+Crusty Bacon a time in the game when you are already winning and you play a card or do something that pretty much furthers your chance of winning but doesn't help you when you're behind. Generally cards that give buffs to other creatures are usually considered "win more" because it requires you have a board state in the first place which means you're probably winning anyway. Mistcaller is a "win more" card because a 4/4 for 6 mana is really bad. So if you play it when you're already losing, its effect usually isn't strong enough to help you win because you wasted turn 6 playing a 4/4 as opposed to a Sylvana's (that steals a minion) or a Boulderfist Ogre (that has amazing stats).
+FreezeXZ - It's still a cool golden card and is not completely unplayable trash tier like Anub'Arak. He is just sub optimal right now. He might be playable on the future because of new mechanics.
i think as a shaman player that a win more card like the mist caller would help in a midrange or totemish deck because you are running low cost minions but yeah he was INSANELY overrated...
I got a golden version of him in one of my first tgt packs. I'm glad that it was golden, because it allowed me to craft an actually competent legendary immediately.
+Brian Vo Most of the pros I've seen have both called it, and Kripp made a video telling you to save your dust to see what turns out good before doing anything.
+johnbad1000 from what I've seen he is pretty bad. Best case scenario with him is you are about to lose, play him, tap into jaraxxus, and then from there on out, his ability is worthless because now you aren't drawing with your hero power
+sp33dzer0 what?? I run him in a deck and smash. 0 mana molten giants, 0 mana mountain giants. ITS NOT JUST MINIONS its ANY card you draw INCLUDING SPELLS, 0 mana remove spells. Last night i got a Zero mana thassarian, Ive gotten 0 mana heal bots, 0 mana sludge belcher, 0 mana hell fire, 0 mana siphon soul, and you get to keep all these cards at 0 mana in your hand till you need them, for example, I draw a 0 mana jarraxus and kept him in my hand until i needed him, then i played jarraxus 3 turns later and had 10 mana.
Ok, so the Mistcaller gave 7 minions +1/+1 for a total of 4/4+7/7 = 11/11 of stats for 6 mana, but the distribution of those stats impacted the game in no significant way. Every single trade went exactly the same, the only difference is that the War Golem at the end would've been a 7/4 and couldn't be Blackwing Corruptor'd, but Kripp still had lethal regardless. Mistcaller was basically a 6-mana 4/4 + Moonfire something a couple of turns later.
I have a Dragon Control Shaman and I find it works very very well. Tempo loss means little in control decks and The Mistcaller allows the deck to outright win the late game due to stat value on your minions. Works well with strong battlecries or deathrattles that stats suffer for. Azure Drake, Sylvanus, Healbot etc. Also Totem Golem as a 2 mana yeti is insane
I saw a Dr Boom being played once where it was BGH'd and the bombs hit for 1 each...... so Kripp logic is that Dr Boom is a bad card as the opponent lost tempo? I also had an arena where the opponent flamestriked me but I had Counterspell, so Flamestrike is a bad card? Seriously though, Mistcaller may or may not be a good or bad card, but you cant made a judgement on one Arena game :P ... also, I think he lost tempo when he had to Hero power on Turn 7 and Kripp had used all his mana efficiently his turn, rather than than playing Mistcaller
+MINIMAX in those 2 cases you got countered by a secret and got unlucky, but with mistcaller there is no such thing, you cannot counter his effect and he isnt affected by RGN, and its still bad
+MINIMAX the point is, if your opponent has no BGH and you get lucky boom bots, Dr Boom is insane, same thing with flamestrike if they dont have counterspell. But mistcaller is ALWAYS a tempo loss
Hi SeekNeo, it might be, it might not.... it is tempo loss the turn you play it, sure, but it is tempo GAIN every turn after. If Kripp did not a response that next turn, this video could have easily have been titled "Mistcaller - Insane Value' as his opponent would have completely out-tempoed him. Either way, I wouldnt judge a card by one Arena game, but Kripp has a self-interest to pump these kind of contentious videos out, and I am happy to watch :)
+MINIMAX First this arena game is simply an illustration, where the point Kripp want to make is that by playing that card you lose tempo and the +1 / +1 can't bring it back if you are out tempoed Plus the exemple kripp brought is rly great, as the shaman played that card in its best case scenario (coint at 5) and played a lot of good cards back to back, but the tempo loss was too much to come back in the game
Zoo is a name that only warlock deck can use. Just coz u play cheep shit in your deck doesn't mean it's zoo. Zoo means constantly putting minion on board every turn which is pretty impossible for other deck coz they don't have warlock hero power
To make mistcaller worth it, it should be: Battlecry: Give minions in hand and deck +1/+1 and give spells +1 spell damage in hand and deck. This way, you could gain back some of the tempo lost during the turn you play it with buffed spells.
The conversation here reminds of me when I played Turn 1 Astral Communion, Turn 2 Ragnaros and won by turn 4. Mistcaller can own like crazy if combined with Far Sight or Unstable Portal or if he's put in some kind of an overload deck that gives you more time, but right now you're essentially conceding Turn 6, which is almost always fatal.
Not only is the card not that good but the card text also lies... Saw some example at disguised toast's channel and it seems the card does *not* give minions in your deck +1/+1, it just gives your minions the buff as soon as you draw them, which means if a minion goes from the deck directly to the battlefield without the draw to hand progress it won't get +1/+1. It's one thing to not mention something like "while in your hand" (Knight of the Wild) to unnecessarily shorten a card text you would read 2-3 times anyway (hooray for a functional brain with the ability to memorise), but to flat out lie because a (possibly?) more lazy mechanic is working in the backgorund is just cheeky.
