small maps, but I'm talking about big ones. It can get tedious fairly fast when you have to zoom around the map, fiddling with the mask when this one button would have fixed it.

    • @DefendedPlains
      @DefendedPlains 3 года назад

      @@purriebrightstar You could just use the base rectangle function to reveal the whole map again once the mask is applied, then use the hide to tool to mask the specific parts you need.

    • @purriebrightstar
      @purriebrightstar 3 года назад

      @@DefendedPlains My issue isn't that I don't know I can do that, because I do know I can do that, and I've been doing it this way thus far. My issue is that for the map sizes I trend towards, doing it this way takes annoying amount of time that I could spend actually building the map if I had this inverse mask button or some other way to quickly fill large areas with the effect while leaving some parts masked. Could be bucket fill that would fill area limited by line of sight or paint layers, or whatever other way. I just want a tool that would let me work with effects easier.

  • @donscott6453
    @donscott6453 3 года назад

    Great Videos !!! Learning so much faster watching you !!! Thanks 🙂

  • @kirinrex
    @kirinrex 3 года назад +8

    It would be cool to add the water effect to torches so that they seem to flicker.

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +3

      Yup, it works for sure. :)

    • @FrankBroadway
      @FrankBroadway 3 года назад

      I use the rain effect and it creates a flicker on small objects.

    • @donscott6453
      @donscott6453 3 года назад

      Great Idea ! 😁

    • @kirinrex
      @kirinrex 3 года назад +1

      @@donscott6453 Very soon, dynamic lighting will be here!

  • @dragonheels
    @dragonheels 3 года назад

    Thanks a lot, Dave! It's clear for me now!

  • @mattm.1274
    @mattm.1274 3 года назад

    So helpful, thank you!

  • @arturrcl
    @arturrcl 3 года назад +2

    Hi, i need to adjust the range of the dynamic lighting for each player... Like an human only has 20ft of low light and and the Elf has dubble , and other races has 60-90ft of darkvision ... How can i ajust the range for each player?

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +3

      You will be able to do that soon once we roll out vision and lighting. It should be coming soon.

    • @jopekilla
      @jopekilla 3 года назад

      Seeing upcoming lighting effects added yesterday

  • @MarkWomack11
    @MarkWomack11 2 года назад

    information starts at 1:46

  • @maddnd9721
    @maddnd9721 3 года назад

    Can you set another PNG with transparency on top of an effect?

  • @carlossteffens7659
    @carlossteffens7659 2 года назад

    I do not know if this has changed with the many updates, but I do not have the '+' sign you mention at 3:51.

    • @FantasyGrounds
      @FantasyGrounds  2 года назад +1

      The enable mask button was moved but it is still on that same window.

  • @jrock-hk7rm
    @jrock-hk7rm 3 года назад

    Excellent! Is there a way to create a vortex effect or something resembles a swirling portal?

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +1

      You could always add a rippling water layer on top of the portal image.

  • @bamboomaker1193
    @bamboomaker1193 3 года назад

    Ok, ok, dumb a** question... How do I change the pen color? Tracing the water and adding the fx in black really is a PITA. How do you get it to trace in red?

  • @massaneiro
    @massaneiro 3 года назад

    Very nice feature!

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +1

      Thanks for watching Leonardo.

    • @MrPapinet
      @MrPapinet 3 года назад

      There is no SFX linked to these VFX right?

    • @massaneiro
      @massaneiro 3 года назад

      @@MrPapinet nope. That would be truly awesome.

  • @stonechewer485
    @stonechewer485 3 года назад

    I like the feature, wish I could move the toggle effect layer to my hotbar, well that and move the orientation of the waves.

    • @FantasyGrounds
      @FantasyGrounds  3 года назад

      Thanks for watching!

    • @FantasyGrounds
      @FantasyGrounds  3 года назад

      I don't know of any plans to add the toggle to the hotbar. It is easy to just open the map and use the toggle there.

    • @davidrempel4862
      @davidrempel4862 3 года назад

      @@FantasyGrounds Reducing friction for the user for what you expect to be common operations is never a bad thing (and why go to all this effort building this awesome and rich feature if you don't want people to use it often?). Once VTT's get feature parity, it starts to come down to content and ease of use. (just remember the lesson of the iTunes store, people were willing to pay 1$ for something they could get for free because it was just that damn easy ;)
      I too would like some sort of front and center way of toggling effects, or adjusting them (like if there's a Time of Day layer, you get a button to cycle through "dawn/morning/noon/afternoon/dusk/night") but I think the Toggle Toolbar would be a better place for those things to live. I suspect it wouldn't be too hard to auto populate based on the layers present. And if someone went nuts with the effects layer maybe a way to drag and drop which ones they wanted in the toolbar.
      My $0.02.

