The simulation felt a bit janky. Specially the balls that were on desks, they moved around like it was some sort of stop motion animation. That said, I do love big simulations like these. Keep 'm coming!
@@MobyMotion Definitely, if you look at that "1 million in a house" video, smooth as can be. In this one, some of the balls hit the floor, and just instantly freeze all motion. Only when they get hit by another ball (I think), they move to a new spot and then stop at that new spot. You can clearly see that with the first few entering the classroom. As if the render couldn't really keep up with "bazillion". Which, is a crazy number lmao. Quality wise it's amazing, though.
hahahaha yeah it took a bazillion render hours. I think that helps though - I thought the bouncing in the 1M house was too perfect, because damping as always 0 or very low. Here, I made it a bit random - I think randomness is good, but overall needs to be less damping. Soz the next one has already been simulated, with 3x the balls, so I can’t re-simulate it, but will tune this next next time
I am not even joking I had a dream years ago that my school would get flooded with bouncy balls and this was basically it
Did you enjoy it?
Just imagine seeing this in your classroom
That's not 2.4 bazillion balls, 1 glitched out through the black board
Hahahaha this is like a movie. So much ball content. I’m here for it.
+1 Like!
What kind of hardware do you have to manage to simulate this madness and render it out in 8k? :)
It says in the description. On both desktop specs. Just doesn't say if it was rendered out on those desktops or if it was render farm.
All simulated on the Ryzen 5900, almost all rendered on 3090. Rendered in 4K, up-ressed to 8K in topaz :)
L
The simulation felt a bit janky. Specially the balls that were on desks, they moved around like it was some sort of stop motion animation.
That said, I do love big simulations like these. Keep 'm coming!
fair - thanks for the feedback. has this been better in the past?
@@MobyMotion Definitely, if you look at that "1 million in a house" video, smooth as can be.
In this one, some of the balls hit the floor, and just instantly freeze all motion. Only when they get hit by another ball (I think), they move to a new spot and then stop at that new spot.
You can clearly see that with the first few entering the classroom.
As if the render couldn't really keep up with "bazillion". Which, is a crazy number lmao.
Quality wise it's amazing, though.
hahahaha yeah it took a bazillion render hours. I think that helps though - I thought the bouncing in the 1M house was too perfect, because damping as always 0 or very low. Here, I made it a bit random - I think randomness is good, but overall needs to be less damping. Soz the next one has already been simulated, with 3x the balls, so I can’t re-simulate it, but will tune this next next time
@@MobyMotionHahaha, 3x the amount is pretty insane. Hope your PC doesn't catch on fire!
Can't wait to see it, though.
The internet needed this. ❤
Help me get this video to a bazillion likes 😂
Don’t worry I’m on it
Wow you made an amazing model of a classroom 😮
2.4bazillion is not a number!
the mound consumes all.
Ball:2.4B
Barium ball
What number is 2.4bazillion?
RJJEKFFJTJJJFJGNNGHJTJIKKDL111KFKFJKCKC😚