Mistcaller doesn't even affect cards outside of your hand, the card text is false advertising (if a creature is brought out of your deck directly, without going into your hand, it gets no bonuses)
+Ettienne van Staden You really mean that? I think it's a fascinating card. It makes Shaman way more fun to play. A guess i have a special thing with numbers :)
Krip, I got the pre-order deal and this was one of the legendaries that I opened. I'd been holding onto it because my Shaman has one of the most incomplete collections. I'd been reserving judgment, despite what I'd been hearing you saying about players over-valuing Mistcaller. I think I've been convinced that he needs to be dusted. Perhaps not even to go into another legendary, but just to pad out missing cards for my weaker classes. I've tried to discipline myself to be strictly free to play, but I do buy packs from time to time, as with the TGT pre-order deal. I did end up scraping together enough dust to craft Boom and Sylvanas, can't say I'm disappointed at all. I know if I buy more packs en masse, it will almost certainly be classic packs. As you say, most of the best legendaries are the old ones, and as mentioned before, I still have a lot of gaps in my collection for Shaman and Druid in particular. From what I was able to unpack in my TGT pre-order, it seems like dragon tribe and Dragon Priest in particular was one of the biggest winners. Silver Knight Regent and Murlock Knight are both interesting cards for someone who is still missing 2 musters for Paladin. Most other things seem quite niche. Functional joust decks need stalling mechanisms, essentially. Inspire effects can be very powerful, but these minions are usually immediately marked for death by any good players due to their potential to win games outright in a few uses if not immediately dealt with.
Over the last month or so I've been able to craft my first three legendaries. First I went Dr. Doom, obviously, then did Sylvannas and Alexstraza. I was really torn in those last two because I find myself wanting Ragnoros, Malygos, or even a class legendary like Tirion or Antonitos, but I decided to go with what I did because I thought they would fit into the most decks that I might be making.
***** You would be able to play mistcaller way faster and (at least on paper) get more value of your minions and early on 1+ health or attack can make a bigger diffirence.
it wouldn't be worth a spot in a ramp deck it makes your ramp pretty much pointless. Ramp doesn't win by a few 1+1 stats and in combo it doesn't work with fon.
When this card was revealed I thought the obvious comparison was Sword of Justice. Only I think Sword of Justice is a little bit better: it's lower cost, so it can be played earlier and thus start getting you value earlier in the game, when those +1/+1s mean more; it's a weapon and so has more flexibility as to how charges are used; and it can do something the turn its played. And note that Sword of Justice is played so infrequently in constructed that I had to look up its actual name because I had forgotten. I seriously thought it was Sword of Truth or something like that. Another comparison is Stormwind Champion: better stats for +1 mana, the +1/+1 effect only lasts while the Champion is alive, but takes effect immediately, etc. Also not even close to played in constructed.
No class legendary cards are ever worth crafting. Only exception is long after it was introduced, in many different decks for that class, and you enjoy playing/play that class a lot. Neutrals can be used in any deck.
If they made it also so that it affected the Totems summoned by your hero power.... and maybe make it a 5/5 if thats still not viable. Anyway, I'm crafting Anub'arak for the lols.
Honestly I think this card is not bad. I just got it in a pack yesterday and I thought maybe I try it with my midrange shaman. It has managed to help me win against certain classes that I have difficulty facing before he came out
heres how i think of miscaller: its like a double cost shattered sun cleric but it hits EVERY MONSTER EVER. thats so good. if your deck is 30 creatures you are paying 6 mana for 29/29 worth of stats. thats crazy good
I have wanted to try Mistcaller in my Murloc Shaman Deck since I don't have any great 6-drops but I don't think +1/1 on most Murlocs will actually increase the decks win-rate. However, I think having a Mistcaller in a taunt-based deck would be beneficial under the right circumstances.
Now that you talk about it, it has similarities to Sword of Justice. Your following 5 minions have +1/+1, but you'll lose tempo in early play - and when i used them in arena, the results weren't good. All in all, it felt bittersweet drawing this card in one of my 50 packs...
the quality of mist caller i experianced in the (random deck tavern brawl) where it did realy show that the 4-4 is a problem to even keep things on the board even if you can play 2 mistcallers in 2 turns consecutifly.
While I agree that the Mistcaller isn't as great as a lot of people said. That wasn't a good moment to drop the Mistcaller. It was an awful moment. He did a bad play, it might have been his only play but it was bad anyway. I'm not saying that the Mistcaller is good because of that, but you can't say that it was "THE BEST POSSIBLE SCENARIO" for the Mistcaller, because it was one of the worst ones. P.S: "I still have hope in Gaz"
I remember everyone whining about how powerful gahz'rilla was going to be, and just sitting back and laughing when everyone realized it was pretty much just a 6/9 beast. Which is a pretty awesome card for a beast deck, but still.
I see that no one here plays shaman, this card is insanely good, it is a FREEWIN in warriors and priests matchups constructed is not about tempo, even in Tempo Mage matchups this card is still good because of the early game totens and removal
I think the only deck the mistcaller COULD work in would be murlocs, but at that point, just run neptulon and you have better results. I think it could have been made as a neutral card, at which point i would be willing to put it in my "tiny leaders" deck, but shaman definitely got short changed in TGT
+Conundrum I think that version might be followed by a 5 mana "Ultimate Mistcaller" with 4/4 body (aka 3rd mistc). and +1/+1 on all. describtion: this time it WILL help you. "no screw" warranty on top :)
I really want this card to get better, or for the meta to slow down a bit for it anyway. Just opened a golden mistcaller and got so hyped, then realized how big of a tempo loss he is against aggro or even midrange.