    • @FantasyGrounds
      @FantasyGrounds  3 года назад

      @@davidrempel4862 @Stone Chewer That is a great idea for sure. We are always looking to improve and to add more options to the program. It is an ever evolving process. Unity is new and we wanted to get the new Unity version stable and released. We do have a Idea Informer website where our users can express interest on future features they would like to see added to the software. Here is the link for it: fg2app.idea.informer.com/
      Ease of use is what we want for Fantasy Grounds so feel free to voice your ideas on the informer site.
      Feel free to make a post on the Unity forums also. www.fantasygrounds.com/forums/forumdisplay.php?107-The-House-of-Healing-Unity

    • @davidrempel4862
      @davidrempel4862 3 года назад

      @@FantasyGrounds ok, dropped something on idea informer.
      fg2app.idea.informer.com/proj/fg2app?ia=134993

  • @Pb2plus
    @Pb2plus 3 года назад

    Can I create/code my own effects? Lets say I wanted the blizzard but using another sprite instead of the snowflake could I do that? Or even code my shader?

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +1

      The current effects are part of a set that we integrated with. I don't believe there are any ways to customize it beyond the parameters we expose for each Fx.

  • @bluelionsage99
    @bluelionsage99 3 года назад

    Does the more animation and layers we pile on a map affect download for players, bandwidth used, and moving tokens around and such?

    • @FantasyGrounds
      @FantasyGrounds  3 года назад

      More Fx layers you add will affect performance. You will have to judge this for yourself and your players. Additional lights should not drastically impact performance, but too many Fx layers could.

  • @grimnest5366
    @grimnest5366 3 года назад

    cool, how do you remove FX layers though?

    • @JosephBelcher2
      @JosephBelcher2 3 года назад +1

      To remove an FX layer, select the layer you wish to delete, then click the trash can icon on the bottom right below the layers.

  • @maddnd9721
    @maddnd9721 3 года назад

    When you go from time of day from day to night, does your character token's vision switch to preset darkvision?

    • @DougDavison
      @DougDavison 3 года назад

      This is an effect you can use instead of lighting. To interact with Darkvision, you would turn on the lighting. This is available in our Test channel. It has not been released to LIVE yet.

  • @alchkosac
    @alchkosac 3 года назад

    3:34 masking effect

  • @morquendel
    @morquendel 3 года назад

    Would bei great to add a night Effekt with maybe just 30% black

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +1

      There is now a new Fx layer for day and night mode.

  • @hunterallen1238
    @hunterallen1238 3 года назад

    So is there an effect to make fires give off light? I'm looking everywhere but II can't find anything online.

    • @DougDavison
      @DougDavison 3 года назад +1

      We are finalizing the first phase of our design of lighting and vision currently. It should be coming out very soon -- this month. It will have the ability to add lights and they provide a nice little flicker effect for torches.

    • @hunterallen1238
      @hunterallen1238 3 года назад

      @@DougDavison Great to hear! I saw someone in another comment mention something about the rain making the lighting effects in his game flicker so I thought I was missing something. Really looking forward to the release!

  • @tehfenor
    @tehfenor 3 года назад

    Are they adding the dice rolls to be shown to everyone?

    • @FantasyGrounds
      @FantasyGrounds  3 года назад +1

      There were no dice rolls in this video. This video just shows how to add effects and layers on your maps.
      All dice rolls by default by players are shown by default and GM rolls are private by default but can be shown to all with a dice tower added in the options panel.

  • @taccntb4345
    @taccntb4345 3 года назад

    When will FFGU add support for the new Macbook Pro M1? I wanna rock dnd on my mac air. ;)

    • @FantasyGrounds
      @FantasyGrounds  3 года назад

      Unity is native to MAC and LINUX now. As for Macbook's there no current plans to add them.

    • @taccntb4345
      @taccntb4345 3 года назад

      @@FantasyGrounds Wow... then FGU loses my business along with ever other mac book pro user who wants to up grade.

    • @DougDavison
      @DougDavison 3 года назад +1

      @@taccntb4345 FGU runs on Mac OSX Catalina and was recently tested for Big Sur as well. As long as you are running a current build of Mac OSX, you should have no problems running FGU. FGU runs fine on Macbook.
      The CS rep who posted that comment is unfamiliar with Mac products and misstated it. It is running for other Macbook Air users. Are you having trouble running it? You can try out the Demo for free.

    • @moonwizard7
      @moonwizard7 3 года назад +1

      We have had multiple reports from users running on the new M1 MacBook hardware that FGU runs just fine.

    • @FantasyGrounds
      @FantasyGrounds  3 года назад

      @@taccntb4345 My apologies on that one. I was thinking of the pads and not the notebooks, my apologies. As for the notebooks, the current MAC installer will work with it. Have you tried the new MAC Unity installer?
      www.fantasygrounds.com/filelibrary/FGUWebInstall.pkg

  • @bruns_tube
    @bruns_tube 3 года назад

    🤔