I disenchanted my golden Gruul for you Dr. Boom. Your boom bots have won me countless games with their ridiculous 4 damage hits that enable me to clear Handlock taunted Molten Giants at half health off of a spell powered Lightning storm. Your next bot hit the Warlock's face for just enough damage for me to have lethal with your 7 damage and my Rockbiter weapon. Thank you Dr. Balanced, you're so much better than Gruul.
It would be great in a paladin ebola deck. Play mistcaller and next turn divine favour + drop a board full of 1/2 mana minions. Otherwise you need to have played at least 4 cards to make up its value.
that card is actually decent ... Shaman is a class that has the tools to keep the tempo and play this card, also that card is a 4/4 body, that's decent in a totem shaman deck Also you have to consider the amount of removal people are playing right now, this card don't even care about it, and sometimes bait alot of then
"Rub my mist caller" cries kripp to saltnad, saltnad responds by unloading salt all over kripps face and screaming "you like that kripp", "I'm not kripp" replies trump.
I was really hyped when out of all the 60 pax i bought with gold, one of the legendary was mistcaller. Even without Mistcaller the shaman struggles with the current decks. With mistcaller its even worse.
the thing about arena games is that the card quality is completely random depending on the person's luck hence isn't a really good way to judge a card overall imo.
+kibateo It just is too bad... like it is a class card... and most class cards are even allowed to be stronger in some cases.... Well the mistcaller... is pretty much a bad stromwind champion... yes, yes it cost 1 less mana... but the stormwind champion has much better stats and honestly has the same effect as long as it stays on the field (actually the effect of the stormwind champion is better if the stormwind champion sticks around because it also buffs summoned units like hero powers) Also of course Stormwind champions aura affects all the units on the board allowing you to potentially get more favorable trades then you would otherwise in this way the champion can potentially gain you tempo compared with the mistcaller which will always lose you tempo
Rogue vs Shaman strategy. Play double Gang up on enemy Mistcaller = gg. Or if they have no Mistcaller, Burgle into Mistcaller plus double gang up = gg. Mistcaller seems like a card to play when you have FULL board control plus some other minions on your side. But if you play multiple Mistcallers, eventually you'll get a 6 mana 6/6 with the same effect which is crazy value. Is it me, or can Rogue exploit enemy classes better than any other class?
Kripp i agree with you that the card is definitely not as good as people hype it up to be but you have to admit when it was played even that wasnt the best case scenario, imagine if it was played on an empty or a weak board on turn 5.
Interesting thing i dont think was mentioned : it is even worse vs priest , a lot of 4 attack legendaries get pushed into the 5 attack range of shadow word death
I had a debate in the comments on another video before TGT wheresomebody was attempting to convince me why Mistcaller was good. We both decided to check back post TGT too see who was correct. I came to gloat, but he had deleted his comment. :(
You know whats a fun play with mistcaller? Play the card, return it with youthful brewmaster (on turn 8) and then play it again. It gives even more tempo loss but also huge gain in stats (+2/+2) F.e. knife jugglers are 5/4 instead of 3/2 or 5/7 sludge belchers. Does it win me the game? Yes it does win a fair share of games. I made a deck with a lot f heavy taunters before i do the mistcaller double. A guess I want Brann Bronzebeard beacuse he gives this play some tempo...or double effect with B Bronzebeard return with youthfull br.master and then play it double again. QUADRUPLE MISTCALLER (+4/+4) :)
I just got a golden of him, my first legendary pull and I was super happy. This video makes me kinda wanna dust him, but he's my first legendary pull, I kinda wanna keep him for nostalgia sake.
it's not a bad card, it just needs to be used in the right deck. I personally think it would do well in a totem deck. then again that's just my opinion.
+Graphitecollections It's just bad. The turn it's played it's an Ogre Brute for 3 more and then it 'might' do something for you. And it takes about 3-4 turns to go even on value for its cost.
+HighLanderPony like I said that depends on the deck. it hasn't been that long since the cards got released. just give people a chance to make a deck that works.
+Graphitecollections The argument is there is no correct deck, you play a totem deck you will lose every single game to the current popular decks. Mistcaller can never be a good card until the meta slows down to the point where aggro, midrange and tempo do not exist. Something that is never likely to happen.
+HighLanderPony ice eager, that's the fix for magma rager. I'm not saying there aren't bad cards. I'm just saying mistcaller needs the right deck as do a lot of cards. otherwise they're just alright or mediocre in the wrong deck.
If shaman didn't rely on spells and tokens so much, mistcaller would be viable. or in other case, if mistcaller had same effect as sword of justice, it would be great and if it was slightly op, it could receive overload.
Won me a game when i was slightly behind, at turn with 6 mana i plyaed it he traded in the 4/4 leaving him with 3 minions i think, the turn after all the minon's i played with +1/1 gave me incredible trades and won the game from there on forth (this was in arena btw)
Well then you weren't behind at all or the enemy didn't see the oppurtunity to be agressive and end the game in 3 turns. Also it's just a one time occasion.
Fiiischinator enemy didn't see the oppurtunity to be aggressive, because there was none as we were both on high health. He was ahead on minions and curve and i had no removal, even if he had gone aggressive my now slightly bigger minions would have killed his minions before i would die and if i played other minions instead of mistcaller they would just to his minons without killing his. it was 1 time now, but can happen more often
Surely the idea of this card is to give really fast board control decks like that mech shaman that was insanely popular (with bots) a while back a way to scale a fairly low mana cost deck into the late game. I'm too poor to test obviously but imo the card is trash if the deck isn't aggro, but if the deck is aggro and you combine that with the new shaman draw cards you got yourself a good old time
Initially I was going to respond to this not being a best case scenario... but I get what you mean. "Best case scenario that isn't just a win-more situation".
Kripp, will you do a video on Justicar Trueheart, I have Dr.Boom and I was thinking about crafting it as it seems to be a solid legendary for any deck.
My control warrior got shrekt by that card a day ago, although i drew deathwing, shield slamx2 executex2 after my fiery win axe/armoursmith came and went. I also did not draw one of my two brawls until much later on and due to the lack of valuable cards drawn I ended up dying to fatigue for the first time with that deck. Not sure if I like varian in control warriror, he seems a little odd, I've only seen him be -actually- good against those dragon priesty/grinder mage deals where they just throw big bodies at you and you have to smash through.
Win-more is one of Shaman's less explored mechanics. It's good to see Blizz bringing it back.
+Alvanix u for real bloodlust is exactly a win more card
+typoded I think there was some sarcasm in that post.
+Alvanix Its more of a new mechanic
what is "win more"?
+Crusty Bacon a time in the game when you are already winning and you play a card or do something that pretty much furthers your chance of winning but doesn't help you when you're behind. Generally cards that give buffs to other creatures are usually considered "win more" because it requires you have a board state in the first place which means you're probably winning anyway.
Mistcaller is a "win more" card because a 4/4 for 6 mana is really bad. So if you play it when you're already losing, its effect usually isn't strong enough to help you win because you wasted turn 6 playing a 4/4 as opposed to a Sylvana's (that steals a minion) or a Boulderfist Ogre (that has amazing stats).
Best case scenario: Unstable portal and play on turn 3.
+emwZEEK and you lose anyway because you are at 15 health or less in turn 4 vs face hunter and agro paladin?
+waran gamer Someone is a bit sour :P
is just the true
BabyRage
+waran gamer did you mean cancer hunter and eboladin?
best case scenario:
turn 10 Aviana into sludge belcher, turn 11 mistcaller-panda-mist-panda-mist-panda-mist-panda-mist-panda-coin-mist.
By that point of the game 70% of your minions have been drawn soooo
+Natalie xx but the ones that you have in your hand are affected too and c'mon it's +6/+6. From wisp to war golem. The value.
You can't have 5 pandas
Did I ruin your day? (✿◠‿◠)
+Natalie xx Yes you can. You Nefarian into unstable portal into a Panda. Did I ruin your day? (✿◠‿◠)
How dare you plebeians attempt to skipp the kripp...
+Dustin Breakey you are just a pleb
+Ryan Smith I don't use that archaic slang
+Dustin Breakey plebarrians
+Zirofal than*
+Tralx you don't understand the power of that word, you pleb
Never skip the Kripp 00:00
Wonder how it would be if it gave your opponents creatures -1\-1
+Steve Ozone wouldn't that kill all 1 health minions?
+SpaceJager there would probably be a restriction like minions health cannot go below 1 with this effect. Otherwise that would be broken as fuck lol
+okinweginwhable Someone doesn't like aggro decks ;)
+okinweginwhable that sounds like gaming community.
+Steve Ozone that would be insane
10:00 boiz, we can't skip this one! Dislike and move on, saved your life gg.
+2veki No.
+2veki actually we can skip this one xDD
+2veki we can't skipp your comment that's the saddest thing
+2veki ty bro
Thx m8 you saved my life
i agree, this card should reduce cost by (1) instead of give +1/+1
Crafted a golden one right as it came out... FeelsBadMan
You better have an entirely golden collection
+FreezeXZ - It's still a cool golden card and is not completely unplayable trash tier like Anub'Arak. He is just sub optimal right now. He might be playable on the future because of new mechanics.
i think as a shaman player that a win more card like the mist caller would help in a midrange or totemish deck because you are running low cost minions but yeah he was INSANELY overrated...
I got a golden version of him in one of my first tgt packs.
I'm glad that it was golden, because it allowed me to craft an actually competent legendary immediately.
You could have posted this sooner and made me save 1600 dust.
+Brian Vo Most of the pros I've seen have both called it, and Kripp made a video telling you to save your dust to see what turns out good before doing anything.
+Brian Vo next time use your head xD shit mana +shit attack/life= tempo lost
+Brian Vo i got 1 legendary from my 50 packs and it was The Mistcaller :(
+Brian Vo It's okay. 400 dust rebate. Only a 1200 dust net loss.
+U Want Some Same here.
Mistcaller would be alright if it was a neutral. I could see it being alright in a Murloc deck.
IT should be interesting with C'thun.
yo kripp can you make a video for my boy fizzelbang? Is it a good legendary or is he in the same category with mistcaller?
He already said in the review its garbage
+Animus Oh well I guess that's that then? No need to do anything else ever.
+johnbad1000 you my good sir, have a fantastic way with words!
+johnbad1000 from what I've seen he is pretty bad. Best case scenario with him is you are about to lose, play him, tap into jaraxxus, and then from there on out, his ability is worthless because now you aren't drawing with your hero power
+sp33dzer0 what?? I run him in a deck and smash. 0 mana molten giants, 0 mana mountain giants. ITS NOT JUST MINIONS its ANY card you draw INCLUDING SPELLS, 0 mana remove spells.
Last night i got a Zero mana thassarian, Ive gotten 0 mana heal bots, 0 mana sludge belcher, 0 mana hell fire, 0 mana siphon soul, and you get to keep all these cards at 0 mana in your hand till you need them, for example, I draw a 0 mana jarraxus and kept him in my hand until i needed him, then i played jarraxus 3 turns later and had 10 mana.
You know what this card needs?
"Battle Cry: Give all minions in your hand and deck AND BOARD +1/+1"
Then it MIGHT not suck.
What if this card had a 4 cost with overcharge 2?
Ok, so the Mistcaller gave 7 minions +1/+1 for a total of 4/4+7/7 = 11/11 of stats for 6 mana, but the distribution of those stats impacted the game in no significant way. Every single trade went exactly the same, the only difference is that the War Golem at the end would've been a 7/4 and couldn't be Blackwing Corruptor'd, but Kripp still had lethal regardless.
Mistcaller was basically a 6-mana 4/4 + Moonfire something a couple of turns later.
It would be cool if it also gave all your minions on the field +1 +1 also
+simon amorim WoW slow down, that would make it do something the turn it is played, can't have that!
grip7777 i know right we don't want it to be playable or something...
+simon amorim
Slow down there, Satan.
+simon amorim It does seem to be missing something, I would had liked it to give your hero power +1/+1 so even if you draw spells it gets value.
+simon amorim You know what would be cool? If Ragnaros always hit face for 30dmg and armor did not protect against it.
I have a Dragon Control Shaman and I find it works very very well. Tempo loss means little in control decks and The Mistcaller allows the deck to outright win the late game due to stat value on your minions. Works well with strong battlecries or deathrattles that stats suffer for. Azure Drake, Sylvanus, Healbot etc. Also Totem Golem as a 2 mana yeti is insane
Thanks for the confirmation on opinion on what to craft Kripp. Boom will be my second crafted legendary, following Ysera a couple of months back.
I saw a Dr Boom being played once where it was BGH'd and the bombs hit for 1 each...... so Kripp logic is that Dr Boom is a bad card as the opponent lost tempo? I also had an arena where the opponent flamestriked me but I had Counterspell, so Flamestrike is a bad card?
Seriously though, Mistcaller may or may not be a good or bad card, but you cant made a judgement on one Arena game :P ... also, I think he lost tempo when he had to Hero power on Turn 7 and Kripp had used all his mana efficiently his turn, rather than than playing Mistcaller
+MINIMAX shhhh, don't doubt the kripp...
+MINIMAX in those 2 cases you got countered by a secret and got unlucky, but with mistcaller there is no such thing, you cannot counter his effect and he isnt affected by RGN, and its still bad
+MINIMAX the point is, if your opponent has no BGH and you get lucky boom bots, Dr Boom is insane, same thing with flamestrike if they dont have counterspell. But mistcaller is ALWAYS a tempo loss
Hi SeekNeo, it might be, it might not.... it is tempo loss the turn you play it, sure, but it is tempo GAIN every turn after. If Kripp did not a response that next turn, this video could have easily have been titled "Mistcaller - Insane Value' as his opponent would have completely out-tempoed him.
Either way, I wouldnt judge a card by one Arena game, but Kripp has a self-interest to pump these kind of contentious videos out, and I am happy to watch :)
+MINIMAX First this arena game is simply an illustration, where the point Kripp want to make is that by playing that card you lose tempo and the +1 / +1 can't bring it back if you are out tempoed
Plus the exemple kripp brought is rly great, as the shaman played that card in its best case scenario (coint at 5) and played a lot of good cards back to back, but the tempo loss was too much to come back in the game
1 dr boom
2 sylvanas
3 ragnaros
is what i would advice to new playsérs
Ysera is up there for dragon theme decks.
Tearakan its to slow for new players to play,, they don't got all other cards needed to play such slow cards. but ye one of the best cards for sure
+Bjarke Rugsted Hello bjarke
Bjarke Erichsen Bjarke... mah man... mah man Bjarke
+Bjarke Rugsted I would get harrison over rag but nice top 3
Well my Mistcaller/Zoo/Overload Shaman does pretty well in ranked unless my draw turns out terribly bad, which applies to quite a few decks.
Zoo is a name that only warlock deck can use. Just coz u play cheep shit in your deck doesn't mean it's zoo. Zoo means constantly putting minion on board every turn which is pretty impossible for other deck coz they don't have warlock hero power
+shuvo rahman it was in arena, dumbass
+shuvo rahman The fuck is Jeeves?
+M1911_mtb Actually, I said ranked which refers to ranked constructed.
+shuvo rahman Who cares what the labels are as long as people understand the general direction of the deck?
To make mistcaller worth it, it should be:
Battlecry: Give minions in hand and deck +1/+1 and give spells +1 spell damage in hand and deck.
This way, you could gain back some of the tempo lost during the turn you play it with buffed spells.
The conversation here reminds of me when I played Turn 1 Astral Communion, Turn 2 Ragnaros and won by turn 4. Mistcaller can own like crazy if combined with Far Sight or Unstable Portal or if he's put in some kind of an overload deck that gives you more time, but right now you're essentially conceding Turn 6, which is almost always fatal.
Not only is the card not that good but the card text also lies... Saw some example at disguised toast's channel and it seems the card does *not* give minions in your deck +1/+1, it just gives your minions the buff as soon as you draw them, which means if a minion goes from the deck directly to the battlefield without the draw to hand progress it won't get +1/+1.
It's one thing to not mention something like "while in your hand" (Knight of the Wild) to unnecessarily shorten a card text you would read 2-3 times anyway (hooray for a functional brain with the ability to memorise), but to flat out lie because a (possibly?) more lazy mechanic is working in the backgorund is just cheeky.
5:04 skipp da kripp
+Mrhksdrift ty
+Mrhksdrift thx
+Mrhksdrift saved my life
Mistcaller doesn't even affect cards outside of your hand, the card text is false advertising (if a creature is brought out of your deck directly, without going into your hand, it gets no bonuses)
Wish I saw this before crafting it, and you're 100% right. Mist probably helped me win 20% of the games that I actually played it. Aaaand disenchant.
+Ettienne van Staden You really mean that? I think it's a fascinating card. It makes Shaman way more fun to play. A guess i have a special thing with numbers :)
Krip, I got the pre-order deal and this was one of the legendaries that I opened. I'd been holding onto it because my Shaman has one of the most incomplete collections. I'd been reserving judgment, despite what I'd been hearing you saying about players over-valuing Mistcaller. I think I've been convinced that he needs to be dusted. Perhaps not even to go into another legendary, but just to pad out missing cards for my weaker classes. I've tried to discipline myself to be strictly free to play, but I do buy packs from time to time, as with the TGT pre-order deal. I did end up scraping together enough dust to craft Boom and Sylvanas, can't say I'm disappointed at all. I know if I buy more packs en masse, it will almost certainly be classic packs. As you say, most of the best legendaries are the old ones, and as mentioned before, I still have a lot of gaps in my collection for Shaman and Druid in particular. From what I was able to unpack in my TGT pre-order, it seems like dragon tribe and Dragon Priest in particular was one of the biggest winners. Silver Knight Regent and Murlock Knight are both interesting cards for someone who is still missing 2 musters for Paladin. Most other things seem quite niche. Functional joust decks need stalling mechanisms, essentially. Inspire effects can be very powerful, but these minions are usually immediately marked for death by any good players due to their potential to win games outright in a few uses if not immediately dealt with.
Over the last month or so I've been able to craft my first three legendaries. First I went Dr. Doom, obviously, then did Sylvannas and Alexstraza. I was really torn in those last two because I find myself wanting Ragnoros, Malygos, or even a class legendary like Tirion or Antonitos, but I decided to go with what I did because I thought they would fit into the most decks that I might be making.
Question for any heartstone ner---um. pro's out there: would mistcaller work as a druid card. you know with stuff like innervate?
+Darkghost_ rofl I was just thinking about the same thing!!!
Where is the similarity of ramping mana crystals and buffing minions? o.O
***** You would be able to play mistcaller way faster and (at least on paper) get more value of your minions and early on 1+ health or attack can make a bigger diffirence.
it wouldn't be worth a spot in a ramp deck it makes your ramp pretty much pointless. Ramp doesn't win by a few 1+1 stats and in combo it doesn't work with fon.
You cant afford the tempo loss... Its even more important for ramps to pressure the board
When this card was revealed I thought the obvious comparison was Sword of Justice. Only I think Sword of Justice is a little bit better: it's lower cost, so it can be played earlier and thus start getting you value earlier in the game, when those +1/+1s mean more; it's a weapon and so has more flexibility as to how charges are used; and it can do something the turn its played.
And note that Sword of Justice is played so infrequently in constructed that I had to look up its actual name because I had forgotten. I seriously thought it was Sword of Truth or something like that.
Another comparison is Stormwind Champion: better stats for +1 mana, the +1/+1 effect only lasts while the Champion is alive, but takes effect immediately, etc. Also not even close to played in constructed.
No class legendary cards are ever worth crafting. Only exception is long after it was introduced, in many different decks for that class, and you enjoy playing/play that class a lot. Neutrals can be used in any deck.
5:04
Sometimes I wonder if Skipperino skims the video to find when Kripp *finally* shuts up, or if he...WATCHES...the kripp.
If they made it also so that it affected the Totems summoned by your hero power....
and maybe make it a 5/5 if thats still not viable.
Anyway, I'm crafting Anub'arak for the lols.
I just want to say I cannot wait for the LOL-filled Nozdormu video incoming
best case scenario is having those 5 mana kvaldir raider with the +2/+2 inspire, drop that on turn 7 after a turn 6 mist caller, get a 4/4 and an 7/7
What makes it good is mage unstable portal. Playing it on turn 3 for three mana is great.
Honestly I think this card is not bad. I just got it in a pack yesterday and I thought maybe I try it with my midrange shaman. It has managed to help me win against certain classes that I have difficulty facing before he came out
heres how i think of miscaller: its like a double cost shattered sun cleric but it hits EVERY MONSTER EVER. thats so good. if your deck is 30 creatures you are paying 6 mana for 29/29 worth of stats. thats crazy good
Should've named the video "How good is The Mistcaller?" ...
I have wanted to try Mistcaller in my Murloc Shaman Deck since I don't have any great 6-drops but I don't think +1/1 on most Murlocs will actually increase the decks win-rate.
However, I think having a Mistcaller in a taunt-based deck would be beneficial under the right circumstances.
Now that you talk about it, it has similarities to Sword of Justice. Your following 5 minions have +1/+1, but you'll lose tempo in early play - and when i used them in arena, the results weren't good.
All in all, it felt bittersweet drawing this card in one of my 50 packs...
the quality of mist caller i experianced in the (random deck tavern brawl) where it did realy show that the 4-4 is a problem to even keep things on the board even if you can play 2 mistcallers in 2 turns consecutifly.
While I agree that the Mistcaller isn't as great as a lot of people said. That wasn't a good moment to drop the Mistcaller. It was an awful moment. He did a bad play, it might have been his only play but it was bad anyway.
I'm not saying that the Mistcaller is good because of that, but you can't say that it was "THE BEST POSSIBLE SCENARIO" for the Mistcaller, because it was one of the worst ones.
P.S: "I still have hope in Gaz"
I remember everyone whining about how powerful gahz'rilla was going to be, and just sitting back and laughing when everyone realized it was pretty much just a 6/9 beast. Which is a pretty awesome card for a beast deck, but still.
How good is Holy Cow video already!
I see that no one here plays shaman, this card is insanely good, it is a FREEWIN in warriors and priests matchups
constructed is not about tempo, even in Tempo Mage matchups this card is still good because of the early game totens and removal
I think the only deck the mistcaller COULD work in would be murlocs, but at that point, just run neptulon and you have better results. I think it could have been made as a neutral card, at which point i would be willing to put it in my "tiny leaders" deck, but shaman definitely got short changed in TGT
5:04 Always here to help you out Kripp skippers
This card is good for rush decks. It buffs up late game for rush decks full of minions.
Got Wrynn in Arena yesterday, its great when you often have 20+ minions
Mistcaller is a fantasic card if you get it in unstable portal on turn 2.
summary: you guys were wrong, I was right - love kripp
How I'd change it:
The Fixed Mistcaller (2 mana)
Battlecry: Destroy one of your mana crystals and give all minions in your hand and deck +1/+1.
1/1
+Conundrum I think that version might be followed by a 5 mana "Ultimate Mistcaller" with 4/4 body (aka 3rd mistc). and +1/+1 on all. describtion: this time it WILL help you. "no screw" warranty on top :)
I really want this card to get better, or for the meta to slow down a bit for it anyway. Just opened a golden mistcaller and got so hyped, then realized how big of a tempo loss he is against aggro or even midrange.
7:52 THE SNIPERINO. Mistake my ass.
I disenchanted my golden Gruul for you Dr. Boom. Your boom bots have won me countless games with their ridiculous 4 damage hits that enable me to clear Handlock taunted Molten Giants at half health off of a spell powered Lightning storm. Your next bot hit the Warlock's face for just enough damage for me to have lethal with your 7 damage and my Rockbiter weapon. Thank you Dr. Balanced, you're so much better than Gruul.
In mage vs shaman arena : turn one chow, turn two unstable portal -> mistcaller played on turn 3 GG well played
It would be great in a paladin ebola deck. Play mistcaller and next turn divine favour + drop a board full of 1/2 mana minions. Otherwise you need to have played at least 4 cards to make up its value.
that card is actually decent ...
Shaman is a class that has the tools to keep the tempo and play this card, also that card is a 4/4 body, that's decent in a totem shaman deck
Also you have to consider the amount of removal people are playing right now, this card don't even care about it, and sometimes bait alot of then
"Rub my mist caller" cries kripp to saltnad, saltnad responds by unloading salt all over kripps face and screaming "you like that kripp", "I'm not kripp" replies trump.
I was really hyped when out of all the 60 pax i bought with gold, one of the legendary was mistcaller. Even without Mistcaller the shaman struggles with the current decks. With mistcaller its even worse.
brann behind a wall means your probs infront, which is when mistcaller can be potent
the thing about arena games is that the card quality is completely random depending on the person's luck hence isn't a really good way to judge a card overall imo.
+kibateo His cards were good, he just lost too much tempo to keep up.
+kibateo denying yourself a turn in arena must certainly means a loss
+kibateo It just is too bad... like it is a class card... and most class cards are even allowed to be stronger in some cases....
Well the mistcaller... is pretty much a bad stromwind champion... yes, yes it cost 1 less mana... but the stormwind champion has much better stats and honestly has the same effect as long as it stays on the field (actually the effect of the stormwind champion is better if the stormwind champion sticks around because it also buffs summoned units like hero powers)
Also of course Stormwind champions aura affects all the units on the board allowing you to potentially get more favorable trades then you would otherwise in this way the champion can potentially gain you tempo compared with the mistcaller which will always lose you tempo
Rogue vs Shaman strategy. Play double Gang up on enemy Mistcaller = gg. Or if they have no Mistcaller, Burgle into Mistcaller plus double gang up = gg. Mistcaller seems like a card to play when you have FULL board control plus some other minions on your side. But if you play multiple Mistcallers, eventually you'll get a 6 mana 6/6 with the same effect which is crazy value. Is it me, or can Rogue exploit enemy classes better than any other class?
Priest and Warrior legendarys have the most value I've been playing alot of priest of late they usually concede right after I inspire
Ohh, my feels. My feels. Ohhhhhh my feels when it's a Shaman legendary and therefore doesn't allow into my buff priest (Dr. Do).
OHHHH MY FEELS.
What if you treat it like the Dreadnaught and play it repeatedly?
The Mistcaller - Battlecry: Give all minions in your hand and deck +1/+1. Friendly Totems and Totems in your hand and deck get +2/+2. That'd be great.
Kripp i agree with you that the card is definitely not as good as people hype it up to be but you have to admit when it was played even that wasnt the best case scenario, imagine if it was played on an empty or a weak board on turn 5.
Interesting thing i dont think was mentioned : it is even worse vs priest , a lot of 4 attack legendaries get pushed into the 5 attack range of shadow word death
I crafted Varian, Rhonin, Eydis, Chillmaw, Saraad, Gormok and Justicar. I got Aviana x2 in my 50 packs.
I had a debate in the comments on another video before TGT wheresomebody was attempting to convince me why Mistcaller was good. We both decided to check back post TGT too see who was correct. I came to gloat, but he had deleted his comment. :(
You know whats a fun play with mistcaller? Play the card, return it with youthful brewmaster (on turn 8) and then play it again. It gives even more tempo loss but also huge gain in stats (+2/+2) F.e. knife jugglers are 5/4 instead of 3/2 or 5/7 sludge belchers. Does it win me the game? Yes it does win a fair share of games. I made a deck with a lot f heavy taunters before i do the mistcaller double. A guess I want Brann Bronzebeard beacuse he gives this play some tempo...or double effect with B Bronzebeard return with youthfull br.master and then play it double again.
QUADRUPLE MISTCALLER (+4/+4) :)
I just got a golden of him, my first legendary pull and I was super happy.
This video makes me kinda wanna dust him, but he's my first legendary pull, I kinda wanna keep him for nostalgia sake.
+AutumnsAntagonist Keep it. if it was your first im keeping all mine, but then again i already have boom.
Who cares just craft dr boom his the bets legendary in the game
it's not a bad card, it just needs to be used in the right deck. I personally think it would do well in a totem deck. then again that's just my opinion.
+Graphitecollections It's just bad. The turn it's played it's an Ogre Brute for 3 more and then it 'might' do something for you. And it takes about 3-4 turns to go even on value for its cost.
+HighLanderPony like I said that depends on the deck. it hasn't been that long since the cards got released. just give people a chance to make a deck that works.
Graphitecollections I'm pretty sure it's just irredeemably bad. We've been waiting for Magma Rager, too.
+Graphitecollections The argument is there is no correct deck, you play a totem deck you will lose every single game to the current popular decks. Mistcaller can never be a good card until the meta slows down to the point where aggro, midrange and tempo do not exist. Something that is never likely to happen.
+HighLanderPony ice eager, that's the fix for magma rager. I'm not saying there aren't bad cards. I'm just saying mistcaller needs the right deck as do a lot of cards. otherwise they're just alright or mediocre in the wrong deck.
If shaman didn't rely on spells and tokens so much, mistcaller would be viable. or in other case, if mistcaller had same effect as sword of justice, it would be great and if it was slightly op, it could receive overload.
Mistcaller Buff:
Give all your minions on the board, in your hand, and in your deck +1/1 and gain a permanent +1 spell damage.
Won me a game when i was slightly behind, at turn with 6 mana i plyaed it he traded in the 4/4 leaving him with 3 minions i think, the turn after all the minon's i played with +1/1 gave me incredible trades and won the game from there on forth (this was in arena btw)
Well then you weren't behind at all or the enemy didn't see the oppurtunity to be agressive and end the game in 3 turns. Also it's just a one time occasion.
Fiiischinator enemy didn't see the oppurtunity to be aggressive, because there was none as we were both on high health. He was ahead on minions and curve and i had no removal, even if he had gone aggressive my now slightly bigger minions would have killed his minions before i would die and if i played other minions instead of mistcaller they would just to his minons without killing his. it was 1 time now, but can happen more often
mist caller is great in a mech mage deck if you random it in portal.
Mistcaller is crazy good.... in mage when you pull it from an unstable portal.
Surely the idea of this card is to give really fast board control decks like that mech shaman that was insanely popular (with bots) a while back a way to scale a fairly low mana cost deck into the late game. I'm too poor to test obviously but imo the card is trash if the deck isn't aggro, but if the deck is aggro and you combine that with the new shaman draw cards you got yourself a good old time
Initially I was going to respond to this not being a best case scenario... but I get what you mean. "Best case scenario that isn't just a win-more situation".
Things could get crazy in a Mistcaller brewmaster deck. Maximize that value, son!
I don't give a shit if it's bad, I'll play in in mech shaman and love every minute of it.
Is arena the best example of the card? Wouldn't it be better used in a zoo type deck or bloodlust?
Sure after 2 weeks you know how this card is going to influence the game
Best case for mistcaller is turn 2 unstable portal into turn 3 mistcaller.
It should give all minions on the board +1/+1 in addition to your hand and deck.
I would agree with youtube subtitles that this card should be called "Missed Caller".
When shamans are ahead in the game, this card is beast
+Raf Star how do you know you wouldn't have more success with another 6 drop on that turn?
Kripp, will you do a video on Justicar Trueheart, I have Dr.Boom and I was thinking about crafting it as it seems to be a solid legendary for any deck.
When will kripp start streaming again?
My control warrior got shrekt by that card a day ago, although i drew deathwing, shield slamx2 executex2 after my fiery win axe/armoursmith came and went. I also did not draw one of my two brawls until much later on and due to the lack of valuable cards drawn I ended up dying to fatigue for the first time with that deck. Not sure if I like varian in control warriror, he seems a little odd, I've only seen him be -actually- good against those dragon priesty/grinder mage deals where they just throw big bodies at you and you have to smash through.
Nexus Champion Sarad is like the Dr.Boom of TGT
Step 1: Mistcaller
Step 2: Recombobulator
Step 3: ???
Step 4: Profit
Kripp, what if Mistcaller was a 5-5 for 6, OR still be 4-4 for 5 instead of 6? Do you think it would be better then?
Its Mistcaller guys, its calling the mists Kappa *sniparzface*
It's pretty OP when it came from an unstable portal
Same can be said or other legendary
+shuvo rahman or any other 6 mana card.